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posted
This beatmap was submitted using in-game submission on 2013年6月30日 at 上午 11:21:49

Artist: KOTOKO
Title: Teller of World
Source: Yumeiro Alouette
Tags: visual novel Eroge opening Loneight l1106188 Gamu mana ゆめいろアルエット!
BPM: 135
Filesize: 24860kb
Play Time: 03:05
Difficulties Available:
  1. D.N.Angel (4.96 stars, 498 notes)
  2. Gamu's Hard (4.63 stars, 335 notes)
  3. Hard (4.82 stars, 411 notes)
  4. L18 (4.92 stars, 419 notes)
  5. L18's Normal (2.78 stars, 186 notes)


Download: KOTOKO - Teller of World
Download: KOTOKO - Teller of World (no video)
Information: Scores/Beatmap Listing
---------------
15th
ゆめいろアルエット! OP


Please redownload the map if you got it before 6/5, add some BGs and delete a .wav file.

Another great song from KOTOKO ! <3 hope you enjoy it :)


L18's Normal - Done by Loneight (6/6/2013)
Gamu's Hard - Done by -Gamu- (6/9/2013)
Hard - Done by me (6/4/2013)
L18 = Insane - Done by Loneight (6/4/2013)
D.N.Angel - Done by me (5/31/2013)
posted
ohh new beatmap?
posted
hi!

My diff is completed :3

My diff: http://puu.sh/3bil1.zip

Star Rating: 4.63..orz
But, I think that it is a simple Hard.

About BG: I want to use the "6.jpg". it is cute ><

Girl eye color is different...it is sooooo cute xD
posted

-Gamu- wrote:

hi!

My diff is completed :3

My diff: http://puu.sh/3bil1.zip

Star Rating: 4.63..orz
But, I think that it is a simple Hard.

About BG: I want to use the "6.jpg". it is cute ><

Girl eye color is different...it is sooooo cute xD
wow you are so fast \:D/
ok you diff is now updated ~ :3
posted
i love the last part in [D.N.Angel],Awesome :D
posted
hi,for moding quote~~ Hum,music sounds good. Put forward some suggestions
[General]
  1. background size over 1024*768 well,the batter for a change

[D.N.Angel]
  1. 00:42:152 (1) - distence I can not understand it...the same this place would be batter and it look not beautiful
  1. 01:00:597 (1,2) - you can put this two more jump
  1. 01:38:152 (5) - the slider ...doesnot look good
  1. 02:23:486 (6) - why use slider? three circles would batter
  1. 02:39:930 (6) - this... put it near next 1
  1. 02:42:597 (1) - here can only put one circle
  1. 02:52:375 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1) - XD ...separate it to a Long strings

[L18]
  1. 00:17:041 (1,1,1,1) - not do this ...
  1. 00:40:375 (4) - circle and slider like this ,plz put them separate or overlap.
  1. 01:12:375 (5,6) - it's not very good try to change it
  1. 01:17:486 (4) - add a circle
  1. 01:34:375 - add something here01:35:264 - ~~
  1. 01:40:375 (4,5,2,3,4,5) - looks so bad,put it in a beautiful shape
  1. 02:23:486 (4) - ....
  1. 02:52:375 (9) - ....Divisor different

[Hard]
  1. 00:45:930 (3) - put this farther
  1. 01:12:375 (4) - why all use slider...three circles
  1. 02:34:708 (5) - not good

[Gamu's Hard]
  1. jump is approved in hard diff... do not put it so tight
  1. 00:12:597 (2) - ha...
  1. 02:24:819 (2) - put it farther
  1. 02:33:708 (2,3) - finally you add some jump, but you use snap distance from the beginning, jump is not good
  1. 03:05:041 (1) - nc? why?

[l18 normal]
  1. sildertick have some problem , please cheak it has no lead time
  1. 00:56:152 (4) - too high
  1. 02:23:708 (3) - do not stacked up
  1. 02:25:486 - add sth??
  1. 02:57:930 (1) - find newwhere to put
  1. 03:01:041 (5) - nc
  1. 03:01:486 (1) - -nc

good luck ~~
posted

Sweet Vanilla wrote:

欸? 我還想說你會用中文mod Gamu之外的難度lol
還沒有檢查內容,只是覺得有點奇怪所以稍微提一下..ww
posted
Thank you for your visit to my queue!

