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Lucky Twice - Lucky

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niedz
D:
EEeee

sesito71 wrote:

:D Very good map - thanks, but it's not mine
[Lucky Twice]

00:24:07 (8) - New combo?- k
01:20:60 (6) - Move this 1 grid lvl 3 right - sorry I don't want my patterns to be legit, this stays
02:49:969 Revise the break - hehehe, it's suppose to be like that
03:06:53 (4) - New combo?


Star*


kk, well the break is there on purpose and please
My map has hitsounds, all maps don't need spam of hitsounds, sometimes the regular sound hitting a single hitcircle makes is good enough, so please

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing seems fine

[MALAR'S LOVELY]

turn overall difficulty up by 2 notches? because of all the notes onscreen at the same time at parts it would make it seriously confusing for new players.

nothing actually wrong with it, but there are quite a few parts where theres so many beats clumped together it becomes a serious clusterfuck. especially at the 0.5 BPM bit (the slow bit). might wanna make some of those parts more clearer. i'd point them out, but you should be able to find them if you take a look.

[LUCKY]

seems fine. there are a few little spacing issue i could nazi, but i won't

[EEEEE'S LUCKY]

02:01:22 (1) - this slider tripped me up on my first run. that was probably intentional, but you should still be able to see it coming. maybe make it a little more obvious that is squiggles like that? only a little more though

solid map. could use a little bit of work, but overall, its a nice map.

star'd
Kubu

niedzwiedz1124 wrote:

D:
D:
John12346
The beginning part of the Hard mode map has half and quarter notes spaced the same with each other, and that might mess a lot of people up.

Other than that, it's perfection.
0_o
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
This map has been deleted on the request of its creator. It is no longer available.
Lef
I didnt seen anything to mod so i will just star. Nice map.
EEeee
not fixing that break!!! doesn't mess up the map,
don't try insulting me on hitsounds, I added some that fit, I wouldn't add claps at most of those parts that sound like a clap should be there, cause I did, and it doesn't sound right, so please don't waste ur time

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
mattyu007
Why are the offsets different? Use a consistent offset (11,378 is fine)

Preview Point: 01:10:45 (Timing > Set Current Position as Preview

[Malar's LoVely]
Any reason the V is capitalized? If not, change it to just "Malar's Lovely"

01:10:44 - Start Kiai here instead of at 01:09:98
02:02:13 - Start Kiai here instead of at 02:01:67
02:16:90 - Stop Kiai here instead of at 02:16:44
03:12:29 - Stop Kiai here instead of at 03:11:83
03:18:29 - Don't use Kiai here


[Lucky]
Kiai Add/Edit:
01:10:44 - 01:25:21
(02:02:13 - 02:16:90 - Optional)
02:57:53 - 03:12:30

The Kiai in the middle section is strange, remove it and try the map without. If you do remove it, feel free to add in the second Kiai section (The greyed out one)

[EEeee's Hard]
02:01:22 (1) - Uhhh, no. Use 1/2x inherit if you have to, but don't do this please.
02:16:91 - Stop Kiai please...
02:33:07 (2) - Disrupts the flow of the map imo...
02:49:91 - wth This is just..... no.
03:12:30 - No Kiai fountain
03:14:37 (3,1) - Unintuitive jump, feel free to keep it but I would prefer if you changed it.


Overall, not a bad map, but a little tip about Kiai usage, a good place to start / stop Kiai time is usually on the 1 beat (1-2-3-4-1-2--). Kiai fountains without continuing the use of Kiai time should be avoided.

Starred
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.

Download: Lucky Twice - Lucky (CrazyBanana) [SFG's Easy].osu
Topic Starter
CrazyBanana
This map has been deleted on the request of its creator. It is no longer available.
EEeee
hehehe that weird break stays, it isn't hurtful to the map, so please uhhhhhhhhhhhhh

anyways, updates!!!

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
x3

[Malar's LoVely]:
V capitalized intentionally?
02:12:98 (1,2,3,4) - This is a pretty ugly read. o; Nothing particularly bad.
Now that SFG made an Easy, I think you should increase HP Drain and Overall Difficulty. If you consider doing this, don't raise Overall Difficulty too much, or it'll be similar to [Lucky]. Make it easy enough. Increase HP Drain to something with some difficulty. I'm sure you (Or Malar) know how much.

[Lucky]:
01:55:68 (12,1) - Tip: When doing a sample change, it's best to have the inherited timing section be 1/4 before the beat it changes. Why? This is to work around the fact that some players hit the beat too early and therefore not get the intended sound sample.
02:25:45 (2) - Move where (6) is?

