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Masaaki Endoh - Bakuryuu Sentai Abaranger (TV Size) [Osu|Tai

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on domingo, 16 de febrero de 2014 at 01:51:28 p.m.

Artist: Masaaki Endoh
Title: Bakuryuu Sentai Abaranger (TV Size)
Source: 爆竜戦隊アバレンジャー
Tags: Endou Super Sentai Series Tokusatsu Opening OP Toei
BPM: 163
Filesize: 12383kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.96 stars, 80 notes)
  2. Futsuu (2.79 stars, 142 notes)
  3. Hard (4.75 stars, 180 notes)
  4. Insane (5 stars, 253 notes)
  5. Kantan (0.99 stars, 88 notes)
  6. Muzukashii (4.65 stars, 258 notes)
  7. Normal (3.8 stars, 119 notes)
  8. Oni (4.88 stars, 337 notes)
Download: Masaaki Endoh - Bakuryuu Sentai Abaranger (TV Size)
Download: Masaaki Endoh - Bakuryuu Sentai Abaranger (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
アバレ アバレ アバレ~
< Ninpuu Sentai Hurricanger] | Tokusou Sentai Dekaranger > | Samurai Sentai Shinkenger >>

1st Super Sentai song in Ranked category~
Estimated Taiko difficulty:
2★Kantan | 3★Futsuu | 5★Muzukashii | 6★Oni

6th mapset, have fun :D

People and modders who helped here :3
osu!
xChippy
Kloyd
Naryuga
Xinely
Alarido
kajiyatta
P A N
captin1
OEvil
Gabe
vahn10
AnreFM
Masterblue48
CDFA
xxheroxx
CalignoBot
pieguy1372
Lanturn
Hinsvar
jonathanlfj
Irreversible


Taiko
CoroQuetz
Naryuga
NewbornCLivee
Kirino Kousaka
Makar
mingmichael
xxheroxx
toara_fict
tetsutaro
OzzyOzrock
Lanturn
mancuso_JM_
TKSalt

History:
05/05/13: Submitted.
06/05/13: Custom hitsounds added.
28/11/13: by jonathanlfj
03/12/13: After a long time, decided to put a video.
15/02/13: by TKSalt
16/02/13: by Irreversible
Mythiax
SUPER SENTAI <3

You better rank this dekalongname.
xChippy
Hi M4M request
I'm new to modding so, if my mod sucks :3 you dont have to m4m :)
I can't mod taiko and insane sorry :/
All just suggestions :3
General
All fine :3

Easy
You didn't use DS at some points :3
00:21:513 (1,2,3) - Aren't these a little to far apart from each other :3?
00:45:071 (3) - How about a 1/1 slider instead of the circle :3?
01:12:679 (4) - How about making a 1/1 slider
01:13:415 (5) - If you follow ^ Add a note here
01:30:347 (4) - Unsnapped

Normal
01:24:458 (3) - How about adding a note :3?
Can't find anything else here :/

Hard
Can't find anything here to :/

Insane
01:02:924 (5) - stack head with 3
01:03:292 (6) - Stack tail with 2

Arrghh sorry for the short mod :/
Good Luck :3
DeletedUser_1574070
okay I'm from your m4m queue

Easy

01:01:268 (5) - not-good overlapping on easy diff. try this or find other ways not to overlap like that. http://osu.ppy.sh/ss/739231
01:30:347 (4) - snap this

other things were cool

Normal
OD -1 HP -1

00:12:679 (1) - spacing inconsistency? but that kind of shape might be okay
00:30:899 - how about making notes on this part? I felt so empty here.
00:38:630 - same on here. following vocal strictly is good idea but need more fun on non-vocal parts.


Hard
00:19:120 (3,3) - make these apart from the circles
01:18:200 (6) - I think this stack is not effective one. apart from stack circles

Insane
HP -1
00:23:353 - a circle should be here IMO
01:04:028 - here too
01:10:470 (2) - move more to form a basket with 01:10:838 (3) - this one


good map! I've pointed only few things.... sorry :(
Loooctav
Good luck with this, call me for mod :3
Coro
Hi Dake~
For M4M

[Kantan]
Use 1.2 SV, it's really scrolling too slow for my liking
01:26:298 - use spinner? I think it fits better

[Futsuu]
01:26:298 - same thing here~

[Muzukashii]
00:33:292 - add finish
00:41:022 - kd
00:41:574 - dk

[Oni]
00:15:531 - d
00:18:200 - k
00:34:028 - ddk
00:41:758 - k

quite good~
good luck for rank~
Topic Starter
DakeDekaane
@CoroQuetz: All applied except

CoroQuetz wrote:

Hi Dake~
[Oni]
00:18:200 - k /*I felt better this triple as ddd
00:34:028 - ddk /*Made kdk instead
Kloyd

Kloyd wrote:

okay I'm from your m4m queue

Easy
/*All done here
other things were cool

Normal
OD -1 HP -1 /*I often use these values for my Normals, but if more people tell me this, I'll change.

00:12:679 (1) - spacing inconsistency? but that kind of shape might be okay /*Yes, adding that there's a lot of time to react :P
00:30:899 - how about making notes on this part? I felt so empty here. /*Did something here
00:38:630 - same on here. following vocal strictly is good idea but need more fun on non-vocal parts. /*And here too


Hard
00:19:120 (3,3) - make these apart from the circles /*Ok
01:18:200 (6) - I think this stack is not effective one. apart from stack circles /*I think it really fits there, I'll see what other people say

Insane
HP -1 /*If HP7 is too forgiving, HP6 has no challenge in this diff imo, I'll keep.
00:23:353 - a circle should be here IMO /*I'm following vocals here, but made an slider to cover this part with its slidertick;3
01:04:028 - here too /*This was added
01:10:470 (2) - move more to form a basket with 01:10:838 (3) - this one /*Moved a bit, I think


good map! I've pointed only few things.... sorry :(

xChippy

xChippy wrote:

Hi M4M request
I'm new to modding so, if my mod sucks :3 you dont have to m4m :)
I can't mod taiko and insane sorry :/
All just suggestions :3
General
All fine :3

Easy
You didn't use DS at some points :3
00:21:513 (1,2,3) - Aren't these a little to far apart from each other :3? /*Nope, DS there is relatively 1.0x
00:45:071 (3) - How about a 1/1 slider instead of the circle :3? /*Ok
01:12:679 (4) - How about making a 1/1 slider /*Ok
01:13:415 (5) - If you follow ^ Add a note here /*Ok
01:30:347 (4) - Unsnapped /*Oops.

Normal
01:24:458 (3) - How about adding a note :3? /*Ok
Can't find anything else here :/

Hard
Can't find anything here to :/

Insane
01:02:924 (5) - stack head with 3 /*Maybe, but if I do this, I'll have to do some stuff and it'll make the jump between (6) and (7) a lot larger and unfitting, I'll keep what I have now
01:03:292 (6) - Stack tail with 2 /*^

Arrghh sorry for the short mod :/
Good Luck :3

Thank you all of you very much, I'll be modding back your maps in a moment.
Naryuga
picked from #modreqs

[Easy]
  1. 00:13:599 (1) - (end) add finish with Custom Drum 2? (on all diffs)
  2. 00:32:740 (4) - make this longer by 1/2 tick to follow the strong beat and for easier play?
  3. 00:59:795 (1) - Remove newcombo? I don't think this NC makes sence
  4. 01:01:268 (5,1) - Switch newcombo?
[Normal]
  1. 00:21:513 (1) - (head) I want finisher here
  2. I found you don't put hitsounds at all from 00:21:513 - :? The placement is good so keep on working!
[Hard]
  1. 00:23:722 - add a note here? Following the vocal is good but you can still make this fun by following drum or something
[Insane]
  1. 00:17:648 (2) - (head) add finisher?
  2. 00:25:930 (1,2,3) - farther spacing plz? ;w;
  3. 00:44:703 (2) - finish here!
Not much to say on standard diffs..

[Taikos]
Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = same as above

[Kantan]
  1. Set SV 1.4, the BPM is not so high
  2. 00:31:084 (24) - delete this? with this note and seeing the spacing among the notes around here, beginner may misunderstand 00:32:004 (25) - is on 00:31:820 - . (or... move 00:32:004 (25,26) - 1/2 earlier? this would be emough)
  3. 01:18:016 (84) - move to 1/2 later? maybe beginner wouldn't read the timing for the first play
  4. 01:20:409 (1) - reach the end to around 01:22:617 - ? the spinner end's sound would fit the trumpet
[Futsuu]
  1. 00:21:513 (20) - D...? for the cymbal sound
  2. 00:33:292 - I want a note here seriously o.o
  3. 00:45:439 - d here?
  4. 01:20:409 (1) - same to Kantan
[Muzukashii]
  1. 00:21:513 (30) - D? to make it like 00:33:292 (71) -
  2. 00:29:795 - k here to follow the vocal/drum
  3. 00:48:200 - k here?
  4. 01:00:163 (162) - you follow the vocal so this note should be on 01:00:071 -
[Oni]
  1. 00:44:703 (159) - K sounds better during playing

    few things to say o.o
Good luck! I love this song~
Xinely
from forum pm ~

[Easy]
00:24:090 (3) - NC?
00:36:237 (3) - ctrl+H for better flow?
00:36:237 (3) - NC
00:49:673 (3) - crtl+H for better flow. and i think it's easier to read with newbie too
00:57:955 (2) - spacing 0,90x?
01:05:685 (3) - x:176 y:152 for avoid spacing issue?
01:12:679 (4) - NC
01:18:936 (1,2) - unstack? hard to read for newbie
01:24:642 (2) - x:116 y:284 for avoid spacing issue

[Normal]
00:21:513 (1) - try this? better flow imo
00:29:795 (5) - spacing issue 1,06x . move 00:29:243 (4) - x:56 y:372 for avoid that :P
00:30:347 (6,1) - swap NC
00:31:636 (1) - move this? becuse touched with score bar
00:44:703 (2) - move x:436 y:292 for avoid unstack.. yap newbie hard to read that
00:46:728 (2,3) - unstack?
00:49:673 (1) - x:271 y:52 for make it straight with 00:48:936 (3) -
00:52:433 (6) - NC
00:53:906 (1) - remove NC
00:55:194 (5) - NC
00:58:323 - finish. i think you forget it :P
01:10:102 - same as above :P
01:13:047 (5,1) - swap NC
01:14:335 - finish?
01:18:936 (5) - NC for consistency
01:24:458 (3,5) - why random spacing in here? o.o
01:29:243 - finish
01:30:531 - finish

[Hard]
00:21:513 (1) - finish?
00:28:139 (3) - ctrl+H?
00:33:660 (1) - ctrl+J?
00:50:961 (3) - ctrl+G and then 00:51:513 (4) - x:152 y:216. i think fit jump
00:57:403 (4) - x:256 y:294 for straight with 00:57:219 (3,5) - :P
00:58:323 - finish
01:00:899 (5) - ctrl+G and fix 1,16 spacing.. fit jump imo
01:10:102 - finish
01:14:335 - finish
01:30:531 - finish

[Insane]
00:22:617 (5) - x:212 y:104 better pattern imo
00:22:985 (6) - NC
00:54:826 (4,5) - ctrl+G this better
nice insane ~

Good Luck ~ (:
Alarido
Random Mod. Only Standard diffs.

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[General]
♥ Abare Abare Abaree... The song reminds me Jaspion, Flashman and so on, very good! And... Just a footnote: there is a Brazilian city called Avaré (it sounds like "Avareah" with the same "e" of "yeah"). No I don't live in this city but in Rio instead.
* Noticed Kiai Time is above the 25% limit, but I shouldn't mind it in short songs.

[Easy]
* Works fine, although I failed some notes due to (I looked after in the Editor) some notes are in Red ticks, but it still fine (follows the song).
* For more spacing accuracy, could use Grid Size Tiny.
♥ This diff could take a Bubble.

[Normal]
:idea: 01:24:090 (2,3,4,5) - Could make something like this:
:arrow: To achieve this form in the image: ► Select the 01:24:458 (3,4,5) beats and rotate them together 30º Anti-Clockwise. ► Place 01:24:458 (3) at x:320 y:32 ► place 01:24:642 (4) at x:368 y:44 ► place 01:25:194 (5) at x:415 y:175.

01:25:930 (1,2) - Move them together to x:236 y:260 for spacing regularity and niceness.
01:27:587 (3,4) - Move them together to x:28 y:360 for spacing regularity.
01:28:507 (1) - Move to x:4 y:96, same reason.
01:29:243 (2) - Move to x:220 y:56 same reason.
01:30:347 (3) - Move to x:296 y:332, same reason.

[Hard]
♥ It's fine! But I'm not sure about "Bubbling" it

[Insane]
♥ It's fine too. I feel Blue Dragon will like it!

That's all (:

Good luck!
Topic Starter
DakeDekaane
Naryuga

Naryuga wrote:

picked from #modreqs

[Easy]
  1. 00:13:599 (1) - (end) add finish with Custom Drum 2? (on all diffs) /*Ok
  2. 00:32:740 (4) - make this longer by 1/2 tick to follow the strong beat and for easier play? /*Ok
  3. 00:59:795 (1) - Remove newcombo? I don't think this NC makes sence /*Ok
  4. 01:01:268 (5,1) - Switch newcombo? /*Ok
[Normal]
  1. 00:21:513 (1) - (head) I want finisher here
  2. I found you don't put hitsounds at all from 00:21:513 - :? The placement is good so keep on working!/*Yeah, I'm a bit lazy putting hitsounds, but all will be copied from Insane, so there's no much to say here x3
[Hard]
  1. 00:23:722 - add a note here? Following the vocal is good but you can still make this fun by following drum or something /*Ok
[Insane]
  1. 00:17:648 (2) - (head) add finisher? /*Ok
  2. 00:25:930 (1,2,3) - farther spacing plz? ;w; /*Increased a bit, I think I got why
  3. 00:44:703 (2) - finish here!/*Ok
Not much to say on standard diffs..

