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Saki Cast - Netsuretsu Kangei Wonderland (TV size)

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Topic Starter
blissfulyoshi
This beatmap was submitted using in-game submission on Monday, July 20, 2009 at 11:24:17 AM

Artist: Saki Cast
Title: Netsuretsu Kangei Wonderland (TV size)
Source: Saki
Tags: Saki taco
BPM: 90
Filesize: 11400kb
Play Time: 01:26
Difficulties Available:
  1. alex's Hard (4.79 stars, 246 notes)
  2. Insane (5 stars, 275 notes)
  3. Normal (4.19 stars, 120 notes)
  4. ztrot's Eazy (2.26 stars, 114 notes)
Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size)
Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
Saki 1st ed.

Saki cast = Kana Ueda, Ami Koshimizu, Rie Kugimiya, Ryoko Shiraishi and Shizuka Itou

Insane is very jump happy.

Enjoy.

Thanks to all who modded.

Edit 7/1: WolfCoder edits
Edit 7/2: Starrodkirby86 edits
Edit 7/3: Shinxyn edits
Edit 7/4: Mafiamaster edits
Edit 7/4 2: Ryuukun edits
Edit 7/6: SFG edits
Edit 7/7: osuplayer111 edits
Edit 7/8: animask edits
Edit 7/9: ignorethis and Vexed edits
Edit 7/11: ztrot edits +ztrot diff added
Edit 7/12: Doomsday93 edits
Edit 7/13: Alex0686 edits + diff added
Edit 7/13 2: ztrot edits
Edit 7/13 3: Starrodkirby86 edits 2
Edit 7/14:Shinxyn edits 2
Edit 7/19: Symbolic edits
Edit 7/19 2: Starrodkirby86 edits 3
Edit 7/20: Alex0686 diff edited
WolfCoder
Mod backs~!

[Normal]
This difficulty is slide rape o.o" You should replace the shorter slides with single notes. It just kind of strikes me as odd as why most of the notes are slides.
00:04:48 (2) - I can't hear the note this one is based off of, though implied notes are fine in Hard/Insane. If this wasn't a mistake and for some reason you really loved hit object #2, I didn't have a problem in test play anyway.

00:14:14 (1) - Here I'm pointing out spots I liked so you know what made this map fun.


[Insane]
I can't really mod anything this hard, but I can see the confusing jumps make the song harder while every note almost being exactly distant in time with each other through the song making it easier. So if you make changes from other mod posts, I think the equidistant timing will justify bizarre jumping and you should keep that.

I actually kind of like the song for a weird reason. Here's a star~ It's going to be a good beatmap at the end.
cyanberryio
I don't nazi, so I won't find anything too picky. Most of these just turned out as comments. :(

[General]
Offset sounds SLIGHTLY early, but I'm not so good at timing, so it might be my UO, never set it up.

[Normal]
01:06:98 (1) - Oh what a well placed slider. D: Just commenting.
Nothing else 'cept maybe you should have more hit circles and less sliders. :P

[Insane]
00:18:14 (1,2,1,2) - Oh god, now you're just going mad. That was too much jump. :(
Nothing again. :\

StarForU though.
Starrodkirby86
TACOOOOOO

[Normal]:
01:02:14 (2) - Fix slider~
01:04:31 (1,2,1,2) - Perhaps you should have the rhythm of this first combo pattern the same as the next one. (Have the first slider be a little longer and the second slider a bit shorter, yeah?)
01:19:14 (1) - Shorten by 1/2?

[Insane]:
00:18:14 (1,2,1,2,1,2,3,4) - Evil 3:
00:29:48 (1) - Hitsound here?
00:33:81 (1,2,3,4) - Maybe some pretty whistles?


Normal and Insane have countdown inconsistencies, but probably because of the doubled BPM. Disable Insane's countdown (unless you want Insane to be epic that way).

I personally would want the background for this to have all white...so the black won't be there...Up to you though.

