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Tamura Yukari - Hadashi no Princess (TV Size)

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Topic Starter
Aunxfb
This beatmap was submitted using in-game submission on Thursday, May 30, 2013 at 11:26:51 AM

Artist: Tamura Yukari
Title: Hadashi no Princess (TV Size)
Source: B Gata H Kei
Tags: Yamada Kosuda Takeshita Mayu
BPM: 128
Filesize: 13425kb
Play Time: 01:23
Difficulties Available:
  1. Easy (1.79 stars, 78 notes)
  2. Hard (4.75 stars, 190 notes)
  3. Normal (3.17 stars, 102 notes)
Download: Tamura Yukari - Hadashi no Princess (TV Size)
Download: Tamura Yukari - Hadashi no Princess (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
ED of the anime B Gata H Kei.<-------Very nice comedy ^^ Note: {Adult Content}Might not be suitable for some viewers.And I mean the Anime ONLY.

Note :
Fixes done! Awaiting mods...
-------------------------------------------------------------------------------------------



Credits:
Thanks Arusha Shuna for modding ^^
Thanks jesse7419 for modding ^^
Thanks nanda2009 for modding ^^
Thanks bokito for modding ^^
Thanks xChippy for modding ^^
Arusha Shuna
m4m pls
Easy
Since this is easy difficulty, i suggest keep the combo count under 5
00:36:541 (4) - snap to grid (152,80)
00:57:166 (2) - new combo
Normal
00:38:884 (3,1) - swap new combo?
00:40:525 (3,4) - unstack them?
01:06:775 (1,2,3) - i suggest not to put a stack like this (between 1,2 is 1/2 beats apart but between 2,3 is 1/1 beats apart) on normal or lower, unstack them. maybe something like this or something similar.
Hard
A lots of use of 45 degree diagonal object pattern here, nothing big but maybe make some patterns in this map curvy like you did in 00:26:462 - to 00:30:447 - ?
00:56:462 (6,1) - swap new combo so it's consistent to 00:54:353 (5,1) -
01:03:494 (6) - spacing issue, move to (288,325), turn off grid snap for this one. You may want to fix the next combo beginning (01:04:900 (1,2) - ) if you follow this one

Good luck with the map]
Topic Starter
Aunxfb

Arusha Shuna wrote:

m4m pls
Easy
Since this is easy difficulty, i suggest keep the combo count under 5 <I'll keep this in mind
00:36:541 (4) - snap to grid (152,80) <fixed
00:57:166 (2) - new combo < added
Normal
00:38:884 (3,1) - swap new combo? <swapped
00:40:525 (3,4) - unstack them? < kept them stacked for now, as they do not seem too hard
01:06:775 (1,2,3) - i suggest not to put a stack like this (between 1,2 is 1/2 beats apart but between 2,3 is 1/1 beats apart) on normal or lower, unstack them. maybe something like this or something similar. <yup, agreed
Hard
A lots of use of 45 degree diagonal object pattern here, nothing big but maybe make some patterns in this map curvy like you did in 00:26:462 - to 00:30:447 - ? < Will remap with this in mind
00:56:462 (6,1) - swap new combo so it's consistent to 00:54:353 (5,1) - <okay.
01:03:494 (6) - spacing issue, move to (288,325), turn off grid snap for this one. You may want to fix the next combo beginning (01:04:900 (1,2) - ) if you follow this one<fixed