[Taikos]
Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = same as above

[Kantan]
  1. Set SV 1.4, the BPM is not so high /*Ok
  2. 00:31:084 (24) - delete this? with this note and seeing the spacing among the notes around here, beginner may misunderstand 00:32:004 (25) - is on 00:31:820 - . (or... move 00:32:004 (25,26) - 1/2 earlier? this would be emough) /*Made something here.
  3. 01:18:016 (84) - move to 1/2 later? maybe beginner wouldn't read the timing for the first play /*I think it's ok as it fits with vocals
  4. 01:20:409 (1) - reach the end to around 01:22:617 - ? the spinner end's sound would fit the trumpet /*Ok
[Futsuu]
  1. 00:21:513 (20) - D...? for the cymbal sound /*Ok
  2. 00:33:292 - I want a note here seriously o.o /*Added a kat
  3. 00:45:439 - d here? /*Added one 1/2 beat earlier.
  4. 01:20:409 (1) - same to Kantan /*Ok
[Muzukashii]
  1. 00:21:513 (30) - D? to make it like 00:33:292 (71) - /*Ok
  2. 00:29:795 - k here to follow the vocal/drum /*Moved the previous kat here instead
  3. 00:48:200 - k here? /*Ok
  4. 01:00:163 (162) - you follow the vocal so this note should be on 01:00:071 - /*It sounds better as I have now o3o
[Oni]
  1. 00:44:703 (159) - K sounds better during playing /*Ok

    few things to say o.o
Good luck! I love this song~

Xinely

Xinely wrote:

from forum pm ~

[Easy]
00:24:090 (3) - NC? /*That'd make my combos a bit short so I'll keep >-<
00:36:237 (3) - ctrl+H for better flow? /*It seems nobody likes my patterns like this in Easy diffs ;c k changed
00:36:237 (3) - NC /*As I said before, I'll keep
00:49:673 (3) - crtl+H for better flow. and i think it's easier to read with newbie too /*The flow here is ok imo, and it makes a mirror with the next slider >-<
00:57:955 (2) - spacing 0,90x? /*Yup, I increased the speed to 1.10x in kiai and I want that part looks regularly spaced
01:05:685 (3) - x:176 y:152 for avoid spacing issue? /*Hue
01:12:679 (4) - NC /*Ok
01:18:936 (1,2) - unstack? hard to read for newbie /*The stack fits very well here, but I'll see what people says about this.
01:24:642 (2) - x:116 y:284 for avoid spacing issue /*Moved near there

[Normal]
00:21:513 (1) - try this? better flow imo /*I liked, done
00:29:795 (5) - spacing issue 1,06x . move 00:29:243 (4) - x:56 y:372 for avoid that :P /*You nazi >->
00:30:347 (6,1) - swap NC /*I think I got it
00:31:636 (1) - move this? becuse touched with score bar /*Oops
00:44:703 (2) - move x:436 y:292 for avoid unstack.. yap newbie hard to read that /*The stack is in 1/1 and it's ok imo, but I'll see what other people say.
00:46:728 (2,3) - unstack? /*As above
00:49:673 (1) - x:271 y:52 for make it straight with 00:48:936 (3) - /*Why so nazi ;c
00:52:433 (6) - NC /*It belongs here, not in next combo.
00:53:906 (1) - remove NC /*^
00:55:194 (5) - NC /*It's the same phrase for vocals, it's ok imo
00:58:323 - finish. i think you forget it :P /*Not forget, just lazy to copy my hitsounding pattern in Insane orz
01:10:102 - same as above :P /*^
01:13:047 (5,1) - swap NC /*It's in same phrase for vocals, it's ok
01:14:335 - finish? /*As I said a bit above orz
01:18:936 (5) - NC for consistency /*Ok
01:24:458 (3,5) - why random spacing in here? o.o /*Oops
01:29:243 - finish /*^
01:30:531 - finish /*^

[Hard]
00:21:513 (1) - finish? /*Hitsound pattern for all diffs will be copied from Insane
00:28:139 (3) - ctrl+H? /*It's ok as it leads to next slider
00:33:660 (1) - ctrl+J? /*^
00:50:961 (3) - ctrl+G and then 00:51:513 (4) - x:152 y:216. i think fit jump /*That'd break a bit the "no long jumps" I used in this diff, but increased spacing a bit
00:57:403 (4) - x:256 y:294 for straight with 00:57:219 (3,5) - :P /*It's a curved pattern all the combo, it's ok ;c
00:58:323 - finish /*^I explained above
01:00:899 (5) - ctrl+G and fix 1,16 spacing.. fit jump imo /*My symmetric pattern, tried something
01:10:102 - finish /*^I explained above
01:14:335 - finish /*^I explained above
01:30:531 - finish /*^I explained above

[Insane]
00:22:617 (5) - x:212 y:104 better pattern imo /*Ok
00:22:985 (6) - NC /*Ok
00:54:826 (4,5) - ctrl+G this better /*Did something else based on this
nice insane ~

Good Luck ~ (:

Alarido

Alarido wrote:

Random Mod. Only Standard diffs.

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[General]
♥ Abare Abare Abaree... The song reminds me Jaspion, Flashman and so on, very good! And... Just a footnote: there is a Brazilian city called Avaré (it sounds like "Avareah" with the same "e" of "yeah"). No I don't live in this city but in Rio instead. /*You forgot Ultraman ;c
* Noticed Kiai Time is above the 25% limit, but I shouldn't mind it in short songs.

[Easy]
* Works fine, although I failed some notes due to (I looked after in the Editor) some notes are in Red ticks, but it still fine (follows the song).
* For more spacing accuracy, could use Grid Size Tiny.
♥ This diff could take a Bubble.

[Normal]
:idea: 01:24:090 (2,3,4,5) - Could make something like this:
:arrow: To achieve this form in the image: ► Select the 01:24:458 (3,4,5) beats and rotate them together 30º Anti-Clockwise. ► Place 01:24:458 (3) at x:320 y:32 ► place 01:24:642 (4) at x:368 y:44 ► place 01:25:194 (5) at x:415 y:175.

01:25:930 (1,2) - Move them together to x:236 y:260 for spacing regularity and niceness.
01:27:587 (3,4) - Move them together to x:28 y:360 for spacing regularity.
01:28:507 (1) - Move to x:4 y:96, same reason.
01:29:243 (2) - Move to x:220 y:56 same reason.
01:30:347 (3) - Move to x:296 y:332, same reason.

/*^All here was fixed as you said or in a very similar way, I didn't use grid snap while mapping this, so many things may differ by a very few pixels.

[Hard]
♥ It's fine! But I'm not sure about "Bubbling" it /*why ;_;

[Insane]
♥ It's fine too. I feel Blue Dragon will like it!

That's all (:

Good luck!

Thank you all for your feedback, comments and suggestions >-<
kajiyatta
Hi,M4M from your queue
General
delete .osb file since there is no SB
Easy
Placement
00:24:990(3) you can make a flow like blanket,
00:34:765(2) flow suggestion, it would be more clearly for newbie
Rhythm
00:47:648(1) start at 00:48:816 better since it is beginning a vocal and strong instrument
00:50:593 add a note better since there is vocal

Normal
Placement
00:57:587(2,3) I don't follow the stack since the back music hears strong, so separate better

Hard
just opinion, there are much blanks here so I'll expect you can put more notes.
Placement
00:13:967(1) this spacing will make confused I suppose since you mapped NON-difficult Hard diff.
Rhythm
00:37:709 add a note better since you already added at 00:38:446. or delete both notes.

Insane
Placement
01:02:004(3) change the direction of slider, and the flow will be more nice
Rhythm
01:30:347(1) two notes better than slider since it is the most difficult diff.
00:59:979 blank is weird for me, add a note here or imitate previous (1~4) better

in Hard diff, I want to say some opinion but others fine. good luck & star
Topic Starter
DakeDekaane
kajiyatta

kajiyatta wrote:

Hi,M4M from your queue
General
delete .osb file since there is no SB /*Ok
Easy
Placement
00:24:990(3) you can make a flow like blanket, /*I really like how my slider looks :c
00:34:765(2) flow suggestion, it would be more clearly for newbie /*I rotated a bit instead, looks better if it leads to next slider.
Rhythm
00:47:648(1) start at 00:48:816 better since it is beginning a vocal and strong instrument /*Ok
00:50:593 add a note better since there is vocal /*Ok

Normal
Placement
00:57:587(2,3) I don't follow the stack since the back music hears strong, so separate better /*Ok

Hard
just opinion, there are much blanks here so I'll expect you can put more notes. /*Added some notes.
Placement
00:13:967(1) this spacing will make confused I suppose since you mapped NON-difficult Hard diff. /*But spacing is consistent there o3o
Rhythm
00:37:709 add a note better since you already added at 00:38:446. or delete both notes. /*Added a note

Insane
Placement
01:02:004(3) change the direction of slider, and the flow will be more nice /*But the flow for next jumpy pattern would be bad, I'll keep :c
Rhythm
01:30:347(1) two notes better than slider since it is the most difficult diff. /*It plays nice, done
00:59:979 blank is weird for me, add a note here or imitate previous (1~4) better /*I felt this part would be feel weird if I do so, I'l keep

in Hard diff, I want to say some opinion but others fine. good luck & star

Thank you for modding and the star, I'll try to mod back yours as soon as possible >-<
I did many things in Hard, it seems it was the less liked diff ;c
P A N
hi D: from #modreqs
sry for a little mod

[Normal]

01:07:157 (1,2,3,4) - what about make it like this http://puu.sh/2PJaa.jpg (((((move 3 to 88|51 and move 4 to 11|129)))))

[Insane]

00:38:630 (3) - move to 181|167

Good Luck :D
Topic Starter
DakeDekaane
Fixed the one in Normal, it seems nobody likes irregular patterns, neither did I after you pointed. The one in Insane wasn't fixed because it'd ruin the pentagon shape made with 00:37:709 (4,1,2,3,4)
Thanks :3
captin1
hey~ m4m

Easy

00:24:090 - I feel this rhythm would fit a lot better with the vocal
00:33:660 (1,2,3,4) - I didn't like how this looked from (2,3,4), so I pulled it around some and got somethin that looked a bit nicer, check it out if you'd like
  1. 00:33:660 (1) - 1st node to x484 y268 2nd to x500 y348
  2. 00:34:765 (2) - to x408 y240 (no change to other nodes)
  3. 00:36:237 (3) - to x472 y192
  4. 00:37:157 (4) - to x412 y16
00:55:010 - I'd use a similar rhythm to what I suggested at 00:24:090,
01:10:102 (1,2) - x76 y236, x120 y64 in that order, so that it's an equal triangle
01:13:047 (1) - remove finish

Normal

00:37:893 (5) - rotate 11 around selection center to get that blanket
00:39:182 (1,2,3) - x240 y272, x296 y356, x196 y364 in that order so you get a triangle~
00:57:587 (2,3) - x20 y328, x112 y372, I think this triangle looks a little better
01:24:642 (4,5) - x364 y52, x420 y184 so the curve connects

Hard

Replay
The pauses here felt very forced and uncomfortable, and some spacing things were nearly unreadable at this ar because they were so close that it looked like a small jump when in fact they came in a half beat later

00:13:047 (3,4) - This is one of those pauses, it's just very uncomfortable to read
00:38:446 (7,8) - another very odd space, since the rhythm before follows the echoing vocal it seems like this would come a lot sooner than it actually does
00:47:096 (3,1) - after the offbeat rhythm before hand this again is just too empty of a space
00:56:482 (6) - please unstack this, it wasn't good to play at all
01:04:212 (1,2,3,1,2,3) - also not very good to play, the (3) in each of these never felt right
01:13:047 (6,1) - the spacing...please :<

Insane

Replay
The spacing here wasn't nearly as bad, but this kinda feels like an insane only in name. The flow never really caught my eye anywhere and the couple jumps that you had felt very forced as in "oh, there's an impact here, so my how2mapping guide says I should do a jump." Try to do something interesting instead of just sticking to what every single other tv size mapper does.

00:13:599 (4,5) - This is very boring, you could definitely bring out the vocal echo to impact with something like this. (4,5) is a smaller space because the vocal doesn't accent it as much, and (5,6) is where you bring it out.
00:24:090 (1) - Remove the repeat, ctrl+g it, and then add a note 00:24:458 (2) here at about x136 y152, to improve flow
00:32:004 (1,2) - Unstack these, I'd recommend x184 y264 and x268 y228
00:33:292 (6) - The jump here is fine, however the direction is uncomfortable as when you go from (4,5) and then (5,6) you go in very nearly the same direction but with varied spacing, so it ends up uncomfortable. I'd either move (5) upwards so that (4,5,6) has consistently large spacing, or move (6) down and to the right quite a bit, maybe even stacking on where (2) is
00:36:237 (2,3) - All that momentum built up from the (5,6,1) right before comes to a complete halt here, it's very flowbreaking
00:43:047 (3,4) - I'd turn these into a slider since the rhythm isn't very intuitive
00:44:151 - Add a note, it sounds good here
00:45:992 (1,2,3) - ohman this is really weird. I had no idea what was going on during this, it follows music cues that are near impossible to anticipate well. Consider turning (2) and (3) into two 1/2 sliders and adding a note at 00:46:544 so this feels a whole lot better to play.
00:56:850 (1,2,3,4,5,6,7,8) - you call this a jump pattern? :P challenge me!
00:59:059 (3,4) - add a note between these and unstack them, you can do jumps too for fun
01:02:556 (4,5,6,7) - see this is fun! it also starts on a red tick so it's a little odd haha. probably fine but some people don't like that
01:08:630 (1,2,3,4,5,6) - this pause does make more sense with the music, however the notes after are pretty boring, especially since this leads into the second half of the kiai, you should definitely bring that out more
01:18:016 (3,4) - since I know you'll want to keep the blanket, rotate this clockwise some, like 20ish so the jump from (2,3) is more interesting
01:30:347 (1,2) - jump! you did pretty good at building tension up to the ending right until here, where it just kinda does the safe and boring route.

whooo sorry for the doctoral thesis, hope it helps! good luck!
Topic Starter
DakeDekaane

captin1 wrote:

hey~ m4m

Easy

00:24:090 - I feel this rhythm would fit a lot better with the vocal /*I feel my rhythm matches nicely and it's easy to play, I like to play around with 3/2 sliders in Easy diffs
00:55:010 - I'd use a similar rhythm to what I suggested at 00:24:090, /*Not as you said, but changed the rhythm here
01:10:102 (1,2) - x76 y236, x120 y64 in that order, so that it's an equal triangle /*I want to keep (1) symmetric (what I said? keep symmetry, I should be drunk).

