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Hirano Aya - Dondake Fanfare

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Topic Starter
UtsukimiJerry
This beatmap was submitted using in-game submission on Monday, April 26, 2010 at 4:47:43 AM

Artist: Hirano Aya
Title: Dondake Fanfare
Source: Lucky Star
Tags: tmokb93 Jericho2442
BPM: 175
Filesize: 4623kb
Play Time: 01:39
Difficulties Available:
  1. Easy Fanfare (3.19 stars, 105 notes)
  2. jericho2442's Fanfare (4.86 stars, 375 notes)
  3. tmokb's Fanfare (3.99 stars, 189 notes)
Download: Hirano Aya - Dondake Fanfare
Information: Scores/Beatmap Listing
---------------
Reaching its full one year of not being ranked

RIP difficulties : Azure's and loogiesquared

new mp3 thanks to mafiamaster
comboburst by IppE602

Difficulties


Tmok's fanfare
jericho2442's fanfare
Easy Fanfare
Topic Starter
UtsukimiJerry
bump
Starrodkirby86
Cute song. ^^

[Crimson's easy]:
Capitalize the 'e' in 'easy'. :3
00:19:76 (1) - Extend slider by 1/2 so it's on the white tick 22:166.
02:06:73 (26) - Shorten slider by 1/2.
The song ends at a strange place. Either map all the way to the end, find a better place to end it, or cut some parts out...

[Crimson's Normal]:
01:24:05 (28) - Fix slider. (Just move the last anchor point more to the left)
01:49:42 (21) - Definitely fix this slider.
02:09:48 (1) - Fix slider.

These aren't all the problems though. D:

You need a background. After you get a BG, do a Full Submission.

You need new combos. Look at other osu! maps. Look how low their combos are and check out where they are placed. Do something like that for your map, please.

Your spacing is inconsistent. It's recommended to use Distance Snap. Some of your spacing might be intuitive though. Turn distance snap on, adjust how far you want it to be by holding the Alt button, then get the spacing all good. But remember! You don't "need" to rely on Distance Snap, just as long as your spacing is intuitive. I don't want you to solely use that. :P

Please correct it and notify me when you reuploaded your map. Good luck!

If you thought this post was helpful, please give kudosu! To do so, just click that Give Kudosu link below my contact information.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
blissfulyoshi
Easy:
y is the slider tick velocity 3? change it to 1 or 2
please use distance snap
Ex: 00:06:05 (1,2,3) - look at the spacing and timing between each note. The timing between 1, 2, and 3 are all the same, but the spacing between 1 and 2 is vastly different from the spacing between 2 and 3
Some other examples of places with distance snapping problems are (not all of them):
00:22:50 (1,2,3,4,5,6) -
00:32:45 (8,9) -
00:43:76 (1,2,3) -
that should be enough examples to get you started with spacing

there are combo problems in easy:
in easy, try to limit all combos to under 8.
Also, any time you change spacing (such as jumps) or have a change in timing gaps in a stack (00:27:13 (16)) please put in a new combo

Normal:
Be consistent with your combos
compare: 00:06:05 (1,2,3,4,5) and 00:08:79 (1,2,3,4,5,6), they cover similar symbols except the second one ends the combo later than the first one
other than that you have the same combo and distance snapping problems as easy.
Use the examples from easy to make these changes.

You are going to have to remap a lot of this map with what I said above. It is good though that you have a solid timing. Please pm me when you finish making these changes.
Mimuki232
This song is cool, I did a couple of difficulties on this song a few months ago, before I deleted it.

Crimson's Easy

First off, it looks as if you are placing lots of horizontal and vertical sliders, please make these perfectly angled as the lack of tidiness doesn't fit.
There are lots of spacing issues in this map, so as said before, use the Distance Snap in places where you think it needs to used.
00:16:337 You don't need this tiny break to be
00:27:652 Place a beat here
00:38:280 [9] Move this beat so it is easier to hit
00:51:309 [10] Move this back to 00:51:137, extend this slider by one repeat and move so it is easier to hit
00:58:166 Maybe fill in this space with beats?
01:05:023 Place a beat here
01:26:966 This is a long combo so break it up...maybe at [12]?
01:42:052 This also a very long combo..
01:51:652 This break isn't necessary either
02:02:795 [11] I would extend this slider by one repeat
02:19:068 Place a beat here
02:31:423 [14] Now would be a good place to break up this super long combo
02:51:995 [7, 8, 9] It would be pretty cool if you made this a perfect equilateral triangle