Star~ A very clean map. :)
Shinxyn
Tacoland is wonderland? :lol:
offset +6

Normal-
With the way this map is... could you increase overall diff by 1 or 2 ticks?
01:06:14 (2) - hmm please add a whistle to this slider or remove the whistle from slider in 01:04:81 (2)
01:19:14 (1) - end 1/4 earlier! (to match vocal...)
Hmm... it seems your style is linking slider close together even if it doesn't "match vocal", so I won't say anything about those sliders

Insane- *heeds jump happy warning*
00:37:65 (1) - I don't see or hear the meaning of this new combo at all >_<
00:40:48 (1) - add a finish or remove new combo (imo)
00:44:98 (12) - hmm add a whistle to make it sound "more epic" following from the rest of the hitsounds in this combo
00:45:82 (1,2,3,4,5,6) - lacking hitsounds, comparing to 00:43:15 (1)'s combo
01:03:65 (7) - I actually saw and got annoyed by that odd shaped ending (of the slider)
01:08:48 (6) - new combo please?
01:25:65 (5) - the section sounds just like 01:20:32 (5)'s, so extend 1/2 beat?
Weee, fun map~ can't do jump happy sections well though T.T
Gens
I get 14-15 FPS with video on, is that bad? :( (My compy sucks I know)

Overall, I played the 2 difficulties and they both seem to be okay. :D

The only thing that striked me out is the lack of difficulties... Only 2 for a TV Size seems abit... Lazy, don'tcha think?

Anyways, starred. :)
tieff
[Normal]
00:14:15 (1) ~ 00:22:15 (5) - I like this jump, but... Maybe too hard for easiest diff.
00:42:98 (4) - Slider tick on this slider doesn'rt fir the rhytm...

[Insane]
Decrease circle size? And, maybe, add some streams?
Omg, so evil jumps, but I like it. Cool map.
00:32:31 (1) - Why new combo?
00:36:81 (1) - ^

Star'd.
Topic Starter
blissfulyoshi

tieff wrote:

[Insane]
00:32:31 (1) - Why new combo?
00:36:81 (1) - ^
These notes have a new combo because these beats are snapped to the drums in the background and not the lyrics. I just wanted to make that clear to the player.
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Normal~
01:09:82 (1) - Lengthen this 1/4 of a tick.
01:10:98 (2) - Move this over 1/4 of a tick, then shorten it 1/4 of a tick.

Nice Insane~
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Mianki
Sorry, didn't found anything wrong with it, so couldn't mod it ^^'
Anyways, excellent map :P
Star~
Andrea
[Timing]

Offset 3.172 BPM fine ;)

[Normal]

00:18:17 (7,8,9) - Maybe is too "hard" for a normal this spacing?

[Insane]

00:18:15 (1,2,1,2) - Hard to read imo.

Change the video please, is too big and makes lag. Star.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
ignorethis
<Normal>
00:28:50 (3) - End point move to blue tick may sound better?

<Insane>
Looks ok.

star'd
Vexed_old
[Normal]
00:06:838 i Don't care for this type of set up. like if you go to this point you she see the whole combo. Just looks bad. Any other spot like that as well. could use a clean up. Just my opinion i know :x. Nazi.
That's all i really have to say about it. I say this because the map i made today (easy diff) looked alot like your map, until i went through it a bunch of times makin new sliders and realigning things. Might wanna concider it.

[Insane]
erm. Kewl i spose. Took me a few tries to be able to play it through. Don't really see anything. Nothing sticks out.
Just kind of the placing. Sorry i can't be more helpful. OH.... The jump seem kind of extreme but i guess.... i can't really complain about that because of the diff.

Star. Maps play well. Could play better though. Think of a string of firecrackers goin off!
ztrot
Modded irc. NOW THAT's WHAT I'm TALKING ABOUT! <3
Cuz I know you don't kudo maps :P

Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [ztrot's Eazy].osu
ztrot
This map has been deleted on the request of its creator. It is no longer available.

Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [ztrot's Eazy].osu
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

Offset: 3,160 (not much different to yours, but i think this works a tad better)

[ZTROT'S EAZY]

00:48:32 (x) - i think the kiai starts too early. I'd make the kiai start 1/4 later

all else seems fine :)

[NORMAL]

00:18:17 (7,8,9) - a tad hard for normal?

[INSANE]

all fine (at least theres none of that slider 'n' hitcircle streams to annoy me in this one :))

nice map. the jump from Normal to Insane is pretty big, so i'd suggest making a hard diff to bridge the gap, but ill leave that up to you.

star'd
Crzynoob
Woot! Slider spammer! I love em. : ) Starred. Excellent.
Layola_old
<3 Sexy map.

