Recent discussions   about popular graveyarded osu!mania maps and how they are not eligible for ranked has lead to discussions about what hinders them from being ranked. One of the prominent reasons stated is the need to hitsound maps.
proposed rc wrote:Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
- osu!mania beatmaps do not require hitsound additions
Understandably some players like playing hitsounded maps, but it this point requiring maps to be hitsounded is causing more harm than good. A lot of prominent mappers don't hitsound maps and are not willing to because they, and a good portion of players, find them annoying. This makes hitsounding a very pointless task, to the point that mappers would rather have good maps sit in graveyard.
Reasons why hitsounds are unfavorably looked upon:
abraker wrote:The need of including hitsounds additions (whistles, claps, and finishes) is very counter intuitive to how players play the game. There is no point requiring mappers to put effort into something that not only will be turned off by many players, but is seen as something that is ruining mania because it is a discouraging effort for a lot of mappers. I don't think it's fair to argue that hitsounding should be a thing for "quality" reasons if players themselves don't see it as "quality".
Penguinosity wrote:Hitsounding does not make sense for this community. This community is comprised by an absolute majority of people who play with effect sounds set to 0%, and I would be more than willing to prove that with a public poll of sorts if that would be necessary. Look at any video of someone playing mania, they will not be using hitsounds. Is the purpose of requiring hitsounds not diminished when the majority of a playerbase plays without them? At this point, the requirement is archaic and serves no purpose.
RandomeLoL wrote:The idea of hitsounding is not new on osu!, but it's bewildering in most 4k VSRGs and nothing new in Keysounded VSRGs (As this issue affects the people coming from any VSRG with any Keymode). The complex structures that maps in Mania have make it really, really hard to create inspiring hitsounds. Let alone fully consistent ones. This rule indirectly affects the quality of maps, as most people will A) Either opt to make really, really basic and uninspiring hitsounds B) Forces people to wait for Hitsounders, and that's a bottleneck on top of the bottleneck that the Ranking process already offers. I cannot speak with anyone, however I'd love to hear more opinions about it, but having Hitsounds completely optional in Mania would solve more issues than not, on paper that is.