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Sugarcult - Dead Living

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Topic Starter
XepherX3
This beatmap was submitted using in-game submission on zondag 31 januari 2010 at 0:09:09

Artist: Sugarcult
Title: Dead Living
Source: Burnout Paradise
Tags: Rock Burnout Paradise Gaming Rock
BPM: 160,11
Filesize: 11047kb
Play Time: 01:52
Difficulties Available:
  1. 0_o's Life (2,45 stars, 100 notes)
  2. Alive (2,51 stars, 253 notes)
  3. Living Death (4,3 stars, 383 notes)
Download: Sugarcult - Dead Living
Information: Scores/Beatmap Listing
---------------
added a new spinner
added new hitcircles >> overlay and lighting by Daru
changed score font
changed cursor
applied CNF's changes
applied animasks changes again :lol:
applied Lizbeth's changes
applied K2J's SB tips
applied minyeob's changes
applied DJPOP's changes ( thanks for the naziing ^^)
modded by AImod regarding spacings(not sure if this is right tough)
changed offset to 152
fixed issues on Ultimate's death (adjusted tick rate to 0.5 to avoid the 10 mil limit)
applied K2J's bpm and ztrot's IRC suggestions
removed Ultimate Death
fixed a weird download/import bug
added font images..
edited some other images
small update on skin and storyboard
applied awp's timings
applied xgor's micro mod ^^
re-added Ultimate's Death difficulty
added Gens mod > including skin fix > redownload if u downloaded before 12 October 2009
applied J3's modding
applied some media changes (new living death bg,cursor,reverse arrow and combo numbers)
removed ultimate's diff as of a request by ultimate himself
applied JarJarJacobs mod
added source andf tags
applied Shulins mods
applied Remmyx25's mod
applied Loogiesquared's mod
fixed SB bug
fixed some timings
skin Updated please redownload if u downloaded before 30 Nlolov 2009
applied MaxwellDemon's Mod
applied xxheroxx's mod on Living Death (no offset change)
muted slidertick
umuted sliderticks
applied new timings
snapped sliders
irc modding by MAT-member AgnesChan
applied Mystearica's modding (partial)
applied Gladi's modding
added zekira's timing (kept Gladi's too)(fix in IRC)
applied 0_o mod
added small media change (update for the skin,no big mp3 change :-D )
applied 0_o's mod
applied ThunderStorm's mod
changed reverse arrow image with a more clear one
fixed audio volume
applied Gens mod (applied some skin changes too if u downloaded before before 30-Dec-2009 please redownload)
applied Greenpoint0's mod
applied Gens 2nd round mod
added hit0.png (stupid i forgot that one)
*Bump*
applied Sushi971's mod
extended alive difficulty to full lenght
irc modding by deadbeat :-D

thanx for the bubble

added new skin elements (scorebar-colour (made by ztrot i think) ,fixed typo in section-pass)

thanks for modding all
Torran
[Timing]
BPM OK
Offset -595
I don't like the offbeat, sorry.
1/2 Beat Snap Divisor
You're gonna have to snap and check your notes if you make the change.

[Alive]
Are those swirly sliders legal?
Are all those breaks necessary?

[Living Death]
Are those swirly sliders legal?
Are those overlapping sliders legal?
Are all those breaks necessary?

Starred
mrtn
offset 175

i don't like the kiai time on both difficulties

[alive]
put in some more hitsounds
00:27:89 - reinsert break
01:00:12 - ^
01:44:71 (3) - new combo

[living death]
00:04:09 - reinsert break
00:27:89 - ^
00:40:62 (3,1) - illegal
00:41:75 (3,1) - ^
01:00:30 - reinsert break
01:19:23 - ^
01:27:66 - ^

starred
blissfulyoshi
(sorry if I sound a little harsh right now, not intentional)

Add a larger lead-in time.
Lower the audio of your hitsounds.
Also add something to your spinner so the player can tell how close they are to completing the spinner.

Alive:
00:55:45 (1) - make a horizontal reflection of the 1 across from it
01:14:75 (1) - have this end exactly where purple ends
01:22:51() - you should map something in this section
01:33:49 (3) - illegal, very difficult to read
01:43:98 (2) - align with 1
01:47:73 (1) - have this end directly on 5

Living Death:
00:39:90 (1,2,3,1,2,3,1,2,1) - y do you have a random slider stream. It is completely different from the rest of your map.
00:56:01 (3) - make a horizontal reflection of 1
00:57:13 (5) - put on top of 1
01:11:75 (1,1,1) - y are there so many new combos?
01:12:50 (1) - align with the previous 1

I don't like your new combo spams because they just seem random.