Only problem I have is that ztrot's Easy is not an easy. It's way too fast to be an easy. Either lower the overall difficulty or make it easier.

Star for juu! :)
cyanberryio
Finished my Hard! :D Hope you like it. ^^

Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [alex's Hard].osu
Also: Kudo Star! :D
ztrot
Alex's hard
need hit sound work this map Screams for Whistles and yet you use very little here is just an example.
00:03:16 (1) - finish.
00:04:32 (3) - finish.
00:05:82 (1) - finish.
00:08:49 (1) - finish.
00:14:16 (1) - on the slider start.Whistle
00:14:82 (2) - ^whistle.
00:15:49 (3) - ^whistle.
00:16:82 (5) - ^whistle.
00:17:49 (6) - ^whistle.
00:18:16 (7) - finish on each end.
00:19:16 (1) - on the sliders end Add whistle.
00:19:82 (2) - ^.
00:20:82 (5) - add a whistle.
00:21:16 (6) - add a whistle on the end.
00:25:16 (3) - add a clap.
That's just some of the stuff I'll make a full post later.
I'm going to Eat. :3 good map btw.
cyanberryio
^^ Hitsounds updates~ I was waiting for someone to suggest some, I didn't want to over use the whistle, so I waited. :)

Oops, some corrections. I put finish on two of them by accident. :\

Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [alex's Hard].osu
Starrodkirby86
TACO

[ztrot's Eazy]:

Maybe you should capitalize the z. :U (In Eazy)

00:05:82 (1,2,3,4,5) - Shape like this.
01:12:49 (1,2,3,4,5) - As mentioned before.
01:24:16 (2) - Whistle~

Lower overall difficulty by one or two ticks.

[Normal]:
00:14:16 (1,2,3,4,5,6,7,8,9) - Good thing you have an easier difficulty now. :p
01:05:66 (1,2) - I don't like this jump one bit.

[alex's Hard]:
Hahaha, alex's Hard :U
00:38:99 (x) - Add beat?
Chorus area seems blank, like there's no hitsounds. Don't know if this is true because the music is so overpowering.

[Insane]:
01:08:49 (1,2,3,4) - Oh man, this change of spacing would have really thrown me off if I were playing this.

That's one long Kiai.

I don't know if timing is wrong or not. Too tired to check.
cyanberryio

Starrodkirby86 wrote:

[alex's Hard]:
Hahaha, alex's Hard :U
00:38:99 (x) - Add beat? Done.
Chorus area seems blank, like there's no hitsounds. Don't know if this is true because the music is so overpowering. I'm waiting for someone to mod the hitsounds.
Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [alex's Hard].osu
ztrot
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
cyanberryio

Shinxyn wrote:

Re-mod~
Alex's-
No big concerns
Nazi-
00:32:82 (2) - add clap to end of this slider mhm
00:37:82 (1,2,3,4,5,6,7) -felt lacking hitsounds compared to its surrounding
00:55:16 (1) - new combo? (due to music..?) done
01:07:82 (2,3,4) - just move this bunch to middle (right a tick) >.> fine...
01:10:99 (3) - up a tick for x-axis perfectionism? >_< Nah, it's like this in the beginning...
01:21:99 (6) - down a tick please ...
The hitsound kinda die out for a bit, but its fine
Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [alex's Hard].osu
Really, I shortened mine, but added a fountain. :\ Just pick the section you want, and I'll keep it like that. :)
Symbolic
[zetrot's Eazy]

00:00:82 (x) - Make a spinner from 00:00:826 to 00:03:160 and make it a Finish.
00:04:16 (x) - Add note.
00:27:82 (1) - Remove new combo.
00:28:16 (2) - Add new combo.
00:48:49 (1) - Put this note 1/4 earlier.
00:49:82 (1) - ^
00:51:16 (1) - ^
00:53:82 (1) - ^
00:53:49 (x) - Make a Timing Section here, let Kiai Time end.
00:59:16 (x) - Make a Timing Section here, let Kiai Time start.
01:10:82 (x) - Add a note here.


