This map has been deleted on the request of its creator. It is no longer available.
Matma Rex wrote:
OH MY GOD 10MB MP3. Compressed to 6.53.
Hitcircles are not symmetrical, did you mean them that way? They look a bit weird. not exactly supposed to look symmetrical.
Recompress PNGs too. They all can be smaller without quality loss (PNG is lossless at all). I've tried compressing them more, to no avail.
Make cursor trail half-tranparent. Or even 70% transparent, maybe. 50%
Also, I am sure that it's possible to make clock move smoothly. That would most likely involve adding even more png's. although I believe the storyboard is so subtle, it wouldn't really affect the beatmap at all how smooth it is
[Normal]
Fun. Some nazi-modding:
Normal Nazi-Fixed
Also, I didnt even notice that the clock was moving.
Also, it wierdly flashes at the end, when it's fading out. Fixed. Thanks for pointing that out. a little too large scale section at the end was the culprit
[Hard]
I like it. Why thankyou
[Hearts Parallel]
04:05:60 (1) - maybe remake this heart using Catmull-Rom curves? (Options -> Slider curve type -> Catmull-Rom) It can look more heart-like and still smooth then. Done
Star, definitely. Thanks for your support!
I put the different diffs in spoiler boxes to make it easier for everyone to read my fixes. As you can see, almost all problems/suggestions have been improved / followed.whymeman wrote:
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit. wakatta
Detailed Modding Go!
Osz. File Check (Done)
Video: No
Custom Skin: Yes
[Current] Size: 7.7 MB / 10.00 MB
Source: Yes
Tags: Yes
[Normal] (Done)SPOILERTiming (BPM / Offset): 165.000 / 1,245ms (The Offset sounds feels like it should be on 1,260ms.) Fixed
[Current] Slider Tick Rate / Velocity: 0.5 / 0.70
Distance Snap Average: x0.7
[Current] Objects: 154 (125 Circles / 29 Sliders / No Spinners)
[Current] Max Combo: 198
[Current] Max Score: 592,546
[Current] Star Rating: 2.98
[Current]HP Drain Rate: Lv.5
[Current]Circle Size: Lv.2
[Current]Overall Difficulty: Lv.4
00:01:26 (1,1,1) -Just a suggestion, maybe this could be in a shape of a triangle formation or something to make it feel less randomly placed for the neatness.
00:07:62 (4,5) -Check the spacing here.
00:14:35(1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) - Well, just my opinion but it might be a good idea to tone down streams like this a bit. Especially when the notes are close together like this, it can get a bit confusing trying to grasp the beat at the start of the song. The new combo point at 00:18:16 seems a bit odd as the combo continues after (5), where there is a pause from the notes, and then to (6), where (6) is more ideal for a new combo point. Also, you could try extending certain sliders a bit like at the start of this stream, you can make slider (1) end at where the hitnote (2) is.I kinda removed some of the beats, lessening the strain on thenoobplayer.00:30:89 (3,4) -I think it might be a good idea to either: 1.) Stack the notes. -or- 2.) Remove the hitnote right before the slider (for difficulty balance reasons).
00:33:80 (2,3) -^ (Also could line up a bit better with (1).)
00:42:53 (1,2) -^
00:47:26 (B) -Delete and replace break.
00:56:16 (1,2) -The spacing here doesn't match. Try adjusting (2) a half beat forward help keep the flow stable.instead stacked the sliders and rotated the first 90 degrees.
01:23:80 (7) -For things like this, its possible to try neatly placing the notes under the slider ends to reduce the panic of trying to catch the next beat. Just a suggestion.
01:25:25 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) -Another set of streams...
Notes:Well, this map is okay so far, it might need more work than what I posted, but its not bad. Just remember not to overdo the streams since this is the [current] easiest difficulty. Also, you're going to need at least 1 spinner or else there will be a "pointless" competition for the top score since it will be set in stone.spinners were added during parts of the streams (two birds down with one stone. hehe.
[Hard] (Done)SPOILERTiming (BPM / Offset): 165.000 / 1,245ms (The Offset sounds feels like it should be on 1,260ms.)