Normal

00:37:893 (5) - rotate 11 around selection center to get that blanket /*Not looking for a blanket here :c
00:39:182 (1,2,3) - x240 y272, x296 y356, x196 y364 in that order so you get a triangle~ /*Made a triangle
00:57:587 (2,3) - x20 y328, x112 y372, I think this triangle looks a little better /*(1) and (2) go in a straight line so I made some tweaking here.

Hard

Replay
The pauses here felt very forced and uncomfortable, and some spacing things were nearly unreadable at this ar because they were so close that it looked like a small jump when in fact they came in a half beat later /*Yeah, I've had many complains in this diff, I know a reason now.
/*All done/considered here.

Insane

Replay
The spacing here wasn't nearly as bad, but this kinda feels like an insane only in name. The flow never really caught my eye anywhere and the couple jumps that you had felt very forced as in "oh, there's an impact here, so my how2mapping guide says I should do a jump." Try to do something interesting instead of just sticking to what every single other tv size mapper does. /*I prefer doing jumps when intensity calls than some random jumps, but well, modding always is for looking some improvements in the map, so I tested each possibility in each thing you pointed, it's more insane, I can't even A it, so it may be ok now. I don't even know how other TV Size mappers does, maybe a coincidence, but that hurt ;_;

/*All done/considered here~
/*Except:
00:56:850 (1,2,3,4,5,6,7,8) - you call this a jump pattern? challenge me! /*I like this pattern, I have no plans of changing it unless someone suggests a better one.

whooo sorry for the doctoral thesis, hope it helps! good luck!
Thank you very much, Insane is a lot better, I think. All not replied was fixed/done. :3
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[Easy]
My Edits:
00:19:673 - Add a slider from here until 00:19:834 and then repeat it once, with a NC.
00:19:673 (1) - Remove this circle.
00:20:777 - Add a slider from here until 00:20:938 and then repeat it once.
00:20:777 (2) - Remove this circle.
01:29:243 - Add a slider from here until 01:30:163.
01:29:243 (3) - Remove this circle.
01:30:347 (4) - Move node #1 to {x:352 y:256}, move node #2 to {x:352 y:212}.

[Normal]
My Edits:
00:59:059 - Add a slider from here until 00:59:427.
00:59:059 (2) - Remove this circle.
00:59:795 (3) - Move to {x:208 y:80}.
01:00:163 (4) - Move to {x:320 y:112}.

[Other Difficulties Was cool]
But Try to add Break Time to all the Difficulties
Topic Starter
DakeDekaane

OEvil wrote:

[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[Easy]
My Edits:
00:19:673 - Add a slider from here until 00:19:834 and then repeat it once, with a NC.
00:19:673 (1) - Remove this circle.
00:20:777 - Add a slider from here until 00:20:938 and then repeat it once.
00:20:777 (2) - Remove this circle.
01:29:243 - Add a slider from here until 01:30:163.
01:29:243 (3) - Remove this circle.
01:30:347 (4) - Move node #1 to {x:352 y:256}, move node #2 to {x:352 y:212}.
/*Not as you said, but added some notes in those parts~

[Normal]
My Edits:
00:59:059 - Add a slider from here until 00:59:427.
00:59:059 (2) - Remove this circle.
00:59:795 (3) - Move to {x:208 y:80}.
01:00:163 (4) - Move to {x:320 y:112}.
/*Same as Easy

[Other Difficulties Was cool]
But Try to add Break Time to all the Difficulties
/*It's a short songs, breaks are unneeded here :3
Thanks for modding C:
Aurele
Quick mod from me~♥

Easy
  1. 00:27:403 (1) - This slider is barely unsymmetrical, that's sad to see a nice slider's form not being symmetric.. Here, take that code and replace it, it's still the same slider, but with some arrangement to make it perfectly symmetric:
    Code
    380,352,27403,6,0,B|444:328|452:272|410:224|410:224|460:192|460:192|410:160|410:160|452:112|444:56|380:32,1,440,2|0,0:0|0:0,0:0:0:0:
  2. 00:50:593 (5,2) - We can see that both objects are almost being stacked together.. why don't you just make them stacked instead? It will looks lees weird with this current overlap.
  3. 01:04:212 (3) - A new combo should be added here. I think you got a little bit confused with the length of the previous slider, so that's why you haven't added any new combo here, but it's needed since it doesn't have the same sound as the previous one, so you need to separate both of them.
  4. 01:08:630 (5) - This slider is not symmetric, just like said on the first point. It would be way much better if it was symmetric instead..
    Code
    383,307,68630,2,0,B|320:284|256:319|256:319|192:284|129:307,1,264.000008056641,4|2,0:0|0:0,0:0:0:0:
Normal
  1. 00:19:304 (2,1) - *Comment*, I do not like the emplacement of both objects, on the editor, we can perfectly see that they're doing an overlap instead of a stack, which looks bad, but, while playing, we don't see it. So, I don't know, I just wanted to point it out.
Hard
  1. 00:23:906 (8) - Wrong spacing in here. It's a bit too much obvious. For an example, just on the editor, I can see that there's an unneeded jump and by clicking on this circle, I can see the big spacing change. I would like you to make it consistent with your previous circles.
  2. 00:38:814 (9) - I personally don't like the emplacement of this slider because, it's hidden behind many objects and it's having a very weird flow. I suggest you to keep this slider, but making it in another angle, so it won't be hidden.
Insane
  1. 00:15:439 (4) - I would like you to keep the same spacing with the previous and the next object, it's going to be a consistent jump, instead of just making a random jump.
  2. 01:28:323 (1,2,3,4) - I find this spacing a bit weird, but, oh well..

Nice beatmap, it can go far.
Sorry for the little mod, I hope it was still useful for you~!
Topic Starter
DakeDekaane
Nice catch with those sliders, I thought they were symmetrical orz
Taken all in consideration, i.e. all fixed.
Thanks Gabe~
Ayesha Altugle
H e l l o   D a k e,    M 4 M

for taiko
d= don
k= kat
capitalised D and K is big don and kat respectively

[timing]
01:26:298 - remove the green section for taiko and disable for standard diffs



I'm a noob standard and taiko modder
[futsuu]
00:15:623 (8,9,10,11,12) - d,k,d,k,d
00:59:795 (99,100,101,102,103) - ^
01:10:102 (118,119,120,121,122,123) - D,k,D,k, D,k

[normal]
00:19:673 (1) - remove nc
00:24:090 (1) - ^
00:35:869 (1) - ^
00:45:992 (1) - ^
00:56:850 (1) - ^
01:13:967 (1) - ^
01:25:930 (1) - ^
01:26:298 (2) - apply nc
01:28:507 (1) - ^^

[muzukashii]
00:15:163 (10) - remove note
00:37:341 (84) - remove the hitsound
01:25:838 (10) - ^^
...

so many mods
Loooctav
Si quieres, te puedo hacer los 4 Ctb, Fruit, Happy Fruit, Super Fruit, Fatal Fruit
Topic Starter
DakeDekaane
vahn10

vahn10 wrote:

H e l l o   D a k e,    M 4 M
Link me your map somewhere D;

for taiko
d= don
k= kat
capitalised D and K is big don and kat respectively

[timing]
01:26:298 - remove the green section for taiko and disable for standard diffs
/*This part sounds exciting enough for another kiai imo, I'll gather some opinions about keeping them in taiko though.

I'm a noob standard and taiko modder
[futsuu]
00:15:623 (8,9,10,11,12) - d,k,d,k,d /*Made k d k d k instead.
00:59:795 (99,100,101,102,103) - ^ /*As above.
01:10:102 (118,119,120,121,122,123) - D,k,D,k, D,k /*Applied this as K d K d K d, plays better imo.

[normal]
00:19:673 (1) - remove nc
00:24:090 (1) - ^
00:35:869 (1) - ^
00:45:992 (1) - ^
00:56:850 (1) - ^
01:13:967 (1) - ^
01:25:930 (1) - ^
01:26:298 (2) - apply nc
01:28:507 (1) - ^^
/*Applied some NC that I forgot to, not all are needed as the combos would be too long.

[muzukashii]
00:15:163 (10) - remove note /*I can see why, but it really fits there and adds a bit of challenge.
00:37:341 (84) - remove the hitsound /*Sounds good as the echo in the next part is d d d
01:25:838 (10) - ^^ /*As above
...

so many mods
Thank you for modding, send me the link of your map somewhere, I'm not a diviner D;

ThoomyyxD wrote:

Si quieres, te puedo hacer los 4 Ctb, Fruit, Happy Fruit, Super Fruit, Fatal Fruit
No quiero GDs en este mapset, sorry ;_;
AnreFM
hello M4M from your queue :)
hope this helps~

  • EASY
  1. 00:18:936 (4) - NC here instead of 00:19:673 (1) -, rhythm already atart here
  2. 01:16:728 (2) - NC here too, following vocals from here
  3. 01:20:409 (1) - It seems that you are following the vocal here, why don't expand the slider to 01:21:899 instead?
  • NORMAL
  1. Why the blank space from here 00:25:930 to 00:27:126? add some notes or sliders :v
  2. 00:29:795 (5) - NC here instead of 00:30:347 (1) -, vocal already started here
  3. 00:32:004 (4) - NC too, different rhythm
  4. 00:55:010 (4) - NC here for different vocals and divide the combos
  5. 01:08:814 (6) - NC ^
  6. 01:20:409 (1) - Spinner ends at 01:19:765, same reason as easy orz
  • HARD
  1. 00:23:538 (6) - NC, you are following different beats here
  2. 00:26:298 (6) - NC ^
  3. 00:30:347 (1) - Remove NC here, vocal still going, NC at 00:31:452 (4) - instead
  4. 00:35:133 (3,4) - If you are following the vocal, why don't move these two back two ticks? fit more with the song imo
  5. 00:38:446 (7) - NC for rhythm and divide combos
  6. 00:57:587 (5,6,7) - Sudden jumps? why don't you make a pattern instead, make it more neat orz
  7. 01:09:182 (7) - Change this? sudden different beats used, i don't really like it :v
  8. 01:12:679 (5) - NC here, divide vocals. and then Remove the NC here 01:13:967 (1) - NC at 01:15:071 (2) - instead
  9. 01:18:752 (1) - Remove NC here, still following the same rhythm and can be confusing
  • INSANE
  1. 00:10:470 (2) - Up 2 grid (grid level 4) to be exact symmetrical with (1) slider
  2. 00:20:961 (1,2,3) - The last two circles better be in the same spacing for better plays
  3. 00:32:004 (1,2,3,4) - looked better
  4. 00:59:427 (5) - Move to x:228 y:204 for stack and better look. And if you are following this, why don't also move 00:59:243 (4) - to x:372 y:184 to have exact 1.55 spacing for these three jumps? You might also wants to change 00:58:691 (2) - to be more curvy and not really close to (4) circle for better looks orz
  5. 01:02:924 (5) - Move to x:216 y:116 to stack and better jumps
  6. 01:03:292 (6) - Move to x:136 y:244, same as above. voila, these sliders looked better now orz
okaay, hope that helps :D
-xNaCLx-
hi, M4M from your queue..

All of them are suggestions, ignore them if you dont like it.
[Oni]
00:11:574 (8,9) - k k?
00:18:016 (33,34,35,36) - ddd d
00:22:065 (56,57) - k d (i think you're putting k on the beat with vocal... so k d here)

[Muzu]
00:38:814 (90,91) - k d
01:30:163 - add d

[Futsuu]
00:34:396 (49,50) - k d
01:13:047 (126) - this note i think k or even K is ok.
01:29:243 (3) - change it to a slider or spinner is better.

[Kantan]
no problem...

Good luck to rank :)
Topic Starter
DakeDekaane
AnreFM

AnreFM wrote:

hello M4M from your queue :)
hope this helps~

  • EASY
  1. 01:20:409 (1) - It seems that you are following the vocal here, why don't expand the slider to 01:21:899 instead? /*It hears better if I end it with the trumpet imo.
  • NORMAL
  1. Why the blank space from here 00:25:930 to 00:27:126? add some notes or sliders :v /*Ok
  2. 01:20:409 (1) - Spinner ends at 01:19:765, same reason as easy orz /*Same as Easy
/*Welp, fixed some combos, I don't remember which ones.

  • HARD
/*All considered here, as Normal, don't remember which NC I fixed orz

  • INSANE
  1. 00:10:470 (2) - Up 2 grid (grid level 4) to be exact symmetrical with (1) slider /*o3o
  2. 01:02:924 (5) - Move to x:216 y:116 to stack and better jumps /*Plays and looks better being unstacked imo, and it'd ruin the symmetrical pattern :c
  3. 01:03:292 (6) - Move to x:136 y:244, same as above. voila, these sliders looked better now orz /*^
okaay, hope that helps :D

NewibornCLivee

NewibornCLivee wrote:

hi, M4M from your queue..

All of them are suggestions, ignore them if you dont like it.
[Oni]
00:11:574 (8,9) - k k? /*Ok
00:18:016 (33,34,35,36) - ddd d /*I'm following nicely the drums here with d ddd.
00:22:065 (56,57) - k d (i think you're putting k on the beat with vocal... so k d here) /*Both sounds nice as k

[Muzu]
00:38:814 (90,91) - k d /*Ok
01:30:163 - add d /*Ok

[Futsuu]
00:34:396 (49,50) - k d /*Ok
01:13:047 (126) - this note i think k or even K is ok. /*k looks fine
01:29:243 (3) - change it to a slider or spinner is better. /*Ok

[Kantan]
no problem...

Good luck to rank :)

Thanks both c:
Well, I think this will be a busy weekend orz.
Kirino Kousaka
Hello DakeNanami~ Taiko mod as requested~

[General]
  1. I highly suggest SV 1.4.

