Quoting and resuming discussion from the
pull request:
Hold off on merging this until I have a chance to read through the thread. It doesn't seem 100% cut and dry, so want to make sure I'm on the same page.
One thing to keep in mind is that hitsounds are used for converting maps, which in lazer would be used for conversions from mania to taiko, for instance. Food for thought that dropping the requirement would make such conversions no longer play well.
A couple of arguments why coupling ranking criteria to cross-mode converts (and to an extent, having converts ranked in the first place) is misguided in my opinion
A map is meant for one mode onlyIn the overwhelming majority of cases, mappers will tailor their maps towards their targeted mode and should not be expected to know or fine tune their maps because of conversion output. This goes for all modes.
It is especially the case for osu!mania, where mappers/charters can come from very different upbringings and may not even use the osu! editor to work on their content. External editors made for other games will mostly not support hitsounds because the concept doesn't exist in those particular other games.
Player community consensus discourages playing convertsAt least for osu!mania, osu!standard to osu!mania converts are heavily frowned upon in public multiplayer rooms and at least the majority of the top 50,000 will encourage newer players to learn osu!mania on actual, non-converted mania maps.
This is because in the current state of the conversion output, the resulting patterns can be incredibly awkward and are not representative of actually rankable mapping. Moreover, the long note/slider mechanics do not translate well from one mode to another, leaving gaps between releases and following notes where they would be expected to be jointed. This puts additional burden on the player to care about long note/slider releases, and these are only a few of many gripes about current conversion output.
There is enough content for all modes that we don't need converts anymoreTo my understanding, cross-mode converts are a gateway to provide more content to the targeted mode. It is especially useful as a bootstrap for a new mode, where you need content to get players to play the mode and provide tailored content for the mode in return. However, all current modes are now years old with enough maturity, precedent and quantity of maps that converts should not be necessary anymore, especially not in a ranked manner.
For any mode, picking things you like from the ranked section should be far more than enough to get you going, and the star rating system, for all the flack that we like to give it, works pretty well for low values and as a starting point, and the spread requirement for ranked maps has worked wonders to provide beginner-friendly content. Therefore, we should strive in that content and give it proper homage rather than drown it with converts that do not conform to ranking meta.
One argument I see to keep converts anyway would be song/artist coverage for the casual player: providing the possibility to play converts for any map greatly increases the chances you can find something playable for your favorite song, or
that one particular song. However, I would argue that providing a leaderboard for those converts should ideally not happen.
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The above is representative of my own interpretation and opinion as a fairly seasoned mania-only player, and an organizer of a
beginner/intermediate friendly tournament featuring many cross-mode players, so I would be interested to hear more from cross-mode players. I know vernonlim is one of them, for what it's worth.