D:
sesito71 wrote:
:D Very good map - thanks, but it's not mine
[Lucky Twice]
00:24:07 (8) - New combo?- k
01:20:60 (6) - Move this 1 grid lvl 3 right - sorry I don't want my patterns to be legit, this stays
02:49:969 Revise the break - hehehe, it's suppose to be like that
03:06:53 (4) - New combo?
Star*
Fixed !Mogsworth wrote:
Starred.
In general:SPOILER-change the offset to 301You're fixing it, awesome.
-01:10:445 - Set this as the preview point, since it's the chorus, it's what people recognize the most.
-Inherit sections go before the actual beat if you're merely doing volume changes, to account for human error when playing. NOTE: DO NOT DO THIS FOR KIAI.
SFG's Easy:SPOILER-00:03:06 (2) - Replace the Clap on the endpoint with a Whistle, the soft Claps don't sound good right at the beginning.
-00:04:44 (3) - Replace the Clap with a Whistle.
*-00:26:13 (1,2) - Would it be possibly for you to make these look neater? This is just a personal complaint.
-00:29:83 (1,2) - Hitsound consistency?
-00:36:06 (3,4) - Remove the Finishes.
-00:36:98 (5) - Add a Finish to the endpoint.
Malar's LoVley:SPOILER-If I miss any other alignment things, fix them.
-00:35:36 (5) - Straighten this out, the angle looks random and weird and probably wasn't intentional.
-01:02:59 (5,6) - Line this up.
-01:21:98 (3,4) - Straighten these out.
-01:34:67 (5) - Line up with 3.
-01:54:06 (4) - I feel like this should be stacked on the 3 instead of the 5.
-01:54:52 (6) - Line up with 2.
-02:00:06 (6) - Straighten this out.
-02:03:52 (5,6) - Line up with 3.
Lucky:SPOILER-Where's the break?
-00:40:68 (2) - New Combo mark goes here.
-00:55:570 - This is where the Soft inherit section should be.
-01:03:07 (8) - New Combo mark goes here.
-01:17:83 (7) - ^
-01:30:993 - Without a beat here, this phrase feels awkward.
-01:38:378 - ^
-01:42:07 (3) - Remove the Clap from the endpoint, replace it with a Finish.
-01:46:22 (4) - Add a Finish, remove the Clap.
-01:47:262 - Soft inherit section starts here.
-01:54:76 (8) - New Combo mark goes here.
-01:55:68 (12) - Remove this Normal section, it sounds gross.
-02:02:14 (9) - New Combo mark goes here.
-02:09:30 (6) - Split this into two clicked beats, place a New Combo mark on the second beat.
-02:35:262 - Soft inherit section goes here.
-02:37:45 (6) - New Combo mark goes here.
-02:42:76 (7) - ^
EEeee's Hard:SPOILER-Hitsounds at the beginning are needed, it feels dull without them.
-00:11:37 (6) - New Combo mark goes here.
-00:44:60 (7) - ^
-00:44:83 (1) - Remove the New Combo mark.
-00:46:45 (8) - New Combo mark goes here.
-01:09:53 (1,2,3,4) - Delete and reinput the break, this is awkward to come in on.
-Where are the chorus' hitsounds? ; ;
-01:32:60 (3) - New Combo mark goes here.
-02:02:83 (2) - ^
-Overall, a lot of sections need more hitsounds. Come up with some, please. :3
vytalibus wrote:
[SFG's Easy]
Offset still not changed from 292 to 301.Fixed
[Lucky]
02:18:76 (4) - If you're going for a straight line, this looks quite off from the previous three notes.Fixed
The speed-up in this map seems out of the blue. I didn't like it.I like this, it stays...
Unfortunatelly I don't know how to storyboard so i can't do this...vytalibus wrote:
I still feel uneasy about that speed-up. At least put a storyboarded warning there, probably something along the lines of "I'm feeling LUCKY!" image popping out.
I can start something if I want to because you're basically giving the player the middle finger if they click a beat even a millisecond too early. You're punishing the player because you're unwilling to change. It's a simple addition that makes it play out the way you want it to play out even if the player is a tad early; it's letting your map get played the way you want it to be played even when factoring in human error. Please just add in those sections, even if you don't do anything else. :/ Besides, honestly, my comments were valid and it just seems like you're being very stubborn.EEeee wrote:
I truly understand what u mean, basically just add inherit section right before the kiai to get the sound . . . . I know, but u might not see it as I do, I put them the way I want them, they stay, , , , , , , ,
Wut?Derekku Chan wrote:
Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.
Also star'd for a nice map
Wut ?Derekku Chan wrote:
Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.
Also star'd for a nice map
I'm pretty sure that problem has been fixed a while ago...Derekku Chan wrote:
Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.
Also star'd for a nice map
Until I can get some clarification on this, I'd say to still do it. If it was fixed I've got some fixing to do on one of my maps with a lot of inherit changes. :Vmrtn wrote:
I'm pretty sure that problem has been fixed a while ago...Derekku Chan wrote:
Timing sections should always be at least a 1/4th or 1/8th before the note you want it to start on. Otherwise, if you hit a little early, you're going to get the wrong sound. How hard is that to comprehend? The only ones "starting something" are you two. Listen to the BAT, they know what they're talking about.
Also star'd for a nice map
Yeah, I don't remember seeing that it was fixed. (And I keep tabs on the bugs forum so...)Mogsworth wrote:
Until I can get some clarification on this, I'd say to still do it. If it was fixed I've got some fixing to do on one of my maps with a lot of inherit changes. :Vmrtn wrote:
I'm pretty sure that problem has been fixed a while ago...