Okay map. Star.
Ultimate
Here is my diff:

Download: Sugarcult - Dead Living (x3ns0r) [Ultimate's Death].osu

Try and see if you like it, if not.. dont use it xD

Star ***
tieff
Cool map.

[Alive]
00:00:54 (3) - Slider should end here 00:03:73. I think.
00:38:96 (3) - Slider should start here 00:39:15 and end here 00:39:71.
00:39:90 (1) - Spinner should end here 00:39:90. I think.
00:45:70 (2) - End slider here 00:48:14.
00:57:13 (1) - Really sorry for nazi, but down a bit.
01:13:62 (4) - End slider 1/2 earlier (White stick).

[living death]
00:45:70 (6) - End slider here 00:47:39.
00:47:582 - Note here.
00:47:770 - ^
00:47:957 - ^
00:48:145 - ^
00:48:332 - ^
00:48:519 - ^
01:13:06 (1,2) - Spacing?

Star'd.
mrtn
skin is really annoying. circles look ugly and the sliders hypnotize.

[alive]
00:00:54 (3) - big no. not allowed remove it.
00:06:73 (4) - ^
00:22:66 (4) - it's on the line of being allowed/not allowed since the end point is almost invisible...
00:45:70 (2) - ugly slider fix pls :p

[living death]
00:04:10 - insert break here
00:27:91 - break here
01:00:32 - break here
01:27:68 - ^
01:33:11 (1,2,3,4) - looks ugly (slider behind notes)
01:51:85 (8) - ugly slider

[ultimate's death]
00:24:72 (7) - not allowed remove it.
01:18:68 (12) - ^
01:29:93 (4,1) - incorrect spacing with the rest

can't star because i did that already :p
Vexed_old
[Alive]

The first most noticable thing is that you need more lead in. alot.
00:24:16 (6) - aligne with 5
00:24:53 (7) - stack on 4
00:21:53 () - add note here
00:20:03 () - ^
00:49:08 (1) - this should actually start here 00:49:269
00:50:58 (1) - ^
00:57:701 Start spinner here instead 00:57:888

[Ultimates death]

Don't really see anything obvious. The sliders are pretty ugly though :[. Nuff to make me not wanna play it.

[Living Death]

YOu REALLY must crank down the difficulty a bit. Circles are just to small. No 1 iz gonna wanna play that.
If you really need it to score higher or be harder, then go about it another way maybe?
I wish you would make more notes instead of wasting so much of the song on breaks.

00:13:66 (3) - spacing to far from 2
00:13:29 (1) - start this stream by stacking the 1 on the 4
00:57:88 (2) - This slider is a perfect example of just an ugly slider. I mean these sliders just hurt my eyes. Most of them.
01:45:10 (3) - - make this end here 01:45:484 -
01:47:73 (6) - new combo
01:51:48 (6) - ^
02:01:97 (3) - ^
02:02:72 (5) - ^
02:36:82 (1) - remove next slider and cntl-H this.

Bleh. That's it for now. Not to sure how far your going to get with this map but..... here, have a star.
Topic Starter
XepherX3

Vexed wrote:

[Alive]

The first most noticable thing is that you need more lead in. alot.
00:24:16 (6) - aligne with 5
00:24:53 (7) - stack on 4
00:21:53 () - add note here
00:20:03 () - ^
00:49:08 (1) - this should actually start here 00:49:269
00:50:58 (1) - ^
00:57:701 Start spinner here instead 00:57:888

[Ultimates death]

Don't really see anything obvious. The sliders are pretty ugly though :[. Nuff to make me not wanna play it.

[Living Death]

YOu REALLY must crank down the difficulty a bit. Circles are just to small. No 1 iz gonna wanna play that.
If you really need it to score higher or be harder, then go about it another way maybe?
I wish you would make more notes instead of wasting so much of the song on breaks.

00:13:66 (3) - spacing to far from 2
00:13:29 (1) - start this stream by stacking the 1 on the 4
00:57:88 (2) - This slider is a perfect example of just an ugly slider. I mean these sliders just hurt my eyes. Most of them.
01:45:10 (3) - - make this end here 01:45:484 -
01:47:73 (6) - new combo
01:51:48 (6) - ^
02:01:97 (3) - ^
02:02:72 (5) - ^
02:36:82 (1) - remove next slider and cntl-H this.

