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Rohi - Kanata ni Mau wa Sakura no Shirabe [Taiko|Osu]

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2014年2月5日 at 21:09:40

Artist: Rohi
Title: Kanata ni Mau wa Sakura no Shirabe
Tags: Vocaloid Kagamine Rin hs714 RLC nouk pieguy1372 Nyquill Amamiya Yuko
BPM: 160
Filesize: 23562kb
Play Time: 02:38
Difficulties Available:
  1. 714's Taiko Muzukashii (4.6 stars, 580 notes)
  2. 714's Taiko Oni (4.72 stars, 1080 notes)
  3. Easy (2.34 stars, 138 notes)
  4. Extra (4.84 stars, 742 notes)
  5. Normal (4.29 stars, 228 notes)
  6. Nouk's Insane (4.85 stars, 678 notes)
  7. pieguy's Hard (4.93 stars, 462 notes)
  8. RLQuillab Insane (5 stars, 710 notes)
  9. Skystar's Extra (4.88 stars, 702 notes)
Download: Rohi - Kanata ni Mau wa Sakura no Shirabe
Download: Rohi - Kanata ni Mau wa Sakura no Shirabe (no video)
Information: Scores/Beatmap Listing
---------------
http://www.nicovideo.jp/watch/sm20796743
cRyo[iceeicee]
Ahh 1
Konei
Ahh 2
Nyquill
ahh 3
hs714
Ahh 4

|・ω・`)oO (May I make a Taiko diff?)
Topic Starter
NatsumeRin

hs714 wrote:

Ahh 4

|・ω・`)oO (May I make a Taiko diff?)
sure.
Scorpiour
Ahh 5
[CSGA]Ar3sgice
Ahh H
Kotone
Ahh hhh
Raging Bull
I have no creative ahh ;w;
Skystar
Ahh, 我操我都沒看到.
pw384
Ahh Ahh Ah....
Colin Hou
看扣扣
SkyDevil
ahh hha hah ....

we should say different stuff then ahh orz

I wanna guest diff but I have the feeling i will probably make it bad and that you will reject it and that I will fail and probably sink into a hole o3o
Dark Fang
hooooooooooooooo
Irreversible
ahhh 392379
Skystar
http://puu.sh/2W5oY.rar
mapset轉移大法.
開頭那個變速就用我這個吧, 應該準了, 其他有啥問題再說...
hs714

NatsumeRin wrote:

sure.
Thanks Rin sannnn ヾ(*´∀`*)ノ"
ahh btw, this song Japanese title is 彼方に舞うは桜の旋律 (Short Ver.) ;)
Chewin
add the old rlc diff pls
Distant years
wendao
01:25:859 (1,2,3,1) - ahh, nice 1/12
pieguyn
AWESOME

can I make hard ._.//
Rotte
ahh rin
UnderminE
ah ah ahn hi fu mi hi fu mi
Sun Rainbow
OMG本来想求个hard还是insane看到那么多insane我。。。去问RLC他要不要好了。。。
RLC的列表没这张图 我真是纸张 求啊
Raging Bull
where are youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
PsPoni
.........
Xiaolin
I think this map needs easy, can I make it? owo
Lally
ahhhh star o3o
Natteke
NiceWolf4
PGY bot

I really liked the Map, but there is little point:
02:23:459 (1,2,3) - I would replace three long sliders on the shorter ones or notes.
02:33:059 (1,2,3) - The same that in the first point.
UnderminE
<3
Akasha-
Your map is great~ >< I'm love this map.
Hope this map can ranked! Good luck ;)
Momochikun
Hello ~

[General]
Pls check aimod.. there's some incosistent between your diff

[Pgy Bot]
The NC pattern seems random for me on the opening.. and.. if you often use yellow tick, why not use 1/8 instead of 1/4 ?
00:53:459 (5) - NC here ? seems it's will make your NC pattern more consistent
01:03:659 (3) - Try curved ? the flow doesn't work well from 01:03:359 (2) -
01:38:859 (5) - Overlap with slider next -w-, try 2 grid down maybe ?
01:49:859 (2) - Add more spacing ? the spacing here it's confusing because the spacing you use before.. like 01:47:459 (1,2) -
02:05:459 (1,2,1,2,1,2,1,2) - I'm not fan of this xD.. many player hate this because confusing, but it seems fun to play, so it's fine if you want to keep it
02:09:959 (1) - Try give spacing ? i feel this stop is too sudden because the stream before, and player can easily miss at this time. the flow also doesn't work for the next note IMO
02:14:909 (4,1) - Switch NC ? the pattern you use next it's following the vocal right ? i think NC here will make it more consistent

[Nouk]
Pls check Aimod.. there's too many unsnapped slider.. and 1/3 ? :|
00:25:713 (4) - 2 grid down ? the overlap seems ugly IMO
00:33:363 (7) - Clap here maybe ? stream without hitsound it's boring..
Um.. the volume change from 01:02:659 - to kiai time it's too big IMO, try make the volume higher on 01:02:659 - ?
02:33:759 - Note here ? to emphasize the piano sound

[RLQuillab]
01:48:659 - Reduce the volume of finish ? it' too loud for slowdown part

[Easy]
Many unnecessary Green Line.. why not delete it ? you don't even need a green line at break time.
01:16:259 (3) - Change to curved ? IMO overlap it's too difficult for beginners to read
02:05:159 (4) - move to left a little bit.. maybe ?