[EEeee's Hard]:
02:36:07 (1) - Haha, why not turn Kiai off at this point?

This song is repetitive, but that's okay. oxo

EDIT: Let's see where this will go. x3
Mystearica
This map has been deleted on the request of its creator. It is no longer available.
Alace
<EEeee`s>
02:49:91:What`s this
plz fix
Star for now

no kudos plz
EEeee
This map has been deleted on the request of its creator. It is no longer available.
eee
*swish*

as to which kudosu was given to said post... I made the storyboard in EEeee's difficulty, since I liked the break trick but most "dudez" criticized it.
deepsea
I got offset at 310.

If you feel better then change.
EEeee
well, deepsea does have a point, but it's off, since I hear the claps in the song, not my map, clap way earlier

Also, SFG's Easy has a different offset from the others, they shouldn't be different

but Sfg was pretty close to a good offset

I say put all the diffs at 301

P.S. maybe give eee some kudosu, he was the one who helped me resolve the "broken break" thingy, and he actually did all of it for me
Mogsy
Starred.

In general:
SPOILER
-change the offset to 301 You're fixing it, awesome.
-01:10:445 - Set this as the preview point, since it's the chorus, it's what people recognize the most.
-Inherit sections go before the actual beat if you're merely doing volume changes, to account for human error when playing. NOTE: DO NOT DO THIS FOR KIAI.

SFG's Easy:
SPOILER
-00:03:06 (2) - Replace the Clap on the endpoint with a Whistle, the soft Claps don't sound good right at the beginning.
-00:04:44 (3) - Replace the Clap with a Whistle.
*-00:26:13 (1,2) - Would it be possibly for you to make these look neater? This is just a personal complaint.
-00:29:83 (1,2) - Hitsound consistency?
-00:36:06 (3,4) - Remove the Finishes.
-00:36:98 (5) - Add a Finish to the endpoint.

Malar's LoVley:
SPOILER
-If I miss any other alignment things, fix them.
-00:35:36 (5) - Straighten this out, the angle looks random and weird and probably wasn't intentional.
-01:02:59 (5,6) - Line this up.
-01:21:98 (3,4) - Straighten these out.
-01:34:67 (5) - Line up with 3.
-01:54:06 (4) - I feel like this should be stacked on the 3 instead of the 5.
-01:54:52 (6) - Line up with 2.
-02:00:06 (6) - Straighten this out.
-02:03:52 (5,6) - Line up with 3.

Lucky:
SPOILER
-Where's the break?
-00:40:68 (2) - New Combo mark goes here.
-00:55:570 - This is where the Soft inherit section should be.
-01:03:07 (8) - New Combo mark goes here.
-01:17:83 (7) - ^
-01:30:993 - Without a beat here, this phrase feels awkward.
-01:38:378 - ^
-01:42:07 (3) - Remove the Clap from the endpoint, replace it with a Finish.
-01:46:22 (4) - Add a Finish, remove the Clap.
-01:47:262 - Soft inherit section starts here.
-01:54:76 (8) - New Combo mark goes here.
-01:55:68 (12) - Remove this Normal section, it sounds gross.
-02:02:14 (9) - New Combo mark goes here.
-02:09:30 (6) - Split this into two clicked beats, place a New Combo mark on the second beat.
-02:35:262 - Soft inherit section goes here.
-02:37:45 (6) - New Combo mark goes here.
-02:42:76 (7) - ^

EEeee's Hard:
SPOILER
-Hitsounds at the beginning are needed, it feels dull without them.
-00:11:37 (6) - New Combo mark goes here.
-00:44:60 (7) - ^
-00:44:83 (1) - Remove the New Combo mark.
-00:46:45 (8) - New Combo mark goes here.
-01:09:53 (1,2,3,4) - Delete and reinput the break, this is awkward to come in on.
-Where are the chorus' hitsounds? ; ;
-01:32:60 (3) - New Combo mark goes here.
-02:02:83 (2) - ^
-Overall, a lot of sections need more hitsounds. Come up with some, please. :3
Topic Starter
CrazyBanana

Mogsworth wrote:

Starred.

In general:
SPOILER
-change the offset to 301 You're fixing it, awesome.
-01:10:445 - Set this as the preview point, since it's the chorus, it's what people recognize the most.
-Inherit sections go before the actual beat if you're merely doing volume changes, to account for human error when playing. NOTE: DO NOT DO THIS FOR KIAI.

