Artist and Title goes without capital letters, check the video *slaps and runs*
jonathanlfj wrote:
updating with mod for the other diffs later, want to test something with kd rewarding...
EDIT: For your redness
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you wont regret this
I am a believer.
add more lead-in to all the diffs, currently starts too fast still
I made it 2 seconds as Lanturn would probably suggest.
[Easy]
00:17:095 (3,4,5) - yeah this part can have something easier to play, also can cover the transition pretty well
00:22:313 (3) - also shorten this to 00:22:802 if you do the above rhythm, gets rid of the 1/2 gap for consistency
gonna sit on these right now
00:37:802 (3) - probably want NC here for musical transition
HOW DO YOU KNOW WHAT I WANT!?
00:58:832 (2) - curve this a bit more upwards, current flow to 00:59:810 (3) is a bit unnatural
fixed
should stick to following strictly vocals or strictly instruments, too many switches between the two in earlier parts
01:22:829 (1) - should be snapped to 01:25:057 (1/3)
Brilliant
[Normal]
00:05:367 (4) - that red node is not at the center ww
ok
00:23:943 (4) - i would extend this to 00:24:269, since thats where the guitar buss comes in and you completely left it blank
I think current placement fits with the percussion there and the hitsounding, that's what I'm concerned about I guess. Extending it feels a bit lagged for me.
00:26:226 (3) - you need the assistance of my link under general from this point on for missing claps
ahaha
00:34:378 (4,5) - reduce some difficulty here by using a long slider instead, or something like 00:43:001 (1,2,3)
Hmm I think it's fine since we hit along with each loud clap. The music is quite different at 00:43:001 (1,2,3) after all.
00:51:495 (5) - didnt feel natural playing a repeat slider here, the dominant beats are at 00:51:495 and 00:51:821 which is better represented by a 1/1 slider
I see the point there but I'm really fond of this placement. orzzzzzzz I will get more opinions before changing.
01:02:092 (4,5) - maybe its just me but this plays better like that: It's a good suggestion. I'm gonna sit on it for now and see what other people say. Although I fail to see much wrong with the current rhythm.
01:18:723 (2) - another NC here will be cool to show the musical change
I'd like to try this setup here, I'm worried about two 1's at the same time.
01:22:666 (1) - snap to 01:25:057 (1/3)
fkjnaself
how2reduce star rating
[Insane]
00:09:769 (1) - welp NC is not really needed here since this is one phrase without 1/4 slider jumps
I'd like to keep for HP drain purposes. ;_;
00:24:269 (1,1,2) - its always troubled me why you use 2 different sv here for one continuous 1/4 section, much more intuitive if you sticked to one
I'd like to think more about this. My intention was to make an increasing velocity effect I guess...
00:35:193 (1) - missing finish on start
asdfasdfasdf
00:46:914 (1) - unsnapped slider end (fk timing)
Still dunno ;_; gonna fix soon.
00:51:332 (2,3,1,2) - this imperfect diamond formation always bothered me while playing, do this: I'm sorry it's intentional. I intended it to be a shoutout to the 00:34:378 (2,3,1,2) pattern, and also the stretch to the final hit here feels right imo with the silence right after it.
00:59:810 (4) - ultra nazi but the end is not stacked on the start of 00:59:158 (2)
fixed
01:02:755 (1) - no finish on start?
asdjfkalwnekf
01:15:788 (3) - NC should be here instead of 01:15:951 (1) so the previous combos remain consistent in their pattern of 3s
indeed
01:17:418 (5) - another missing finish
ajksbenfawlf
01:17:581 (1) - there goes my temptation to suggest OD8 (spinner wont get 2000 bonus on auto if you set OD8, just a heads up)
noted^^
01:21:005 (4,5,6,7,1) - if you look veryy carefully this is not perfectly straight, might want to make it straight for aesthetics
fixed ;_;
[lfj's Insane]
what is this i dont even
Wut, I thought I deleted this...
yeah thats all from me \o/ grats for BAT status again UWS~
thank you <3
EDIT2: so it is 2kd hmmm...well thats another star for the map then xD
Thanks for that.DakeDekaane wrote:
Artist and Title goes without capital letters, check the video *slaps and runs*
10crystalmask01 wrote:
A random mod has appeared![EmPao's Hard]
00:41:045 (2,1) - Try this? okay, nice flow
01:00:054 (7) - Remove, it just sounds too extra here. i think its fine.
Well, hope this helps!
thanks modMuyu wrote:
Not much I can say in regards to jonathanlfj's insane and Insane difficulty. Flawlessly is flawless, and I can't play easy or normal, so I won't try to comment.
[EmPao's Hard]
AR7 feels too low for this song, the tempo is too high, I feel it would play better with AR8.
OD6 also feels like it's pushing it but that's just how I feel, depends on the player's ability to focus and my focus sucks.
ok, I change to AR8.