[Normal]
The SV is so fast.. ugh same green line as easy
I feel this normal it's too hard.. maybe like a soft hard diff, many jumps and overlap seems too hard to read for beginners :(
01:10:559 (3,4,1) - This part it's really tricky for beginners.. rearrange (3) so it's not overlap with (1) ?

[Rin]
00:43:709 (3) - Ctrl H ? better pattern IMO


Really awesome mapset, sorry if it poor =w=
Tari
Me is first to mod this,

from your queue.

[Easy]

  1. 01:02:459 (3) - I'd like you to make this note stand out more because this is an transition note, (basically this note leads to the following new rhythm) , possibly try this : http://puu.sh/4x4XT.jpg
  2. 01:59:459 (2) - ^ try not to make
  3. 01:38:459 (3) - I think you miss whistle, its to follow 01:33:659 (3) -
  4. 01:46:259 (1) - For the start of this slider, I'd prefer if you change sampleset to soft and add a finish. It sounds nice.
  5. 01:51:059 (1) - Same for here, I don't understand why you don't add finishes to stuff like these.
  6. 02:01:859 (2) - Intended? because you don't add whistle in slider end to here in previous kiai o3o
  7. 02:09:059 (2) - Could move this to the more left, there close to an overlap.
[Normal]

  1. 00:15:051 (3) - Add clap? feels so empty here.
  2. 00:16:859 (2) - ^
  3. 00:18:659 (3) - ^
  4. 00:20:459 (2) - ^
  5. 00:35:759 (4) - Maybe on purpose, but whistle on the end of this slider is needed? nvm I understand.
  6. 01:01:559 (2,3,4) - Maybe they should form a perfect triangle when slider end and note line up.
  7. 01:12:359 (2,1) - Little nazi, but this map is so awesome. how about move them so they look like this : http://puu.sh/4x5M3.jpg
  8. 01:22:259 (2) - I don't know if you like this idea, but might want to add NC to make the pause more readable, compared to 01:12:359 (2) - or you can add new combo to both.
  9. 01:33:059 (1) - Add whistle? there a whistle added here in easy, so I think you should be consistent.
  10. 01:37:859 (1) - ^
  11. 01:47:159 (2) - Same as previous this little nazi too, but how about position it so it stacks? like this : http://puu.sh/4x60w.jpg
  12. 01:54:659 (3) - Not sure, but I like the way finish sounds to start.
  13. 02:23:459 (1) - Nice surprise note, but not problem xD
  14. 02:29:459 (1,2) - I'd prefer you use slider here instead? just for more varied rhythm.
[Rin]

  1. 00:15:051 (4) - Like other diffs, how about add clap/whistle
  2. 00:16:859 (4) - ^
  3. 00:18:659 (4) - ^
  4. 00:33:359 (1,2,3,4,1) - How about curve this more? its so close to offscreen orz
  5. 00:35:759 (6) - I'm just fixing your stacking issues as we go along :P anyways, move this to x: 122 y:35
  6. 00:38:159 (8) - I'd rather you blanket this note, to match previous pattern. http://puu.sh/4x6se.jpg
  7. 00:42:884 (1) - Uhh maybe add new combo to match with : 00:33:359 (1) -
  8. 01:40:259 (1,2,3,4) - Uhhhhhh maybe a little boring to see same rhythm and pattern repeat twice? but If you can't think of others thats okay.
  9. 01:54:659 (1,2,3,4) - Orz, can you try something else, this rhythm you use is not so common and the spacing makes it hard to read orz. and there are beats in red tick you can put notes on.
  10. 02:04:859 (1) - Little inconsistent with 01:07:259 (4) - you know.
  11. 02:14:459 (1) - ^ but with 01:16:859 (4) -
  12. 02:29:159 (1,2,3,1,2,3) - I think you should use different pattern for these, to distinguish them from 02:07:559 (1,2,3) - you know. but I really think you should change this 02:29:759 (1,2) - into sliders, its different rhythm from 02:29:159 (1,2) -

    [RLQuillab]

    1. Missing video in this diff otherwise, this diff is good. (Love your mapping RLC)
    [nouk]

    1. missing video
    2. 00:19:559 (6) - There should be a jump to this note because you added it to other previous rhythm before T_T
    3. 00:24:963 (1) - New combo, not here but to the next note
    4. 00:33:213 (5) - A little overmapped ._.
    5. 00:58:859 (1) - Why back and forth sliders T_T can you be more creative please?
    6. 01:10:709 (5) - New combo
    7. 02:17:759 (4) - ^
    [bot]

    1. Combo's are a mess so I won't say much about them ._.
    2. 00:39:659 (1) - You skipped so many beats, how about you use reverse arrow slider here
    3. 00:40:259 (3) - ^
    4. 01:43:259 (4) - Ctrl+G fits better here for me.
That's all I got.

STARS on the way
Losertic
Hello!

From M4M.

Modding

General

  1. Pass.

Normal

  1. check aimod.
  2. 00:18:959 (4,5) - blanket. example> move (264,188) and move slider middle point (208,160) finally. move slider tail point (124,184)?
    ↑ if you fixed this mod. change plz
    00:19:859 (1) - move (196,264)
    00:20:459 (2) - move (60,216)
    00:20:759 (3) - move (89,119)
  3. 00:57:059 (1,2) - like this? but i don't know distance this part http://osu.ppy.sh/ss/996677
  4. 01:13:259 (2) - copy '1' slider. and turn 90' move (378,264) http://osu.ppy.sh/ss/996684
  5. 02:23:459 (1) - maybe it's too hard for beginner. change this?? umm... long slider??
  6. 02:33:059 (1) - ^

Rin

  1. OMG not breaktime ;_; pass.

RLQuillab

  1. pass.

