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Yoomiii - Rhythm Of Love

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Total Posts
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Topic Starter
Jemmmmy
This beatmap was submitted using in-game submission on 2013年7月20日 at 15:04:31

Artist: Yoomiii
Title: Rhythm Of Love
Tags: ekao Let The Music Play
BPM: 130
Filesize: 4702kb
Play Time: 03:33
Difficulties Available:
  1. Hard (4.58 stars, 364 notes)
  2. Insane (4.93 stars, 530 notes)
  3. Normal (2.87 stars, 216 notes)
Download: Yoomiii - Rhythm Of Love
Information: Scores/Beatmap Listing
---------------
#1
LET'S DANCE
Cerulean Veyron
Hi, from my queue, first poster here :3

[Normal]
00:30:617 (4,1) - Overlapped sliders, change the slider's position.
00:42:386 (4,5) - Distance problem. fix it
02:04:309 (3,2) - Stack them.

[Hard]
00:18:155 (2,4) - Small overlap between them.
00:20:002 (6) - Overlap(kinda)
00:42:386 (1) - remove NC, since nothing is next to it.
00:48:617 (5,7) - Overlap, mind to do this? > http://puu.sh/3u4qo/8af2c1964f.png
01:31:540 (1) - Small overlap on the slider's end.
03:09:386 (1,3) - Tiny overlap.

[Insane]
- Looks fine here, but this 01:15:848 (1,2,3,4) - is confusing
- I see nice patterns in this mapset, good job with the jumps.
------------------------------------------
Are you accepting Guest Diff? I really like the song ~ ^^
Topic Starter
Jemmmmy

GrayKaiser82 wrote:

Hi, from my queue, first poster here :3

[Normal]
00:30:617 (4,1) - Overlapped sliders, change the slider's position. OK
00:42:386 (4,5) - Distance problem. fix it OK
02:04:309 (3,2) - Stack them. OK

[Hard]
00:18:155 (2,4) - Small overlap between them. OK
00:20:002 (6) - Overlap(kinda) OK
00:42:386 (1) - remove NC, since nothing is next to it. it's a trans-speed slider..so i think it need to use NC to remind people
00:48:617 (5,7) - Overlap, mind to do this? > http://puu.sh/3u4qo/8af2c1964f.png Sure
01:31:540 (1) - Small overlap on the slider's end. OK
03:09:386 (1,3) - Tiny overlap. OK

[Insane]
- Looks fine here, but this 01:15:848 (1,2,3,4) - is confusing OK ,change rhythm
- I see nice patterns in this mapset, good job with the jumps. :) :)
------------------------------------------
Are you accepting Guest Diff? I really like the song ~ ^^
i'm sorry, i can't accept a GD.Cause i'm not sure if i can handle it in my first for rank map


Thank you for your mod :) :) :)
Rakuen
DEAncientNaga's Mod Queue

[General]
Nicely mapped

Feeling the whole map is KIAI time, less lyric :O
Hope I don't mod your map until overuse >.>'

How bout combo colors? :)

*Ignore this if u want*
01:50:002 - KIAI time
02:10:079 - KIAI ends
02:50:925 - KIAI time
03:03:617 - KIAI ends
03:05:694 - KIAI time
03:18:386 - KIAI ends
*

[Normal]
00:22:771 (2,3) - DS?

[Hard]
>.o)b

[Insane]
>.o)b

Most are nicely mapped :o
Topic Starter
Jemmmmy

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

[General]
Nicely mapped

Feeling the whole map is KIAI time, less lyric :O
Hope I don't mod your map until overuse >.>'

How bout combo colors? :) Change

*Ignore this if u want*
01:50:002 - KIAI time change KIAI time to three short time
02:10:079 - KIAI ends
02:50:925 - KIAI time
03:03:617 - KIAI ends
03:05:694 - KIAI time
03:18:386 - KIAI ends
*

[Normal]
00:22:771 (2,3) - DS? sure

[Hard]
>.o)b :)

[Insane]
>.o)b :)

Most are nicely mapped :o
Thanks for your mod :) :) :) :)
[Seraphin]
From mod queue~

Hey, I know you from somewhere... oh wait... YOU'RE THAT PERSON THAT MADE F.I. AND THE SQUARE JUMP PRACTICE MAPS aifhofheuahufheuia

[General]
Quite a few of the notes are slightly offscreen.

