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cinema staff - great escape (TV Size)

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Len
Good Luck!
Topic Starter
UnitedWeSin
Thank you.^^
Asphyxia
Hi, as I requested M4M :)

General thoughts: Nothing I guess ;__;

Please respond to my suggestions, thanks ;)

Easy>

00:27:530 (1) - I feel like this could be a normal slider because its not a blanket or anything, you know? ):
01:07:972 (1) - I feel like this slider would be better if you could do it like this:
Up to you really :P
01:22:829 (1) - I assume this is unsnapped so fix it maybe?
Nothing else, looks nice ^^

Normal>

01:09:928 (6) - Move 1 grid up to match with 01:09:276 (4) - ?
01:22:666 (1) - Same as in easy, well I guess you wanted to do this on purpose so I wont mention this again :P
Nice diff~

E's Hard>

+1 HP and +1 OD?
00:07:323 (5) - 00:06:671 (3) - Not stacked perfectly
00:36:497 (1,2) - I feel like these sliders should have the same shape like 00:35:193 (1,2) - but up to you if you want to change it.
01:05:363 (1) - 01:04:711 (3) - Not stacked perfectly
01:11:549 (6) - 01:13:505 (6) - You could add NC to both of these that players could tell it's a slowdown slider but again, up to you :P
01:15:462 (6,7) - Not stacked perfectly
Nazi mod :(

Insane>

+1 OD, Yeah there are streams but Od7 is too easy for this, seriously.
Nothing found, sorry :(

lfj's Insane>

THIS needs +1 OD for sure!
01:25:057 (3) - Unsnapped but I guess you wanted to do that.
Nothing else, gomene!

I like your mapset, nice! Also I'm so sorry for noob mod... so tired D:

I think I'll throw you couple starts o/
Topic Starter
UnitedWeSin
Asphyxia

Asphyxia wrote:

Hi, as I requested M4M :)

General thoughts: Nothing I guess ;__;

Please respond to my suggestions, thanks ;)

Easy>

00:27:530 (1) - I feel like this could be a normal slider because its not a blanket or anything, you know? ):
The reason why I shaped the slider this way is to give a bit of flare to this powerful hit in the music. When a slider has a unique bend, it gives it a really different feel that can match something in the song.

01:07:972 (1) - I feel like this slider would be better if you could do it like this:
Up to you really :P
This slider shape adds a bit of variety to the section with the previous sliders being just standard curves. It makes it more interesting imo. :(

01:22:829 (1) - I assume this is unsnapped so fix it maybe?
This is actually snapped in 1/3. Weird huh? :)
Nothing else, looks nice ^^

Normal>

01:09:928 (6) - Move 1 grid up to match with 01:09:276 (4) - ?
Well I just don't think that would have any benefit. :<

01:22:666 (1) - Same as in easy, well I guess you wanted to do this on purpose so I wont mention this again :P
Nice diff~

Insane>

+1 OD, Yeah there are streams but Od7 is too easy for this, seriously.
It's a good suggestion. I'll probably end up changing this, but I'd like to think about it more for now.
Nothing found, sorry :(

I like your mapset, nice! Also I'm so sorry for noob mod... so tired D:

I think I'll throw you couple starts o/

Thank you very much for modding. C:
And thank you for the stars!
riffy
Mod4Coffee

[General]
  1. What a nice BG-Video! Give some respect to the studio and credit Wit Studio in tags since you use their video!
  2. Disable Widescreen Support. It makes no sense to keep it enabled, you have no SB at all! (Widescreen Support is for SBing only, y'know!)
  3. I don't really like your bright colours. Try to fade them a bit, think about our eyes!
    At least take a look at my colours!

    Combo1 : 177,197,184
    Combo2 : 177,151,139
    Combo3 : 190,126,177
[Easy]
  1. The diff is pretty nice, but some 3/2 beats and timing changes may bug beginners a bit. Consider reducing your OD by one tick. It will make diff more playable for beginners!
  2. 00:23:454 (4) - conider adding one repeat to this slider or making it a bit longer to emphasize vocals and music in this part. It plays much better if you end this slider later
  3. 00:33:889 (2,3) - 1/2 sliders here are playable but they wiill stress beginners. Reducing the OD would work perfectly here, try it!
  4. 00:38:617 (2,3,4) - nazi -they're obviously not parallel! It doesn't look cute and will make players/modders sad. Tryto fix it! :<
  5. 01:02:755 (1,2) - (2)'s tail is too close, players may mistakenly hit it. It looks confusing and beginners don't know what's flow So, this pattern will confuse them, try to make it a bit more understandable, please!

