People seem to have the misconception that hitsounds really don't matter that much in relation to the rest of the map. They're just something that they put in because they have to to get it ranked, so they find some part of the map and put a stream of hitsounds there, dust their hands off and call it done. Either that or they put in some misfit pattern of either a pattern that doesnt fit (Oh, I know, lets put a finish on every blue tick cus it doesnt line up with the music very well YAY!) or a hitsound that doesnt fit (No good example for that but lets face it, for some maps some sounds just dont. work.)
Now I'm not going to point a finger at any map or anything, but its perfectly possible to RUIN the experience of your map by, for instance, having half of the notes in the map be loud whistles that kill my eardrums and make them bleed. I don't really understand why people defend these hitsounds but I, for one, am rather seriously concerned both for their hearing and for the ears of the poor players who are subjected to that map. While that is an extreme example, many times I see maps where a single badly misplaced sound disrupts the map just enough to distract a player momentarily. Furthermore, the hitsounds can often be what turns a GOOD map into a GREAT map and a GREAT map into a masterpiece.
So why do people dislike hitsound modding so much then? Why do they find the smaller tools, whistle, finish, and clap, to be SO much dwarfed by the rest of the map as to be nigh useless? IMHO the hitsounds are an important component in the ebb and flow of a map, which is to say they are part of the soul of the map. They add flair and spice to a map without changing its difficulty or disrupting patterns. Its not even that difficult to put them in - you select a note, press a button and voila! your map is better. WHY IS THIS SO HARD TO COMPREHEND? I don't know, but I think you should consider it when you listen to maps, when you play them, when you mod them, and CERTAINLY when you map them.
</rant>
RemmyEDIT: Thread tl;dr: Stop sucking with hitsounds.
Now I'm not going to point a finger at any map or anything, but its perfectly possible to RUIN the experience of your map by, for instance, having half of the notes in the map be loud whistles that kill my eardrums and make them bleed. I don't really understand why people defend these hitsounds but I, for one, am rather seriously concerned both for their hearing and for the ears of the poor players who are subjected to that map. While that is an extreme example, many times I see maps where a single badly misplaced sound disrupts the map just enough to distract a player momentarily. Furthermore, the hitsounds can often be what turns a GOOD map into a GREAT map and a GREAT map into a masterpiece.
So why do people dislike hitsound modding so much then? Why do they find the smaller tools, whistle, finish, and clap, to be SO much dwarfed by the rest of the map as to be nigh useless? IMHO the hitsounds are an important component in the ebb and flow of a map, which is to say they are part of the soul of the map. They add flair and spice to a map without changing its difficulty or disrupting patterns. Its not even that difficult to put them in - you select a note, press a button and voila! your map is better. WHY IS THIS SO HARD TO COMPREHEND? I don't know, but I think you should consider it when you listen to maps, when you play them, when you mod them, and CERTAINLY when you map them.
</rant>
RemmyEDIT: Thread tl;dr: Stop sucking with hitsounds.