[Master]
00:20:577 (3) - not very consistent here if you ask me. Back in the previous rhythmic cycle in correspondence to this one, you've used two 1/2 sliders at 00:16:599 (3,4) - .
listen to the vocalsIn addition to that, the stream at 00:20:991 (4,5,6) - doesn't really sound good here, nor can it work either because there is no actual speeded drum rolls heard here.
I think it's fine, if someone else thinks it doesn't fit then I will remove the streamConsider using this rhythm instead, for 00:20:577 - 00:21:074 :
no sorry00:42:290 (8) - Another option you can do is replace this slider with 3 hit circles to for ma stream here - similar to what you did at 00:44:776 (6,7,8,9) - (where both of the timing points are on the 4th tick, the upbeat).
good idea but I will keep it00:45:770 (4,5) - Nazi mod (sorry!) please fix blanket.
fixed00:47:759 (1,2,3,4,1,2,3,4,1,2,3,4) - Does not rhythmically make any sense. This entire rhythm in the chorus (and a few other similar parts seen later on) has no rhythmical correspondence to the previous chorus whatsoever. Sure, the flow looks pretty neat, but the rhythm itself is just bland, being the fact that they're all nothing but a whole spam of 1/2 sliders.
Either you try to re-map these objects to have the familiar rhythm as the previous pattern at 00:15:936 - 00:26:544, or remap 00:15:936 - 00:26:544 into a bunch of jumpy 1/2 sliders. Both ways, it can fix the consistency of the rhythm in both choruses.
honestly I would rather have the 1/2 jumpy slider spam than the patterns in the first chorus. I think it's fine that the final, longer chorus is crazier and different than the first but I will be more than glad to put in more stupid jumps.01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here. Since this is the highest diff in the map set, being able to hit all the strong beats in the song should be a priority.
would be inconsistent with every other diff[Expert]
00:09:306 (4) - Consider placing a 1/2 slider here,
or another note at 00:09:472. There shouldn't be a space at 00:09:472, because in the next rhythmic cycle that corresponds to this one, you have a note on 00:11:793 (4) -
next cycle has a 1/1 slider where the two circles would be, so it's consistent01:14:279 - Consider adding a note here with a finish, to hit the strong cymbal crash heard here.
nope01:24:555 (1) - Sounds off, because it's reverse end at 01:24:887, which is the main base for the downbeat and the start of a new pattern. Mainly a hit circle or the head of a slider should be placed here, for a stronger emphasis.
Consider replacing this slider with this pattern:
good idea, fixed[Advanced]
00:15:936 (1) - Forgot to add finish on the head, for the loud cymbal crash heard here.
added00:17:925 (4) - DS is broken here. Move this slider to 184:336 to fix it. It'll make a pretty neat blanket under 00:17:262 (3) - 's body for sure, and it also shouldn't affect the DS between 00:17:925 (4,1) - either.
tried to fix the DS without changing the position too much00:21:240 (1) - Forgot to add finish on the head.
added00:43:119 (2) - Move to 00:42:953 (but keep it's tail at 00:43:450) these objects 00:42:456 (1,2) - should also be 1/2 spaced apart like 00:39:804 (1,2) - .
fixed00:47:759 (1) - Forgot to add finish on the head.
00:53:063 (1) - ^
00:58:367 (1) - ^
all added01:08:643 (5) - Add finish on the tail for the loud cymbal crash heard here.
doesnt fit for me[Beginner]
00:46:765 (1) - The NC here isn't really necessary imo.
removed00:58:367 (1,3) - Aww c'mon, I know you can make a nice blanket here!
Well, I did it for you anyways lol.
SPOILER not sure why I kept it like this haha, fixed184,192,58367,6,0,P|212:128|172:24,1,180,0|8,0:0|0:0,0:0:0:0:
88,24,59362,1,0,0:0:0:0:
104,112,59693,2,0,B|284:120,1,180,0|8,0:0|0:0,0:0:0:0:
*NOTE: You may need to fix the other objects DS after these ones.
01:07:649 (3) - Add finish on the tail for the loud cymbal crash heard here.
added01:27:538 (1,2) - Fix the DS, DS should be on
at all times when making Easy or Beginner diffs.
changed