Bleh. That's it for now. Not to sure how far your going to get with this map but..... here, have a star.
the changes u say make the map sound fokked up (sorry for this) not doing these changes

thanks for the star anyway and maybe some other time
Vexed_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
XepherX3

Vexed wrote:

So where i said spacing is to far from 2and the next error where i said stack the 1 on the 4. Just those two right there i only suggested because in the exact same spots in another part of the map (a repeat section) you already have them how i suggested. They were errors on your part. You telling me that your not changing that!?
And what did you mean changes that make the map sound fokked up? I didnt say it that way so im not sure what you did and didnt do.[/strike]
nm. ive looked at it already
i was talking about alive difficulty when i said it sounded fokked up

but it's ok now

i changed living death the way i think u meant

00:13:291 (1-4)> i stacked these
Vexed_old
i was talking about alive difficulty when i said it sounded fokked up

but it's ok now

i changed living death the way i think u meant

00:13:291 (1-4)> i stacked these[/quote]

Eww changeit back to the way it was. That's not what i meant. I checked and you fixed what i was talkin about. Change that back.
Ultimate
Here is my diff (Version 2)

Download: Sugarcult - Dead Living (x3ns0r) [Ultimate's Death].osu
Mianki
Nice song :D
Don't see anything wrong with it

Star
blissfulyoshi
Alive:
Add a longer lead-in time
please get rid of the white combo color, kiai + white hurts eyes
01:37:98 (1) - center between the previous 2 notes

living death:
same thing about the white combo
00:57:13 (5) - this note is disorienting in placement
01:28:90() - please add a break here, too much drain
01:31:99 (1) - make a vertical reflection of the 1 two combos before this
01:32:55 (1) - " " except horizontal reflection
01:33:11 (1) - this is not stacked on the 1 4 combos before this
01:37:98 (1) - make a horizontal reflection of the combo before it
01:54:85 (1) - jump y?
03:09:80 (8) - got confused on which direction to go

Ultimate:
00:35:59 (5) - very hard to read
00:38:02 (3) - make a horizontal reflection of 2
00:44:02 (3) - make a vertical reflection of 2
00:44:58 (4) - stack on 1
01:13:44 (3,4,5) - make parallel to 1,2
yeahyeahyeahhh
Alive: Everything Okay here, got an S! :)
Living Dead: Found nothing wrong here either.
Ultiemate: 00:00:737 slider feels slow. Nothing terribly wrong, jsut me being a nazi about it lol. Other than that, perfect! :D

All diff are really good! Starred!
0_o
General
-Custom hitcircle colours would be nice
-Go through and redo your breaks, a few of them are off (and i'm too lazy to list them :P)

Alive
00:06:73 (4) - Shorten this so it ends at 00:09:731 (remember to readjust the break)
00:22:66 (4) - ugly slider, ugly overlap
00:39:15 (3) - ugly overlap
00:45:70 (2) - could you make this symmetrical? It seems weird to have it lopsided after the last pattern
00:54:32 (1,1,1,1,1,1) - make this a perfect square
01:21:499 - break here
01:28:057 - ^
01:33:49 (3) - Make it so there's no overlap
01:47:73 (1) - ugly overlap/slider
pretty difficult for 2.5 stars..

living death (any reason why this isn't capitalized?)
00:45:70 (6) - Make it so there's no overlap
00:48:51 (6) - ugly
01:39:30 (2) - This slider doesn't really sync to anything
02:01:41 (2) - Completely hidden under the previous slider
02:57:25 (2) - un-syncing slider again
03:37:16 (x) - add a beat here
SICK storyboard :)

Ultimate
-I like large distance snaps, but it feels weird with such a relatively slow slider speed. It'd be nice with faster sliders, but that would involve a lot of changes and I'm not gonna ask you to do that if you don't want to.
-I think adding Normal samplesets at spots like 00:23:316 - 00:24:534 and 01:11:286 - 01:12:504 etc would work really well.
00:12:54 (7) - Maybe make this higher, so you know to stop repeating at the top part of 6?
00:37:089 (timing section) - Why isn't this before 1? =/ Also put the kiai time section right on 1
00:38:02 (3) - move this so it forms a perfect triangle with 1 and 2
00:38:58 (4,5,1) - uninvuitive spacing, it would work a lot better to stack 5 on the end of 4
00:48:70 (11) - partially off screen
01:44:17 (1,1,1) - make these all 1 combo
01:45:67 (1,1,1) - ^

Cool song, I think map has room for improvement but I there's potential. *
Zerostarry
This map has been deleted on the request of its creator. It is no longer available.
mosluv
Alive:
Why is the offset here different from Living Death and Ultimate's Death? Also, delete all excess timing sections.