[General]
  1. Total file size is over 24MB. It is unranked, isn't it?
  2. 1.jpg, 3.jpg, 5jpg, 6.jpg must be resized less than 1024*768
  3. "normal-hitclap" is not suit to this song, I think. (maybe loud?)

[L18's Normal]
  1. 01:19:264- delete Inherited point
  2. 01:33:041-hit-sound is too loud
  3. 01:34:819-^
  4. 02:47:708-^
  5. 02:49:486-^

[Game's Hard]
  1. 00:42:819 (1,2) - avoid overlapping
  2. 02:15:264 (1,2,3,1) - DS is too short, so confusing
  3. 02:23:930 (1,2) - ^
  4. 02:48:819 (1,2) - avoid overlapping

[Hard]
  1. 00:46:375 (1,2) - avoid overlapping
  2. 00:48:152 (1,2) - ^
  3. 02:50:819 (2) - NC start at this time, I think

[L18]
  1. many notes are not stacked. it is better to stack correctly
  2. 00:32:152 (1,2) - stack two slider-ends
  3. 00:45:486 (4,5) -^
  4. 00:57:041 (1,2) -^
  5. 01:13:708 (1,2,3,4,5) - How about setting notes symmetrically like the following?
    161,161,73708,21,0,0:0:0:0:
    120,252,73930,1,0,0:0:0:0:
    193,318,74152,1,0,0:0:0:0:
    281,268,74375,1,0,0:0:0:0:
    259,170,74597,1,0,0:0:0:0:
  6. 01:23:486 (1,2) - avoid overlapping
  7. 01:24:375 (3,4) - ^
  8. 01:41:264 (1,2) - ^
  9. 02:48:819 (1,2) - stack two slider-ends

[D.N.Angel]
  1. circle-size shouled be higher


~Good Luck~
posted
Hi :),

Mod from my queue:

You told me to choose 3 diff so i chose "L18's Normal" and yours.

[L18's Normal]
  1. 00:01:930 (1,1,1,1) - Maybe you could move the triangle such that it's center is at the center of the map?
  2. 00:09:041 (1,1,1) - They are closer in time than the previous notes. Maybe the NC aren't needed here.
  3. 00:26:819 (2) - Move it to x=464 y=184 for a better blanket.
  4. 00:49:930 (1,3) - Try to stack them.
  5. 01:30:819 (3) - Move it 1 grid down for a better blanket.
  6. 02:32:375 (6) - Move it 1 grid up for a perfect parallelogram.
  7. 03:04:597 (6) - I think the NC goes here (and remove the next one on 03:05:041 (1))


[Hard]
  1. 01:19:930 (1,2) - Maybe put them a little higher to avoid the overlapping.
  2. 01:35:930 (3,4) - Maybe CTRL+G for a small jump.
  3. 01:37:486 (4) - Move it to x=421 y=284 for a better blanket?
  4. 02:28:375 (1,2,3,4,5,6,7) - Maybe you could do a regular pentagon with these? It's already pretty close to it.
  5. 02:47:041 (5,6) - CTRL+G?


[D.N. Angel]
  1. 00:20:375 (4,5,6) - They aren't at the same high.
  2. 00:27:041 (1,2,3,4,5,6,7,8,9) - Maybe you could do something more symmetric like this:

    Since 00:28:819 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) is all symmetric.
  3. 01:03:264 (4,8) - They are nearly at the same high.
  4. 01:03:041 (3,5,6,7,1) - ^
  5. 01:36:152 (4) - Move it to x=424 y=92 for a perfect parallelogram.


I playd the diff and i loved it. Your map is close to perfection so sorry for the small mod. You earn my ~~star~~.
I especially love the last one. Big jump with big circle is one of my favorite type of beatmap. (My favorite of yours is definetely this one)
~Good Luck~ and get this ranked the sonner possible :D.
posted
@Sweet Vanilla - no changes made but still ty for mod, also I'd suggest you read the rules again, it seems to be changed some time ago.