Crimson's Normal

This beatmap is much cooler :P

00:09:994 [2] Make this beat easier to see
00:12:737 I really love this combo :)
00:51:309 [6] I would move this slider back to 00:51:137 and increase it by one repeat
01:05:709 [2, 3, 4] Using some finishes amongst these three could make it sound pretty good
01:17:366 I would start a new combo here instead of at [1], also I would break up this long combo
01:39:995 I would end this spinner at 01:41:366
01:42:052 This is a loooong combo, so why not break it up?
01:51:709 I would delete this break and replace it with some beats
02:02:280 [13, 14] Stack these two
02:08:280 Stack [1] and [2] together, not [2] and [3]
02:13:766 Place a beat here
02:29:880 [12, 1, 2] Use some finishes
02:36:566 This is a loooooooooong combo..

I think these two beatmaps suit this song's 'feel' :D *claps*
Sleep Powder
oh I haven't modded this yet...I was gonna ask to make a difficulty but I should mod first...
Mimuki232
I'm sorry but the timing seems kind of fast to me...I'm trying to find the perfect offset..
James2250
you shouldn't have offset after your notes so make it 6052
the bpm feels fast because its double what it should be...it fine like that but if you want it slower you can make it 87.50

easy:
you shouldn't have your combos going so high try and keep them 15 and below
00:56:50 - put break here?
I wouldn't have so many of your notes stacked together

normal:
same stacking comment
Mimuki232
This map has been deleted on the request of its creator. It is no longer available.
mm201
Oh, where to begin...

First off, the difficulties are hard for their names. Suggesting you rename Easy to Normal and Normal to Hard. Also nix the "Crimson's." That's normally reserved for collaborations.

Beatspacing was also not followed hardly at all, and it made the map very awkward. Please go over the entire Easy and Normal with a 0.8x snap, then put back the jumps where you want them to go. Make sure that anywhere a jump is placed makes sense and makes the map more fun to play.

Please message me in the IRC and I'll come back with more specifics once this is done.
Mismagius
Easy
Delete that "crimson's". This is only for collabs.

Insane
00:23:62 (5) - end at blue tick
00:32:39 (5) - blue tick
01:53:25 (2) - ^
01:53:13 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ,11 ,12 ,13 ,14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32 ,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,
70,71,72,73,74,75,76,77,78,79,80,81,82) - SOOOO LONG COMBO

btw
jericho2442
before i mod this will you please apply the mods that the above ppl have said, because as of now it looks like you have not,

once you have done them and mainly the offset one (because its off) i shall mod your map but untill then a can't because id just end up listing what has allready been listed
PicoLo
~Star. ;)
Eddycted
This map has been deleted on the request of its creator. It is no longer available.
jericho2442
nice song and maps good now, not modded it yet but will sometime,

also if you dont mind i'll make a diff :)

star

EDIT: heres the map
Download: Hirano Aya (Izumi Konata) - Dondake Fanfare (Crimson_SoulZ) [jericho2442's Fanfare].osu

not done hitsounds yet, i'll either do them tonight or monday, but use that if you want anyway ;)
Ultimate
Eeh man, i've spoken to you before about using distance snap.

Timing:

Offset: -10
BPM: Ok

I've giving you my (nooby) tutorial about modding, hope you can do something with it.

~~~~~~~~~~ Tutorial ~~~~~~~~~~
Azure_Kite
Here's my Difficulty. I'll mod your diffs soon ;p

Download: Hirano Aya (Izumi Konata) - Dondake Fanfare (Crimson_SoulZ) [Azure's Hard].osu
jericho2442
This map has been deleted on the request of its creator. It is no longer available.

Download: Hirano Aya (Izumi Konata) - Dondake Fanfare (Crimson_SoulZ) [jericho2442's Fanfare].osu
jericho2442
[Crimson's Fanfare]

ok this has got a lot of problems so im gonna do it in 2 waves of modding for you, this one will be a overall wave, then the next with be the problem solving

first off go through the whole song, and sort out the distance problems within combo's
there too much of stuff like this 00:27:77 (1,2,3,4) - (theres alot of it too)
pick a style of spacing you wanna use then stick to that style, overwise the map just gets plain iratating


after you have fixed all the spacing problems you want to go through your map and sort out all your combo's,
right now they dont really make any sence, find out what you want them to follow then make sure to follow it

the above is a heck of alot of work so i'll post up the next section after you have done this

use mine and azures maps as a guide if you need to kno how to work with combo's and spacing better
anonymous_old
Krisom
Hi Hi!

Nice, I love Konata, I'll see If I can find anything, green it's suggestion...


Too Easy:
00:06:86 (2) - Shouldn't this one be on 00:06:76 ?
00:07:72 (4) - Shouldn't this one be on 00:07:61 ?
00:08:06 (5) - Shouldn't this one be on 00:07:96 ?
00:08:40 (6) - Shouldn't this one be on 00:08:30 ?
00:09:52 (2) - Shouldn't this one be on 00:09:59 ?
*pauses from checking times*...
...Is it my idea, or are the notes not snapped? By example, 00:28:80 (3) should be in 00:28:79 (3)...
00:12:26 (2) - Shouldn't this one be on 00:12:33 ?
00:46:61 (3) - I'd move this one to 00:46:44 and add a note here at 00:46:96
00:50:06 (4) - I'd make this a new combo and remove 00:50:74 (1)'s new combo.
01:15:09 (6) - I'd move it to 01:14:73 and transform it into a slider that ends at 01:15:84
01:18:26 (2) - This one should be on 01:18:16, right?
01:22:54 (3) - Should be on 01:22:61, right?
01:23:23 (4) - Should be on 01:23:30, right?
01:28:03 (2) - Should be on 01:28:10, right?
01:28:72 (3) - Should be on 01:28:78, right?
*pauses and checks spacing* Is everything ok here? By example:
01:53:14 (1,2,3,4)- (1) and (2) are a whole beat from distance, but spacing it's the same as (2,3,4), wich are only separated by half a beat.

All right, I stopped here, I gotta go sleep. Try to recheck your notes on easy (since it's the only diff I checked) and resnap everything, since everything seems to be off by 00:00:010, but it may be just my idea... ...can someone else check that please?

I'll give you a star, since I love konata and the song it's great, but please check again Too Easy diff :3

-Edit- I'd love to make another diff, but there are 5 alredy D:
Vanmonky
All your diffs contain SO MANY errors. Really, there are too many errors. You've to fix them all.
Since I'm a new modder, I can't mod your map.
I'll star this map if you've fix the errors. :P
Kytoxid
[General]

Preview points.

[Too Easy]

...wut? Notes are randomly placed, or seemingly so. Resnap everything to 1/2 please. Then, adjust spacing for the entire map. Things like: 00:11:064 (1,2,3) should not occur. (2-3 is farther apart on the time line than 1-2, so 2-3 should have more space between them.)

[Azure's Fanfare]

00:30:086 (1,2,3,4) - During playtest, this stack goes weird.
00:43:089 (1) - End the silent timing section earlier, I messed up here (50) and the note became inaudible. (applies to all silenced spinners)
01:17:049 (1) - Dunno why, but the entire background disappeared for me here.