    Nice diff. Reducing the OD would make it perfect, but maybe it's just me!
[Normal]
  1. 01:07:320 (4,1) - your flow here bugs me a bit. I feel like it flows a bit strange, how about making flow a bit smoother here? Well, my idea is something like this.
    Note: AR here is lowered, so it won't look so messy :3

    Amazing! Great diff, like this so much!
[EmPao's Hard]
  1. Your rhythm here is awesome and HP Drain 7 will fit perfectly. Also, it makes diff more challenging and balanced. Players will like it, trust me!
  2. 00:42:349 (2) - nazi - ctrl+g on this slider will make a little jump. The jump will fit with music and make map a bit more interesting, try it!
  3. 01:25:057 (4) - try placing a new combo here to emphasize music and SV-changes. It'll make this pattern look prettier, btw.

    Great job! Looks a little bit too hard, but song is fast and it's ok for that kind of music.
[lfj's Insane]
  1. Since you don't have any long streams and jumps are perfectly playable OD8 would make this diff much more enjoyable for players. I'm not sure about this, so get more opinions before doing this, tho.
  2. 00:03:084 (2,3,4) - one little thing - consistend spacing between these three objects would flow better, imo. Try to moce them and see if you like it or not!

    Awesome flow, nice rhythm. I love this!
[Insane]
  1. 00:09:524 (2,3) - why spacing here is different from previous 1/4s? It doesn't look like stacks and it kinda breaks your flow, consider keeping spacing consistent here!

    Nothing else to say. Patterns are awesome and flow is really, really nice!
Well, this mapset is really great, [Easy] could be a bit more playable for beginners, tho.Anyway, have a well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Sleepy Tori
just gave you 5 stars ^v^

i'll come back to mod once i get free time
:3
Topic Starter
UnitedWeSin
Bakari

-Bakari- wrote:

Mod4Coffee yes plz

[General]
  1. What a nice BG-Video! Give some respect to the studio and credit Wit Studio in tags since you use their video!
  2. Disable Widescreen Support. It makes no sense to keep it enabled, you have no SB at all! (Widescreen Support is for SBing only, y'know!)
    ok
  3. I don't really like your bright colours. Try to fade them a bit, think about our eyes!

    Combo1 : 177,197,184
    Combo2 : 177,151,139
    Combo3 : 190,126,177
Lol fixed. I can't pick good colors to save my life and your colors are awesome. Thanks!
Hopefully the guest mappers won't mind.


[Easy]
  1. The diff is pretty nice, but some 3/2 beats and timing changes may bug beginners a bit. Consider reducing your OD by one tick. It will make diff more playable for beginners!
    hrm I think I'd like to leave for now. :< I think it might make the jump to the Normal too big.

  2. 00:23:454 (4) - conider adding one repeat to this slider or making it a bit longer to emphasize vocals and music in this part. It plays much better if you end this slider later
    added a circle after it instead
  3. 00:33:889 (2,3) - 1/2 sliders here are playable but they wiill stress beginners. Reducing the OD would work perfectly here, try it!

  4. 00:38:617 (2,3,4) - nazi -they're obviously not parallel! It doesn't look cute and will make players/modders sad. Tryto fix it! :<
    fixed
  5. 01:02:755 (1,2) - (2)'s tail is too close, players may mistakenly hit it. It looks confusing and beginners don't know what's flow So, this pattern will confuse them, try to make it a bit more understandable, please!
    fixed :3

    Nice diff. Reducing the OD would make it perfect, but maybe it's just me!
[Normal]
  1. 01:07:320 (4,1) - your flow here bugs me a bit. I feel like it flows a bit strange, how about making flow a bit smoother here? Well, my idea is something like this.
    Note: AR here is lowered, so it won't look so messy :3
    Not sure what I was trying there. Fixed though. :D

    Amazing! Great diff, like this so much!
[Insane]
  1. 00:09:524 (2,3) - why spacing here is different from previous 1/4s? It doesn't look like stacks and it kinda breaks your flow, consider keeping spacing consistent here!
    hmm I'll try stacking them

    Nothing else to say. Patterns are awesome and flow is really, really nice!
Well, this mapset is really great, [Easy] could be a bit more playable for beginners, tho.Anyway, have a well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

Thank you so much Bakari for modding!

snlrocks wrote:

just gave you 5 stars ^v^

i'll come back to mod once i get free time
:3
Wow really thank you so much for the stars! :>
I laughed so hard when I read your sig. lol
jonathanlfj
mod replies

scanter wrote:

lfj's Insane

  1. 00:37:150 (3) - How about change slider shapes like S curve? it would be better for vocals. yeah this is nazi good idea
  2. 01:10:571 (1,2,1,2,1,2,1,2) - Nice work. I like it, but I think sv change like x1.0 -> x0.x more playable like UWS's diff. because of suddenly sv change lol actually this is quite predictable with the vocal changes, plus i used NC here so i think its fine

alacat wrote:

[lfj's Insane]
  1. 00:19:052 (1) - add a whistle. sure
  2. 00:19:541 (3) - clap ~
  3. 01:01:440 (1) - soft - clap is better than drum i feel. i actually like how to drum here feels lol, matches the music pretty well
    only hit sound mod ... orz :( its fine <3

Asphyxia wrote:

lfj's Insane>

THIS needs +1 OD for sure! lol UWS' insane is already OD8, im keeping this OD7 because this is overall an easier insane and can be used as the transition diff between the hard and "real" insane
01:25:057 (3) - Unsnapped but I guess you wanted to do that. snapped in 1/6 lol
Nothing else, gomene!