Overall, very good mapset. I await its ranking.
osu file format v12
[General]
AudioFilename: Great Escape.mp3
AudioLeadIn: 1828
PreviewTime: 52167
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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BeatDivisor: 4
GridSize: 4
[Metadata]
Title:great escape (TV Size)
TitleUnicode:great escape (TV Size)
Artist:cinema staff
ArtistUnicode:cinema staff
Creator:UnitedWeSin
Version:EmPao's Hard
Source:Shingeki no Kyojin
Tags:attack on titan ending jonathanlfj EmPao uws
BeatmapID:289971
BeatmapSetID:110220
[Difficulty]
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CircleSize:4
OverallDifficulty:6
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10crystalmask01 wrote:
A random mod has appeared! <3[General]But that's one of the most epic parts of the song. If I could only have one toggled kiai in the map, I'd likely put it here since I believe it to the the most fitting.
- Although Toggled Kai time are considered okay now for maps, I feel that the one at 01:02:663 isn't really necessary.
[Easy]
00:17:910 (4) - Might be a little to difficult in Easy mode. Remove, and try adding just a hit circle at 00:18:237.
I believe the current rhythm to play better. That is because if I delete the slider and place a circle at 00:18:237 instead, then there is 1 and 1/2 beats between that object and the previous slider. That doesn't feel very nice in play since the player has to wait a long time to hit the next note and has to reset their mindset to 1/2. The slider 00:17:910 (4) provides that transition more smoothly.
00:23:128 (4) - ^ Remove and add a hit circle at 00:23:454.
Same idea as above.
00:34:378 - Remove, slider here, also looks too hard in Easy mode. Try placing 00:33:889 (2) at 00:34:541, and remodel your objects a bit for a better flow, something like this:
I prefer the current rhythm since the player clicks along with the strongest beats in the phrase, so I think it's the most intuitive rhythm possible here.
[Normal]It's a nice suggestion, but I'd rather not. The reason is because the design of the map is based around CS4, and I'm trying to create an even spread through the Easy-Hard diffs.
- Looks like its more of a Hard mode then Normal.
- Circle size -1
Apart from that, I actually don't find anything wrong in this mode :S
[Insane]
00:44:306 (1,2,3) - Try making these 3 objects appear symmetrical, similar to the ones at 00:49:538.
The reason why I don't want to do that is because it would require changing all of the patterns around it and I would have to force flow and patterns into a location where I did not originally map them. It would destroy the map. There is symmetry here, it's just hidden in that the pattern is not in the center of the grid. You can have symmetry and beauty in your map without it being centered on the grid.^^ I placed the ones at 00:49:538 in symmetry to make them unique and to make the transition into the kiai time more memorable.
Well, hope this helps!
Moway wrote:
Hello.
[Easy]
00:01:454 (1) - yo center your starting point
fixed
00:33:889 (2,3) - instead of things like this, maybe just do a repeating slider? http://puu.sh/49qrX.jpg. I'm one of those guys that refuses to do rhythms like this on Easy, so that might just be my thing, but I suggest it anyway.
I'm pretty confident in this rhythm right now ._. I feel it fits nice because the player clicks along with import aspects of the phrase.
[Insane]
00:04:062 (1,2) - might as well make this a nice blanket. Your pattern is so close to one that it would be worth it.
fixed
00:14:334 (1,1) - I don't really like this jump for this part. His vocal is just a quiet little pickup into the main part, so I don't think a nearly 3.0x jump is necessary (I know the SV is low here, but still)
I feel that it fits because there is a loud crash on the head of the 00:14:487 (1) which starts the section, and for the whole section I follow percussion anyways. I feel the downward jump is needed.
00:32:584 (1,2) - I feel like you could swap the NC to 2. I know you want to accentuate the jump, but you have other jumps toward the ends of combos here that don't do this, and I think it's perfectly fine and readable without NCing before the downbeat.
I'm sorry I'd like to keep it because I think it does add to readability for this big spacing here.
00:35:845 (3) - I know this is kind of combo spammy, but I really like an NC here
00:37:150 (3) - and here. Perfectly understandable if you don't agree. If you do this, do so for the part starting at 00:41:697.
I'm gonna try it now and remove if I don't like it. \:D/
00:49:049 (1,2,3,1) - Maybe try to work something out here to match the symmetry at 00:49:538 (1,2,3)? Might look nice.
Current setup seems fine to me, symmetry starts on the downbeat and begins the transition into the kiai.
00:52:310 (1,2,3,4) - I'm not sure if I quite understand the reason to have different spacing between (1,2) and (3,4). It doesn't seem musically driven to me, so I guess it was just a choice you made for gameplay? It's a nitpicky thing I know, but I have to be for your maps
00:57:527 (1,2,3,4) - ^
Didn't even notice this, it's just the way that I naturally mapped the seciton. I'll sit on this suggestion for now.
01:05:363 (1,2) - this seems so plain compared to the other similar parts here. Maybe add some wiggly goodness to make it look cooler.
It's intentional for variety and contrasting flow to the 01:04:385 (2,3,4).
01:12:364 (1,3) - For this, I would suggest having (1) either closer or further from stacking with the slider end.
Seems alright. I just stacked it on the slider body, I'll fix the placement a bit.
01:17:581 (1) - Maybe it would be better to end the spinner at 01:18:397 like jonathan does on his diff. Gives a bit more time on the spinner and I think that having the spinner end on that point is just fine.