00:24:16 (6) - Move back to red tick.
00:24:53 (7) - ^
00:24:91 (1) - ^ and redo break afterwards.
00:48:89 (x) - Add note here with finish.
00:50:39 (x) - ^

Living Death:
Reduce the overall difficulty by 1. The storyboard is offbeat.

00:50:01 (4) - Stack this under the slider's end.
00:51:14 (4) - Lose the repeat and move the 5 back to the white tick.
01:08:00 (1) - Remove new combo.
01:08:56 (2) - New combo.
01:09:88 (x) - Add note here with finish.
01:30:86 (1,1,1,1) - Be consistent with the spacing. You can move the green (1) to the right a bit then do a horizontal reflection of it for the blue (1).
01:39:67 (2) - Lengthen or shorten by 1/4; your choice. The middle repeat is not snapped.

Ultimate's Death:
Raise the overall difficulty by 1. Why is the hardest difficulty so short? 0.0

00:52:45 (2) - Restack.
eee
eeemod GO!!!

[Alive]
seems okay, plays fine with me, but I think that it should try to be more n00b friendly, ya know. It almost looks similar to [Living Death] to me, just add a couple notes n' boom.
you don't really have to change anything here, just a suggestion, make it easier or ups the circle size :D

[Living Death]

01:00:69 (6) - I think this ends 1/4 later
02:06:283 (break) - break here is pretty off, reinsert. I tried to let the other ones slide, since they were minor changes in the breaks end, here, it's a pretty major change.
02:57:62 (2) - spacing is too close to (1), I missed

Storyboard's alright, not the best, but cool

[Ultimate's]
nothing wrong by me.
a few kiai times end, well, pretty quick, I'm gonna guess it's intentional
also, as seen in here, I think ur (x3sn0r) difficulties should have some creative combo colors, doesn't have to be like these, but maybe not the original, your pick

Prototype costs too much ;_;, i wanna try it
this could use a star :D
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
sesito71
Cool!

[Alive]
00:48:917 (Purple 1) Why new combo here?


[Living Death]
01:10:448 (4) I don't like it (>.<)

Anyways whole map is nice ^^


[Ultimate Death]

Seems good for me ;) but this is the shortest diff :( Why?


Starred * ^^
Ultimate
Ok then,, here Version 3

Download: Sugarcult - Dead Living (x3ns0r) [Ultimate's Death].osu

Hope you like it, now it's in full length

Ultimate
Card N'FoRcE
Please change custom colours, some of them are so dark you can barely see the approaching circles
Every difficulty has a different offset, please fix that (Offset: 160 seems fine)
BPM maybe 160,00?

- Alive:
00:00:72 (3) - move 1/2 after, then add a beat at 00:00:53 and fix break
lol you did that here 00:06:34 (2,3,4) xD
00:40:07 (1) - end this 1/2 before or after
00:45:69 (2,3) - please make the end and the beginning more "readable"
00:50:37 (1) - remove new combo
00:50:56 (2) - add new combo
00:54:31 (1) - i'd remove the new combo
00:57:49 (1) - same
00:57:87 (1) - how about ending this at 1:00:683?
01:18:48 (1) - how about ending it a t 1:21:857?
01:24:48 (1) - ^ at 1:27:854?
01:47:71 (1) - make this end 1/4 before or after

- Living Death:
0:03:922 - how about a fade for the SB?
00:45:70 (6) - fix spacing; it's readable, but fells ugly
01:24:30 (1) - same as Alive
03:03:06 (3) - remove 1 bounce?
03:15:80 (1) - 1/4 longer
03:19:73 (1) - i think it's too far: since you used a fair spacing in the whole map this sudden change feels very ugly
from 3:34:00, how about some finish hitsounds? I think they'd sound pretty good

- Ultimate's Death:
00:12:54 (7) - revove 2 bouces (and fix break)
02:16:96 (3) - almost invisible... (just to let you know)