-Bakari- wrote:

[lfj's Insane]
  1. Since you don't have any long streams and jumps are perfectly playable OD8 would make this diff much more enjoyable for players. I'm not sure about this, so get more opinions before doing this, tho. this is aimed to be a transition diff between hard and UWS' Insane difficulty wise, so as UWS uses OD8 on his Insane i would like to keep this OD7 for spread sake
  2. 00:03:084 (2,3,4) - one little thing - consistend spacing between these three objects would flow better, imo. Try to moce them and see if you like it or not! sure

    Awesome flow, nice rhythm. I love this! thank you <3
Thanks for the mods!
http://puu.sh/4l5RH.zip
Sleepy Tori
hey here for the mod cuz this song is so awesome and i sing it in the shower.

ignore that last bit ;3

[General]
none

[Easy]
00:34:378 (3) - i prefer this slider to start 00:34:704 - here and end 00:34:867 - here.
sounds nicer in my opinion. you don't have to do this
01:14:484 (1) - i find this spinner a little bit too long.
we don't wanna kill a beginner's hands XD

[Normal]
i think you could enlarge the circle size by one more to make it more "normal"
00:23:128 (2,3,4) - i dont like how these sound very much.
i think the '2' is causing it . 00:23:291 - place it here instead and distance snap it of course.
00:49:049 (6) - it looks better like that 8-)

[EmPao's Hard]
00:26:144 (2) - stick with the pattern and remove this circle

[Insane]
OMG THIS IS AWESOME

The distance snap is used so amazingly. usually those distances would annoy the crap out of me, but it works so awesomely here :D

[ifj's Insane]

dfhaeofhalfahou so amazing!! i can't map insanes if my life depended on it T^T

well thats all for now. hope this helps a little. this map was my funnest mod, mostly cuz this song is so hardcore :D

-sie sind das essen, und wir sind die Jager
scanter
go go <3
DakeDekaane
Hi~

UnitedWeSin wrote:

I'd love it if you would mod. ><><><><
Small suggestions, the mapset is already very good >->

[General]
00:00:172 - 00:01:150 - How about using the whistle from the drum sampleset for the notes here? (At least for your diffs). It sounds very nice imo.
Consider adding 進撃の巨人 to tags <:

[Easy]
00:33:889 (2) - I'm not an avid user of these 1/2 spacings in an Easy >.<, you could try a 3/2 slider with one repeat.
00:43:001 (3) - ^

[Normal]
00:11:073 - How about adding a note here for guitars.
00:11:236 (5) - I'd suggest to extend this to 00:11:888, I think the 1/2 here is a bit odd as the song has that constant drums in 1/4 here, which would fit better as a slider.

[EmPao's Hard]
00:26:144 (2) - This triple is overmapped, as the song doesn't call for that there, you should remove it.
00:56:141 (6) - ^
01:00:054 (7) - ^
01:02:745 - I'd suggest you to use this rhythm, beginning sliders in red ticks and having to release in the white and strong ones feels a bit weird in this song.

01:03:977 (6) - Remove it, same reason as a bit above.
Also remove the finish that sounds in 01:03:407 and 01:05:363 (1) as it breaks your hitsounding consistency, that or add a finish every 1st and 3rd beat for this part (but that'd sound very spammy imo).
01:22:666 (1,2,3,4) - I'd put first the slider, to make the change to 1/3 a bit easier to expect, this will be a bit frustrating to the people who doesn't know very well the song.

lfj's looks nice and it looks that you were on a rage in your Insane (all those 1/4 jumps D:), nice flow and rhythm :3
That'd be all from my part ;_; Good luck~ o/
Topic Starter
UnitedWeSin
snlrocks

snlrocks wrote:

hey here for the mod cuz this song is so awesome and i sing it in the shower.

ignore that last bit ;3
xDD

[General]
none

[Easy]
00:34:378 (3) - i prefer this slider to start 00:34:704 - here and end 00:34:867 - here.
sounds nicer in my opinion. you don't have to do this
I'm pretty confident with this rhythm because it allows the player to click at 00:34:378 - when the rhythm changes.

01:14:484 (1) - i find this spinner a little bit too long.
we don't wanna kill a beginner's hands XD
Hmm but I just don't see any better option here than this spinner.

[Normal]
i think you could enlarge the circle size by one more to make it more "normal"

00:23:128 (2,3,4) - i dont like how these sound very much.
i think the '2' is causing it . 00:23:291 - place it here instead and distance snap it of course.
It's a nice suggestion, but I prefer how it it now because it follows vocals and the bass hits in the percussion. Also moving the 2 forward 1/2 creates an awkward pause and the player has to read the change to 1/1 from 1/2.

