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Marie - Koizora (Short Ver.)

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Friday, July 05, 2013 at 1:35:07 PM

Artist: Marie
Title: Koizora (Short Ver.)
Source: Kiss Bell
Tags: opening eroge visual novel galgame taris uws unitedwesin giga let's sound the kissing bell of the promise
BPM: 172
Filesize: 23068kb
Play Time: 01:33
Difficulties Available:
  1. Easy (2.64 stars, 104 notes)
  2. Hard (4.99 stars, 221 notes)
  3. Normal (4.24 stars, 148 notes)
  4. UWS's Insane (4.88 stars, 228 notes)
Download: Marie - Koizora (Short Ver.)
Download: Marie - Koizora (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------

キスベル Opening

Enjoy<3

Insane by UnitedWeSin
HanzeR
SPOILER
20:03 Tari: Hi Hanzer!
20:03 Tari: since you always ask me to try your maps
20:03 Tari: Can you try mines
20:03 HanzeR: ^^
20:03 HanzeR: sure
20:07 Tari: MORE MOE
20:07 Tari: http://puu.sh/3cX5P.osz
20:07 HanzeR: weeee
20:10 HanzeR: neat~
20:13 HanzeR: i cant read ar8 ><
20:13 HanzeR: i like
20:13 HanzeR: cool
20:13 Tari: rhythm hard to follow ><?
20:14 HanzeR: no im sure its fine
20:15 HanzeR: yay
20:16 Tari: I have one issue
20:16 Tari: Are my hitsounds nice
20:16 Tari: in Hard
20:17 HanzeR: yeah sounds fine
20:17 HanzeR: i dunno what this is for tho :x 00:43:149 (6,7) -
20:17 HanzeR: hm
20:17 HanzeR: well
20:18 Tari: rofl
20:18 Tari: I shouldn't have put notes after the slodwon
20:18 Tari: slowdown*
20:18 Tari: in hard
20:18 Tari: LOLOLOL
20:18 Tari: oh
20:18 Tari: I did that becasue
20:18 Tari: it doesn't follow the vocals that note.
20:18 Tari: but it follows the piano
20:19 Tari: I think its pefectly readable
20:19 Tari: at least this will be readable
20:19 Tari: 00:45:940 (5,6) -
20:19 Tari: right?
20:19 Tari: after you play them
20:21 HanzeR: i think
20:21 HanzeR: ok
20:21 HanzeR: i think i hear some weird things with the hitsounds
20:21 HanzeR: in the chorus
20:21 HanzeR: well
20:21 HanzeR: im not sure if its intentional
20:21 HanzeR: but your missing claps
20:21 HanzeR: on some of the snares
20:21 HanzeR: in the song
20:22 Tari: I didn't abuse claps in this song
20:22 HanzeR: 0 ok
20:22 Tari: well
20:22 Tari: would you think it will sound better with them
20:22 Tari: because don't you think the clap is rather noisy ><
20:22 HanzeR: it is
20:22 HanzeR: which is why it sounded so weird to me
20:22 HanzeR: haha
20:23 HanzeR: because usually with a hitsound like that you would follow the music on it
20:23 Tari: 01:20:998 (1) -
20:23 Tari: 01:22:393 (3) -
20:23 Tari: were intentional
20:23 Tari: and this song is just plain weird
20:23 HanzeR: ok
20:23 HanzeR: 01:05:300 (3) -
20:23 HanzeR: 01:08:091 (4) -
20:23 Tari: I don't want to add whistle there
20:24 HanzeR: 01:11:230 (5) - on the reverse
20:24 HanzeR: 01:12:277 (7) -
20:24 HanzeR: 01:13:323 (3) -
20:24 HanzeR: idk
20:24 Tari: wth
20:24 HanzeR: if you didnt want to add claps on any of those
20:25 HanzeR: im just pointing them out aha
20:25 HanzeR: tell me if you dont
20:25 Tari: I skipped 2 beats for each clap
20:25 Tari: well exept for this part
20:25 Tari: 01:04:254 (1,2,3,4,5,6,1,2,3,4,5,6,7) -
20:25 Tari: because that part
20:25 Tari: just lacks CLAPS
20:25 Tari: but it sounds nice
20:26 Tari: because I was consistent with them
20:26 Tari: and wth
20:26 Tari: the song hitsound pattern suddenly changes here
20:26 Tari: 01:10:184 (4,5,6,7,1,2,3,4,5,6,7) -
20:26 Tari: and whole rhythm changes too
20:27 HanzeR: ok haha
20:27 Tari: if you can
20:27 Tari: help me hitsound that part
20:27 Tari: AND
20:28 Tari: 01:23:788 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) -
20:29 Tari: because those two sections idk if I should be even adding claps
20:29 Tari: and those are the two parts that are inconsistent
20:29 Tari: I'm guessing
20:31 HanzeR: oh oops
20:31 Tari: ?
20:31 HanzeR: i accidentally hit reset all samples
20:31 HanzeR: gotta redownload ehe
20:31 Tari: ROFL
20:33 HanzeR: yea
20:33 HanzeR: oook
20:34 HanzeR: im still trying to figrue out whats going on here
20:34 HanzeR: so like
20:34 Tari: wth
20:34 HanzeR: you put claps on
20:34 HanzeR: the second measure
20:34 HanzeR: of every other bar
20:34 HanzeR: yeah
20:34 HanzeR: ?
20:34 Tari: well yeah
20:34 HanzeR: and then
20:34 HanzeR: the whistles are another rhythym
20:34 Tari: well
20:35 Tari: do the whistles sound nice?
20:35 Tari: because I'm worried about the claps
20:35 Tari: because the whistles are fine for me
20:35 HanzeR: ok
20:35 HanzeR: i think you need a whistle on the reverse then 01:11:230 (5) -
20:35 HanzeR: wait
20:35 HanzeR: no
20:36 HanzeR: maybe
20:36 HanzeR: that reverse just sounds really dead to me
20:36 HanzeR: did you just use whistles
20:36 HanzeR: to accent?
20:36 Tari: on piano notes
20:36 Tari: remove them and you'll hear them
20:36 Tari: the piano notes
20:37 HanzeR: ok well ill ignore whsitles since you said theyre fine
20:37 HanzeR: hum
20:37 HanzeR: claps
20:39 HanzeR: so im not sure what your concerned about
20:39 HanzeR: the claps there
20:39 HanzeR: follow your rhyym
20:39 Tari: they're fine?
20:39 HanzeR: the only part
20:40 HanzeR: shouldnt these all be whistles then 01:14:021 (5,6,7) -
20:42 HanzeR: and im not sure how you feel about this clap 01:09:486 (2) -
20:42 HanzeR: it seems a little inconsistent but it changes there so it makes sense
20:42 HanzeR: and the one on the tail of 01:14:719 (7) -
20:43 Tari: well
20:43 Tari: I usually add it
20:43 Tari: because
20:43 Tari: yeah
20:43 Tari: its start to new rhythm
20:43 Tari: like the clap before the kiai starts
20:43 Tari: Its used as a signal
20:43 HanzeR: ok
20:46 HanzeR: i would consider adding a clap on 01:32:858 (1) -
20:46 HanzeR: aaaand thats it
20:46 HanzeR: i guess
20:47 Tari: either I'm crazy
20:47 Tari: or there some offbeat claps
20:47 HanzeR: where?
20:48 Tari: well
20:48 Tari: do you think its a good idea
20:48 Tari: if I just remove all claps here
20:48 Tari: 01:10:184 (4,5,6,7,1,2,3,4,5,6,7) -
20:49 HanzeR: no
20:49 HanzeR: if anything i would add claps on 01:12:277 (7,4) -
20:49 HanzeR: to keep that section consistent
20:53 HanzeR: idk
20:53 HanzeR: i think its fine the way you have it
20:53 HanzeR: im not sure if i like it but its fine
20:53 HanzeR: aha
20:53 HanzeR: well no thats not true
20:53 Tari: nah
20:54 Tari: going revert to 2,4 clap pattern
20:54 Tari: this getting ridiculous
20:54 HanzeR: haha
20:54 HanzeR: that makes alot more sense to me
20:54 HanzeR: maybe im just dumb when it comes ot music idk
21:32 Tari: omg
21:32 Tari: why didn't tell me about 172.002 BPM
21:33 HanzeR: loll
21:33 HanzeR: i didnt noticed
21:34 Tari: ****
21:34 Tari: I have to resnap green lines again
21:34 Tari: thank goodness it isn't that many
21:34 HanzeR: aa
22:15 Tari: can you uhm
22:15 Tari: give me a mod
22:15 Tari: idc what mod
22:15 Tari: just so you can get kudos
22:15 HanzeR: \o/
22:15 HanzeR: did you upp it ?

first
Raose
Hi! As requested:

General
The video dimensions cannot exceed 854 x 480, your video currently has dimensions 1072 x 600.
According to AiMod, there are unicode conflicts between Easy + Normal and Hard + UWS's Insane

Easy
Looks good (b'-')b Well, maybe you could apply the hitsound suggestions from the other diffs to Easy too.


