forum

Masaaki Endoh - Bakuryuu Sentai Abaranger (TV Size) [Osu|Tai

posted
Total Posts
94
show more
pieguyn
hi, from my queue :)

[General]
source should just be "Bakuryuu Sentai Abaranger", don't put any weird symbols in there plz

[Easy]
00:36:237 (3) - add NC plz cause this combo is too long
00:48:016 (2) - add finish on start? seems to fit instrument in BG imo

[Normal]
00:47:648 (1) - finish on end same idea as before, if you agree fix in other diffs too, no need for me to keep pointing it out :P

[Hard]
01:18:200 (6) - mb end it 1/2 later?

[Insane]
01:01:268 (1) - put whistle on end instead sounds much better for me

that's it for me, solid map :)
sorry I couldn't find more
GL ~
Topic Starter
DakeDekaane
Thanks both for modding, everything was applied except this in pieguy's

pieguy1372 wrote:

01:18:200 (6) - mb end it 1/2 later?
I'm following the trumpet-like there :p
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: Background: move down 25~50 to centre red dino head thingy (?)

[Easy] Just for the sake of my starring policy.
:idea: Not crappy, but not exactly awesome either.
:idea: Shapes are innovative (maybe too innovative at times, like 00:27:403 (1) ), but lacks overall consistency.
:idea: Rhythm structure not very closely expectable from music.
:!: 01:15:071 (4) - Bad combo-ing: 01:15:992 belongs to the next sentence. End instead 01:15:623 and note at 01:15:992.
:idea: So sorry no no-crappy-Easy star :(

[Kantan] Perceived difficulty: 2★ Kantan
01:02:004 (67~69) - Drumroll instead suggested.

[Futsuu] Perceived difficulty: 6★ Futsuu
00:18:936 (16,18) - Remove. The legacy of the large notes 00:18:568 (15,17) are enough in Futsuu contexts.
00:58:323~ - Seeing you have 1/2 clusters in Melody A, the lack of that makes the Go-go Time awkwardly undermining.
01:02:004 (108~113) - Drumroll instead suggested.
01:29:611 (163) - Remove and large don at 01:29:427 instead for legacy.

[Muzukashii] Perceived difficulty: 4★ Muzukashii
00:18:568 (23,24,26,27,29,30) - All large and 00:18:936 (25,28,31) - Remove, centre drumming not significantly prominent for slider replacement.
00:55:194 (150,151) - Bad drumroll usage: this is one continuous "ru~~~" so it should not be divided into two distinct objects.
00:56:850 (152,153,154,155,156,157,158) - Can be all large
01:29:243 (269,270) - All large and 01:29:611 (271) - Remove, centre drumming not significantly prominent for slider replacement.

[Oni] Perceived difficulty: 7★ Oni
00:15:255 (18,19,20,21,22) and similar - More like ddkkk
00:19:488 (43) and similar - Remove. If you like put it at 00:19:028 instead

OzzyOzrock
Hello!

[Oni]
You seem to follow vocals but follow the drum beat in a way that makes some parts feel strange to play and sacrifice flow. I won't tell you to change this, but when it's all 1/2 and the vocals are in this sort of style, it can be weird to play a map like this.
00:21:881 (54,55,56,57,58) - k k d d k
00:24:458 (67,68,69,70) - k k d k
00:25:378 (71) - k
00:28:875 (86) - d
00:29:243 (87,88) - k d
00:41:390 (144) - remove
00:41:942 - add d
00:42:126 (146) - d
00:43:047 (149,150,151) - d k d
The abaree parts would feel better if they were A d BA k RE k instead of how you do A k BA d RE d, but it's not a problem.
Last kiai: Could have used a more epic, harder ending, but it's fine.

[Muzukashii]
Very simple for a muzu. Don't be too afraid to add a few ddd and kkk patterns to make it more interesting. Just don't make it too hard.
00:26:850 (52) - k

Nothing else really, since it's pretty empty.

[Fuutsu]
Some new players may have trouble reading some of the song's rhythms, but it's simple enough for the most part.

So long as kantan doesn't have a lot of d k d k d stuff, this should be fine.

[Kantan]
00:17:648 (9) - move this to the next white tick, the timing should remain monotonously 1/1 in kantan.
00:27:403 (19,20,21) - k k k
- 00:29:243 (23) - d
00:31:636 (26,27) - move both of these to the next white tick
00:45:071 (43) - d
00:46:728 (44,45) - These are actually fine on these ticks.
00:49:673 (47) - this one should be one up however
00:51:513 (50,52) - these too
01:14:335 (86,87) - These can be kept.
01:25:010 - you can even add a k here!
01:29:243 (99) - Maybe two finish notes instead of a roll?

I tend to be nitpicky towards the idea that new players can read rhythms by eye at kantan level. If you'd rather not change them, that's fine.

EDIT: OLVIDE MODEAR EN ESPAÑOL AAAAAAH
Topic Starter
DakeDekaane
tetsutaro

tetsutaro wrote:

From the people who brought you

comes this mod.

[General]
:idea: Background: move down 25~50 to centre red dino head thingy (?)

[Easy] Just for the sake of my starring policy.
:idea: Not crappy, but not exactly awesome either.
:idea: Shapes are innovative (maybe too innovative at times, like 00:27:403 (1) ), but lacks overall consistency.
:idea: Rhythm structure not very closely expectable from music.
:!: 01:15:071 (4) - Bad combo-ing: 01:15:992 belongs to the next sentence. End instead 01:15:623 and note at 01:15:992.
:idea: So sorry no no-crappy-Easy star :(
/*I worked a bit the rhythm here, should be better now.

[Kantan] Perceived difficulty: 2★ Kantan
01:02:004 (67~69) - Drumroll instead suggested. /*It fits very nice there, added.

[Futsuu] Perceived difficulty: 6★ Futsuu
00:18:936 (16,18) - Remove. The legacy of the large notes 00:18:568 (15,17) are enough in Futsuu contexts.
00:58:323~ - Seeing you have 1/2 clusters in Melody A, the lack of that makes the Go-go Time awkwardly undermining. /*I did a heavy check for all those 1/2
01:02:004 (108~113) - Drumroll instead suggested. /*Added.
01:29:611 (163) - Remove and large don at 01:29:427 instead for legacy. /*Done.

[Muzukashii] Perceived difficulty: 4★ Muzukashii
00:18:568 (23,24,26,27,29,30) - All large and 00:18:936 (25,28,31) - Remove, centre drumming not significantly prominent for slider replacement. /*Done.
00:55:194 (150,151) - Bad drumroll usage: this is one continuous "ru~~~" so it should not be divided into two distinct objects. /*Fixed
00:56:850 (152,153,154,155,156,157,158) - Can be all large /*Done.
01:29:243 (269,270) - All large and 01:29:611 (271) - Remove, centre drumming not significantly prominent for slider replacement. /*Done.

[Oni] Perceived difficulty: 7★ Oni
00:15:255 (18,19,20,21,22) and similar - More like ddkkk /*Done.
00:19:488 (43) and similar - Remove. If you like put it at 00:19:028 instead /*Done.
Thanks for the mod, very useful, and for the perceived difficulty, I'll have to work harder on Futsuu and Muzukashii to fix the spread >.<
I'll mod back as soon as I get free time ;_;

Ozzy

OzzyOzrock wrote:

Hello!

[Oni]
You seem to follow vocals but follow the drum beat in a way that makes some parts feel strange to play and sacrifice flow. I won't tell you to change this, but when it's all 1/2 and the vocals are in this sort of style, it can be weird to play a map like this.
00:21:881 (54,55,56,57,58) - k k d d k
00:24:458 (67,68,69,70) - k k d k
00:25:378 (71) - k
00:28:875 (86) - d
00:29:243 (87,88) - k d
00:41:390 (144) - remove
00:41:942 - add d
00:42:126 (146) - d
00:43:047 (149,150,151) - d k d
The abaree parts would feel better if they were A d BA k RE k instead of how you do A k BA d RE d, but it's not a problem.
Last kiai: Could have used a more epic, harder ending, but it's fine.
/*Everything applied.
[Muzukashii]
Very simple for a muzu. Don't be too afraid to add a few ddd and kkk patterns to make it more interesting. Just don't make it too hard.
00:26:850 (52) - k /*Done.