The white colour turns somewhat blinding during Kiai, although partly because I was playing against a black background. Still, you may wish to darken it a bit.
01:25:072 (3,4,5,6,7,8,9,10,1) - May wish to pull these closer together, since all your other 1/4s are done as such.

Pretty nice overall. :)

[Loogie's Fanfare]

Wtf, this offset is off. Please fix, and resnap.

00:08:038 (7,1) - Awkward spacing.
00:11:047 (5,9) - New combos.
00:15:007 (4) - Out of position.
00:21:041 (4,5) - Please keep spacing more consistent.
00:26:004 (2,3,4) - ^

Skimming through the rest, there are still major issues with spacing and things being out of line. Please fix.

[Crimson's Fanfare]

Why does every difficulty have a different offset? o_O
4 minutes is too long, in my opinion, and causes a score of 8 million, which is a bit high for the difficulty level.
All your notes are unsnapped, please resnap. (probably to 1/2)

00:12:086 (1,2,3,4) - Out of line.
00:27:077 (1) - ^
Blah blah a whole bunch of alignment issues that won't be explicitly listed...
03:49:046 (1) - Lots of notes like this one is off by 1/4. Most of this map is actually snapped to 1/2, so try to avoid 1/4, since it's most likely wrong.

[jericho2442's Fanfare]
00:56:073 (1,1) - This jump felt awkward in my opinion.
01:28:044 (1) - Try making it a bit more symmetrical.
01:43:070 (2,4) - Stack up with the 3 from before?
02:09:076 (2,3,4,5,6,7) - The spacing between the triplets should be the same.
02:11:013 (2,3,4,5,6,7) - ^
02:38:039 (6,1) - Not a very nice stack.

Pretty nice overall too.

Azure's and jericho's difficulties seem fine, the others need a bit of work. Good luck!
Azure_Kite

Kytoxid wrote:

[Azure's Fanfare]

00:30:086 (1,2,3,4) - During playtest, this stack goes weird. Fixed
00:43:089 (1) - End the silent timing section earlier, I messed up here (50) and the note became inaudible. (applies to all silenced spinners) Changed
01:17:049 (1) - Dunno why, but the entire background disappeared for me here. Fixed. Broken SB
The white colour turns somewhat blinding during Kiai, although partly because I was playing against a black background. Still, you may wish to darken it a bit. Removed white. Remove it from your beatmap folder, please :3
01:25:072 (3,4,5,6,7,8,9,10,1) - May wish to pull these closer together, since all your other 1/4s are done as such. Then it becomes a spacing issue...
Download: Hirano Aya (Izumi Konata) - Dondake Fanfare (Crimson_SoulZ) [Azure's Hard].osu
Rena-chan
[Crimson's Fanfare]
RESNAP ALL NOTES.
00:16:618 - Remove break.
01:39:675 - Remove break.
00:41:081 - Remove break.
01:39:991 - Remove break.
02:25:018 - Remove break.
02:08:038 (1,2,3) - Spacing, third note. Don't do things like that.

[jericho2442's Fanfare]
Overmapped to Hell and back. Way too many unfitting sliders, so I'm not even going to bother listing them.

[Loogies's Drumfare]
00:38:966 - Spinner instead of that break, kthx.
Also, finish it. :|

[Azure's Fanfare]
Finish it, you lazy cunt. :|

[Too Easy]
00:48:067 (5) - Spacing, looks weird, etc..
01:21:093 (2) - Spacing.
01:49:070 (1) - ^
02:00:067 (1) - ^
02:02:073 (4) - ^
Er, actually... It's on pretty much every note.
Use distance snapping, for fuck's sake. >:(

[All difficulties]
Geez, turn letterboxing off.
Song Settings -> Storyboarding -> Letterboxing during breaks
jericho2442

Kytoxid wrote:

[General]



[jericho2442's Fanfare]
00:56:073 (1,1) - This jump felt awkward in my opinion. fixed
01:28:044 (1) - Try making it a bit more symmetrical. fixed
01:43:070 (2,4) - Stack up with the 3 from before? fixed
02:09:076 (2,3,4,5,6,7) - The spacing between the triplets should be the same. fixed
02:11:013 (2,3,4,5,6,7) - ^ fixed
02:38:039 (6,1) - Not a very nice stack. fixed

Pretty nice overall too.

Azure's and jericho's difficulties seem fine, the others need a bit of work. Good luck!
thanks very good and handy mod, i cant beleive i made those mistakes though XD

Rena-chan wrote:

[jericho2442's Fanfare]
