Doing it "properly" in the editor requires a bit of restructure of a lot of osu!, which will eventually happen. It could be hacked in, but now that we have this it's not as important short-term.
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-cultureMillhioreF wrote:
I think there's a locale issue going on. Your program expects commas to be decimals, but my locale uses periods as decimals - you're probably gonna have to lock your decimal format to commas, or else I can't use it >:
Kuria wrote:
Kurai wrote:
I love you.
Delphi has an internal variable DecimalSeparator, I just set it as '.' in the beginning and all the converts work via dot separator. Voila.Ephemeral wrote:
you'll need to use culture invariance for this - see http://stackoverflow.com/questions/2423 ... nt-culture
Kuria wrote:
Kurai wrote:
I love you.
Kurai wrote:
I love you.
Done. Updated the download link.Kurai wrote:
It'd be nice if we could drop the .osu file directly in the program, browsing all the folders each time I want to use this is quite annoying. haha
This is so good <3Kurai wrote:
I love you.
It recognizes the sampleset from the left menu perfectly. It was just a small bug with spinners, forgot to put an "else" word in my code.DakeDekaane wrote:
This is so good <3
Sadly I found something :<
It seems it can't recognize drum sampleset when added from the left tool in editor.
Kurai wrote:
I love you.
Miya wrote:
Thank you grumd for making this software, life will be easier with this
I don't really know how to implement this. I'll think about it anyway.D33d wrote:
Can you make this copy the sounds on slidertracks? I tend to change the samples on them, so the addition would be necessary for me to use this tool.
Good luck for mania implementation and good jobgrumd wrote:
So I think I'll try to add mania and taiko support eventually.
Yes I didRoxas wrote:
I hope you didn't lose all your data D:
Thanks for this amazing tool