Normal
00:07:045 (3) - adjust the curve so that it blankets 00:08:092 (4)?
00:13:673 (4) - maybe put it in the middle
00:38:441 (5,6) - add a clap
00:54:313 (3) - move it down?
01:20:301 (6) - add finishes to head & tail

Hard
00:26:406 (4,5) - make these symmetrical
00:38:441 (1,2) - add a clap
01:20:301(1,2) - add finishes (and claps?) to the heads

UWS's Insane
The only thing I can suggest is to move up the slider at 00:09:661, because imo, it looks weird currently D:

Goodluckkkkkkkkkk
Setsurei


[General]
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
There must not be any obscene imagery in the background/storyboard/video content.
This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
unicode Title on Hard & UWS's Insane diff is not the same as Easy & Normal, change to: 恋空

some suggestions

[Easy]
Slider tick 2
00:52:045 (3) - a bit curve, center slider move to the right by 3 grids
01:15:417 (1) - center slider move left 2 grids, up 4 grids
01:16:115 (2) - move to x 64 y 204
01:17:510 (3) - x 160 y 204
01:17:859 (4) - x 216 y 280
01:18:208 (1) - x 300 y 324
01:18:906 (2) - x 352 y 240
01:20:301 (3) - x 264 y 200
01:20:650 (4) - x 224 y 112
01:22:743 (2) - x 224 y 112

[Normal]
00:40:359 (3) - rotate -30 clockwise origin selection centre then, move 1 grid to the left

[Hard]
01:08:789 (6) - x 400 y 184
01:17:161 (5) - curve this slider, and move to x 124 y 344
124,344,77161,2,0,P|80:324|56:276,1,82.5,8|0,0:0|0:0,0:0:0:0:
01:17:510 (6) - x 12 y 228

[UWS's Insane]
00:16:464 (3,4) - too fast and short sliders, change to hit circle or combine the 2 sliders into 1 longer slider / 1 short slider with 2 reverse arrows
01:11:580 (5) - x 368 y 176
01:19:952 (2) - x 176 y 124
01:20:999 (1) - x 360 y 120
01:22:743 (5) - x 385 y 32

nice song, and good luck!
Topic Starter
Tari
Raose's Mod

Raose wrote:

Hi! As requested:

General
The video dimensions cannot exceed 854 x 480, your video currently has dimensions 1072 x 600.
According to AiMod, there are unicode conflicts between Easy + Normal and Hard + UWS's Insane

Easy
Looks good (b'-')b Well, maybe you could apply the hitsound suggestions from the other diffs to Easy too.


Normal
00:07:045 (3) - adjust the curve so that it blankets 00:08:092 (4)? ok :3
00:13:673 (4) - maybe put it in the middle ok :3
00:38:441 (5,6) - add a clap No, I want these notes to be a signal for upcoming finish.
00:54:313 (3) - move it down? ok :3
01:20:301 (6) - add finishes to head & tail No, as already explained above.

Hard
00:26:406 (4,5) - make these symmetrical Done
00:38:441 (1,2) - add a clap No, as explained in easy.
01:20:301(1,2) - add finishes (and claps?) to the heads Nope, already explained

UWS's Insane
The only thing I can suggest is to move up the slider at 00:09:661, because imo, it looks weird currently D:

Goodluckkkkkkkkkk

Setsurei

Setsurei wrote:



[General]
The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
There must not be any obscene imagery in the background/storyboard/video content.
This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
unicode Title on Hard & UWS's Insane diff is not the same as Easy & Normal, change to: 恋空

some suggestions

[Easy]
Slider tick 2
00:52:045 (3) - a bit curve, center slider move to the right by 3 grids
01:15:417 (1) - center slider move left 2 grids, up 4 grids
01:16:115 (2) - move to x 64 y 204
01:17:510 (3) - x 160 y 204
01:17:859 (4) - x 216 y 280
01:18:208 (1) - x 300 y 324
01:18:906 (2) - x 352 y 240
01:20:301 (3) - x 264 y 200
01:20:650 (4) - x 224 y 112
01:22:743 (2) - x 224 y 112
some really minor stuff fixed, don't need to explain lol.

[Normal]
00:40:359 (3) - rotate -30 clockwise origin selection centre then, move 1 grid to the left
[Hard]
01:08:789 (6) - x 400 y 184
01:17:161 (5) - curve this slider, and move to x 124 y 344
124,344,77161,2,0,P|80:324|56:276,1,82.5,8|0,0:0|0:0,0:0:0:0:
01:17:510 (6) - x 12 y 228
again , some minor stuff changed.

[UWS's Insane]
00:16:464 (3,4) - too fast and short sliders, change to hit circle or combine the 2 sliders into 1 longer slider / 1 short slider with 2 reverse arrows
01:11:580 (5) - x 368 y 176
01:19:952 (2) - x 176 y 124
01:20:999 (1) - x 360 y 120
01:22:743 (5) - x 385 y 32

nice song, and good luck![/color]

Thank you for your nazi mods and new video will come later ><
Pipse Cola
My Mod

According to the shortness of the song, and to the fact you did a good job here, I could not find that much :)

Easy

00:34:952 (2,3,4) - The 4 looks not that good for me, how about
00:45:417 (1) - I suggest starting with the lyrics at 00:45:592 -, feels a bit strange the way it is.
01:33:557 (1) - Maybe end this at 01:37:743 - thats actually where the sound is completely over, and make the whole thing silent.


Normal

00:30:766 (1,2,3) - Not sure if this could be too difficult for Normal.
00:42:627 (2,3,4) - ^
00:53:789 (2,3,4) - ^
01:08:092 (3,4) - Make this lead towards the next Note?
01:14:022 (3,4) - I think you should change 3 to create a better Flow.
01:33:470 (1) - Same as in Easy Diff.


UW's Insane

Think of sth to get the Insane diff under the Hard diff. Only two other things:

00:16:464 (3,4) - This spacce is not good imo, I suggest an overlap here.
01:33:470 (1) - Same as in Easy Diff.


Hard

00:06:348 (2,3,4) - How about Overlaps here?
00:09:138 (2,3,4) - ^
00:13:324 (4,5,1,2,3,4) - ^ and You got two wrong Distances in there. If you do not do overlaps, pls correct the distance errors:
00:14:371 (2,3) -
00:14:545 (3,4) -
00:47:510 (1,2,3) - I suggest overlaps here, fits good to the song
01:33:557 (1) - Same as in Easy Diff.