SFG's Easy:
SPOILER
-00:03:06 (2) - Replace the Clap on the endpoint with a Whistle, the soft Claps don't sound good right at the beginning.
-00:04:44 (3) - Replace the Clap with a Whistle.
*-00:26:13 (1,2) - Would it be possibly for you to make these look neater? This is just a personal complaint.
-00:29:83 (1,2) - Hitsound consistency?
-00:36:06 (3,4) - Remove the Finishes.
-00:36:98 (5) - Add a Finish to the endpoint.

Malar's LoVley:
SPOILER
-If I miss any other alignment things, fix them.
-00:35:36 (5) - Straighten this out, the angle looks random and weird and probably wasn't intentional.
-01:02:59 (5,6) - Line this up.
-01:21:98 (3,4) - Straighten these out.
-01:34:67 (5) - Line up with 3.
-01:54:06 (4) - I feel like this should be stacked on the 3 instead of the 5.
-01:54:52 (6) - Line up with 2.
-02:00:06 (6) - Straighten this out.
-02:03:52 (5,6) - Line up with 3.

Lucky:
SPOILER
-Where's the break?
-00:40:68 (2) - New Combo mark goes here.
-00:55:570 - This is where the Soft inherit section should be.
-01:03:07 (8) - New Combo mark goes here.
-01:17:83 (7) - ^
-01:30:993 - Without a beat here, this phrase feels awkward.
-01:38:378 - ^
-01:42:07 (3) - Remove the Clap from the endpoint, replace it with a Finish.
-01:46:22 (4) - Add a Finish, remove the Clap.
-01:47:262 - Soft inherit section starts here.
-01:54:76 (8) - New Combo mark goes here.
-01:55:68 (12) - Remove this Normal section, it sounds gross.
-02:02:14 (9) - New Combo mark goes here.
-02:09:30 (6) - Split this into two clicked beats, place a New Combo mark on the second beat.
-02:35:262 - Soft inherit section goes here.
-02:37:45 (6) - New Combo mark goes here.
-02:42:76 (7) - ^

EEeee's Hard:
SPOILER
-Hitsounds at the beginning are needed, it feels dull without them.
-00:11:37 (6) - New Combo mark goes here.
-00:44:60 (7) - ^
-00:44:83 (1) - Remove the New Combo mark.
-00:46:45 (8) - New Combo mark goes here.
-01:09:53 (1,2,3,4) - Delete and reinput the break, this is awkward to come in on.
-Where are the chorus' hitsounds? ; ;
-01:32:60 (3) - New Combo mark goes here.
-02:02:83 (2) - ^
-Overall, a lot of sections need more hitsounds. Come up with some, please. :3
Fixed !
akX
This map has been deleted on the request of its creator. It is no longer available.
EEeee
here u go
did a couple of Mogsworth's new combo stuff, and added hitsounds :/

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
vytalibus
[SFG's Easy]
Offset still not changed from 292 to 301.

[Lucky]
02:18:76 (4) - If you're going for a straight line, this looks quite off from the previous three notes.
The speed-up in this map seems out of the blue. I didn't like it.
Topic Starter
CrazyBanana

vytalibus wrote:

[SFG's Easy]
Offset still not changed from 292 to 301.Fixed

[Lucky]
02:18:76 (4) - If you're going for a straight line, this looks quite off from the previous three notes.Fixed
The speed-up in this map seems out of the blue. I didn't like it.I like this, it stays...
vytalibus
I still feel uneasy about that speed-up. At least put a storyboarded warning there, probably something along the lines of "I'm feeling LUCKY!" image popping out.
Topic Starter
CrazyBanana

vytalibus wrote:

I still feel uneasy about that speed-up. At least put a storyboarded warning there, probably something along the lines of "I'm feeling LUCKY!" image popping out.
Unfortunatelly I don't know how to storyboard so i can't do this...
XepherX3
the SB with the fade :lol:

Download: Lucky Twice - Lucky (CrazyBanana).osb

just place and overwrite it in the song folder
ztrot
seems good. I think if your gonna SB a speed up you might as well put the slow down in as well.
:P
Bass
Funny map! ;3

Star~
Bass
Ah. Lucky ~star~ ;)
Mogsy
Only remaining complaint after skimming through this map to recheck...