Please fix and ask me again to check for a star :D

Fixes seem ok, so here's the star ^^
rust45
Have a star, I did some IRC modding but not worth kudos.
Breeze
hi x3ns0r

wow, nice skin

[Alive]
00:17:503 - add break, as for a EASY diff, it could ignored
00:22:660 (4) - it covered by the front note which didn't disappeared completely
01:10:097 - 01:13:660 - these notes next to each other so close, it looks vertiginous

[Living death]
I like the SB you designed at the end of this diff.
00:20:035 (4) - why not this one add a whistle like the front?
00:21:535 (5) - ^
00:22:534 (2) - it covered by the front note which didn't disappeared completely
00:24:535 (9) - delete this one
01:57:816 - add break
03:19:753 (1) - start at 03:19:847 to match music, and delete 03:21:441 (1)
02:31:941 (4) - why not this one add a whistle like the front?
02:33:441 (5) - ^
02:35:035 - add break
03:29:222 (2) - start at 03:29:597

[Ultimate's Death]
01:38:503 (4,5,6) - I don't think here use 3 note is good, try delete (5,6) sounds better


nice map
star for you
Sleep Powder
The offset could be around 146

Try the offset call me back again when you have the correct one

Hmm the failing section message
"You Suck" isn't really...motivational lol

[Alive]
lolz tested and got 20 ms off
First time I tried it said 130ms lolz

00:22:66 (4) - Finish at the end of the slider
00:45:72 (2,3) - These slider feel weird...maybe extend the first slider a bit and move the 2nd one
00:49:28 (5) - Move to white tick
00:50:78 (1) - ^ Make sure these sliders end on the same tick before you changed them
01:11:59 (3) - Move slider here
01:16:66 (4) - Finish the end of this slider
01:33:16 (1,2,3) - The slider sounds better on the next red tick and (2) sounds offbeat
01:46:09 (1,2,3) - Feels offbeat again...maybe start the notes on the white tick at 01:46:28 instead
Some parts are really off beat...
I think your BPM might be off
it could be your offset...
Lizbeth
cool skin

im not sure about the timing, but im not messing with that, cuz im not good at it, plus my pc is lagging right now, maybe that's why i feel it off, so never mind

[Ultimate's Death]
00:48:91 - seems like you missed a note here..sounds weird imo

[Living Death]
00:24:16 (7) - i think fits better if u remove this note
00:57:91 (2) - start this slid half beat earlier
01:02:22 (2) - replace this slid for a circle, and see how it sound

[Alive]
fine

star
Sleep Powder
[Alive]
00:13:64 (4) - Whistle on beginning of slider maybe?
00:15:14 (4) - ^
00:19:64 (4) - Whistle?
00:21:14 (4) - ^
00:36:89 (1) - Move timing section to the left a bit from people that click early
00:48:98 (4) - Move to red tick and adjust slider length
01:07:27 (1) - Use soft hitsounds for this part like you did before?
01:11:39 (2) - Finish here
01:46:08 (1) - Delete?
01:47:77 (1) - Move Slider to red tick and adjust slider length
01:51:33 (2) - Delete?

[Living Death]
00:03:14 (x) - Add a Note here and add a finish to it
00:42:89 (1) - Add a Finish
00:44:02 (3) - ^
00:49:45 (3) - Whistle on first repeat
00:51:14 (4) - Whistle on beginning of slider
00:55:45 (2) - Add a Finish
00:56:58 (4) - ^
00:57:70 (2) - Place on red tick this way <---
01:03:70 (5) - Add a finish
01:24:33 (1) - Add a Break after the spinner
01:33:89 (4) - Place on Red Tick and adjust slider
01:39:70 (2) - Place on Red Tick -->
01:42:98 (1,2,3) - Select all and place 1 on red tick --->
01:44:67 (1,2,3) - ^ but this time White Tick
01:46:17 (1,2,3,4,5) - ^
...put the notes on red or white ticks...
If you're not sure try lowering the playback rate
Some notes could stay on blue ticks

[Ultimate Death]
00:10:08 (5,6) - Repeat arrows going in the wrong direction...fix your slider points

I'll mod the rest of the last difficulty later xP
CrazyBanana
get a star
K2J
(Timing)
I don't think the BPM is precisely 160, as it sounds a bit off at the end. Just a quick timing got me 159.74.
Also, move the inherited section at 00:36:896

(Skin)
Make sure to fade the difficulty names in and out on the ends of the song; don't just have them pop in or out.
Be sure to fade out anything still up at the end of the song, as it'll just disappear for a second during playtime.