@RandomEffect - overlapping is now what mappers usually used for their patterns, they looks fine and playable, I think it doesn't need to avoid. btw, maybe read the rules again and you'll find something different.


rezoons wrote:

Hi :),

Mod from my queue:

You told me to choose 3 diff so i chose "L18's Normal" and yours. // \:D/


[Hard]
  1. 01:19:930 (1,2) - Maybe put them a little higher to avoid the overlapping. //why should I avoid the overlapping ? :O I think it looks good though.. lol
  2. 01:35:930 (3,4) - Maybe CTRL+G for a small jump. //I didn't feel like I can use the jump here, but since it's funner than before, changed ! :p
  3. 01:37:486 (4) - Move it to x=421 y=284 for a better blanket? //done.
  4. 02:28:375 (1,2,3,4,5,6,7) - Maybe you could do a regular pentagon with these? It's already pretty close to it. //hmm no,I just want to see 02:28:819 (4,5,6,7) ←this pattern, if you know what I mean. :p
  5. 02:47:041 (5,6) - CTRL+G? //k.


[D.N. Angel]
  1. 00:20:375 (4,5,6) - They aren't at the same high. //I don't care they are the same high, but just care their distance are consistent. xD
  2. 00:27:041 (1,2,3,4,5,6,7,8,9) - Maybe you could do something more symmetric like this:

    Since 00:28:819 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) is all symmetric.
    //yeah it looks better but I don't like the jump like that /.\
  3. 01:03:264 (4,8) - They are nearly at the same high. //same as what I wrote above.
  4. 01:03:041 (3,5,6,7,1) - ^ //^
  5. 01:36:152 (4) - Move it to x=424 y=92 for a perfect parallelogram. //then the distance would be inconsistent, so sorry for rejected /.\


I playd the diff and i loved it. Your map is close to perfection so sorry for the small mod. You earn my ~~star~~.
I especially love the last one. Big jump with big circle is one of my favorite type of beatmap. (My favorite of yours is definetely this one)
~Good Luck~ and get this ranked the sonner possible :D.

thank you for your support ~ xD
ty for mod and star ! :)
posted
hihi here from -Umi-'s & Heanday's queue

let'su go!

L18's Normal


- 00:09:041 (1,1) - not the same shape
- 00:33:930 (3,4) - i think it's better to change into one slider

- 00:39:041 (3) - clap same as 00:31:930 (3) -
- 00:40:597 (2,3) - align them ?
- 01:33:041 - a problem with this hitsounds ? too noisy than the oher or maybe it's me idk
- 01:34:819 - same here
- 01:37:930 (3) - move to x:96,y:52
- 02:22:375 (1) - ^ x:160,y:168
- 02:47:708 - and 02:49:486 - same as 01:33:041 - too noisy >.<

-Gamu-'s Hard


- 00:33:041 (3,4) - blanket ?
- 00:44:819 - what about add note here ? and start the previous slider 1/4 earlier ?

- 02:13:930 (4) - ctrl+J, ctrl+H, and ctrl+g and then make blanket with 02:14:597 (5) - ?
- 02:17:708 (4) - remove NC
- 02:18:264 (5) - NC here
- 02:45:930 (2) - move to x:372,y:124
- 02:47:930 (3) - ^ x:228,y:240 and then ...
- 02:48:375 (4) - ^ x:340,y:344

Hard


- 00:17:486 (1,1,2) - make a blanket ?
- 00:37:930 (2) - like that ?

- 02:36:375 (1) - put the same shape as the 2 previous slider ?
nothing else, amazing diff >3<

L18


ok i understand your mapping style, never stack perfectly :3 but there some place who need be perfectly stack i think (i'll notice them by PS :3 )
- 00:03:930 (2,3) - PS
- 00:07:708 (3) - finish the slider 1/2 later ?
- 00:19:264 (4) - try to stack the end with 00:18:819 (3) -
- 00:21:486 (1,2) - PS
- 00:38:041 (4) - put the same spacing as 00:37:375 (2) -
- 01:11:264 (1,2) - PS
- 01:29:041 (1) - move to x:148,y:124 ?
- 01:31:264 (1,2) - PS
- 01:33:930 (1,2) - and 01:34:819 (3,4) - PS
- 02:21:041 (2,3) - PS
- 02:23:486 (4) - what about PS with 02:22:819 (2) - ?
- 02:42:819 (4,5) - PS
Well, i don't want break your mapping style of course, so just ignore if you don't like :)
Btw nice diff :3

D.N.Angel


- 00:07:041 (4) - perfect blanket ?