00:49:049 (6) - it looks better like that 8-)
ok I fixed but a bit differently :3



[Insane]
OMG THIS IS AWESOME

The distance snap is used so amazingly. usually those distances would annoy the crap out of me, but it works so awesomely here :D

well thats all for now. hope this helps a little. this map was my funnest mod, mostly cuz this song is so hardcore :D
Thanks! :D

Thanks a ton for modding!

DakeDekaane

DakeDekaane wrote:

Hi~

UnitedWeSin wrote:

I'd love it if you would mod. ><><><><
Small suggestions, the mapset is already very good >->

[General]
00:00:172 - 00:01:150 - How about using the whistle from the drum sampleset for the notes here? (At least for your diffs). It sounds very nice imo.
I think they sound decent if I lower volume to like 20% but I think I'd rather just stick with the soft hits since I go straight into normal sample set. ;_;
Consider adding to tags <:

[Easy]
00:33:889 (2) - I'm not an avid user of these 1/2 spacings in an Easy >.<, you could try a 3/2 slider with one repeat.
00:43:001 (3) - ^
Confident in these rhythms ;__;

[Normal]
00:11:073 - How about adding a note here for guitars.
It's a great suggestion but I want to not do so. More simple is better here imo, and the way I placed the slider was inspired by the movement of the guitar. I can't replicate it when I add a note.

00:11:236 (5) - I'd suggest to extend this to 00:11:888, I think the 1/2 here is a bit odd as the song has that constant drums in 1/4 here, which would fit better as a slider.
I think I'd like to keep since there is a distinct change in the guitar at 00:11:725 on the red tick, and smashing the NC circle is something that I think players enjoy.


lfj's looks nice and it looks that you were on a rage in your Insane (all those 1/4 jumps D:), nice flow and rhythm :3
That'd be all from my part ;_; Good luck~ o/

Thank you for modding Dekanne! I'm sorry I denied these suggestions, but I'm really happy that you modded. :3
Zero__wind
:3

General
timing seems complicated, the BPM may be wrong (could be 184.0*) or maybe the map needs additional timing sectional timing section. for example I think the beats at 00:22:313 - and 00:24:595 - are late. but sorry I can't help with this =.=

lfj's Insane
00:19:296 (2,3) - maybe whistle fits better than clap at these points
00:31:280 (4) - I think this is a bit too far as there's no need to emphasize 00:31:443 (1) -
00:39:921 (2) - subjective idea here. you may place it to pretend that the slider pattern has not yet ended, and then jump like http://puu.sh/4rP77.jpg
00:55:571 (3) - don't let it cross 00:54:919 (1) - 's body may look better, just like 00:55:245 (2,4) -
00:56:223 (1) - a finish on head is preferable
01:00:788 (3,4,1) - a bit weird flow, may try http://puu.sh/4rPfC.jpg
01:15:462 (1) - may remove this NC to avoid missleading, referring to 01:11:060 (2,1) - and 01:13:016 (2,1) - , you indicated the slow down with NC for the first two, so that the NC on 01:15:462 (1) - may make players think that this slider is also slow while in fact it is not

Insane
why no finish for the first 4 notes
00:24:269 (1) - better move it to somewhere around (224,180) to make it smoother to be reached after hitting 00:24:106 (3) - and so you may try http://puu.sh/4rPEZ.jpg (copy and rotate sliders by 30° to get the latter one)
00:32:584 (1,2) - better switch NC as you're not mapping to vocal?
00:39:921 (1,2) - drum whistle for 1 and drum finish for 2?
00:46:099 (2) - may stack it at 00:46:262 (3) - 's end
00:51:495 (3,1) - better switch NC to tell that you've gone out of the pattern of 00:49:538 (1,2,3,4,1,2) -
00:51:495 (3,2) - no finish at these?
01:10:418 (1,2) - better exchange NC? if you do, you should also deal with 01:12:364 (1,2) - and the latter
01:17:255 (4,5) - move them together to (140,344) may be more powerful (opposite dirrection of the slider means stronger)

Hard
00:11:888 (1) - may move to (428,276) cause I think while the drum at background keeps going from 00:11:236 - to 00:11:888 - , it's not really suitable for players to wait still at a single point instead of moving
00:33:889 (7,1) - better exchange NC to fit the new downbeat?
00:43:735 - better add a circle here to make the rhythm more precise
01:02:174 - delete this green line and 01:02:256 (4,5,6) - adjust these to normal sampleset would sound really better
nothing else, just that you'd better add some drum sounds or soft whistles for your kiai part, the map really need to be better decorated with hitsounds

Normal
lol this is real hard, not gonna adjust to CS3?