Nothing else really, since it's pretty empty. /*I filled some empty spots ;_;

[Fuutsu]
Some new players may have trouble reading some of the song's rhythms, but it's simple enough for the most part. /*I removed many of the 1/2 rhythms to keep a bit of consistency.

So long as kantan doesn't have a lot of d k d k d stuff, this should be fine.

[Kantan]
00:17:648 (9) - move this to the next white tick, the timing should remain monotonously 1/1 in kantan. /*It'd sound very off, even if I change the color/remove the finisher, the strong beats being ignored could be a bit bad imo.
00:27:403 (19,20,21) - k k k /*Done.
- 00:29:243 (23) - d /*Done.
00:31:636 (26,27) - move both of these to the next white tick /*Done.
00:45:071 (43) - d /*Done.
00:46:728 (44,45) - These are actually fine on these ticks. /*:3
00:49:673 (47) - this one should be one up however /*Following guitar, it'd sound quite weird if I move them, also the spacing helps a bit to read it.
00:51:513 (50,52) - these too /*As above
01:14:335 (86,87) - These can be kept. /*:3
01:25:010 - you can even add a k here! /*I want to keep the Kantan as simple as possible, so I skip this
01:29:243 (99) - Maybe two finish notes instead of a roll? /*This roll is for the vocals, I extended it though.

I tend to be nitpicky towards the idea that new players can read rhythms by eye at kantan level. If you'd rather not change them, that's fine.

EDIT: OLVIDE MODEAR EN ESPAÑOL AAAAAAH

Gracias :v I improved a bit a few things in Oni >.<
Irreversible
can't believe there's no star from me yet?! <3
Lanturn
Don't let this die just yet! Make sure to watch the replays... if you even care about them... :P

[Kantan]
Replay: http://puu.sh/4DW2G
  1. 00:42:863 (36,37) - I think this sounds better moved 1/2 back each because of how the vocals stand out so much.
  2. 00:55:378 (53,54) - I'm wondering if this might be a little hard compared to the rest of the difficulty. one of the things I noticed when I first started playing taiko was that notes that come right after a slider are generally odd and hard to hit sometimes. I'm thinking maybe just extend the 53 to where 54 is, and remove 54 altogether.
  3. 01:08:998 (72) - (Read next suggestion first as this only works with it applied) Maybe turn this into a k. although it plays well either way, so it's not really that important.
  4. 01:09:734 (74) - remove maybe? would make this easier and doesn't seem necessary because it's just lead-in for the next measure.
[Easy]
Replay: http://puu.sh/4DW5f (I noticed some notes get really close to my life bar... might want to check them out)
  1. 00:21:513 (1) - maybe add a bit more life into this slider? How straight it is doesn't really look nice to me (because I hate straight sliders).. how about a S curved shape like this: http://puu.sh/4DV6h.jpg
  2. 00:31:452 (2) - Try turning this into a 1/1 slider starting at 00:31:636 - and ending where it currently ends at 00:32:004 - | This follows the whatever it is a bit better. I think you'll understand if you try it out. (I'm great at naming instruments and such as you can tell)
  3. 00:37:525 (3) - maybe add a reverse to this. it lessens the awkward gap from the upcoming slider, and is actually fairly easy to play.
  4. 00:58:323 (1) - Try using Normal from the additions in the top left on the head of this slider.
  5. 01:02:556 (2) - I personally think this plays better 1/2 later on the start of the new measure. I don't really hear what you are trying to follow here, but for the past few notes, and the future ones. you don't really use any red ticks, so this really plays funny.
  6. 01:10:102 (1) - Normal addition finish here as well. I'm thinking this adds more emphasis to the starting of your kiai times.
[Futsuu]
Replay: http://puu.sh/4DW84
  1. 01:13:967 (112,113,114) - Just wondering if you wanted to copy 00:13:599 (4,5,6,7) - or not. Either way works as it plays perfectly fine. Just depends if you want to add a note and remove the finish from the first k
  2. 01:18:200 (118) - move this 1/2 back and change it to a k (so people can notice the 3/2 gap here)
I couldn't notice anything else.. Too good!

[Normal]
Replay: http://puu.sh/4DWbm
  1. 00:24:090 (1,2,3,4,5,6,1) - This is a bit of a change to this area, but I'll explain it. | 00:24:090 (1) - I honestly despise 3/2 sliders when they fit better being a 1/1 and a 1/2 circle afterwards. The reason being is because people will always tend to release early, and its harder to judge the next note coming on a red tick 1/1 away (to me anyways) | 00:25:930 (4) - I'm not even sure if this note is really necessary or not. personally because you've been following the vocals heavily, this seems like too much of an extra note. the transition 3/2 transition from this space here is actually easy to hit.. I guess it just feels natural that's all. | (5) - remove the whistle from the head of this. | (6) add a whistle, and | (7) remove the whistle and maybe add a finish? ||| This is more of a makeover suggestion, your way still works fine, so it's just an alternative idea if you want to use this or not... also a big block of text lol.
  2. 00:28:139 (3,4,1) - http://puu.sh/4DVVC.jpg ? I don't like how the 1/2 slider is positioned to return to the tail end of the slider. This picture is just one of many possible ways you might be able to adjust it without changing it too heavily.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
  4. 01:14:703 (2) - add a circle here? my brain keeps giving me the impression theres an echo of the vocals here.. which there really isn't I guess. the instruments still match fine though, so it doesn't hurt.
As I get to the harder difficulties, my modding skills become weaker....... don't expect much from here on. :(
Also from this point, I decided to test play first before modding. So I might refer to the test play a bit. The earlier diffs don't really matter as much, but I recorded them anyways.

[Muzukashii]
Replay: http://puu.sh/4DWel (big notes scare me.. >_>)
  1. 00:33:108 (71) - maybe try a k here? It'll be easier to hit the D afterwards, and it matches with the other kd patterns you use before this.
  2. 00:56:850 (147,148,149,150,151,152,153) - This part feels so.. angry :D (No, I'm not asking you to change anything.. unless you want to lighten up on the finishes)
  3. 00:58:323 (154) - Right where I missed. You ended the previous finish with a K so I naturally wanted to swap to d here. ... so change to d? :D
  4. 01:09:734 (188) - Move this 1/2 back? feels like a more dominant note when placed here.
  5. 01:14:703 - Add d or k? either works really. perferably d... not a big worry, as it plays fine with or without this note added.
  6. 01:15:807 (206) - delete this note. It feels like an extra and really isn't needed.
[Hard]
Replay: http://puu.sh/4DWIV (Yikes.. two spots I messed up on for my first attempt)
  1. 00:18:936 (2,2) - maybe remove these? I played them find but it really felt strange to do so. Definitely feels unneeded.
  2. 00:47:096 (3,1) - the part I messed up on.. Try moving the (1) further away from the (3) because having an odd gap, and a .67 distance spacing really clouded my judgement for this note. It might just help with the little extra distance. Maybe even stack (1,2) on the (3)
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
  4. 01:18:752 (7,1,2) - this part I really don't know what happened. I think the gap between (7) and (1) was just a bit too much that I wasn't expecting it to be a 1/2 note. I don't really have any suggestions, maybe move them a bit closer, maybe add a circle before the (7) so it doesn't feel like an awkward spacing.. I'm really not sure.
  5. 01:25:378 (1) - I also didn't really find this great to play as well, almost unexpected really. Following the vocals here might actually backfire, If you delete this, maybe try adding a circle at 01:25:746 -
  6. 01:28:323 (1) - didn't seem as bad, but you could also do the same thing as above. Mostly because the background music is pretty active at this point you don't really care for a break as much here.
[Oni]
Replay: http://puu.sh/4DWWC (Please don't watch this... :D really really bad)