Good luck with the map]
Thanks for modding :)
jesse7419
Hi Aunxfb
m4m there

  • [General]
  1. The offset maybe change to 922 (+6) will be good.
  • [Easy]
  1. 00:06:072 (4,5) - Switch the finish is more follow the music.
  2. 00:12:166 (6) - NC.
  3. 00:42:166 (1) - Add finish in the slider begin.
  4. 01:04:666 (6) - NC.
  5. 01:08:416 (1) - Add clap to make the same with 00:00:916 (1) - ?
  6. 01:15:447 (1,2) - Switch NC.
  7. 01:20:134 (5) - The slider is not good with the music because 01:15:916 (2,3,4,5) - all the same. I feel 01:20:134 (5) - is another rhythm. You can do the same rhythm with your front part or try this please
    All fine but I think you can do more clap in this diff.
  • [Normal]
  1. 00:00:916 (1,3) - Those sliders are not good for Normal diff. especially the begining.
  2. 00:02:087 (2,4) - The sampieset is Drum? I can't hear the sound when I playing,sound volume is too low. (Not use edit to hear.)
  3. 00:13:572 (6) - Maybe need NC.
  4. 00:34:666 (4,1) - Switch NC.
  5. 00:54:822 (2,2) - Drum? Same with above 2 point.
  6. 00:57:634 (3) - NC to make symmetry with 00:54:587 (1,2) -
  7. 01:04:666 (5) - NC.

    You can make more clap sound.
  • [Hard]
  1. 00:14:978 (5) - The end use soft is a little odd.
  2. 00:15:681 - I think this should have note to follow the vocal.
  3. 00:15:916 (1) - This is hard so I think this part can make different with Easy and Normal. You can try this or not. (This rhythm also fix the 00:15:681 - that not have note.)
  4. 00:31:853 (5) - I think this part can do more jump.
  5. 00:34:666 (4) - NC.
  6. 00:40:525 (9) - NC and 00:41:697 (1,2) - switch NC.
  7. 00:54:587 (1) - Not good in the rhythm and so suddenly. You can make 3 circle with jump.
    You can increase more clap or whistle sound and do more jump note to make your map abundant.
Good Luck for the rank :>
Topic Starter
Aunxfb

jesse7419 wrote:

Hi Aunxfb
m4m there

  • [General]
  1. The offset maybe change to 922 (+6) will be good.<fixed
  • [Easy]
  1. 00:06:072 (4,5) - Switch the finish is more follow the music.< even though it conflict with the other diff, I agree with you on this one
  2. 00:12:166 (6) - NC.<fixed
  3. 00:42:166 (1) - Add finish in the slider begin.<fixed
  4. 01:04:666 (6) - NC.<fixed
  5. 01:08:416 (1) - Add clap to make the same with 00:00:916 (1) - ?<fixed
  6. 01:15:447 (1,2) - Switch NC.<fixed
  7. 01:20:134 (5) - The slider is not good with the music because 01:15:916 (2,3,4,5) - all the same. I feel 01:20:134 (5) - is another rhythm. You can do the same rhythm with your front part or try this please ^not sure what you're trying to show me, but I tried to follow it :D
    All fine but I think you can do more clap in this diff.
  • [Normal]
  1. 00:00:916 (1,3) - Those sliders are not good for Normal diff. especially the begining.<Alright, will change to something else :oops:
  2. 00:02:087 (2,4) - The sampieset is Drum? I can't hear the sound when I playing,sound volume is too low. (Not use edit to hear.)< hmm.. maybeI'll raise the volume here
  3. 00:13:572 (6) - Maybe need NC.<fixed
  4. 00:34:666 (4,1) - Switch NC.<fixed
  5. 00:54:822 (2,2) - Drum? Same with above 2 point.<same as above
  6. 00:57:634 (3) - NC to make symmetry with 00:54:587 (1,2) - <fixed
  7. 01:04:666 (5) - NC.<fixed

    You can make more clap sound.
  • [Hard]
  1. 00:14:978 (5) - The end use soft is a little odd. <changed to normal
  2. 00:15:681 - I think this should have note to follow the vocal. <added a circle
  3. 00:15:916 (1) - This is hard so I think this part can make different with Easy and Normal. You can try this or not. (This rhythm also fix the 00:15:681 - that not have note.) accepted
  4. 00:31:853 (5) - I think this part can do more jump.<will consider
  5. 00:34:666 (4) - NC.<fixed
  6. 00:40:525 (9) - NC and 00:41:697 (1,2) - switch NC.<fixed
  7. 00:54:587 (1) - Not good in the rhythm and so suddenly. You can make 3 circle with jump. ^changed to a slider for now

    You can increase more clap or whistle sound and do more jump note to make your map abundant.
    ^Will keep this in mind. :)
Good Luck for the rank :>
Thanks for mod :)
nanda2009
Hi.