Nouk

  1. pass.

PYG bot

  1. 00:16:559 (2,3,4,5) - perpect star?

    00:16:559 (2) - move (125,129)
    00:16:709 (3) - move (163,209)
    00:16:859 (4) - move (253,198)
    00:17:009 (5) - move (268,108)
  2. 02:20:009 - add note?

    many star pattern! i like that ;)


sorry, i'm beginner player.

i'm not good really~~~ hard diff modding.
Natsu
HI~ Natsume Rin from your queue

General:
  • Check AImod some problems in the diffs

PGY bot
  1. 00:17:609 this almost cover the repeat of 00:18:509 maybe you want to move this one 00:17:609 to other place maybe you can stack it with
  2. previous 00:17:009 making a cool jump pattern imo
  3. 00:18:509 make this perfectly straight is kinda nazi but look and play more intuitive
  4. 00:19:859 (1,2) - stack this perfect plz yeah im nazi orz
  5. 00:21:659 (1) - can you move this a little down I dont like how it touch 00:22:259
  6. 00:26:609 (6,1) - stack this one perfect too look really bad actually (also the same with the next one)
  7. 00:27:059 (1,2,4) - this overlap look reallty bad imo try to make it more clean
  8. 01:42:659 (3,4,1) - this is a hard diff right? this jump is so harder for a hard I highly suggest you to reduce the distance here
  9. 02:06:059 (1,2,1,2,1,2,1,2) - just as a coment this is to hard to read in first play imo
  10. 02:36:659 add a circle here and start the spinner in 02:36:734

Nouk:
  1. this diff got alot of unsnapped objects check they
  2. 00:19:559 (6,2) - stack this two perfect plz look really confuse actually
  3. 00:33:213 (5,6,7,8,9,10) - this is overmapped plz check it is better follow the music properly I guess
  4. 00:42:809 (1,2,3,4,5,6) - this too sound overmapped and when you play this diff u cant do it properly cuz u cant follow the music
  5. 00:44:759 (7,1) - stack this perfect just for better map design
  6. 01:45:959 this circle sound kinda bad and unexpected imo cuz the music is too low why you dont try to make a 1/1 slider with previous beat going to follow alot better the song
  7. 02:09:659 (7,1) - same here stack it perfect
  8. 02:28:559 (1,1) - this 1/4 jump is unreadable in first place why you dont use the properly distance better just for better game play

Rin:
  1. some objets are unsnapped here too
  2. 00:28:259 stack this one with previous 00:27:059 (1,2,3) - perfect kinda nazi but is better if all is perfect
  3. 01:01:859 (2,3) - When i test this diff this jump was not natural to play why you dont try this play more natural for me:
  4. really great diff fun for play

Normal:
  1. some objets are unsnapped here too
  2. I prefer if you lower the OD by 1 tick here
  3. 00:14:406 (1,2,3,4) - fic the distance or is on purpose?
  4. 00:22:559 (2,3) - same here
  5. 00:27:959 (3,4,5,6) - this feel kinda hard and confuse for a normal but is my opinion is better if you remove son circles there imo
  6. 00:36:059 you forget a whistle here
  7. 00:50:759 (2,1) - fic the distance here
  8. 01:16:259 (1,2) - this is really confuse for a normal diff use a properly distance here plz
  9. 01:42:659 (3,4) - I preffer if you stack this perfect here too
  10. 02:27:659 (5,6,1) - idk things like this are kinda difficult for a normal diff use a properly distanc ehere imo

easy:
  1. some objets are unsnapped here too
  2. OD and HP -1 for better diff spread imo
  3. nothing else to complain

Nice mapset o3o
Zero__wind
seems nobody has mentioned it so I'd say...
better delete all the useless green lines in E/N diff
no kd
HelloSCV
phew finally done

General

  1. i think unicode is different? http://puu.sh/4x8e7.jpg
  1. AIMod said that timing points are different check RLQuillab and Nouk diff
  1. Don't forget to add tags RLC Nyquill Nouk hs714 and dunno who made PGY bot diff lol


Easy

01:48:659 (1) - same as RIn diff~

Normal

  1. Check AIMod plz~
00:58:859 (1) - um how about 0.9x DS? -nazinazi
01:40:259 - plz these useless green lines~ (since it set 30% volume, really hard to hear the slider sounds)
01:48:659 (1) - same as Rin diff

Rin

00:47:459 (4) - delete clap on end and add it 00:47:759 (5) - on this end feels much better for me
02:32:159 (2,5) - missing claps are purposed?
01:48:659 (1) - add NC:1 finish on start with higher volume? (oh and set soft sampleset and normal addtions ofc)
01:59:909 (5,6) - hmm i thought about it many times so, how about roate 15°? like this http://puu.sh/4x9Hl.jpg , i may understand what you tried to express, and this maybe help for it -bit nazi

awesome as always

RLQuillab

  1. add video on this diff too
01:22:259 (1) - consider move this bit right, flows alreay nice but little long for playing
01:22:559 (2) - NC for SV chagning?
01:36:659 (1) - stack with 01:36:059 (3) - this perfectly? -nazi
01:42:659 (1) - how about add clap on this end? feels nice~ (and 01:45:059 (1) - don't forget to add here too)
02:24:659 (1) - just minor suggestion, how about this? http://puu.sh/4x8bd.jpg

Nouk

  1. add video plz~
  1. wow check AIMod too
  1. volumes on Kiai time feels little bit high, try reducing by 70%?