- 00:12:152 (1) - Move to x:432,y:204
- 00:32:597 (1,3) - put the same shape ?
- 01:15:152 (2,3) - better to make blanket with 01:14:819 (1) -
- 01:29:375 (2,3) - ^
- 02:45:264 (4,5) - I prefer this shape, but just a suggestion

well that's, all really great mapset, good luck for ranked :3 !
posted

-Umi- wrote:

hihi here from -Umi-'s & Heanday's queue

let'su go!


[Hard]

-00:37:930 (2) - like that ?



[D.N.Angel]
- 00:07:041 (4) - perfect blanket ?

- 00:12:152 (1) - Move to x:432,y:204

//fixed what you wrote above, they looked prettier actually. :) About the others, considered the flow, I decided to keep those patterns ><

well that's, all really great mapset, good luck for ranked :3 !
ty for a full mod ~ :3


L18's Normal has been updated. (before -Umi- moded this)
posted
Hi Hi ~from my queue
random mod

我看看他咋玩的,然后report

general
我真的摸不出什么东西啊,因为我不会摆散点跳啊,图是凑SP等泡的节奏了吧;w;,看我poor mod 一波

hard

老实说觉得一开始那段三连打有点多,不好

觉得kiai段的一些加速edit里面有点莫名,不过打起来还好0.0

00:28:820 (1,2,3,4,5,6,7,8,1,2,3,5,7,8) - 比较单调排列弄个四方也不好看。。换掉一些摆个五角星什么的。。
其实这段并不是很需要强调吧。。

00:42:375 (2) - 出去的有点多

01:05:041 (3) - ^

01:39:930 (2) - ^

01:39:930 (2) - 1/4这梗是不是有点难啊,hard里面

00:53:486 (1,2,3,4) - 间距有点问题 1,3 2,4之间的间距该一样

D.N.Angel

这张的排版做的没有U那张好看啊ww

如何做散点跳,我总是想摆但是总是怕摆的蠢

00:11:041 (5) - 出去了

01:04:597 (2) - ^

00:27:486 (4,5,6,7,8,9) - 这个好看0w0

00:30:597 (1,2,3,4,5,6,7,8,9,10,11,12) - 跳的更丧心病狂一点或许比放四个三连然后摆一个方方正正的正方形好。。

01:42:597 (3,4,5,6,7,8,9) - 角度有点大


L18's Normal

fine

Gamu's Hard
fine

L18

奔放又有逻辑 好

00:10:152 (3) - move to X272 Y300

01:17:930 (5) - 出去了

02:26:819 (4) - ^

你们都喜欢出界

好,完毕

祝早日rank 0w0
posted

Sweet Vanilla wrote:

hi,for moding quote~~ Hum,music sounds good. Put forward some suggestions

[Gamu's Hard]
  1. jump is approved in hard diff... do not put it so tight Not much jump...
 
  1. 00:12:597 (2) - ha... This is my limit.
  1. 02:24:819 (2) - put it farther I want to keep this.
  1. 02:33:708 (2,3) - finally you add some jump, but you use snap distance from the beginning, jump is not good Look would be better./*:m]
  1. 03:05:041 (1) - nc? why? Sound was changed.


good luck ~~

RandomEffect wrote:

Thank you for your visit to my queue!

[Game's Hard]
  1. 00:42:819 (1,2) - avoid overlapping no problem.
  2. 02:15:264 (1,2,3,1) - DS is too short, so confusing I want to keep this.
  3. 02:23:930 (1,2) - ^ ^
  4. 02:48:819 (1,2) - avoid overlapping no problem.


~Good Luck~

-Umi- wrote:

hihi here from -Umi-'s & Heanday's queue

let'su go!