Good Luck!! :)
Oyatsu
HI, Mod repuest in-game. IRC mod.
SPOILER
07:35 Tari: Hi, oyatsu >< can I ask you for a mod?
07:35 Oyatsu: How do you know me?
07:36 Oyatsu: you read my userpage?
07:36 Tari: yeah
07:36 Oyatsu: sorry, now I don't accept request but I check general for your map
07:38 Oyatsu: ok
07:38 Tari: want me to /np?
07:38 Oyatsu: give me your map
07:38 Oyatsu: yes
07:38 *Tari is listening to [http://osu.ppy.sh/b/261927 Marie - Koi Zora]
07:39 Oyatsu: ah ok
07:39 Oyatsu: if you can
07:39 Oyatsu: now IRC mod
07:40 Tari: Want me to post log? :3
07:40 Tari: when your done
07:40 Oyatsu: yes
07:40 Oyatsu: Did you have ranked?
07:40 Oyatsu: great!
07:41 Tari: yes
07:41 Tari: I have 1 rank map
07:41 Oyatsu: I don't like mod newbie
07:41 Oyatsu: it is hardly
07:41 Oyatsu: ><
07:42 *Oyatsu is listening to [http://osu.ppy.sh/b/261928 Marie - Koi Zora]
07:43 Tari: are you new to modding?
07:44 Oyatsu: ?
07:44 Oyatsu: what your mean?
07:44 Oyatsu: I have a ranked some days ago
07:44 Oyatsu: Do you not know?
07:44 Oyatsu: my first rank
07:44 Oyatsu: ^^
07:45 Tari: oh yes I know
07:45 Oyatsu: ok
07:45 Oyatsu: start
07:45 *Oyatsu is editing [http://osu.ppy.sh/b/261928 Marie - Koi Zora [Hard]]
07:45 Tari: sorry
07:45 Oyatsu: hard,plz
07:46 Oyatsu: hard
07:46 Oyatsu: not easy
07:46 Tari: yes I am in ahrd now
07:46 Tari: hard*
07:46 Oyatsu: ok
07:46 Oyatsu: oh
07:47 Oyatsu: AR+7, OD+6
07:48 Tari: I feel its bad
07:49 Tari: cause insane have AR+9
07:49 Oyatsu: AR isane +8
07:49 Oyatsu: all map now ordered because BAT
07:49 Oyatsu: that is a module
07:50 Oyatsu: 00:27:801 (6) - Move to 100/92 to balance
07:50 Oyatsu: 00:30:766 (3) - Move to 60/116 to ^
07:51 Tari: ok I move both notes
07:51 Oyatsu: ok
07:51 Oyatsu: 00:35:999 (1) - Move to 260/344 to balance with 00:35:127 (6) -
07:52 Oyatsu: 00:44:022 (1) - too curved make ugly slider
07:52 Tari: ok I'll curve slider less
07:53 Oyatsu: 00:55:185 (6) - ^
07:53 Oyatsu: now curved lisder too much usually ugly
07:53 Oyatsu: slider*
07:53 Oyatsu: I think so
07:54 Oyatsu: 01:03:557 (1) - NC
07:54 Tari: no change ><
07:54 Oyatsu: 01:05:999 (5) - 340/116 to balance
07:55 Tari: ok I'll move that note too
07:55 Oyatsu: oh god
07:55 Tari: ?
07:55 Oyatsu: you don't play osu standard?
07:55 Tari: I do
07:55 Tari: but I play CTB more ><
07:56 Oyatsu: that is thing
07:56 Oyatsu: you make slider ugly
07:56 Oyatsu: now
07:56 Oyatsu: almost all map
07:56 Oyatsu: curved slider too much didn't use many
07:56 Oyatsu: 01:10:185 (4,5) -
07:57 Tari: sorry
07:57 Oyatsu: ok
07:57 Tari: I don't think my slider ugly
07:58 Oyatsu: by your own
07:58 Oyatsu: I can't make anything
07:58 Oyatsu: haha ^^
07:59 Oyatsu: 00:14:545 (3,4) - distance wrong
08:00 Oyatsu: 00:16:115 (6) - let careful to hear vocal. plz move to 00:16:028 -
08:01 Tari: I want to keep that note there , it will be harder to click if I move
08:01 Oyatsu: plz change
08:01 Oyatsu: it is really
08:01 Oyatsu: if you don't change
08:01 Oyatsu: other modder will make that
08:01 Oyatsu: hard is hard
08:01 Oyatsu: ><
08:01 Oyatsu: if you want me example about it
08:02 Oyatsu: I will give you a map
08:02 Tari: I not map in blue tick
08:02 Tari: sorry
08:02 Oyatsu: yourself
08:02 *Oyatsu is listening to [http://osu.ppy.sh/b/254975 ave;new feat. Sakura Saori - kiss my lips]
08:02 Oyatsu: let see
08:03 Tari: there no vocal note in blue tick
08:03 Oyatsu: really?
08:03 Oyatsu: ok
08:03 Oyatsu: continue
08:04 Oyatsu: http://puu.sh/3dIC9.png
08:04 Oyatsu: let see
08:05 Tari: puush link not work for me
08:05 Oyatsu: ?
08:05 Oyatsu: oh
08:05 Oyatsu: 00:27:278 (5) -
08:06 Oyatsu: finish instead of whistle
08:06 Oyatsu: hitsound is great!
08:07 Oyatsu: 00:53:092 (1) - this time
08:07 Oyatsu: I thin curved is nice!
08:07 Oyatsu: curved it!
08:08 Tari: can you show me?
08:08 Oyatsu: 01:01:464 (1,2) - (1) not NC, 2 NC . IT is sensible with vocal
08:08 Oyatsu: that?
08:08 Oyatsu: ah ok
08:09 Tari: no tell me how to curve 00:53:092 (1) -
08:09 Oyatsu: ok
08:10 Oyatsu: center slider at 146/200 and tail at 416/204
08:11 Tari: is puush work for you?
08:11 Oyatsu: yes
08:12 Oyatsu: but
08:12 Oyatsu: Why it doesn't work for you?
08:13 Tari: It say "This website is offline"
08:14 Oyatsu: I copy it
08:14 Oyatsu: I can't use it
08:14 Oyatsu: you*
08:14 Oyatsu: i don't know
08:15 Oyatsu: http://puu.sh/3dIOy.jpg
08:15 Oyatsu: new link
08:15 Tari: it show me "This Website is offline" still
08:15 Oyatsu: I don't know
08:16 Oyatsu: maybe because your internet
08:16 Tari: ok
08:16 Tari: continue plz
08:16 Tari: ...
08:17 Oyatsu: 01:15:243 (1) - NC because vocal is diffirent
08:17 Tari: no
08:18 Tari: if I do that
08:18 Tari: NC will be very short
08:18 Oyatsu: haizz
08:18 Oyatsu: it is usually
08:18 Oyatsu: I can't belive you aren't ok
08:18 Tari: hope you understand :(
08:19 Oyatsu: uhm
08:19 Oyatsu: so
08:19 Oyatsu: I can ask
08:19 Oyatsu: 01:20:301 (1) - Why NC here?
08:19 Oyatsu: ><
08:19 Oyatsu: you are opposite
08:19 Tari: cause symmetry pattern
08:19 Tari: the two note symmetrical so I make them new combo
08:20 Oyatsu: easy plz
08:20 Oyatsu: 00:14:022 (1) - slider end at 00:14:545 -
08:21 Oyatsu: like vocal
08:22 Tari: ?
08:22 Oyatsu: as vocal
08:22 Tari: I want to map to white tick
08:22 Tari: so I can add whistle hitsound
08:22 Tari: T_T
08:22 Oyatsu: I can't believe again
08:22 Oyatsu: easy now makes sensibly with vocal
08:23 Oyatsu: you make too difficutlt for newbie because they play by hearing vocal
08:23 Tari: vocal end in blue tick really
08:23 Tari: but blue tick is weird
08:23 Oyatsu: and red tick you still can add whistle, hitsound is usually
08:23 Oyatsu: ma...i...te ~
08:24 Oyatsu: Let careful
08:24 Oyatsu: white tick is instrument
08:24 Tari: I follow music
08:24 Tari: not vocal ><
08:24 Oyatsu: ok
08:25 Tari: I can't map all vocal in easy
08:25 Tari: so I skip some
08:25 Oyatsu: my mean is almost
08:25 Oyatsu: not all
08:25 Oyatsu: 00:44:022 (3,1) - NC at (3) instead of (1)
08:25 Oyatsu: as vocal
08:26 Tari: ?
08:26 Tari: I put NC at 1 cause there is a break
08:26 Oyatsu: break is NC
08:26 Oyatsu: I can't understand you
08:26 Oyatsu: you don't make as song
08:26 Oyatsu: only be knowledge
08:26 Oyatsu: you can't understand player feel how when play it
08:27 Oyatsu: 00:57:627 (3) - curved up to nice
08:27 Oyatsu: 01:15:417 (1) - ^
08:28 Tari: ok I curve both note
08:28 Oyatsu: AR+2 is enough
08:29 Tari: that is too low
08:29 Oyatsu: Follow module of Osu! beatmap
08:29 Tari: this song is Fast
08:29 Tari: ?
08:29 Tari: Fast song need AR+3
08:29 Oyatsu: ok
08:30 Oyatsu: normal,plz
08:31 Oyatsu: oh my god
08:32 Oyatsu: I really like your Normal, not wrong
08:32 Tari: ?
08:32 Tari: finally
08:32 Tari: you like one of my diff
08:32 Oyatsu: ok that is all I can find mod
08:32 Oyatsu: really honestly
08:32 Tari: post!
08:32 Oyatsu: good luck for 2nd ranked!~!
08:32 Tari: so I can give you kudos
Hope rank! Good luck!~
Topic Starter
Tari
SPOILER

InC0nceNtrateD wrote:

My Mod

According to the shortness of the song, and to the fact you did a good job here, I could not find that much :)

Easy

00:34:952 (2,3,4) - The 4 looks not that good for me, how about Changed this whole part
00:45:417 (1) - I suggest starting with the lyrics at 00:45:592 -, feels a bit strange the way it is. Need to get more opinions on this QQ
01:33:557 (1) - Maybe end this at 01:37:743 - thats actually where the sound is completely over, and make the whole thing silent. No, as explained already


Normal

00:30:766 (1,2,3) - Not sure if this could be too difficult for Normal. I'd like to keep this
00:42:627 (2,3,4) - ^ Made it simpler now
00:53:789 (2,3,4) - ^ Keep for now
01:08:092 (3,4) - Make this lead towards the next Note? I make it form a diamond shape.
01:14:022 (3,4) - I think you should change 3 to create a better Flow. Seems fine
01:33:470 (1) - Same as in Easy Diff. Nope , vocal stop around the time spinner end


UW's Insane

Think of sth to get the Insane diff under the Hard diff. Only two other things:

00:16:464 (3,4) - This spacce is not good imo, I suggest an overlap here.
01:33:470 (1) - Same as in Easy Diff.


Hard

00:06:348 (2,3,4) - How about Overlaps here?
00:09:138 (2,3,4) - ^
00:13:324 (4,5,1,2,3,4) - ^ and You got two wrong Distances in there. If you do not do overlaps, pls correct the distance errors: Fix spacing here
00:14:371 (2,3) -
00:14:545 (3,4) -
00:47:510 (1,2,3) - I suggest overlaps here, fits good to the song
01:33:557 (1) - Same as in Easy Diff.
I'll keep the spinner end lengths the same, and can you explain how to do the overlaps ><?


Good Luck!! :)

Thank you for modding inconcentrated ><
Pipse Cola
I'll keep the spinner end lengths the same, and can you explain how to do the overlaps ><?
With Overlaps i mean to make the slider be partly under the previous one.
Yasora
*rolling*