00:27:659 (3,4) - consider add claps
00:51:659 (1) - hmm reverse this slider feels much better for me
01:10:559 (4) - add NC plz since 01:09:359 (1) - this pattern ends already and you added new pattern on it (don't fotget to add it 01:20:159 (4) - and 02:17:759 (4) - here)
01:30:959 (4,5) - this stack feels really really uncomfortable since rhythm needs jump (at least not stacking) highly recommend to fix or add a note 01:31:109 - here
02:24:459 (6,1) - well i don't recommend this jump pattenr since it's 1/4 beat and really hard to catch it,http://puu.sh/4x7qA.jpg try this if you interest (and of course move later notes too)

looks like Extra diff well i hope you add hitsounds consistantly

PGY bot

00:14:406 (1) - try adding finish on start
00:15:051 (4) - add clap here and 00:15:201 (5) - delete this clap if you tried to follow drum sound
00:21:659 (1) - add finish on start
00:40:709 (4) - i'd rather move this note to other places (stack or use 1.1x DS) since current jump pattern isn't good for playing and not really fit with music i know you added jump 00:40:109 (2) - here as well but there is 1/1 slider exists and feels better
or move 00:40:859 (1) - this slider like http://puu.sh/4x6Jh.jpg this will be good choice too
00:46:859 (1) - stack perfectly? -nazi
01:07:559 (1) - i recommend you to add clap here feels really empty (like you did in 02:05:009 (3) - here) and don't fotget to add clap 01:17:159 (2) - here
01:16:859 (4,1) - swap NC + if you do this i'll be better if you make 01:16:859 (4,1) - these to 1/2 slider or just delete 01:17:009 (1) - this is good too
01:52:259 (3) - i think 3/4 slider with repeat ins't fit well with music 2 1/2 slider seems better
02:16:109 (2) - drum whistle? seriously? how about changing to soft whistle?

good luck~ hope i don't disappoint you :)
pieguyn
NiceWolf4

NiceWolf4 wrote:

PGY bot

I really liked the Map, but there is little point:
02:23:459 (1,2,3) - I would replace three long sliders on the shorter ones or notes. nah, imo current way is fine. it's only Hard diff so I think it's acceptable to skip over some beats, also I planned to put this pattern ~
02:33:059 (1,2,3) - The same that in the first point.

Momochikun

Momochikun wrote:

[Pgy Bot]
The NC pattern seems random for me on the opening.. and.. if you often use yellow tick, why not use 1/8 instead of 1/4 ? 1/8? o.o everything here is 1/4 already. NCs seem fine for me atm 0.0
00:53:459 (5) - NC here ? seems it's will make your NC pattern more consistent yep
01:03:659 (3) - Try curved ? the flow doesn't work well from 01:03:359 (2) - IMO flow here is fine = = I'll change it if more people point this
01:38:859 (5) - Overlap with slider next -w-, try 2 grid down maybe ? nah, I think it looks fine since the second one has NC. also moving it down breaks spacing
01:49:859 (2) - Add more spacing ? the spacing here it's confusing because the spacing you use before.. like 01:47:459 (1,2) - I think if you're following the rhythm, this pattern isn't hard to catch. ~ but I'll change it if more people say this
02:05:459 (1,2,1,2,1,2,1,2) - I'm not fan of this xD.. many player hate this because confusing, but it seems fun to play, so it's fine if you want to keep it it seems fun to play so I wanna try to keep it o3o
02:09:959 (1) - Try give spacing ? i feel this stop is too sudden because the stream before, and player can easily miss at this time. the flow also doesn't work for the next note IMO k, just let me think of a new pattern LOL
02:14:909 (4,1) - Switch NC ? the pattern you use next it's following the vocal right ? i think NC here will make it more consistent NC here is for pattern, I think current way is fine ~

Tari

Tari wrote:

[bot]

  1. Combo's are a mess so I won't say much about them ._.
  2. 00:39:659 (1) - You skipped so many beats, how about you use reverse arrow slider here I wanna create some different patterns, so I think current way is fine
  3. 00:40:259 (3) - ^ ^
  4. 01:43:259 (4) - Ctrl+G fits better here for me. ok

Losertic

Losertic wrote:

PYG bot

  1. 00:16:559 (2,3,4,5) - perpect star? changed a bit, but I can't do the way you suggest cause I wanna stack 00:16:559 (2) - . hope it's fine now ~~

    00:16:559 (2) - move (125,129)
    00:16:709 (3) - move (163,209)
    00:16:859 (4) - move (253,198)
    00:17:009 (5) - move (268,108)
  2. 02:20:009 - add note? nah, emphasis here is on piano, and the piano doesn't hit here 0.0

    many star pattern! i like that ;) thx w

Natsu

Natsu wrote:

PGY bot
  1. 00:17:609 this almost cover the repeat of 00:18:509 maybe you want to move this one 00:17:609 to other place maybe you can stack it with
  2. previous 00:17:009 making a cool jump pattern imo ok owo
  3. 00:18:509 make this perfectly straight is kinda nazi but look and play more intuitive imo current way looks fine
  4. 00:19:859 (1,2) - stack this perfect plz yeah im nazi orz k
  5. 00:21:659 (1) - can you move this a little down I dont like how it touch 00:22:259 imo current way looks fine
  6. 00:26:609 (6,1) - stack this one perfect too look really bad actually (also the same with the next one) wow I would but I can't cause ppy removed 0.0x distance snap. tried the best I could anyway = =
  7. 00:27:059 (1,2,4) - this overlap look reallty bad imo try to make it more clean imo it looks fine
  8. 01:42:659 (3,4,1) - this is a hard diff right? this jump is so harder for a hard I highly suggest you to reduce the distance here I think it's fine. it's similar to a 1.0x 1/1
  9. 02:06:059 (1,2,1,2,1,2,1,2) - just as a coment this is to hard to read in first play imo
  10. 02:36:659 add a circle here and start the spinner in 02:36:734 i think it's fine to start the spinner here ~