[Normal]
00:49:079 (3) - curve other direction or similar so the slider does not go off the grid so much
02:02:925 (1) - move slightly down?
02:18:155 (2,3,4,5) - invert 2 so 3,4,5 can be in center?
02:22:771 (2,3) - I find that jump to be a little hard for a normal
02:52:309 (2,3,4) - spread out in such a way so that 2,3 aren't directly on top of 4
spacing suggestion, I think it makes reading easier: 03:06:617 (3) - x128y128 03:07:540 (4) - x212y40 03:08:463 (5) - x308y166

[Hard]
02:06:617 (3,4,5,6) - move to x:220 for symmetry?
02:23:925 (4) - straighten out to match 2
01:24:848 (3) - x220y236? try that?

[Insane]
Nothing
10crystalmask01
Normal mode:
Slider at 02:09:386 is too low on the screen.
Remove hit circle at 02:10:079
The slider at 02:24:848 will catch players off-guard, because of the sudden change in timing (the object are now on the red tick?). I suggest you re-place it with this pattern:

It should look like this:

01:50:002 - Finish sound effect on the head of the slider.
02:04:771 - ^
03:20:463 - ^

Hard mode:
Try reversing the slider at 02:05:694, that way it'll be snapped :D

01:50:002 - Finish sound effect on the head of the slider.
02:04:771 - ^
03:20:463 - ^

Overall, I've noticed how certain of your hit circles/sliders are unsnapped. But it's not to big of an issue.

Like ur map btw :P

Hope this helps~! :D

(btw your map exceeded over 3 minutes, but I'll accept it this time, since i actually liked the map.
Bernkaztl
From Ijo's Mod Que

well,
your map is good enough :D
well
this is my sugs

[easy]

00:24:155 (5) - i think better if u make a note like this

00:31:771 (5,6,7) - This note to complicated for newbie ,

make it like this


[Hard]

There's no hitsound ? Clap ?

This slider is to high,
maybe it can reach the healt bar
00:20:463 (7) - 01:06:617 (4) - 01:07:540 (6) - 01:51:617 (4,6) - 03:03:386 (4) - 03:24:155 (1) -

00:42:386 (1) - If i said , remove the slider speed like it , cuz the slider is not long
00:42:386 (1) - Remove NC
00:45:386 (1) - Remove NC
00:45:848 (1) - Add NC
00:49:079 (1) - Remove the NC


[Insane]

Wow,
many jump :D

00:19:540 (1) - remove this NC
00:26:925 (1) - ^
00:30:617 (1) - ^
01:02:002 (1) - there's note hidden in the reverse arrow,move it
01:15:386 (1) - Remove NC
01:16:194 (1) - ^
01:15:848 (3,4,1,2) - These note to complicated
01:52:079 (1) - Remove the NC
01:55:771 (1) - ^
01:58:309 (3) - Why there's reverse arrow,There's not fit in the music
02:10:309 (1) - Remove NC
02:19:540 (1) - ^
02:52:771 (1) - ^
02:56:463 (1) - ^
03:03:848 (1) - ^
03:08:232 (1) - Remove this NC
03:12:155 (1) - ^
03:33:386 (1) - ^
Bernkaztl
well,
it's not bad,
But still have many complicated note in Hard and Insane
Good Luck :D

LOL,Sorry for Double post , cuz i klik the reply 2 times :D
Topic Starter
Jemmmmy

[Seraphin] wrote:

From mod queue~

Hey, I know you from somewhere... oh wait... YOU'RE THAT PERSON THAT MADE F.I. AND THE SQUARE JUMP PRACTICE MAPS aifhofheuahufheuia
..Their are sick mapset :lol:
[General]
Quite a few of the notes are slightly offscreen.