Because I messed this up badly I'm not sure if I can help or not.. I'd rather leave it up to the better Taiko players to mod this properly

... yep I'm lost... sorry :(

[Insane]
Replay: http://puu.sh/4DX3U (I think I messed up at the same note again somehow.. idk anymore, bad play, even it a blind one)
  1. 00:36:237 (2,3) - This seemed to be a bit further than I would expect because I think there wasn't enough build up for the little jump. It might also be because your mouse movement sends you in the opposite direction of the note creating a more visual gap.. Or I just suck badly at this game and it's probably perfectly fine :P
  2. 01:18:752 (6,1,2) - again, this part got me like in hard.. maybe it really is a bit too far away, not sure.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish.
Another crappy insane mod.. but hopefully the rest will help in some way. Take a

go go get this ranked. I love songs that actually map with love to the music like this :3
Topic Starter
DakeDekaane
Ok, it's time to take this mod :p

Lanturn

Lanturn wrote:

Don't let this die just yet! Make sure to watch the replays... if you even care about them... :P

[Kantan]
Replay: http://puu.sh/4DW2G
  1. 00:42:863 (36,37) - I think this sounds better moved 1/2 back each because of how the vocals stand out so much. /*Moved (36), I consider rhythm should be quite simple so beginners don't get too confused.
  2. 00:55:378 (53,54) - I'm wondering if this might be a little hard compared to the rest of the difficulty. one of the things I noticed when I first started playing taiko was that notes that come right after a slider are generally odd and hard to hit sometimes. I'm thinking maybe just extend the 53 to where 54 is, and remove 54 altogether. /*I really wanted to keep a bit the impact here, but I ended up changing it.
  3. 01:08:998 (72) - (Read next suggestion first as this only works with it applied) Maybe turn this into a k. although it plays well either way, so it's not really that important. /*Nice suggestion, applied both
  4. 01:09:734 (74) - remove maybe? would make this easier and doesn't seem necessary because it's just lead-in for the next measure.
[Easy]
Replay: http://puu.sh/4DW5f (I noticed some notes get really close to my life bar... might want to check them out)
  1. 00:21:513 (1) - maybe add a bit more life into this slider? How straight it is doesn't really look nice to me (because I hate straight sliders).. how about a S curved shape like this: http://puu.sh/4DV6h.jpg /*I like straight sliders and somehow dislike wave sliders xD :c
  2. 00:31:452 (2) - Try turning this into a 1/1 slider starting at 00:31:636 - and ending where it currently ends at 00:32:004 - | This follows the whatever it is a bit better. I think you'll understand if you try it out. (I'm great at naming instruments and such as you can tell) /*In that time I was afraid of 3/2 spacings in Easies, but I think a few ones are ok, done
  3. 00:37:525 (3) - maybe add a reverse to this. it lessens the awkward gap from the upcoming slider, and is actually fairly easy to play. /*I remember someone suggested this and didn't followed that, because the downbeat at 00:39:182 (1/2 beat after the slider would finish) will really make beginners get lost .
  4. 00:58:323 (1) - Try using Normal from the additions in the top left on the head of this slider.
  5. 01:02:556 (2) - I personally think this plays better 1/2 later on the start of the new measure. I don't really hear what you are trying to follow here, but for the past few notes, and the future ones. you don't really use any red ticks, so this really plays funny. /*Remade this slider, really plays weird now that you point it.
  6. 01:10:102 (1) - Normal addition finish here as well. I'm thinking this adds more emphasis to the starting of your kiai times. /*If I add it the other two would sound a bit off, and making them all Normal, would sound too loud, so keeping this one as Soft.
[Futsuu]
Replay: http://puu.sh/4DW84
  1. 01:13:967 (112,113,114) - Just wondering if you wanted to copy 00:13:599 (4,5,6,7) - or not. Either way works as it plays perfectly fine. Just depends if you want to add a note and remove the finish from the first k /*The vocals are different in both parts, and in kiai they are louder, so there's no need to add more.
  2. 01:18:200 (118) - move this 1/2 back and change it to a k (so people can notice the 3/2 gap here) /*I'm trying to focus on the trumpet here, as following my mapping style I'd have to add a drumroll there, and it'd just play bad.
I couldn't notice anything else.. Too good!

[Normal]
Replay: http://puu.sh/4DWbm
  1. 00:24:090 (1,2,3,4,5,6,1) - This is a bit of a change to this area, but I'll explain it. | 00:24:090 (1) - I honestly despise 3/2 sliders when they fit better being a 1/1 and a 1/2 circle afterwards. The reason being is because people will always tend to release early, and its harder to judge the next note coming on a red tick 1/1 away (to me anyways) | 00:25:930 (4) - I'm not even sure if this note is really necessary or not. personally because you've been following the vocals heavily, this seems like too much of an extra note. the transition 3/2 transition from this space here is actually easy to hit.. I guess it just feels natural that's all. | (5) - remove the whistle from the head of this. | (6) add a whistle, and | (7) remove the whistle and maybe add a finish? ||| This is more of a makeover suggestion, your way still works fine, so it's just an alternative idea if you want to use this or not... also a big block of text lol. /*So far applied this idea with a tiny difference for (5,6), merged them into a slider to make life easier.
  2. 00:28:139 (3,4,1) - http://puu.sh/4DVVC.jpg ? I don't like how the 1/2 slider is positioned to return to the tail end of the slider. This picture is just one of many possible ways you might be able to adjust it without changing it too heavily. /*Did in a similar way
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
  4. 01:14:703 (2) - add a circle here? my brain keeps giving me the impression theres an echo of the vocals here.. which there really isn't I guess. the instruments still match fine though, so it doesn't hurt. /*I'd really want to keep the pause there for the next slider for trumpets feel stronger.
As I get to the harder difficulties, my modding skills become weaker....... don't expect much from here on. :(
Also from this point, I decided to test play first before modding. So I might refer to the test play a bit. The earlier diffs don't really matter as much, but I recorded them anyways.

[Muzukashii]
Replay: http://puu.sh/4DWel (big notes scare me.. >_>)
  1. 00:33:108 (71) - maybe try a k here? It'll be easier to hit the D afterwards, and it matches with the other kd patterns you use before this. /*Done
  2. 00:56:850 (147,148,149,150,151,152,153) - This part feels so.. angry :D (No, I'm not asking you to change anything.. unless you want to lighten up on the finishes) /*I had normal notes before, but tetsutaro suggested use only big notes, and I liked as this is an intense part :p
  3. 00:58:323 (154) - Right where I missed. You ended the previous finish with a K so I naturally wanted to swap to d here. ... so change to d? :D /*I guess I'll change a few more patterns as I like consistency a lot, but it's a good change.
  4. 01:09:734 (188) - Move this 1/2 back? feels like a more dominant note when placed here. /*Added a note instead, I don't want to ignore trumpets :p
  5. 01:14:703 - Add d or k? either works really. perferably d... not a big worry, as it plays fine with or without this note added. /*I really want to keep the pause there to emphasize it more
  6. 01:15:807 (206) - delete this note. It feels like an extra and really isn't needed. /*Trumpets
[Hard]
Replay: http://puu.sh/4DWIV (Yikes.. two spots I messed up on for my first attempt)
  1. 00:18:936 (2,2) - maybe remove these? I played them find but it really felt strange to do so. Definitely feels unneeded. /*Both of them are for drums, I really find that part weird without them D:
  2. 00:47:096 (3,1) - the part I messed up on.. Try moving the (1) further away from the (3) because having an odd gap, and a .67 distance spacing really clouded my judgement for this note. It might just help with the little extra distance. Maybe even stack (1,2) on the (3) /*Spaced a bit more (0.85 should be fine imo).
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
  4. 01:18:752 (7,1,2) - this part I really don't know what happened. I think the gap between (7) and (1) was just a bit too much that I wasn't expecting it to be a 1/2 note. I don't really have any suggestions, maybe move them a bit closer, maybe add a circle before the (7) so it doesn't feel like an awkward spacing.. I'm really not sure. /*Added the note and reduced the space a bit.
  5. 01:25:378 (1) - I also didn't really find this great to play as well, almost unexpected really. Following the vocals here might actually backfire, If you delete this, maybe try adding a circle at 01:25:746 - /*Done
  6. 01:28:323 (1) - didn't seem as bad, but you could also do the same thing as above. Mostly because the background music is pretty active at this point you don't really care for a break as much here. /*I really find weird doing the same, as this part is more intense.
[Oni]
Replay: http://puu.sh/4DWWC (Please don't watch this... :D really really bad)

Because I messed this up badly I'm not sure if I can help or not.. I'd rather leave it up to the better Taiko players to mod this properly

... yep I'm lost... sorry :(

/*Don't worry, did some changes here though.