[Kantan]
  1. 01:07:157 (67) - k


[Futsuu]
  1. 00:44:703 (69) - k
  2. 00:45:255 (71) - d
  3. 01:07:157 (112) - d

[Muzukashii]
  1. 00:34:028 (73) - d

[Oni]
  1. 00:27:403 (83) - d
  2. 01:02:740 (255,256,257) - ddk
  3. 01:03:292 (259,260,261,262,263) - ddkkd
  4. 01:10:286 (298,299,300) - ddk
  5. 01:11:022 (303,304,305) - ^
  6. 01:11:758 (308,309,310) - ^
  7. 01:16:176 (329,330,331) - ^
  8. 01:16:912 (334,335,336) - ^
  9. 01:20:041 (347) - delete this and add notes on 01:19:673, 01:19:949, 01:20:225.
That's all~
Cool map overall, good luck on this DakeNanami :3
Topic Starter
DakeDekaane
Thanks Kiririn :3
All fixed except the last one in Oni, I prefer a single hit there as sounds nice while following drums, than map vocals.
Eruna
Hey, saw your request in #modreqs.
These are all just SUGGESTIONS, or how I'd do it, so you don't have to do it exactly like this.
Here you go:

Insane:
SPOILER
00:09:734 (1,2,3,4,5,6) - Try a pattern like this:
It feels a lot nicer to play.

00:25:930 (1,2) - There are skipped beats, you can just turn these two into 2 sliders, like this:

This is probably intentional, but: You skipped beats at the following spots, I'd add a circle or something there. There's sound there so it shouldn't be empty:
00:27:587 -
00:29:059 -
00:34:580 -
00:36:605 -
Actually, there are more, literally in the whole map, but you will probably find them yourself by just looking for small gaps in the timeline, and listening to it on 25%.

00:31:820 (1) - Place a triple-stream here. Fits perfectly.

01:02:004 (3,4,5,6,7) - These sliders start on offbeats and thus feel weird/unfitting. (offbeat = small red line in timeline)
I'd remove the "repeatition" of 01:02:004 (3) - and then move 01:02:556 (4,5,6,7) - one beat to the left.
After this add a circle at 01:03:660 (7) -

01:05:133 (4) - This slider starts on offbeat and feels weird, replace with 2 circles.
01:06:605 (4) - Same as above.

After 01:20:409 (1) - Try the following (see timeline): http://i.imgur.com/e5CNEMy.jpg
It fits perfectly there and is easy to play.

Well then. nice map! Good luck!
Topic Starter
DakeDekaane
Nice, another mod for Insane :3

Masterblue48

Masterblue48 wrote:

Hey, saw your request in #modreqs.
These are all just SUGGESTIONS, or how I'd do it, so you don't have to do it exactly like this.
Here you go:

Insane:
00:09:734 (1,2,3,4,5,6) - Try a pattern like this:
It feels a lot nicer to play. /*I don't like 3/4 beat gaps between notes, they tend to be quite confusing even in high diffs, and this is the beginning of the song, so it could be a problem and cause a lot of rage.

00:25:930 (1,2) - There are skipped beats, you can just turn these two into 2 sliders, like this: /*Added circles instead for the sake of fun

This is probably intentional, but: You skipped beats at the following spots, I'd add a circle or something there. There's sound there so it shouldn't be empty:
00:27:587 -
00:29:059 -
00:34:580 - /*Added this
00:36:605 -
Actually, there are more, literally in the whole map, but you will probably find them yourself by just looking for small gaps in the timeline, and listening to it on 25%. /*Yes I skipped some beats just for the sake of this diff not being all 1/2 spam, I think it's fine.

00:31:820 (1) - Place a triple-stream here. Fits perfectly. /*Well, it's more natural to follow the trumpet here, and the triple is barely audible x,x

01:02:004 (3,4,5,6,7) - These sliders start on offbeats and thus feel weird/unfitting. (offbeat = small red line in timeline)
I'd remove the "repeatition" of 01:02:004 (3) - and then move 01:02:556 (4,5,6,7) - one beat to the left.
After this add a circle at 01:03:660 (7) -
/*I'm following the trumpet-like instrument that has stronger emphasis in off-beats, so it's ok.

01:05:133 (4) - This slider starts on offbeat and feels weird, replace with 2 circles. /*It won't fit very much as I want to keep that jump, before I had it like that and was very ankward to play imo.
01:06:605 (4) - Same as above. /*^

After 01:20:409 (1) - Try the following (see timeline): http://i.imgur.com/e5CNEMy.jpg
It fits perfectly there and is easy to play. /*It fits but I think it'll break a bit the consistency of the difficulty, I prefer following drums here.

Well then. nice map! Good luck!

Thanks for modding :3
Indeed better after a few notes added.
Shohei Ohtani
It's time.

Overall:
I'd suggest finding a BG without motion blur. To me, it looks like it's a background with a bad aspect ratio since there's so much blur ;A;.

Insane:
00:13:783 (2,3) - This would be cooler if these are all even
00:14:519 (2,3) - ^
00:35:317 (5,6,7) - y these jumps
00:43:047 (3) - Have this go towards (1)
00:57:955 (8) - Move this to x:256 y:160
01:18:568 (5,6,1,2) - Would prefer a ctrl + G on this (Except adjusting the notes so they're in the right spots and timing)

Hard:
00:41:390 (4) - Don't have this slider so much above the end of (3)
01:13:783 - Add a note with a clap here

Normal:
00:48:936 (3) - My arm wants a note below the slider but it's above the slider oh no
01:20:409 (1) - Add like a hitsound here like a finish or something, it just sounds really bland atm.

Easy:
Tick Rate 1, the sliders look too crammed right now
00:45:807 - Add a note here, since easy players would expect one there?
01:05:685 (4) - This would look nicer if you CTRL+H (and possibly CTRL+G too) it and make it a pattern with (3)

yay
Topic Starter
DakeDekaane

CDFA wrote:

It's time.

Overall:
I'd suggest finding a BG without motion blur. To me, it looks like it's a background with a bad aspect ratio since there's so much blur ;A;. /*Actually I like it, but I'll be looking a new one for widescreen resolutions.

Insane:
00:13:783 (2,3) - This would be cooler if these are all even /*I think I get your point, done something
00:14:519 (2,3) - ^ /*^
00:35:317 (5,6,7) - y these jumps /*Because maybe, ok, changed this part
00:43:047 (3) - Have this go towards (1) /*Ok
00:57:955 (8) - Move this to x:256 y:160 /*My jump :'c
01:18:568 (5,6,1,2) - Would prefer a ctrl + G on this (Except adjusting the notes so they're in the right spots and timing) /*Did something similar

Hard:
00:41:390 (4) - Don't have this slider so much above the end of (3) /*Ok
01:13:783 - Add a note with a clap here /*Added before the next slider as it fits more there.

Normal:
00:48:936 (3) - My arm wants a note below the slider but it's above the slider oh no /*Fixed in some way
01:20:409 (1) - Add like a hitsound here like a finish or something, it just sounds really bland atm. /*Ok

Easy:
Tick Rate 1, the sliders look too crammed right now /*I want tick rate being consistent in all diffs >-<
00:45:807 - Add a note here, since easy players would expect one there? /*Notes spaced 1/2 beat would break the consistency of this diff :I
01:05:685 (4) - This would look nicer if you CTRL+H (and possibly CTRL+G too) it and make it a pattern with (3) /*Ok :3

yay
Thank you CDFA, will be modding Listen!! asap >w<
Alarido
Hi^^
Just a recheck on Standard diffs as I said here (:


* Comments

[Easy]
* Very good rhythms and well-made sliders

[Normal]
* The same I said at [Easy]. And flows fine (:

[Hard]
* Challenge in right measure. I tried FC it, took 7 tries until reach 99.28%. Replay → http://puu.sh/39Ynx.osr

[Insane]
* Although I can't play Insanes at now, I'm training my eyes to "feel" how they flow on Autoplay/Editor and results are good this time (:

Your map deserves a

And GO GO RANK ^.^

Att.
mingmichael
hey Dake :) here the taiko mod that you requested
sorry for the late mod @o@ school was really busy in a month
okay~ here the mod~

kantan, futsuu, muzu ~> okay =w=)b

[Oni]
  1. 00:13:599 (13,14,16) - D K and D. it's better if you use big notes there, because you can hear cymbal/finish sounds there. and it'll make the sounds stronger
  2. 00:15:255 (18,19) - kk? for the trumpet sounds
  3. 00:17:464 (31,32) - d k. you can hear the high sound at 00:17:648 (32) - and 00:17:464 (31) - has a low sound than 00:17:648 (32) - so i think the notes are better d k than k d which you used
  4. 00:18:200 (34) - k? make more variation notes :D
  5. 00:20:777 (51,52) - K K for finish notes. make more sensation than you just use k k there :D
  6. 00:21:329 (54) - add a note there. i know you want to make free that, but it'll be weird ;-;
  7. 00:25:010 (72) - k? for the vocal sound
  8. 00:26:298 (78) - k and 00:26:666 (80) - d?
  9. 00:29:243 (90,91) - d k. vocal sound, 00:29:243 (90) - for the low sound and 00:29:427 (91) - for the high one
  10. 00:29:979 (94) - k, i think it's better k than d @o@
  11. 00:35:133 (119,120) - d k?
  12. how about 00:38:077 (134) - k, 00:38:261 (135) - d and move 00:38:446 (136) - to 00:38:630 (136) - ? :D?
  13. 00:57:955 (233,234) - big notes. K and D, for finish sounds
  14. 01:00:531 (246,247,248,249,250) - k k d d k. it's too boring if the notes are just k d k d k d k d k
  15. 01:08:261 (288) - k, vocal sound
  16. 01:12:126 (313) - ^
  17. 01:12:311 (314) - move to 01:12:495 (314) - . that's weird if you put at 01:12:311 (314) -
  18. :14:703 (323) - add a note here
  19. 01:26:114 (22) - ^ . you can hear vocal sound there too, put a note there
Topic Starter
DakeDekaane

mingmichael wrote:

hey Dake :) here the taiko mod that you requested
sorry for the late mod @o@ school was really busy in a month
okay~ here the mod~

kantan, futsuu, muzu ~> okay =w=)b

[Oni]
  1. 00:13:599 (13,14,16) - D K and D. it's better if you use big notes there, because you can hear cymbal/finish sounds there. and it'll make the sounds stronger /*Made the last K for consistency
  2. 00:15:255 (18,19) - kk? for the trumpet sounds /*Ok
  3. 00:17:464 (31,32) - d k. you can hear the high sound at 00:17:648 (32) - and 00:17:464 (31) - has a low sound than 00:17:648 (32) - so i think the notes are better d k than k d which you used /*Ok
  4. 00:18:200 (34) - k? make more variation notes :D /*Sounds good, done
  5. 00:20:777 (51,52) - K K for finish notes. make more sensation than you just use k k there :D /*Ok
  6. 00:21:329 (54) - add a note there. i know you want to make free that, but it'll be weird ;-; /*It sounds a bit weird.
  7. 00:25:010 (72) - k? for the vocal sound /*Ok
  8. 00:26:298 (78) - k and 00:26:666 (80) - d? /*Ok
  9. 00:29:243 (90,91) - d k. vocal sound, 00:29:243 (90) - for the low sound and 00:29:427 (91) - for the high one /*Ok
  10. 00:29:979 (94) - k, i think it's better k than d @o@ /*I put k in the previous note, feels better.
  11. 00:35:133 (119,120) - d k? /*Ok
  12. how about 00:38:077 (134) - k, 00:38:261 (135) - d and move 00:38:446 (136) - to 00:38:630 (136) - ? :D? /*Sounds good, but added a d, instead of moving <:
  13. 00:57:955 (233,234) - big notes. K and D, for finish sounds /*Just added in the last one, it'd be too much if I put in the first one.
  14. 01:00:531 (246,247,248,249,250) - k k d d k. it's too boring if the notes are just k d k d k d k d k /*Ok
  15. 01:08:261 (288) - k, vocal sound /*Ok
  16. 01:12:126 (313) - ^ /*Ok
  17. 01:12:311 (314) - move to 01:12:495 (314) - . that's weird if you put at 01:12:311 (314) - /*Added the note instead moving
  18. :14:703 (323) - add a note here /*Ok
  19. 01:26:114 (22) - ^ . you can hear vocal sound there too, put a note there /*I think it's ok, as it's the start of the last kiai, I'm trying to follow drums th most I can.
Thank you for modding >w<
And thank you for recheck and star Alarido :3
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Preview point: 00:58:323 since it's the best part of the song.

Easy

  • 00:17:096 (3) - I don't like the current shape, try this:
    00:25:378 (4) - I know you're following the lyrics but the next few seconds are empty, try this pattern:
    00:37:525 (5) - Same as above, adding a repeat here fits a lot imo.
    01:04:212 (3) - Add a new combo.
    01:10:102 (1,2,3) - Try to make a perfect triangle pattern:
    01:13:967 (3) - Flip this slider horizontally/vertically for a better flow:
    01:18:936 (3,4) - Move these circles at x:46 y:124.
    01:20:409 (1) - This slider is too short for a Easy diff imo, convert it into a slider.

Normal

  • 00:26:298 (5,6) - End (5) and move (6) both 1/2 earlier.
    00:37:893 (5) - Keep using 1/2 repeating sliders to keep a consistency with 00:37:157 (4):
    00:42:126 (1) - Delete this circle and try this pattern:
    00:43:967 (x) - Add a circle.
    00:51:881 (5) - It would be awesome if you could use the same angle you used at the previous slider:
    01:02:004 (2,3,4) - Same as 00:26:298, end (2) / move (3) / start (4) 1/2 earlier.
    01:20:409 (1) - If you removed this spinner in Easy then remove it here too to keep a consistency.

Hard

  • 00:12:311 (1,2,3) - Make a perfect triangle pattern.
    00:26:482 (x) - Try this pattern:
    00:30:347 (1,2,3) - Try to use only 1/2 sliders here, they fit quite a lot:
    00:47:832 (2) - Move this circle at x:258 y:370.
    00:57:403 (4,1,2,3) - Move (4) at x:424 y:192, (1) at x:484 y:253, (2) at x:320 y:293 and (3) at x:366 y:131:

Insane

  • 00:15:623 (5) - Add a new combo.
    00:57:034 (2) - Move this circle at x:160 y:351.
    00:57:587 (5) - Add a new combo here like you did in Hard.
    01:03:292 (6) - Add a new combo like you did at 00:31:084 (1).
    01:09:182 (3) - I don't really like how this slider sounds, try this pattern:
    01:14:703 (x) - Add a circle.

Kantan

  • 00:13:967 (4,5) - K K fits the music better.
    00:32:556 (25) - Move this d 1/2 earlier.
    00:42:863 (x) Add a k here and move 00:43:415 (37) 1/2 later.