Alright then fixed. :3
01:25:057 (3) - maybe do an NC here to note that final sound.
I removed the NC here that I originally had to make all the combos here combos of three. I'll get more opinions, but I think it's much nicer without the NC.
10crystalmask01 wrote:
[lfj's Insane]
00:59:973 - Try adding a hit circle here, to fill that awkward gap. It could be placed under the 4th hit circle. aded circle under (2) instead
01:13:505 (1) - What an odd-looking slider slow down sliders and their more creative shapes \o/
Thanks for the mods~Moway wrote:
[lfj's Insane]
00:24:269 (3) - NC here? I think the musical difference is enough to justify it i prefer keeping it 1 repeat sliders per NC for consistency in this section
00:34:541 (3) - NC to accentuate these jumps around that slider. yes
00:43:816 (5,1) - I might be wrong, but looks like these might not be stacked properly. restacked, should be good now
00:54:593 (4,5) - I prefer these as a slider to match the vocals better. The three sliders before are matching the vocalist so well that it seems odd to break that suddenly at the end without a different drum part to justify needing those two hits. normally i would have agreed to this, but since i added a note at 00:59:973 this will make the rhythm more consistent, so i would like to keep it
00:57:201 (3,1) - extreme nazi zone, but I think the blanket looks just a bit better with the red midpoint at (314,148) nice one
00:59:973 - I don't particularly like the feeling of emptiness here, especially since this kiai is so busy in general. I would say add an object here and
01:00:625 - also here. done both
alacat wrote:
Shingeki no uws :3/
[EmPao's Hard]this map is really interesting <3
- 00:00:172 (1,2,3,4) - it is better to make a symmetrical or square. Fixed
- 00:09:280 (9) - try to put a new combo from here ? as here is cymbal sound. Fixed
- 00:12:703 - I recommend you to use lower volume. since the melody is calmer than this part. okay, changed to 45%
- 00:19:052 (5) - add a whistle to all. ok
- 00:29:813 - ,00:32:421 - add a note. i want to put a clap sound! I will keep it. I want to follow the lyrics
- 00:51:495 (4) - add a finish or whistle to the tail of the slider. ok
- 00:54:919 (1) - ,01:00:136 (1) - add a finish to the head of the slider. no, i think it's ok
- 01:01:440 - volume up 55% .please!ok
- 01:03:407 - ,01:04:059 - ,01:05:363 (1) - ,01:07:972 - finish! Fixed
- 01:15:951 (7) - add a clap.Fixed
- 01:25:437 - 50%, 01:25:600 - 40% please try my arrange :3okay~
Good luck !
scanter wrote:
wow shit pro map. I don't guess this will good modding.
Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.Empao's Hard
Good =3= everyone pro. I'm impressed you-all's mapset. almost mod is nazi. GL anyway ~ take my star !
- 00:11:562 - How about add some notes here? I recommend like this. empty rhythm is a little strange to play IMO. no~
- 01:16:032 (1) - How about add crescendo like this? it will be better about turned up vocal's sound.no, i think it's ok for now~
Thanks Moway , scanter and alacatMoway wrote:
Hello.
[EmPao's Hard]
00:26:063 (4) - NC here and Fixed
00:26:226 (1) - remove NC here. This is to be consistent with the way that you combo 00:28:671 (1,2) with the notes on the stack being all in one combo. Fixed
00:38:128 (1,2,3,4,5,6,1) - this should be a perfect pentagon IMO Fixed
00:50:843 (3) - nazi symmetry police, might as well make this symmetrical across the y-axis Fixed
01:11:549 (6) - NC to note SV change no
01:13:505 (6) - ^ ^
01:15:462 (6) - I don't think this SV change is needed. It doesn't really fit music well. The previous ones work because of the silence between all the drums, but here it's constant drumming. okay
01:22:666 (1,2,3,4,1,2,3,4) - I think having an increased spacing here is necessary to help read this change in rhythm. no~ i think it is easy to read now :3
Sorry I was starting to get burnt out, so I figured I would stop so at least my suggestions would be somewhat coherent. This mapset is looking nice, everything I said is just some suggestion. Good luck yo
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Title:great escape (TV Size)
TitleUnicode:great escape (TV Size)
Artist:cinema staff
ArtistUnicode:cinema staff
Creator:UnitedWeSin
Version:EmPao's Hard
Source:Shingeki no Kyojin
Tags:attack on titan ending jonathanlfj EmPao uws
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52,64,14976,1,0,0:0:0:0:
52,64,15139,2,0,B|48:108|76:136|76:136|60:208,1,150,0|0,0:0|0:0,0:0:0:0:
36,292,15628,1,8,0:0:0:0:
104,352,15791,5,0,0:0:0:0:
176,300,15954,1,0,0:0:0:0:
152,208,16117,2,0,L|228:208,1,75,8|0,0:0|0:0,0:0:0:0:
312,176,16443,2,0,P|292:144|260:124,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
296,264,16932,1,0,0:0:0:0:
296,264,17095,6,0,P|348:312|424:324,1,150,4|8,0:0|0:0,0:0:0:0:
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376,108,18237,1,8,0:0:0:0:
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260,344,20356,1,0,0:0:0:0:
288,260,20519,1,0,0:0:0:0:
352,324,20682,2,0,L|428:308,1,75,0|8,0:0|0:0,0:0:0:0:
472,232,21008,6,0,P|484:196|476:160,1,75
436,80,21334,1,8,0:0:0:0:
352,52,21497,1,0,0:0:0:0:
352,52,21660,2,0,P|276:64|208:36,1,150,0|8,0:0|0:0,0:0:0:0:
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236,236,22802,1,0,0:0:0:0:
236,236,22965,2,0,L|196:300,1,75
284,312,23291,1,0,0:0:0:0:
328,236,23454,2,8,L|366:171,1,75,8|0,0:0|0:0,0:0:0:0:
408,92,23780,2,8,P|444:84|480:92,2,75,8|0|0,0:3|0:0|0:3,0:0:0:0:
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408,252,25247,6,0,P|412:288|400:324,1,75,8|0,0:0|0:0,0:0:0:0:
312,340,25573,2,0,L|236:328,1,75
148,316,25900,1,0,0:0:0:0:
204,248,26063,5,8,0:0:0:0:
204,248,26144,1,0,0:0:0:0:
204,248,26226,2,0,B|172:184|172:184|180:104,1,150,0|8,0:0|0:0,0:0:0:0:
216,24,26715,1,0,0:0:0:0:
216,24,26878,2,0,L|292:16,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,36,27367,1,0,0:0:0:0:
80,112,27530,6,0,P|64:146|68:182,1,75,4|0,0:0|0:0,0:0:0:0:
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148,300,28182,1,0,0:0:0:0:
148,300,28345,2,0,P|180:320|216:320,1,75
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384,28,29976,5,0,0:0:0:0:
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448,308,30628,1,0,0:0:0:0:
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232,276,31280,5,8,0:0:0:0:
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304,64,32747,2,0,P|304:100|280:132,1,75,4|0,0:0|0:0,0:0:0:0:
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116,116,33236,2,0,L|40:144,1,75
16,228,33563,1,0,0:0:0:0:
56,308,33726,1,8,0:0:0:0:
144,324,33889,2,0,P|176:340|216:340,1,75,4|0,0:0|0:0,0:0:0:0:
296,304,34215,5,0,0:0:0:0:
384,292,34378,1,8,0:0:0:0:
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328,220,34704,2,0,L|316:145,1,75,0|2,0:0|0:0,0:0:0:0:
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320,92,38128,5,0,0:0:0:0:
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188,120,38780,1,0,0:0:0:0:
232,196,38943,1,8,0:0:0:0:
316,180,39106,1,0,0:0:0:0:
316,180,39269,6,0,P|340:208|344:248,1,75,0|0,0:0|0:0,0:0:0:0:
296,320,39595,2,0,L|216:332,1,75,8|0,0:0|0:0,0:0:0:0:
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468,220,41697,6,0,P|406:260|331:264,1,150,4|0,0:0|0:0,0:0:0:0:
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344,284,43327,5,8,0:0:0:0:
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232,32,45936,5,0,0:0:0:0:
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452,244,46588,2,0,P|416:312|352:340,1,150,0|4,0:0|0:0,0:0:0:0:
172,276,47256,5,0,0:0:0:0:
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412,108,48723,2,0,P|420:144|408:180,1,75,8|0,0:0|0:0,0:0:0:0:
324,216,49049,2,0,P|312:180|324:144,1,75,8|0,0:0|0:0,0:0:0:0:
408,180,49375,1,8,0:0:0:0:
396,268,49538,6,0,P|376:336|304:336,1,150,4|0,0:0|0:0,0:0:0:0:
128,332,50190,2,0,P|92:276|76:196,1,150,4|0,0:0|0:0,0:0:0:0:
184,52,50843,2,0,B|256:24|256:24|324:52,1,150,4|0,0:0|0:0,0:0:0:0:
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128,332,52310,6,0,L|204:316,1,75,4|0,0:0|0:0,0:0:0:0:
292,304,52636,1,8,0:0:0:0:
324,220,52799,1,0,0:0:0:0:
324,220,52962,2,0,P|356:156|428:144,1,150,0|8,0:0|0:0,0:0:0:0:
412,232,53451,1,0,0:0:0:0:
428,144,53614,6,0,L|442:70,1,75,0|0,0:0|0:0,0:0:0:0:
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260,64,54266,2,0,P|232:88|196:92,1,75
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152,320,55571,2,0,P|184:336|224:336,1,75
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396,292,56060,1,0,0:0:0:0:
396,292,56141,1,0,0:0:0:0:
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260,236,57201,1,8,0:0:0:0:
316,164,57364,1,0,0:0:0:0:
396,204,57527,6,0,L|420:132,1,75,4|0,0:0|0:0,0:0:0:0:
372,56,57853,1,8,0:0:0:0:
372,56,58016,2,0,P|340:32|304:24,1,75
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160,44,58506,1,8,0:0:0:0:
88,96,58669,1,0,0:0:0:0:
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132,324,59321,1,0,0:0:0:0:
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332,224,59973,1,0,0:0:0:0:
332,224,60054,1,0,0:0:0:0:
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432,160,61929,1,0,0:0:0:0:
400,244,62092,1,4,0:0:0:0:
452,316,62256,1,0,0:0:0:0:
452,316,62337,1,0,0:0:0:0:
452,316,62419,1,0,0:0:0:0:
364,328,62582,1,0,0:0:0:0:
268,316,62755,6,0,P|256:280|260:244,1,75,4|0,0:0|0:0,0:0:0:0:
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28,296,63977,1,0,0:0:0:0:
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168,36,64711,2,0,P|204:36|240:52,1,75
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324,84,65689,2,0,L|396:108,1,75,8|0,0:0|0:0,0:0:0:0:
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336,360,66994,1,8,0:0:0:0:
276,296,67157,1,0,0:0:0:0:
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120,304,71386,1,0,0:0:0:0:
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444,272,72364,5,0,0:0:0:0:
444,272,72527,2,0,P|468:244|472:200,1,75,4|0,0:0|0:0,0:0:0:0:
440,124,72853,1,0,0:0:0:0:
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328,88,73342,1,0,0:0:0:0:
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256,252,74321,5,0,0:0:0:0:
256,252,74484,2,0,P|232:284|200:296,1,75,12|0,0:0|0:0,0:0:0:0:
120,256,74810,1,0,0:0:0:0:
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44,108,75299,1,0,0:0:0:0:
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188,76,75951,1,8,0:0:0:0:
256,192,76032,12,8,78397,0:0:0:0:
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432,268,82883,1,0,0:0:0:0:
324,320,83100,1,8,0:3:0:0:
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68,44,84839,1,0,0:0:0:0:
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alacat wrote:
Shingeki no uws :3/
[Easy][Normal]
- 00:01:454 (1) - I think it'd look better if it was symmetrical same as here.00:00:172 (1,2) -
Alright fixed.- 00:10:910 - add a note ? I guess you follow the guitar at this part.
It's good suggestion but I'd like to leave blank for now. :<- 00:18:563 (5) - add a finish to the tail of the slider instead of whistle ? it needs stronger sound imo
It's too much imo, I prefer whistle since there is no finish in music.- 00:23:780 (5) - I recommend you to use 1/4 slider at here. i want a drum whistle to the tail of the slider.00:24:106 -
I feel 1/4 slider is too much here :<- 00:33:889 (2) - add a whistle to the tail of the slider.
fixed- 00:50:843 (2) - same as here. 00:18:563 (5)
-- 00:52:962 - ,00:54:266 - ,00:55:571 - How about putting whistle sound with constant rhyth at kiai time ?
ok done :3
:O
:o[Insane]
- 00:23:454 (3) - it's fit for drum sound i feel. and you can make the natural flow.
http://osu.ppy.sh/ss/950364
cool- 00:33:889 (3) - add a whistle to the tail of the slider.
done- 00:51:495 (5) - same as easy diff. finish sound ...
Too much imo.- 01:03:407 (2) - add a finish to the head of the slider.
I'll do whistle instead.- 01:14:973 (2) - add a finish to the tail of the slider instead of clap ?
Clap seems better for me. ;_;
I want a whistle sound at kiai time too
dun!this map is really interesting <3
- OD+1 ? i like more difficult for insane diff.
Gonna think more about it.- 00:11:888 (1) - add a whistle to the tail of the slider or put 20-30% volume.
ok- 00:16:769 (5) - ctrl +g , it needs more spacing for jump.
I think crtl + g doesn't work here. :<- 00:24:595 (1) - try to make the spacing equal here ? looks better imo.
https://osu.ppy.sh/ss/950924
fixed- 00:27:856 (2) - How about remaking this slider ? :3 Aim for the next note.
https://osu.ppy.sh/ss/950927
Good idea, I'll try it.- 01:25:600 - 30~50% volume ,please :3
fixed
love this diff
Good luck !
arken1015 wrote:
[Normal]
00:11:888 (1) - With HP drain rate 4, there's no need of 2 finish points like this so remove new combo of this note?
This I'd like to keep because it adds a bit of flare to the start of the break IMO.
00:17:747 (2) - Track of this slider covers (1)'s end point, if possible, would you re-shape this slider like https://osu.ppy.sh/ss/951040 ?
Ah, this is intentional. :3 I enjoy this flow more so than the blanket, and it's an idea that I think fits the song image.
00:47:419 (1,2) - (Suggestion) Why don't you make this couple same distance(Nazi orz) as 00:48:071 (3,4) :3?
fixed I think :<
[Insane]
00:06:019 (1,2,3,4) - 1/4 Jumps... There are only 80~82 mili-seconds to move cursor with this pattern so I worried for Mouse users orz or, I'm too old orz
00:11:236 (1,2,3,4) - ^
They are pretty difficult, but I think they're a pretty common technique now. I'll try to make them better here.
K...
osu! was changed too much orz
/me tries to learn new-style mapsets' techs
Crazy jumps! >:)
scanter wrote:
General
fixed
- Make sure widescreen storyboard support. it is conflicted between mapsets
Easy
Alright I changed these rhythms.