[Alive]
OK.

[Living Death]
03:29:58 (2) - Too close in distance.

[Ultimate's Death]
Alert: Maximum Score is over 10 million.
01:43:92 (3,1,1,1) - With multiple colors like this, I think it would nicer stacked. Try it out, at least.

My overall feeling of this map is still pretty meh, but I'm seeing potential. Let me know when it's further along.
minyeob
*Give a kudosu to Breeze.

[Living]
00:56:58 (1) - Super minor thing. Move right a bit.

[Living Death]
03:15:80 (1) - Shorten the length by 1/4?
03:34:02 (1,2,1,2,1,1,1,2,3,4,5,6,7,8) - 1/4 beat faster?

[Ultimate]
00:28:93 (5) - Why everybody didn't mention this? Can you get 300 on here? Spacing is not good.

Starred! ;)
DJPop
Sorry if I nazi modded =_="


~Alive~
00:48:90 (3,4,5,6,1,2) - all notes in this part should be snapped on white ticks
00:57:90 (1) - move starting point 1/2 forward and ending point 1/2 backward
01:11:58 (3,4,5) - make a slider with a reverse on red tick instead
01:18:52 (1) - move starting point 1/2 forward
01:24:52 (1) - ^
01:33:71 (3) - sounds weird when reverse is on the blue tick
01:39:52 (1) - move starting point 1/2 forward
01:44:77 (1,2) - make a same rhythm with 01:43:27 (1,2)
01:47:58 (6,1) - too close
01:47:87 (1) - move starting point 1/4 forward and ending point 1/2 backward

~Living Death~
00:23:40 (3,4,5,6,7) - add some hitsounds, maybe add whistles on guitar
00:57:52 (1) - suggest to place on (2)
00:57:71 (2,3) - too close imo
01:37:93 (1) - misplaced
01:39:71 (2) - sounds weird when reverse is on the blue tick
01:46:27 (1) - move 1/2 forward
01:47:02 (5,1) - move 1/2 backward
02:03:52 (1) - move starting point 1/2 forward
02:25:86 (4) - red tick
02:27:36 (4) - ^
02:28:86 (5) - ^
02:30:36 (1) - ^
02:46:86 (1) - ^
02:49:86 (3) - ^
02:51:36 (2,3) - move 1/4 forward
02:51:83 (4) - move 1/2 forward
02:55:86 (1) - misplaced
03:09:83 (8) - move starting point 1/2 forward
03:15:83 (1) - white ticks
03:16:95 (1) - decrease reverses from 2 to 1
03:18:83 (1) - this pattern looks better, maybe add note on 03:21:458 or move starting point of spinner 1/2 backward

03:25:20 (1) - make it snapped on vocal
03:27:64 (1,1) - move 1/2 forward
03:30:64 (1) - ^

~Ultimate's Death~
00:48:52 (10,11,12,1,2,3) - just made me confused @_@
00:57:71 (1) - too much above imo
01:00:90 (1) - hitfinish ?
01:37:93 (3) - misplaced
01:39:05 (5 >>>) - they're synced, but why on blue ticks!? D:
02:18:62 (1) - move ending point 1/4 backward


+Star
yeahyeahyeahhh
You might want to add a lead-in. Its almost impossible to hit the first notes on Ultimate's and Living Death.

nvm.. my osu was messed up... Need a delete post button :x
Ultimate
Aww my diff is messed up man :(
Misplaced notes, paterns changed that were ok.
...
I hope it gets fixed soon :(... If not, then i would like it to be removed.
Sry man :/
Topic Starter
XepherX3
This map has been deleted on the request of its creator. It is no longer available.
ztrot
Kill slider ticks they sound odd
Will bubble when timing is fixed as well
Try using K2J's Timing help
STAR
Ephemeral
Timing: BPM is okay
Offset: 3rd and 4th timing section offsets are almost 200ms off. This makes the song sound odd in certain bits and should be fixed before this is ranked. You'll need to add another one before the beginning of the 5th as the offset deviates another 70ms or so before the beginning of the next one.

I can't mod this properly until you fix the offsets. You're going to have to rearrange half the song because as it is now, it's unrankable.