[Normal]
00:49:079 (3) - curve other direction or similar so the slider does not go off the grid so much OK
02:02:925 (1) - move slightly down? OK
02:18:155 (2,3,4,5) - invert 2 so 3,4,5 can be in center? OK
02:22:771 (2,3) - I find that jump to be a little hard for a normal change
02:52:309 (2,3,4) - spread out in such a way so that 2,3 aren't directly on top of 4 OK
spacing suggestion, I think it makes reading easier: 03:06:617 (3) - x128y128 03:07:540 (4) - x212y40 03:08:463 (5) - x308y166 i think when you said 5.you mean 6 ...and ok

[Hard]
02:06:617 (3,4,5,6) - move to x:220 for symmetry? ..no
02:23:925 (4) - straighten out to match 2 OK
01:24:848 (3) - x220y236? try that? ..a little hard to see clear.no

[Insane]
Nothing
Thank for your mod! :) :)
Topic Starter
Jemmmmy

10crystalmask01 wrote:

Normal mode:
Slider at 02:09:386 is too low on the screen. OK
Remove hit circle at 02:10:079 OK
The slider at 02:24:848 will catch players off-guard, because of the sudden change in timing (the object are now on the red tick?). I suggest you re-place it with this pattern:

It should look like this:
OK
01:50:002 - Finish sound effect on the head of the slider. OK
02:04:771 - ^ OK
03:20:463 - ^ OK

Hard mode:
Try reversing the slider at 02:05:694, that way it'll be snapped :D OK

01:50:002 - Finish sound effect on the head of the slider. OK
02:04:771 - ^ OK
03:20:463 - ^ OK

Overall, I've noticed how certain of your hit circles/sliders are unsnapped. But it's not to big of an issue.
...yap.. :P
Like ur map btw :P :)

Hope this helps~! :D
Thank you!!
Topic Starter
Jemmmmy

JT123 wrote:

From Ijo's Mod Que

well,
your map is good enough :D
well
this is my sugs

[easy]

00:24:155 (5) - i think better if u make a note like this OK

00:31:771 (5,6,7) - This note to complicated for newbie , OK

make it like this OK


[Hard]

There's no hitsound ? Clap ?

This slider is to high,
maybe it can reach the healt bar
00:20:463 (7) - 01:06:617 (4) - 01:07:540 (6) - 01:51:617 (4,6) - 03:03:386 (4) - 03:24:155 (1) - move some

00:42:386 (1) - If i said , remove the slider speed like it , cuz the slider is not long
00:42:386 (1) - Remove NC OK
00:45:386 (1) - Remove NC OK
00:45:848 (1) - Add NC OK
00:49:079 (1) - Remove the NC OK


[Insane]

Wow,
many jump :D

00:19:540 (1) - remove this NC ABout the NC,i change some
00:26:925 (1) - ^
00:30:617 (1) - ^
01:02:002 (1) - there's note hidden in the reverse arrow,move it ....nop
01:15:386 (1) - Remove NC
01:16:194 (1) - ^
01:15:848 (3,4,1,2) - These note to complicated
01:52:079 (1) - Remove the NC
01:55:771 (1) - ^
01:58:309 (3) - Why there's reverse arrow,There's not fit in the music OK
02:10:309 (1) - Remove NC
02:19:540 (1) - ^
02:52:771 (1) - ^
02:56:463 (1) - ^
03:03:848 (1) - ^
03:08:232 (1) - Remove this NC
03:12:155 (1) - ^
03:33:386 (1) - ^

Thank for your mod :) :) :)
Overwrite
Hello, from modding queue!

Normal
00:36:155
01:38:925 NC.
01:46:309 Add finish hitsound.
01:50:002 Add finish hitsound.
03:04:309 Make that hitcircle perfectly stack with the blue slider (1)'s end.
03:26:002
03:35:232 Add finish hitsound?

Hard
01:04:771 2 grids left.
01:24:155 NC?
02:36:155 Add finish hitsound.
03:14:002
03:35:232 Add finish hitsound?

Insane
00:23:232 NC.
00:34:309 NC.
00:53:002 NC.
01:03:848 Make slider end perfectly stack with hitcircle (5)
01:33:155 NC.
01:35:232 Add finish hitsound.
01:44:002 NC?
02:06:386 NC.
02:10:540 Two grids up.
03:01:079 Such big jumps you have to do there.
03:20:002 Distance snapping problem?
03:35:232 Add finish hitsound?