[Insane]
Replay: http://puu.sh/4DX3U (I think I messed up at the same note again somehow.. idk anymore, bad play, even it a blind one)
  1. 00:36:237 (2,3) - This seemed to be a bit further than I would expect because I think there wasn't enough build up for the little jump. It might also be because your mouse movement sends you in the opposite direction of the note creating a more visual gap.. Or I just suck badly at this game and it's probably perfectly fine :P /*tbh, I don't know why is that slider that far LOL, there should be a jump there, but not that long, fixed.
  2. 01:18:752 (6,1,2) - again, this part got me like in hard.. maybe it really is a bit too far away, not sure. /*Moved closer, this was mapped when I was still experimenting with jumps.
  3. 00:58:323 (1) - and 01:10:102 (1) - What I mentioned in Easy about using the normal addition for your finish. /*Same as Easy
Another crappy insane mod.. but hopefully the rest will help in some way. Take a

go go get this ranked. I love songs that actually map with love to the music like this :3
What a long post, thanks a lot for the mod and star <:
KantoKun
Wow!! Abareeeee!! <3 ><
Hinsvar
Hi there; last mod~ (Only for the standard diffs, though; not really sure about my Taiko skill TBH lol)

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:18:200 - I think you should use a clap instead of a whistle here. The whistle's sound is still not loud enough to go along with the instrument well, IMO.
  2. 00:39:182 - The instrument is pretty loud here, so it's possible to mistakenly hit 00:39:550 (1) (or in other words, it's possible to hit it too early). Add a circle, maybe?
  3. 00:59:795 (2,3,4,5,1) - Uh, don't you think a series of 1/1 circles (with the head of a slider at the end) is a little too fast for a 163 BPM Easy diff?
  4. 01:07:157 (1,2,3,4,5) - ^
  5. 01:18:936 (1,2) - And don't you think a stack like this is going to be confusing for the new players that are supposed to be the players of easy diffs like this?
>Normal
  1. 00:24:090 (1,2) - This rhythm works better, IMO. Appropriately follows the vocal and instruments where needed!
  2. 00:44:335 (1,2) - Feels more natural, somehow, if they are unstacked, because (2) has a heavy sound (from the finish). Try to do it?
  3. 01:18:936 (1,2) - ^
>Hard
  1. 00:20:777 (4,5,1) - I don't really agree with making them stacked because, following how the music goes, you should make a jump from (4) to (5), and (5) + (1) should be made a slider instead. Maybe it's just me, but I think this pattern works the best here.
  2. 00:26:850 (8,9,1) - Try this instead? Flows better than what you have now. You seem to force the current pattern so you can stack (1) below 00:26:298 (6)...
  3. 00:33:108 (7,8) - Would've liked to see a jump, because of that cymbal on (8), but this one's okay, I guess.
  4. 00:37:157 (4,5,6,7,8,9) - The spacing seems to be kinda inconsistent throughout the pattern.
  5. 00:43:783 (4) - Move the node on the tail of the slider to around (376,342) so the overall design will look a little neater?
  6. 00:44:335 (1,2) - Same as Normal.
  7. 01:00:899 (5,1) - I know they're not touching each other, but I still think they're too close and slightly messy, especially if you're comparing the distance here with 01:00:531 (4,5).
  8. 01:18:936 (1,2) - Same as 00:44:335 (1,2).
>Insane
  1. 00:16:360 - The finish here feels a little forced, and considering the fact that there isn't any heavy sound in the song itself... Remove the finish?
  2. 00:17:096 - ^
  3. 00:20:777 (1,2) - Will be better if you space them more to emphasize that the cymbal is getting stronger here.
  4. 00:24:826 - Consider mapping the instrument here. It's pretty noticeable, IMO. Only following the vocal isn't really a good idea here.
  5. 00:25:378 (5) - Moving the node on the tail to somewhere around (501,239) will help a lot with the flow.
  6. 00:41:390 (5,1) - Don't you think the spacing will confuse the players, especially as there is a noticeable sound at 00:41:942? Players might hit the object too early, even with the approach circle.
  7. 00:44:335 (1,2) - Same as the previous diffs.
  8. 01:18:936 (1,2) - ^
  9. 01:26:298 (1,2,3) - Might as well make the spacing consistent to make them look tidier.
  10. 01:28:875 - Since there is a loud cymbal sound, you know what to do. Add a finish, please. There's no reason to leave this unhitsounded.
  11. 01:30:347 (1,2) - I kind of expected a larger jump as a way of saying that is this the end of the song (and it's a pretty powerful ending you know), but hey, this is okay too, I suppose.
That's it, I guess.

Good luck on the way 8-)
Topic Starter
DakeDekaane

Hinsvar wrote:

Hi there; last mod~ (Only for the standard diffs, though; not really sure about my Taiko skill TBH lol)

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:18:200 - I think you should use a clap instead of a whistle here. The whistle's sound is still not loud enough to go along with the instrument well, IMO. /*I don't like that much how drum clap sounds >.<
  2. 00:39:182 - The instrument is pretty loud here, so it's possible to mistakenly hit 00:39:550 (1) (or in other words, it's possible to hit it too early). Add a circle, maybe? /*Actually mapped more objects there beginning from the spot you pointed, sounds better.
  3. 00:59:795 (2,3,4,5,1) - Uh, don't you think a series of 1/1 circles (with the head of a slider at the end) is a little too fast for a 163 BPM Easy diff? /*It looked Easy when I mapped this a long ago lol, changed.
  4. 01:07:157 (1,2,3,4,5) - ^ /*^
  5. 01:18:936 (1,2) - And don't you think a stack like this is going to be confusing for the new players that are supposed to be the players of easy diffs like this? /*Why people don't like stacks in Easy :c, will change because rhythm isn't constant.
>Normal
  1. 00:24:090 (1,2) - This rhythm works better, IMO. Appropriately follows the vocal and instruments where needed! /*Done
  2. 00:44:335 (1,2) - Feels more natural, somehow, if they are unstacked, because (2) has a heavy sound (from the finish). Try to do it? /*Done
  3. 01:18:936 (1,2) - ^ /*Done
>Hard
  1. 00:20:777 (4,5,1) - I don't really agree with making them stacked because, following how the music goes, you should make a jump from (4) to (5), and (5) + (1) should be made a slider instead. Maybe it's just me, but I think this pattern works the best here. /*Done something similar here.
  2. 00:26:850 (8,9,1) - Try this instead? Flows better than what you have now. You seem to force the current pattern so you can stack (1) below 00:26:298 (6)... /*Done
  3. 00:33:108 (7,8) - Would've liked to see a jump, because of that cymbal on (8), but this one's okay, I guess. /*Put a tiny jump.
  4. 00:37:157 (4,5,6,7,8,9) - The spacing seems to be kinda inconsistent throughout the pattern. /*Made it consistent somehow
  5. 00:43:783 (4) - Move the node on the tail of the slider to around (376,342) so the overall design will look a little neater? /*Moved o another place due I unstacked the next notes.
  6. 00:44:335 (1,2) - Same as Normal. /*Done.
  7. 01:00:899 (5,1) - I know they're not touching each other, but I still think they're too close and slightly messy, especially if you're comparing the distance here with 01:00:531 (4,5). /*Did something here.
  8. 01:18:936 (1,2) - Same as 00:44:335 (1,2). /*Done.
>Insane
  1. 00:16:360 - The finish here feels a little forced, and considering the fact that there isn't any heavy sound in the song itself... Remove the finish? /*I shall agree, done.
  2. 00:17:096 - ^ /*^
  3. 00:20:777 (1,2) - Will be better if you space them more to emphasize that the cymbal is getting stronger here. /*Done.
  4. 00:24:826 - Consider mapping the instrument here. It's pretty noticeable, IMO. Only following the vocal isn't really a good idea here. /*I did that because I feel the map would be boring by going full 1/2 there, so I'm adding some 1/1 variety where it fits.
  5. 00:25:378 (5) - Moving the node on the tail to somewhere around (501,239) will help a lot with the flow. /*Did something similar here.
  6. 00:41:390 (5,1) - Don't you think the spacing will confuse the players, especially as there is a noticeable sound at 00:41:942? Players might hit the object too early, even with the approach circle. /*Moved away.
  7. 00:44:335 (1,2) - Same as the previous diffs. /*Done.
  8. 01:18:936 (1,2) - ^ /*Done.
  9. 01:26:298 (1,2,3) - Might as well make the spacing consistent to make them look tidier. /*Done.
  10. 01:28:875 - Since there is a loud cymbal sound, you know what to do. Add a finish, please. There's no reason to leave this unhitsounded. /*Done.
  11. 01:30:347 (1,2) - I kind of expected a larger jump as a way of saying that is this the end of the song (and it's a pretty powerful ending you know), but hey, this is okay too, I suppose. /Did it a bit larger :p.
That's it, I guess.