Overmapped to Hell and back. Way too many unfitting sliders, so I'm not even going to bother listing them.
srry but 100% dont agree there, it suit the song, it suit the style, thats the way it is, thats the way it stays, :P

here the map with the fixed stuff i agree'd with
Download: Hirano Aya (Izumi Konata) - Dondake Fanfare (Crimson_SoulZ) [jericho2442's Fanfare].osu
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

All seems ok.

[Too Easy]

Use always "distance snap". Spacing is wrong
00:07:036 (3) - New combo
00:10:010 (3) - ^
00:14:039 (4) - ^

01:39:041 (1) - ends on 01:41:132
Also, why don't you use sliders? D:


[Azure's Fanfare]

It's ok

[Drumfare]

Use always "distance snap". Spacing is wrong
00:06:013 (1,2,3,4,5,6,7) - 1/4 ->
00:28:008 (7) - New combo
00:36:030 (1,2,3) - 1/4 ->
00:55:050 (12) - New combo
00:56:070 (18) - ^
01:01:050 (6) - ^
01:22:059 (1) - 1/4 ->


[Crimson's Famfare]

Use always "distance snap". Spacing is wrong
00:16:618 - Break
00:39:418 - ^


[Jerico's Famfare]

hmmm it's ok
Lizbeth
Timing
im not a good with timing.. but why some difficulties have different offsets?. please fix that.

jericho2442's Fanfare
02:54:050 (1) - end this on white tick
02:56:021 (1) - same
No more techinical problems..
Just one thing, the streams and sliders with infinity repeats at the beginner sound bad imo.. dont fit that part of the song imo

Crimson's Fanfare
00:15:058 (3) - could be more separated of prev circle.. or maybe new combo here 00:15:058 (3)
00:16:044 - insert break time
00:39:024 - same
00:47:030 (2) - end this in white tick
01:01:001 (3,1,2) - whistle get noisy here, lower it a bit
01:15:093 (6) - new combo?
01:48:084 (5) - same
02:05:047 (1) - add repeat?
02:29:098 (4) - new combo
02:53:047 (1) - end it on next white tick
02:58:061 (4,5) - spacing... use distance snap

Loogie's Drumfare
i dont mod taiko... srry n_nU

Azure's Fanfare
offset: 0 o.O?

"Too Easy"
spacing is very import, especially on easy diff
Please remap using distance snap turn on (down left in the editor)... or following this guide
Lokamp
Too Easy
[General] I've noticed a strange fact for an easy diff...
Jumps are a "bit" TOO high and multiles along this mode... ^^"
I don't want to suggest you to trash it, but try to replace some beats with sliders and fix overall spacing with Distance Snap (and try the AIMod in Edit mode: press Ctrl+Shift+A)

Azure's Fanfare
[General] This mode is fun to play, but where are hitsounds? Try to set some whistles and finish along the song...

Loogie's Drumfare
00:06:013 (1,2,3,4,5,6,7) - move them one timing tick forward
01:22:059 (1) - ^

Crimson's Fanfare
[General] There are some sliders which are not snapped...
00:16:027 (5,1) - break time between these beats
00:39:007 (5,1) - ^

jericho2442's Fanfare
I don't see problems with this mode! ^^

*whew* you'll have a lot of work to do for improving this map...
I'll star this map later, when I'll see improvements (... have you resnapped all notes in the modes?)
al2e10
By AL2e10's Mod queue

[jericho2442's Fanfare]
00:58:275 (11) new combo
02:45:247 (1) remove new combo
02:46:618 (2) new combo

[Crimson's Fanfare]
New combo problm !!

[Loogie's Drumfare]
It is not finish ??
It is tirrible !! Not good !!

[All]
Not a good map !!
PLease find the one who make it and make it again !!
Tanmak
Hello.

[Azure's Fanfare]
Fine.

[Crimson's Fanfare]
00:23:647 (5) Extend red tick.
00:45:590 (3,4) Spacing?
00:48:332 (2,3) ^
02:52:104 (7) New combo?
02:53:818 (1) Extend and make to start spin 02:53:475.
03:07:190 (4) New combo?

[jericho2442's Fanfare]
00:58:275 (11) New combo?
02:15:418 Break is too long~~ T.T
02:46:618 (2) New combo?

Starred.
alvisto
GENERAL
Remove this osb -> Hirano Aya - Dondake Fanfare (Crimson_SoulZ).osb. Remember to remove the right one (the one where there's extra space between the word aya and the symbol - )

AZURE'S FANFARE
Good ! Like this diff the most.

CRIMSON'S FANFARE
02:08:039 (1) - Remove new combo ?
