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Renard + Adraen - Physicality

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Topic Starter
Silverboxer
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Silverboxer
.
10crystalmask01
Hi! Just modded your map, and I have to say I really enjoyed it!

Here's some suggestions though:

Easy mode:
The approach rate looks a bit too fast for an easy mode tbh. Try decreasing it by 1 or two. I tried it, and it seems to work pretty well!

Try extending the slider at 00:23:843 to rotate another round, like this:


Normal mode

00:19:864 - Clap sound
00:20:527 - ^

Okay, 01:27:508 sounds completely unfinished!
You should add a slider from 01:27:508 - 01:28:337


Hard mode:
The mini slider at 00:37:604 is abit too much. Try replacing it with a hit circle instead.

So sorry I cant do Insane, I'm not experienced enough :/

Hope this helps~! :)
Aureum
Hi Silver got another mod for you

01:28:669 (1) - I would suggest distance snapping the notes here the pentagon makes me think they are if a bit weird to play
Topic Starter
Silverboxer
ushiromiya _maria
Hello! From your request for M4M, here:
[General]
You can put your map as Work in Progress
Some of the hitsounds are out of place

[Easy]
DR:+2
OD:+2
00:19:532 (4) - Maybe you can add a circle here?
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) -
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) -
00:39:759 (1) - You can do the same here.
00:46:722 (4) - This doesn't sound good.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders.
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good.
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat.
00:38:930 (1) - The same here.
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them!

That's all, sorry for the delay and Good Luck~!
Shohei Ohtani
Hi :3

Overall:
BPM is 181.000 BPM.
For the chorus, I feel like the claps should be on the 3rd white tick of every measure. Maybe try that and see how it sounds?
1/4 claps are generally looked down upon, since they sound loud and overbearing. Whenever you have them, try removing them and making them not so overbearing.

Insane:
00:34:122 (2) - Move this up the y-axis so it goes with the flow of (1)
00:37:605 (2) - Remove clap
00:38:930 (2) - ^
00:41:583 (2) - ^
00:42:909 (2) - ^
00:44:236 (2) - ^
00:59:655 (1,2,3,4,1,2,3,4) - This rotation is so slight that it's kind of boring

Hard:
00:15:553 (6) - 1/4 whistles are very looked down upon, due to the strain to the listener's ears
00:50:038 (1) - Try avoiding sliders with more than 1 repeat unless it's deeply fitting with the music.
01:28:669 (1,2,3,1,2,3) - Having all of these as claps really sounds weird

Normal:
00:13:232 (3) - Add NC
00:26:495 (3) - ^
00:29:314 (2) - Remove this note
00:30:640 (2) - ^
00:37:604 (1) - This may get a little confusing for normal players
00:38:930 (1) - ^
00:42:578 (3) - Same as before
00:43:904 (3) - ^
01:28:669 (3,1,2,3) - Try not having claps go with the entire lyrics

Easy:
Tick Rate 1
01:28:835 (1,2,3) - Don't have claps go with the lyrics

Very surprised with the quality of this map. It's good :3.
Topic Starter
Silverboxer
Well I guess this is what I should have expected with my first try at hitsounds. I'll get to work on applying the mods right away. Thanks guys!
Topic Starter
Silverboxer
SPOILER

ushiromiya _maria wrote:

[General]
You can put your map as Work in Progress done, until the hitsounds are fixed
Some of the hitsounds are out of place yeah :P

[Easy]
DR:+2 sorry but this would make Easy have harder settings than Normal. I like keeping my settings very easy.
OD:+2 ^
00:19:532 (4) - Maybe you can add a circle here? done
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) - sorry but there will be a big space between the notes and I like the long sliders for Easy
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) - ^
00:39:759 (1) - You can do the same here. ^
00:46:722 (4) - This doesn't sound good. The hitsounds or the slider? Not changing the slider but the hitsounds will be fixed.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders. done
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good. changed to two big sliders
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note it fits perfectly imo

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat. done
00:38:930 (1) - The same here. done
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff You think I should make them sliders instead? Not fixed yet.
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them! Are all of these fixes for the hitsounds only? If so then I'll be completely redoing the hitsounds at a later time. Thank you very much for the suggestions.

SPOILER

CDFA wrote:

Hi :3

Overall:
BPM is 181.000 BPM. fixed
For the chorus, I feel like the claps should be on the 3rd white tick of every measure. Maybe try that and see how it sounds?
1/4 claps are generally looked down upon, since they sound loud and overbearing. Whenever you have them, try removing them and making them not so overbearing. hitsounds will be fixed later

Insane:
00:34:122 (2) - Move this up the y-axis so it goes with the flow of (1) done, and rotated to keep the ds
00:37:605 (2) - Remove clap
00:38:930 (2) - ^
00:41:583 (2) - ^
00:42:909 (2) - ^
00:44:236 (2) - ^
00:59:655 (1,2,3,4,1,2,3,4) - This rotation is so slight that it's kind of boring fixed, got lucky enough for the ds to be perfect at the end of the combo :D

Hard:
00:15:553 (6) - 1/4 whistles are very looked down upon, due to the strain to the listener's ears
00:50:038 (1) - Try avoiding sliders with more than 1 repeat unless it's deeply fitting with the music. changed 1st repeat to a circle, moved slider
01:28:669 (1,2,3,1,2,3) - Having all of these as claps really sounds weird *shrug*

Normal:
00:13:232 (3) - Add NC fixed
00:26:495 (3) - ^ fixed
00:29:314 (2) - Remove this note really good idea... done
00:30:640 (2) - ^ done
00:37:604 (1) - This may get a little confusing for normal players changed it for maria's mod. I'll change it again if it's still bad
00:38:930 (1) - ^ ^
00:42:578 (3) - Same as before done
00:43:904 (3) - ^ done
01:28:669 (3,1,2,3) - Try not having claps go with the entire lyrics

Easy:
Tick Rate 1 changed
01:28:835 (1,2,3) - Don't have claps go with the lyrics

I will be changing the hitsounds soon! Hitsounds are done! ...I think.
wendao
hi :)
just some random mods on Insane diff

[General]
MP3 is unrankable, try to convert to rankable bitrate (192 kbps)
BG is nice, but it will great if add some Storyboard \o/
add VULPvibe Records to tags

[Insane]
OD + 1 / 2
There has some notes unsnapped, try to click Timing, then [colour=red]Resnap All Notes[/colour]
00:19:693 (3,4) - Claps on (3) Head, and (4) Tail
00:21:848 (3) - Claps on Head
00:22:345 (5) - ^
00:22:677 (1) - Claps on Tail
00:23:837 (7) - Claps on Head
00:24:666 (3) - Claps
00:24:832 (1) - Remove Claps
00:24:997 (3) - Claps
00:26:489 (1,2) - Whistle on Body
00:27:815 (1,2) - ^
00:29:141 (1,3) - ^
00:30:467 (1,2,3) - ^
00:32:290 (2) - ^
00:33:119 (4,1) - ^
00:34:445 (3,4) - ^
00:35:771 (1,2) - ^
00:48:367 (3,4) - Claps on (3) Head, (4) Tail
00:49:692 (3,4) - Claps on all part
00:52:345 (7,8,11) - Claps
00:53:670 (3,4) - same as 00:48:367 (3,4)
00:54:997 (3,4) - same as 00:49:692 (3,4)
00:57:649 (7,1,4) - Claps
00:57:732 (1) - Remove NC
00:58:975 (3,4,3,4) - you know what i mean :)
01:02:953 (1) - Claps on Head and Tail
01:02:953 (1) - remove NC
01:04:279 (3,4,7,8) - ~~
01:04:942 (1) - NC
01:06:931 (1) - remove NC
01:07:760 (2) - Claps on Head
01:08:257 (3) - Claps on Head, add Finish on Tail
01:18:202 (4) - NC
01:18:865 (1) - remove NC
01:19:528 (5) - NC here
01:24:832 (4) - NC
01:26:157 (1) - remove NC
01:27:483 (3) - NC
01:30:135 (1) - remove Finish
Topic Starter
Silverboxer
SPOILER

Harez wrote:

hi :)
just some random mods on Insane diff

[General]
MP3 is unrankable, try to convert to rankable bitrate (192 kbps) I've tried to fix this before but it changed the entire timing of the song. Will fix eventually.
BG is nice, but it will great if add some Storyboard \o/ I wish I knew how to make storyboards
add VULPvibe Records to tags added

[Insane]
OD + 1 / 2 done
There has some notes unsnapped, try to click Timing, then [colour=red]Resnap All Notes[/colour] fixed for all difficulties
00:19:693 (3,4) - Claps on (3) Head, and (4) Tail
00:21:848 (3) - Claps on Head
00:22:345 (5) - ^
00:22:677 (1) - Claps on Tail
00:23:837 (7) - Claps on Head
00:24:666 (3) - Claps
00:24:832 (1) - Remove Claps
00:24:997 (3) - Claps
00:26:489 (1,2) - Whistle on Body
00:27:815 (1,2) - ^
00:29:141 (1,3) - ^
00:30:467 (1,2,3) - ^
00:32:290 (2) - ^
00:33:119 (4,1) - ^
00:34:445 (3,4) - ^
00:35:771 (1,2) - ^
00:48:367 (3,4) - Claps on (3) Head, (4) Tail
00:49:692 (3,4) - Claps on all part
00:52:345 (7,8,11) - Claps
00:53:670 (3,4) - same as 00:48:367 (3,4)
00:54:997 (3,4) - same as 00:49:692 (3,4)
00:57:649 (7,1,4) - Claps
00:57:732 (1) - Remove NC
00:58:975 (3,4,3,4) - you know what i mean :)
01:02:953 (1) - Claps on Head and Tail
01:02:953 (1) - remove NC
01:04:279 (3,4,7,8) - ~~
01:04:942 (1) - NC
01:06:931 (1) - remove NC
01:07:760 (2) - Claps on Head
01:08:257 (3) - Claps on Head, add Finish on Tail
01:18:202 (4) - NC
01:18:865 (1) - remove NC
01:19:528 (5) - NC here
01:24:832 (4) - NC
01:26:157 (1) - remove NC
01:27:483 (3) - NC
01:30:135 (1) - remove Finish holy shit you're a genius thank you for the hitsounds
ushiromiya _maria

silverboxer wrote:

SPOILER

ushiromiya _maria wrote:

[General]
You can put your map as Work in Progress done, until the hitsounds are fixed
Some of the hitsounds are out of place yeah :P

[Easy]
DR:+2 sorry but this would make Easy have harder settings than Normal. I like keeping my settings very easy.
OD:+2 ^
00:19:532 (4) - Maybe you can add a circle here? done
00:21:190 (1) - You can move the end of the slider here 00:21:190 - and add a circle here 00:22:185 (2) - sorry but there will be a big space between the notes and I like the long sliders for Easy
00:22:516 (3) - The same here, the end of the slider can be here 00:22:516 - and add a circle here 00:23:511 (4) - ^
00:39:759 (1) - You can do the same here. ^
00:46:722 (4) - This doesn't sound good. The hitsounds or the slider? Not changing the slider but the hitsounds will be fixed.
00:53:023 (1) - For beginers this may be difficult considering the shape of the others. Consider making it two sliders. done
00:57:997 (1) - Remove the clap.
From here 01:23:529 (1) - to here 01:25:519 (4) - doesn't sound good. changed to two big sliders
01:28:835 (1) - Remov the clap at the end
01:29:332 (2) - Same here
01:29:829 (3) - Delete this note it fits perfectly imo

[Normal]
00:37:604 (1) - Move the end of the slider to the white beat. done
00:38:930 (1) - The same here. done
00:46:722 (2) - The hitclaps sound weird.
00:29:148 (1) - 00:29:314 (2) - 00:29:480 (3) - This notes aren't for a normal diff You think I should make them sliders instead? Not fixed yet.
I won't say anything else until you fix that.