Good luck on the way 8-)
Thanks a lot for the mod, I improved some other parts that I really didn't like anymore, I noticed how I've improved since then, really helpful mod here Hinsvar, thanks again o/
mancuso_JM_
Hi! Taiko mod as per your request!

[Kantan:]

  1. 00:21:513 (12) - Add a finisher in this note (? It'll represent the music in a good way, in addition you did that in Futsuu for example.
  2. 00:31:636 (x) - Definetly the BPM is not that high, and this 8/1 spacing between the notes makes the rhythm pretty cutting. Adding a note here will fix the problem, in addition I think this won't be difficult for new players, you definetly should consider this.
  3. 00:33:292 (25) - Finisher to emphasize the tone in the music.
  4. 00:35:869 (28,29,30,31) - Actually this pattern is not following the music really well, I recommend you a pattern like the following screenshoot, it'll be easier to follow because this will fit better with the music.
    Note: If you want, or if you feel the pattern is a bit difficult due to this note over the red tick in the middle you can avoid it, anyway I can assure that this won't be difficult
  5. 00:43:599 (37) - Try moving this note 1/2 back (to 00:43:415 -), it'll follow better the music and it'll be easier to follow to new players. Plus, I think you can use a kat instead in this note.
  6. 00:50:961 (46,47) - Make these notes kats instead (? Actually the sound here is higher than (44,45) and (48,49), in addition I think making a pattern only with kats it'll make this easier and more consistent with the difficult of the map.
  7. 01:04:212 (61,62,63,64) - I'd use a simple d d d d pattern here instead, due to the following d d k - d k k (in 1/1), this will become a bit easier for new players, give it a try pls.
  8. 01:13:047 (74,75) - d k instead, it'll cover better the music in all the aspects (vocals, instrumental, etc.)
[Futsuu:]

  1. 00:17:648 (11) - I find a finisher pretty necessary here, the battery has a higher sound, the same for the vocals, so I recommend you adding one in this object.
  2. 00:30:163 (x) - This beat sounds a bit empty and the rhythm became a bit monotonus. What about adding an object here, to make this pattern more entertaining
  3. 00:31:084 (36) - I think a kat here is a bit useless, I'd use a don instead.
  4. 00:32:556 (39) - To make the rhythm constant in this pattern, move this 1/2 back (to 00:32:372 -) and add a single note in 00:33:108 -
  5. 00:50:961 (70,71) - Use k k here instead, the reason is basically the same mentioned in Kantan (in term of rhythms, not in term of difficult ofc).
[Muzukashii:]

  1. 00:15:071 (8,9,10,11,12) - Actually this pattern is not really well structured, to follow better the music (drums preferably) you should you something like ddd d k or kkk d k. Give it a try please, the current 3-plet looks and sounds random.
  2. 00:23:538 (38,39) - Use k d instead here, it'll fit better with the drums especially (it looks like you're following drums in this little section).
  3. 00:27:403 (53,54,55,56,57) - This 1/1 pattern becomes pretty boring for a Muzu, and more looking that it is a simple d k d k d k d pattern. I recommend you to add at least a don in 00:28:323 - where the drum sound becomes higher.
  4. 00:31:636 (68,70,71,72,73) - I'd use Finishers in all these notes to be sincere. The tone in this part is different comparing it with the rest of the song, so these finishers will make a special effect, and it is pretty good I have to say (I enjoyed it pretty much). Give it a try please.
  5. 00:34:765 (78,79,80,81,82) - I think you should re-organize this pattern for a better rhythmical and flow pattern, actually those 2-plets sound a bit bad, I think it is not the best option. My suggestion is add a kat in 00:35:133 - and move the note in 00:35:501 - 1/2 forward.. Basically this:
  6. 00:38:446 - 00:39:550 - Why did you use this ''rest time here''? Well, is easy to see that you're waiting for vocals to start to map again but actually this 4/1 between objects it doesn't make so much sense, since drums are still acting I recommend you to map this. If I were you, I'd use a d k --- d pattern here, if you see what I mean (anyway the last don would be optional if you want to keep a 2/1 rest, but I find it necessary).
  7. 00:43:599 (x) - Add a kat here, it'll be a good introduction to the following kkk (in 1/4), actually it looks very alone and it doesn't play so good.
  8. 00:45:071 (110,111,112) - You should play a bit more with the hitsounds, actually this is not following the higher pitch in the music properly. To do that, make this pattern a k k d instead
  9. 00:49:120 (x) - I think a note is necessary here (preferably a kat), to follow drums.
  10. 00:51:145 (132) - Use a kat here instead, to emphasize the instrumental on a better way.
  11. 00:58:323 (160) - Adding a finisher here will increase the flow, looking the previous pattern where you used finishers in all the notes.
  12. 01:25:562 - Add a don here, alone 3-plets are not a good thing in Muzus.
- Umm.. I didn't like this Muzu really much :/, it needs more work in my opinion. I didn't mod the chorus because the issue is basically the same in all of them, it has a poor structure. The 1/1 patterns don't provide anything funny because you overused them, the 1/4 are pretty random looking the composition of the preview patterns. Since 01:23:353 - to the end, everything becomes better, the 1/2 and 1/1 usage make sense, but you should check the whole of the ''1st kiai'' and fix the issues mentioned in general. I know you can make this diff. even better.

[Oni:]

  1. 00:15:255 (9,10,11,12,13) - Use ddkdd here instead, this kk is not really necessary listening to the music.
  2. 00:15:899 (14,15,16,17) - kd d k instead? I think is a good variation, and I feel your dd d d pretty monotonus sincerely.
  3. 00:16:636 (18,19,20,21) - Same reason as above, I'd use kd d d here.
  4. 00:22:985 (47,48,49,50,51,52,53,54,55,56) - Actually this sound a bit messy, try something like this, it'll help you in the map structure
  5. 00:34:765 (97,98,99,100,101) - I would suggest you the same as I suggested you in Muzu, actually you're using the 2-plets in a bad way I have to say. try to do something like this:
  6. 00:37:341 (106) - I think a don here instead makes more sense than a kat, actually this constant kat pattern become a bit noisy too.
  7. 00:58:323 (202) - Big don (?
- Some finishers are missed I think, anyway this is better than Muzu but some more mods won't hurt.