02:09:059 (4) - New combo ?
02:17:047 (3) - Move to the next white tick in 1/4 beatsnap
02:37:001 (6) - This is weird, a sudden 1/4 sliders amongst all the 1/2 beats. xD
02:52:010 (7) - New combo
02:58:096 (5,1) - Swap combo
03:00:016 (3) - New combo
03:07:019 (4) - new combo
03:14:004 (5,1) - swap new combo
03:15:041 (1) - I suggest beat placement like this


JERICHO'S FANFARE
Nothing much, only 2 things that is quite disturbing me
1. Whistle slider spam at some parts, for instance, (00:39:007 (2)- is not flattering imho. XD
2.03:02:039 (4) - Move this away from the slider no. 1 ? Coz it's hard to see after the jumps.

Star~~
Leorda
I think there's no problem in this beatmap.........
STAR
NoHitter
Overall:
Needs an easier diff
Why do the SB involving the pulsing bg differ in each diff? Maybe standardize then?

It's better if you use AImod to check some parts...

And PREVIEW POINTS

Azure's

Good, but I'm not too sure about the 2x BPM part. There is not that much significant change in tempo of the song at that part.

And I feel dizzy at the SB...

Crimson's

You better check AImod for some parts...
Like this: 02:08:904 (8)

00:40:447 - Map this part; feels inappropriate for a break.
00:55:532 - ^
03:11:647 - Map this part;
03:16:190 (5,6,1,2,3) - Sounds weird.

What's with the timing sections after the notes end?

jericho2442's

Some sliders with repeats sound odd...

01:28:447(1): Maybe you can make the star slider look more symmetrical?

Some sliders are not stacked properly : Example 02:00:322 (2)

Sorry but no star yet
jericho2442

al2e10 wrote:

By AL2e10's Mod queue

[jericho2442's Fanfare]
00:58:275 (11) new combo
02:45:247 (1) remove new combo
02:46:618 (2) new combo
fixed

Tanmak wrote:

[jericho2442's Fanfare]
00:58:275 (11) New combo?
02:15:418 Break is too long~~ T.T
02:46:618 (2) New combo?

Starred.
fixed and made the break shorter by mapping some more

alvisto wrote:

JERICHO'S FANFARE
Nothing much, only 2 things that is quite disturbing me
1. Whistle slider spam at some parts, for instance, (00:39:007 (2)- is not flattering imho. XD
2.03:02:039 (4) - Move this away from the slider no. 1 ? Coz it's hard to see after the jumps.

Star~~
fixed the whistle spam, but i like the trickyness at 03:02:039 (4) :P

NoHItter wrote:

Overall:


jericho2442's

Some sliders with repeats sound odd... fixed

01:28:447(1): Maybe you can make the star slider look more symmetrical? fixed best i can >_>

Some sliders are not stacked properly : Example 02:00:322 (2) they stack as good as the grid allows. i will not map with grid off ;)
ty for mods all,

over the repeating sliders, i kno there wierd but its all i could come up with for such a wierd song, wierd song = wierd map :P

anyway heres the updated diffculty
Download: Hirano Aya - Dondake Fanfare (Crimson_SoulZ) [jericho2442's Fanfare].osu
Wizard Of Orz
or2
Fuuko
Fuuko's mod DEKIMASHITA! <33'

Fix this.
Suggestion.

Azure's fanfare:

00:22:628 (5); New combo.

jericho2442's fanfare:

01:28:447 (1); Shorten this by 1/4 beat.
01:43:504 (2); Put this on the right side.
02:57:418; Add a break.

Crimson's fanfare:

00:21:761 (1); Remove new combo.
00:22:618 (2); Add new combo.
00:27:761 (1); Remove new combo.
00:28:104 (2); Add new combo.

The black colour combo don't fit that background at all. Consider changing it.
Yay, the song is cute ( REBERU AAAAPU~ ), so I will star. Keep up the good work.
GabrielRKF
Yey! Hirano Aya! \o/
Love her :3

//Azure's Fanfare//
Add "Azure_Kyte" to the tags.
  1. 00:22:628(5) - New Combo.
  2. 01:38:057(9) - New Combo?
//jericho2442's Fanfare//
Add "jericho2442" to the tags.
  1. 01:28:447(1) - Hard to see were end and is not cute D:
  2. 01:50:218(5) - New Combo
  3. 01:51:590(new 5) - ^
//Crimson's Fanfare//
  1. 00:48:675(3) - New Combo?
  2. 00:51:418(5) - New Combo
  3. 00:58:018(1,2) - not on the right time. (1) - Make it at 00:58:104 / (2) - Make it at 00:58:275.