SCV

HelloSCV wrote:

phew finally done

General

  1. Don't forget to add tags RLC Nyquill Nouk hs714 and dunno who made PGY bot diff lol surprise \:D/


PGY bot

00:14:406 (1) - try adding finish on start yep
00:15:051 (4) - add clap here and 00:15:201 (5) - delete this clap if you tried to follow drum sound yep
00:21:659 (1) - add finish on start yep
00:40:709 (4) - i'd rather move this note to other places (stack or use 1.1x DS) since current jump pattern isn't good for playing and not really fit with music i know you added jump 00:40:109 (2) - here as well but there is 1/1 slider exists and feels better not sure how to change this cause (1) needs to be where it is for pentagon formation. tried moving (4) somewhere else
or move 00:40:859 (1) - this slider like http://puu.sh/4x6Jh.jpg this will be good choice too
00:46:859 (1) - stack perfectly? -nazi fixd
01:07:559 (1) - i recommend you to add clap here feels really empty (like you did in 02:05:009 (3) - here) and don't fotget to add clap 01:17:159 (2) - here i think i left it out on purpose LOL, it's to make more of a buildup to the next part. but I'll change if more people want
01:16:859 (4,1) - swap NC + if you do this i'll be better if you make 01:16:859 (4,1) - these to 1/2 slider or just delete 01:17:009 (1) - this is good too good idea, but I can't figure out a good placement using this rhythm. ._.// i'll probably change it later
01:52:259 (3) - i think 3/4 slider with repeat ins't fit well with music 2 1/2 slider seems better here follows drums mostly. this note just matched my feeling haha so i'll change it if more people point this
02:16:109 (2) - drum whistle? seriously? how about changing to soft whistle? wow LOL I have no idea how that happened. thx for noticing this ~

thx everyone www

SPOILER
osu file format v12

[General]
AudioFilename: Kanata ni Mau ha Sakura no Senritsu.mp3
AudioLeadIn: 0
PreviewTime: 62759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 48959
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Kanata ni Mau ha Sakura no Senritsu (Short Ver.)
TitleUnicode:彼方に舞うは桜の旋律 (Short Ver.)
Artist:Rohi
ArtistUnicode:ろひ
Creator:NatsumeRin
Version:pieguy
Source:
Tags:Vocaloid Kagamine Rin
BeatmapID:279854
BeatmapSetID:93555

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.JPG",0,0
Video,0,"PV.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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158459,-100,4,1,3,50,0,0


[Colours]
Combo1 : 30,255,86
Combo2 : 255,255,45
Combo3 : 0,109,242
Combo4 : 255,21,138

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88,244,146459,2,0,P|160:212|224:244,1,150,0|8,0:0|0:0,0:0:0:0:
296,204,146909,1,0,0:0:0:0:
364,252,147059,6,0,B|408:176|432:224|480:144,1,150,0|8,0:0|0:0,0:0:0:0:
472,72,147509,1,0,0:0:0:0:
396,40,147659,1,0,0:0:0:0:
340,100,147809,2,0,L|292:88,2,37.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,164,148109,1,0,0:0:0:0:
340,228,148259,6,0,P|300:236|260:228,1,75,2|0,0:0|0:0,0:0:0:0:
280,160,148484,1,0,0:0:0:0:
280,160,148559,2,0,P|240:152|200:160,1,75,2|0,0:0|0:0,0:0:0:0:
140,192,148784,1,0,0:0:0:0:
140,192,148859,1,2,0:0:0:0:
140,192,149159,6,0,L|40:192,1,75
188,128,149459,2,0,P|220:192|172:264,1,150,4|8,0:0|0:0,0:0:0:0:
140,192,149909,1,0,0:0:0:0:
108,116,150059,1,0,0:0:0:0:
44,64,150209,2,0,L|0:56,2,37.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
108,116,150509,1,0,0:0:0:0:
184,80,150659,6,0,P|252:40|324:64,1,150,0|8,0:0|0:0,0:0:0:0:
260,120,151109,1,0,0:0:0:0:
260,120,151259,2,0,P|325:137|393:97,1,150,0|8,0:0|0:0,0:0:0:0:
464,56,151709,1,0,0:0:0:0:
468,140,151859,6,0,L|472:216,1,75
360,216,152159,2,0,L|364:292,1,75,8|0,0:0|0:0,0:0:0:0:
248,272,152459,1,0,0:0:0:0:
252,356,152609,2,0,L|208:356,2,37.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,272,152909,1,0,0:0:0:0:
252,168,153059,6,0,P|225:115|178:82,1,100,2|2,0:0|0:0,0:0:0:0:
112,224,153459,2,0,P|78:274|73:331,1,100,2|2,0:0|0:0,0:0:0:0:
232,316,153859,2,0,P|292:320|344:296,1,100,2|2,0:0|0:0,0:0:0:0:
456,220,154259,6,0,P|404:200|336:228,1,112.5
320,240,154559,2,0,L|300:160,1,75,4|0,0:0|0:0,0:0:0:0:
324,88,154859,1,0,0:0:0:0:
256,40,155009,1,0,0:0:0:0:
192,92,155159,2,0,P|204:140|228:168,1,75,8|0,0:0|0:0,0:0:0:0:
232,240,155459,6,0,P|160:208|84:244,1,150,0|8,0:0|0:0,0:0:0:0:
156,288,155909,1,0,0:0:0:0:
156,288,156059,2,0,L|156:376,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,156659,12,4,158459,0:0:0:0:
Topic Starter
NatsumeRin

Momochikun wrote:

Hello ~

[General]
Pls check aimod.. there's some incosistent between your diff yep...