Good luck, and hope my mod was helpful! :)
Topic Starter
Jemmmmy

LilyWhite wrote:

Hello, from modding queue!

Normal
00:36:155
01:38:925 NC. OK
01:46:309 Add finish hitsound. OK
01:50:002 Add finish hitsound. OK
03:04:309 Make that hitcircle perfectly stack with the blue slider (1)'s end. OK
03:26:002 OK
03:35:232 Add finish hitsound?
OK

Hard
01:04:771 2 grids left.
01:24:155 NC? OK
02:36:155 Add finish hitsound. OK
03:14:002 OK
03:35:232 Add finish hitsound?
OK

Insane
00:23:232 NC. OK
00:34:309 NC. OK
00:53:002 NC. OK
01:03:848 Make slider end perfectly stack with hitcircle (5) OK
01:33:155 NC. NOP
01:35:232 Add finish hitsound. OK
01:44:002 NC? NOP
02:06:386 NC. OK
02:10:540 Two grids up. NOP
03:01:079 Such big jumps you have to do there. ..YES
03:20:002 Distance snapping problem? ON purpose
03:35:232 Add finish hitsound?
OK

Good luck, and hope my mod was helpful! :)


Thank you for your mod :)
GIDZ
Normal:
~00:42:386 (4,5) - Distance snap it by 0.8x.
~00:57:155 (3,4) - ^
~00:47:232 - Add claps on every clap beat u hear in the music till wherever it's not necessary, it will sound better :D
~01:33:386 (5) - Finish on slider head.
~01:33:386 (5) - ^
~02:04:771 (1) - ^
~02:52:309 (2,3) - Stack them perfectly on slider 4's head instead.
~03:06:386 (2,3) - Move these up a bit for cursor movement to flow.
~ 03:10:771 (2,3) - Stack them like 02:52:309 (2,3) for consistency.
~03:20:463 (1) - Add finish.
~03:30:386 (4,5) - 0.8x distance snap and move them slightly to the left.

Hard:
~Same thing with the claps.
~00:43:079 (2) - NC for slider velocity change.
~01:15:617 (1) - NC for players to read the overlapped slider.
~01:35:232 (1) - Add finish.
~01:35:232 - Add an inheriting section to increase hit volume to 70% to follow the increase of volume in the music.
~01:46:309 (1) - Add finish on slider head.
~01:57:386 (1) - ^
~02:58:309 (1) - ^
~03:13:079 (1) - ^

Insane:
~Same thing about claps.
~00:35:694 (5,6) - Stack them perfectly on 3,4.
~00:38:463 (7,8) - Put 7 a bit further down of 5 and 8a bit up of 6 to make it more fun.
~00:55:540 (3,4,5,6,7) - I'd rather put this getting wider instead of them closing in.
~01:02:002 (1) - Stack this perfectly on slider 5 end.
~01:08:694 (5,6,7) - You could space them more for insane.
~01:26:002 (1,2,3,4,5,6,7) - What about try square jumps instead?
~01:35:232 (1,2,3,4,5,6,7,8) - Try rearranging the pattern here. Maybe like this? --> http://puu.sh/3xQiA.jpg (Of course my placing is just for reference.)
~02:49:540 (2,3,4) - Make 3 big jumps here?
~03:07:540 (1,2,3,4,5,6,7,8) - Square jumps like 01:26:002 (1,2,3,4,5,6,7) for consistency.
~03:22:309 (1,2,3,4,5,6,7,8) - ^

That's all from me ^^ Good luck!
Topic Starter
Jemmmmy

gideon5504 wrote:

Normal:
~00:42:386 (4,5) - Distance snap it by 0.8x...no
~00:57:155 (3,4) - ^..no
~00:47:232 - Add claps on every clap beat u hear in the music till wherever it's not necessary, it will sound better :D..i think i did it
~01:33:386 (5) - Finish on slider head...k
~01:33:386 (5) - ^..k
~02:04:771 (1) - ^..k
~02:52:309 (2,3) - Stack them perfectly on slider 4's head instead...k
~03:06:386 (2,3) - Move these up a bit for cursor movement to flow...k
~ 03:10:771 (2,3) - Stack them like 02:52:309 (2,3) for consistency...k
~03:20:463 (1) - Add finish...k
~03:30:386 (4,5) - 0.8x distance snap and move them slightly to the left...no