[Normal]

00:14:16 (1,2,3,4,5,6,7,8,9) - Don't use jumps in [Normal].
00:15:49 (3) - New combo.
00:16:82 (5) - ^
00:18:16 (7) - ^
00:19:49 (1,2,3,4,5,6) - Don't use jumps in [Normal].
00:20:82 (3) - New combo here.
00:22:16 (5) - ^
00:53:49 (x) - Make a Timing Section here, let Kiai Time end.
00:58:99 (x) - Make a Timing Section here, let Kiai Time start.


[alex's Hard]

00:04:16 (2) - New combo here.
00:05:16 (4) - ^
00:12:49 (9) - ^
00:15:49 (3) - ^
00:16:82 (5) - ^
00:18:16 (7) - ^
00:20:49 (3) - ^
00:21:82 (7) - ^
00:44:49 (1) - Remove new combo.
00:44:82 (2) - Add new combo.
00:46:82 (1) - Remove new combo.
00:47:49 (3) - Add new combo here.
00:52:99 (1) - Remove new combo.
00:53:82 (x) - Make a Timing Section here, let Kiai Time end.
00:58:99 (x) - Make a Timing Section here, let Kiai Time start.
01:29:16 (TIMING SECTION) - Put this timing section to 01:29:493.


[Insane]

00:14:15 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - The jumps here are ridiculous, they are so unintuitive. Remove them.
00:49:49 (1) - This jump is out of place.
00:50:82 (1) - ^
00:53:49 (1) - ^
00:56:15 (1) - ^
00:58:82 (1) - ^
01:00:15 (1) - ^
01:01:49 (1) - ^
01:04:15 (1) - ^
01:10:99 (2) - New combo.
01:18:82 (1) - Jump = out of place.
01:19:15 (1) - ^
01:26:15 (x) - Make a spinner from 01:26:159 to 01:29:493 and make a timing section at the end (make it silent).


Great map overall.
Starred *
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
blissfulyoshi

Starrodkirby86 wrote:

[Normal]:
00:42:99 (4) - You /can/ end this slider a little bit earlier, actually. It's up to you. No because it was supposed to follow the held syllable.
00:48:32 (1) - Whistle on startpoint? fixed
00:49:66 (1) - Whistle on startpoint? fixed
00:50:99 (1) - Same as above. fixed

[Insane]:
00:47:15 (6) - Looks nice design wise, but do you really need a slider here? Well, I guess you can add a stack of beats to represent the drum...but whatever. :P Since I wanted to follow the held syllable and a lot of ppl complained overmapping when I mapped the drums, no change
01:08:82 (2) - Put below (1) instead of to the right? Looking at the current action of all those jumps and stuff, then putting (2) over there...it kind of makes you want to go for (3) right away. Up to you though. Tried to make it flow better.

Almost rankable. Tell me what you think, then I'll bubble.
Thanks for the mod.
cyanberryio
Back after a weekend away, too bad there were no connections to leech off this time. >.> So I was stuck internetless this time. :(

Symbolic wrote:

[alex's Hard]

00:04:16 (2) - New combo here. Disagree.
00:05:16 (4) - ^ Disagree.
00:12:49 (9) - ^ Disagree.
00:15:49 (3) - ^ Disagree.
00:16:82 (5) - ^ Disagree.
00:18:16 (7) - ^ Disagree.
00:20:49 (3) - ^ Disagree.
00:21:82 (7) - ^ Disagree.
00:44:49 (1) - Remove new combo. Disagree.
00:44:82 (2) - Add new combo. Disagree.
00:46:82 (1) - Remove new combo. Disagree.
00:47:49 (3) - Add new combo here. Disagree.
00:52:99 (1) - Remove new combo. Disagree.
00:53:82 (x) - Make a Timing Section here, let Kiai Time end.
00:58:99 (x) - Make a Timing Section here, let Kiai Time start.
01:29:16 (TIMING SECTION) - Put this timing section to 01:29:493. It doesn't make a difference, but for the sake of neatness. :\
Remapped the ending because I didn't like it too much. :\ I'm surprised nobody said anything about it.

Download: Saki Cast - Netsuretsu Kangei Wonderland (TV size) (blissfulyoshi) [alex's Hard].osu
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[ztrot]
good


[Normal]
goood


[alex]
gooood


[Insane]
bad deh its huugely overmapped but i told you that before and you refused to change...dont blame me when people complain
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