-Gamu-'s Hard


- 00:33:041 (3,4) - blanket ? no. i don't think.
- 00:44:819 - what about add note here ? and start the previous slider 1/4 earlier ? hmm... sorry. i don't think

- 02:13:930 (4) - ctrl+J, ctrl+H, and ctrl+g and then make blanket with 02:14:597 (5) - ? ok
- 02:17:708 (4) - remove NC No.
- 02:18:264 (5) - NC here ^
- 02:45:930 (2) - move to x:372,y:124 ok
- 02:47:930 (3) - ^ x:228,y:240 and then ... ^
- 02:48:375 (4) - ^ x:340,y:344 ^


well that's, all really great mapset, good luck for ranked :3 !
thank you for modding ></

my diff: http://puu.sh/3jh7l.zip
posted
hi~~


[L18's Normal]
01:02:375 (3) - danger point? try -10゚
01:19:708 (3,4,5) - More better rhythm,follow with lyrics,like this.

01:24:819 (6,1,2,3,4,5) - ^

01:33:041 - volume down
01:34:819 - ^
02:14:375 - 02:14:597 - delite green line
02:15:930 (2,3,4) - slider cover is better? so note muzukashii ;w;

02:31:486 (4,5) - cover slider~

02:36:819 (1,2,3) - same 02:15:930 (2,3,4) - ?
02:47:708 - volume down
02:49:486 - ^

[Gamu's Hard]
looks good!

[Hard]
so many jump... CS+1 > <?
really nice map

[L18]
looks good!

[D.N.Angel]
looks good!

really nice map :3/

Catch my star >w<
posted

-Umi- wrote:

hihi here from -Umi-'s & Heanday's queue

let'su go!

L18's Normal


- 00:09:041 (1,1) - not the same shape
- 00:33:930 (3,4) - i think it's better to change into one slider

- 00:39:041 (3) - clap same as 00:31:930 (3) -
- 00:40:597 (2,3) - align them ?
- 01:33:041 - a problem with this hitsounds ? too noisy than the oher or maybe it's me idk
- 01:34:819 - same here
- 01:37:930 (3) - move to x:96,y:52
- 02:22:375 (1) - ^ x:160,y:168
- 02:47:708 - and 02:49:486 - same as 01:33:041 - too noisy >.<
:arrow:change sound volume ~

L18


ok i understand your mapping style, never stack perfectly :3 but there some place who need be perfectly stack i think (i'll notice them by PS :3 )
- 00:03:930 (2,3) - PS
- 00:07:708 (3) - finish the slider 1/2 later ?
- 00:19:264 (4) - try to stack the end with 00:18:819 (3) -
- 00:21:486 (1,2) - PS
- 00:38:041 (4) - put the same spacing as 00:37:375 (2) -
- 01:11:264 (1,2) - PS
- 01:29:041 (1) - move to x:148,y:124 ?
- 01:31:264 (1,2) - PS
- 01:33:930 (1,2) - and 01:34:819 (3,4) - PS
- 02:21:041 (2,3) - PS
- 02:23:486 (4) - what about PS with 02:22:819 (2) - ?
- 02:42:819 (4,5) - PS
Well, i don't want break your mapping style of course, so just ignore if you don't like :)
Btw nice diff :3
:arrow:I don't want to stack perfect because I hear there need have anti-jump to reflect the vocal or sound, so keep it ~
well that's, all really great mapset, good luck for ranked :3 !
Thank you for modding ~ :3

baldrace wrote:

Hi Hi ~from my queue
random mod

我看看他咋玩的,然后report

general
我真的摸不出什么东西啊,因为我不会摆散点跳啊,图是凑SP等泡的节奏了吧;w;,看我poor mod 一波


L18's Normal

fine

L18

奔放又有逻辑 好 :arrow:哇, 這句話讓我好感動 ;w;

00:10:152 (3) - move to X272 Y300 :arrow:okay~

01:17:930 (5) - 出去了 :arrow:嘛..這應該可以~ 所以keep it

02:26:819 (4) - ^ :arrow:^

你们都喜欢出界 :arrow:>///< 我絕對沒想到什麼奇怪的東西

好,完毕

祝早日rank 0w0
謝謝modding和star, baldrace :3!

