Sounds good.Darksonic wrote:
LESS HEARTS MORE RANKS.
Sounds good.Darksonic wrote:
LESS HEARTS MORE RANKS.
>~<CXu wrote:
Gogogo~~ >w<
GO APPROVE THIS NOW!!!CXu wrote:
Gogogo~~ >w<
00:15 *Gabe is editing [http://osu.ppy.sh/b/264643 ClariS - Songs Compilation [Marathon]]
00:15 Gabe: what if you add a black background behind those backgrounds?
00:16 Gabe: when the first background fades, we can obviously see the initial background before the second one appears
That's what happens when you're working only in the Foreground layer. That way will also the client to load a black.png for the duration of the map, resulting in an extra 1.0x SB load. If you move all the objects to the Background layer, whatever image is present at time x will overwrite the default bg. Additionally, setting the Background Colour to "whatever colour here" via F4 will also help your storyboarding.Gabe wrote:
[...]
Sprite,Background,Centre,"SB\black.png",320,240
F,0,1221,2110,0,1
F,0,2110,580796,1,0.9977503
It's Pending now! :3Stefan wrote:
Move to Pending pls