Easy
nothing found

That's all
Good luck~
IceCreamYo
This map NEED to be ranked
Topic Starter
UnitedWeSin
Zero__wind

Zero__wind wrote:

:3

General
timing seems complicated, the BPM may be wrong (could be 184.0*) or maybe the map needs additional timing sectional timing section. for example I think the beats at 00:22:313 - and 00:24:595 - are late. but sorry I can't help with this =.=
Totally, I have to get it checked.

Insane
why no finish for the first 4 notes
Because I think it sounds terrible. :< Idk how jona can stand it.

00:24:269 (1) - better move it to somewhere around (224,180) to make it smoother to be reached after hitting 00:24:106 (3) - and so you may try http://puu.sh/4rPEZ.jpg (copy and rotate sliders by 30° to get the latter one)
alright then fixed :3

00:32:584 (1,2) - better switch NC as you're not mapping to vocal?
The NC here makes the increased spacing easier to understand imo.

00:39:921 (1,2) - drum whistle for 1 and drum finish for 2?
Nice idea but I'd like to leave as is. It seems a bit too much noise for me.

00:46:099 (2) - may stack it at 00:46:262 (3) - 's end
To me stacking on the head fits the vocal idea.

00:51:495 (3,1) - better switch NC to tell that you've gone out of the pattern of 00:49:538 (1,2,3,4,1,2) -
I think both might work. I'd like to keep this way as a shout out to previous pattern 00:34:378 (2,3,1,2).

00:51:495 (3,2) - no finish at these?
But I don't hear a finish in the music to call for one.

01:10:418 (1,2) - better exchange NC? if you do, you should also deal with 01:12:364 (1,2) - and the latter
NC at 01:10:418 (1) is better imo to show pattern change and large jump.

01:17:255 (4,5) - move them together to (140,344) may be more powerful (opposite dirrection of the slider means stronger)
cool I'll try it


Normal
lol this is real hard, not gonna adjust to CS3?
I don't think it would be such a good idea. The patterns would not look very good. I'll stick with original intentions here.

Easy
nothing found

That's all
Good luck~
Awesome thanks for the mod!

IceCreamYo wrote:

This map NEED to be ranked
Sorry I'm being so slow with this map. :(
I'll try to rank it soon.
Flower
Hi~
(I make these mods totally based on my personal preference, if there is any you dislike, come and beat me ah please ignore the mod.)

Insane


  1. HP7 is kinda like several 100 sliders without combo break and dies. I suggest HP-1.
  2. 00:14:813 (2,3) - personally I hate what this 3/4 goes. 00:14:813 (2) - change to 1/2 plays cooler.
  3. 00:17:421 (2,3) - ^
  4. 00:19:378 - add a note with soft whistle at x:256: y:192? I kinda like this rhythm.
  5. 00:20:030 (2,3) - same as I mentioned
  6. 00:24:514 - add soft whistle? since you did this at 00:19:296 -
  7. 00:24:758 - add finish? or use a increased volume whistle
  8. 00:34:215 - Feels strange with this isolated soft whistle. Change to Drum set and remove whistle may sound better.
  9. 00:37:802 (1) - try different direction, like:
  10. 00:43:490 (2,3,4) - this triple does not form a straight line. adjust them.
  11. 00:49:049 (1,2) - add soft claps, imo.
  12. 01:03:081 - 01:04:385 - 01:05:037 - etc. did you forget claps or leave them blank intended? I suggest adding claps back. It sounds strange now.
  13. 01:11:549 (1) - If you want to use a slowdown I suggest you use a different shape, like 01:13:505 (1) - . I fail to follow it on every try.

Lfj


  1. add whistle on 00:52:962 - 00:53:614 - 00:54:266 - , etc. should sound better.
  2. 00:56:223 - add finish?
  3. 01:25:057 (3) - try this:


    256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:

EmPao


  1. good diff o.o
  2. 00:03:899 (4) - kinda feel tricky. I suggest that you either separate it with 00:04:062 (1) - , or delete it.
  3. 00:36:497 (1) - spin 5 degree clockwise to make it parallel with 00:35:845 (2) -
  4. 01:25:057 (1) - is its length really 187.500007152558? Please ask someone and check if it's 187.5.

Normal


  1. 00:22:313 (1,2,3,4) - strange rhythm for me... I prefer this:

    SPOILER
    [url][/url]

Easy


  1. 00:37:802 (1,2,3) - slight spacing inconsistency.
  2. 00:49:538 (1) - move to x:468 y:102 so that the flow of 00:49:049 (4) - continues.


