There is no target audience for these difficultiesThis is simply not true, new players can enjoy playing these maps even if they can't follow the rhythms perfectly or play the map well. If someone likes the song this already gives them a reason to play it. Also all the higher skilled players who play low diffs with mods typically enjoy more complex rhythms as it gives them a bit more of a challenge, so there's definitely a target audience for it.
Creating a coherent experience is exceptionally difficultFrom a mapping perspective, I don't really think this is a valid concern as all the examples mentioned have either been mapped as Normals or could easily be mapped. Of course songs with complex rhythms/timing are much more difficult to make low diffs for than "regular" songs but any experienced mapper should be able to pull it off (and inexperienced mappers would probably not manage to map higher diffs for these songs either). In order to create a coherent experience, it's necessary to understand the concept of rhythm simplification very well and to know how to choose rhythms that are as intuitive as possible. A lack of experience in this area is probably the main obstacle for mappers but the logical solution is to either practice more and ask for advice or get someone else to make a guest difficulty.
I'm agree with this. Also, there should be a clause about discussing it with nominators whether the Normal difficulty is utterly bad to even include with such a complex songs.Sylvarus wrote:
Over everything else, the mapper should always at least attempt to map a Normal difficulty. Finish one, really. At that point they and BNs should be able to judge if the difficulty makes sense for ranked, or if it's not possible to make a decent Normal for the song. What should be avoided is "giving up" before trying to map a Normal.
Do you mind elaborating on how exactly the song's complexity affects the quality of the map? I don't see any correlation in this regard because it depends entirely on how it's mapped. I disagree with the argument that simplifying the song's rhythms a lot results in low quality, otherwise any low diff for songs with high rhythm density would be awful which is certainly not the case. Of course any Normal diff for a track like this is going to be more challenging from a rhythmic perspective but that has nothing to do with quality, some songs are just naturally harder than others.dsco wrote:
...rhythms/timing complex enough that any normal (and arguably even a hard) difficulty made for them would be extremely low quality.
This is true but I don't see how it only applies to Normal and/or Hard. In fact, any difficulty is very likely to be perceived as frustrating - but because of how the song is structured, not because the map fails to represent it.dsco wrote:
...that will frustrate the player because it's impossible to tell which of the many sounds it is intended to represent.
This is definitely the case but it's not directly related to this topic because the same can be said about any map that has more than the bare minimum number of difficulties etc. It's not uncommon for bigger mapsets to be rejected by nominators purely because of the amount of time and energy needed to mod them (which is understandable though), regardless of song complexity. This is an issue that has to be addressed in a different way.Xilver15 wrote:
Another perspective I would like to add is the more difficulties being forced into a set, the more reluctant BNs/NATs are to even check/nominate it in the first place. (Complicated song + full spread + added length) means a BN would have to check all diffs throughout the set, which takes marginally more effort than 1 difficulty throughout a 4:15+ minute song, or 5 diffs over a simple 1:28 minute song, etc).
This essentially punishes the mapper for putting more effort than the average set for reasons outside of his control. Can't help but feel this discourages creativity, effort, and encourages mappers to take the easy way out for the sake of getting through the ranking process more easily.
This is a false equivalence; more diffs on a set than the amount required are a conscious choice by the mapper and are not required for ranking. This post is referring to instances of BNs being reluctant to check sets that only have the bare minimum of diffs due to the complexity of the song.Serizawa Haruki wrote:
This is definitely the case but it's not directly related to this topic because the same can be said about any map that has more than the bare minimum number of difficulties etc. It's not uncommon for bigger mapsets to be rejected by nominators purely because of the amount of time and energy needed to mod them (which is understandable though), regardless of song complexity. This is an issue that has to be addressed in a different way
Okay but my point still stands because following this logic any song that has timing changes or variable bpm should be exempt from creating a full mapset, even if there are many songs of this kind where mapping a Normal is not problematic at all (as proven by the large number of said maps in the ranked category). From my understanding this proposal is not aimed towards every "complex" song, only those that are exceptionally difficult to map low diffs for.Xilver15 wrote:
This is a false equivalence; more diffs on a set than the amount required are a conscious choice by the mapper and are not required for ranking. This post is referring to instances of BNs being reluctant to check sets that only have the bare minimum of diffs due to the complexity of the song.