[General]

  1. increase the volume of drums.. I can't barely hear it.
    anyway.. nazis all the way..~
[Hard]
  1. So many notes that are unsnapped to grid. just saying. iirc It's still rankable
  2. 00:04:672 (1) - wonder why you used soft-hitfinish here.. I tried using normal finish hitsound and it feels better imo. change it.
  3. 00:12:172 (1) - NC. and then disable NC at 00:13:109 (3).
  4. 00:15:922 (1) - ^, also disable NC at 00:16:859 (1).
  5. 00:18:031 (1) - NC
  6. 00:15:922 (7) - add finish at the beginning
  7. 00:06:547 (1,2,3,4,1,2,3,4) - Is this pattern following the guitar? imo 00:06:781 (2) is not following any sound from the music. delete.
  8. 00:19:672 (4,1) - switch NC
  9. 00:23:422 (7,1) - ^
  10. 00:27:172 (9,1) - ^ :<
  11. 00:32:679 (5) - disable NC
  12. 00:57:172 (1,2,3,4,5) - spacing incosistency. make it consistent. or try this :
    256,112,57172,5,0,0:0:0:0:
    424,236,57640,1,4,1:0:0:0:
    256,360,58109,1,0,0:0:0:0:
    88,236,58578,1,4,1:0:0:0:
    160,40,59047,2,0,B|216:24|296:52|320:120|256:160|192:120|216:52|296:24|352:40,1,320
    376,140,60218,1,0,0:0:0:0:
    256,192,60453,1,0,0:0:0:0:
    136,244,60687,1,0,0:0:0:0:
    112,204,60804,1,0,0:0:0:0:
  13. 01:03:500 (6) - Can you stack this to (2)..? It'll look better imo
  14. 01:10:297 (1,2,3) - make it consistent to 01:08:422 (1,2,3). like this
  15. 01:18:968 (2,4) - bad flow. move both of these to 112,204

    too much sudden jumps. orz.
[Normal]
  1. AR+1?
  2. 00:30:922 (1) - too long. change it to this
  3. 01:07:015 (2,3) - don't stack. confusing

    There's also inconsistency hitsounds on this diff. change it.

    As for the combo setup. change it to Hard's setup, if you want to.
[Easy]
  1. 00:12:172 (1) - incosistency hitsound. add finish for consistency with the other diffs
  2. 00:28:109 (1) - stack to 00:30:922 (1)
  3. 00:32:797 - why you stop here? the drum still continue until 00:33:734.
  4. 00:38:422 (1) - add finish for consistency with the other diffs
  5. 00:45:922 (1,2,3,4) - imo these pattern are confusing for player who never heard this song before. change it to something more simple. like this
  6. 01:00:453 (1) - finish at the tail for incosistency with the other diffs

    As for the combo setup. change it to Hard's setup, if you want to.
Too bad that there's too much sudden jump at Hard. also incosistency hitsounds and combos. But other than that, You did great. GL
bokito
Hi~
I am a new modder. If you think my mod is bad thant you can not use my mod.
[Easy]
00:00:922 (1) - The head try to use whistle? I think whistle is good
00:08:890 (2) - x160 y196
00:05:140 (2,4,2) - add clap ?
00:20:609 (1,3) - use whistle? don't use clap
00:30:922 (1,3) - whistle
00:31:390 (2,4) - clap
00:36:547 (4) - x160 y88
00:37:015 (5) - x260 y88
00:38:422 (1) - x160 y88
00:44:515
00:57:640 (2,4) - clap don't use whistle

[Normal]
00:00:922 (1) - The head use whistle?
00:06:547 (5) - do you like this slider?
00:08:890 (2)
00:10:297 (3) - ^
00:22:367 (5,6)
00:26:117 (4,5) - ^
[Hard]
00:01:156 (2,2) - whistle?
00:36:781
00:43:812
01:12:875 (2) - remove
Topic Starter
Aunxfb
Sorry for the ridiculously late reply, here it is :oops:

nanda2009 wrote:

Hi.

