osujs! is a Javascript / HTML5 port of osu! and can be played at http://osujs.net
I'm not sure if it's gonna work on a phone just yet.power007 wrote:
Android 4.3 Nexus 7:
Google Chrome: 44 fps, not playable (slider ball lags and cursor don't react on touch screen).
Mozilla Firefox: 47 fps, but only on loading screen, song doesn't loading at all.
Opera: 44 fps as Chome, bcuz it's using same engine
It isn't in desktop osu! eitherpeppy wrote:
- No loading progress.
It is for me, huh. Might be a safari issue.peppy wrote:
- PC's mouse cursor isn't hidden (shouldn't be too hard to do).
The mouse cursor should be hidden. I've tested this in Safari 5.1.9 (old, but I'm testing this on a university computer so I don't have permissions to update to newer versions) and the cursor is hidden.peppy wrote:
- PC's mouse cursor isn't hidden (shouldn't be too hard to do).
James2250 wrote:
Looks like a good start, I hope this keeps going!
-Freezes on second loading screen on IE (why am I not surprised, who cares about IE anyway).
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I don't have any plans to specifically support handheld devices.Retacu wrote:
Are you ever going to make it usable by handheld devices li ke tablet?
I've tried it on my 5th Gen iPod Touch and my android tablet. Neither got past the loading screen.
Do you mean per hitobject sample sets? It should be easy to do once I figure out how they're specified in the .osu file. In fact, lots of things are simply ignored in the .osu files because I'm not sure what they represent .CDFA wrote:
Would it be possible to have beatmaps recognize sampleset changes that aren't done through inherited sections?
ie. https://osu.ppy.sh/s/102615 I use drum samplesets for this (Added like this http://puu.sh/3ZRGk.jpg ), but in osu!js, it stays on normal sampleset
or just like map previews in a beatmap page!Pizza Kun wrote:
could be a good idea implement this system to watch replays from the osu! site ^^
Huh, I couldn't get it to load when I tested it on Firefox. Anywho, Chrome is still the recommended browser as it's the one I primarily use for testing.mm201 wrote:
Works for me on Firefox. (In fact it worked better than on Safari, where about halfway through the song, everything stopped rendering but hitcircleoverlays.)