Hard:
~Same thing with the claps.
~00:43:079 (2) - NC for slider velocity change...k
~01:15:617 (1) - NC for players to read the overlapped slider...k
~01:35:232 (1) - Add finish...k
~01:35:232 - Add an inheriting section to increase hit volume to 70% to follow the increase of volume in the music.
~01:46:309 (1) - Add finish on slider head...k
~01:57:386 (1) - ^..k
~02:58:309 (1) - ^..k
~03:13:079 (1) - ^..k

Insane:
~Same thing about claps.
~00:35:694 (5,6) - Stack them perfectly on 3,4...no
~00:38:463 (7,8) - Put 7 a bit further down of 5 and 8a bit up of 6 to make it more fun...k
~00:55:540 (3,4,5,6,7) - I'd rather put this getting wider instead of them closing in...k
~01:02:002 (1) - Stack this perfectly on slider 5 end...no
~01:08:694 (5,6,7) - You could space them more for insane...k
~01:26:002 (1,2,3,4,5,6,7) - What about try square jumps instead?..change to the other pattem
~01:35:232 (1,2,3,4,5,6,7,8) - Try rearranging the pattern here. Maybe like this? --> http://puu.sh/3xQiA.jpg (Of course my placing is just for reference.)..change to the other pattem
~02:49:540 (2,3,4) - Make 3 big jumps here?..no
~03:07:540 (1,2,3,4,5,6,7,8) - Square jumps like 01:26:002 (1,2,3,4,5,6,7) for consistency...i don't like square jump ,actually
~03:22:309 (1,2,3,4,5,6,7,8) - ^ ..no

That's all from me ^^ Good luck!
Thanks for your mod very much
yanlu
我是路過的這樣~


SB-閃爍的滿莫名...且瞎眼x.x

你可以在每個kiai time再做這種效果...
[Insane]
00:22:540 (5) - 這slider建議重拉...第一次打時 我還以為你放了2個物件在上面"
00:42:386 (1) - 為什麼是0.6x不是0.5x呢...還可以完全stack呢(
00:45:386 (1,2) - 交換NC
00:49:309 (1,2,3) - 這種節奏不是不可以 只是用的滿突然-_ -會被嚇一跳...
01:15:386 (1,2) - 建議不stack 有點難讀
01:48:617 (1,2,3) - 間距大一點?
02:10:771 (3) - stack 02:09:155 (2) - ?
03:17:463 (3) - 有點太遠(突然的)

打起來感覺還不錯~加油! :)
Topic Starter
Jemmmmy

yanlu wrote:

我是路過的這樣~


SB-閃爍的滿莫名...且瞎眼x.x

你可以在每個kiai time再做這種效果... 不能更加感谢了、、 :) :)
[Insane]
00:22:540 (5) - 這slider建議重拉...第一次打時 我還以為你放了2個物件在上面" 才发现。ok
00:42:386 (1) - 為什麼是0.6x不是0.5x呢...還可以完全stack呢( 。ok
00:45:386 (1,2) - 交換NC 。ok
00:49:309 (1,2,3) - 這種節奏不是不可以 只是用的滿突然-_ -會被嚇一跳... 。还是不换了
01:15:386 (1,2) - 建議不stack 有點難讀 。ok
01:48:617 (1,2,3) - 間距大一點? 。ok
02:10:771 (3) - stack 02:09:155 (2) - ? 。ok
03:17:463 (3) - 有點太遠(突然的) 感觉节奏比较强烈

打起來感覺還不錯~加油! :)
实在感谢你的mod哇 :) :)
Koiyuki
From my queue of Normal Mod

General
————————————————————————————————————
第二个kiai time 不用SB?
还有我对打击音效不是很擅长,不过觉得还可以

Normal
————————————————————————————————————
No mistakes. Good map.