[Hard]
00:37:687 (3) - Remove clap.
00:38:764 (1) - Remove clap at the end.
00:39:013 (2) - Remove clap at the beegining.
00:40:256 (5) - ^
00:40:339 (1) - ^ at the begining.
00:40:754 (2) - ^ at the end.
00:41:583 (3) - ^ at the begining.
00:45:562 (5) - ^
00:48:380 (2) - ^ all.
00:48:712 (3) - ^ all.
00:55:178 (1) - ^ all.
There are a lot more of hitsounds issues,fix them! Are all of these fixes for the hitsounds only? If so then I'll be completely redoing the hitsounds at a later time. Thank you very much for the suggestions.


I will be changing the hitsounds soon! Hitsounds are done! ...I think.
Sorry I didn't explain very good in the DR/OD thing, I mean putting them in the 2 bar not elvating them 2 more. And what about making a storyboard, that would be nice, that are only a suggestions
If you have any question ask me in game or send me a PM.
Good luck! (:
CXu
M4M from my queue. =3=

I'm slow, bah.

[General]
  1. Bitrate on your mp3 is way too high, so you'll have to re-encode it. I know it's vbr, but the average bitrate is way over 192kbps, so yeah. You can poke me if you need help with this.
  2. If you feel like it, you can cut out the black space in your bg so you get a nice 4:3 image.
[Easy]
  1. Imo, AR -1 feels better. If you do this, -1 on OD as well, because higher OD than AR on easy would be silly.
  2. 00:14:554 (1) - Make this completely symmetrical. Move the endpoint to 348;216, and the middle point to 256;298. Then you can move 00:15:880 (1) - so it's stacked with 00:13:228 (4) - start. It just feels kind of sloppy whe you expect a symmetrical pattern, and there is an overlap showing that it's not perfect symmetry :P
  3. 00:23:836 (1) - This might be a wee bit dangerous to do in an easy diff, since a newbie probably wouldn't be expecting more reverse arrows. Possible fixes would be using 2 sliders, or just -1 repeat.
  4. 00:25:162 (2,3) - Same here, make (2) completely symmetrical so (3) is properly stacked.
  5. 00:46:709 (4) - Same reason as 00:23:836 (1).
  6. 00:42:400 (3,1) - Swap NC, then add NC at 00:45:052 (2) - , to be consistent with a 2/1 NC pattern for this part of the map.
  7. 00:54:333 (2,3) - Tbh, I think this works better if you remove (2), and move (3) to begin at 00:54:333 - , and then add a note at 00:55:659 - .
  8. 00:57:980 (1) - This really should begin at 00:58:311 - , since that's where the downbeat is and everything. Currently feels like I'm clicking and holding on something that's not really too important, then skipping the important beat at 00:58:311 - . Consider shortening this slider to begin at 00:58:311 - . You can add a note at 00:57:980 - .
  9. 01:19:527 (2) - Add a repeat on it?
  10. 01:19:527 (2,1) - Depends on how much a newbie actually uses spacing when playing a map, but still might be a good idea to not make too much of a difference. Currently this part is only 0.5x distance snap, which is half of what it should be, so consider fixing this.
[Normal]
  1. 00:08:919 - Add a note with clap here, since the music is identical to the previous parts at 00:05:273 (1,2) - . Doesn't make sense to not map this note.
  2. 00:14:223 - I would totally add a note here, as ending on the red tick feels kind of awkward. Same with 00:15:549 - . You can possibly extend 00:13:726 (2) - to 00:14:223 - as well, if you don't want to add a note.
  3. 00:26:488 (1) - Move this up a bit. It's almost offscreen (like 1 pixel away).
  4. 00:29:140 (1,2,3) - This stacking might be confusing for a Normal difficulty, so consider spreading them out a bit.
  5. 00:30:466 (1,2,3) - ^ Also, remove NC from 00:30:466 (1) - to keep a 2/1 NC pattern.
  6. 00:30:963 (3) - Clap on end.
  7. 00:37:096 (3,1) - Swap NC so that the NC ends on the downbeat.
  8. 00:38:422 (3,1) - ^
  9. 00:39:748 (3,1) - ^
  10. 00:41:074 (2,1) - ^
  11. 00:42:400 (2,3,1) - Swap NC between (2) and (1). Again the same stacking as 00:29:140 (1,2,3)
  12. 00:43:726 (2,3,1) - ^
  13. 00:45:052 (2,1) - Swap NC.
  14. 00:46:709 (2,1) - Not too fond of the slight overlap between these two sliders. Considering moving (2) a weee bit down.
  15. 00:50:355 (3,1) - Swap NC.
  16. 01:16:875 (3) - NC
[Hard]
  1. OD +1.
  2. 00:08:919 (3) - Overlap with (1) makes me sad :(
  3. 00:15:052 (5) - Stack properly under (3).
  4. 00:22:013 (1) - Remove NC.
  5. 00:28:974 (1,2) - Swap NC.
  6. 00:46:709 (1,2,3,4,5) - This is actually probably pretty hard to hit, with the slow approach rate, it's hard to snap to a shape like this. Consider changing the shape up to something else? You could possibly make it into a star, though if you do that, reduce the size of the star a bit so the jumps aren't too big.
  7. 00:58:974 (1,2,3,4) - Squares are evil :(
[Insane]
  1. OD +1. I really don't think an insane should have lower OD than 8 unless there is a reaaal good reason for it. Free accuracy is lame :P
  2. 00:16:377 (2) - I kinda don't like this flow. Moving this note to 224;84 feels much better to me.
  3. 00:16:875 (4) - If you're willing to add a jump, try moving this to 360;320. Works well imo.
  4. 00:22:344 (5) - Clap on head.
  5. 00:25:162 (4) - Claps on head and tail.
  6. 00:25:162 (4) - Add NC here, and remove from 00:25:825 (1) - . It makes more sense to me to keep all the 00:24:168 (1,2,3,1,2,3,1,2,3) - in the same length of combo.
  7. 00:31:460 (3) - Might wanna stack this properly with 00:30:466 (1) - slidertail.
  8. 00:31:460 (3) - Add whistle on tail.
  9. 00:33:118 (4) - Whistle on head.
  10. 00:33:118 (4,1) - Swap NC for consistency.
  11. 00:34:444 (3) - Add NC here. Same reason as above^
  12. 00:37:096 (1) - Finish on head?
  13. 00:51:681 (5) - NC here, and remove from 00:52:427 (1) - . Same reasoning as 00:25:162 (4)
  14. 00:56:985 (5) - NC ^
  15. 00:57:317 (2) - Might as well make the endpoint stack with startpoint of 00:55:991 (2) -
  16. 00:59:637 (1,2,3,4,1,2,3,4) - These have the drum sampleset selected. Remove that (You can't hear a difference within the editor, so give it a try in-game)
  17. 01:02:289 (5) - NC, same reason as before.
  18. 01:07:593 (5) - ^
  19. 01:29:803 (3) - Add a NC here, for readability, as currently it looks like these are all in 1/2: 01:29:306 (1,2,3) - Alternatively, move (3) :P
That's all, good luck!
Topic Starter
Silverboxer
SPOILER

CXu wrote:

M4M from my queue. =3=

I'm slow, bah.