Contact awp or somebody else good with timing. This really needs to be fixed.
awp
1. Offset: 915ms BPM: 160.10

For a single-BPM song this sure took me a while to time (like 3 to 5 minutes). Damn thing starts on an off-beat.

Question: What does [PROTOTYPE] have in relation to this song? It seems totally random to me.
Xgor
[Alive]

00:52:63 (4) - make this 1/8 slider shorter
00:53:94 (1,1,1,1,1) - This part is a bit confusing......

Thats it :) (although i find the quiet slider ticks quite lame)
*star*
Luneko
Great map!

Star~
Gens
[General]
  1. Did you set a correct preview point yet?
[Skin]
  1. Please make the hit100.png and hit50.png of a different color... It's hard to notice the way it is now.
  2. The hitcircle is partially cut in the bottom. Yes I'm such a nazi D:
  3. You should really know how to apply the Glow correctly... Look at the section-fail.png. The Glow is cut off and it looks ugly.
  4. Also the spinner-background is horribly cut too D:
[Alive]

00:49:25 (4) - Why the 1/8 more?
01:36:85 - Maybe add a beat here?
01:43:22 (1,1) - ^

[Living Death]
  1. Why is the slidertick silenced? :<
00:02:03 (5,1,2,3,4) - Hmmm... don't you think this is completely off? You need to place them in a different way.
03:25:34 (1) - wtf? Extend by 1/2.
03:27:87 (1,1,2,1) - Move all these 1/4 back.

~ ~ ~

Awesome, x3ns0r~
Topic Starter
XepherX3
This map has been deleted on the request of its creator. It is no longer available.
Matma Rex
Just some quick notes about skin - map looks nice.

- In Ultimate's diff approach circles are almost invisible.
- BG in Living Death is damn ugly.
- I completely lose track about where is my cursor when spinning - cursor and its trails blend with background. Try to do something with it, eh.
- Get custom reverse arrow (yes, it really looks ugly without it) andm maybe some combo numbers.


Also, star.
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
Jarby
Alive:

01:47:34 (3) - New combo.

Living Death:

00:39:70 (5) - Move up one.
02:30:82 (5) - New combo.
03:18:79 (3) - New combo.
03:19:91 (2) - Spacing.
03:33:78 - End kiai here.
Shulin
General

Add a source.

Add some tags.

Alive

00:00:16 (1,2,3,4) - This is before your timing section, I'd recommend deleting and remapping in the timing section.

Living Death:

00:00:16 (1,2,3,4) - Before the timing section.
00:03:913 - A break so early... I've barely played anything, map some more?
00:42:13 (1) - This slider sounds odd because all the previous ones were shorter, this is just a minor point though.
00:47:38 - Add a beat?
00:48:69 - ^
01:49:40 (2) - Move three squares right, unless this was intentional.
02:06:398 - This is almost a 20 second break, maybe start mapping a little earlier?
02:35:318 to 02:36:442 - feels empty.
02:55:36 (2) - One square down and left for symmetry.
03:15:79 (1) - This should start one tick left [white], and finish at 03:16:355

Pretty nice maps and a nice skin, here is your star.
Jarby
Wee.
RemmyX25
Slight bit of cosmetic work to be done.

First off, i dont understand the skin. Might just be me though.

Alive:
00:24:071 (1) - This would sound a lot better if finished on the next white tick
00:40:007 (1) - Would sound better if finished on the last white tick before its current finish position
00:58:006 (1) - Finish this on the red tick before. Also would recommend a finish Hitsound.
01:24:048 (1) - Either map those breaks or remove this spinner. Seems unnecessary.
01:39:066 (1) - Finish on previous white tick
01:51:065 (1) - Could use a finish hitsounds.

Speaking of hitsounds, they are used very minimally, and I think there are other places which could benefit from them

Living Death:
Whyyyy are slider ticks silent?
00:13:028 (1) - This section in [Alive] has soft hitsounds, while this has normal. Was this intended? IMO this should have soft hitsounds
00:24:071 (1) - This should end at 00:27:523, in my opinion
01:07:024 (1) - This should also use soft hitsounds
01:16:024 (4) - Does not end snapped.
01:18:086 (1) - Should end at 01:21:395
01:24:030 (1) - See my comment for this on [Alive]
01:51:084 (3) - Not snapped correctly
02:57:061 (2) - Slider ends sound wierd. This happens else where too

Could also use a number of hitsounds
show more
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