Easy
  1. 00:19:603 (1) - adding finish in here sounds more fit instead following piano with whistle. just like 00:22:394 (1) -
  2. 00:24:487 (3,4) - maybe, this look better if slider just like 00:18:906 (3) - and 00:21:696 (3) - make consistent combo set xD
  3. 00:25:185 (1,3) - same as 00:19:603 (1) -
  4. 00:25:882 (2) - maybe, curve this into soft shape seems more better.. so consistent w/ 00:17:510 (2) - 00:20:301 (2) - 00:23:092 (2) -
  5. 00:32:161 (3) - make more symmetry? -> http://puu.sh/3fici.jpg
  6. 00:37:743 (1,2) - add drum finish in (1)'s end and (2)? imo fit with guitar in music
  7. 00:38:789 (2) - move into x:364 y:148 so that blanket with (1)?
  8. 00:44:022 (3) - add whistle in start? just like normal diff
  9. 00:55:534 (3) - add clap?
  10. 01:12:627 (2,3) - this look no good. how about this then? -> http://puu.sh/3firQ.jpg
    I changed (4) position too, so try this code?
    420,88,72627,2,0,P|452:172|424:276,1,190,4|0,0:0|0:0,0:0:0:0:
    240,316,74022,2,0,P|212:232|240:136,1,190,4|0,0:0|0:0,0:0:0:0:
    180,60,75068,1,8,0:0:0:0:
  11. 01:32:859 (1) - add clap in start, I hear a bit 'tuk' sound in there
Normal
  1. 00:07:045 (3) - add whistle in beginning?
  2. 00:15:417 (4) - move the 3rd point 2 grid down. seems more symmetry ><
  3. 00:19:603 (1) - change with finish sound
  4. 00:24:836 (6) - add whistle?
  5. 00:25:185 (1) - change the start with finish
  6. 00:27:278 (3) - ^
  7. 00:38:441 (5,6) - add drum finish
  8. 00:47:510 (1) - maybe ctrl + h this so the tail will make direction into next note?
  9. 00:55:185 (5) - add clap in the end for drum sound
  10. 01:20:301 (6) - why not add whistle in start and clap in end?
  11. 01:20:999 (1,3) - this slider look weird cuz that not symmetry.. maybe make more better?
  12. 01:30:766 (3) - add clap in reverse
  13. 01:32:859 (1) - ^ but in start
Hard
  1. 00:07:045 (4) - add whistle in start
  2. 00:18:557 (5,6,7) - this is seems not really good.. maybe try this or this
  3. 00:19:603 (1) - change with finish in start
  4. 00:25:185 (1) - ^
  5. 00:38:441 (1,2) - add drum finish
  6. 00:49:080 (4) - add whistle for piano
  7. 00:49:429 (6) - blanket this more better
    448,340,49429,2,0,P|456:244|392:208,1,165,8|8,0:0|0:0,0:0:0:0:
  8. 00:55:185 (6) - add clap in the end
  9. 01:00:766 (1) - I guess more better if remove new combo
  10. 01:09:487 (2) - add clap in the end too. also move the timing point 01:09:574 - into red tick
  11. 01:15:243 (8,9,1) - move this 4 grid up, the current seems too close with (7) in gameplay
  12. 01:20:301 (1,2) - add finish in start
  13. 01:23:615 (5) - add clap for drum sound
  14. 01:25:882 (6) - add whistle will make combination w/ 01:24:487 (3,4) -
  15. 01:26:057 (1) - add clap in end for drum sound too
  16. 01:31:464 (5) - add new combo so that make same w/ previous pattern
  17. 01:32:859 (1,3) - add whistle
Insane
  1. 00:06:871 (3) - add whistle in start for giving effect to vocal
  2. 00:09:661 (3) - ^
  3. 00:14:545 (3) - ^
  4. 00:16:638 (4) - don't jump.. 1/4 in here make trap and hard to follow orz
  5. 00:37:568 (1) - remove new combo? too short imo
  6. 00:44:371 (2) - add finish? fit with vocal
  7. 01:15:243 (1,2,3) - move this down a bit? little touching hp bar when I test this
  8. 01:23:789 (1) - add clap in end for make more consistent
  9. 01:24:836 (3) - ^
  10. 01:32:859 (1,2,3) - imo this triangle is not symmetry..
ehh for all diff I guess the spinner should end at 01:34:952 -

here star for you~
Topic Starter
Tari
Yasora's mod

Yasora wrote:

*rolling*

Easy
  1. 00:19:603 (1) - adding finish in here sounds more fit instead following piano with whistle. just like 00:22:394 (1) - No, I don't like it here and I'm switching from finish to whistle, I don't want to abuse it
  2. 00:24:487 (3,4) - maybe, this look better if slider just like 00:18:906 (3) - and 00:21:696 (3) - make consistent combo set xD Its actually fine, its pretty similar to previous
  3. 00:25:185 (1,3) - same as 00:19:603 (1) - Nope, as explained already
  4. 00:25:882 (2) - maybe, curve this into soft shape seems more better.. so consistent w/ 00:17:510 (2) - 00:20:301 (2) - 00:23:092 (2) - I wanted to make this part stand out in a way, so i didn't curve it
  5. 00:32:161 (3) - make more symmetry? -> http://puu.sh/3fici.jpg Sure
  6. 00:37:743 (1,2) - add drum finish in (1)'s end and (2)? imo fit with guitar in music Sure and did to my other diffs too
  7. 00:38:789 (2) - move into x:364 y:148 so that blanket with (1)? I moved 1 instead
  8. 00:44:022 (3) - add whistle in start? just like normal diff oops, forget fixed now
  9. 00:55:534 (3) - add clap? sounds noisy , I don't want to break pattern
  10. 01:12:627 (2,3) - this look no good. how about this then? -> http://puu.sh/3firQ.jpg Done
    I changed (4) position too, so try this code?
    420,88,72627,2,0,P|452:172|424:276,1,190,4|0,0:0|0:0,0:0:0:0:
    240,316,74022,2,0,P|212:232|240:136,1,190,4|0,0:0|0:0,0:0:0:0:
    180,60,75068,1,8,0:0:0:0:
  11. 01:32:859 (1) - add clap in start, I hear a bit 'tuk' sound in there Whistle is better.
Normal
  1. 00:07:045 (3) - add whistle in beginning? Nope, I don't hear piano sounds there
  2. 00:15:417 (4) - move the 3rd point 2 grid down. seems more symmetry >< Done
  3. 00:19:603 (1) - change with finish sound Nope as explained already
  4. 00:24:836 (6) - add whistle? It will abrupt my pattern ><
  5. 00:25:185 (1) - change the start with finish Nope, explained already
  6. 00:27:278 (3) - ^
  7. 00:38:441 (5,6) - add drum finish Done
  8. 00:47:510 (1) - maybe ctrl + h this so the tail will make direction into next note? Err, doesn't affect much either way
  9. 00:55:185 (5) - add clap in the end for drum sound again, I don't really want to add more clap, so i'll keep this
  10. 01:20:301 (6) - why not add whistle in start and clap in end? only to the start
  11. 01:20:999 (1,3) - this slider look weird cuz that not symmetry.. maybe make more better? changed whole slider.
  12. 01:30:766 (3) - add clap in reverse No, as explained already
  13. 01:32:859 (1) - ^ but in start whistle instead
Hard
  1. 00:07:045 (4) - add whistle in start nope
  2. 00:18:557 (5,6,7) - this is seems not really good.. maybe try this or this changed
  3. 00:19:603 (1) - change with finish in start nope
  4. 00:25:185 (1) - ^
  5. 00:38:441 (1,2) - add drum finish ok
  6. 00:49:080 (4) - add whistle for piano sound okay ^^
  7. 00:49:429 (6) - blanket this more better Done
    448,340,49429,2,0,P|456:244|392:208,1,165,8|8,0:0|0:0,0:0:0:0:
  8. 00:55:185 (6) - add clap in the end no , explained already
  9. 01:00:766 (1) - I guess more better if remove new combo Fixed, (just noticed it was inconsistent)
  10. 01:09:487 (2) - add clap in the end too. also move the timing point 01:09:574 - into red tick Nah, that'll sound noisy
  11. 01:15:243 (8,9,1) - move this 4 grid up, the current seems too close with (7) in gameplay Done
  12. 01:20:301 (1,2) - add finish in start whistle to start of 1 only
  13. 01:23:615 (5) - add clap for drum sound no explained already
  14. 01:25:882 (6) - add whistle will make combination w/ 01:24:487 (3,4) - I guess its fine
  15. 01:26:057 (1) - add clap in end for drum sound too nope
  16. 01:31:464 (5) - add new combo so that make same w/ previous pattern Done
  17. 01:32:859 (1,3) - add whistle Sure but just to 1
Insane
  1. 00:06:871 (3) - add whistle in start for giving effect to vocal
  2. 00:09:661 (3) - ^
  3. 00:14:545 (3) - ^
  4. 00:16:638 (4) - don't jump.. 1/4 in here make trap and hard to follow orz
  5. 00:37:568 (1) - remove new combo? too short imo
  6. 00:44:371 (2) - add finish? fit with vocal
  7. 01:15:243 (1,2,3) - move this down a bit? little touching hp bar when I test this
  8. 01:23:789 (1) - add clap in end for make more consistent
  9. 01:24:836 (3) - ^
  10. 01:32:859 (1,2,3) - imo this triangle is not symmetry..
ehh for all diff I guess the spinner should end at 01:34:952 -

here star for you~

I fixed some hitsounds ^^ Thanks for (mostly hitsound) mod
UnitedWeSin
Raose

Raose wrote:

UWS's Insane
The only thing I can suggest is to move up the slider at 00:09:661, because imo, it looks weird currently D:
fixed

Setsurei

Setsurei wrote:

[UWS's Insane]
00:16:464 (3,4) - too fast and short sliders, change to hit circle or combine the 2 sliders into 1 longer slider / 1 short slider with 2 reverse arrows
01:11:580 (5) - x 368 y 176
01:19:952 (2) - x 176 y 124
01:20:999 (1) - x 360 y 120
01:22:743 (5) - x 385 y 32
fixed some orz[/color]

InC0nceNtrateD

InC0nceNtrateD wrote:

UW's Insane

Think of sth to get the Insane diff under the Hard diff. Only two other things:

00:16:464 (3,4) - This spacce is not good imo, I suggest an overlap here.
no problem imo
01:33:470 (1) - Same as in Easy Diff.
tari says no

Yasora

Yasora wrote:

Insane
  1. 00:06:871 (3) - add whistle in start for giving effect to vocal
  2. 00:09:661 (3) - ^
  3. 00:14:545 (3) - ^
    ok
  4. 00:16:638 (4) - don't jump.. 1/4 in here make trap and hard to follow orz
    I really don't think it's a problem.
  5. 00:37:568 (1) - remove new combo? too short imo
    it makes the rhythm easier to understand
  6. 00:44:371 (2) - add finish? fit with vocal
    whistle added instead, 3 finishes in a row is too much imo
  7. 01:15:243 (1,2,3) - move this down a bit? little touching hp bar when I test this
    fixed
  8. 01:23:789 (1) - add clap in end for make more consistent
  9. 01:24:836 (3) - ^
    alright then fixed
  10. 01:32:859 (1,2,3) - imo this triangle is not symmetry..
    fixed :3

Thanks very much for modding all of you!

http://puu.sh/3gMxq.osu
Topic Starter
Tari
updated ^^
Heanday
Hi~ from My Modding queue


[Easy]

First play Good rythme, simple patern, but still fine, i'm gonna do only " suggestion " for this one, cause this one don't have mistake