[General]
  1. Bitrate on your mp3 is way too high, so you'll have to re-encode it. I know it's vbr, but the average bitrate is way over 192kbps, so yeah. You can poke me if you need help with this. I'll definitely need help with this... I've changed the bitrate with audacity but when I replace the mp3 the entire song is on the wrong timing.
  2. If you feel like it, you can cut out the black space in your bg so you get a nice 4:3 image.Gonna leave the background how it is. Thanks though
[Easy]
  1. Imo, AR -1 feels better. If you do this, -1 on OD as well, because higher OD than AR on easy would be silly. changed
  2. 00:14:554 (1) - Make this completely symmetrical. Move the endpoint to 348;216, and the middle point to 256;298. Then you can move 00:15:880 (1) - so it's stacked with 00:13:228 (4) - start. It just feels kind of sloppy whe you expect a symmetrical pattern, and there is an overlap showing that it's not perfect symmetry :P fixed
  3. 00:23:836 (1) - This might be a wee bit dangerous to do in an easy diff, since a newbie probably wouldn't be expecting more reverse arrows. Possible fixes would be using 2 sliders, or just -1 repeat. someone else suggested I add the extra repeat. It fits really well imo but if another person mentions the same thing then I'll definitely change it.
  4. 00:25:162 (2,3) - Same here, make (2) completely symmetrical so (3) is properly stacked. fixed
  5. 00:46:709 (4) - Same reason as 00:23:836 (1). Sorry but I'm going to say no here. Teaching beginners that sliders can only repeat once is silly to me.
  6. 00:42:400 (3,1) - Swap NC, then add NC at 00:45:052 (2) - , to be consistent with a 2/1 NC pattern for this part of the map. done
  7. 00:54:333 (2,3) - Tbh, I think this works better if you remove (2), and move (3) to begin at 00:54:333 - , and then add a note at 00:55:659 - . done
  8. 00:57:980 (1) - This really should begin at 00:58:311 - , since that's where the downbeat is and everything. Currently feels like I'm clicking and holding on something that's not really too important, then skipping the important beat at 00:58:311 - . Consider shortening this slider to begin at 00:58:311 - . You can add a note at 00:57:980 - . done and made me want to change the rest of this kiai section
  9. 01:19:527 (2) - Add a repeat on it? done
  10. 01:19:527 (2,1) - Depends on how much a newbie actually uses spacing when playing a map, but still might be a good idea to not make too much of a difference. Currently this part is only 0.5x distance snap, which is half of what it should be, so consider fixing this. fixed
[Normal]
  1. 00:08:919 - Add a note with clap here, since the music is identical to the previous parts at 00:05:273 (1,2) - . Doesn't make sense to not map this note. changed the entire combo because there was no way to map this note
  2. 00:14:223 - I would totally add a note here, as ending on the red tick feels kind of awkward. Same with 00:15:549 - . You can possibly extend 00:13:726 (2) - to 00:14:223 - as well, if you don't want to add a note. added note to keep symmetry possible
  3. 00:26:488 (1) - Move this up a bit. It's almost offscreen (like 1 pixel away). changed
  4. 00:29:140 (1,2,3) - This stacking might be confusing for a Normal difficulty, so consider spreading them out a bit. I think the rest of the map is easy enough that there can be one slightly confusing spot. Normal players can figure this out after 1 or 2 tries.
  5. 00:30:466 (1,2,3) - ^ Also, remove NC from 00:30:466 (1) - to keep a 2/1 NC pattern. done
  6. 00:30:963 (3) - Clap on end. done
  7. 00:37:096 (3,1) - Swap NC so that the NC ends on the downbeat.
  8. 00:38:422 (3,1) - ^
  9. 00:39:748 (3,1) - ^
  10. 00:41:074 (2,1) - ^ all done
  11. 00:42:400 (2,3,1) - Swap NC between (2) and (1). Again the same stacking as 00:29:140 (1,2,3)
  12. 00:43:726 (2,3,1) - ^ all done
  13. 00:45:052 (2,1) - Swap NC. done
  14. 00:46:709 (2,1) - Not too fond of the slight overlap between these two sliders. Considering moving (2) a weee bit down. moved
  15. 00:50:355 (3,1) - Swap NC. done
  16. 01:16:875 (3) - NC done
[Hard]
  1. OD +1. changed
  2. 00:08:919 (3) - Overlap with (1) makes me sad :( changed AR to 8 instead of moving this note
  3. 00:15:052 (5) - Stack properly under (3). fixed
  4. 00:22:013 (1) - Remove NC. done
  5. 00:28:974 (1,2) - Swap NC. oops! don't know why that was like that
  6. 00:46:709 (1,2,3,4,5) - This is actually probably pretty hard to hit, with the slow approach rate, it's hard to snap to a shape like this. Consider changing the shape up to something else? You could possibly make it into a star, though if you do that, reduce the size of the star a bit so the jumps aren't too big. AR is now 8 and hopefully the pentagon jump isn't a problem anymore. I REALLY don't want to change this.
  7. 00:58:974 (1,2,3,4) - Squares are evil :( changed to smaller zigzag jumps
[Insane]
  1. OD +1. I really don't think an insane should have lower OD than 8 unless there is a reaaal good reason for it. Free accuracy is lame :P I like my maps to be somewhat generous. OD is now 8, HP is now 6
  2. 00:16:377 (2) - I kinda don't like this flow. Moving this note to 224;84 feels much better to me. good spot for it, fixed
  3. 00:16:875 (4) - If you're willing to add a jump, try moving this to 360;320. Works well imo. seems like a really random place for a jump? not changed
  4. 00:22:344 (5) - Clap on head. done
  5. 00:25:162 (4) - Claps on head and tail. done
  6. 00:25:162 (4) - Add NC here, and remove from 00:25:825 (1) - . It makes more sense to me to keep all the 00:24:168 (1,2,3,1,2,3,1,2,3) - in the same length of combo. makes perfect sense, fixed
  7. 00:31:460 (3) - Might wanna stack this properly with 00:30:466 (1) - slidertail. fixed slider tail instead
  8. 00:31:460 (3) - Add whistle on tail. done
  9. 00:33:118 (4) - Whistle on head. done
  10. 00:33:118 (4,1) - Swap NC for consistency. done
  11. 00:34:444 (3) - Add NC here. Same reason as above^ done
  12. 00:37:096 (1) - Finish on head? works for me
  13. 00:51:681 (5) - NC here, and remove from 00:52:427 (1) - . Same reasoning as 00:25:162 (4) fixed
  14. 00:56:985 (5) - NC ^ fixed
  15. 00:57:317 (2) - Might as well make the endpoint stack with startpoint of 00:55:991 (2) - sure why not
  16. 00:59:637 (1,2,3,4,1,2,3,4) - These have the drum sampleset selected. Remove that (You can't hear a difference within the editor, so give it a try in-game) that's really strange... fixed
  17. 01:02:289 (5) - NC, same reason as before. fixed
  18. 01:07:593 (5) - ^ done
  19. 01:29:803 (3) - Add a NC here, for readability, as currently it looks like these are all in 1/2: 01:29:306 (1,2,3) - Alternatively, move (3) :P added NC
That's all, good luck!

Sheesh that was a lot of stuff! Everything fixed. Thanks a bunch :D
CXu
Patterns can get drum hitsounds when you use ctrl+shift+r to rotate a pattern, since ctrl+r or shift+r shifts sampleset/additions to drums :P

As for the .mp3, you'll probably have to change the offset after you change the mp3.
http://puu.sh/3CThc.mp3 Offset for this mp3 is 5329ms, which is +56ms to your current offset. Remember to fix all green lines and resnap notes as well!
Sonnyc
Easy:

00:13:284 (4,1) - Make both in one combo.
00:18:588 (3) - NC
00:15:936 (1,2) - Well, ending with a finish sounds quite loud. Maybe change them to a clap instead?
00:21:240 (1,2) - ^
00:29:196 (1,2) - Clicking a note in a red line will be somewhat tricky for beginners. Consider converting them to a slider.
00:46:765 (3) - Add Clap at the head. Hmm.. well though you refused, I really think making this to a 1/1 slider with one reverse fits better, since this is the easiest difficulty.
00:50:411 (2) - NC. and Also keep the distance please. Maybe somewhere like (76,164) will be fine.
01:19:583 (2) - Missing clap at the end.
01:24:887 (4,1) - Though that's a symmetry pattern, NCing from (4) is better for fitting the song.

Normal:

00:09:306 (2) - Adjust distance please.
00:25:881 (2) - Add clap at the head.
00:33:174 (2,3,4) - Uhhh,,, it would be better if this was a slider. Fine to keep though imo..
00:37:649 (2) - Delete Clap at the end.
00:38:975 (2) - ^
01:07:649 (1) - Add clap at the reverse.
01:28:699 (3,1) - Start NC from (3).

Hard:

00:09:306 (4,1) - Start Combo from (4).
00:10:301 (2) - NC
00:14:279 (4) - NC
00:15:605 (3) - Deleting the second clap will fit the song better.
00:23:063 (2) - Missing Clap at the end.
00:39:804 (4,1) - Start NC from (4).
00:45:108 (4,1) - ^
01:00:688 (1,2) - Switching NC will emphasize the triangle better.
01:15:605 (3) - NC?
01:18:257 (3) - If this was mapped to the vocal, then add an NC here.
01:22:235 (5,1) - Start NC from (5).

Insane:

00:14:610 (5,1) - Start NC from (5).
00:24:721 (3,3) - Delete Clap
00:24:887 (1) - Add Clap < These sounds feel better imo
00:31:516 (3) - Delete Whistle in the slider.
00:51:737 (1) - ctrl+G would rather be better in flow with the previous slider.
01:08:312 (3) - Add Clap at the reverse.
01:27:870 - Add a note?

CDFA wrote:

Very surprised with the quality of this map. It's good :3.
Topic Starter
Silverboxer
SPOILER

Sonnyc wrote:

Easy:

00:13:284 (4,1) - Make both in one combo. removed NC from 1
00:18:588 (3) - NC done
00:15:936 (1,2) - Well, ending with a finish sounds quite loud. Maybe change them to a clap instead? changed 1, clap fits better
00:21:240 (1,2) - ^ changed 1
00:29:196 (1,2) - Clicking a note in a red line will be somewhat tricky for beginners. Consider converting them to a slider. changed, other notes moved to fit
00:46:765 (3) - Add Clap at the head. Hmm.. well though you refused, I really think making this to a 1/1 slider with one reverse fits better, since this is the easiest difficulty. added clap, and sorry I still refuse. I really like this slider and I only get to use it once on Easy!
00:50:411 (2) - NC. and Also keep the distance please. Maybe somewhere like (76,164) will be fine. sacrificing circle blanket because this spot looks really nice as well
01:19:583 (2) - Missing clap at the end. done
01:24:887 (4,1) - Though that's a symmetry pattern, NCing from (4) is better for fitting the song. changed most combos to follow 1,2 pattern instead. NC on last note for consistency with other difficulties

Normal:

00:09:306 (2) - Adjust distance please. fixed
00:25:881 (2) - Add clap at the head. okay
00:33:174 (2,3,4) - Uhhh,,, it would be better if this was a slider. Fine to keep though imo.. unchanged, gotta mix it up a bit :P
00:37:649 (2) - Delete Clap at the end. done
00:38:975 (2) - ^ done
01:07:649 (1) - Add clap at the reverse. sorry, doesn't sound good to me
01:28:699 (3,1) - Start NC from (3). done, NC on last note for consistency

Hard:

00:09:306 (4,1) - Start Combo from (4). done
00:10:301 (2) - NC done
00:14:279 (4) - NC done
00:15:605 (3) - Deleting the second clap will fit the song better. sounds great!
00:23:063 (2) - Missing Clap at the end. fixed
00:39:804 (4,1) - Start NC from (4). done
00:45:108 (4,1) - ^ I probably got the combos mixed up again...
01:00:688 (1,2) - Switching NC will emphasize the triangle better. done
01:15:605 (3) - NC? yes, to be consistent with the rest
01:18:257 (3) - If this was mapped to the vocal, then add an NC here. good
01:22:235 (5,1) - Start NC from (5). fixed, I don't know how I screw up combo colors so much lol

Insane:

00:14:610 (5,1) - Start NC from (5). done
00:24:721 (3,3) - Delete Clap I like it the way it is now personally :)
00:24:887 (1) - Add Clap < These sounds feel better imo ^
00:31:516 (3) - Delete Whistle in the slider. done
00:51:737 (1) - ctrl+G would rather be better in flow with the previous slider. done and moved to fit ds
01:08:312 (3) - Add Clap at the reverse. again, doesn't sound good to me
01:27:870 - Add a note? would ruin symmetry

CDFA wrote:

Very surprised with the quality of this map. It's good :3.

Thanks for the mod, and thanks for the compliment :)
Cherry Blossom
Well, i was bored, you are lucky you'll get my mod fast, from my Queue.

[General]
  1. It can not be an unrankable issue but it could be nice if you resnap all timing sections at the timing setup panel, because i think that you changed the offset.
  2. Why don't to add finish here 00:15:936 and here 00:47:759 ?, it sounds better.
  3. 01:30:190 (1) - Spinner's end must be more quiet.