Good luck~
[-Horo-]
Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
jonathanlfj
mod replies

Zero__wind wrote:

lfj's Insane
00:19:296 (2,3) - maybe whistle fits better than clap at these points played around with the hitsounds here
00:31:280 (4) - I think this is a bit too far as there's no need to emphasize 00:31:443 (1) - changed to 1.20x
00:39:921 (2) - subjective idea here. you may place it to pretend that the slider pattern has not yet ended, and then jump like http://puu.sh/4rP77.jpg normally i would do this, but i personally think the jump would be too extreme considering a consecutive note spam is in place afterwards
00:55:571 (3) - don't let it cross 00:54:919 (1) - 's body may look better, just like 00:55:245 (2,4) - sure
00:56:223 (1) - a finish on head is preferable ok
01:00:788 (3,4,1) - a bit weird flow, may try http://puu.sh/4rPfC.jpg im quite liking this type of flow, since i like spinning big circles with my cursor and catch sliders like this
01:15:462 (1) - may remove this NC to avoid missleading, referring to 01:11:060 (2,1) - and 01:13:016 (2,1) - , you indicated the slow down with NC for the first two, so that the NC on 01:15:462 (1) - may make players think that this slider is also slow while in fact it is not good point

Flower wrote:

Lfj


  1. add whistle on 00:52:962 - 00:53:614 - 00:54:266 - , etc. should sound better. alright
  2. 00:56:223 - add finish? done
  3. 01:25:057 (3) - try this: cool stuff


    256,16,85057,2,0,B|207:37|208:140|255:133|307:123|307:233|256:259,1,283.333333333333,4|0,0:0|0:0,0:0:0:0:
Thanks for the mods~
http://puu.sh/4FfCM.zip
Topic Starter
UnitedWeSin
Flower

Flower wrote:

Hi~
(I make these mods totally based on my personal preference, if there is any you dislike, come and beat me ah please ignore the mod.)

Insane


  1. HP7 is kinda like several 100 sliders without combo break and dies. I suggest HP-1.
    I'd rather not go HP6 for what's supposed to be the hardest diff ;_;
  2. 00:14:813 (2,3) - personally I hate what this 3/4 goes. 00:14:813 (2) - change to 1/2 plays cooler.
  3. 00:17:421 (2,3) - ^
    That would mean remapping the section. I think using this rhythm here makes the change at 00:24:921 more dramatic.
  4. 00:19:378 - add a note with soft whistle at x:256: y:192? I kinda like this rhythm.
    Ok I'll try.
  5. 00:20:030 (2,3) - same as I mentioned
  6. 00:24:514 - add soft whistle? since you did this at 00:19:296 -
    I suppose, but sound is completely different here so I'll stick with this setup.
  7. 00:24:758 - add finish? or use a increased volume whistle
    k
  8. 00:34:215 - Feels strange with this isolated soft whistle. Change to Drum set and remove whistle may sound better.
    kkk
  9. 00:37:802 (1) - try different direction, like:
    I think I prefer the current setup.
  10. 00:43:490 (2,3,4) - this triple does not form a straight line. adjust them.
    fixed
  11. 00:49:049 (1,2) - add soft claps, imo.
    Two drum hits then the clap feels much more fitting for me.
  12. 01:03:081 - 01:04:385 - 01:05:037 - etc. did you forget claps or leave them blank intended? I suggest adding claps back. It sounds strange now.
    Claps are placed on the blue tick before the offbeat. That's what I hear in the music.
  13. 01:11:549 (1) - If you want to use a slowdown I suggest you use a different shape, like 01:13:505 (1) - . I fail to follow it on every try.
    I can see that but I can't create a better pattern. ;_;

Normal


  1. 00:22:313 (1,2,3,4) - strange rhythm for me... I prefer this:

    SPOILER
    [url][/url]
    Cool fixed.

Easy


  1. 00:37:802 (1,2,3) - slight spacing inconsistency.
    fixed
  2. 00:49:538 (1) - move to x:468 y:102 so that the flow of 00:49:049 (4) - continues.
    it's fine xD

Thanks you so much for modding!

I raised OD to 8...lol

[-Horo-] wrote:

Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
Thanks a lot for checking, I'll ask EmPao when he's online.
EmPao

[-Horo-] wrote:

Really great maps, and i like this ending soo much hope it will get rank fast :D
But 1st: in [Hard] drain is not too big ? i think it make imposible too play it with HR (i dont mean top players they will fc always :P)
I think it is fine.