  4. 01:14:047(3) - New Combo?
  5. 01:18:675(5) - Normal note here, please =/
  6. 01:32:561(4) - New Combo
Since this is the harder diff, you should map the whole song =/

Star~
Topic Starter
UtsukimiJerry

roxkyuubiforever wrote:

Yey! Hirano Aya! \o/
Love her :3

//Azure's Fanfare//
Add "Azure_Kyte" to the tags.
  1. 00:22:628(5) - New Combo.
  2. 01:38:057(9) - New Combo?
//jericho2442's Fanfare//
Add "jericho2442" to the tags.
  1. 01:28:447(1) - Hard to see were end and is not cute D:
  2. 01:50:218(5) - New Combo
  3. 01:51:590(new 5) - ^
//Crimson's Fanfare//
  1. 00:48:675(3) - New Combo?
  2. 00:51:418(5) - New Combo
  3. 00:58:018(1,2) - not on the right time. (1) - Make it at 00:58:104 / (2) - Make it at 00:58:275.
  4. 01:14:047(3) - New Combo?
  5. 01:18:675(5) - Normal note here, please =/
  6. 01:32:561(4) - New Combo
Since this is the harder diff, you should map the whole song =/

Star~
im sorry but i cant map the whole song. the score will reach like 12 million points if i continue mapping this till finish
Azure_Kite
Mok
Sorry for make you waiting >_<

Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
I'll just mod the beats in your map, in all its forms, will not tell you to add or remove the beat <3
Remember to fix spacing after all modfiy :3

[General]
It's ok :3

[Azure's Fanfare]
I think it's ok x3

[Crimson's Fanfare]
00:55:704 (2) The song sounds better without.
01:36:675 (5) Extend it by 2/4.
02:05:475 (1) Move it 2/4 before.
02:23:304 (4) Extend it by 2/4.

[jericho2442's Fanfare]
01:28:447 (1) Let this finish in the white tick (01:30:161)
02:38:047 (3) Move it 2/4 before.
02:38:390 (4) ^+ extend it by 2/4.

And that's all for your map! I'm really glad to star this map 'cause i'd love to mod it x3 I hope you will ask me again for mod a map <3
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
alvisto
Remod as requested

TIMING
Why Azure's offset is 0ms while the other two is -10ms ? O.O
Try this offset and see -> 6160 ms

AZURE'S FANFARE
00:49:020 (8) - Bad jump imho.
01:09:042 (1) - Move the silent timing section to the end of spinner ?

CRIMSON'S FANFARE
I don't understand your combo placement at the early part, try this ?
00:07:036 (3) - Remove new combo
00:08:090 (4) - new combo
00:09:058 (1) - remove new combo
00:10:010 (2) - new combo
00:11:064 (3) - new combo
00:14:021 (5) - new combo
01:01:001 (3,1,2,3) - OMG, whistles spam... ;_; Idk, it sounds plain horrible to me... sorry...
01:22:096 (2) - new combo here, delete the previous new combo
03:11:561 - Why would you need the new BPM ? I don't understand. It sounds perfectly fine with 1 BPM.
After deleting this 2nd BPM, remember to resnap/remap so that it doesn't sound off.
03:15:041 (1,2,3,4,5,6,1,2,3) - Please remap this aprt, sounds off. xD

Your combo placement is really messy (and I usually don't mod combo much). Sorry to be blunt and harsh, but I think this difficulty definitely can use more creativity. From a player's perspective, I get the feeling of "messy" when playing (I meant to say this earlier on, but oh well... xD forgive me)

JERICHO's INSANE
As much as I don't like the short repeating sliders with clap and whistles spam, there are technically nothing wrong with this map.

Gambateh ! Kudosu star for ya.
DJPop
Please fix preview time.

~Azure's Fanfare~
BPM: 175.000
Then put BPMx0.5 in front of first note.
00:38:040 (10) - new combo
00:47:031 (6) - ^
01:25:002 (1) - remove new combo
01:25:071 (3) - new combo

~Crimson's Fanfare~
00:07:036 (3) - new combo
00:16:027 (3) - end on white tick
01:36:067 (5) - ^ (choose one, left or right)
01:39:041 (3) - hitfinish
01:49:087 (1) - silence the ending
01:49:087 (1,1) - on white tick
02:07:087 (5) - unsnapped
02:23:030 (4) - end on next white tick
02:28:079 (3,1) - hitfinish
02:53:047 (1) - silence it
03:11:561 - what is this timing section for?
03:11:064 (6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - resnap