Futsuu

  • 00:37:525 (56,57) - What about K K here to follow whatever the singer says better?
    00:58:323 (96) - D since kiai starts here.

Muzukashii

  • 00:14:703 (8) - k fits better here imo. (or convert this 00:14:335 (7) d into a D)
    00:26:666 (50) - Move this k 1/2 earlier, then add another k at 00:26:850.
    00:29:243 (58,59,60,61,62,63,64,65,66,67) - k k d d k k d k d k.
    00:37:525 (87) - Same as Futsuu, K here.
    00:50:961 (133,134,135,136,137,138,139,140,141,142,143) - Try this pattern:
    01:08:814 (200) - k for a nicer pattern. (k k d k d k d k k)

Oni

  • 00:16:176 (25,26) - k d sounds better imo.
    00:16:912 (29,30) - ^
    00:26:850 (80) - k
    00:32:004 (103,104,105,106,107,108,109,110) - k d k d k k d D (or k d k d k d k D)
    00:37:893 (132,133,134) - k k k
Topic Starter
DakeDekaane

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Preview point: 00:58:323 since it's the best part of the song. /*Done

Easy

  • 00:17:096 (3) - I don't like the current shape, try this: /*Made some similar shape.
    00:25:378 (4) - I know you're following the lyrics but the next few seconds are empty, try this pattern: /*Added a circle in the 3rd beat, I find a slider there a bit difficult to read as the bass is not as catchy as the drums.
    00:37:525 (5) - Same as above, adding a repeat here fits a lot imo. /*Added a slider instead, the repeat fits with the voice echo, but ends in wrong beat imo.
    01:04:212 (3) - Add a new combo. /*Done
    01:10:102 (1,2,3) - Try to make a perfect triangle pattern: /*Done
    01:13:967 (3) - Flip this slider horizontally/vertically for a better flow: /*Done
    01:18:936 (3,4) - Move these circles at x:46 y:124. /*Done
    01:20:409 (1) - This slider is too short for a Easy diff imo, convert it into a slider. /*I can complete the spinner playing with mouse only (my spin skills as that aren't better than a newbie) so I think it's ok, also I want to keep the spinner consistent in all difficulties .

Normal

  • 00:26:298 (5,6) - End (5) and move (6) both 1/2 earlier. /*As I said in Easy, drums are easier to catch than bass imo.
    00:37:893 (5) - Keep using 1/2 repeating sliders to keep a consistency with 00:37:157 (4): /*Done, but only put (5) as that.
    00:42:126 (1) - Delete this circle and try this pattern: /*I think it's better keep following vocals, the empty space is not too big imo.
    00:43:967 (x) - Add a circle. /*I felt a bit weird while testing, so I didn't add it ;~;
    00:51:881 (5) - It would be awesome if you could use the same angle you used at the previous slider: /*I liked a lot, done.
    01:02:004 (2,3,4) - Same as 00:26:298, end (2) / move (3) / start (4) 1/2 earlier. /*Liked, done.
    01:20:409 (1) - If you removed this spinner in Easy then remove it here too to keep a consistency. /*Keeping for consistency.

Hard

  • 00:12:311 (1,2,3) - Make a perfect triangle pattern. /*Done
    00:26:482 (x) - Try this pattern: /*Done
    00:30:347 (1,2,3) - Try to use only 1/2 sliders here, they fit quite a lot: /*Done
    00:47:832 (2) - Move this circle at x:258 y:370.
    00:57:403 (4,1,2,3) - Move (4) at x:424 y:192, (1) at x:484 y:253, (2) at x:320 y:293 and (3) at x:366 y:131: /*Done

Insane

  • 00:15:623 (5) - Add a new combo. /*Oops
    00:57:034 (2) - Move this circle at x:160 y:351. /*Done
    00:57:587 (5) - Add a new combo here like you did in Hard. /*Done
    01:03:292 (6) - Add a new combo like you did at 00:31:084 (1). /*Added in 01:02:556 (1) instead
    01:09:182 (3) - I don't really like how this slider sounds, try this pattern: /*But there's no sound in 01:09:366, I really dislike to put even slider ends on nothing >-<
    01:14:703 (x) - Add a circle. /*Done

Kantan

  • 00:13:967 (4,5) - K K fits the music better. /*Done
    00:32:556 (25) - Move this d 1/2 earlier. /*Done
    00:42:863 (x) Add a k here and move 00:43:415 (37) 1/2 later. /*Done

Futsuu

  • 00:37:525 (56,57) - What about K K here to follow whatever the singer says better? /*The beats aren't that strong to put a finish there imo.
    00:58:323 (96) - D since kiai starts here. /*Oops

Muzukashii

  • 00:14:703 (8) - k fits better here imo. (or convert this 00:14:335 (7) d into a D) /*Made a k
    00:26:666 (50) - Move this k 1/2 earlier, then add another k at 00:26:850. /*I think it's better to follow drums in taiko >-<
    00:29:243 (58,59,60,61,62,63,64,65,66,67) - k k d d k k d k d k. /*Done
    00:37:525 (87) - Same as Futsuu, K here. /*Same as Futsuu
    00:50:961 (133,134,135,136,137,138,139,140,141,142,143) - Try this pattern: /*Done
    01:08:814 (200) - k for a nicer pattern. (k k d k d k d k k) /*Done

Oni

  • 00:16:176 (25,26) - k d sounds better imo. /*In this part I think it's better to have the same pattern as in the others with same vocals, to make it friendly and easy to hit.
    00:16:912 (29,30) - ^ /*^
    00:26:850 (80) - k /*It doesn't fit there too much imo.
    00:32:004 (103,104,105,106,107,108,109,110) - k d k d k k d D (or k d k d k d k D) /*Made the last.
    00:37:893 (132,133,134) - k k k /*Done
Thank you very much for modding and the icon, I really appreciate your help >-<
Amianki
Insane

00:20:593 (7) - Feels like the map would flow slightly better if the new combo's note distance was extended between the combos. The lone distance increase feels off at that point.

01:29:795 (3) - The last four notes would probably feel better as a parallelogram, mainly the last note.

That's about all I could find. I think this beatmap is about as close to optimized as it can be.
Topic Starter
DakeDekaane
I was wondering about those points lately and some other, changed there. Thanks :3
tetsutaro
First the authentic Oni chart is go.

【Anime】
爆竜戦隊アバレンジャー / Bakuryuu Sentai Abaranger 6★ Oni
(***To be used with 91895. Masaaki Endoh - Bakuryuu Sentai Abaranger (TV Size)***)

Well this chart is from like 10 years back and it sucked a bit.
Your Oni is much better and more compliant to the typical modern standards.

The mod will come later according the proper queue order.
CecilHarveyFF4
please rank this one cause i love super sentai a lot
toara_fict
Hi Taiko mod from #modreq


[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
Kantan Futsuu none :3

[Muzukashii]
00:26:850 (52) - add d
00:30:715 (66) - d
00:41:022 (99,100,101,102) - d k k d

[Oni]
00:12:679 (11) - K
00:33:016 (107) - add d

Good Luck :3/
pieguyn
hi, from my queue :)

[General]
source should just be "Bakuryuu Sentai Abaranger", don't put any weird symbols in there plz

[Easy]
00:36:237 (3) - add NC plz cause this combo is too long
00:48:016 (2) - add finish on start? seems to fit instrument in BG imo

[Normal]
00:47:648 (1) - finish on end same idea as before, if you agree fix in other diffs too, no need for me to keep pointing it out :P

[Hard]
01:18:200 (6) - mb end it 1/2 later?

[Insane]
01:01:268 (1) - put whistle on end instead sounds much better for me

that's it for me, solid map :)
sorry I couldn't find more
GL ~
Topic Starter
DakeDekaane
Thanks both for modding, everything was applied except this in pieguy's

pieguy1372 wrote:

01:18:200 (6) - mb end it 1/2 later?
I'm following the trumpet-like there :p
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Background: move down 25~50 to centre red dino head thingy (?)

[Easy] Just for the sake of my starring policy.
:idea: Not crappy, but not exactly awesome either.
:idea: Shapes are innovative (maybe too innovative at times, like 00:27:403 (1) ), but lacks overall consistency.
:idea: Rhythm structure not very closely expectable from music.
:!: 01:15:071 (4) - Bad combo-ing: 01:15:992 belongs to the next sentence. End instead 01:15:623 and note at 01:15:992.
:idea: So sorry no no-crappy-Easy star :(

[Kantan] Perceived difficulty: 2★ Kantan
01:02:004 (67~69) - Drumroll instead suggested.

[Futsuu] Perceived difficulty: 6★ Futsuu
00:18:936 (16,18) - Remove. The legacy of the large notes 00:18:568 (15,17) are enough in Futsuu contexts.
00:58:323~ - Seeing you have 1/2 clusters in Melody A, the lack of that makes the Go-go Time awkwardly undermining.
01:02:004 (108~113) - Drumroll instead suggested.
01:29:611 (163) - Remove and large don at 01:29:427 instead for legacy.

[Muzukashii] Perceived difficulty: 4★ Muzukashii
00:18:568 (23,24,26,27,29,30) - All large and 00:18:936 (25,28,31) - Remove, centre drumming not significantly prominent for slider replacement.
00:55:194 (150,151) - Bad drumroll usage: this is one continuous "ru~~~" so it should not be divided into two distinct objects.
00:56:850 (152,153,154,155,156,157,158) - Can be all large
01:29:243 (269,270) - All large and 01:29:611 (271) - Remove, centre drumming not significantly prominent for slider replacement.

[Oni] Perceived difficulty: 7★ Oni
00:15:255 (18,19,20,21,22) and similar - More like ddkkk
00:19:488 (43) and similar - Remove. If you like put it at 00:19:028 instead

OzzyOzrock
Hello!

[Oni]
You seem to follow vocals but follow the drum beat in a way that makes some parts feel strange to play and sacrifice flow. I won't tell you to change this, but when it's all 1/2 and the vocals are in this sort of style, it can be weird to play a map like this.
00:21:881 (54,55,56,57,58) - k k d d k
00:24:458 (67,68,69,70) - k k d k
00:25:378 (71) - k
00:28:875 (86) - d
00:29:243 (87,88) - k d
00:41:390 (144) - remove
00:41:942 - add d
00:42:126 (146) - d
00:43:047 (149,150,151) - d k d
The abaree parts would feel better if they were A d BA k RE k instead of how you do A k BA d RE d, but it's not a problem.
Last kiai: Could have used a more epic, harder ending, but it's fine.

[Muzukashii]
Very simple for a muzu. Don't be too afraid to add a few ddd and kkk patterns to make it more interesting. Just don't make it too hard.
00:26:850 (52) - k

Nothing else really, since it's pretty empty.

[Fuutsu]
Some new players may have trouble reading some of the song's rhythms, but it's simple enough for the most part.

So long as kantan doesn't have a lot of d k d k d stuff, this should be fine.

[Kantan]
00:17:648 (9) - move this to the next white tick, the timing should remain monotonously 1/1 in kantan.
00:27:403 (19,20,21) - k k k
- 00:29:243 (23) - d
00:31:636 (26,27) - move both of these to the next white tick
00:45:071 (43) - d
00:46:728 (44,45) - These are actually fine on these ticks.
00:49:673 (47) - this one should be one up however
00:51:513 (50,52) - these too
01:14:335 (86,87) - These can be kept.
01:25:010 - you can even add a k here!
01:29:243 (99) - Maybe two finish notes instead of a roll?

I tend to be nitpicky towards the idea that new players can read rhythms by eye at kantan level. If you'd rather not change them, that's fine.

EDIT: OLVIDE MODEAR EN ESPAÑOL AAAAAAH
Topic Starter
DakeDekaane
tetsutaro

tetsutaro wrote:

From the people who brought you

comes this mod.

[General]
:idea: Background: move down 25~50 to centre red dino head thingy (?)

[Easy] Just for the sake of my starring policy.
:idea: Not crappy, but not exactly awesome either.
:idea: Shapes are innovative (maybe too innovative at times, like 00:27:403 (1) ), but lacks overall consistency.
:idea: Rhythm structure not very closely expectable from music.
:!: 01:15:071 (4) - Bad combo-ing: 01:15:992 belongs to the next sentence. End instead 01:15:623 and note at 01:15:992.
:idea: So sorry no no-crappy-Easy star :(
/*I worked a bit the rhythm here, should be better now.

[Kantan] Perceived difficulty: 2★ Kantan
01:02:004 (67~69) - Drumroll instead suggested. /*It fits very nice there, added.

[Futsuu] Perceived difficulty: 6★ Futsuu
00:18:936 (16,18) - Remove. The legacy of the large notes 00:18:568 (15,17) are enough in Futsuu contexts.
00:58:323~ - Seeing you have 1/2 clusters in Melody A, the lack of that makes the Go-go Time awkwardly undermining. /*I did a heavy check for all those 1/2
01:02:004 (108~113) - Drumroll instead suggested. /*Added.
01:29:611 (163) - Remove and large don at 01:29:427 instead for legacy. /*Done.

[Muzukashii] Perceived difficulty: 4★ Muzukashii
00:18:568 (23,24,26,27,29,30) - All large and 00:18:936 (25,28,31) - Remove, centre drumming not significantly prominent for slider replacement. /*Done.
00:55:194 (150,151) - Bad drumroll usage: this is one continuous "ru~~~" so it should not be divided into two distinct objects. /*Fixed
00:56:850 (152,153,154,155,156,157,158) - Can be all large /*Done.
01:29:243 (269,270) - All large and 01:29:611 (271) - Remove, centre drumming not significantly prominent for slider replacement. /*Done.

[Oni] Perceived difficulty: 7★ Oni
00:15:255 (18,19,20,21,22) and similar - More like ddkkk /*Done.
00:19:488 (43) and similar - Remove. If you like put it at 00:19:028 instead /*Done.
Thanks for the mod, very useful, and for the perceived difficulty, I'll have to work harder on Futsuu and Muzukashii to fix the spread >.<
I'll mod back as soon as I get free time ;_;

Ozzy

OzzyOzrock wrote:

Hello!