sorry no change but thanks for your suggestion :)
Andrea
~Easy~
  1. 00:39:921 (4,1) - Spacing feels too close to me, I'd make them a bit far away from each other.
  2. 01:02:755 (1) - This slider has a really weird shape if you ask me, I'd prefer if you just make it curve instead.
~Normal~
  1. 00:38:291 (1,2,3,4,5) - Maybe too many circles in a row might be stressful for a Normal difficulty, I'd try to add some sliders there as well.
  2. 00:47:419 (1,2,3,4,5) - Same as above for the same reason.
~EmPao's Hard~
  1. 00:11:888 (1) - This stack could be slightly improved if you disable the grid snap.
  2. 00:36:497 (1) - I don't think this new combo here is needed, I'd remove it.
  3. 00:41:697 (1) - Same as above for the same reason.
  4. 01:22:666 (1,2,3) - This pattern is really tricky as circles and unexpected, I'd prefer if you change them to a single slider with repeat, would be much better to read and play.
~lfj's Insane~
  1. 00:34:541 (1) - This new combo here doesn't feel necessary to me, just remove it.
  2. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - I don't really this pattern this way, also because the rhythm is really tricky, I would prefer much more if you change all of these circles into some nice jumpy sliders.
~Insane~
  1. 00:14:487 (1) - You don't need another new combo here imo, remove it.
  2. 00:44:306 (1,3) - I'm pretty sure these two sliders could be stacked much better than right now if you disable the grid snap.
  3. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - Same suggestion like the other Insane difficulty, please consider this.
This timing is so weird xD
alacat
Insane diff : 00:33:889 - finish sound pls :>

no kudosu.
Topic Starter
UnitedWeSin

Andrea wrote:

~Easy~
  1. 00:39:921 (4,1) - Spacing feels too close to me, I'd make them a bit far away from each other.
    Should be good now.
  2. 01:02:755 (1) - This slider has a really weird shape if you ask me, I'd prefer if you just make it curve instead.
    Alright I'll copy the 4 to make a reflection instead, maybe you'll like it.
~Normal~
  1. 00:38:291 (1,2,3,4,5) - Maybe too many circles in a row might be stressful for a Normal difficulty, I'd try to add some sliders there as well.
  2. 00:47:419 (1,2,3,4,5) - Same as above for the same reason.
    I definitely see the point there but I'd like to keep these if possible. Sliders don't feel right for me here, I prefer the circles because they push the player more.
~EmPao's Hard~
  1. 00:11:888 (1) - This stack could be slightly improved if you disable the grid snap.
  2. 00:36:497 (1) - I don't think this new combo here is needed, I'd remove it.
  3. 00:41:697 (1) - Same as above for the same reason.
  4. 01:22:666 (1,2,3) - This pattern is really tricky as circles and unexpected, I'd prefer if you change them to a single slider with repeat, would be much better to read and play.
I think Empao fixed all of these things in the diff he PMed me.


~Insane~
  1. 00:14:487 (1) - You don't need another new combo here imo, remove it.
    Alright then.
  2. 00:44:306 (1,3) - I'm pretty sure these two sliders could be stacked much better than right now if you disable the grid snap.
    Fixed.
  3. 01:22:636 (1,2,3,1,2,3,1,2,3,1,2) - Same suggestion like the other Insane difficulty, please consider this.
    Since the first note is placed on the other side of a red line, I can't make the first note a slider. Honestly since these are Insane difficulties, I can't see sliders making this section better, I'd really prefer to leave it as all circles since I think it fits the music better. I made the section easier in my diff.
This timing is so weird xD
Updated with refined timing thanks to lolcubes.

Thank you so much Andrea for modding!! :) :) :)

alacat wrote:

Insane diff : 00:33:889 - finish sound pls :>

no kudosu.
Fixed thank you so much. :) :)
BeatofIke
Go Go! :)
Topic Starter
UnitedWeSin
Jona in PM:

jonathanlfj wrote:

just tell him i authorized the NC change and u can do it for me (studying for exam...today right now LOL)
and yeah make sure to use my updated diff timing since its cubes approved in case anyone btches abt timing
I removed the combo and updated. :D
Andrea
Okay, after some more recheck and stuff on IRC this is good to go.

Bubbled~
jonathanlfj
Oyatsu
Go! Go! UWS :)
LunarSakuya
YEahAHaha

Easy
00:35:193 (1,2) - Try 2 sliders instead a repeat slider & note. http://osu.ppy.sh/ss/1032721 This creates some leniency for beginners since the single note out in the open might be hard to get due to the irregular rhythm. I've noticed many of your other single notes have sliders right next to them, acting as a visual aid for getting those notes. so that could be a guide
00:40:393 (1,2) - ^
00:49:538 (1) - YEeAHAHA
00:50:843 (2) - Finish instead of whistle on the tail?

Normal
00:23:943 (4) - i think soft Finish on tail would sound more appropriate than Drum
00:53:614 (3,4) - Spacing, keep using 0.9x
01:14:973 (2) - some hitsound on the head here, I hear cymbals in the bgm

EmPao's Hard
00:11:065 (4,1) - This gap/stack felt kinda odd with the continuous drumroll in the bgm. I'd try filling in that gap somehow to keep the music moving http://osu.ppy.sh/ss/1032747
00:29:813 - Consider adding a note here. gives more of a natural lead-in to the pattern imo especially in a relatively quieter part of the song
00:32:421 - ^
00:56:141 (6) - Delete note, what's this stack following? In fact, I think a stack would flow better if placed between 00:54:756 (5,1) - http://osu.ppy.sh/ss/1032758 since a new measure is being introduced
01:00:054 (7) - yes like this!