- 00:17:095 (3,4,5) - Rhythm is a little strange IMO. how about this rhythm? it looks more followed well vocals.
Insane
- 00:27:530 (1) - A little bad overlap. how about move to like x:123, y:180?
moved it ._.- 00:36:497 (1) - Same. this is intended?
Intended here.- 00:46:914 (1) - Unsnapped slider one lol
fixed :<- 01:10:418 (1,2,3,1,1,2,3,1) - I like it ~~
<3- 01:25:057 (3) - nazi. how about makes it more perfect y axis symmetry?
Thanks for star Leper! It's not capital because that's how the title/artist is originally written. Weird huh?Dat Leper wrote:
It's Dangerous to Go Alone! Take This...
BTW, why not capital letters? D:
Hey Chloe. Thank you, I really appreciate your offer, but I don't have plans to accept another Insane diff here. Sorry. :<Chloe wrote:
can i make a insane diff? already finished except hitsounds
kk, np.UnitedWeSin wrote:
Hey Chloe. Thank you, I really appreciate your offer, but I don't have plans to accept another Insane diff here. Sorry. :<Chloe wrote:
can i make a insane diff? already finished except hitsounds
Asphyxia wrote:
Hi, as I requested M4M
General thoughts: Nothing I guess ;__;
Please respond to my suggestions, thanks
Easy>
00:27:530 (1) - I feel like this could be a normal slider because its not a blanket or anything, you know? ):
The reason why I shaped the slider this way is to give a bit of flare to this powerful hit in the music. When a slider has a unique bend, it gives it a really different feel that can match something in the song.
01:07:972 (1) - I feel like this slider would be better if you could do it like this:
Up to you really
This slider shape adds a bit of variety to the section with the previous sliders being just standard curves. It makes it more interesting imo.
01:22:829 (1) - I assume this is unsnapped so fix it maybe?
This is actually snapped in 1/3. Weird huh?
Nothing else, looks nice ^^
Normal>
01:09:928 (6) - Move 1 grid up to match with 01:09:276 (4) - ?
Well I just don't think that would have any benefit. :<
01:22:666 (1) - Same as in easy, well I guess you wanted to do this on purpose so I wont mention this again
Nice diff~
Insane>
+1 OD, Yeah there are streams but Od7 is too easy for this, seriously.
It's a good suggestion. I'll probably end up changing this, but I'd like to think about it more for now.
Nothing found, sorry
I like your mapset, nice! Also I'm so sorry for noob mod... so tired D:
I think I'll throw you couple starts o/
Combo1 : 177,197,184
Combo2 : 177,151,139
Combo3 : 190,126,177
-Bakari- wrote:
Mod4Coffee yes plz
[General]Lol fixed. I can't pick good colors to save my life and your colors are awesome. Thanks!
- What a nice BG-Video! Give some respect to the studio and credit Wit Studio in tags since you use their video!
- Disable Widescreen Support. It makes no sense to keep it enabled, you have no SB at all! (Widescreen Support is for SBing only, y'know!)
ok- I don't really like your bright colours. Try to fade them a bit, think about our eyes!
Combo1 : 177,197,184
Combo2 : 177,151,139
Combo3 : 190,126,177
Hopefully the guest mappers won't mind.
[Easy][Normal]
- The diff is pretty nice, but some 3/2 beats and timing changes may bug beginners a bit. Consider reducing your OD by one tick. It will make diff more playable for beginners!
hrm I think I'd like to leave for now. :< I think it might make the jump to the Normal too big.- 00:23:454 (4) - conider adding one repeat to this slider or making it a bit longer to emphasize vocals and music in this part. It plays much better if you end this slider later
added a circle after it instead- 00:33:889 (2,3) - 1/2 sliders here are playable but they wiill stress beginners. Reducing the OD would work perfectly here, try it!
- 00:38:617 (2,3,4) - nazi -they're obviously not parallel! It doesn't look cute and will make players/modders sad. Tryto fix it! :<
fixed- 01:02:755 (1,2) - (2)'s tail is too close, players may mistakenly hit it. It looks confusing and beginners don't know what's flow So, this pattern will confuse them, try to make it a bit more understandable, please!
fixed :3
Nice diff. Reducing the OD would make it perfect, but maybe it's just me![Insane]
- 01:07:320 (4,1) - your flow here bugs me a bit. I feel like it flows a bit strange, how about making flow a bit smoother here? Well, my idea is something like this.
Note: AR here is lowered, so it won't look so messy :3
Not sure what I was trying there. Fixed though.