[Oni]
You seem to follow vocals but follow the drum beat in a way that makes some parts feel strange to play and sacrifice flow. I won't tell you to change this, but when it's all 1/2 and the vocals are in this sort of style, it can be weird to play a map like this.
00:21:881 (54,55,56,57,58) - k k d d k
00:24:458 (67,68,69,70) - k k d k
00:25:378 (71) - k
00:28:875 (86) - d
00:29:243 (87,88) - k d
00:41:390 (144) - remove
00:41:942 - add d
00:42:126 (146) - d
00:43:047 (149,150,151) - d k d
The abaree parts would feel better if they were A d BA k RE k instead of how you do A k BA d RE d, but it's not a problem.
Last kiai: Could have used a more epic, harder ending, but it's fine.
/*Everything applied.
[Muzukashii]
Very simple for a muzu. Don't be too afraid to add a few ddd and kkk patterns to make it more interesting. Just don't make it too hard.
00:26:850 (52) - k /*Done.

Nothing else really, since it's pretty empty. /*I filled some empty spots ;_;

[Fuutsu]
Some new players may have trouble reading some of the song's rhythms, but it's simple enough for the most part. /*I removed many of the 1/2 rhythms to keep a bit of consistency.

So long as kantan doesn't have a lot of d k d k d stuff, this should be fine.

[Kantan]
00:17:648 (9) - move this to the next white tick, the timing should remain monotonously 1/1 in kantan. /*It'd sound very off, even if I change the color/remove the finisher, the strong beats being ignored could be a bit bad imo.
00:27:403 (19,20,21) - k k k /*Done.
- 00:29:243 (23) - d /*Done.
00:31:636 (26,27) - move both of these to the next white tick /*Done.
00:45:071 (43) - d /*Done.
00:46:728 (44,45) - These are actually fine on these ticks. /*:3
00:49:673 (47) - this one should be one up however /*Following guitar, it'd sound quite weird if I move them, also the spacing helps a bit to read it.
00:51:513 (50,52) - these too /*As above
01:14:335 (86,87) - These can be kept. /*:3
01:25:010 - you can even add a k here! /*I want to keep the Kantan as simple as possible, so I skip this
01:29:243 (99) - Maybe two finish notes instead of a roll? /*This roll is for the vocals, I extended it though.

I tend to be nitpicky towards the idea that new players can read rhythms by eye at kantan level. If you'd rather not change them, that's fine.

EDIT: OLVIDE MODEAR EN ESPAÑOL AAAAAAH

Gracias :v I improved a bit a few things in Oni >.<
Irreversible
can't believe there's no star from me yet?! <3
Lanturn
Don't let this die just yet! Make sure to watch the replays... if you even care about them... :P

[Kantan]
Replay: http://puu.sh/4DW2G
  1. 00:42:863 (36,37) - I think this sounds better moved 1/2 back each because of how the vocals stand out so much.
  2. 00:55:378 (53,54) - I'm wondering if this might be a little hard compared to the rest of the difficulty. one of the things I noticed when I first started playing taiko was that notes that come right after a slider are generally odd and hard to hit sometimes. I'm thinking maybe just extend the 53 to where 54 is, and remove 54 altogether.
  3. 01:08:998 (72) - (Read next suggestion first as this only works with it applied) Maybe turn this into a k. although it plays well either way, so it's not really that important.
  4. 01:09:734 (74) - remove maybe? would make this easier and doesn't seem necessary because it's just lead-in for the next measure.
[Easy]
Replay: http://puu.sh/4DW5f (I noticed some notes get really close to my life bar... might want to check them out)
  1. 00:21:513 (1) - maybe add a bit more life into this slider? How straight it is doesn't really look nice to me (because I hate straight sliders).. how about a S curved shape like this: http://puu.sh/4DV6h.jpg
  2. 00:31:452 (2) - Try turning this into a 1/1 slider starting at 00:31:636 - and ending where it currently ends at 00:32:004 - | This follows the whatever it is a bit better. I think you'll understand if you try it out. (I'm great at naming instruments and such as you can tell)
  3. 00:37:525 (3) - maybe add a reverse to this. it lessens the awkward gap from the upcoming slider, and is actually fairly easy to play.
  4. 00:58:323 (1) - Try using Normal from the additions in the top left on the head of this slider.
  5. 01:02:556 (2) - I personally think this plays better 1/2 later on the start of the new measure. I don't really hear what you are trying to follow here, but for the past few notes, and the future ones. you don't really use any red ticks, so this really plays funny.
  6. 01:10:102 (1) - Normal addition finish here as well. I'm thinking this adds more emphasis to the starting of your kiai times.
[Futsuu]
Replay: http://puu.sh/4DW84
  1. 01:13:967 (112,113,114) - Just wondering if you wanted to copy 00:13:599 (4,5,6,7) - or not. Either way works as it plays perfectly fine. Just depends if you want to add a note and remove the finish from the first k
  2. 01:18:200 (118) - move this 1/2 back and change it to a k (so people can notice the 3/2 gap here)
I couldn't notice anything else.. Too good!

[Normal]
Replay: http://puu.sh/4DWbm
  1. 00:24:090 (1,2,3,4,5,6,1) - This is a bit of a change to this area, but I'll explain it. | 00:24:090 (1) - I honestly despise 3/2 sliders when they fit better being a 1/1 and a 1/2 circle afterwards. The reason being is because people will always tend to release early, and its harder to judge the next note coming on a red tick 1/1 away (to me anyways) | 00:25:930 (4) - I'm not even sure if this note is really necessary or not. personally because you've been following the vocals heavily, this seems like too much of an extra note. the transition 3/2 transition from this space here is actually easy to hit.. I guess it just feels natural that's all. | (5) - remove the whistle from the head of this. | (6) add a whistle, and | (7) remove the whistle and maybe add a finish? ||| This is more of a makeover suggestion, your way still works fine, so it's just an alternative idea if you want to use this or not... also a big block of text lol.
  2. 00:28:139 (3,4,1) - http://puu.sh/4DVVC.jpg ? I don't like how the 1/2 slider is positioned to return to the tail end of the slider. This picture is just one of many possible ways you might be able to adjust it without changing it too heavily.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
  4. 01:14:703 (2) - add a circle here? my brain keeps giving me the impression theres an echo of the vocals here.. which there really isn't I guess. the instruments still match fine though, so it doesn't hurt.
As I get to the harder difficulties, my modding skills become weaker....... don't expect much from here on. :(
Also from this point, I decided to test play first before modding. So I might refer to the test play a bit. The earlier diffs don't really matter as much, but I recorded them anyways.

[Muzukashii]
Replay: http://puu.sh/4DWel (big notes scare me.. >_>)
  1. 00:33:108 (71) - maybe try a k here? It'll be easier to hit the D afterwards, and it matches with the other kd patterns you use before this.
  2. 00:56:850 (147,148,149,150,151,152,153) - This part feels so.. angry :D (No, I'm not asking you to change anything.. unless you want to lighten up on the finishes)
  3. 00:58:323 (154) - Right where I missed. You ended the previous finish with a K so I naturally wanted to swap to d here. ... so change to d? :D
  4. 01:09:734 (188) - Move this 1/2 back? feels like a more dominant note when placed here.
  5. 01:14:703 - Add d or k? either works really. perferably d... not a big worry, as it plays fine with or without this note added.
  6. 01:15:807 (206) - delete this note. It feels like an extra and really isn't needed.
[Hard]
Replay: http://puu.sh/4DWIV (Yikes.. two spots I messed up on for my first attempt)
  1. 00:18:936 (2,2) - maybe remove these? I played them find but it really felt strange to do so. Definitely feels unneeded.
  2. 00:47:096 (3,1) - the part I messed up on.. Try moving the (1) further away from the (3) because having an odd gap, and a .67 distance spacing really clouded my judgement for this note. It might just help with the little extra distance. Maybe even stack (1,2) on the (3)
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
  4. 01:18:752 (7,1,2) - this part I really don't know what happened. I think the gap between (7) and (1) was just a bit too much that I wasn't expecting it to be a 1/2 note. I don't really have any suggestions, maybe move them a bit closer, maybe add a circle before the (7) so it doesn't feel like an awkward spacing.. I'm really not sure.
  5. 01:25:378 (1) - I also didn't really find this great to play as well, almost unexpected really. Following the vocals here might actually backfire, If you delete this, maybe try adding a circle at 01:25:746 -
  6. 01:28:323 (1) - didn't seem as bad, but you could also do the same thing as above. Mostly because the background music is pretty active at this point you don't really care for a break as much here.
[Oni]
Replay: http://puu.sh/4DWWC (Please don't watch this... :D really really bad)

Because I messed this up badly I'm not sure if I can help or not.. I'd rather leave it up to the better Taiko players to mod this properly

... yep I'm lost... sorry :(

[Insane]
Replay: http://puu.sh/4DX3U (I think I messed up at the same note again somehow.. idk anymore, bad play, even it a blind one)
  1. 00:36:237 (2,3) - This seemed to be a bit further than I would expect because I think there wasn't enough build up for the little jump. It might also be because your mouse movement sends you in the opposite direction of the note creating a more visual gap.. Or I just suck badly at this game and it's probably perfectly fine :P
  2. 01:18:752 (6,1,2) - again, this part got me like in hard.. maybe it really is a bit too far away, not sure.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
Another crappy insane mod.. but hopefully the rest will help in some way. Take a

go go get this ranked. I love songs that actually map with love to the music like this :3
Topic Starter
DakeDekaane
Ok, it's time to take this mod :p

Lanturn

Lanturn wrote:

Don't let this die just yet! Make sure to watch the replays... if you even care about them... :P

[Kantan]
Replay: http://puu.sh/4DW2G
  1. 00:42:863 (36,37) - I think this sounds better moved 1/2 back each because of how the vocals stand out so much. /*Moved (36), I consider rhythm should be quite simple so beginners don't get too confused.
  2. 00:55:378 (53,54) - I'm wondering if this might be a little hard compared to the rest of the difficulty. one of the things I noticed when I first started playing taiko was that notes that come right after a slider are generally odd and hard to hit sometimes. I'm thinking maybe just extend the 53 to where 54 is, and remove 54 altogether. /*I really wanted to keep a bit the impact here, but I ended up changing it.
  3. 01:08:998 (72) - (Read next suggestion first as this only works with it applied) Maybe turn this into a k. although it plays well either way, so it's not really that important. /*Nice suggestion, applied both
  4. 01:09:734 (74) - remove maybe? would make this easier and doesn't seem necessary because it's just lead-in for the next measure.
[Easy]
Replay: http://puu.sh/4DW5f (I noticed some notes get really close to my life bar... might want to check them out)
  1. 00:21:513 (1) - maybe add a bit more life into this slider? How straight it is doesn't really look nice to me (because I hate straight sliders).. how about a S curved shape like this: http://puu.sh/4DV6h.jpg /*I like straight sliders and somehow dislike wave sliders xD :c
  2. 00:31:452 (2) - Try turning this into a 1/1 slider starting at 00:31:636 - and ending where it currently ends at 00:32:004 - | This follows the whatever it is a bit better. I think you'll understand if you try it out. (I'm great at naming instruments and such as you can tell) /*In that time I was afraid of 3/2 spacings in Easies, but I think a few ones are ok, done
  3. 00:37:525 (3) - maybe add a reverse to this. it lessens the awkward gap from the upcoming slider, and is actually fairly easy to play. /*I remember someone suggested this and didn't followed that, because the downbeat at 00:39:182 (1/2 beat after the slider would finish) will really make beginners get lost .
  4. 00:58:323 (1) - Try using Normal from the additions in the top left on the head of this slider.
  5. 01:02:556 (2) - I personally think this plays better 1/2 later on the start of the new measure. I don't really hear what you are trying to follow here, but for the past few notes, and the future ones. you don't really use any red ticks, so this really plays funny. /*Remade this slider, really plays weird now that you point it.
  6. 01:10:102 (1) - Normal addition finish here as well. I'm thinking this adds more emphasis to the starting of your kiai times. /*If I add it the other two would sound a bit off, and making them all Normal, would sound too loud, so keeping this one as Soft.
[Futsuu]
Replay: http://puu.sh/4DW84
  1. 01:13:967 (112,113,114) - Just wondering if you wanted to copy 00:13:599 (4,5,6,7) - or not. Either way works as it plays perfectly fine. Just depends if you want to add a note and remove the finish from the first k /*The vocals are different in both parts, and in kiai they are louder, so there's no need to add more.
  2. 01:18:200 (118) - move this 1/2 back and change it to a k (so people can notice the 3/2 gap here) /*I'm trying to focus on the trumpet here, as following my mapping style I'd have to add a drumroll there, and it'd just play bad.
I couldn't notice anything else.. Too good!

[Normal]
Replay: http://puu.sh/4DWbm
  1. 00:24:090 (1,2,3,4,5,6,1) - This is a bit of a change to this area, but I'll explain it. | 00:24:090 (1) - I honestly despise 3/2 sliders when they fit better being a 1/1 and a 1/2 circle afterwards. The reason being is because people will always tend to release early, and its harder to judge the next note coming on a red tick 1/1 away (to me anyways) | 00:25:930 (4) - I'm not even sure if this note is really necessary or not. personally because you've been following the vocals heavily, this seems like too much of an extra note. the transition 3/2 transition from this space here is actually easy to hit.. I guess it just feels natural that's all. | (5) - remove the whistle from the head of this. | (6) add a whistle, and | (7) remove the whistle and maybe add a finish? ||| This is more of a makeover suggestion, your way still works fine, so it's just an alternative idea if you want to use this or not... also a big block of text lol. /*So far applied this idea with a tiny difference for (5,6), merged them into a slider to make life easier.
  2. 00:28:139 (3,4,1) - http://puu.sh/4DVVC.jpg ? I don't like how the 1/2 slider is positioned to return to the tail end of the slider. This picture is just one of many possible ways you might be able to adjust it without changing it too heavily. /*Did in a similar way
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
  4. 01:14:703 (2) - add a circle here? my brain keeps giving me the impression theres an echo of the vocals here.. which there really isn't I guess. the instruments still match fine though, so it doesn't hurt. /*I'd really want to keep the pause there for the next slider for trumpets feel stronger.
As I get to the harder difficulties, my modding skills become weaker....... don't expect much from here on. :(
Also from this point, I decided to test play first before modding. So I might refer to the test play a bit. The earlier diffs don't really matter as much, but I recorded them anyways.