Hard
————————————————————————————————————
ar+1
总觉得这不是一个hard
01:15:848 (1,2,3) - 这里不太好读
下列slider建议头尾互换(就是位置不变,头和尾巴对换一下)
00:29:232 (2,4) -
00:36:155 (1) -
00:50:002 (3,4) -
01:00:617 (6) -
01:28:771 (3) -
01:33:386 (5) -
01:52:309 (6) -
02:00:155 (3,4) -
02:02:002 (3) -
02:05:694 (2) -
03:00:155 (5) -
03:07:079 (5) -

Insane
————————————————————————————————————
00:50:232 (5,6) - 两个换一下位置
01:11:694 (4,6) - 头尾互换
01:13:540 (2,4) - ^
02:11:232 (5) - 这个滑条后面的红线有明显鼓点却没有note会导致miss,建议拉长到红线
03:19:886 (4,1) - 间距过大

Good luck
如果我玩的话一定把SB屏蔽掉,瞎了,感觉不能多看
Topic Starter
Jemmmmy

mtbbsben wrote:

From my queue of Normal Mod

General
————————————————————————————————————
第二个kiai time 不用SB? 。。还是用了
还有我对打击音效不是很擅长,不过觉得还可以

Normal
————————————————————————————————————
No mistakes. Good map.

Hard
————————————————————————————————————
ar+1
总觉得这不是一个hard 0.0
01:15:848 (1,2,3) - 这里不太好读 k
下列slider建议头尾互换(就是位置不变,头和尾巴对换一下) 只采用了几个,有些改了就变得有点跳了
00:29:232 (2,4) -
00:36:155 (1) -
00:50:002 (3,4) -
01:00:617 (6) -
01:28:771 (3) -
01:33:386 (5) -
01:52:309 (6) -
02:00:155 (3,4) -
02:02:002 (3) -
02:05:694 (2) -
03:00:155 (5) -
03:07:079 (5) -

Insane
————————————————————————————————————
00:50:232 (5,6) - 两个换一下位置
01:11:694 (4,6) - 头尾互换
01:13:540 (2,4) - ^
02:11:232 (5) - 这个滑条后面的红线有明显鼓点却没有note会导致miss,建议拉长到红线 我想从鼓点过渡到旋律
03:19:886 (4,1) - 间距过大 K

Good luck
如果我玩的话一定把SB屏蔽掉,瞎了,感觉不能多看
谢谢你的mod!!!
lkx_Shore
[First]
请把2/4clap补好

[quote][/quote][Insane]
HP+1
00:21:386 (1,2,3) - 这里放白线三连不合适
00:27:617 (4) - 改成这个趋势我觉得好点 http://osu.ppy.sh/ss/861934

[Hard]
01:16:771 (5) - finish

[Other]
我看了看你的图,除了少了的beat the music的感觉,其他都是可以的。
现在你去找mod是完全无法提升你这个图的质量的,除非你remap。
不过现在放着不remap也是没问题的,当跳图也好。
至于我说的为什么少了点beat the music的感觉是因为他有点地方你没处理好
例如她唱到dadidadi的时候你可以放两组叠在一起的note或者是互相对跳的梗

或者跳过我的话,补好2/4clap你就可以去找bat了。Goodlcuk

Edit:哦对了,长音你放长滑条这样打起来更有感觉
Topic Starter
Jemmmmy

lkx_Shore wrote:

[First]
请把2/4clap补好 好的

[Insane]
HP+1 好的
00:21:386 (1,2,3) - 这里放白线三连不合适 好的
00:27:617 (4) - 改成这个趋势我觉得好点 http://osu.ppy.sh/ss/861934 好的

[Hard]
01:16:771 (5) - finish 好的

[Other]
我看了看你的图,除了少了的beat the music的感觉,其他都是可以的。
现在你去找mod是完全无法提升你这个图的质量的,除非你remap。
不过现在放着不remap也是没问题的,当跳图也好。
至于我说的为什么少了点beat the music的感觉是因为他有点地方你没处理好
例如她唱到dadidadi的时候你可以放两组叠在一起的note或者是互相对跳的梗

明白你的意思了,大概就是跟着音乐跳,不过不想再大改了,想就这样rank算了 :P
或者跳过我的话,补好2/4clap你就可以去找bat了。Goodlcuk

Edit:哦对了,长音你放长滑条这样打起来更有感觉
谢谢! :)
Nymph
[General]