[Easy]

  1. 00:12:953 (3) - I don't really agree with this placement, for beginner, things have to be simply. I suggest you to move this note on the right like x428 y204, you follow the movement.
  2. 00:23:892 (1) - Too many reverses, it can confuse the player, just consider this.
  3. 00:46:765 (3) - same ^
  4. 00:30:190 - I suggest you to add a note with clap here because of the song and the clap here 00:31:516 (3)
  5. 00:32:345 (1) - try to make a better blanket for 00:33:174 (2)
  6. 00:57:041 (3) - (at the end) clap missing ?
  7. 01:07:649 (2) - (reverse) ^
  8. 01:19:583 (2) - Why don't to make a "^" slider ?
[Normal]

  1. 00:29:196 (1,2,3) - Are you really sure that a beginner-normal player will be able to read ? i think it is a bit hard. (many more)
  2. 00:45:108 (1) - overlap with 00:44:279 (6), you might move a bit down.
  3. 00:56:378 (3) - clap missing ?
  4. 01:07:649 (1) - (reverse) ^
  5. 01:16:931 (1) - Why whistle ? if you use it, use it everywhere.
[Hard]

  1. 00:16:433 (2) - clap at the end ?
  2. 00:17:096 (4) - ^ (at the beginning)
  3. 00:18:588 (4) - i think NC must be here, if you add, just remove the NC here 00:19:417 (1)
  4. 00:19:914 (3) - NC
  5. 00:26:544 (1) - Better blanket for (2), move the tail to x448 y76
  6. 00:34:500 (2) - NC here ? if you add it remove NC here 00:34:168 (1)
  7. 00:42:787 (1) - better blanket, move the tail to x48 y80
  8. 00:49:417 (1) - why don't to CTRL+G here ? :)
  9. 01:23:561 (1) - better blanket for (4) , move the tail to x96 y212
[Insane]

  1. 00:16:599 (3) - Clap at the beggining ?
  2. 00:17:096 (5) - ^
  3. 00:18:588 (1) - a BAT told me to don't use red anchor point for this kind of slider, just consider this
  4. 01:14:279 (1) - it can be better if you make a better blanket for (2) and copy and paste as you did with (2)
  5. 01:23:229 (4) - 1 grid left to move to the center.
Very nice mapset, well mapped, and song that makes people crazy lol.
Good Luck ~
Topic Starter
Silverboxer
SPOILER

Cherry Blossom wrote:

Well, i was bored, you are lucky you'll get my mod fast, from my Queue.

[General]
  1. It can not be an unrankable issue but it could be nice if you resnap all timing sections at the timing setup panel, because i think that you changed the offset. fixed so the kiai begins/ends at the right time
  2. Why don't to add finish here 00:15:936 and here 00:47:759 ?, it sounds better. barely noticeable but it works
  3. 01:30:190 (1) - Spinner's end must be more quiet. fixed, soft hitsound at 25% makes more sense than normal hitsound with finish


[Easy]

  1. 00:12:953 (3) - I don't really agree with this placement, for beginner, things have to be simply. I suggest you to move this note on the right like x428 y204, you follow the movement. done
  2. 00:23:892 (1) - Too many reverses, it can confuse the player, just consider this. already changed this more than once. the player can learn how to play this slider, it's practice for a beginner
  3. 00:46:765 (3) - same ^ same ^
  4. 00:30:190 - I suggest you to add a note with clap here because of the song and the clap here 00:31:516 (3) done
  5. 00:32:345 (1) - try to make a better blanket for 00:33:174 (2) fixed
  6. 00:57:041 (3) - (at the end) clap missing ? added
  7. 01:07:649 (2) - (reverse) ^ finish fits better than clap imo
  8. 01:19:583 (2) - Why don't to make a "^" slider ? didn't want 3 identical sliders in a row
[Normal]

  1. 00:29:196 (1,2,3) - Are you really sure that a beginner-normal player will be able to read ? i think it is a bit hard. (many more) I think we baby Normal players too much. How are they ever going to learn to play better? But okay, deleted the 2nd circle in each combo since you aren't the first person to mention this...
  2. 00:45:108 (1) - overlap with 00:44:279 (6), you might move a bit down. ctrl + h
  3. 00:56:378 (3) - clap missing ? done
  4. 01:07:649 (1) - (reverse) ^ finish > clap imo
  5. 01:16:931 (1) - Why whistle ? if you use it, use it everywhere. that's not supposed to be there lol
[Hard]

  1. 00:16:433 (2) - clap at the end ? tried to do something fancy with claps. sounds good to me now
  2. 00:17:096 (4) - ^ (at the beginning) ^
  3. 00:18:588 (4) - i think NC must be here, if you add, just remove the NC here 00:19:417 (1)
  4. 00:19:914 (3) - NC changed your idea a bit so it fits the vocals
  5. 00:26:544 (1) - Better blanket for (2), move the tail to x448 y76 done
  6. 00:34:500 (2) - NC here ? if you add it remove NC here 00:34:168 (1) done
  7. 00:42:787 (1) - better blanket, move the tail to x48 y80 done
  8. 00:49:417 (1) - why don't to CTRL+G here ? :) oh I like that!
  9. 01:23:561 (1) - better blanket for (4) , move the tail to x96 y212 92,212 works better (I think that's what you meant)
[Insane]

  1. 00:16:599 (3) - Clap at the beggining ? done
  2. 00:17:096 (5) - ^ done
  3. 00:18:588 (1) - a BAT told me to don't use red anchor point for this kind of slider, just consider this many different ways to make squiggle sliders, I use this one for easy symmetry when making them
  4. 01:14:279 (1) - it can be better if you make a better blanket for (2) and copy and paste as you did with (2) changed sliders
  5. 01:23:229 (4) - 1 grid left to move to the center. done
Very nice mapset, well mapped, and song that makes people crazy lol.
Good Luck ~

Thanks for getting this done so soon!
[Seraphin]
From #modreqs

Really nice map.

SHUT UP AND TAKE MY STAR
Topic Starter
Silverboxer
Thank you! I'm glad you like it.
BrianTheDrummer
Have my kudosu (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
Silverboxer
bump because I never found a BAT to check this
D33d
Hit me up ingame sometime and I'll go through the map with you. I really like the direction of this. Please don't give up yet, as less-known mappers always have a very hard time with getting noticed. Even I struggle to get mods and I seem to be known reasonably well now.
LexiiB
Truly Addicting! <3333333 :) :lol:
Topic Starter
Silverboxer
<3
Foxi
Really fun! From what I played it doesn't need many improvements, and I could only play easy and normal (I guess it's because I'm bad at Osu...), but from what I played, everything was great. Maybe it could use an "Another" difficulty, but it might not need one. Hope it gets approved and ranked, can't wait! Best of luck. ~IE
Topic Starter
Silverboxer
Thanks. I'm glad you like the map. I'll definitely consider making another difficulty.
Foxi
What I mean is, like, right after "Lunatic" some songs have a difficulty called "Another". I'd love to see it. :) Thanks for considering the idea.
Topic Starter
Silverboxer
I am also more than open to anyone that wants to make GDs for any game mode. The more difficulties the better.
10crystalmask01
Wow, the moment this beatmap appeared on the pending list, I realized how long it's been since I last saw dis map o.o

Time for a re-check! ^^

[Easy]
  1. Ar +1?
00:13:284 (4) - NC
00:18:588 (1) - Remove clap no the reverse, the clap sounds overused imo :S Just keep the one at the tail and head.
00:19:914 (3) - ^
00:23:892 (1) - Remove clap on the second reverse at 00:24:224.
00:26:544 (1) - Add finish on the head,to emphasize the ending of the chorus.
00:53:063 (1) - Add finish on the head?
00:58:367 (1) - ^
01:02:345 (1) - Remove clap on the tail it should be on 01:04:003 (2) - . Also add a finish to this tail?
01:14:279 (1) - Add finish on the head?

Still looks good ^^

[Normal]
00:05:328 (1) - try adding finish to the head?
00:21:074 (1) - Change clap to finish, or just remove clap. :S
00:26:544 (1) - Add finish on the head?
00:50:411 (1) - Straight slider looks too simple. Even a wormy or zig-zag slider here would look better.
00:53:063 (1) - Change clap on the head to a finish.
01:04:334 (2,3,4) - This is just mean! :( Can you replace these notes with just a 1/2 slider + reverse?
01:04:997 (5) - NC

[Hard]
00:11:958 (1,2) - Err overlaps with straight sliders don't always look the best. Try using curved slider instead?

00:18:091 (2) - Clap sounds too overused on this slider, remove clap from the head and reverse.
00:27:870 (3,4) - Remove whistle on the tail.
00:30:522 (1,2) - ^
00:33:671 (5) - ^
00:49:417 (1) - Add clap on the head.
00:49:748 (2) - and 00:50:080 (4) - remove clap.
00:50:411 (1) - Change clap on the head to a finish. Also remove clap on the tail.
00:51:406 (3) - Remove clap.
00:52:400 (1) - Remove clap on the tail.
00:53:063 (3) - Add finish on the head.
00:55:218 (1) - Clap should only be on the reverse.
00:58:367 (2) - Add finish on the head.
01:05:826 (5) - Clap shouldn't be on this slider.
01:07:152 (2,4) - Remove clap.
01:06:323 (1) - Change clap on the head to a finish.
01:27:373 (4) - NC

Overused clap a bit on certain parts, which completely throws the off the hitsound pattern. But other then that, it's okay :)
..Can't mod the next 2 diffs :( Sorry!

Hope this helps~!
Topic Starter
Silverboxer

10crystalmask01 wrote:

Wow, the moment this beatmap appeared on the pending list, I realized how long it's been since I last saw dis map o.o

Time for a re-check! ^^

[Easy]
  1. Ar +1?
sure why not
00:13:284 (4) - NC fixed
00:18:588 (1) - Remove clap no the reverse, the clap sounds overused imo :S Just keep the one at the tail and head. I've changed the hitsounds so much. I feel like this fits.
00:19:914 (3) - ^ ^
00:23:892 (1) - Remove clap on the second reverse at 00:24:224. ^
00:26:544 (1) - Add finish on the head,to emphasize the ending of the chorus. done
00:53:063 (1) - Add finish on the head? done
00:58:367 (1) - ^ done
01:02:345 (1) - Remove clap on the tail it should be on 01:04:003 (2) - . Also add a finish to this tail? sounds good, fixed
01:14:279 (1) - Add finish on the head? done

Still looks good ^^

[Normal]
00:05:328 (1) - try adding finish to the head? why not for the other difficulties? I feel like there will always be new mods for hitsounds because different people want different hitsounds.
00:21:074 (1) - Change clap to finish, or just remove clap. :S sounds better, fixed
00:26:544 (1) - Add finish on the head? done
00:50:411 (1) - Straight slider looks too simple. Even a wormy or zig-zag slider here would look better. I think it's okay. If someone else mentions it I'll change it to a different shape.
00:53:063 (1) - Change clap on the head to a finish. done
01:04:334 (2,3,4) - This is just mean! :( Can you replace these notes with just a 1/2 slider + reverse? good idea, fixed
01:04:997 (5) - NC would ruin the symmetry

[Hard]
00:11:958 (1,2) - Err overlaps with straight sliders don't always look the best. Try using curved slider instead?
thanks but I like the straight overlaps
00:18:091 (2) - Clap sounds too overused on this slider, remove clap from the head and reverse. fixed
00:27:870 (3,4) - Remove whistle on the tail. fixed
00:30:522 (1,2) - ^ fixed
00:33:671 (5) - ^ fixed
00:49:417 (1) - Add clap on the head. done
00:49:748 (2) - and 00:50:080 (4) - remove clap. nope
00:50:411 (1) - Change clap on the head to a finish. Also remove clap on the tail. done
00:51:406 (3) - Remove clap. nope
00:52:400 (1) - Remove clap on the tail. done
00:53:063 (3) - Add finish on the head. done
00:55:218 (1) - Clap should only be on the reverse. sounds weird to me
00:58:367 (2) - Add finish on the head. done
01:05:826 (5) - Clap shouldn't be on this slider. yes it should :p
01:07:152 (2,4) - Remove clap. nope
01:06:323 (1) - Change clap on the head to a finish. nope
01:27:373 (4) - NC fixed

Overused clap a bit on certain parts, which completely throws the off the hitsound pattern. But other then that, it's okay :)
..Can't mod the next 2 diffs :( Sorry!