[Muzukashii]
Replay: http://puu.sh/4DWel (big notes scare me.. >_>)
  1. 00:33:108 (71) - maybe try a k here? It'll be easier to hit the D afterwards, and it matches with the other kd patterns you use before this. /*Done
  2. 00:56:850 (147,148,149,150,151,152,153) - This part feels so.. angry :D (No, I'm not asking you to change anything.. unless you want to lighten up on the finishes) /*I had normal notes before, but tetsutaro suggested use only big notes, and I liked as this is an intense part :p
  3. 00:58:323 (154) - Right where I missed. You ended the previous finish with a K so I naturally wanted to swap to d here. ... so change to d? :D /*I guess I'll change a few more patterns as I like consistency a lot, but it's a good change.
  4. 01:09:734 (188) - Move this 1/2 back? feels like a more dominant note when placed here. /*Added a note instead, I don't want to ignore trumpets :p
  5. 01:14:703 - Add d or k? either works really. perferably d... not a big worry, as it plays fine with or without this note added. /*I really want to keep the pause there to emphasize it more
  6. 01:15:807 (206) - delete this note. It feels like an extra and really isn't needed. /*Trumpets
[Hard]
Replay: http://puu.sh/4DWIV (Yikes.. two spots I messed up on for my first attempt)
  1. 00:18:936 (2,2) - maybe remove these? I played them find but it really felt strange to do so. Definitely feels unneeded. /*Both of them are for drums, I really find that part weird without them D:
  2. 00:47:096 (3,1) - the part I messed up on.. Try moving the (1) further away from the (3) because having an odd gap, and a .67 distance spacing really clouded my judgement for this note. It might just help with the little extra distance. Maybe even stack (1,2) on the (3) /*Spaced a bit more (0.85 should be fine imo).
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
  4. 01:18:752 (7,1,2) - this part I really don't know what happened. I think the gap between (7) and (1) was just a bit too much that I wasn't expecting it to be a 1/2 note. I don't really have any suggestions, maybe move them a bit closer, maybe add a circle before the (7) so it doesn't feel like an awkward spacing.. I'm really not sure. /*Added the note and reduced the space a bit.
  5. 01:25:378 (1) - I also didn't really find this great to play as well, almost unexpected really. Following the vocals here might actually backfire, If you delete this, maybe try adding a circle at 01:25:746 - /*Done
  6. 01:28:323 (1) - didn't seem as bad, but you could also do the same thing as above. Mostly because the background music is pretty active at this point you don't really care for a break as much here. /*I really find weird doing the same, as this part is more intense.
[Oni]
Replay: http://puu.sh/4DWWC (Please don't watch this... :D really really bad)

Because I messed this up badly I'm not sure if I can help or not.. I'd rather leave it up to the better Taiko players to mod this properly

... yep I'm lost... sorry :(

/*Don't worry, did some changes here though.

[Insane]
Replay: http://puu.sh/4DX3U (I think I messed up at the same note again somehow.. idk anymore, bad play, even it a blind one)
  1. 00:36:237 (2,3) - This seemed to be a bit further than I would expect because I think there wasn't enough build up for the little jump. It might also be because your mouse movement sends you in the opposite direction of the note creating a more visual gap.. Or I just suck badly at this game and it's probably perfectly fine :P /*tbh, I don't know why is that slider that far LOL, there should be a jump there, but not that long, fixed.
  2. 01:18:752 (6,1,2) - again, this part got me like in hard.. maybe it really is a bit too far away, not sure. /*Moved closer, this was mapped when I was still experimenting with jumps.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
Another crappy insane mod.. but hopefully the rest will help in some way. Take a

go go get this ranked. I love songs that actually map with love to the music like this :3
What a long post, thanks a lot for the mod and star <:
KantoKun
Wow!! Abareeeee!! <3 ><
Hinsvar
Hi there; last mod~ (Only for the standard diffs, though; not really sure about my Taiko skill TBH lol)

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:18:200 - I think you should use a clap instead of a whistle here. The whistle's sound is still not loud enough to go along with the instrument well, IMO.
  2. 00:39:182 - The instrument is pretty loud here, so it's possible to mistakenly hit 00:39:550 (1) (or in other words, it's possible to hit it too early). Add a circle, maybe?
  3. 00:59:795 (2,3,4,5,1) - Uh, don't you think a series of 1/1 circles (with the head of a slider at the end) is a little too fast for a 163 BPM Easy diff?
  4. 01:07:157 (1,2,3,4,5) - ^
  5. 01:18:936 (1,2) - And don't you think a stack like this is going to be confusing for the new players that are supposed to be the players of easy diffs like this?
>Normal
  1. 00:24:090 (1,2) - This rhythm works better, IMO. Appropriately follows the vocal and instruments where needed!
  2. 00:44:335 (1,2) - Feels more natural, somehow, if they are unstacked, because (2) has a heavy sound (from the finish). Try to do it?
  3. 01:18:936 (1,2) - ^
>Hard
  1. 00:20:777 (4,5,1) - I don't really agree with making them stacked because, following how the music goes, you should make a jump from (4) to (5), and (5) + (1) should be made a slider instead. Maybe it's just me, but I think this pattern works the best here.
  2. 00:26:850 (8,9,1) - Try this instead? Flows better than what you have now. You seem to force the current pattern so you can stack (1) below 00:26:298 (6)...
  3. 00:33:108 (7,8) - Would've liked to see a jump, because of that cymbal on (8), but this one's okay, I guess.
  4. 00:37:157 (4,5,6,7,8,9) - The spacing seems to be kinda inconsistent throughout the pattern.
  5. 00:43:783 (4) - Move the node on the tail of the slider to around (376,342) so the overall design will look a little neater?
  6. 00:44:335 (1,2) - Same as Normal.
  7. 01:00:899 (5,1) - I know they're not touching each other, but I still think they're too close and slightly messy, especially if you're comparing the distance here with 01:00:531 (4,5).
  8. 01:18:936 (1,2) - Same as 00:44:335 (1,2).
>Insane
  1. 00:16:360 - The finish here feels a little forced, and considering the fact that there isn't any heavy sound in the song itself... Remove the finish?
  2. 00:17:096 - ^
  3. 00:20:777 (1,2) - Will be better if you space them more to emphasize that the cymbal is getting stronger here.
  4. 00:24:826 - Consider mapping the instrument here. It's pretty noticeable, IMO. Only following the vocal isn't really a good idea here.
  5. 00:25:378 (5) - Moving the node on the tail to somewhere around (501,239) will help a lot with the flow.
  6. 00:41:390 (5,1) - Don't you think the spacing will confuse the players, especially as there is a noticeable sound at 00:41:942? Players might hit the object too early, even with the approach circle.
  7. 00:44:335 (1,2) - Same as the previous diffs.
  8. 01:18:936 (1,2) - ^
  9. 01:26:298 (1,2,3) - Might as well make the spacing consistent to make them look tidier.
  10. 01:28:875 - Since there is a loud cymbal sound, you know what to do. Add a finish, please. There's no reason to leave this unhitsounded.
  11. 01:30:347 (1,2) - I kind of expected a larger jump as a way of saying that is this the end of the song (and it's a pretty powerful ending you know), but hey, this is okay too, I suppose.
That's it, I guess.

Good luck on the way 8-)
Topic Starter
DakeDekaane

Hinsvar wrote:

Hi there; last mod~ (Only for the standard diffs, though; not really sure about my Taiko skill TBH lol)

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:18:200 - I think you should use a clap instead of a whistle here. The whistle's sound is still not loud enough to go along with the instrument well, IMO. /*I don't like that much how drum clap sounds >.<
  2. 00:39:182 - The instrument is pretty loud here, so it's possible to mistakenly hit 00:39:550 (1) (or in other words, it's possible to hit it too early). Add a circle, maybe? /*Actually mapped more objects there beginning from the spot you pointed, sounds better.
  3. 00:59:795 (2,3,4,5,1) - Uh, don't you think a series of 1/1 circles (with the head of a slider at the end) is a little too fast for a 163 BPM Easy diff? /*It looked Easy when I mapped this a long ago lol, changed.
  4. 01:07:157 (1,2,3,4,5) - ^ /*^
  5. 01:18:936 (1,2) - And don't you think a stack like this is going to be confusing for the new players that are supposed to be the players of easy diffs like this? /*Why people don't like stacks in Easy :c, will change because rhythm isn't constant.
>Normal
  1. 00:24:090 (1,2) - This rhythm works better, IMO. Appropriately follows the vocal and instruments where needed! /*Done
  2. 00:44:335 (1,2) - Feels more natural, somehow, if they are unstacked, because (2) has a heavy sound (from the finish). Try to do it? /*Done
  3. 01:18:936 (1,2) - ^ /*Done
>Hard
  1. 00:20:777 (4,5,1) - I don't really agree with making them stacked because, following how the music goes, you should make a jump from (4) to (5), and (5) + (1) should be made a slider instead. Maybe it's just me, but I think this pattern works the best here. /*Done something similar here.
  2. 00:26:850 (8,9,1) - Try this instead? Flows better than what you have now. You seem to force the current pattern so you can stack (1) below 00:26:298 (6)... /*Done
  3. 00:33:108 (7,8) - Would've liked to see a jump, because of that cymbal on (8), but this one's okay, I guess. /*Put a tiny jump.
  4. 00:37:157 (4,5,6,7,8,9) - The spacing seems to be kinda inconsistent throughout the pattern. /*Made it consistent somehow
  5. 00:43:783 (4) - Move the node on the tail of the slider to around (376,342) so the overall design will look a little neater? /*Moved o another place due I unstacked the next notes.
  6. 00:44:335 (1,2) - Same as Normal. /*Done.
  7. 01:00:899 (5,1) - I know they're not touching each other, but I still think they're too close and slightly messy, especially if you're comparing the distance here with 01:00:531 (4,5). /*Did something here.
  8. 01:18:936 (1,2) - Same as 00:44:335 (1,2). /*Done.
>Insane
  1. 00:16:360 - The finish here feels a little forced, and considering the fact that there isn't any heavy sound in the song itself... Remove the finish? /*I shall agree, done.
  2. 00:17:096 - ^ /*^
  3. 00:20:777 (1,2) - Will be better if you space them more to emphasize that the cymbal is getting stronger here. /*Done.
  4. 00:24:826 - Consider mapping the instrument here. It's pretty noticeable, IMO. Only following the vocal isn't really a good idea here. /*I did that because I feel the map would be boring by going full 1/2 there, so I'm adding some 1/1 variety where it fits.
  5. 00:25:378 (5) - Moving the node on the tail to somewhere around (501,239) will help a lot with the flow. /*Did something similar here.
  6. 00:41:390 (5,1) - Don't you think the spacing will confuse the players, especially as there is a noticeable sound at 00:41:942? Players might hit the object too early, even with the approach circle. /*Moved away.
  7. 00:44:335 (1,2) - Same as the previous diffs. /*Done.
  8. 01:18:936 (1,2) - ^ /*Done.
  9. 01:26:298 (1,2,3) - Might as well make the spacing consistent to make them look tidier. /*Done.
  10. 01:28:875 - Since there is a loud cymbal sound, you know what to do. Add a finish, please. There's no reason to leave this unhitsounded. /*Done.
  11. 01:30:347 (1,2) - I kind of expected a larger jump as a way of saying that is this the end of the song (and it's a pretty powerful ending you know), but hey, this is okay too, I suppose. /Did it a bit larger :p.
That's it, I guess.

Good luck on the way 8-)
Thanks a lot for the mod, I improved some other parts that I really didn't like anymore, I noticed how I've improved since then, really helpful mod here Hinsvar, thanks again o/
mancuso_JM_
Hi! Taiko mod as per your request!

[Kantan:]

  1. 00:21:513 (12) - Add a finisher in this note (? It'll represent the music in a good way, in addition you did that in Futsuu for example.
  2. 00:31:636 (x) - Definetly the BPM is not that high, and this 8/1 spacing between the notes makes the rhythm pretty cutting. Adding a note here will fix the problem, in addition I think this won't be difficult for new players, you definetly should consider this.
  3. 00:33:292 (25) - Finisher to emphasize the tone in the music.
  4. 00:35:869 (28,29,30,31) - Actually this pattern is not following the music really well, I recommend you a pattern like the following screenshoot, it'll be easier to follow because this will fit better with the music.
    Note: If you want, or if you feel the pattern is a bit difficult due to this note over the red tick in the middle you can avoid it, anyway I can assure that this won't be difficult
  5. 00:43:599 (37) - Try moving this note 1/2 back (to 00:43:415 -), it'll follow better the music and it'll be easier to follow to new players. Plus, I think you can use a kat instead in this note.
  6. 00:50:961 (46,47) - Make these notes kats instead (? Actually the sound here is higher than (44,45) and (48,49), in addition I think making a pattern only with kats it'll make this easier and more consistent with the difficult of the map.
  7. 01:04:212 (61,62,63,64) - I'd use a simple d d d d pattern here instead, due to the following d d k - d k k (in 1/1), this will become a bit easier for new players, give it a try pls.
  8. 01:13:047 (74,75) - d k instead, it'll cover better the music in all the aspects (vocals, instrumental, etc.)
[Futsuu:]

  1. 00:17:648 (11) - I find a finisher pretty necessary here, the battery has a higher sound, the same for the vocals, so I recommend you adding one in this object.
  2. 00:30:163 (x) - This beat sounds a bit empty and the rhythm became a bit monotonus. What about adding an object here, to make this pattern more entertaining
  3. 00:31:084 (36) - I think a kat here is a bit useless, I'd use a don instead.
  4. 00:32:556 (39) - To make the rhythm constant in this pattern, move this 1/2 back (to 00:32:372 -) and add a single note in 00:33:108 -
  5. 00:50:961 (70,71) - Use k k here instead, the reason is basically the same mentioned in Kantan (in term of rhythms, not in term of difficult ofc).
[Muzukashii:]