Amazing! Great diff, like this so much!Well, this mapset is really great, [Easy] could be a bit more playable for beginners, tho.Anyway, have a well-earned Star! ~
- 00:09:524 (2,3) - why spacing here is different from previous 1/4s? It doesn't look like stacks and it kinda breaks your flow, consider keeping spacing consistent here!
hmm I'll try stacking them
Nothing else to say. Patterns are awesome and flow is really, really nice!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Wow really thank you so much for the stars! :>snlrocks wrote:
just gave you 5 stars ^v^
i'll come back to mod once i get free time
:3
scanter wrote:
lfj's Insane
- 00:37:150 (3) - How about change slider shapes like S curve? it would be better for vocals. yeah this is nazi good idea
- 01:10:571 (1,2,1,2,1,2,1,2) - Nice work. I like it, but I think sv change like x1.0 -> x0.x more playable like UWS's diff. because of suddenly sv change lol actually this is quite predictable with the vocal changes, plus i used NC here so i think its fine
alacat wrote:
[lfj's Insane]
- 00:19:052 (1) - add a whistle. sure
- 00:19:541 (3) - clap ~
- 01:01:440 (1) - soft - clap is better than drum i feel. i actually like how to drum here feels lol, matches the music pretty well
only hit sound mod ... orz its fine <3
Asphyxia wrote:
lfj's Insane>
THIS needs +1 OD for sure! lol UWS' insane is already OD8, im keeping this OD7 because this is overall an easier insane and can be used as the transition diff between the hard and "real" insane
01:25:057 (3) - Unsnapped but I guess you wanted to do that. snapped in 1/6 lol
Nothing else, gomene!
-Bakari- wrote:
[lfj's Insane]
- Since you don't have any long streams and jumps are perfectly playable OD8 would make this diff much more enjoyable for players. I'm not sure about this, so get more opinions before doing this, tho. this is aimed to be a transition diff between hard and UWS' Insane difficulty wise, so as UWS uses OD8 on his Insane i would like to keep this OD7 for spread sake
- 00:03:084 (2,3,4) - one little thing - consistend spacing between these three objects would flow better, imo. Try to moce them and see if you like it or not! sure
Awesome flow, nice rhythm. I love this! thank you <3
Small suggestions, the mapset is already very good >->UnitedWeSin wrote:
I'd love it if you would mod. ><><><><
snlrocks wrote:
hey here for the mod cuz this song is so awesome and i sing it in the shower.
ignore that last bit ;3
xDD
[General]
none
[Easy]
00:34:378 (3) - i prefer this slider to start 00:34:704 - here and end 00:34:867 - here.
sounds nicer in my opinion. you don't have to do this
I'm pretty confident with this rhythm because it allows the player to click at 00:34:378 - when the rhythm changes.
01:14:484 (1) - i find this spinner a little bit too long.
we don't wanna kill a beginner's hands XD
Hmm but I just don't see any better option here than this spinner.
[Normal]
i think you could enlarge the circle size by one more to make it more "normal"
00:23:128 (2,3,4) - i dont like how these sound very much.
i think the '2' is causing it . 00:23:291 - place it here instead and distance snap it of course.
It's a nice suggestion, but I prefer how it it now because it follows vocals and the bass hits in the percussion. Also moving the 2 forward 1/2 creates an awkward pause and the player has to read the change to 1/1 from 1/2.
00:49:049 (6) - it looks better like that
ok I fixed but a bit differently :3
[Insane]
OMG THIS IS AWESOME
The distance snap is used so amazingly. usually those distances would annoy the crap out of me, but it works so awesomely here
well thats all for now. hope this helps a little. this map was my funnest mod, mostly cuz this song is so hardcore
Thanks!
DakeDekaane wrote:
Hi~Small suggestions, the mapset is already very good >->UnitedWeSin wrote:
I'd love it if you would mod. ><><><><
[General]
00:00:172 - 00:01:150 - How about using the whistle from the drum sampleset for the notes here? (At least for your diffs). It sounds very nice imo.
I think they sound decent if I lower volume to like 20% but I think I'd rather just stick with the soft hits since I go straight into normal sample set. ;_;
Consider adding to tags <:
[Easy]
00:33:889 (2) - I'm not an avid user of these 1/2 spacings in an Easy >.<, you could try a 3/2 slider with one repeat.
00:43:001 (3) - ^
Confident in these rhythms ;__;
[Normal]
00:11:073 - How about adding a note here for guitars.
It's a great suggestion but I want to not do so. More simple is better here imo, and the way I placed the slider was inspired by the movement of the guitar. I can't replicate it when I add a note.
00:11:236 (5) - I'd suggest to extend this to 00:11:888, I think the 1/2 here is a bit odd as the song has that constant drums in 1/4 here, which would fit better as a slider.
I think I'd like to keep since there is a distinct change in the guitar at 00:11:725 on the red tick, and smashing the NC circle is something that I think players enjoy.
lfj's looks nice and it looks that you were on a rage in your Insane (all those 1/4 jumps D:), nice flow and rhythm :3
That'd be all from my part ;_; Good luck~ o/
Zero__wind wrote:
:3
General
timing seems complicated, the BPM may be wrong (could be 184.0*) or maybe the map needs additional timing sectional timing section. for example I think the beats at 00:22:313 - and 00:24:595 - are late. but sorry I can't help with this =.=
Totally, I have to get it checked.
Insane
why no finish for the first 4 notes
Because I think it sounds terrible. :< Idk how jona can stand it.
00:24:269 (1) - better move it to somewhere around (224,180) to make it smoother to be reached after hitting 00:24:106 (3) - and so you may try http://puu.sh/4rPEZ.jpg (copy and rotate sliders by 30° to get the latter one)
alright then fixed :3
00:32:584 (1,2) - better switch NC as you're not mapping to vocal?