Satellite wrote:

hi~~ :arrow:Hi~ Satellite :3


[L18's Normal]
01:02:375 (3) - danger point? try -10゚
01:19:708 (3,4,5) - More better rhythm,follow with lyrics,like this.

01:24:819 (6,1,2,3,4,5) - ^

01:33:041 - volume down
01:34:819 - ^
02:14:375 - 02:14:597 - delite green line
02:15:930 (2,3,4) - slider cover is better? so note muzukashii ;w; :arrow:change a little ~

02:31:486 (4,5) - cover slider~

02:36:819 (1,2,3) - same 02:15:930 (2,3,4) - ?
02:47:708 - volume down
02:49:486 - ^
:arrow:and change volume same as previous said

[L18]
looks good!

really nice map :3/

Catch my star >w<
Thank you for modding and star ! Satellite >w<
posted
Hi, you pm'd me earlier so here is my mod :3
I'm a (really) slow modder,so I only modded one diff, the others are for later D: here are the other diffs ^^

[Gamu's Hard]
Didn't see so much problems beside :
00:12:597 (2) - Change it please, it's too ugly D:
Also, I find it weird to hear a hit in a slider tick (like 00:41:264 (2) but not only..), I feel like the slider is offbeat.
For here 01:00:597 (1), either do something like that or you can lower the volume to 40%

That's all for this diff, I really liked it even if I find it too slow (too easy too maybe..)

[L18's normal]
00:01:930 (1,1,1,1,1,1,1) - I'm sorry but this doesn't even follow the song. And beginning with 4 circles is really sadic
00:28:597 (1,2) - Either make a big angle or put them symmetrically.
01:39:708 (1,1) - Why two spinners? One is better imo.
02:47:264 (1,4) - Here, the slider-tick sound is too high, it's confusing because I feel like it's the end of the slider, lower it to 40%
02:50:819 (1,1) - Like : 01:39:708 (1,1)
02:55:708 (2,3) - Here make it like this

[l18]
00:27:930 (3,4) - This would be really ugly if the AR was lower, I don't like it like that but keep it this way.
00:32:152 (1,2) - Why don't you put the sliders like this? (and no, it's not too hard if a newbie like me can do this jump)
00:45:486 (4,5) - Same as above
01:13:930 (2) - The hit sound is too high, try 30~35%. If you do so, please do the same for this hit sound, like here 01:15:152 (2,6,2,5,2,5)

[D.N.Angel]
00:24:375 (5,6,1) - Lower the volume at 50% for the drums, the other hitsounds are too quiet...
01:18:375 (5) - This kinda break the flow, after 01:17:930 (4) you need something in the upper part
01:21:486 (5,6) - Same as 00:24:375 (5,6,1)
02:49:264 (5) - Ctrl+J, it really flows bad like that I mean

Even if I don't like the song, hope this get ranked and that I was useful.
Good luck ;)
posted
要我mod 3個難度,意思不就是叫我忽略你的吗
就是不mod你的,呵呵 (被揍


[General]

沒東西的說


[Normal]

00:17:930 (1) - finish很好的契合了"音樂行進"的動作,快點加上><
00:41:264 (4) - 移動到(160,96)看起來更好看 ~
00:45:930 (5) - 對我來說這邊加上whistle跟那個聲音較好,不加音效感覺也有點空
02:15:264 (1,2,3) - 第一個circle和兩個sliders的起始點分別加上finish (還有最後一個slider的結束點),或是分別加大音量,這邊很明顯適合強烈的音效的
02:25:930 (1) - 開頭是否遺落finish,它會哭哭的喔

很好的Normal我很喜歡,只是有點遺憾的是前面部分的slider (多)和note (少)比例相差不少,造成打擊感不夠,我就很喜歡後面部分的比例呢 ~


[Gamu's Hard]

00:12:597 (2) - Please end this at 00:14:152 and start 00:14:152 (1) at 00:14:264 like D.N.Angel did. Current rhythm seems not to make sense.
02:38:152 (1) - add finish at the start of slider instead of whistle, like what you did at 01:27:041 (1).
02:11:708 (1) - It sounds wired for me, just custom 1 normal with finish sounds (and clap) is enough.
02:15:930 (2,3) - To more warning and help reading, add new combos for these sliders, beginners would appreciate you after you do it :p