Hope this helps~!
Thanks for all the help crystalmask. The hitsounds don't concern me much anymore because I really like the claps. I'm not taking any more hitsound mods after this unless you're a real expert with hitsounds and find something wrong with the map.
- Melody
~Mod Request (from 10crystalmask01) ~I can't Mod Taiko, so i mod only some Difficulties.

: Must fix
: Suggestion

General ;

The Background has a size of 1024x640, the recommended size is 1024x768 or 1366x768.


Easy ;

00:37:152 (1,2,1,2) - These overlapping Sliders are confusing for Beginners.
00:46:765 (3) - Make one Reverse Arrow in a Slider at an Easy Difficulty.
00:47:759 (1) - & 00:51:074 (2) - Little overlap.
01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328


Normal ;

01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328


Hard ;

01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328


Insane ;

00:24:224 (1,2,3,1,2,3,1,2,3) - These streams are ugly somehow make a Slider in it with reverse arrow?
00:40:301 (2,3,4,5,6) - These stream don't fit in there so much..
00:42:124 (4,5,6,7) - ^
01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328

~That was it. Good Luck :D
Topic Starter
Silverboxer

- Melody wrote:

~Mod Request (from 10crystalmask01) ~I can't Mod Taiko, so i map only some Difficulties.

: Must fix
: Suggestion

General ;

The Background has a size of 1024x640, the recommended size is 1024x768 or 1366x768. Fixed


Easy ;

00:37:152 (1,2,1,2) - These overlapping Sliders are confusing for Beginners. I think it's fine because the combos are only 2 sliders.
00:46:765 (3) - Make one Reverse Arrow in a Slider at an Easy Difficulty. Fixed
00:47:759 (1) - & 00:51:074 (2) - Little overlap. There's nowhere I can put the second slider so they don't overlap. If anyone has a good suggestion, I'll definitely change it.
01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328 I think it fits better at 1:30:190. The red tick you suggested is when the song completely finishes, and not on the last note. The blue tick might work though?


Normal ;

01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328 same as above


Hard ;

01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328 same as above


Insane ;

00:24:224 (1,2,3,1,2,3,1,2,3) - These streams are ugly somehow make a Slider in it with reverse arrow? Ah yes, my homage to Chipscape! Changed to three repeat sliders.
00:40:301 (2,3,4,5,6) - These stream don't fit in there so much.. Changed to slider.
00:42:124 (4,5,6,7) - ^ I feel like this stream fits.
01:30:190 (1) - Stretch this spinner to the red tick at 01:35:328 same as above

~That was it. Good Luck :D
Thanks for the mod!
BrianTheDrummer
the smallest mod ever
extend every spinner from 01:35:163 to 01:35:246
BounceBabe
Hey, from my "non-japanese" Queue!

General

- Check your tags and your letterbox, they are not consistant through the difficulties.
- When making symmetry patterns you need to take care and pay attention on the spacing!

Easy

00:07:980 (1,2) - , 00:26:544 (1,2) - They are 1,07x apart from each other when your spacing is 1,0x. Fix this please, its important. It's clearly visible that there is a spacing difference.
00:23:892 (1) - It's not good to use two repeats on an Easy difficultie. You need to remove one and add a circle. Beginner don't expect another one and get to know 1 repeat only for the first time playing. They can get very confused by that.
01:04:003 (2,3) - Stacking is also not good. Players don't expect stacks and also beginners dont realize when to click due to them having to deal with 2 approach circles. Unstack please.

Normal

00:13:782 (2,1) - , 00:57:538 (2,3) - Little spacing difference, like on Easy. Fix this please.
00:15:108 (2,3) - Not stacked 100%.
00:46:765 (3) - Too many repeats. The slder is too fast to actually see the whole repeating. Remove this and add something else which is more playable.
01:14:776 (2,1) - , 01:16:102 (2,1) - Spacing changes here from 1x to 0,7x. You should keep it normal so there doesnt come up confusion.
01:29:527 - I think a slider would work better at the end. It plays better and rythmwise fits better to the vocal. https://osu.ppy.sh/ss/1078239

Hard

00:23:892 (1) - Curve this so it gives a better flow with the next element.
00:31:516 (3,1) - Blanket this better. The others you blanket where pretty nice.
00:47:428 (5,1) - Spacing needs to be fixed here. You have the same spacing as there 00:47:262 (4,5) - . People think then that 00:47:428 (5,1) - this is played the same 1/2 way and missclick. You could stack it too if you want or just make normal spacing.
01:20:577 (3) - Place this circle to the left of the previous slider so it gives better flow. Currently the slider goes straight so the flow is different. Place it like this and it creates a nice pattern which flows good. Or find something you like to impove it. http://osu.ppy.sh/ss/1078250
01:28:864 (2,3,1) - I know its a star pattern but the spacing is just wrong and can be played wrong. Better to stack the elements or make normal spacing and create something differenet.

Insane

00:09:306 (1,2,3,4,5,6) - This movement plays a little harsh due to the way it goes curved. Just flowwise http://osu.ppy.sh/ss/1078256, i know it looks ugly but to explain what i mean; it plays better because of the way the patterns are made. You have a curved slider and placed the elements into the curve which makes a harsh start and the last circle of the pattern is also a harsh end. This way it flows the way you made your patterns without it playing so hard. Maybe you can try to find some way to make the movement better.
00:14:610 (1,2) - Flow again. Slider goes straight so the circle on the side is off to play and doesnt flow as good.
01:28:699 (1,2,3,1,2,1) - Like the others with the spacing. Try to fix it up a little, otherwise it plays weird.

Extra

00:44:776 (6,7,8,9) - Maybe you can make the flow better that way. Make a little build up. Just ove the circles grid by grid. http://osu.ppy.sh/ss/1078267 Currently it plays a bit hard in movement.
01:06:986 (3) - Unfortunate this needs to be lower or else it touches the HP bar.

Nice solid set.
Topic Starter
Silverboxer

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- Check your tags and your letterbox, they are not consistant through the difficulties. fixed
- When making symmetry patterns you need to take care and pay attention on the spacing! okay o3o

Easy

00:07:980 (1,2) - , 00:26:544 (1,2) - They are 1,07x apart from each other when your spacing is 1,0x. Fix this please, its important. It's clearly visible that there is a spacing difference. fixed
00:23:892 (1) - It's not good to use two repeats on an Easy difficultie. You need to remove one and add a circle. Beginner don't expect another one and get to know 1 repeat only for the first time playing. They can get very confused by that. moved stuff around. hopefully new slider isn't a problem
01:04:003 (2,3) - Stacking is also not good. Players don't expect stacks and also beginners dont realize when to click due to them having to deal with 2 approach circles. Unstack please. moved

Normal

00:13:782 (2,1) - , 00:57:538 (2,3) - Little spacing difference, like on Easy. Fix this please. fixed
00:15:108 (2,3) - Not stacked 100%. fixed
00:46:765 (3) - Too many repeats. The slder is too fast to actually see the whole repeating. Remove this and add something else which is more playable. fixed?
01:14:776 (2,1) - , 01:16:102 (2,1) - Spacing changes here from 1x to 0,7x. You should keep it normal so there doesnt come up confusion. fixed
01:29:527 - I think a slider would work better at the end. It plays better and rythmwise fits better to the vocal. https://osu.ppy.sh/ss/1078239 I like that; changed it.

Hard

00:23:892 (1) - Curve this so it gives a better flow with the next element. nowhere to put the slider if it curves
00:31:516 (3,1) - Blanket this better. The others you blanket where pretty nice. fixed
00:47:428 (5,1) - Spacing needs to be fixed here. You have the same spacing as there 00:47:262 (4,5) - . People think then that 00:47:428 (5,1) - this is played the same 1/2 way and missclick. You could stack it too if you want or just make normal spacing. changed slider
01:20:577 (3) - Place this circle to the left of the previous slider so it gives better flow. Currently the slider goes straight so the flow is different. Place it like this and it creates a nice pattern which flows good. Or find something you like to impove it. http://osu.ppy.sh/ss/1078250 good idea, thanks
01:28:864 (2,3,1) - I know its a star pattern but the spacing is just wrong and can be played wrong. Better to stack the elements or make normal spacing and create something differenet. fixed spacing

Insane

00:09:306 (1,2,3,4,5,6) - This movement plays a little harsh due to the way it goes curved. Just flowwise http://osu.ppy.sh/ss/1078256, i know it looks ugly but to explain what i mean; it plays better because of the way the patterns are made. You have a curved slider and placed the elements into the curve which makes a harsh start and the last circle of the pattern is also a harsh end. This way it flows the way you made your patterns without it playing so hard. Maybe you can try to find some way to make the movement better. I moved the slider, and spread the circles out a bit more
00:14:610 (1,2) - Flow again. Slider goes straight so the circle on the side is off to play and doesnt flow as good. rotated 15 degrees. hope this fixes the flow problem
01:28:699 (1,2,3,1,2,1) - Like the others with the spacing. Try to fix it up a little, otherwise it plays weird. spacing fixed

Extra

00:44:776 (6,7,8,9) - Maybe you can make the flow better that way. Make a little build up. Just ove the circles grid by grid. http://osu.ppy.sh/ss/1078267 Currently it plays a bit hard in movement. done
01:06:986 (3) - Unfortunate this needs to be lower or else it touches the HP bar. I doubt anyone will follow the entire slider track during these jumps. I really don't want to change it, but I will if more people mention it.

Nice solid set.
I don't have time to fix everything else right now but thanks for the mod.