~jericho2442's Fanfare~
00:16:027 (1) - hitfinish
01:17:047 (1) - hitfinish at start
01:22:096 (1) - ^
01:28:044 (1) - ^
01:28:044 (1) - don't end on blue tick
01:36:050 (1) - start on white tick
01:39:041 (3) - hitfinish
02:28:061 (1) - start on white tick
02:31:053 (1) - hitfinish
02:37:001 (1) - hitfinish at start
02:38:004 (3) - move 1/2 left
02:38:039 (4) - ^
02:39:076 (3) - hitfinish at start
02:42:050 (1) - ^
02:53:047 (3) - ^
02:54:050 (1,2,3,1,2) - snap them


+Star
Lokamp
Azure's Fanfare
00:31:088 (3) - ... new combo?
00:37:054 (8) - new combo (or fix spacing for these beats: 00:37:054 (8,9,10,11,12)
01:25:071 (3) - new combo

Crimson's Fanfare
00:16:027 (3) - move it 2 squares down and a square left
00:39:007 (5,1) - new combo on 5th, remove next new combo
02:42:050 (6,1) - new combo on 6th, remove next new combo
03:16:019 (5,1) - move them a timing tick forward

jericho2442's Fanfare
[General] some sections have still TOO much claps on a row... have you tried whistles?
01:05:081 (1,2) - move them 2 squares up
01:28:044 (1) - what a wonderful slider! Maybe for this hint you'll hate me, but please, try to end it on 01:30:016 (white slider tick)
02:54:050 (1,2,3,1,2) - quite hard to understand the rhythm here...

I see some GOOD improvements here! Merit of modders like DJPop and alvisto, with no doubt ^^
There's still overall spacing to be fixed on Crimson's mode and hitsounds to be setted on Azure's mode, but most of the work is done now! (Poor Loogie's mode... >.<)
jericho2442
wow srry ppl for leaving modding so long, ive had 0 time past few days to even get on my pc >_>

anyway i cant qoute everyones mod and say what ive fixed sue to beatmap maker had allready changed some stuff it seems >_>

anyway i'll qoute the latest

Lokamp wrote:

jericho2442's Fanfare
[General] some sections have still TOO much claps on a row... have you tried whistles? whistles sounded even worse :/
01:05:081 (1,2) - move them 2 squares up see no point in doing that
01:28:044 (1) - what a wonderful slider! Maybe for this hint you'll hate me, but please, try to end it on 01:30:016 (white slider tick) i did lol, once i updated though i found it ended on blue tick -_-, fixed it as soon as i knew
02:54:050 (1,2,3,1,2) - quite hard to understand the rhythm here... songs rythem changes here, expect from a break thats the est i could think to match it

(Poor Loogie's mode... >.<)
anyway everything i agree'd with has been fixed
Download: Hirano Aya - Dondake Fanfare (Crimson_SoulZ) [jericho2442's Fanfare].osu

thanks for the mods everyone
GladiOol
- General / All diff's
  1. You really need an Easy/Normal diff.
- Jericho2442's Fanfare
  1. 00:39:007 (2,1,2,3,4) - O god those claps, my ears hurt :o
  2. 00:44:056 (3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) - ^
  3. 00:59:081 (5,6) - Off screen.
  4. 01:09:024 (5) - CLAPSCLAPSCLAPSCLAPSCLAPSCLAPS
  5. 01:14:073 (11) - ^
  6. 02:38:021 (4,1) - Stack (1) with (4) properly please.
  7. 02:56:021 (1) - Make this 1/4 longer.
  8. 03:01:036 (x) - Extra note (?)

Sorry for posting clap spam like that, but I HATE CLAP SPAM rawr.


- Crimson's Fanfare
  1. (nazi) 00:55:087 (2) - Move one grid level up.
  2. 01:14:073 (1) - Eww.
I'll mod rest tomorrow, I'm somewhat sleeping now. Starred~

- Azure's Fanfare
  1. This difficulty litterly has 0 hitsounds. NONE o_o Please put some in.
XepherX3
offset : 6.115

not sure bout the bpm i get > 153

slider speed 1.40

snapped on 1/6th

(tried on Azure's Fanfare,removed all timing sections except the one's after the first kiai one,then resnapped again on 1/6th)
alvisto
How to snap notes.

1. Select the note.
2. Press "J" and then "K"

Or just select timing -> "Resnap all notes", but sometimes they may go wrong.

Please PLEEEASE resnap your notes ! I see a lot of modders , include myself point those out already, yet it's still there... >_>
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