[Easy]
Many unnecessary Green Line.. why not delete it ? you don't even need a green line at break time. lazy to do it since when i create a new diff, i use the higher diff's settings to save time for green line works...
01:16:259 (3) - Change to curved ? IMO overlap it's too difficult for beginners to read it's just a bit...
02:05:159 (4) - move to left a little bit.. maybe ? changed.

[Normal]
The SV is so fast.. ugh same green line as easy
I feel this normal it's too hard.. maybe like a soft hard diff, many jumps and overlap seems too hard to read for beginners :(
01:10:559 (3,4,1) - This part it's really tricky for beginners.. rearrange (3) so it's not overlap with (1) ? no change for now.

[Rin]
00:43:709 (3) - Ctrl H ? better pattern IMO ehh dunno...


Really awesome mapset, sorry if it poor =w=
will add other mod checks later...

Tari wrote:

Me is first to mod this,

from your queue.

[Easy]

  1. 01:02:459 (3) - I'd like you to make this note stand out more because this is an transition note, (basically this note leads to the following new rhythm) , possibly try this : http://puu.sh/4x4XT.jpg get your point. my opinion is the slider is quite short itself, a curve is not really good looking here
  2. 01:59:459 (2) - ^ try not to make ???
  3. 01:38:459 (3) - I think you miss whistle, its to follow 01:33:659 (3) - intentional.
  4. 01:46:259 (1) - For the start of this slider, I'd prefer if you change sampleset to soft and add a finish. It sounds nice. good
  5. 01:51:059 (1) - Same for here, I don't understand why you don't add finishes to stuff like these. added. it's probably because i don't like finishes, and sometimes i'll miss
  6. 02:01:859 (2) - Intended? because you don't add whistle in slider end to here in previous kiai o3o because i have an extra 02:02:759 (3) - here
  7. 02:09:059 (2) - Could move this to the more left, there close to an overlap. should be ok now,.
[Normal]

  1. 00:15:051 (3) - Add clap? feels so empty here. great.
  2. 00:16:859 (2) - ^
  3. 00:18:659 (3) - ^
  4. 00:20:459 (2) - ^
  5. 00:35:759 (4) - Maybe on purpose, but whistle on the end of this slider is needed? nvm I understand.
  6. 01:01:559 (2,3,4) - Maybe they should form a perfect triangle when slider end and note line up. get. personally i prefer current placement.
  7. 01:12:359 (2,1) - Little nazi, but this map is so awesome. how about move them so they look like this : http://puu.sh/4x5M3.jpg changed.
  8. 01:22:259 (2) - I don't know if you like this idea, but might want to add NC to make the pause more readable, compared to 01:12:359 (2) - or you can add new combo to both. added
  9. 01:33:059 (1) - Add whistle? there a whistle added here in easy, so I think you should be consistent. the difference is i have 01:31:859 (2)'s end 1/1 earlier than it, so i think don't need to get 2 whistles together.
  10. 01:37:859 (1) - ^ ^
  11. 01:47:159 (2) - Same as previous this little nazi too, but how about position it so it stacks? like this : http://puu.sh/4x60w.jpg done.
  12. 01:54:659 (3) - Not sure, but I like the way finish sounds to start. great.
  13. 02:23:459 (1) - Nice surprise note, but not problem xD
  14. 02:29:459 (1,2) - I'd prefer you use slider here instead? just for more varied rhythm. to keep consistent of 02:30:659 (1,2,3), in this part i think click more is important (due to the bass sound getting more obvious)
[Rin]

  1. 00:15:051 (4) - Like other diffs, how about add clap/whistle good.
  2. 00:16:859 (4) - ^
  3. 00:18:659 (4) - ^
  4. 00:33:359 (1,2,3,4,1) - How about curve this more? its so close to offscreen orz i changed the previous notes a bit so should be fine now.
  5. 00:35:759 (6) - I'm just fixing your stacking issues as we go along :P anyways, move this to x: 122 y:35 okok ww
  6. 00:38:159 (8) - I'd rather you blanket this note, to match previous pattern. http://puu.sh/4x6se.jpg
  7. 00:42:884 (1) - Uhh maybe add new combo to match with : 00:33:359 (1) - i care the next pattern more so it's more like something inbetween.
  8. 01:40:259 (1,2,3,4) - Uhhhhhh maybe a little boring to see same rhythm and pattern repeat twice? but If you can't think of others thats okay. in fact there's still a small difference: the previous group go down, this one is up, match the bass sound.
  9. 01:54:659 (1,2,3,4) - Orz, can you try something else, this rhythm you use is not so common and the spacing makes it hard to read orz. and there are beats in red tick you can put notes on. this part is exactly following the vocal so i guess won't change.
  10. 02:04:859 (1) - Little inconsistent with 01:07:259 (4) - you know. ahh my bad.
  11. 02:14:459 (1) - ^ but with 01:16:859 (4) - sure.
  12. 02:29:159 (1,2,3,1,2,3) - I think you should use different pattern for these, to distinguish them from 02:07:559 (1,2,3) - you know. but I really think you should change this 02:29:759 (1,2) - into sliders, its different rhythm from 02:29:159 (1,2) - isn't it differnt now..?

    great mods. i like them.