I REALLY need someone to mod the taiko difficulties next!
RatedNC17
Sorry if my mod is the suck
[10crystalmask01's Oni]
00:05:660 - i would say add a K
00:06:986 - k
00:08:312 - k
00:09:638 - k
00:10:964 - k
00:12:290 - k
00:13:616 - k
01:19:914 - k
01:21:240 - k
01:22:566 - k
01:23:892 - k
01:25:218 - k
01:26:544 - k
01:27:870 - k

good luck :D
10crystalmask01

RatedNC17 wrote:

Sorry if my mod is the suck
[10crystalmask01's Oni]
00:05:660 - i would say add a K
00:06:986 - k
00:08:312 - k
00:09:638 - k
00:10:964 - k
00:12:290 - k
00:13:616 - k
01:19:914 - k
01:21:240 - k
01:22:566 - k
01:23:892 - k
01:25:218 - k
01:26:544 - k
01:27:870 - k

Added all!
good luck :D


Update
osu file format v12

[General]
AudioFilename: Renard + Adraen - Acid Intravenous - 06 Physicality.mp3
AudioLeadIn: 1004
PreviewTime: 47773
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 37152,79583
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Physicality
TitleUnicode:Physicality
Artist:Renard + Adraen
ArtistUnicode:Renard + Adraen
Creator:silverboxer
Version:10crystalmask01's Oni
Source:
Tags:lapfox trax vulpvibe records acid intravenous electronic breakcore
BeatmapID:304183
BeatmapSetID:99982

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

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//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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P o M u T a
M4M from your queue


  • [Easy]
  1. 00:18:257 (2) - add clap and remove finish slider end please, don't fit imo.
  2. 00:21:240 (1) - add finish slider head.
  3. 00:23:892 (3) - You should move this. reverse allow invisible... so, easy diff very hard.
  4. 00:37:152 (1) - I suggest add volume 60~65
  5. 01:28:864 (1,2,3) - this rhythm bit hard easydiff. you can more easily rhythm.
    [Normal]
  6. HP+1 please. Easy used 3. so, normal 4 better. if no change, easy diff HP-1 better.
  7. 00:52:898 (4) - bit spacing big. so, move(x:456 y:212) better.
  8. 01:07:317 x) - add note (x:60 y:192). don't forget add clap~. http://osu.ppy.sh/ss/1120388
  9. 01:14:279 (1) - add finish.
  10. 00:37:152 (1) - I suggest add volume 60~65
  11. 01:24:887 (3) - add NC. 01:26:212 (1) - remove NC. 01:27:538 (2) - add NC. 01:28:699 (1) - remove NC. so, combo pettern bit weird.
    [Hard]
  12. 00:37:152 (1) - I suggest add volume 60~65
  13. 00:46:765 (1,2,3,4,5) - this is nice.but,bit hard spacing, can you reduce spacing?
  14. 00:49:997 (4) - bit hard.. remove better.
  15. 00:53:063 (5) - bit move slider reverse is cool. http://osu.ppy.sh/ss/1120449
  16. 01:14:279 (1) - add finish slider head.
    i like this diff. interesting and fun.
    [Insane]
  17. 00:20:909 (1) - Not straight slider natural. http://osu.ppy.sh/ss/1120422
  18. 00:37:152 (1) - I suggest add volume 60~65
  19. 00:46:433 (6) - next circle bit small spacing. so, i suggest move (x:288 y:32)
  20. 00:46:765 (1,2,3,4,5) - i like this flow. http://osu.ppy.sh/ss/1120427
  21. 00:55:384 (4) - bit off screen. (play mode)
    [sx181]
  22. 00:37:152 (1) - I suggest add volume 60~65
  23. 00:29:693 (2) - not straight slider is cool. http://osu.ppy.sh/ss/1120433
nice map :D good luck for rank!
Topic Starter
Silverboxer

P o M u T a wrote:

M4M from your queue


  • [Easy]
  1. 00:18:257 (2) - add clap and remove finish slider end please, don't fit imo. fixed
  2. 00:21:240 (1) - add finish slider head. done
  3. 00:23:892 (3) - You should move this. reverse allow invisible... so, easy diff very hard. made it two sliders
  4. 00:37:152 (1) - I suggest add volume 60~65 good idea, 65%
  5. 01:28:864 (1,2,3) - this rhythm bit hard easydiff. you can more easily rhythm. fixed
    [Normal]
  6. HP+1 please. Easy used 3. so, normal 4 better. if no change, easy diff HP-1 better. hp4 now
  7. 00:52:898 (4) - bit spacing big. so, move(x:456 y:212) better. moved left
  8. 01:07:317 x) - add note (x:60 y:192). don't forget add clap~. http://osu.ppy.sh/ss/1120388 added
  9. 01:14:279 (1) - add finish. added
  10. 00:37:152 (1) - I suggest add volume 60~65 added
  11. 01:24:887 (3) - add NC. 01:26:212 (1) - remove NC. 01:27:538 (2) - add NC. 01:28:699 (1) - remove NC. so, combo pettern bit weird. oh wow, thanks for seeing that. fixed
    [Hard]
  12. 00:37:152 (1) - I suggest add volume 60~65 added
  13. 00:46:765 (1,2,3,4,5) - this is nice.but,bit hard spacing, can you reduce spacing? made it a bit smaller
  14. 00:49:997 (4) - bit hard.. remove better. turned the circles into a slider
  15. 00:53:063 (5) - bit move slider reverse is cool. http://osu.ppy.sh/ss/1120449 done
  16. 01:14:279 (1) - add finish slider head. added
    i like this diff. interesting and fun.
    [Insane]
  17. 00:20:909 (1) - Not straight slider natural. http://osu.ppy.sh/ss/1120422 fixed
  18. 00:37:152 (1) - I suggest add volume 60~65 added
  19. 00:46:433 (6) - next circle bit small spacing. so, i suggest move (x:288 y:32) moved, but to a different spot
  20. 00:46:765 (1,2,3,4,5) - i like this flow. http://osu.ppy.sh/ss/1120427 I really like that pattern
  21. 00:55:384 (4) - bit off screen. (play mode) it's on the bottom, shouldn't be a big deal
    [sx181]
  22. 00:37:152 (1) - I suggest add volume 60~65 added
  23. 00:29:693 (2) - not straight slider is cool. http://osu.ppy.sh/ss/1120433 okay
nice map :D good luck for rank!
added pretty much everything, really nice mod. Thanks!
Topic Starter
Silverboxer
Remapping Beginner, Advanced and Expert... tell me if I should definitely use the new version of each difficulty before I delete the old one!

Old diffs are so bad that I'm just flat out replacing them. New Beginner and Advanced diffs added.
RatedNC17
don kat don kat don kat DON KAT http://puu.sh/6H9SP.osu DON KAT don kat don kat don kat
Topic Starter
Silverboxer

RatedNC17 wrote:

don kat don kat don kat DON KAT http://puu.sh/6H9SP.osu DON KAT don kat don kat don kat
Thanks for the gd, I think autoplay misses 5 notes after the first spinner. Can you fix this first before I upload it?
RatedNC17
Jonnipop
SPOILER
osu file format v12

[General]
AudioFilename: Renard + Adraen - Acid Intravenous - 06 Physicality.mp3
AudioLeadIn: 1004
PreviewTime: 47773
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25,10549,37152,47759,88062,90190
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Physicality
TitleUnicode:Physicality
Artist:Renard + Adraen
ArtistUnicode:Renard + Adraen
Creator:Silverboxer
Version:Cheers from urfavaznx3
Source:
Tags:lapfox trax vulpvibe records acid intravenous electronic breakcore system of a down soad chop suey 10crystalmask01 blue dragon
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"failure.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5329,331.491712707182,4,2,0,75,1,0
15936,-80,4,2,0,75,0,1
26544,-100,4,2,0,75,0,0
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Combo4 : 250,120,105

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Jonnipop
updated version of mania map :D!

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Title:Physicality
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Artist:Renard + Adraen
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Version:Cheers from urfavaznx3
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Tags:lapfox trax vulpvibe records acid intravenous electronic breakcore system of a down soad chop suey 10crystalmask01 blue dragon
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153,192,86295,1,0,0:0:0:0:
256,192,86378,1,0,0:0:0:0:
153,192,86461,1,0,0:0:0:0:
358,192,86544,1,0,0:0:0:0:
256,192,86627,1,0,0:0:0:0:
460,192,86710,1,0,0:0:0:0:
51,192,86710,1,0,0:0:0:0:
153,192,86793,1,0,0:0:0:0:
153,192,86958,1,0,0:0:0:0:
256,192,87041,1,0,0:0:0:0:
460,192,87124,1,0,0:0:0:0:
256,192,87207,1,0,0:0:0:0:
153,192,87290,1,0,0:0:0:0:
256,192,87373,1,0,0:0:0:0:
256,192,87456,1,0,0:0:0:0:
51,192,87539,1,0,0:0:0:0:
153,192,87539,1,0,0:0:0:0:
358,192,87539,1,0,0:0:0:0:
256,192,87621,1,0,0:0:0:0:
358,192,87704,1,0,0:0:0:0:
256,192,87787,1,0,0:0:0:0:
153,192,87870,1,0,0:0:0:0:
153,192,87953,1,0,0:0:0:0:
51,192,88036,1,0,0:0:0:0:
256,192,88036,1,0,0:0:0:0:
358,192,88036,1,0,0:0:0:0:
153,192,88119,1,0,0:0:0:0:
51,192,88202,1,0,0:0:0:0:
358,192,88284,1,0,0:0:0:0:
256,192,88367,1,0,0:0:0:0:
153,192,88533,1,0,0:0:0:0:
358,192,88616,1,0,0:0:0:0:
358,192,88699,1,0,0:0:0:0:
256,192,88782,1,0,0:0:0:0:
153,192,88865,1,0,0:0:0:0:
358,192,88865,1,0,0:0:0:0:
460,192,88865,1,0,0:0:0:0:
51,192,88947,1,0,0:0:0:0:
256,192,89030,1,0,0:0:0:0:
153,192,89113,1,0,0:0:0:0:
358,192,89196,1,0,0:0:0:0:
256,192,89279,1,0,0:0:0:0:
460,192,89362,1,0,0:0:0:0:
256,192,89362,1,0,0:0:0:0:
153,192,89362,1,0,0:0:0:0:
358,192,89362,1,0,0:0:0:0:
51,192,89362,1,0,0:0:0:0:
256,192,89445,1,0,0:0:0:0:
460,192,89528,1,0,0:0:0:0:
153,192,89610,1,0,0:0:0:0:
358,192,89693,1,0,0:0:0:0:
51,192,89776,1,0,0:0:0:0:
358,192,89859,1,0,0:0:0:0:
153,192,89859,1,0,0:0:0:0:
256,192,89859,1,0,0:0:0:0:
51,192,89942,1,0,0:0:0:0:
256,192,90025,1,0,0:0:0:0:
256,192,90108,1,0,0:0:0:0:
460,192,90190,128,0,90842:0:0:0:0:
153,192,90191,1,0,0:0:0:0:
460,192,90191,1,0,0:0:0:0:
358,192,90191,1,0,0:0:0:0:
51,192,90191,1,0,0:0:0:0:
358,192,91059,128,0,91276:0:0:0:0:
256,192,91276,128,0,91494:0:0:0:0:
460,192,91494,128,0,91711:0:0:0:0:
358,192,91711,128,0,91929:0:0:0:0:
153,192,91929,128,0,92146:0:0:0:0:
460,192,92146,128,0,92363:0:0:0:0:
256,192,92363,128,0,92581:0:0:0:0:
153,192,92581,128,0,92798:0:0:0:0:
358,192,92798,128,0,93016:0:0:0:0:
256,192,93016,128,0,93233:0:0:0:0:
153,192,93233,128,0,93450:0:0:0:0:
358,192,93450,128,0,93668:0:0:0:0:
256,192,93668,128,0,93885:0:0:0:0:
51,192,93885,128,0,94103:0:0:0:0:
358,192,94103,128,0,94320:0:0:0:0:
153,192,94320,128,0,94537:0:0:0:0:
51,192,94537,128,0,94755:0:0:0:0:
256,192,94755,128,0,94972:0:0:0:0:
153,192,94972,128,0,95190:0:0:0:0:
51,192,95190,128,0,95407:0:0:0:0:
Topic Starter
Silverboxer
Bump. Deciding not to add any more diffs so I can get this ranked before the end of time...
onotoleonide
rank. this. please.
Spayyce
Really nice map, played it a few times and it's mapped to perfection!