Jonny is Insane
00:03:402 (4) - i think you meant to put the whistle on the head of this instead of on the previous note?

Insane
00:28:671 (5,1) - Try flipping these http://osu.ppy.sh/ss/1032804 Matches the dominating vocals better imo
00:50:027 (2,4) - you could do the cool pattern again where each of these notes is slightly below the other, like http://osu.ppy.sh/ss/1032810
00:57:201 (6) - maybe move this down so 00:57:527 (1) - blankets it somehow http://osu.ppy.sh/ss/1032814 if you decide to apply it, just be mindful of it going offscreen ofc
01:25:057 (3) - NC to indicate the speed/tone change if you like

call me back <3
EmPao

LunarSakuya wrote:

YEahAHaha

EmPao's Hard
00:11:065 (4,1) - This gap/stack felt kinda odd with the continuous drumroll in the bgm. I'd try filling in that gap somehow to keep the music moving http://osu.ppy.sh/ss/1032747 Fixed
00:29:813 - Consider adding a note here. gives more of a natural lead-in to the pattern imo especially in a relatively quieter part of the songi want to follow the lyrics ><
00:32:421 - ^ ^
00:56:141 (6) - Delete note, what's this stack following? In fact, I think a stack would flow better if placed between 00:54:756 (5,1) - http://osu.ppy.sh/ss/1032758 since a new measure is being introducedFixed
01:00:054 (7) - yes like this! xD

call me back <3
http://puu.sh/4O2Vf

thanks mod :)
Topic Starter
UnitedWeSin
LunarSakuya

LunarSakuya wrote:

YEahAHaha
asdfasdf

Easy
00:35:193 (1,2) - Try 2 sliders instead a repeat slider & note. http://osu.ppy.sh/ss/1032721 This creates some leniency for beginners since the single note out in the open might be hard to get due to the irregular rhythm. I've noticed many of your other single notes have sliders right next to them, acting as a visual aid for getting those notes. so that could be a guide
00:40:393 (1,2) - ^
In think it's a wonderful suggestion but I'd like to leave it this way because it would make the entire section just sliders and would break consistency with 00:44:306 (1). Also there is no way I could make the placements as good as they are now unless I remapped the sections around these parts.

00:49:538 (1) - YEeAHAHA
Makes transition into kiai unique I suppose. ;w;

00:50:843 (2) - Finish instead of whistle on the tail?
I think I'd rather keep the whistle if it's alright. It breaks the pattern of finishes which I like to transition into kiai, and I did so in the Insane.

Normal
00:23:943 (4) - i think soft Finish on tail would sound more appropriate than Drum
alright done in all diffs

00:53:614 (3,4) - Spacing, keep using 0.9x
woah, fixed

01:14:973 (2) - some hitsound on the head here, I hear cymbals in the bgm
fixed! in Insane also

Jonny is Insane
00:03:402 (4) - i think you meant to put the whistle on the head of this instead of on the previous note?
fixed upon permission

Insane
00:28:671 (5,1) - Try flipping these http://osu.ppy.sh/ss/1032804 Matches the dominating vocals better imo
Ah but the hit at 00:28:834 is very weak so I feel it's better to be on the end of the slider, just like at 00:26:063 (5). I'm mostly following percussion here because the vocals are just held notes and are not very interesting.

00:50:027 (2,4) - you could do the cool pattern again where each of these notes is slightly below the other, like http://osu.ppy.sh/ss/1032810
It's a good suggestion, but it's just that it would break spacing with 00:50:190 (3,1) unless I broke symmetry with 00:49:538 (1,3). I think returning to the same point on these hits is fine.

00:57:201 (6) - maybe move this down so 00:57:527 (1) - blankets it somehow http://osu.ppy.sh/ss/1032814 if you decide to apply it, just be mindful of it going offscreen ofc
I'll move it right a bit. My intention was not so much to make a blanket but to have the slider create a circle with the first curve of 00:57:527 (1) which I tried to make more obvious.

01:25:057 (3) - NC to indicate the speed/tone change if you like
I wanted to leave this one out to make all the combos here combos of 3. NC here breaks that pattern and doesn't seems as nice imo.

call me back <3

I also removed NC at 01:18:723 (1) in Normal because I found it confusing and I added a note at 01:22:636 with finish since I thought the section felt empty without it. I hope it's alright.

Thank you so very much for modding! :)
LunarSakuya
aaaaaaaaAAAAAAAAA
Unsfamiliar
Wooo yay UWS. Nice job :D
Natsu
gratz man owo/
Satellite
Congratz~~ :)
alacat
Shingeki no UWS!!!!!!
Momochikun
Gratz UWS ~
NewRulerNA
gratz UWS ;)
jonathanlfj
gratz huehue
Topic Starter
UnitedWeSin


Awesome ^_^
Thanks so much Andrea/LS and everyone too. :) :)
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