Natsu wrote:

HI~ Natsume Rin from your queue

General:
  • Check AImod some problems in the diffs did.

Rin:
  1. some objets are unsnapped here too should be fine now.
  2. 00:28:259 stack this one with previous 00:27:059 (1,2,3) - perfect kinda nazi but is better if all is perfect not sure what you mean... this is kinda different...
  3. 01:01:859 (2,3) - When i test this diff this jump was not natural to play why you dont try this play more natural for me: ...???
  4. really great diff fun for play

Normal:
  1. some objets are unsnapped here too
  2. I prefer if you lower the OD by 1 tick here May consider this later.
  3. 00:14:406 (1,2,3,4) - fic the distance or is on purpose? it's because the tiny timing difference.
  4. 00:22:559 (2,3) - same here
  5. 00:27:959 (3,4,5,6) - this feel kinda hard and confuse for a normal but is my opinion is better if you remove son circles there imo maybe
  6. 00:36:059 you forget a whistle here nah, consistent with 00:31:259 (1) -
  7. 00:50:759 (2,1) - fic the distance here changed a bit.
  8. 01:16:259 (1,2) - this is really confuse for a normal diff use a properly distance here plz it's just a 1/2 nothing more than that.
  9. 01:42:659 (3,4) - I preffer if you stack this perfect here too personally i think stack 1/2 would be harder for normal players.
  10. 02:27:659 (5,6,1) - idk things like this are kinda difficult for a normal diff use a properly distanc ehere imo

easy:
  1. some objets are unsnapped here too
  2. OD and HP -1 for better diff spread imo
  3. nothing else to complain

Nice mapset o3o
mintong89
No kd.

The Title should be as "Kanata ni Mau wa Sakura no Shirabe"
see this: http://osu.ppy.sh/s/111635
Gamu
About title:

"Kanata ni Mau wa Sakura no Shirabe" is correct.

But, there are both "Shirabe" and "Senritsu". Listening to both, I found the difference!

First, please listen to these

*MP3
"Shirabe" : http://puu.sh/4z6Rr.mp3
"Senritsu" : http://puu.sh/4z6RQ.mp3

Length of the first part is a little different! And, sound is slightly different.

NatsumeRin's map have been using the Mp3 of "Shirabe".

will need to change the title!
Pokie
Buruchangzhege
Frostmourne

Pokie wrote:

Buruchangzhege
waaaa Pokieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Skystar

Frostmourne wrote:

Pokie wrote:

Buruchangzhege
waaaa Pokieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Topic Starter
NatsumeRin

Pokie wrote:

Buruchangzhege
wochanggejuezenmeyang
Topic Starter
NatsumeRin

NatsumeRin wrote:

Momochikun wrote:

Hello ~

[General]
Pls check aimod.. there's some incosistent between your diff yep...

[Easy]
Many unnecessary Green Line.. why not delete it ? you don't even need a green line at break time. lazy to do it since when i create a new diff, i use the higher diff's settings to save time for green line works...
01:16:259 (3) - Change to curved ? IMO overlap it's too difficult for beginners to read it's just a bit...
02:05:159 (4) - move to left a little bit.. maybe ? changed.

[Normal]
The SV is so fast.. ugh same green line as easy
I feel this normal it's too hard.. maybe like a soft hard diff, many jumps and overlap seems too hard to read for beginners :(
01:10:559 (3,4,1) - This part it's really tricky for beginners.. rearrange (3) so it's not overlap with (1) ? no change for now.

[Rin]
00:43:709 (3) - Ctrl H ? better pattern IMO ehh dunno...


Really awesome mapset, sorry if it poor =w=
will add other mod checks later...

Tari wrote:

Me is first to mod this,

from your queue.

[Easy]

  1. 01:02:459 (3) - I'd like you to make this note stand out more because this is an transition note, (basically this note leads to the following new rhythm) , possibly try this : http://puu.sh/4x4XT.jpg get your point. my opinion is the slider is quite short itself, a curve is not really good looking here
  2. 01:59:459 (2) - ^ try not to make ???
  3. 01:38:459 (3) - I think you miss whistle, its to follow 01:33:659 (3) - intentional.
  4. 01:46:259 (1) - For the start of this slider, I'd prefer if you change sampleset to soft and add a finish. It sounds nice. good
  5. 01:51:059 (1) - Same for here, I don't understand why you don't add finishes to stuff like these. added. it's probably because i don't like finishes, and sometimes i'll miss
  6. 02:01:859 (2) - Intended? because you don't add whistle in slider end to here in previous kiai o3o because i have an extra 02:02:759 (3) - here
  7. 02:09:059 (2) - Could move this to the more left, there close to an overlap. should be ok now,.
[Normal]