Best of luck! :D
Kurodragon_old
Muzukashii
00:23:229 - d
00:23:395 (63) - d
00:23:561 (64) - k
00:49:748 - d
00:55:052 - d
00:55:218 (27) - d
00:55:384 (28) - k

Oni
HP DR +1
00:49:417 (66) - k
01:22:070 (12) - k

Ura oni
HP DR +1
Topic Starter
Silverboxer
Sorry, removed all of 10crystalmask01's taiko gds by request.
RatedNC17

Kurodragon wrote:

Ura oni
HP DR +1
it's fine where it is
edit: nevermind
Topic Starter
Silverboxer
Yah sorry I removed your taiko diff too. I'll add them all back in a puush file so people can still download them and play them.
Don
Hey! M4M =)

Beginner
General
Nice map! Feels nice to play. Huge fan of Ren myself. Map is very fitting with the song.

Timing-specific mods
00:07:980 (1) - The slider point, I feel, should be in the middle to accompany the music.
00:11:958 (2) - The middle slider point is not really lined up with the music either, I feel like that would improve the map. Also, consider moving this slider a little bit down and hightening the angle like such http://puu.sh/89D5H.jpg
00:15:936 (1,2) - These sliders look inconsistent, pick one or the other.
00:21:903 (2,3) - This jump doesn't flow well, consider changing it.
00:29:196 (1) - Same on making the slider fit with the music
00:34:500 (1) - Perhaps move the red slider point towards the middle a bit more
00:49:085 (3) - ^^
00:52:400 (2,1) - Not too big of a fan of the overlapping here.
01:04:334 (2,3) - ^^
01:06:323 (1,2,3) - http://puu.sh/89Doe.jpg ?

Advanced
General
Map feels VERY polished. Love it.

Timing-specific mods
00:11:958 (2) - Perhaps mirror in the x axis?
00:21:240 (1) - ^^
00:40:301 (2) - Perhaps make this one curved?
00:55:052 (4) - Reverse this and mirror
01:20:909 (2) - Mirroring in the X axis feels appropriate.
01:28:864 (2) - Mirror in the x axis because not really too keen on the overlap.

Expert
General
Nice velocity! I don't really have anything to remark on this map.

Timing-specific mods
00:37:649 (2,3,2,3) - Patterns like this I would consider unfitting for this map as a hard, especially because of this being the only time you use them.

Expert
General
Nice velocity! I don't really have anything to remark on this map.

Timing-specific mods
00:10:467 (6) - Move to (96,128)?
00:16:599 (3) - Make this slider a bit more curved
00:17:096 (5,6,7,1) - I feel like these notes flow quite poorly. Consider doing something like http://puu.sh/89Eh6.jpg and http://puu.sh/89EhQ.jpg
01:23:229 (4,1) - I'm not too keen on this.

I'm sorry! I don't feel like I can mod an extra. I hope I was helpful!
Topic Starter
Silverboxer

Don wrote:

Hey! M4M =)

Beginner
General
Nice map! Feels nice to play. Huge fan of Ren myself. Map is very fitting with the song.

Timing-specific mods
00:07:980 (1) - The slider point, I feel, should be in the middle to accompany the music. I think it's better here
00:11:958 (2) - The middle slider point is not really lined up with the music either, I feel like that would improve the map. Also, consider moving this slider a little bit down and hightening the angle like such http://puu.sh/89D5H.jpg I want to keep this in the same place as 00:10:301 (3)
00:15:936 (1,2) - These sliders look inconsistent, pick one or the other. Okay, looks better when they're all curved
00:21:903 (2,3) - This jump doesn't flow well, consider changing it. Looks fine to me
00:29:196 (1) - Same on making the slider fit with the music Not changing
00:34:500 (1) - Perhaps move the red slider point towards the middle a bit more Sure
00:49:085 (3) - ^^ Sure
00:52:400 (2,1) - Not too big of a fan of the overlapping here. This overlap is fine
01:04:334 (2,3) - ^^ ^^
01:06:323 (1,2,3) - http://puu.sh/89Doe.jpg ? No, but moved slider 3 instead

Advanced
General
Map feels VERY polished. Love it.

Timing-specific mods
00:11:958 (2) - Perhaps mirror in the x axis? Done, and fixed rest of the pattern
00:21:240 (1) - ^^ This one is fine
00:40:301 (2) - Perhaps make this one curved? Straight sliders are okay
00:55:052 (4) - Reverse this and mirror Not changing this
01:20:909 (2) - Mirroring in the X axis feels appropriate. I like this
01:28:864 (2) - Mirror in the x axis because not really too keen on the overlap. Mirrored, kept the overlap

Expert
General
Nice velocity! I don't really have anything to remark on this map.

Timing-specific mods
00:37:649 (2,3,2,3) - Patterns like this I would consider unfitting for this map as a hard, especially because of this being the only time you use them. I think it's okay on a Hard diff. There are Hards with triples.

Expert *Master
General
Nice velocity! I don't really have anything to remark on this map.

Timing-specific mods
00:10:467 (6) - Move to (96,128)? Ruins symmetry
00:16:599 (3) - Make this slider a bit more curved Fixed?
00:17:096 (5,6,7,1) - I feel like these notes flow quite poorly. Consider doing something like http://puu.sh/89Eh6.jpg and http://puu.sh/89EhQ.jpg Fixed this super ugly pattern. I might re-do this entire difficulty, I don't like it very much.
01:23:229 (4,1) - I'm not too keen on this. The transition between notes is okay

I'm sorry! I don't feel like I can mod an extra. I hope I was helpful!
Helpful mod. Makes me want to re-map Hard and Insane...
10crystalmask01
Another mod for this map o3o
Seriously this needs to get ranked ASAP. I'll go see If I can get a BAT to check this map.

[Master]
00:20:577 (3) - not very consistent here if you ask me. Back in the previous rhythmic cycle in correspondence to this one, you've used two 1/2 sliders at 00:16:599 (3,4) - . In addition to that, the stream at 00:20:991 (4,5,6) - doesn't really sound good here, nor can it work either because there is no actual speeded drum rolls heard here.
Consider using this rhythm instead, for 00:20:577 - 00:21:074 :


00:42:290 (8) - Another option you can do is replace this slider with 3 hit circles to for ma stream here - similar to what you did at 00:44:776 (6,7,8,9) - (where both of the timing points are on the 4th tick, the upbeat).

00:45:770 (4,5) - Nazi mod (sorry!) please fix blanket.

00:47:759 (1,2,3,4,1,2,3,4,1,2,3,4) - Does not rhythmically make any sense. This entire rhythm in the chorus (and a few other similar parts seen later on) has no rhythmical correspondence to the previous chorus whatsoever. Sure, the flow looks pretty neat, but the rhythm itself is just bland, being the fact that they're all nothing but a whole spam of 1/2 sliders.
Either you try to re-map these objects to have the familiar rhythm as the previous pattern at 00:15:936 - 00:26:544, or remap 00:15:936 - 00:26:544 into a bunch of jumpy 1/2 sliders. Both ways, it can fix the consistency of the rhythm in both choruses.

01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here. Since this is the highest diff in the map set, being able to hit all the strong beats in the song should be a priority.

[Expert]
00:09:306 (4) - Consider placing a 1/2 slider here, or another note at 00:09:472. There shouldn't be a space at 00:09:472, because in the next rhythmic cycle that corresponds to this one, you have a note on 00:11:793 (4) -

01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here.

01:24:555 (1) - Sounds off, because it's reverse end at 01:24:887, which is the main base for the downbeat and the start of a new pattern. Mainly a hit circle or the head of a slider should be placed here, for a stronger emphasis.
Consider replacing this slider with this pattern:


[Advanced]
00:15:936 (1) - Forgot to add finish on the head, for the loud cymbal crash heard here.

00:17:925 (4) - DS is broken here. Move this slider to 184:336 to fix it. It'll make a pretty neat blanket under 00:17:262 (3) - 's body for sure, and it also shouldn't affect the DS between 00:17:925 (4,1) - either.

00:21:240 (1) - Forgot to add finish on the head.

00:43:119 (2) - Move to 00:42:953 (but keep it's tail at 00:43:450) these objects 00:42:456 (1,2) - should also be 1/2 spaced apart like 00:39:804 (1,2) - .

00:47:759 (1) - Forgot to add finish on the head.
00:53:063 (1) - ^
00:58:367 (1) - ^

01:08:643 (5) - Add finish on the tail for the loud cymbal crash heard here.

[Beginner]
00:46:765 (1) - The NC here isn't really necessary imo.

00:58:367 (1,3) - Aww c'mon, I know you can make a nice blanket here! >:( Well, I did it for you anyways lol.
SPOILER


184,192,58367,6,0,P|212:128|172:24,1,180,0|8,0:0|0:0,0:0:0:0:
88,24,59362,1,0,0:0:0:0:
104,112,59693,2,0,B|284:120,1,180,0|8,0:0|0:0,0:0:0:0:

*NOTE: You may need to fix the other objects DS after these ones.

01:07:649 (3) - Add finish on the tail for the loud cymbal crash heard here.

01:27:538 (1,2) - Fix the DS, DS should be on at all times when making Easy or Beginner diffs.

Good luck! :)
Topic Starter
Silverboxer
I will try to get to this soon. Getting a BAT check would be a really big help too. Thanks for all the help crystalmask :3
Topic Starter
Silverboxer

10crystalmask01 wrote:

Another mod for this map o3o
Seriously this needs to get ranked ASAP. I'll go see If I can get a BAT to check this map.