[Current] Slider Tick Rate / Velocity: 0.5 / 1.40
Distance Snap Average: x1.0
[Current] Objects: 213 (173 Circles / 39 Sliders / 1 Spinner)
[Current] Max Combo: 284
[Current] Max Score: 1,497,804
[Current] Star Rating: 4.55
[Current]HP Drain Rate: Lv. 7
[Current]Circle Size: Lv. 3
[Current]Overall Difficulty: Lv. 7
00:00:88 (1) - One thing you NEVER want to do when making any map is to place a note behind the very first offset. Also, since you will have to reposition the offset to this note, you'll have to do the same for all of the difficulties.
^^00:00:88 (1,2,1,2) -To add on with this, the spacing doesn't match either....yes it does.
00:11:42 (3,4) -This could line up with the end of (2). for the neatness.
00:14:33 (1,2) -Double check the spacing here.
00:15:97 (7,8,9) -^ (Looks uneven)
00:16:69 (1,2,3,4,5,6,7) -This is also uneven but maybe moving (3) slightly to the left to match the spacing would fix this.
00:28:88 (4) -This could be more neatly placed.... but its only a suggestion.
00:46:15 (3) -Ends oddly in a early way. Try to extend it 1/4 more (but might require repositioning).
00:47:42 (1,2) -Honestly, that's a bit of an evil trick. In editor, you could somehow tell the slider won't start at (1), but in play mode, its a different case....I lol. It's not hard without a trick
00:50:69 (3,4,5) -The spacing in-between is not balanced. Try moving (4) & (5) a tinny bit to the right with a level 3 grid.
00:52:51 (8) -Slightly uneven under the slider end.
00:59:06 (1,5,1) -The previous hitnote with the upcoming hitnotes around that spot look like a mess as the previous hitnote has not fade out completely. Evenly positioning them would make it look more neater.
01:19:79 (3,4,5,6,7,8,9) -When you look at the shape altogether, the square is not even. When you look at (6), you can see its not lined up with (3) properly, which caused a shape error with the other notes.
01:31:42 (1,2,3,4,5,6,7) -^ (Similar error)
Notes:Not bad, though just mainly spacing issues. I would recommend adding another spinner for scoring reasons, but its up to you for that.Another Spinner added at the very end
[Hearts Parallel] (Done)SPOILERTiming (BPM / Offset): 165.000 / 1,245ms (The Offset sounds feels like it should be on 1,260ms.)
[Current] Slider Tick Rate / Velocity: 1 / 1.40
Distance Snap Average: N/A (Was this map spaced manually?)
[Current] Objects: 552 (442 Circles / 107 Sliders / 3 Spinners)
[Current] Max Combo: 779
[Current] Max Score: 12,448,880
[Current] Star Rating: 4.68
[Current]HP Drain Rate: Lv.9
[Current]Circle Size: Lv.4
[Current]Overall Difficulty: Lv.9
00:00:88 (1,2) -Same issue like in [Hard]. Place the offset at the first note of the map.
00:02:33 (1) - Just needs a slight move to the left in level 3 grid spacing.
00:03:79 (1,2,3) -Oddly spaced... *Stares at (2)*
00:17:60 (6) -Kinda tucked far into that corner there...
00:22:51 (1,2,3,4,5,6,7,8,9,10) -Two things about this: 1.) The shape looks a bit odd, especially starting from (1) to (3). And then you have those three notes (8), (9), and (10) that needs a spacing check. 2.) The notes (8), (9) and (10) has slightly late timing, which needs an adjustment 1/4 earlier in the timeline.
00:26:51 (6,7,1,2,3) -Spacing doesn't match well here. I almost thought there was a stream and the previous notes left an impression of long distance steady beats.
00:48:69 (4) -Slider end just about bottoms out...
01:36:06 (1,2,3) -1/4 early.
01:44:15 (TM) -For this sectoin, you might not want to have the timing marks too perfect with when the note hits due to human error. If the note is hit early, even slightly, you'll end up with a soft hitsound than normal.
01:58:33 (9) -This could line up with (1) in this stream.