Inconsistency in Kiai Times:
- [Hard] :
Kiai #1: Starts on 01:02:002, ends on 01:16:771
Kiai #2: Starts on 02:04:771, ends on 02:19:540
Kiai #3: Starts on 03:20:463, ends on 03:35:232

- [Insane] :
Kiai #1: Starts on 01:02:002, ends on 01:16:886
Kiai #2: Starts on 02:04:771, ends on 02:21:386
Kiai #3: Starts on 03:20:463, ends on 03:35:232

- [Normal] :
Kiai #1: Starts on 01:02:002, ends on 01:16:771
Kiai #2: Starts on 02:04:771, ends on 02:21:386
Kiai #3: Starts on 03:20:463, ends on 03:35:232

对一下看看哪里不统一 改成统一的


[SB]
我在1366*768分辨率下打这个图的时候震屏只有中间一部分震。。。两边是不动的 我不太清楚这个要怎么修改。。(问了下Sco Sprite,Background,Centre,"soldier game.jpg",320,240
S,0,0,220865,0.8
把这个代码把这个加到Background那个section里面)


[Insane]
01:16:886 (1) - 这个转盘停在01:20:463然后加个finish是不是更好一些

03:01:540 (6,7) - 这两个都CTRL+G flow会好很多 如果你改了这个的话 03:02:002 (1,2) - 这2个也可以酌情换开始和结尾的方向(也CTRL+G
Topic Starter
Jemmmmy

Nymph wrote:

[General]

Inconsistency in Kiai Times: OK
- [Hard] :
Kiai #1: Starts on 01:02:002, ends on 01:16:771
Kiai #2: Starts on 02:04:771, ends on 02:19:540
Kiai #3: Starts on 03:20:463, ends on 03:35:232

- [Insane] :
Kiai #1: Starts on 01:02:002, ends on 01:16:886
Kiai #2: Starts on 02:04:771, ends on 02:21:386
Kiai #3: Starts on 03:20:463, ends on 03:35:232

- [Normal] :
Kiai #1: Starts on 01:02:002, ends on 01:16:771
Kiai #2: Starts on 02:04:771, ends on 02:21:386
Kiai #3: Starts on 03:20:463, ends on 03:35:232

对一下看看哪里不统一 改成统一的


[SB]
我在1366*768分辨率下打这个图的时候震屏只有中间一部分震。。。两边是不动的 我不太清楚这个要怎么修改。。(问了下Sco Sprite,Background,Centre,"soldier game.jpg",320,240
S,0,0,220865,0.8
把这个代码把这个加到Background那个section里面)好了,不会眼花了


[Insane]
01:16:886 (1) - 这个转盘停在01:20:463然后加个finish是不是更好一些 好的

03:01:540 (6,7) - 这两个都CTRL+G flow会好很多 如果你改了这个的话 03:02:002 (1,2) - 这2个也可以酌情换开始和结尾的方向(也CTRL+G 好的。3的位置也调转了