[Master]
00:20:577 (3) - not very consistent here if you ask me. Back in the previous rhythmic cycle in correspondence to this one, you've used two 1/2 sliders at 00:16:599 (3,4) - . listen to the vocals
In addition to that, the stream at 00:20:991 (4,5,6) - doesn't really sound good here, nor can it work either because there is no actual speeded drum rolls heard here. I think it's fine, if someone else thinks it doesn't fit then I will remove the stream
Consider using this rhythm instead, for 00:20:577 - 00:21:074 :
no sorry

00:42:290 (8) - Another option you can do is replace this slider with 3 hit circles to for ma stream here - similar to what you did at 00:44:776 (6,7,8,9) - (where both of the timing points are on the 4th tick, the upbeat). good idea but I will keep it

00:45:770 (4,5) - Nazi mod (sorry!) please fix blanket. fixed

00:47:759 (1,2,3,4,1,2,3,4,1,2,3,4) - Does not rhythmically make any sense. This entire rhythm in the chorus (and a few other similar parts seen later on) has no rhythmical correspondence to the previous chorus whatsoever. Sure, the flow looks pretty neat, but the rhythm itself is just bland, being the fact that they're all nothing but a whole spam of 1/2 sliders.
Either you try to re-map these objects to have the familiar rhythm as the previous pattern at 00:15:936 - 00:26:544, or remap 00:15:936 - 00:26:544 into a bunch of jumpy 1/2 sliders. Both ways, it can fix the consistency of the rhythm in both choruses. honestly I would rather have the 1/2 jumpy slider spam than the patterns in the first chorus. I think it's fine that the final, longer chorus is crazier and different than the first but I will be more than glad to put in more stupid jumps.

01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here. Since this is the highest diff in the map set, being able to hit all the strong beats in the song should be a priority. would be inconsistent with every other diff

[Expert]
00:09:306 (4) - Consider placing a 1/2 slider here, or another note at 00:09:472. There shouldn't be a space at 00:09:472, because in the next rhythmic cycle that corresponds to this one, you have a note on 00:11:793 (4) - next cycle has a 1/1 slider where the two circles would be, so it's consistent

01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here. nope

01:24:555 (1) - Sounds off, because it's reverse end at 01:24:887, which is the main base for the downbeat and the start of a new pattern. Mainly a hit circle or the head of a slider should be placed here, for a stronger emphasis.
Consider replacing this slider with this pattern:
good idea, fixed

[Advanced]
00:15:936 (1) - Forgot to add finish on the head, for the loud cymbal crash heard here. added

00:17:925 (4) - DS is broken here. Move this slider to 184:336 to fix it. It'll make a pretty neat blanket under 00:17:262 (3) - 's body for sure, and it also shouldn't affect the DS between 00:17:925 (4,1) - either. tried to fix the DS without changing the position too much

00:21:240 (1) - Forgot to add finish on the head. added

00:43:119 (2) - Move to 00:42:953 (but keep it's tail at 00:43:450) these objects 00:42:456 (1,2) - should also be 1/2 spaced apart like 00:39:804 (1,2) - . fixed

00:47:759 (1) - Forgot to add finish on the head.
00:53:063 (1) - ^
00:58:367 (1) - ^ all added

01:08:643 (5) - Add finish on the tail for the loud cymbal crash heard here. doesnt fit for me

[Beginner]
00:46:765 (1) - The NC here isn't really necessary imo. removed

00:58:367 (1,3) - Aww c'mon, I know you can make a nice blanket here! >:( Well, I did it for you anyways lol.
SPOILER
not sure why I kept it like this haha, fixed

184,192,58367,6,0,P|212:128|172:24,1,180,0|8,0:0|0:0,0:0:0:0:
88,24,59362,1,0,0:0:0:0:
104,112,59693,2,0,B|284:120,1,180,0|8,0:0|0:0,0:0:0:0:

*NOTE: You may need to fix the other objects DS after these ones.

01:07:649 (3) - Add finish on the tail for the loud cymbal crash heard here. added

01:27:538 (1,2) - Fix the DS, DS should be on at all times when making Easy or Beginner diffs. changed

Good luck! :)
Thanks so much with all of the help with this map. I think it's time for a BAT check
Micka
why :(
Topic Starter
Silverboxer
It's impossible to get anyone to look at this map. Maybe it will be ranked in another 3 years
Vuelo Eluko
oww nice, id totally star this but its in graveyard so i can't.

more renard is good
more renard+BD is just great
Topic Starter
Silverboxer
Thanks but don't waste your stars on this map. There's already enough priority on it
Spayyce
Hi :3

Beginner

00:19:251 (2) - Clap? I think it'll amplify the song if you put a harder hitting sound here. :)

00:19:914 (3) - ^ (end of the slider)

00:19:914 (3) - Perhaps a clap on the reverse part of the slider?

01:28:864 (2) - Clap on the last part of the slider?

Advanced

00:12:953 (3) - Add a note (clap sound) I think it sounds bland here :)

00:30:190 (2) - ^

00:34:168 (3) - ^

00:56:544 (2) - This feels out of place, perhaps change it with 2 extra notes in positions shown in the picture: http://gyazo.com/3a3174f82467c767f10f3d3276c65034

01:21:903 (3) - ^^

01:27:207 (3) - ^

Expert

00:25:881 (3) - Reverse this slider and remove the other one, I find it too squashed in this area :(

01:19:583 (1) - Add a clap perhaps? I think it will fill in what to me sounds like an empty space

01:20:909 (1) - ^

01:22:235 (1) - ^

01:24:721 (4) - Add a new note here to fit the pattern just before, I think it sounds a little bland.

01:25:384 (2) - Since there isn't space to put down a note without it sounding off, finish this note with a clap for a prolonged effect

01:29:362 (2) - Same reason stated for 01:22:235

Master

Nothing I can find! :D

BD's Extra

Diff to hard for me to determine what is good or not xD

Modders Note:

Nice map, followed it for a while and decided to mod it now, sorry if it isn't good I am still new to modding :)
Topic Starter
Silverboxer

KyleDinny wrote:

Hi :3

Beginner

00:19:251 (2) - Clap? I think it'll amplify the song if you put a harder hitting sound here. :) added

00:19:914 (3) - ^ (end of the slider) added

00:19:914 (3) - Perhaps a clap on the reverse part of the slider? wrong timecode?

01:28:864 (2) - Clap on the last part of the slider? added

Advanced

00:12:953 (3) - Add a note (clap sound) I think it sounds bland here :) I think it's okay because there is no loud note in the song here

00:30:190 (2) - ^ added

00:34:168 (3) - ^ nope, same reason as before

00:56:544 (2) - This feels out of place, perhaps change it with 2 extra notes in positions shown in the picture: http://gyazo.com/3a3174f82467c767f10f3d3276c65034 good idea, fixed

01:21:903 (3) - ^^ nope

01:27:207 (3) - ^ added

Expert

00:25:881 (3) - Reverse this slider and remove the other one, I find it too squashed in this area :( sorry I like this pattern

01:19:583 (1) - Add a clap perhaps? I think it will fill in what to me sounds like an empty space not sure what you mean

01:20:909 (1) - ^ no

01:22:235 (1) - ^ no

01:24:721 (4) - Add a new note here to fit the pattern just before, I think it sounds a little bland. listen carefully, it's slightly different than the pattern right before. I think I'll leave it

01:25:384 (2) - Since there isn't space to put down a note without it sounding off, finish this note with a clap for a prolonged effect added two notes instead

01:29:362 (2) - Same reason stated for 01:22:235 nope
Thanks for the mod! It definitely helped.
Micka

Silverboxer wrote:

It's impossible to get anyone to look at this map. Maybe it will be ranked in another 3 years
3 yrs and 2 days exactly... but if theres a bat that quit, + 2 mins and 2 seconds



























































-fucko
Mismagius
posting so I can watch the thread
Topic Starter
Silverboxer
Why? Are we going to have a party here?
BrianTheDrummer
Yes, when this gets ranked.
Micka
sadly this wont get ranek
Topic Starter
Silverboxer
what is a ranked
Eni
Holy shit 10/10 mapset ..! The difficulty spread is really nice and the mapset itself is visually appealing when played.
Topic Starter
Silverboxer
thanks m8
Jonnipop
is this map seriously not ranked yet?
the mapset is better than most of the maps ranked in the past month.
so what the fart?
Topic Starter
Silverboxer
No BAT member ever helped out with bubbling this map. Might look for more mods, or just hope a BAT randomly comes here.
Mismagius
yay
Topic Starter
Silverboxer
we will try this again
Topic Starter
Silverboxer
well I guess NOT
Lally
nice mapset will take care of it soon

Silverboxer wrote:

No BAT BN member ever helped out with bubbling this map. Might look for more mods, or just hope a BAT BN randomly comes here.
hello o3o

i'm a bit afraid of the gap between advanced and expert :/ because Expert looks more like an insane and advanced looks more like a normal i would really suggest to map a diff in between because in this status will not get bubbled,it will be to difficult to reduce the gap by adding something to advanced and to delete something from expert,this will ruin totally your work,so please please map another diffu >____<!!

let me know if you agree with me
Topic Starter
Silverboxer
I think I agree. Would you want to make that difficulty? I can map it myself if not. Thanks for posting.
Lally
I can't o3o i will push this mapset to the ranking u3u
Topic Starter
Silverboxer
RIP Blue Dragon. I will not be finishing this mapset.
Mismagius
get this ranked plz
Topic Starter
Silverboxer
Ill bother lally about it later
Topic Starter
Silverboxer
.
DeletedUser_4329079
I just saw you posting this map on a modding queue, are you reviving it?

Hype :)
Topic Starter
Silverboxer

Default wrote:

I just saw you posting this map on a modding queue, are you reviving it?

Hype :)
I'm trying to get more mods so this can finally get ranked. I will re-map Insane because that diff is from 2013 and not very good. lally was going to bubble this for me but then she disappeared from osu, so I'm stuck looking for another BN or QAT or whatever they are called
DeletedUser_4329079
Ok I'll try to help a bit with a short shitmod for the easier difficulties as I'd love to see this ranked.

[General]
I think you should change offset to 25 and add a spinner in the begining on all diffs, it would feel more... "complete" imo

[Easy]
00:18:588 (1) - This would look better
https://osu.ppy.sh/ss/3741065

[Normal]
00:25:218 (3) - Move a bit to the right so it follows the previous slider in a straight line
https://osu.ppy.sh/ss/3741075
00:30:190 (2) - Fix blanket?

[Hard]
00:15:770 (2) - Two hitcircles would work better here, that slider feels weird. In fact, the entire map has no triples, show some love to them :O
01:08:643 (4) - Change it to something like this?
http://puu.sh/krpaU/4e72400426.jpg

Sorry if it's a bad mod, I'm still new at this and your mapping skills are way better than mine :(
KASUM1
Hello~! As requested from my queue

[Easy]
everything ok!

[Normal]
00:51:737 (3,4) - move (4) because of spacing error

[Advanced]

please check your aimod distance snap issues
you have alot problems there, it's more than hard diff

[Hard]
01:06:986 (3,4) - why did you increase DS?
01:06:654 (2,3) - ^
00:47:096 (2,3) - ^

[Insane]
everything ok!

[Extra]
everything ok!

I hope something helps!

your map is on graveyard, you should revive it before you ask for mods
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