jonathanljfljfljf
jonathanlfj wrote:
updating with mod for the other diffs later, want to test something with kd rewarding...
EDIT: For your redness
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you wont regret this
I am a believer.
add more lead-in to all the diffs, currently starts too fast still
I made it 2 seconds as Lanturn would probably suggest.
[Easy]
00:17:095 (3,4,5) - yeah this part can have something easier to play, also can cover the transition pretty well
00:22:313 (3) - also shorten this to 00:22:802 if you do the above rhythm, gets rid of the 1/2 gap for consistency
gonna sit on these right now
00:37:802 (3) - probably want NC here for musical transition
HOW DO YOU KNOW WHAT I WANT!?
00:58:832 (2) - curve this a bit more upwards, current flow to 00:59:810 (3) is a bit unnatural
fixed
should stick to following strictly vocals or strictly instruments, too many switches between the two in earlier parts
01:22:829 (1) - should be snapped to 01:25:057 (1/3)
Brilliant
[Normal]
00:05:367 (4) - that red node is not at the center ww
ok
00:23:943 (4) - i would extend this to 00:24:269, since thats where the guitar buss comes in and you completely left it blank
I think current placement fits with the percussion there and the hitsounding, that's what I'm concerned about I guess. Extending it feels a bit lagged for me.
00:26:226 (3) - you need the assistance of my link under general from this point on for missing claps
ahaha
00:34:378 (4,5) - reduce some difficulty here by using a long slider instead, or something like 00:43:001 (1,2,3)
Hmm I think it's fine since we hit along with each loud clap. The music is quite different at 00:43:001 (1,2,3) after all.
00:51:495 (5) - didnt feel natural playing a repeat slider here, the dominant beats are at 00:51:495 and 00:51:821 which is better represented by a 1/1 slider
I see the point there but I'm really fond of this placement. orzzzzzzz I will get more opinions before changing.
01:02:092 (4,5) - maybe its just me but this plays better like that: It's a good suggestion. I'm gonna sit on it for now and see what other people say. Although I fail to see much wrong with the current rhythm.
01:18:723 (2) - another NC here will be cool to show the musical change
I'd like to try this setup here, I'm worried about two 1's at the same time.
01:22:666 (1) - snap to 01:25:057 (1/3)
fkjnaself
how2reduce star rating
[Insane]
00:09:769 (1) - welp NC is not really needed here since this is one phrase without 1/4 slider jumps
I'd like to keep for HP drain purposes. ;_;
00:24:269 (1,1,2) - its always troubled me why you use 2 different sv here for one continuous 1/4 section, much more intuitive if you sticked to one
I'd like to think more about this. My intention was to make an increasing velocity effect I guess...
00:35:193 (1) - missing finish on start
asdfasdfasdf
00:46:914 (1) - unsnapped slider end (fk timing)
Still dunno ;_; gonna fix soon.
00:51:332 (2,3,1,2) - this imperfect diamond formation always bothered me while playing, do this: I'm sorry it's intentional. I intended it to be a shoutout to the 00:34:378 (2,3,1,2) pattern, and also the stretch to the final hit here feels right imo with the silence right after it.
00:59:810 (4) - ultra nazi but the end is not stacked on the start of 00:59:158 (2)
fixed
01:02:755 (1) - no finish on start?
asdjfkalwnekf
01:15:788 (3) - NC should be here instead of 01:15:951 (1) so the previous combos remain consistent in their pattern of 3s
indeed
01:17:418 (5) - another missing finish
ajksbenfawlf
01:17:581 (1) - there goes my temptation to suggest OD8 (spinner wont get 2000 bonus on auto if you set OD8, just a heads up)
noted^^
01:21:005 (4,5,6,7,1) - if you look veryy carefully this is not perfectly straight, might want to make it straight for aesthetics
fixed ;_;
[lfj's Insane]
what is this i dont even
Wut, I thought I deleted this...
yeah thats all from me \o/ grats for BAT status again UWS~
thank you <3
EDIT2: so it is 2kd hmmm...well thats another star for the map then xD
Awesome. Thank for the mod!
Kareov
[General]
Oh i think you should add"" in tags,just saying.
[Easy]
00:01:454 (1) - add finish here.
00:02:758 (2) - ^
00:04:062 (3) - ^
00:04:062 (3) - ^
00:06:671 (1) - ^
00:11:888 - add whistle here
just saying.If you add finish at those points will make the rhythm so much better.
Thanks xD. Hitsounds wasn't done yet. ><
[Normal]
00:12:214 - oh dude,why add break here?That's weird.
Fit the music imo. o.o
01:15:462 (3) - 1 grid up :O
=w=
01:18:397 (1) - maybe whistle is better.
clap seems to fit the music better.
[Insane]
super jump xD
00:12:214 - ohohohoh
<3
01:17:581 (1) - too short?
It's intense yes, but this is the hardest diff and this song is crazy. \:D/
yaho!
Oh i think you should add"" in tags,just saying.
[Easy]
00:01:454 (1) - add finish here.
00:02:758 (2) - ^
00:04:062 (3) - ^
00:04:062 (3) - ^
00:06:671 (1) - ^
00:11:888 - add whistle here
just saying.If you add finish at those points will make the rhythm so much better.
Thanks xD. Hitsounds wasn't done yet. ><
[Normal]
00:12:214 - oh dude,why add break here?That's weird.
Fit the music imo. o.o
01:15:462 (3) - 1 grid up :O
=w=
01:18:397 (1) - maybe whistle is better.
clap seems to fit the music better.
[Insane]
super jump xD
00:12:214 - ohohohoh
<3
01:17:581 (1) - too short?
It's intense yes, but this is the hardest diff and this song is crazy. \:D/
yaho!
Thanks for modding Kareov!!
Thanks for that.DakeDekaane wrote:
Artist and Title goes without capital letters, check the video *slaps and runs*
I totally missed it.
I'd love it if you would mod. ><><><><
Yay I finally have this map ready for modding.