00:15:417 (3) - End slider need a clap in my opinion !
00:13:673 (3) - What about moove this one here http://puu.sh/3hwfi.jpg - For a better flow ?
00:20:301 (2) - This one need clap & whistle on revers i think, if you follow the music & the beat, and you did it here, 00:23:092 (2) - ( early slid ) so ... no reason :p
01:22:743 (2) - What about moove this one 01:22:743 (2) - ? http://puu.sh/3huRj.jpg Sorry, bad joke :/

Well, gud map :3

[Normal]

First play Same, good map ( gonna be a short mod too :( )


00:15:417 (4) - End slider clap ? :3
00:19:603 (1) - I think this one need a finish
00:22:394 (1) - Missing whistle :3
00:25:185 (1) - Early slid finish 00:16:813 (1) - In this one, you added finish, 00:19:603 (1) - in this one whistle and in this one Finish, they are same lol, i think you need finish & whistle, just whistle, or just finish, but do the same in all of them
01:02:859 (2) - Revers need whistle too

Well nice one


[Hard]

First play .. ok i stop that joke First play A bit easy, i think you can make it more harder, like this part, 01:09:138 (7,1,2,3) - http://puu.sh/3hvEx.jpg something like that, or i don't know, cause, execpt 3 triplet & this map is too easy *-*, and the kiai time isnt more diificult than the rest

01:13:673 (4) - What about Ctrl G ?
01:20:650 (2) - Same ? :o

Well, this one is too perfect for me :(

[UWS's Insane]

First play No comment Please ! I was surprised by the difference which there is between the hard and this one ok ? <_<

But yeah, cool, this one is cool, nothing to say, i check and, i think i can't suggest something or help, good job


Pretty cool mapset, sorry for short mod, i realy did my best for search mistake, but it's fine, realy, and hmm, cool music :D, it was funny to play all of this mapset, good luck ! ( sorry for bad english baka :( )
Topic Starter
Tari
Heanday's Mod

Heanday wrote:

Hi~ from My Modding queue


[Easy]

First play Good rythme, simple patern, but still fine, i'm gonna do only " suggestion " for this one, cause this one don't have mistake

00:15:417 (3) - End slider need a clap in my opinion ! Ok^^
00:13:673 (3) - What about moove this one here http://puu.sh/3hwfi.jpg - For a better flow ? I don't understand lol
00:20:301 (2) - This one need clap & whistle on revers i think, if you follow the music & the beat, and you did it here, 00:23:092 (2) - ( early slid ) so ... no reason :p there is clap in reverse (but I think add whistle make it noisy)
01:22:743 (2) - What about moove this one 01:22:743 (2) - ? http://puu.sh/3huRj.jpg Sorry, bad joke :/
its fine really

Well, gud map :3

[Normal]

First play Same, good map ( gonna be a short mod too :( )


00:15:417 (4) - End slider clap ? :3 Ok^^
00:19:603 (1) - I think this one need a finish Nope, I switch from whistle and finish
00:22:394 (1) - Missing whistle :3 Explained above
00:25:185 (1) - Early slid finish 00:16:813 (1) - In this one, you added finish, 00:19:603 (1) - in this one whistle and in this one Finish, they are same lol, i think you need finish & whistle, just whistle, or just finish, but do the same in all of them This part stands out from rest, so I only add whistles here
01:02:859 (2) - Revers need whistle too This was intentional

Well nice one


[Hard]

First play .. ok i stop that joke First play A bit easy, i think you can make it more harder, like this part, 01:09:138 (7,1,2,3) - http://puu.sh/3hvEx.jpg something like that, or i don't know, cause, execpt 3 triplet & this map is too easy *-*, and the kiai time isnt more diificult than the rest

01:13:673 (4) - What about Ctrl G ?
01:20:650 (2) - Same ? :o

Well, this one is too perfect for me :(
Sorry but I don't want to add jumps, since this song is quite fast

[UWS's Insane]

First play No comment Please ! I was surprised by the difference which there is between the hard and this one ok ? <_<

But yeah, cool, this one is cool, nothing to say, i check and, i think i can't suggest something or help, good job


Pretty cool mapset, sorry for short mod, i realy did my best for search mistake, but it's fine, realy, and hmm, cool music :D, it was funny to play all of this mapset, good luck ! ( sorry for bad english baka :( )


Thank you for modding!! the bold ones are things I didn't change , underlines ones I changed, but I only fix first suggestion in both easy/normal diff ><
Irreversible
hello :3 summoned via SWISS SPECIALITY QUEUE whatever.

[General]

19 mb (video size) for such a short map seems pretty much. Try to reduce it, some people can even half it. If you need further help, ask me as well.
Rest seems fine! *O*

[UWS' Insane]

How i felt while playing this: Well, i really like the way you placed! But sometimes, the flow gets a bit disturbed with the jumps, even if they look very well made. But that's just my opinion, nothing to really worry about. I try to give some suggestions! And I also don't want that you take out these jumps, because they are pretty funny as well.

00:15:417 (1,1,2,3,4,1) - Really, I like this part, it's very creative. But the super sudden jump between 00:16:638 (4,1) - these two is just too high imo. The fact that you get super stressed in such a sudden way is a bit frustrating, please reduce it a bit!
00:30:417 (3,4,1) - Could you make the same DS between them? It would look a bit cleaner.
00:33:557 (1,2) - Mhh.. the problem is, that the slider is going to the left and then you go on placing on the right. It's kinda flow-disturbing.. What about a slider what goes to the right?
00:34:080 (2,3,4,5,6) - I think this confusing part is on purpose? xD It's not so cool if you play it the first time, remember, it should be good readable! I suggest a left-right-left-right stack.
00:42:452 (2,3,1) - Did you ever think about another pattern here? The problem: it's also, a bit flowdisturbing. I suggest you making a jump, which leads in nice to 00:43:150 (1) - this slider. So maybe ctrl + g 00:42:452 (2) - and 00:42:975 (3) - x:332 y: 280 ! But that's just one way of thousands, please try yourself :)

The kiai time had a nice flow! ~

[Hard]

00:13:324 (4) - Mh, if you move this a bit to the right you can see how it gets a nice line with the circle (5). Maybe you have to place some things different, but it will look better imo!
00:14:371 (2) - Same here, it should rather be at somewhere like x:144 y:76.. I like this round flow on 'slower' parts like these :) But just my opinion~
00:15:417 (5) - NC? For no special reason.. hm, maybe it's just me.
00:43:150 - Did you map this circle to something special? If yes, leave it. If no, delete it please and move the slider after it to the deleted circle's place. It fits nice with the vocals!

Cute beatmap, not much to say, nice work!

[Normal]

01:32:859 (1) - I think a little reversed slider followed of a circle would fit pretty good.. xDD That's my only suggestion though xDD I think this is too good already :P

[Easy]

uhm.. /me runs no suggestions as well, sorry

nice beatmap!! i hope i could help a little, even with my shit mod on normal / easy.
Topic Starter
Tari
Irre's Mod

Irreversible wrote:

hello :3 summoned via SWISS SPECIALITY QUEUE whatever.

[General]

19 mb (video size) for such a short map seems pretty much. Try to reduce it, some people can even half it. If you need further help, ask me as well.
Rest seems fine! *O*

[UWS' Insane]

How i felt while playing this: Well, i really like the way you placed! But sometimes, the flow gets a bit disturbed with the jumps, even if they look very well made. But that's just my opinion, nothing to really worry about. I try to give some suggestions! And I also don't want that you take out these jumps, because they are pretty funny as well.

00:15:417 (1,1,2,3,4,1) - Really, I like this part, it's very creative. But the super sudden jump between 00:16:638 (4,1) - these two is just too high imo. The fact that you get super stressed in such a sudden way is a bit frustrating, please reduce it a bit!
00:30:417 (3,4,1) - Could you make the same DS between them? It would look a bit cleaner.
00:33:557 (1,2) - Mhh.. the problem is, that the slider is going to the left and then you go on placing on the right. It's kinda flow-disturbing.. What about a slider what goes to the right?
00:34:080 (2,3,4,5,6) - I think this confusing part is on purpose? xD It's not so cool if you play it the first time, remember, it should be good readable! I suggest a left-right-left-right stack.
00:42:452 (2,3,1) - Did you ever think about another pattern here? The problem: it's also, a bit flowdisturbing. I suggest you making a jump, which leads in nice to 00:43:150 (1) - this slider. So maybe ctrl + g 00:42:452 (2) - and 00:42:975 (3) - x:332 y: 280 ! But that's just one way of thousands, please try yourself :)

The kiai time had a nice flow! ~

[Hard]

00:13:324 (4) - Mh, if you move this a bit to the right you can see how it gets a nice line with the circle (5). Maybe you have to place some things different, but it will look better imo! I decided to remap this part to follow vocals better.
00:14:371 (2) - Same here, it should rather be at somewhere like x:144 y:76.. I like this round flow on 'slower' parts like these :) But just my opinion~ ^
00:15:417 (5) - NC? For no special reason.. hm, maybe it's just me. Nope, doesn't fit imo
00:43:150 - Did you map this circle to something special? If yes, leave it. If no, delete it please and move the slider after it to the deleted circle's place. It fits nice with the vocals! , There a strong beat there, so I decided to add a note here, but made it stacked with slider cause it doesn't follow vocal

Cute beatmap, not much to say, nice work!

[Normal]

01:32:859 (1) - I think a little reversed slider followed of a circle would fit pretty good.. xDD That's my only suggestion though xDD I think this is too good already :P ,Ehh I would like to keep this, for consistency throughout diffs

[Easy]

uhm.. /me runs no suggestions as well, sorry

nice beatmap!! i hope i could help a little, even with my shit mod on normal / easy.