02:27:79 (1,2,3,4,5) -Well, this could be a bit more neater...
03:17:60 (1,2,3,4) -That's an evil jump there....Again, it's not insane without a trick
03:48:15 (1) - Hmm.... 1/3 compound timing but more exended... Sounds like its used properly.
03:53:97 (1) - ^
04:02:69 (5) - Could line up with (4).
Notes: A few timing issues, but the main focus is the spacing. It feels like the jumps are a bit randomly placed and the hitnote postitions might need more work. It feels like the map was manually spaced so I can't get a full accurate check with spacing.
Overall: The map and the song is nice, it just needs some more work and tweaking. You may need to focus on doing some respacing for all 3 difficulties. Also, [Normal] feels a bit cramped with its spacing as well and if normal comes off as "too hard" then you might get some complains about making an [Easy] difficulty (though it might be a good idea to try doing that before hand to save trouble, but that's up to you).And for the jumps, make sure they are carefully placed. Random and "rough" jumps can ruin the pace of the players and makes the map less fun to play. Sorry in advance for the delay and if I did missed any other errors. The weather is not on my side atm -_- . I'll drop a star in then.
Done; Funny enough I thought the same thing.rust45 wrote:
[Hard]
I feel the HP drain should go down at least one notch.
You win a star.
WyndII wrote:
[Normal]
00:36:88 (2) - add a slider until 00:37:244 [Done]
00:37:60 (3) - extend 1/4 [Done]
00:39:790 - add a beat? [Done]
(I dunno about this anime/game or whatever is this but you can rename difficulties unto time, or something like that XD) [Check]
[Hard]
00:24:881 - 00:30:881 - add hitsounds please [Yup]
00:39:426 - 00:46:699 - ^ [Ahuh]
hmm.. The only hitsounds you used in this diff are claps and finishes from 00:20:153 to end [Interesting... Changed]
[Hearts Parallel]
Again some parts dont have hitsounds =(. [Fixed]
nice map.
arken1015 wrote:
Seems kool song XD
But... stupid client changed the diff's name B.Rabbit's Rage(and etc) to Normal,Hard...
Anyway...
Starrodkirby86 wrote:
Sorry for the delay, good sir~
[Alice's Melancholy]:
01:23:79 (7) - I didn't feel a slider was needed here. You can replace it with a circle at the red tick (The slider's end). Optional though. [Fixed]
[B.Rabbit's Rage]:
00:06:69 (5,6) - Nazi/Suggestion: Clean this up a bit? [Done]
00:59:06 (1,2,3,4) - Nazi/Suggestion: Move (1) to stack on (5)? Barely noticeable though. [Dpne]
[Hearts Parallel]:
00:22:15 (9) - Move 1 right on Grid Level 3. [Done]
00:52:15 (7) - Move 1 left on Grid Level 3. [Done]
01:01:79 (8) - Move 1 right on Grid Level 3. [Done]
01:53:06 (8) - Nazi/Suggestion: Move this a little more between (7) and (9)? (For prettiness)
01:59:42 (2,3) - Stack under (9) a little bit better? (Just for prettiness >w<) [All prettied up; well, kinda]
03:18:51 (5,6) - Space farther out a bit. [Done]
Most of this map is pretty solid. There's good techniques here and whatnot. The only thing that probably needs work would be to clean up some areas. I suggested some up there that felt like needed cleaning.
The max score is fine. The song is fast enough and the streams might be a bit difficult to reach (Except for the experts).
Just a little tip. You can make the clock a bit more dynamic instead of just slideshows by creating a clock-hand image overlaying the clock face. Then you simply make it do a full rotation however you like. I kind of did this (And failed-ish) on Epik High - One.
Saturos-fangirl wrote:
[Alice]
looks good
[Rabbit]
looks good
[Hearts]
01:25:24 (1,2,3,4,5,6,7,8,9) - hitsounds in here somewhere? [Done]
01:50:69 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - ^ [Done]
02:09:24 (9,10) - remove finishes from the middle three hits of each [Done]
03:17:60 (1,2,3,4,5,6) - hitsounds
call me back for bubbles orz