  1. 00:15:071 (8,9,10,11,12) - Actually this pattern is not really well structured, to follow better the music (drums preferably) you should you something like ddd d k or kkk d k. Give it a try please, the current 3-plet looks and sounds random.
  2. 00:23:538 (38,39) - Use k d instead here, it'll fit better with the drums especially (it looks like you're following drums in this little section).
  3. 00:27:403 (53,54,55,56,57) - This 1/1 pattern becomes pretty boring for a Muzu, and more looking that it is a simple d k d k d k d pattern. I recommend you to add at least a don in 00:28:323 - where the drum sound becomes higher.
  4. 00:31:636 (68,70,71,72,73) - I'd use Finishers in all these notes to be sincere. The tone in this part is different comparing it with the rest of the song, so these finishers will make a special effect, and it is pretty good I have to say (I enjoyed it pretty much). Give it a try please.
  5. 00:34:765 (78,79,80,81,82) - I think you should re-organize this pattern for a better rhythmical and flow pattern, actually those 2-plets sound a bit bad, I think it is not the best option. My suggestion is add a kat in 00:35:133 - and move the note in 00:35:501 - 1/2 forward.. Basically this:
  6. 00:38:446 - 00:39:550 - Why did you use this ''rest time here''? Well, is easy to see that you're waiting for vocals to start to map again but actually this 4/1 between objects it doesn't make so much sense, since drums are still acting I recommend you to map this. If I were you, I'd use a d k --- d pattern here, if you see what I mean (anyway the last don would be optional if you want to keep a 2/1 rest, but I find it necessary).
  7. 00:43:599 (x) - Add a kat here, it'll be a good introduction to the following kkk (in 1/4), actually it looks very alone and it doesn't play so good.
  8. 00:45:071 (110,111,112) - You should play a bit more with the hitsounds, actually this is not following the higher pitch in the music properly. To do that, make this pattern a k k d instead
  9. 00:49:120 (x) - I think a note is necessary here (preferably a kat), to follow drums.
  10. 00:51:145 (132) - Use a kat here instead, to emphasize the instrumental on a better way.
  11. 00:58:323 (160) - Adding a finisher here will increase the flow, looking the previous pattern where you used finishers in all the notes.
  12. 01:25:562 - Add a don here, alone 3-plets are not a good thing in Muzus.
- Umm.. I didn't like this Muzu really much :/, it needs more work in my opinion. I didn't mod the chorus because the issue is basically the same in all of them, it has a poor structure. The 1/1 patterns don't provide anything funny because you overused them, the 1/4 are pretty random looking the composition of the preview patterns. Since 01:23:353 - to the end, everything becomes better, the 1/2 and 1/1 usage make sense, but you should check the whole of the ''1st kiai'' and fix the issues mentioned in general. I know you can make this diff. even better.

[Oni:]

  1. 00:15:255 (9,10,11,12,13) - Use ddkdd here instead, this kk is not really necessary listening to the music.
  2. 00:15:899 (14,15,16,17) - kd d k instead? I think is a good variation, and I feel your dd d d pretty monotonus sincerely.
  3. 00:16:636 (18,19,20,21) - Same reason as above, I'd use kd d d here.
  4. 00:22:985 (47,48,49,50,51,52,53,54,55,56) - Actually this sound a bit messy, try something like this, it'll help you in the map structure
  5. 00:34:765 (97,98,99,100,101) - I would suggest you the same as I suggested you in Muzu, actually you're using the 2-plets in a bad way I have to say. try to do something like this:
  6. 00:37:341 (106) - I think a don here instead makes more sense than a kat, actually this constant kat pattern become a bit noisy too.
  7. 00:58:323 (202) - Big don (?
- Some finishers are missed I think, anyway this is better than Muzu but some more mods won't hurt.

Well.. I'd like to see some more mods here before to move this map on, I think all diffs. needs some more tweaks (especially Muzu and not that much futsuu, I liked the futsuu I have to say).
I hope this can helps you!
Best of Luck with this mapset! :)
Topic Starter
DakeDekaane

mancuso_JM_ wrote:

Hi! Taiko mod as per your request!

[Kantan:]

  1. 00:21:513 (12) - Add a finisher in this note (? It'll represent the music in a good way, in addition you did that in Futsuu for example. /*Done.
  2. 00:31:636 (x) - Definetly the BPM is not that high, and this 8/1 spacing between the notes makes the rhythm pretty cutting. Adding a note here will fix the problem, in addition I think this won't be difficult for new players, you definetly should consider this. /*That'd sound a bit random imo, I'd prefer giving a long break there, after all, I had in mind this being a quite easy Kantan (2★), so long gaps aren't that odd.
  3. 00:33:292 (25) - Finisher to emphasize the tone in the music. /*The tone is quite soft, put a kat instead.
  4. 00:35:869 (28,29,30,31) - Actually this pattern is not following the music really well, I recommend you a pattern like the following screenshoot, it'll be easier to follow because this will fit better with the music. /*I explained it a bit above, and as that I'd prefer simple beats in white ticks, and this actually follows very nice the bass (I actually broke this later, but I couldn't ignore those strong beats).
    Note: If you want, or if you feel the pattern is a bit difficult due to this note over the red tick in the middle you can avoid it, anyway I can assure that this won't be difficult
  5. 00:43:599 (37) - Try moving this note 1/2 back (to 00:43:415 -), it'll follow better the music and it'll be easier to follow to new players. Plus, I think you can use a kat instead in this note. /*Actually I moved it 00:42:863 (37) 1/2 later, this would make this even easier as the rhythm will be constant to the main beats.
  6. 00:50:961 (46,47) - Make these notes kats instead (? Actually the sound here is higher than (44,45) and (48,49), in addition I think making a pattern only with kats it'll make this easier and more consistent with the difficult of the map. /*Done.
  7. 01:04:212 (61,62,63,64) - I'd use a simple d d d d pattern here instead, due to the following d d k - d k k (in 1/1), this will become a bit easier for new players, give it a try pls. /*I feel a bit weird as (62,64) have stronger vocals, changed the ddk dkk to ddd kkk to compensate.
  8. 01:13:047 (74,75) - d k instead, it'll cover better the music in all the aspects (vocals, instrumental, etc.) /*Done
[Futsuu:]

  1. 00:17:648 (11) - I find a finisher pretty necessary here, the battery has a higher sound, the same for the vocals, so I recommend you adding one in this object. /*Added
  2. 00:30:163 (x) - This beat sounds a bit empty and the rhythm became a bit monotonus. What about adding an object here, to make this pattern more entertaining
  3. 00:31:084 (36) - I think a kat here is a bit useless, I'd use a don instead. /*Done.
  4. 00:32:556 (39) - To make the rhythm constant in this pattern, move this 1/2 back (to 00:32:372 -) and add a single note in 00:33:108 - /*I think if I do this I'd have to add notes in 00:32:004 and 00:32:740 to mantain the rhythm, which would break a bit the simple beat I'm doing in the diff.
  5. 00:50:961 (70,71) - Use k k here instead, the reason is basically the same mentioned in Kantan (in term of rhythms, not in term of difficult ofc). /*Done
[Muzukashii:]

- Umm.. I didn't like this Muzu really much :/, it needs more work in my opinion. I didn't mod the chorus because the issue is basically the same in all of them, it has a poor structure. The 1/1 patterns don't provide anything funny because you overused them, the 1/4 are pretty random looking the composition of the preview patterns. Since 01:23:353 - to the end, everything becomes better, the 1/2 and 1/1 usage make sense, but you should check the whole of the ''1st kiai'' and fix the issues mentioned in general. I know you can make this diff. even better.

/*This diff was remapped, basing in Oni's structure, now it's way better imo, some spots here ended being similar with your mod, and if not, tweaked a bit.

[Oni:]

  1. 00:15:255 (9,10,11,12,13) - Use ddkdd here instead, this kk is not really necessary listening to the music. /*Nice, done.
  2. 00:15:899 (14,15,16,17) - kd d k instead? I think is a good variation, and I feel your dd d d pretty monotonus sincerely. /*Used kd k d instead, I feel it matches better basing a bit here on vocals, while keeping dons on drums.
  3. 00:16:636 (18,19,20,21) - Same reason as above, I'd use kd d d here. /*^I'm a consistency maniac
  4. 00:22:985 (47,48,49,50,51,52,53,54,55,56) - Actually this sound a bit messy, try something like this, it'll help you in the map structure /*Applied, sounds much better.
  5. 00:34:765 (97,98,99,100,101) - I would suggest you the same as I suggested you in Muzu, actually you're using the 2-plets in a bad way I have to say. try to do something like this: /*Done
  6. 00:37:341 (106) - I think a don here instead makes more sense than a kat, actually this constant kat pattern become a bit noisy too. /*Done and changed the pattern a bit.
  7. 00:58:323 (202) - Big don (? /*There aren't a big impact there, a kat should be enough to emphasize here.
- Some finishers are missed I think, anyway this is better than Muzu but some more mods won't hurt.

Well.. I'd like to see some more mods here before to move this map on, I think all diffs. needs some more tweaks (especially Muzu and not that much futsuu, I liked the futsuu I have to say).
I hope this can helps you!
Best of Luck with this mapset! :)
I'll reply the one for Muzu a bit later, I could even remap it. Improved some other patterns in Oni also. Thanks a lot mancuso :)
Edit: I ended up remapping the Muzu, now it's way better imo, it's now a bit harder, but I think it's fine. Checked some spots with your mod and looked quite similar now.
Well, gotta find some mods for Taiko now.
jonathanlfj
here is the mod for my special queue :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
AIBat was displaying some NC stuff for the taiko diffs, but im not sure how taiko works so i will leave that for taiko BATs
00:09:734 - recommend you add a red line here, this fixes the stanza count so nightcore doesnt make awkward finish sounds at wrong downbeats

[Easy]
00:42:126 (4) - missing a NC here; if you add this then try to remove NC at 00:44:335 (1) and add NC at 00:45:071 (3) to keep comboing consistent
01:11:574 (3,1) - i find the pause here a bit awkward and hard to play with hidden; try to make 01:11:574 (3) a slider ending at 01:12:126 to capture the vocals and make the spacing more readable
01:15:071 (1) - i think this belongs to the previous combo judging from the rhythm here

[Normal]
00:41:758 - maybe a note here? sounds nice with the drums covered
00:53:906 (1,2,3,4) - maybe try to position this star so 00:55:010 (4) makes a nice overlap with 00:56:482 (6), a lot more pleasant to look at imo

[Hard]
00:22:249 (3,5) - im gonna guess this partial overlap was intentional, but it would look better (to me) if it were perfectly stacked
00:35:133 (3) - nazing some spacing, keep it 1.10x before and after so it looks neater here
00:59:795 (1,2) - i found this rhythm a bit confusing, since at 00:58:323 (1) you followed the vocals in 3/4 so it is tempting to hit 01:00:163 (2) as 3/4. Use a long slider here instead feels much easier to follow imo

[Insane]
first play through: http://puu.sh/5vtkc.osr
00:43:783 (2,3,4,5) - i find the large angle flow here a bit hard to follow, you can arrange this pattern so players can make a sharper turn which to me feels more comfortable to play: 00:57:955 (1) - i would consider this the same combo as 00:57:587 (1,2,3), having different colours here really seems more confusing to read imo
00:59:795 (1,2) - same concern as Hard here, you can replicate the setup at 00:58:323 (1,2) (refer to my replay as i got my only 50 on 01:00:163 (2))
01:24:642 (2) - start the NC here instead of 01:24:458 (1), makes the 1/1 stack easier to read
01:22:249 (1) - missing a NC here

Overall a solid and fun mapset, do whatever and let me know~
Topic Starter
DakeDekaane

jonathanlfj wrote:

here is the mod for my special queue :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
AIBat was displaying some NC stuff for the taiko diffs, but im not sure how taiko works so i will leave that for taiko BATs /*If it's about the large combos, it's fine :p
00:09:734 - recommend you add a red line here, this fixes the stanza count so nightcore doesnt make awkward finish sounds at wrong downbeats /*Added

[Easy]
00:42:126 (4) - missing a NC here; if you add this then try to remove NC at 00:44:335 (1) and add NC at 00:45:071 (3) to keep comboing consistent /*Oops
01:11:574 (3,1) - i find the pause here a bit awkward and hard to play with hidden; try to make 01:11:574 (3) a slider ending at 01:12:126 to capture the vocals and make the spacing more readable /*Added the slider up to 01:12:310, the 3/2 gap felt a bit weird.
01:15:071 (1) - i think this belongs to the previous combo judging from the rhythm here /*Done.

[Normal]
00:41:758 - maybe a note here? sounds nice with the drums covered /*Added as a slider, moved a bit the objects here.
00:53:906 (1,2,3,4) - maybe try to position this star so 00:55:010 (4) makes a nice overlap with 00:56:482 (6), a lot more pleasant to look at imo /*Done

[Hard]
00:22:249 (3,5) - im gonna guess this partial overlap was intentional, but it would look better (to me) if it were perfectly stacked /*Done.
00:35:133 (3) - nazing some spacing, keep it 1.10x before and after so it looks neater here /*Done.
00:59:795 (1,2) - i found this rhythm a bit confusing, since at 00:58:323 (1) you followed the vocals in 3/4 so it is tempting to hit 01:00:163 (2) as 3/4. Use a long slider here instead feels much easier to follow imo /*Put a 1/1 slider there

[Insane]
first play through: http://puu.sh/5vtkc.osr
00:43:783 (2,3,4,5) - i find the large angle flow here a bit hard to follow, you can arrange this pattern so players can make a sharper turn which to me feels more comfortable to play: /*Done something similar
00:57:955 (1) - i would consider this the same combo as 00:57:587 (1,2,3), having different colours here really seems more confusing to read imo /*It was to remark the jump, but it makes sense in some way, done
00:59:795 (1,2) - same concern as Hard here, you can replicate the setup at 00:58:323 (1,2) (refer to my replay as i got my only 50 on 01:00:163 (2)) /*Same as Hard
01:24:642 (2) - start the NC here instead of 01:24:458 (1), makes the 1/1 stack easier to read /*Done
01:22:249 (1) - missing a NC here /*Oops

Overall a solid and fun mapset, do whatever and let me know~
Thank you very much for the mod jonathan, I also made some other changes in Hard (the triangular pattern in 00:56:850) and in Normal removed a note in the beginning, maybe some others but they are unnoticeable.
jonathanlfj
Alright standard diffs looks good, so im gonna circle this
though I do suggest you to use OD2 on Easy, this makes the OD spread nicely on the 4 difficulties. Up to you either is fine with me

Circled~
Topic Starter
DakeDekaane
yay, thanks \o/

And I'll do the adjust there.
Coro
I found the video for this one~
Do you want to include it?
show more
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