I see, thanks.
TIL the only think that prevents people from farming is the AR and CS.Actually od and hp affect the map greatly. A mapper chooses these stats because they want their map to feel a certain way. These can also be a mapper's trademark *Monstrata with OD8.7 for example. A mapper doesn't need to be able to play their map to understand why it's good, but that topic's for another day.
This is ONLY true for AR10.5-11 because those ARs are usually almost unreadable, but ASIDE OF THAT, your argument just doesn't work. How does changing the OD make the map different ? Or the HP ?
The very VERY rare maps that actually use a very specific AR and CS are maps that don't even give PP in the first place so it would makes them easier yes, but it won't turn said maps into farm maps.
And if people "don't wanna have fun" by putting everything on CS4 AR9, I guess it's their choice, which is still a better choice than the mapper's who most of the time (for kinda hard and hard maps at least) can't even play his own maps.
How the FUCK is OD8.7 a monstrata trademark ??? He puts OD>8 on his maps because unlike the other dumb PP mappers who use an OD way too low compared to the AR, he knows how this game works and how easy it is to acc on OD<9.x.He doesn't have it anymore, but he used to have this 'Mapping Style' section on his userpage, and he claimed 8.7 as his trademark
CHiCO with HoneyWorks - Pride Kakumei [Darkness] :Note : I know that's 2 years old, i had few things to say about this.
No-mod 98% = 199PP and is CS 4 / AR 9 / OD 8.7 / HP 7
HR 98% = 254PP and is CS 5.2 / AR 10 / OD 10 / HP 9.8
Simple Question: What would happen if the user chooses to play this map no-mod with CS 5.2 and AR 9.5?
Or if the user set CS 5.2 / AR 10 / OD 9 / HP 7 ? That's why it shouldn't be ranked.