[General]

  1. increase the volume of drums.. I can't barely hear it.
    anyway.. nazis all the way..~
[Hard]
  1. So many notes that are unsnapped to grid. just saying. iirc It's still rankable
  2. 00:04:672 (1) - wonder why you used soft-hitfinish here.. I tried using normal finish hitsound and it feels better imo. change it. <hmm.. I think soft finish fits the music more for some reason
  3. 00:12:172 (1) - NC. and then disable NC at 00:13:109 (3). <fixed
  4. 00:15:922 (1) - ^, also disable NC at 00:16:859 (1). <fixed
  5. 00:18:031 (1) - NC <fixed
  6. 00:15:922 (7) - add finish at the beginning <fixed
  7. 00:06:547 (1,2,3,4,1,2,3,4) - Is this pattern following the guitar? imo 00:06:781 (2) is not following any sound from the music. delete. <fixed
  8. 00:19:672 (4,1) - switch NC <fixed
  9. 00:23:422 (7,1) - ^ <fixed
  10. 00:27:172 (9,1) - ^ :< <fixed
  11. 00:32:679 (5) - disable NC <fixed
  12. 00:57:172 (1,2,3,4,5) - spacing incosistency. make it consistent. or try this :
    256,112,57172,5,0,0:0:0:0:
    424,236,57640,1,4,1:0:0:0:
    256,360,58109,1,0,0:0:0:0:
    88,236,58578,1,4,1:0:0:0:
    160,40,59047,2,0,B|216:24|296:52|320:120|256:160|192:120|216:52|296:24|352:40,1,320
    376,140,60218,1,0,0:0:0:0:
    256,192,60453,1,0,0:0:0:0:
    136,244,60687,1,0,0:0:0:0:
    112,204,60804,1,0,0:0:0:0:

    ^fixed, thks for the loop :)
  13. 01:03:500 (6) - Can you stack this to (2)..? It'll look better imo <fixed
  14. 01:10:297 (1,2,3) - make it consistent to 01:08:422 (1,2,3). like this <hmm, I would like some variation here
  15. 01:18:968 (2,4) - bad flow. move both of these to 112,204 <fixed

    too much sudden jumps. orz.
    ^will try to improve this
[Normal]
  1. AR+1? <fixed
  2. 00:30:922 (1) - too long. change it to this
    ^fixed
  3. 01:07:015 (2,3) - don't stack. confusing
    ^okay

    There's also inconsistency hitsounds on this diff. change it.
    ^got it

    As for the combo setup. change it to Hard's setup, if you want to.
[Easy]
  1. 00:12:172 (1) - incosistency hitsound. add finish for consistency with the other diffs <will change accordingly
  2. 00:28:109 (1) - stack to 00:30:922 (1) <wouldn't this mess up the spacing? followed anyway though :P
  3. 00:32:797 - why you stop here? the drum still continue until 00:33:734. <fixed
  4. 00:38:422 (1) - add finish for consistency with the other diffs <will change accordingly
  5. 00:45:922 (1,2,3,4) - imo these pattern are confusing for player who never heard this song before. change it to something more simple. like this <fixed
  6. 01:00:453 (1) - finish at the tail for incosistency with the other diffs <will change accordingly

    As for the combo setup. change it to Hard's setup, if you want to.
Too bad that there's too much sudden jump at Hard. also incosistency hitsounds and combos. But other than that, You did great. GL
Thanks for modding :)

.
.
.


bokito wrote:

Hi~
I am a new modder. If you think my mod is bad thant you can not use my mod.
[Easy]
00:00:922 (1) - The head try to use whistle? I think whistle is good <hmm.. drum clap suits the music better imo
00:08:890 (2) - x160 y196 <don't see why? it's properly aligned now
00:05:140 (2,4,2) - add clap ? <hmm, I think it's fine without them
00:20:609 (1,3) - use whistle? don't use clap <clap follows the music more imo
00:30:922 (1,3) - whistle < don't think it's necassary imo :?
00:31:390 (2,4) - clap <^ , want to follow the drums
00:36:547 (4) - x160 y88 < It's fine now? <hmm.. drum clap suits the music better imo
00:37:015 (5) - x260 y88 <^
00:38:422 (1) - x160 y88 <^
00:44:515
^hmm,would like to make things simpler in easy

00:57:640 (2,4) - clap don't use whistle < :? there's no whistle there in the first place? and finish(es) fits the music more imo < :? there's no whistle there in the first place? and finish(es) fits the music more imo

[Normal]
00:00:922 (1) - The head use whistle? <drum clap fits better imo <drum clap fits better imo
00:06:547 (5) - do you like this slider?
^ xD, yes, I do, but I want to make a beat blanket here, maybe I'll use it in other parts, thanks :D
00:08:890 (2)
^fixed
00:10:297 (3) - ^ <^

00:22:367 (5,6)
^it's off sync if I do that?? :o

00:26:117 (4,5) - ^ <^

[Hard]
00:01:156 (2,2) - whistle? <not necassary imo
00:36:781
^I still wanna follow the guitar, so I'll add circles instead :P
00:43:812
^ fixed
01:12:875 (2) - remove<okay
Thanks for modding :D
xChippy
Hihi :3
M4M from your queue
I'm a noob modder so srry if my mod sucks ><
Easy
Mostly suggestions :3
00:04:672 (1,2,3,4) - You should change one into a slider ><
00:06:547 (1,2,3) - Make it one long slider instead
01:06:547 (3) - Move it a little bit more upwards for a prettier blanket

Normal
00:37:250 - Add note?
00:40:531 (1) - NC
01:06:312 (4) - y266
01:12:172 (1,2) - dont like the way they look >< it's to sharp?

Hard
00:44:281 (5) - Just a little bit to make it the same as 00:43:812 (4) - =w=
00:44:984 (3) - x400 y48
01:10:297 (1,2) - Remove the repeat from (1) move (2) to 01:10:765 (2) - and add a repeat
01:16:156 (2) - Remove note and make these 01:16:390 (2,3) - into one slider
01:18:265 (1) - 01:19:203 (3) - make them less curvy =w=

Good luck with the map ^^
Topic Starter
Aunxfb

xChippy wrote:

Hihi :3
M4M from your queue
I'm a noob modder so srry if my mod sucks ><
Easy
Mostly suggestions :3
00:04:672 (1,2,3,4) - You should change one into a slider >< <changed into two sliders
00:06:547 (1,2,3) - Make it one long slider instead <ok
01:06:547 (3) - Move it a little bit more upwards for a prettier blanket <done ^^

Normal
00:37:250 - Add note? <ok
00:40:531 (1) - NC <fixed
01:06:312 (4) - y266 <fixed
01:12:172 (1,2) - dont like the way they look >< it's to sharp? <will try to fix

Hard
00:44:281 (5) - Just a little bit to make it the same as 00:43:812 (4) - =w= < xD, ok
00:44:984 (3) - x400 y48 < I want to make a stack?
01:10:297 (1,2) - Remove the repeat from (1) move (2) to 01:10:765 (2) - and add a repeat < since it's suggested by another modder... :0kay: :|
01:16:156 (2) - Remove note and make these 01:16:390 (2,3) - into one slider <ok
01:18:265 (1) - 01:19:203 (3) - make them less curvy =w= <will try to fix

Good luck with the map ^^
Thanks for modding ^^
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