Some minor things were changed in the beginning of Hard.
Thank you for modding!
Dark_Ai
Hey mod from my Queues



General

  1. Try to keep your kiais consistent. make it like Insane without any breaks. I think its better imo
  2. actually I dont like how you're using 70% volumen. its kinda loud imo. may reduce to 60%. its okay too. anf ofc in kiai time you can use 70%.
    Edit: I dont know about this Song but shouldnt the title be Marie - Koi Zora (TV Size) or something like this? wait I think I'm wrong =w=

[Easy]

  1. 00:13:673 (3,2) - may delete these two notes? I feel like it doesnt fit or follow the rhythm at all
  2. 00:44:022 (3) - the sound of this slider is kinda off may make it like this?
    and also I would add fnnish on the slider begin instead of whistle because you can hear a finish in music too
  3. 00:52:045 (3,1) - why dont you make a better blanket on these sliders
  4. 01:24:138 (-) - add a Note here?
  5. 01:24:487 (2) - Ctrl + G and fixe spacing after doing this because this is the easy diff and remember this ''is'' a beginner it can may confusing them.
  6. 01:29:371 (1) - make a better stack with 01:26:580 (1) end

[Normal]

  1. 00:14:545 (2) - this slider doesnt fit at all here. may delete it and add a note on 00:14:720 ?
  2. 00:43:150 (3) - fix spacing
  3. 00:45:766 (4) - I wouldnt make a 1/4 slider. I think a 1/1 slider fit better here imo
  4. 00:46:464 (1) - remove NC here
  5. 00:52:045 (5,1) - make a better blanket
  6. 01:01:464 (1) - this slider is ugly. may change it to another slider or make it better. maybe you want use this note
    132,224,61464,6,0,B|120:304|120:304|76:292|32:304|32:304|20:224,1,250,4|0,0:0|0:0,0:0:0:0:
  7. 01:11:929 (3) - stack this better with 01:09:836 (1)
  8. 01:09:836 (1) - may change thi part like this:
  9. 01:16:638 (4,5) - I dont really like this pattern. can you may change it?

[UWS's Insane]

  1. 00:16:289 (1,2,3,4) - hmm I dont like this jump :c
  2. 00:36:871 (2) - fix these overlap
  3. 00:50:214 (3) - delete this note
  4. 01:03:208 (1,1) - why did you add NC's here :/ delete them
  5. 01:08:789 (2,1) - move these notes a bit down
  6. 01:22:743 (5) - stack this better with 01:20:999 (1)
    well that's all on this Diff. Actually I really dont like these jumps :c

[Hard]

  1. 00:06:871 (3) - spacing- may I'm wrong but this is just what I can see
  2. 00:09:661 (3) - same
  3. 00:13:848 (5) - same
  4. 00:14:545 (2) - same
  5. 00:38:441 (8,9,1,2) - make this symmetric
    That's all


That's all from my side
Good luck with get this rank ~
Topic Starter
Tari
Dark_Ai's Mod

Dark_Ai wrote:

Hey mod from my Queues



General

  1. Try to keep your kiais consistent. make it like Insane without any breaks. I think its better imo Done ><, but its not an unrankable issue, cause guest can have different kiai
  2. actually I dont like how you're using 70% volumen. its kinda loud imo. may reduce to 60%. its okay too. anf ofc in kiai time you can use 70%. Really, I want to keep volume lol, this song is ambitious
    Edit: I dont know about this Song but shouldnt the title be Marie - Koi Zora (TV Size) or something like this? Well , this song is vn opening and I'm not sure if (Short Ver,) is allowed

[Easy]

  1. 00:13:673 (3,2) - may delete these two notes? I feel like it doesnt fit or follow the rhythm at all I would like to keep this! and what do I put to substitute for this ??
  2. 00:44:022 (3) - the sound of this slider is kinda off may make it like this?
    I think current rhythm is fine, since after the finish at the end there is a little break, and two finishes seem like too much for me and also I would add fnnish on the slider begin instead of whistle because you can hear a finish in music too
  3. 00:52:045 (3,1) - why dont you make a better blanket on these sliders I wanted to keep pattern simple, so I made it similar to the upcoming parts here, 00:57:627 (3) -
  4. 01:24:138 (-) - add a Note here? How about no ><, I like to keep 1/2 breaks constant
  5. 01:24:487 (2) - Ctrl + G and fixe spacing after doing this because this is the easy diff and remember this ''is'' a beginner it can may confusing them. Sure, I guess
  6. 01:29:371 (1) - make a better stack with 01:26:580 (1) end Done

[Normal]

  1. 00:14:545 (2) - this slider doesnt fit at all here. may delete it and add a note on 00:14:720 ? it offers a nice introduction to the upcoming 1/4th rhythms
  2. 00:43:150 (3) - fix spacing Bleh>< Done
  3. 00:45:766 (4) - I wouldnt make a 1/4 slider. I think a 1/1 slider fit better here imo Nah, I want to emphasize piano note in red tick
  4. 00:46:464 (1) - remove NC here Really I want to keep this, I hate long NCs
  5. 00:52:045 (5,1) - make a better blanket Again, I wanted to keep constant design like in upcoming part here 00:57:627 (5) -
  6. 01:01:464 (1) - this slider is ugly. may change it to another slider or make it better. maybe you want use this note Done
    132,224,61464,6,0,B|120:304|120:304|76:292|32:304|32:304|20:224,1,250,4|0,0:0|0:0,0:0:0:0:
  7. 01:11:929 (3) - stack this better with 01:09:836 (1) Done
  8. 01:09:836 (1) - may change thi part like this: Okay, and you got wrong time position o.o? the sliders are at 01:12:627 (1) -
  9. 01:16:638 (4,5) - I dont really like this pattern. can you may change it?
    Sorry, I want to keep this

[UWS's Insane]

  1. 00:16:289 (1,2,3,4) - hmm I dont like this jump :c
  2. 00:36:871 (2) - fix these overlap
  3. 00:50:214 (3) - delete this note
  4. 01:03:208 (1,1) - why did you add NC's here :/ delete them
  5. 01:08:789 (2,1) - move these notes a bit down
  6. 01:22:743 (5) - stack this better with 01:20:999 (1)
    well that's all on this Diff. Actually I really dont like these jumps :c

[Hard]

  1. 00:06:871 (3) - spacing- may I'm wrong but this is just what I can see Please look at the SV again , its prob the reason I use 1.10 sv so the notes don't get squished up
  2. 00:09:661 (3) - same
  3. 00:13:848 (5) - same
  4. 00:14:545 (2) - same
  5. 00:38:441 (8,9,1,2) - make this symmetric k, It should be correct now
    That's all


That's all from my side
Good luck with get this rank ~

Sorry, but I have to deny many things, but I did fix stacking and some slider designs :3 oh and fixed kiai too

Thank you for modding!
UnitedWeSin
Irreversible

Irreversible wrote:

[UWS' Insane]

How i felt while playing this: Well, i really like the way you placed! But sometimes, the flow gets a bit disturbed with the jumps, even if they look very well made. But that's just my opinion, nothing to really worry about. I try to give some suggestions! And I also don't want that you take out these jumps, because they are pretty funny as well.

00:15:417 (1,1,2,3,4,1) - Really, I like this part, it's very creative. But the super sudden jump between 00:16:638 (4,1) - these two is just too high imo. The fact that you get super stressed in such a sudden way is a bit frustrating, please reduce it a bit!
I'll remove overlap.

00:30:417 (3,4,1) - Could you make the same DS between them? It would look a bit cleaner.
fixed

00:33:557 (1,2) - Mhh.. the problem is, that the slider is going to the left and then you go on placing on the right. It's kinda flow-disturbing.. What about a slider what goes to the right?
no problem imho

00:34:080 (2,3,4,5,6) - I think this confusing part is on purpose? xD It's not so cool if you play it the first time, remember, it should be good readable! I suggest a left-right-left-right stack.
k I'll try different pattern

00:42:452 (2,3,1) - Did you ever think about another pattern here? The problem: it's also, a bit flowdisturbing. I suggest you making a jump, which leads in nice to 00:43:150 (1) - this slider. So maybe ctrl + g 00:42:452 (2) - and 00:42:975 (3) - x:332 y: 280 ! But that's just one way of thousands, please try yourself :)
Keeping intended flow, I'll reduce the jump a bit.

The kiai time had a nice flow! ~

Dark_Ai

Dark_Ai wrote:

[UWS's Insane]

  1. 00:16:289 (1,2,3,4) - hmm I dont like this jump :c
    removed overlap
  2. 00:36:871 (2) - fix these overlap
    intentional
  3. 00:50:214 (3) - delete this note
    I clearly hear a triplet in the music.
  4. 01:03:208 (1,1) - why did you add NC's here :/ delete them
    Should be obvious.
  5. 01:08:789 (2,1) - move these notes a bit down
    changed
  6. 01:22:743 (5) - stack this better with 01:20:999 (1)
    ok

    well that's all on this Diff. Actually I really dont like these jumps :c
    nice

Thanks~
http://puu.sh/3jQwh.osu
Topic Starter
Tari
everything should be updated!
riffy
Yo

[General]
  1. Take a look at your BG.. Now take a look at your colours. They're totally unfitting. I understand, that your colours fit with video, but you should think about BG, too!
  2. Why space between tags opening eroge is doubled? Remove one extra space ~.~/
  3. Remove game from tags because it'll be added as Genre after rank. ... Instead of this, you can add koizora(as a variant of song's title) Let's sound the kissing-bell of the promise. (alternative title) and Giga (developer/publisher)
  4. Please, check your artist. I think it's marie _(uncapitalize "m")


[Easy]
  1. 00:11:231 (1,2) - nazi - that'd be great, if you curve second part of your slider a bit more. So, slider looks neater and flows much better. see if you like it
  2. 00:44:022 (3,1) - please, move (3)'s tail somewhere else. It's too close to (1) so players may mistakenly hit it.
    some details
    Red is how beginners read your flow. Looks like something is wrong here, right?
    Blue is correct flow. Doesn't looks so readable ;_; TTry to make it a bit easier readable for beginners!

