That's what happens when you're working only in the Foreground layer. That way will also the client to load a black.png for the duration of the map, resulting in an extra 1.0x SB load. If you move all the objects to the Background layer, whatever image is present at time x will overwrite the default bg. Additionally, setting the Background Colour to "whatever colour here" via F4 will also help your storyboarding.Gabe wrote:
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Warrants a fix. From the looks of it a few basic steps for storyboard improvement/optimization can be made. You can do it!