The NC here makes the increased spacing easier to understand imo.
00:39:921 (1,2) - drum whistle for 1 and drum finish for 2?
Nice idea but I'd like to leave as is. It seems a bit too much noise for me.
00:46:099 (2) - may stack it at 00:46:262 (3) - 's end
To me stacking on the head fits the vocal idea.
00:51:495 (3,1) - better switch NC to tell that you've gone out of the pattern of 00:49:538 (1,2,3,4,1,2) -
I think both might work. I'd like to keep this way as a shout out to previous pattern 00:34:378 (2,3,1,2).
00:51:495 (3,2) - no finish at these?
But I don't hear a finish in the music to call for one.
01:10:418 (1,2) - better exchange NC? if you do, you should also deal with 01:12:364 (1,2) - and the latter
NC at 01:10:418 (1) is better imo to show pattern change and large jump.
01:17:255 (4,5) - move them together to (140,344) may be more powerful (opposite dirrection of the slider means stronger)
cool I'll try it
Normal
lol this is real hard, not gonna adjust to CS3?
I don't think it would be such a good idea. The patterns would not look very good. I'll stick with original intentions here.
Easy
nothing found
That's all
Good luck~
Sorry I'm being so slow with this map.IceCreamYo wrote:
This map NEED to be ranked
256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:
Zero__wind wrote:
lfj's Insane
00:19:296 (2,3) - maybe whistle fits better than clap at these points played around with the hitsounds here
00:31:280 (4) - I think this is a bit too far as there's no need to emphasize 00:31:443 (1) - changed to 1.20x
00:39:921 (2) - subjective idea here. you may place it to pretend that the slider pattern has not yet ended, and then jump like http://puu.sh/4rP77.jpg normally i would do this, but i personally think the jump would be too extreme considering a consecutive note spam is in place afterwards
00:55:571 (3) - don't let it cross 00:54:919 (1) - 's body may look better, just like 00:55:245 (2,4) - sure
00:56:223 (1) - a finish on head is preferable ok
01:00:788 (3,4,1) - a bit weird flow, may try http://puu.sh/4rPfC.jpg im quite liking this type of flow, since i like spinning big circles with my cursor and catch sliders like this
01:15:462 (1) - may remove this NC to avoid missleading, referring to 01:11:060 (2,1) - and 01:13:016 (2,1) - , you indicated the slow down with NC for the first two, so that the NC on 01:15:462 (1) - may make players think that this slider is also slow while in fact it is not good point
Flower wrote:
Lfj
- add whistle on 00:52:962 - 00:53:614 - 00:54:266 - , etc. should sound better. alright
- 00:56:223 - add finish? done
- 01:25:057 (3) - try this: cool stuff
256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:
Flower wrote:
Hi~
(I make these mods totally based on my personal preference, if there is any you dislike,come and beat me ahplease ignore the mod.)Insane
- HP7 is kinda like several 100 sliders without combo break and dies. I suggest HP-1.
I'd rather not go HP6 for what's supposed to be the hardest diff ;_;- 00:14:813 (2,3) - personally I hate what this 3/4 goes. 00:14:813 (2) - change to 1/2 plays cooler.
- 00:17:421 (2,3) - ^
That would mean remapping the section. I think using this rhythm here makes the change at 00:24:921 more dramatic.- 00:19:378 - add a note with soft whistle at x:256: y:192? I kinda like this rhythm.
Ok I'll try.- 00:20:030 (2,3) - same as I mentioned
- 00:24:514 - add soft whistle? since you did this at 00:19:296 -
I suppose, but sound is completely different here so I'll stick with this setup.- 00:24:758 - add finish? or use a increased volume whistle
k- 00:34:215 - Feels strange with this isolated soft whistle. Change to Drum set and remove whistle may sound better.
kkk- 00:37:802 (1) - try different direction, like:
I think I prefer the current setup.- 00:43:490 (2,3,4) - this triple does not form a straight line. adjust them.
fixed- 00:49:049 (1,2) - add soft claps, imo.
Two drum hits then the clap feels much more fitting for me.- 01:03:081 - 01:04:385 - 01:05:037 - etc. did you forget claps or leave them blank intended? I suggest adding claps back. It sounds strange now.
Claps are placed on the blue tick before the offbeat. That's what I hear in the music.- 01:11:549 (1) - If you want to use a slowdown I suggest you use a different shape, like 01:13:505 (1) - . I fail to follow it on every try.
I can see that but I can't create a better pattern. ;_;Easy
- 00:37:802 (1,2,3) - slight spacing inconsistency.
fixed- 00:49:538 (1) - move to x:468 y:102 so that the flow of 00:49:049 (4) - continues.
it's fine xD
Thanks a lot for checking, I'll ask EmPao when he's online.[-Horo-] wrote:
Really great maps, and i like this ending soo much hope it will get rank fast
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always )
I think it is fine.[-Horo-] wrote:
Really great maps, and i like this ending soo much hope it will get rank fast
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always )