    Great diff!
[Normal]
  1. Try to use HP Drain 4 to keep your diff spread more balanced. Also, it fits with your rhythm much better and makes diff a bit more interesting for players.
  2. 00:07:045 (3,4) - nazi - you'll hate me for being so picky ;_: - I know, that you can make this blanket much neater. C'mon, do it! how it looks now
  3. 00:11:231 (2,3) - doesn't flows so good, imo. This pattern is out of your normal style, so it looks strange ._.
    same think happend to (Easy) on
    00:44:022 (3,1)]
    Red is how beginners read your flow. Looks like something is wrong here, right?
    Blue is correct flow. Doesn't looks so readable ;_; I think flow should be more intuitive
  4. 00:25:185 (1) - try to replace it with one circle? You didn't use sliders for 00:19:603 (1,1) - so, slider here sounds inconsistent and doesn't fit well.

    And awesome diff again. I think I'm inn love with your mapping >3</
[Hard]
  1. Think about reducing AR by one tick. That'd look better + it fits with velocity and makes spread more balanced.
  2. 00:16:289 (5,6,7) - since this is not the hardest diff, and BPM is quite fast, I'd recommend you to avoid using 1/4 triplets and replace them with 1/4 sliders. So, diff will be more enjoyable for players.
  3. 00:21:871 (7,8,9) - almost the same as above, you know. 1/4 slider instead of first two circles will be a good idea.
    Note: if you agree - do the same with others 1/4s.
  4. 00:41:929 (2) - for loud beats like this one you can make some jumps. I think, that little (x1.5 DS) jump will be enough here! Just try it :) example

    Cute diff, I like it.
[UWS's Insane]
hai~hai :3
  1. 00:06:871 (3) - that slider doesn't sounds good to me. Try to mix vocals and music a bit: replace it with circle and 1/1 slider. example
    Note: same 00:09:661 (3) - for this part
  2. 00:51:522 (1) - is this NC really needed? Doesn't look like it is needed here, imo. Try to remove it and see what will happen!
    Note: 01:03:208 (1,1) - same as above. These antijumps are clearly readable without overusing NCs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Topic Starter
Tari
SPOILER

-Bakari- wrote:

Yo

[General]
  1. Take a look at your BG.. Now take a look at your colours. They're totally unfitting. I understand, that your colours fit with video, but you should think about BG, too! I'll keep the current colors, they're fine enough imo
  2. Why space between tags opening eroge is doubled? Remove one extra space ~.~/ Done
  3. Remove game from tags because it'll be added as Genre after rank. ... Instead of this, you can add koizora(as a variant of song's title) Let's sound the kissing-bell of the promise. (alternative title) and Giga (developer/publisher) I added some more tags now
  4. Please, check your artist. I think it's marie _(uncapitalize "m") I need to get some clarification first


[Easy]
  1. 00:11:231 (1,2) - nazi - that'd be great, if you curve second part of your slider a bit more. So, slider looks neater and flows much better. see if you like it
  2. 00:44:022 (3,1) - please, move (3)'s tail somewhere else. It's too close to (1) so players may mistakenly hit it.
    some details
    Red is how beginners read your flow. Looks like something is wrong here, right?
    Blue is correct flow. Doesn't looks so readable ;_; TTry to make it a bit easier readable for beginners!

    Great diff! //All done here
[Normal]
  1. Try to use HP Drain 4 to keep your diff spread more balanced. Also, it fits with your rhythm much better and makes diff a bit more interesting for players. No, that will increase the star rating T_T
  2. 00:07:045 (3,4) - nazi - you'll hate me for being so picky ;_: - I know, that you can make this blanket much neater. C'mon, do it! how it looks now //Its done
  3. 00:11:231 (2,3) - doesn't flows so good, imo. This pattern is out of your normal style, so it looks strange ._. //also done
    same think happend to (Easy) on
    00:44:022 (3,1)]
    Red is how beginners read your flow. Looks like something is wrong here, right?
    Blue is correct flow. Doesn't looks so readable ;_; I think flow should be more intuitive
  4. 00:25:185 (1) - try to replace it with one circle? You didn't use sliders for 00:19:603 (1,1) - so, slider here sounds inconsistent and doesn't fit well. This part stands out from the other parts, so its intentional

    And awesome diff again. I think I'm inn love with your mapping >3</
[Hard]
  1. Think about reducing AR by one tick. That'd look better + it fits with velocity and makes spread more balanced. Really, I want to keep AR the same, it really unbalances the diffs, since insane has AR9
  2. 00:16:289 (5,6,7) - since this is not the hardest diff, and BPM is quite fast, I'd recommend you to avoid using 1/4 triplets and replace them with 1/4 sliders. So, diff will be more enjoyable for players. Ehhh, I'm not sure if I want to do this
  3. 00:21:871 (7,8,9) - almost the same as above, you know. 1/4 slider instead of first two circles will be a good idea. ^
    Note: if you agree - do the same with others 1/4s.
  4. 00:41:929 (2) - for loud beats like this one you can make some jumps. I think, that little (x1.5 DS) jump will be enough here! Just try it :) example I need to think about this too

    Cute diff, I like it.
[UWS's Insane]
hai~hai :3
  1. 00:06:871 (3) - that slider doesn't sounds good to me. Try to mix vocals and music a bit: replace it with circle and 1/1 slider. example
    Note: same 00:09:661 (3) - for this part
  2. 00:51:522 (1) - is this NC really needed? Doesn't look like it is needed here, imo. Try to remove it and see what will happen!
    Note: 01:03:208 (1,1) - same as above. These antijumps are clearly readable without overusing NCs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~
Good luck!

Thanks for modding ^^
Frostmourne
Hi Tari~ , from my modding queue.

General
Offset a bit early, try 4260 (+5) , Do you agree with it ? (You can pass if you don't agree with)
Other than that is fine !

Easy
00:31:464 (2) - a bit nazi but is this intentional? I tried seeing in play mode but the spacing still seemed to be a bit wrong, Move up 3 grids would be better

Normal
01:01:464 (1) - I find this slider ends strange. 01:02:161 has no vocal but the later 1/2 beat has clear vocal there so I think you can make this slider longer and exactly follow vocal
I re-arranged spacing (1 and 2) and made a slider for this. Here is the code. Don't laugh at my slider shape plz ;~; I'm so noob at making this slider orz..
148,176,61464,6,0,B|132:284|80:312|80:312|28:280|16:176,1,312.5,4|0,0:0|0:0,0:0:0:0:
204,100,62859,2,0,B|248:76|248:76|324:76,2,125,2|0|2,0:0|0:0|0:0,0:0:0:0:

Hard
Fine~

UWS's Insane
I wouldn't have realized about "UWS" if I hadn't known UnitedWeSin personally lol
Both AR8 and AR9 are fine however, I still prefer AR8 since this song isn't that exciting and gives any rush feeling at all (quite calm in general) but the way you map actually fits AR9 so it's your choice to keep it or change :P
00:15:417 (1,1) - This is unexpected. Thing is this slider actually starts at vocal and then the end of slider should have already ended at 00:15:941 according to the logic for this slider. And even then the next note is quite far due to 00:15:417 (1) - 's velocity. This slider jump 00:16:464 (3,4) - should be fine if you can give time for player to prepare during 00:16:115. All I want to suggest is shortening 00:15:417 (1) - to 00:15:941 (red line) So it will follow the vocal that will make sense in this point too.
01:32:161 (2) - This is unintuitive. The reason is 01:29:371 (1,2,3,4) - are following drum strictly, and then 01:32:161 (2) - which should have ended at 01:32:510 (1/2 back) suddenly tends to follow some kind of vague vocal ending at 01:32:685 (I don't really think it is following something) so I guess you should end this slider at 01:32:510 to follow the same as you are following between 01:29:371 (1,2) - . You will realize that it has the similar gap and such.

call me back through forum pm or in-game once you are done here. 8-)
Wafu
Black - Suggestion
Blue - I highly recommend you to fix
Red - Unrankable

[Hard]

00:11:231 (1,2,3,4) - Well.. even if I don't like this kind of pattern, I can't say it's something bad, but at least use only one slider type, you're using diffirent for no reason, it just looks weird when they're diffirent.
00:15:417 (4) - I would highly appreciate if you would make this slider in this shape. Reason is that only one red point slider is imo for rare moments in a map and this is normal, calm part of the map and it's just really rare in your map. If it's such clear shape, it's much better for calm map.00:59:720 (3,4) - Placement of these really sux. Just imagine that you'd continue in a way of the slider and it will be followed by 01:00:766 (5) so it would flow million times better. If you're making this pattern like this, you need to go, oh god, back with your mouse and you feel like: "It's so unwaited, why just change the way." I usually enjoy when the map flows clearly in right path, not when you're forcing yourself to change your path everytime. Flow just make you relax more. Placing it on 0;39 is even better idea than this.
01:10:185 - This place deserves to be a circle instead of the slider and the slider should be on 01:10:534. You've just placed finish on 01:09:836 (3) on downbeat and since 01:10:185 is exactly the same note, it should be both circles. Also on 01:10:534 starts any kind of voice so it's better way to make it like this:
  1. 01:10:185 (4) - Delete one repeat point and move whole slider on 01:10:534
  2. 01:10:185 - Add a circle on 124;264 with Finish
  3. 01:11:231 (5) - Delete one repeat and move on 01:11:057
  4. 01:11:580 - Add a note with clap
  5. 01:30:068 (2,4) - Make them the same angle. No reason to have them so ugly unsymmetrical.