Well.. I'd like to see some more mods here before to move this map on, I think all diffs. needs some more tweaks (especially Muzu and not that much futsuu, I liked the futsuu I have to say).
I hope this can helps you!
Best of Luck with this mapset! :)
Topic Starter
DakeDekaane

mancuso_JM_ wrote:

Hi! Taiko mod as per your request!

[Kantan:]

  1. 00:21:513 (12) - Add a finisher in this note (? It'll represent the music in a good way, in addition you did that in Futsuu for example. /*Done.
  2. 00:31:636 (x) - Definetly the BPM is not that high, and this 8/1 spacing between the notes makes the rhythm pretty cutting. Adding a note here will fix the problem, in addition I think this won't be difficult for new players, you definetly should consider this. /*That'd sound a bit random imo, I'd prefer giving a long break there, after all, I had in mind this being a quite easy Kantan (2★), so long gaps aren't that odd.
  3. 00:33:292 (25) - Finisher to emphasize the tone in the music. /*The tone is quite soft, put a kat instead.
  4. 00:35:869 (28,29,30,31) - Actually this pattern is not following the music really well, I recommend you a pattern like the following screenshoot, it'll be easier to follow because this will fit better with the music. /*I explained it a bit above, and as that I'd prefer simple beats in white ticks, and this actually follows very nice the bass (I actually broke this later, but I couldn't ignore those strong beats).
    Note: If you want, or if you feel the pattern is a bit difficult due to this note over the red tick in the middle you can avoid it, anyway I can assure that this won't be difficult
  5. 00:43:599 (37) - Try moving this note 1/2 back (to 00:43:415 -), it'll follow better the music and it'll be easier to follow to new players. Plus, I think you can use a kat instead in this note. /*Actually I moved it 00:42:863 (37) 1/2 later, this would make this even easier as the rhythm will be constant to the main beats.
  6. 00:50:961 (46,47) - Make these notes kats instead (? Actually the sound here is higher than (44,45) and (48,49), in addition I think making a pattern only with kats it'll make this easier and more consistent with the difficult of the map. /*Done.
  7. 01:04:212 (61,62,63,64) - I'd use a simple d d d d pattern here instead, due to the following d d k - d k k (in 1/1), this will become a bit easier for new players, give it a try pls. /*I feel a bit weird as (62,64) have stronger vocals, changed the ddk dkk to ddd kkk to compensate.
  8. 01:13:047 (74,75) - d k instead, it'll cover better the music in all the aspects (vocals, instrumental, etc.) /*Done
[Futsuu:]

  1. 00:17:648 (11) - I find a finisher pretty necessary here, the battery has a higher sound, the same for the vocals, so I recommend you adding one in this object. /*Added
  2. 00:30:163 (x) - This beat sounds a bit empty and the rhythm became a bit monotonus. What about adding an object here, to make this pattern more entertaining
  3. 00:31:084 (36) - I think a kat here is a bit useless, I'd use a don instead. /*Done.
  4. 00:32:556 (39) - To make the rhythm constant in this pattern, move this 1/2 back (to 00:32:372 -) and add a single note in 00:33:108 - /*I think if I do this I'd have to add notes in 00:32:004 and 00:32:740 to mantain the rhythm, which would break a bit the simple beat I'm doing in the diff.
  5. 00:50:961 (70,71) - Use k k here instead, the reason is basically the same mentioned in Kantan (in term of rhythms, not in term of difficult ofc). /*Done
[Muzukashii:]

- Umm.. I didn't like this Muzu really much :/, it needs more work in my opinion. I didn't mod the chorus because the issue is basically the same in all of them, it has a poor structure. The 1/1 patterns don't provide anything funny because you overused them, the 1/4 are pretty random looking the composition of the preview patterns. Since 01:23:353 - to the end, everything becomes better, the 1/2 and 1/1 usage make sense, but you should check the whole of the ''1st kiai'' and fix the issues mentioned in general. I know you can make this diff. even better.

/*This diff was remapped, basing in Oni's structure, now it's way better imo, some spots here ended being similar with your mod, and if not, tweaked a bit.

[Oni:]

  1. 00:15:255 (9,10,11,12,13) - Use ddkdd here instead, this kk is not really necessary listening to the music. /*Nice, done.
  2. 00:15:899 (14,15,16,17) - kd d k instead? I think is a good variation, and I feel your dd d d pretty monotonus sincerely. /*Used kd k d instead, I feel it matches better basing a bit here on vocals, while keeping dons on drums.
  3. 00:16:636 (18,19,20,21) - Same reason as above, I'd use kd d d here. /*^I'm a consistency maniac
  4. 00:22:985 (47,48,49,50,51,52,53,54,55,56) - Actually this sound a bit messy, try something like this, it'll help you in the map structure /*Applied, sounds much better.
  5. 00:34:765 (97,98,99,100,101) - I would suggest you the same as I suggested you in Muzu, actually you're using the 2-plets in a bad way I have to say. try to do something like this: /*Done
  6. 00:37:341 (106) - I think a don here instead makes more sense than a kat, actually this constant kat pattern become a bit noisy too. /*Done and changed the pattern a bit.
  7. 00:58:323 (202) - Big don (? /*There aren't a big impact there, a kat should be enough to emphasize here.
- Some finishers are missed I think, anyway this is better than Muzu but some more mods won't hurt.

Well.. I'd like to see some more mods here before to move this map on, I think all diffs. needs some more tweaks (especially Muzu and not that much futsuu, I liked the futsuu I have to say).
I hope this can helps you!
Best of Luck with this mapset! :)
I'll reply the one for Muzu a bit later, I could even remap it. Improved some other patterns in Oni also. Thanks a lot mancuso :)
Edit: I ended up remapping the Muzu, now it's way better imo, it's now a bit harder, but I think it's fine. Checked some spots with your mod and looked quite similar now.
Well, gotta find some mods for Taiko now.
jonathanlfj
here is the mod for my special queue :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
AIBat was displaying some NC stuff for the taiko diffs, but im not sure how taiko works so i will leave that for taiko BATs
00:09:734 - recommend you add a red line here, this fixes the stanza count so nightcore doesnt make awkward finish sounds at wrong downbeats

[Easy]
00:42:126 (4) - missing a NC here; if you add this then try to remove NC at 00:44:335 (1) and add NC at 00:45:071 (3) to keep comboing consistent
01:11:574 (3,1) - i find the pause here a bit awkward and hard to play with hidden; try to make 01:11:574 (3) a slider ending at 01:12:126 to capture the vocals and make the spacing more readable
01:15:071 (1) - i think this belongs to the previous combo judging from the rhythm here

[Normal]
00:41:758 - maybe a note here? sounds nice with the drums covered
00:53:906 (1,2,3,4) - maybe try to position this star so 00:55:010 (4) makes a nice overlap with 00:56:482 (6), a lot more pleasant to look at imo

[Hard]
00:22:249 (3,5) - im gonna guess this partial overlap was intentional, but it would look better (to me) if it were perfectly stacked
00:35:133 (3) - nazing some spacing, keep it 1.10x before and after so it looks neater here
00:59:795 (1,2) - i found this rhythm a bit confusing, since at 00:58:323 (1) you followed the vocals in 3/4 so it is tempting to hit 01:00:163 (2) as 3/4. Use a long slider here instead feels much easier to follow imo

[Insane]
first play through: http://puu.sh/5vtkc.osr
00:43:783 (2,3,4,5) - i find the large angle flow here a bit hard to follow, you can arrange this pattern so players can make a sharper turn which to me feels more comfortable to play: 00:57:955 (1) - i would consider this the same combo as 00:57:587 (1,2,3), having different colours here really seems more confusing to read imo
00:59:795 (1,2) - same concern as Hard here, you can replicate the setup at 00:58:323 (1,2) (refer to my replay as i got my only 50 on 01:00:163 (2))
01:24:642 (2) - start the NC here instead of 01:24:458 (1), makes the 1/1 stack easier to read
01:22:249 (1) - missing a NC here

Overall a solid and fun mapset, do whatever and let me know~
Topic Starter
DakeDekaane

jonathanlfj wrote:

here is the mod for my special queue :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
AIBat was displaying some NC stuff for the taiko diffs, but im not sure how taiko works so i will leave that for taiko BATs /*If it's about the large combos, it's fine :p
00:09:734 - recommend you add a red line here, this fixes the stanza count so nightcore doesnt make awkward finish sounds at wrong downbeats /*Added

[Easy]
00:42:126 (4) - missing a NC here; if you add this then try to remove NC at 00:44:335 (1) and add NC at 00:45:071 (3) to keep comboing consistent /*Oops
01:11:574 (3,1) - i find the pause here a bit awkward and hard to play with hidden; try to make 01:11:574 (3) a slider ending at 01:12:126 to capture the vocals and make the spacing more readable /*Added the slider up to 01:12:310, the 3/2 gap felt a bit weird.
01:15:071 (1) - i think this belongs to the previous combo judging from the rhythm here /*Done.