By the way,I just specially motion one more stuff,
02:24:819 (2) - I don't ask you for changing this but I should tell you this is not a good idea. If you did this kind of overlappings EVERYWHERE, it would NOT be confusing. But you didn't, see these stuff, 02:18:264 (2)。02:21:708 (5)。00:44:597 (4)。00:46:819 (1)
You did many kinds of overlappings by different ways and different timing, so it is confusing to beginners. If I were you, I would avoid doing it. lol

But it is still a good diff anyway, seriously :)

*Ops I forgot a thing, I guess you should consider the NC setting which D.NAngel and L18 did. There are different colors during kiai time and non-kiai, it seems to be a good idea for me. Just motion it to let you consider to make a change.


[L18]

00:12:708 (1,1) - 第一個spinner結束點應在00:14:152,00:14:152 (1)起始點在00:14:264。第一個spinner就像一個長滑條結束在籃線上一樣不合理
00:51:264 (5) - 我覺得把這個挪到(320,248)會更好打且有趣 ~
00:53:930 (2,3,4) - 有點難懂的間距變化,感覺沒什麼特別理由,把(3)移到2個物件的等距位置更好看點,也不會影響game play
01:03:708 (4,5,1) - 打起來不大順手,因為01:03:930 (5,1)的間距急遽縮短,感覺沒什麼特別理由的間距變化,我會建議改到(248,228)
01:30:597 (6) - 放在(356,320)很好的><,該跳的時候就要跳 !
01:36:819 (3) - 移動到(408,112)。現在這樣子感覺像是因為刪了什麼東西才會出了這種間距變化
02:22:375 (1) - 把new combo顏色改成淺紫色,因為現在的"藍紅藍"看起來很不自然不好看,改完之後原本是紅色的也要改回來,這樣就OK了 ~

特別提出01:36:597 (2) - 不是說重疊不好,但是一張譜面如果能有1/1間距變化會讓譜面更有多元性,像我打到這邊一直很想把鼠標移動到遙遠國度去而不是待在家鄉的;w;

其餘的都很好 !


加油rank吧=3=
D.N.Angel什麼的吃翔去吧,為了這3個難度給星
posted
@baldrace - 我每張圖都有出去可是rank不少我會說 !? lol 其餘的看下沒什麼特別需要改的 (我有我的想法但是不想多說),如果覺得哪些有爭議或想了解可以遊戲上問我

@Satellite - I'm considering about CS you motioned, keep it for a while and I'll get some other suggestions to decide whether I should CS+1. Ty for star and mod ! ></

@Nanika133 - ok I'll kd you when you finish the mod (:

@z123z321z123 - What a nice guy you are ... look, I'm looking for you. I gon find you, I gon find you. So you can run and tell that, run and tell that, run and tell that.Homeboy, home, home, homeboy有個傲嬌朋友真讓人頭疼=3=,總之謝謝mod和star了 ~ ww


thank you all for mod ~ :)
posted
as your request :3

[L18's Normal]
00:14:375 (1) - start this spinner at 00:14:152 is better imo.
00:59:264 (3,4,5) - 128|136 , 192|224 , 296|192 for better star
01:14:375 - what about add note here? its fit the song imo. and the beginner in my class at school have try the note like this but they press 01:14:819 (1) fastly and miss it. honestly the beginner not care about the approach circle they follow the rhythm. not be serious I just saying ><
02:24:375 (4,1) - the note in red tick and then white tick is a bit confuse for beginner?
02:37:264 (2,3) 404|196 , 296|212 is better star i guess

[Gamu's Hard]
00:26:375 (1) - this NC will make this diff too easy. maybe remove it?
00:35:708 (1) - it will very perfect if move this slider shape to blanket with the previous (2)'s head approach circle like this

01:05:930 (1) - move tail 1 grid right and move center 1 gid down for better blanket.

[Hard]
01:18:375 (2) - move to 207|206 for better stack with the previous (1)
02:53:041 (1) - remove NC
hmm some part is too hard for hard diff

[L18]
nothing to say. good diff

[D.NAngel]
hmm nice. nothing to say

Good luck :3
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