[UWS'S Insane]

Well. I think this difficulty is okay, but you've got a little problem with jumps. You're making good flow when you're using sliders, but when they come to circles, they're totally out of the sliders' flow.

00:09:138 (2) - Yo... CTRL+R.. definitely or you've broken flow twice :D As you can see it follows 00:09:661 (3) better. Try sometimes "dancing" on the map like this to know if it flows or not. Here is comparsion of your and mine flow:

Before:
After:

[Normal]

Too high AR
01:20:999 (1) - Second bump is more bumped on left side, move that point more into center of red and ending point
01:22:394 (3) - ^
01:32:859 (1) - Just as I said on hard, this kind of slider sux on calm map when there's nothing special in that part.
[Easy]

00:15:417 (3) - New meta slider? Use normally 1 point please.
00:50:301 (1) - ^ More of those unsymmetric sliders?
00:53:092 (1,2) - Sux as I said on other diffs. Reason is obvious when I've said it twice.
00:55:882 (1) - Stop that new meta :D
01:01:464 (1) - Okay, you killed me. This kind of slider is really easy to make with one point, please, do it. It's unsymmetrical, ugly and lot of another stuff.
01:02:859 (2) - Said on other diffs.
01:32:859 (1) - ^


Really nice map, I like it. Good look with rank.
UnitedWeSin
Bakari

-Bakari- wrote:

[UWS's Insane]
hai~hai :3
  1. 00:06:871 (3) - that slider doesn't sounds good to me. Try to mix vocals and music a bit: replace it with circle and 1/1 slider. example
    Note: same 00:09:661 (3) - for this part
    I prefer current rhythm to just follow vocals.
  2. 00:51:522 (1) - is this NC really needed? Doesn't look like it is needed here, imo. Try to remove it and see what will happen!
    gone

    Note: 01:03:208 (1,1) - same as above. These antijumps are clearly readable without overusing NCs
    I'd like to keep these. ;_;

Frostmourne

Frostmourne wrote:

UWS's Insane
I wouldn't have realized about "UWS" if I hadn't known UnitedWeSin personally lol
orz ;_; there's no good short version of "UnitedWeSin" lol

Both AR8 and AR9 are fine however, I still prefer AR8 since this song isn't that exciting and gives any rush feeling at all (quite calm in general) but the way you map actually fits AR9 so it's your choice to keep it or change :P
I feel that AR9 is more fitting, plus the hard diff is AR 8, so I'd like to keep 9.

00:15:417 (1,1) - This is unexpected. Thing is this slider actually starts at vocal and then the end of slider should have already ended at 00:15:941 according to the logic for this slider. And even then the next note is quite far due to 00:15:417 (1) - 's velocity. This slider jump 00:16:464 (3,4) - should be fine if you can give time for player to prepare during 00:16:115. All I want to suggest is shortening 00:15:417 (1) - to 00:15:941 (red line) So it will follow the vocal that will make sense in this point too.
It's a great point but I can't bring myself to agree. The slowdown is following the hold in the BGM which ends abruptly at 00:16:289 when the drums come in, so I feel that the sudden jump is really fitting and I like the way it plays. Having the 00:15:417 (1) is strange to me because it takes all of the snap away from 00:16:289 (1,2,3,4) and the vocals don't clearly hit on 00:15:941. I'd like to keep if it's alright.

01:32:161 (2) - This is unintuitive. The reason is 01:29:371 (1,2,3,4) - are following drum strictly, and then 01:32:161 (2) - which should have ended at 01:32:510 (1/2 back) suddenly tends to follow some kind of vague vocal ending at 01:32:685 (I don't really think it is following something) so I guess you should end this slider at 01:32:510 to follow the same as you are following between 01:29:371 (1,2) - . You will realize that it has the similar gap and such.
Good point and fixed.

Wafu

Wafu wrote:

[UWS'S Insane]

Well. I think this difficulty is okay, but you've got a little problem with jumps. You're making good flow when you're using sliders, but when they come to circles, they're totally out of the sliders' flow.
Can you give an example of where that's happening? orz

00:09:138 (2) - Yo... CTRL+R.. definitely or you've broken flow twice :D As you can see it follows 00:09:661 (3) better. Try sometimes "dancing" on the map like this to know if it flows or not. Here is comparsion of your and mine flow:

Before:
After:

Truly good flow is an opinion above all else imo because each player moves the cursor in their own way. I won't fix your suggestion, I prefer the flow as it is now at that spot, although I will go through and do more clean up.
Here's an example of how I move the cursor for that particular section:


As you can see, both ways can work, I find the current way to be more enjoyable flow.

Thanks everyone very much for modding! I don't know why people are lecturing me about flow with this map. I think that for the most part my flow is fitting well with the song, and I'm not getting a bad flow feeling when I play the map. If I was, I would change it.

http://puu.sh/3vwQO.osu

Tari fix unicode plz. ;_; I updated your maps and you haven't changed the offset, so I kept it the same. If you want change it then do so in my diff plzzzzzzz. :)
Topic Starter
Tari
Wafu

Wafu wrote:

Black - Suggestion
Blue - I highly recommend you to fix
Red - Unrankable

[Hard]

00:11:231 (1,2,3,4) - Well.. even if I don't like this kind of pattern, I can't say it's something bad, but at least use only one slider type, you're using diffirent for no reason, it just looks weird when they're diffirent.
00:15:417 (4) - I would highly appreciate if you would make this slider in this shape. Reason is that only one red point slider is imo for rare moments in a map and this is normal, calm part of the map and it's just really rare in your map. If it's such clear shape, it's much better for calm map.00:59:720 (3,4) - Placement of these really sux. Just imagine that you'd continue in a way of the slider and it will be followed by 01:00:766 (5) so it would flow million times better. If you're making this pattern like this, you need to go, oh god, back with your mouse and you feel like: "It's so unwaited, why just change the way." I usually enjoy when the map flows clearly in right path, not when you're forcing yourself to change your path everytime. Flow just make you relax more. Placing it on 0;39 is even better idea than this.
01:10:185 - This place deserves to be a circle instead of the slider and the slider should be on 01:10:534. You've just placed finish on 01:09:836 (3) on downbeat and since 01:10:185 is exactly the same note, it should be both circles. Also on 01:10:534 starts any kind of voice so it's better way to make it like this:
  1. 01:10:185 (4) - Delete one repeat point and move whole slider on 01:10:534
  2. 01:10:185 - Add a circle on 124;264 with Finish
  3. 01:11:231 (5) - Delete one repeat and move on 01:11:057
  4. 01:11:580 - Add a note with clap
  5. 01:30:068 (2,4) - Make them the same angle. No reason to have them so ugly unsymmetrical.


I don't want to add circle, it feels weird to play especially on such long vocals where she holds her voice, so slider fits much better to me, instead of your suggestion

[UWS'S Insane]

Well. I think this difficulty is okay, but you've got a little problem with jumps. You're making good flow when you're using sliders, but when they come to circles, they're totally out of the sliders' flow.

00:09:138 (2) - Yo... CTRL+R.. definitely or you've broken flow twice :D As you can see it follows 00:09:661 (3) better. Try sometimes "dancing" on the map like this to know if it flows or not. Here is comparsion of your and mine flow:

Before:
After:

[Normal]

Too high AR Keep AR, its fast song
01:20:999 (1) - Second bump is more bumped on left side, move that point more into center of red and ending point
01:22:394 (3) - ^
01:32:859 (1) - Just as I said on hard, this kind of slider sux on calm map when there's nothing special in that part.
SPOILER

Uh, this can stay since really it fits with me and i don't want to remove all these sliders, the end is needed to be linear

[Easy]

00:15:417 (3) - New meta slider? Use normally 1 point please. Ahh, I like to free-hand sliders and since these two sliders are designed that way , I'll keep for now
00:50:301 (1) - ^ More of those unsymmetric sliders?
00:53:092 (1,2) - Sux as I said on other diffs. Reason is obvious when I've said it twice. Its your preferance, but its fine to me.
00:55:882 (1) - Stop that new meta :D Already explained
01:01:464 (1) - Okay, you killed me. This kind of slider is really easy to make with one point, please, do it. It's unsymmetrical, ugly and lot of another stuff.
01:02:859 (2) - Said on other diffs. No, they're specific / made for these diffs, really don't want to change
01:32:859 (1) - ^

Really nice map, I like it. Good look with rank.

@Frost : All Fixed in my diffs and change offset too

To next BAT: Well, there were issues regarding the artist, but I've got clarification from people that both can be used, since in official gamesite it uses "marie" (no caps) and on video at around 86.4% (1 minute 23 seconds) but on her official website its correct and stated as "Marie"

Here my proof : http://www.marineya.com/ http://www.marineya.com/profile/

Since both can be used I'd rather stay in order with the other ranked maps and I find this usage of the name much more formal and grammatically correct. Also, I've added "まりえ" which is her Japanese name to the artist, since I find it the correct thing to do anyway. (I've gotten this from the proof) above.

Updated (with uws diff)

P.S : I unified kiai in your diff, its just a really small thing really orz
Frostmourne
:)
dkun
lovely sky we're having today!

corrected the title, and added short ver. to reflect the actual full version from the album.
SkyDevil
congratulations o3o
LunarSakuya
Congrats! :D
Glad the artist thing is out of the way :P
UnitedWeSin
Yay gratz Tari! :3
Raose
Woot congrats! :D
jonathanlfj
gratz~
Verlaren
congrats
Sonnyc
Grats Tari ^^
Heanday
Gratz ! :D
Oyatsu
Wow, Congratz! Tari :D
Kinomi
gratz~

。_。
Natsu
Gratz tari :D/
NewRulerNA
gratz~ :3
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