[Normal]
00:41:758 - maybe a note here? sounds nice with the drums covered /*Added as a slider, moved a bit the objects here.
00:53:906 (1,2,3,4) - maybe try to position this star so 00:55:010 (4) makes a nice overlap with 00:56:482 (6), a lot more pleasant to look at imo /*Done

[Hard]
00:22:249 (3,5) - im gonna guess this partial overlap was intentional, but it would look better (to me) if it were perfectly stacked /*Done.
00:35:133 (3) - nazing some spacing, keep it 1.10x before and after so it looks neater here /*Done.
00:59:795 (1,2) - i found this rhythm a bit confusing, since at 00:58:323 (1) you followed the vocals in 3/4 so it is tempting to hit 01:00:163 (2) as 3/4. Use a long slider here instead feels much easier to follow imo /*Put a 1/1 slider there

[Insane]
first play through: http://puu.sh/5vtkc.osr
00:43:783 (2,3,4,5) - i find the large angle flow here a bit hard to follow, you can arrange this pattern so players can make a sharper turn which to me feels more comfortable to play: /*Done something similar
00:57:955 (1) - i would consider this the same combo as 00:57:587 (1,2,3), having different colours here really seems more confusing to read imo /*It was to remark the jump, but it makes sense in some way, done
00:59:795 (1,2) - same concern as Hard here, you can replicate the setup at 00:58:323 (1,2) (refer to my replay as i got my only 50 on 01:00:163 (2)) /*Same as Hard
01:24:642 (2) - start the NC here instead of 01:24:458 (1), makes the 1/1 stack easier to read /*Done
01:22:249 (1) - missing a NC here /*Oops

Overall a solid and fun mapset, do whatever and let me know~
Thank you very much for the mod jonathan, I also made some other changes in Hard (the triangular pattern in 00:56:850) and in Normal removed a note in the beginning, maybe some others but they are unnoticeable.
jonathanlfj
Alright standard diffs looks good, so im gonna circle this
though I do suggest you to use OD2 on Easy, this makes the OD spread nicely on the 4 difficulties. Up to you either is fine with me

Circled~
Topic Starter
DakeDekaane
yay, thanks \o/

And I'll do the adjust there.
Coro
I found the video for this one~
Do you want to include it?
Topic Starter
DakeDekaane
If it has a good quality, sure.
I was planning to add one since the beginning but I'm quite lazy to encode it properly :3[_____]
Coro
http://puu.sh/5AKBw

the video is compressed and without audio already~

paste

Video,7093,"Bakuryuu Sentai Abaranger Opening 1.avi"

under

0,0,"__hr_abaranger.jpg",0,0

so it should look like

0,0,"__hr_abaranger.jpg",0,0
Video,7093,"Bakuryuu Sentai Abaranger Opening 1.avi"

repeat for all difficulties that you want the video in~
Topic Starter
DakeDekaane
aw, 320x240, I don't want to sound mean, but that'd blur a lot in most of resolutions x,x thanks for the effort though.

I decided there would be a video yes or yes, I got a shorter method to encode videos like this one, so there's a video now, offset could be a bit off, like 5 ms.

btw I did the same for Shinkenger.
Lanturn
Taiko bat please ;_; I need my Japanese Power Rangers

yay for bakuhatsu dinosaurs!... wait what?
Topic Starter
DakeDekaane
FOREVER PENDING WHOOOOOO
Lanturn

DakeDekaane wrote:

FOREVER PENDING WHOOOOOO
Noooooooooooooooooooooooooooo

;_; I will summon my Dinozord and stomp on all them BATs

Abare NINJAAAAAAAAAAAAAAAA Rangaaaaaaaa

And then we will dance the night away


But seriously.. TaikoBAT please ;_;
TKS

Lanturn wrote:

Taiko bat please ;_;
^ i agree!

[ General]
  1. you must change the metadata to proper format.
    Artist : 遠藤正明 (delete the blank)
    Romanised : Endou Masaaki
[ Oni]
  1. 00:15:531 (11) - high pitch sound is still strong. i prefer k.
  2. 00:17:648 (18) - finisher. this notes has strong cymbal sound similar to 00:14:703 (7) -
  3. 00:56:482 (185) - finisher. by using the finisher here, it connect nicely to the next pattern.
  4. 01:23:353 (302) - change to d. if you use the simple pattern, you can emphasize them 01:24:641 (307,308,309) - .
  5. 01:24:641 (307,308,309) - also, i recommend change to finisher. these are really powerful sounds.
  6. 01:25:930 (314) - k? relatively strong snaredrum here.

[ Muzukashii]
  1. 00:17:648 (14) - finisher. same reason as Oni.
  2. 00:44:335 (113) - change to d. not found a high pitch sound. and in order to emphasize next K.
  3. 00:55:194 (1) - the spinner is not smart.
    00:55:378 - spinner start from here.
    00:56:482 - end up here. and 00:55:194 - you can add any notes.
  4. 00:56:850 (1,2,3,4,5,6) - i think there finishers are tooo hard than Oni www i recommend change to normal notes (except the last K)
  5. 01:23:353 (57) - change to d. same reason as Oni.
  6. 01:24:641 (62,63,64) - finisher. same reason as Oni.

[ Futsuu]
  1. 00:50:960 (74) - sounds unnatural a bit. change to d?
  2. 00:52:433 - dd(1/2) here? sounds good. same reason as above.
  3. 00:55:194 (1) - the spinner. please read the my mod of Muzukashii.
  4. 01:24:641 (33,34,35) - finisher. same reason as Oni.

[ Kantan]
  1. 01:08:629 (8,9,10) - change to k k k? it will be good contrast with previous d d d.
  2. 01:29:243 (6) - i recommend place some notes. its really weird for Taiko.
yes. these taiko diffs are very nice.
diffspread is also good. please call me after you have fixed.
Topic Starter
DakeDekaane

TKSalt wrote:

Lanturn wrote:

Taiko bat please ;_;
^ i agree!

[ General]
  1. you must change the metadata to proper format.
    Artist : 遠藤正明 (delete the blank) /*Fixed
    Romanised : Endou Masaaki /*But here he uses Endoh instead Endou ;_; http://vgmdb.net/album/14126 http://vgmdb.net/album/27965
[ Oni]
  1. 00:15:531 (11) - high pitch sound is still strong. i prefer k./*Done and changed a bit this part.
  2. 00:17:648 (18) - finisher. this notes has strong cymbal sound similar to 00:14:703 (7) - /*Done.
  3. 00:56:482 (185) - finisher. by using the finisher here, it connect nicely to the next pattern. /*I feel this a bit weird, as the notes in the next pattern are stronger than this one.
  4. 01:23:353 (302) - change to d. if you use the simple pattern, you can emphasize them 01:24:641 (307,308,309) - . /*Done.
  5. 01:24:641 (307,308,309) - also, i recommend change to finisher. these are really powerful sounds. /*Done.
  6. 01:25:930 (314) - k? relatively strong snaredrum here. /*Done.