EEeee's Hard:
-Have a soft hitsound section up until 00:11:320. The loud hitsounds are much too much for a section like this.
ztrot
I REALLY THINK you should SB slow down but it not that big of a deal
Bubble~
Mogsy
This map has been deleted on the request of its creator. It is no longer available.
EEeee
This map has been deleted on the request of its creator. It is no longer available.
Mogsy
When it comes to the kiai sections, I'm telling you to add in volume changes to make up for human error, it's basically keeping the kiai sections as they are but adding in the volume sections a bit before they happen. This is to make up for human error while playing, so people can have the same effect the mapper was going for without having to be exactly perfect, because if they're a bit early then the desired sound will not occur. Not everybody has superhuman accuracy and you need to take that into account.

tl;dr: You're keeping the kiai sections the same but adding in the volume change 1/8 before the kiai. You have two inherit sections, one for the volume change 1/8 before the desired beat and one right on the desired beat for kiai. I'm only asking you to add one section prior to the kiai and now to remove anything.

Also wanna know why I mentioned the other stuff? Because of difficulty consistency and honestly, the normal hitsounds sound disgusting in the places I mentioned. It's like nobody trusts me when it comes to hitsounds, I swear. :/
EEeee
I truly understand what u mean, basically just add inherit section right before the kiai to get the sound . . . . I know, but u might not see it as I do, I put them the way I want them, they stay, , , , , , , ,

Whaaaa Crazybanana, why did u touch my diff, put it back

P.S. don't start somethin mogsworth

Download: Lucky Twice - Lucky (CrazyBanana) [EEeee's Hard].osu
Mogsy

EEeee wrote:

I truly understand what u mean, basically just add inherit section right before the kiai to get the sound . . . . I know, but u might not see it as I do, I put them the way I want them, they stay, , , , , , , ,
I can start something if I want to because you're basically giving the player the middle finger if they click a beat even a millisecond too early. You're punishing the player because you're unwilling to change. It's a simple addition that makes it play out the way you want it to play out even if the player is a tad early; it's letting your map get played the way you want it to be played even when factoring in human error. Please just add in those sections, even if you don't do anything else. :/ Besides, honestly, my comments were valid and it just seems like you're being very stubborn.
Topic Starter
CrazyBanana
OMG Understand that change of hitsounds from normal to soft or soft to normal is 1/4 before a note...he wont add soft cause he dont think it should be there -.- now everything is alright and u can give me the bubble that ztrot gave me
Mogsy
You can get it when I damn well feel like it's ready to be ranked. EEeee is adding in the sections before the kiai, and that's all I necessarily wanted, that's all that was absolutely necessary with his map.

Malar's LoVely:
-01:10:339 - Remove the kiai from this timing section.
-01:10:454 - Kiai starts here; make it a copy of the section at 01:10:339, just add waterkiai.
-02:02:031 - Add a timing section, with it being a copy of 02:02:147's timing section minus the kiai.

Lucky:
-01:10:339 - Place the volume change that occurs at the kiai here. You do not have to delete the kiai or change anything about the kiai section, this is just to take human error into account while the song is being played so the player doesn't get a soft hitsound by clicking early.
-01:24:993 - Kiai should end here.
-02:01:916 - See: 01:10:339.
-03:02:83 (3) - Line this up with 2.
-03:07:68 (4) - Line this up with 3.

My last complaints.
Derekku
Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.

Also star'd for a nice map
EEeee

Derekku Chan wrote:

Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.

Also star'd for a nice map
Wut?
Topic Starter
CrazyBanana

Derekku Chan wrote:

Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.

Also star'd for a nice map
Wut ?
Mogsy
It's fine now. Here, have your bubble back.
Starrodkirby86
Before I rank:

Remove 'music' from Source in Lucky and EEeee's Hard. kthx



[lucky:635a9]I'm feeling lucky![/lucky:635a9]
mrtn

Derekku Chan wrote:

Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.

Also star'd for a nice map
I'm pretty sure that problem has been fixed a while ago...
Mogsy

mrtn wrote:

Derekku Chan wrote:

Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.

Also star'd for a nice map
I'm pretty sure that problem has been fixed a while ago...
Until I can get some clarification on this, I'd say to still do it. If it was fixed I've got some fixing to do on one of my maps with a lot of inherit changes. :V
Derekku

Mogsworth wrote:

mrtn wrote:

I'm pretty sure that problem has been fixed a while ago...
Until I can get some clarification on this, I'd say to still do it. If it was fixed I've got some fixing to do on one of my maps with a lot of inherit changes. :V
Yeah, I don't remember seeing that it was fixed. (And I keep tabs on the bugs forum so...)

PS: EEeee's hard was awesome. Non-standard sliders are <3 (and the storyboard which got me ;) )
Mystearica
Just confirming that the issue noted above is indeed not fixed yet. (timing section thing)
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