Hello.
[Easy]
00:01:454 (1) - yo center your starting point
00:33:889 (2,3) - instead of things like this, maybe just do a repeating slider? http://puu.sh/49qrX.jpg. I'm one of those guys that refuses to do rhythms like this on Easy, so that might just be my thing, but I suggest it anyway.
[EmPao's Hard]
00:26:063 (4) - NC here and
00:26:226 (1) - remove NC here. This is to be consistent with the way that you combo 00:28:671 (1,2) with the notes on the stack being all in one combo.
00:38:128 (1,2,3,4,5,6,1) - this should be a perfect pentagon IMO
00:50:843 (3) - nazi symmetry police, might as well make this symmetrical across the y-axis
01:11:549 (6) - NC to note SV change
01:13:505 (6) - ^
01:15:462 (6) - I don't think this SV change is needed. It doesn't really fit music well. The previous ones work because of the silence between all the drums, but here it's constant drumming.
01:22:666 (1,2,3,4,1,2,3,4) - I think having an increased spacing here is necessary to help read this change in rhythm.
[lfj's Insane]
00:24:269 (3) - NC here? I think the musical difference is enough to justify it
00:34:541 (3) - NC to accentuate these jumps around that slider.
00:43:816 (5,1) - I might be wrong, but looks like these might not be stacked properly.
00:54:593 (4,5) - I prefer these as a slider to match the vocals better. The three sliders before are matching the vocalist so well that it seems odd to break that suddenly at the end without a different drum part to justify needing those two hits.
00:57:201 (3,1) - extreme nazi zone, but I think the blanket looks just a bit better with the red midpoint at (314,148)
00:59:973 - I don't particularly like the feeling of emptiness here, especially since this kiai is so busy in general. I would say add an object here and
01:00:625 - also here.
[Insane]
00:04:062 (1,2) - might as well make this a nice blanket. Your pattern is so close to one that it would be worth it.
00:14:334 (1,1) - I don't really like this jump for this part. His vocal is just a quiet little pickup into the main part, so I don't think a nearly 3.0x jump is necessary (I know the SV is low here, but still)
00:32:584 (1,2) - I feel like you could swap the NC to 2. I know you want to accentuate the jump, but you have other jumps toward the ends of combos here that don't do this, and I think it's perfectly fine and readable without NCing before the downbeat.
00:35:845 (3) - I know this is kind of combo spammy, but I really like an NC here
00:37:150 (3) - and here. Perfectly understandable if you don't agree. If you do this, do so for the part starting at 00:41:697.
00:49:049 (1,2,3,1) - Maybe try to work something out here to match the symmetry at 00:49:538 (1,2,3)? Might look nice.
00:52:310 (1,2,3,4) - I'm not sure if I quite understand the reason to have different spacing between (1,2) and (3,4). It doesn't seem musically driven to me, so I guess it was just a choice you made for gameplay? It's a nitpicky thing I know, but I have to be for your maps .
00:57:527 (1,2,3,4) - ^
01:05:363 (1,2) - this seems so plain compared to the other similar parts here. Maybe add some wiggly goodness to make it look cooler.
01:12:364 (1,3) - For this, I would suggest having (1) either closer or further from stacking with the slider end.
01:17:581 (1) - Maybe it would be better to end the spinner at 01:18:397 like jonathan does on his diff. Gives a bit more time on the spinner and I think that having the spinner end on that point is just fine.
01:25:057 (3) - maybe do an NC here to note that final sound.
Sorry I was starting to get burnt out, so I figured I would stop so at least my suggestions would be somewhat coherent. This mapset is looking nice, everything I said is just some suggestion. Good luck yo
[Easy]
00:01:454 (1) - yo center your starting point
00:33:889 (2,3) - instead of things like this, maybe just do a repeating slider? http://puu.sh/49qrX.jpg. I'm one of those guys that refuses to do rhythms like this on Easy, so that might just be my thing, but I suggest it anyway.
[EmPao's Hard]
00:26:063 (4) - NC here and
00:26:226 (1) - remove NC here. This is to be consistent with the way that you combo 00:28:671 (1,2) with the notes on the stack being all in one combo.
00:38:128 (1,2,3,4,5,6,1) - this should be a perfect pentagon IMO
00:50:843 (3) - nazi symmetry police, might as well make this symmetrical across the y-axis
01:11:549 (6) - NC to note SV change
01:13:505 (6) - ^
01:15:462 (6) - I don't think this SV change is needed. It doesn't really fit music well. The previous ones work because of the silence between all the drums, but here it's constant drumming.
01:22:666 (1,2,3,4,1,2,3,4) - I think having an increased spacing here is necessary to help read this change in rhythm.
[lfj's Insane]
00:24:269 (3) - NC here? I think the musical difference is enough to justify it
00:34:541 (3) - NC to accentuate these jumps around that slider.
00:43:816 (5,1) - I might be wrong, but looks like these might not be stacked properly.
00:54:593 (4,5) - I prefer these as a slider to match the vocals better. The three sliders before are matching the vocalist so well that it seems odd to break that suddenly at the end without a different drum part to justify needing those two hits.
00:57:201 (3,1) - extreme nazi zone, but I think the blanket looks just a bit better with the red midpoint at (314,148)
00:59:973 - I don't particularly like the feeling of emptiness here, especially since this kiai is so busy in general. I would say add an object here and
01:00:625 - also here.
[Insane]
00:04:062 (1,2) - might as well make this a nice blanket. Your pattern is so close to one that it would be worth it.
00:14:334 (1,1) - I don't really like this jump for this part. His vocal is just a quiet little pickup into the main part, so I don't think a nearly 3.0x jump is necessary (I know the SV is low here, but still)
00:32:584 (1,2) - I feel like you could swap the NC to 2. I know you want to accentuate the jump, but you have other jumps toward the ends of combos here that don't do this, and I think it's perfectly fine and readable without NCing before the downbeat.
00:35:845 (3) - I know this is kind of combo spammy, but I really like an NC here
00:37:150 (3) - and here. Perfectly understandable if you don't agree. If you do this, do so for the part starting at 00:41:697.
00:49:049 (1,2,3,1) - Maybe try to work something out here to match the symmetry at 00:49:538 (1,2,3)? Might look nice.
00:52:310 (1,2,3,4) - I'm not sure if I quite understand the reason to have different spacing between (1,2) and (3,4). It doesn't seem musically driven to me, so I guess it was just a choice you made for gameplay? It's a nitpicky thing I know, but I have to be for your maps .
00:57:527 (1,2,3,4) - ^
01:05:363 (1,2) - this seems so plain compared to the other similar parts here. Maybe add some wiggly goodness to make it look cooler.
01:12:364 (1,3) - For this, I would suggest having (1) either closer or further from stacking with the slider end.
01:17:581 (1) - Maybe it would be better to end the spinner at 01:18:397 like jonathan does on his diff. Gives a bit more time on the spinner and I think that having the spinner end on that point is just fine.
01:25:057 (3) - maybe do an NC here to note that final sound.
Sorry I was starting to get burnt out, so I figured I would stop so at least my suggestions would be somewhat coherent. This mapset is looking nice, everything I said is just some suggestion. Good luck yo