[ Muzukashii]
  1. 00:17:648 (14) - finisher. same reason as Oni. /*Done.
  2. 00:44:335 (113) - change to d. not found a high pitch sound. and in order to emphasize next K. /*Done.
  3. 00:55:194 (1) - the spinner is not smart. /*The spinner is following the hold in the vocals, so beginning it later would feel weird for me.
    00:55:378 - spinner start from here.
    00:56:482 - end up here. and 00:55:194 - you can add any notes.
  4. 00:56:850 (1,2,3,4,5,6) - i think there finishers are tooo hard than Oni www i recommend change to normal notes (except the last K) /*Even if I like them a lot, I have to agree in this one, done (bai bai finishers ;_;).
  5. 01:23:353 (57) - change to d. same reason as Oni. /*Done.
  6. 01:24:641 (62,63,64) - finisher. same reason as Oni. /*Done.

[ Futsuu]
  1. 00:50:960 (74) - sounds unnatural a bit. change to d? /*Done
  2. 00:52:433 - dd(1/2) here? sounds good. same reason as above. /*Done
  3. 00:55:194 (1) - the spinner. please read the my mod of Muzukashii. /*Same reason as in Muzu
  4. 01:24:641 (33,34,35) - finisher. same reason as Oni./*Done

[ Kantan]
  1. 01:08:629 (8,9,10) - change to k k k? it will be good contrast with previous d d d. /*Done
  2. 01:29:243 (6) - i recommend place some notes. its really weird for Taiko. /*It may be a bit weird, but finishing I'd had to put the last note in 01:30:347, which would feel weird as both last beats are strong and putting 2 notes in 1/2 is like a big difficulty peak for the diff, so I decided to put another slider for vocals like previous one.
yes. these taiko diffs are very nice.
diffspread is also good. please call me after you have fixed.
Thanks a lot TKSalt, updated~
TKS
[ General]
  1. in fact, both Endoh and Endou are right. but the Hepburn is unfamiliar for Japanese. so, you can add "Endou" to tags.
[ Kantan]
  1. 01:28:875 ~ 01:30:347 - /me throws an example.

    let me describes the reason for the suggestion to delete the slider.
    first, the rhythm is complex for Kantan. the slider has 1/2 length. and sounds ambiguous. to be precise, the vocal sound is from here 01:29:059 . but it will be a complex rhythm than the current pattern. anyway, i highly recommend delete the slider. please forgive the my unstable English :3c
Topic Starter
DakeDekaane
Did something similar there, I do agree the slider sounded a bit weird but didn't have any idea about how to put notes there. Thanks :)
Changed and added Endou in tags.
(So painful to change tags in 8 diffs ;_;)
TKS
taiko diffs are good to go.

スーパー戦隊シリーズはカーレンジャー、メガレンジャーを見てた気がする


by jonathanlfj : p/2711181
Irreversible
OMG DAKE <3
brbrbrbrbrbrbrbrbrbbr writing mod post
Topic Starter
DakeDekaane
Yay, thanks TKSalt :3
And I'll be waiting Irre~ >3<
Irreversible
[Easy]

00:49:304 (3,4) - not sure how confusing this is for an easy, i mean imagine you're a beginner and see the circle next to 2 (in this case: 4), and you want to click it, fail. Can you replace that one maybe? http://puu.sh/6YryI/6f3fa819e8.jpg Maybe like that?

Rest is fine!

[Normal]

01:12:678 (4,5) - Same for this one, it would be nice if you could slightly replace that one. if you Need further help, you can contact me obviously

> Rhythm is rather confusing, but it's fine as it is.

[Hard]

Fine!

[Insane]

00:32:003 (1) - This is really a misleading antijump, i mean if you check the DS before, and the timeline as well, you can see yourself that this one might be a bit too misleading. How about increasing the DS?
00:33:292 (6) - Just a personal Preference, but how about stacking this one with 2? The flow created between 6 > 1 will increase as well, because like now it's just .. a flat curve, and something like that doesn't flow that well if you have a gap in the timeline like that.
00:36:789 (1) - I wish you would increase the DS here as well just for a bit, idk, maybe it's just me, but the DS here seems a bit low as well ><
00:44:151 (5) - 182 317 00:44:335 (1) - 20 258 00:44:703 (2) - 101 145 and again - a quite misleading structure you've got there. The fact that this is 1/1 should definetly mean: increase the spacing here. You can Change the positions of course, but please take a look at it.

Call me back! :3
Topic Starter
DakeDekaane

Irreversible wrote:

[Easy]

00:49:304 (3,4) - not sure how confusing this is for an easy, i mean imagine you're a beginner and see the circle next to 2 (in this case: 4), and you want to click it, fail. Can you replace that one maybe? http://puu.sh/6YryI/6f3fa819e8.jpg Maybe like that? /*Changed the rhythm instead, it should be better now.

Rest is fine!

[Normal]

01:12:678 (4,5) - Same for this one, it would be nice if you could slightly replace that one. if you Need further help, you can contact me obviously /*Even if the approach rate helps here, I tweaked this part to make it more intuitive.

> Rhythm is rather confusing, but it's fine as it is.

[Hard]

Fine!

[Insane]

00:32:003 (1) - This is really a misleading antijump, i mean if you check the DS before, and the timeline as well, you can see yourself that this one might be a bit too misleading. How about increasing the DS? /*Done
00:33:292 (6) - Just a personal Preference, but how about stacking this one with 2? The flow created between 6 > 1 will increase as well, because like now it's just .. a flat curve, and something like that doesn't flow that well if you have a gap in the timeline like that. /*With the previous change I had to change this too, but still got your point and did something about that.
00:36:789 (1) - I wish you would increase the DS here as well just for a bit, idk, maybe it's just me, but the DS here seems a bit low as well >< /*Done and changed a lot this part too.
00:44:151 (5) - 182 317 00:44:335 (1) - 20 258 00:44:703 (2) - 101 145 and again - a quite misleading structure you've got there. The fact that this is 1/1 should definetly mean: increase the spacing here. You can Change the positions of course, but please take a look at it. /*Ok, I agree here too.

Call me back! :3
Thank you Irre <3
Irreversible
GETA! ok idk what he says

Ranked! <3
Alternative
Gratz~
Topic Starter
DakeDekaane
AW YES <3

Thanks a lot jonathan, TKSalt and Irre, but specially TKSalt for looking at my Taiko diffs where I was near giving up on them and letting it be my first ranked Taiko set (don't trying to make you less Irre >3<).

Enjoy the map guys and don't blame it if it's bad, it has near a year old.
Cloudchaser
IT'S HAPPENING
Gero
Grats Man! :3/

Amare Amare AMARE!
Cloudchaser

Gero wrote:

Grats Man! :3/

Amare Amare AMARE!
MAWARE
Alarido
ABARE ABARE ABARE!!!!

RAAAAAAAAAAAANNKKEEEEEEEEEEOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUU Sentai (a part of Tokusatsu style) !!!! :D

CONGRATZ DAKEEEE~

Thanks jonaaaa~ and TKSalt and Irre!
Topic Starter
DakeDekaane
I almost forgot:

Lanturn wrote:

And then we will dance the night away

アバ アバ アバ アバ アバレンジャー

Viet subs because the one with English subs has crappy quality
Natsu
congratz :3
[Yue]
Gratz Dake :3
Naryuga
Congratulations <3 ABARE ABARE ABAREeee MAKUREeee <333
Luna-
congratz :D
TKS
Kakuranger please.

grats! ╭( ・ㅂ・)و
mancuso_JM_
Somebody set the Genre and Language pls! baka Irre! :P

btw.. Felicitaciones Dake! :3
Zexion
Felicitaciones Dake!! Gran mapa :D
captin1
woow I modded this forever ago
grats!
Charles445
Let's see... Japanese, has electric guitar but is more focused on the trumpets and synthesizers... not anime... live action...

I think Pop Japanese will work for this
Topic Starter
DakeDekaane
Thanks everyone /o/
Please sign in to reply.

New reply