谢谢妮妮0.0大家都这么叫呢
Nymph
good luck with your 1st map :3
Strawberry
Lets Dance!
modded by irc
2013-07-13 20:39 Strawberry: 00:49:309 (1,2,3) - 不觉得http://puu.sh/3BRqf.jpg这样会顺手很多么
2013-07-13 20:41 Jemmmmy: 嗯?
2013-07-13 20:41 Jemmmmy: 0.0嗯也是哦 流动更好
2013-07-13 20:41 Strawberry: 01:48:155 (7) - 这里也和前面的滑条结尾叠上更好 因为节奏的衰减
2013-07-13 20:41 Strawberry: 不是流动
2013-07-13 20:41 Jemmmmy: 0.0.。。那我改了就木有泡泡了?
2013-07-13 20:41 Strawberry: 是你那种(2)很遮
2013-07-13 20:41 Strawberry: 你可以先不传
2013-07-13 20:42 Strawberry: 其实是我懒了orz
2013-07-13 20:42 Jemmmmy: 、、什么,,
2013-07-13 20:43 Strawberry: 02:05:925 (4) - 这里也ctrl+g
2013-07-13 20:44 Jemmmmy: 嗯
2013-07-13 20:44 Strawberry: 02:27:386 (2) - 这个我觉得叠在(1)结尾更合理啊/..\
2013-07-13 20:44 Strawberry: 02:29:232 (6) - 同
2013-07-13 20:45 Strawberry: 02:34:079 (1) - 这个spinner直接拉满不如少拉一条白线然后在原来结尾的位置+个circle来的打击感强
2013-07-13 20:47 Strawberry: 。又掉了
2013-07-13 20:47 Strawberry: 刚才的收到了么
2013-07-13 20:48 Strawberry: 03:28:771 (5,6) - http://puu.sh/3BRDd.jpg
2013-07-13 20:48 Jemmmmy: 收到spinner
2013-07-13 20:48 Strawberry: spinner前的呢
2013-07-13 20:48 Jemmmmy: 滑条尾重叠 两个
2013-07-13 20:49 Strawberry: k
2013-07-13 20:49 Strawberry: 然后就是HP7的话有点坑
2013-07-13 20:49 Strawberry: 毕竟大跳那么多.. 只是建议一下 如果你就追求这个效果就算了
2013-07-13 20:50 Jemmmmy: 0.0.嗯,改hp6也好
2013-07-13 20:53 Strawberry: 03:00:848 (6) - hard diff 这里是故意不对称的还是?..
2013-07-13 20:53 Jemmmmy: 。。。我那时候手动摆的,
2013-07-13 20:53 Jemmmmy: 我复制粘贴下
2013-07-13 21:00 Jemmmmy: 0.0
2013-07-13 21:00 Strawberry: update一下
2013-07-13 21:02 Strawberry: 好了叫我
2013-07-13 21:03 Jemmmmy: 。。好了
2013-07-13 21:03 Jemmmmy: 我insane的
2013-07-13 21:03 Jemmmmy: 01:02:925 (5,6,7,8) -
2013-07-13 21:04 Jemmmmy: 改了下。8好circle在下一个滑条note的尾部。

yanlu
哇 恭喜~
lkx_Shore
...哇吓哭,好迅速
GIDZ
Congratz~ :D GREAT MAPPING :)
Giralda
LOL Grats on Rank ^^
lkx_Shore
01:02:925 (5,7) - 你看这两note的clap... :o
Koiyuki
哇吓哭,rank了
Topic Starter
Jemmmmy

lkx_Shore wrote:

01:02:925 (5,7) - 你看这两note的clap... :o
holy 。。调换了位置忘了,调换clap了 :? :? :? :(
Overwrite
Ranked alerady? I'm jealous :)
Topic Starter
Jemmmmy

yanlu wrote:

哇 恭喜~
woo。谢谢 :lol:

mtbbsben wrote:

哇吓哭,rank了
。。激动哭了 >:( :D
HildasXD
RANK了!!恭喜啊!!超厲害的!!!黑子醬快教我MAPPING :cry:
[CSGA]Ar3sgice
wa
Shimada Minami
I wanna that background badly can you share it please <3ty
Topic Starter
Jemmmmy

Shimada Minami wrote:

I wanna that background badly can you share it please <3ty
Here it ishttp://touch.pixiv.net/member_illust.php?mode=medium&illust_id=36076672
Or go to this web site http://www.pixiv.netand search (ekao) as a menber name and fine the pic in his works.
Kinomi
啊,恭喜~
Faust
Unranked to let mapper fix source, because the album shouldn't be there but under tags instead.

..& Re-ranked. Mapper made some tweaks to the hitsounding as well.*
pw384
0.0

EDIT:为什么总是吞掉我这个表情
Oyatsu
Congratz! for first ranked ^^
Zweib
reCongratz!
ts8zs
Conz 最近rerank真多:3
Kurai

Faust wrote:

Unranked to let mapper fix source, because the album shouldn't be there but under tags instead.

..& Re-ranked. Mapper made some tweaks to the hitsounding as well.*
I have wiped the scores, changing the hitsounds affects both taiko and osu!mania game modes.
Sorry for the inconvenience.
Topic Starter
Jemmmmy

Zweib wrote:

reCongratz!
reThx

384059043 wrote:

0.0

[<span class="adtext" id="adtext_6">spoiler</span>]EDIT:为什么总是吞掉我这个表情[/spoiler]
0.0 0.0
Rakuen
grats again ^_^
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