  1. 00:15:051 (3) - Add clap? feels so empty here. great.
  2. 00:16:859 (2) - ^
  3. 00:18:659 (3) - ^
  4. 00:20:459 (2) - ^
  5. 00:35:759 (4) - Maybe on purpose, but whistle on the end of this slider is needed? nvm I understand.
  6. 01:01:559 (2,3,4) - Maybe they should form a perfect triangle when slider end and note line up. get. personally i prefer current placement.
  7. 01:12:359 (2,1) - Little nazi, but this map is so awesome. how about move them so they look like this : http://puu.sh/4x5M3.jpg changed.
  8. 01:22:259 (2) - I don't know if you like this idea, but might want to add NC to make the pause more readable, compared to 01:12:359 (2) - or you can add new combo to both. added
  9. 01:33:059 (1) - Add whistle? there a whistle added here in easy, so I think you should be consistent. the difference is i have 01:31:859 (2)'s end 1/1 earlier than it, so i think don't need to get 2 whistles together.
  10. 01:37:859 (1) - ^ ^
  11. 01:47:159 (2) - Same as previous this little nazi too, but how about position it so it stacks? like this : http://puu.sh/4x60w.jpg done.
  12. 01:54:659 (3) - Not sure, but I like the way finish sounds to start. great.
  13. 02:23:459 (1) - Nice surprise note, but not problem xD
  14. 02:29:459 (1,2) - I'd prefer you use slider here instead? just for more varied rhythm. to keep consistent of 02:30:659 (1,2,3), in this part i think click more is important (due to the bass sound getting more obvious)
[Rin]

  1. 00:15:051 (4) - Like other diffs, how about add clap/whistle good.
  2. 00:16:859 (4) - ^
  3. 00:18:659 (4) - ^
  4. 00:33:359 (1,2,3,4,1) - How about curve this more? its so close to offscreen orz i changed the previous notes a bit so should be fine now.
  5. 00:35:759 (6) - I'm just fixing your stacking issues as we go along :P anyways, move this to x: 122 y:35 okok ww
  6. 00:38:159 (8) - I'd rather you blanket this note, to match previous pattern. http://puu.sh/4x6se.jpg
  7. 00:42:884 (1) - Uhh maybe add new combo to match with : 00:33:359 (1) - i care the next pattern more so it's more like something inbetween.
  8. 01:40:259 (1,2,3,4) - Uhhhhhh maybe a little boring to see same rhythm and pattern repeat twice? but If you can't think of others thats okay. in fact there's still a small difference: the previous group go down, this one is up, match the bass sound.
  9. 01:54:659 (1,2,3,4) - Orz, can you try something else, this rhythm you use is not so common and the spacing makes it hard to read orz. and there are beats in red tick you can put notes on. this part is exactly following the vocal so i guess won't change.
  10. 02:04:859 (1) - Little inconsistent with 01:07:259 (4) - you know. ahh my bad.
  11. 02:14:459 (1) - ^ but with 01:16:859 (4) - sure.
  12. 02:29:159 (1,2,3,1,2,3) - I think you should use different pattern for these, to distinguish them from 02:07:559 (1,2,3) - you know. but I really think you should change this 02:29:759 (1,2) - into sliders, its different rhythm from 02:29:159 (1,2) - isn't it differnt now..?

    great mods. i like them.

Natsu wrote:

HI~ Natsume Rin from your queue

General:
  • Check AImod some problems in the diffs did.

Rin:
  1. some objets are unsnapped here too should be fine now.
  2. 00:28:259 stack this one with previous 00:27:059 (1,2,3) - perfect kinda nazi but is better if all is perfect not sure what you mean... this is kinda different...
  3. 01:01:859 (2,3) - When i test this diff this jump was not natural to play why you dont try this play more natural for me: ...???
  4. really great diff fun for play

Normal:
  1. some objets are unsnapped here too
  2. I prefer if you lower the OD by 1 tick here May consider this later.
  3. 00:14:406 (1,2,3,4) - fic the distance or is on purpose? it's because the tiny timing difference.
  4. 00:22:559 (2,3) - same here
  5. 00:27:959 (3,4,5,6) - this feel kinda hard and confuse for a normal but is my opinion is better if you remove son circles there imo maybe
  6. 00:36:059 you forget a whistle here nah, consistent with 00:31:259 (1) -
  7. 00:50:759 (2,1) - fic the distance here changed a bit.
  8. 01:16:259 (1,2) - this is really confuse for a normal diff use a properly distance here plz it's just a 1/2 nothing more than that.
  9. 01:42:659 (3,4) - I preffer if you stack this perfect here too personally i think stack 1/2 would be harder for normal players.
  10. 02:27:659 (5,6,1) - idk things like this are kinda difficult for a normal diff use a properly distanc ehere imo

easy:
  1. some objets are unsnapped here too
  2. OD and HP -1 for better diff spread imo
  3. nothing else to complain

Nice mapset o3o

HelloSCV wrote:

phew finally done

General

  1. i think unicode is different? http://puu.sh/4x8e7.jpg

  1. AIMod said that timing points are different check RLQuillab and Nouk diff
  1. Don't forget to add tags RLC Nyquill Nouk hs714 and dunno who made PGY bot diff lol
All should probably be done now.


Easy

01:48:659 (1) - same as RIn diff~

Normal

  1. Check AIMod plz~
00:58:859 (1) - um how about 0.9x DS? -nazinazi done.
01:40:259 - plz these useless green lines~ (since it set 30% volume, really hard to hear the slider sounds) i didn't notice such a problem orz.
01:48:659 (1) - same as Rin diff

Rin

00:47:459 (4) - delete clap on end and add it 00:47:759 (5) - on this end feels much better for me done.
02:32:159 (2,5) - missing claps are purposed? missed...
01:48:659 (1) - add NC:1 finish on start with higher volume? (oh and set soft sampleset and normal addtions ofc) ehhh no..
01:59:909 (5,6) - hmm i thought about it many times so, how about roate 15°? like this http://puu.sh/4x9Hl.jpg , i may understand what you tried to express, and this maybe help for it -bit nazi ok.

awesome as always



good luck~ hope i don't disappoint you :)
Pretty Rhythm
o_O
Star!
Topic Starter
NatsumeRin
well whatever...
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