Seems good.
Better not for owc because I can already see the chat being spammed by koreans if Cookiezi is playing. I think the players should still have there own closed chat. Sotheowest wrote:
This could also bring up the multiplayer chat #multiplayer
would be better. In this - let's call it #multispec - are all people who spectate one of the players in the room. This extra chat would be accesable for the players, too ofcourse.theowest wrote:
a separate one
Gabi wrote:
i dont think it is possible to spectate 1 game and then just instantly switch to another player inside the game due to latency differences. alltho it would be a cool idea and i would support this ^^
for instance, pings might differ 5 seconds sometimes, so if you would be switching between 2 people constantly it would mess up and repeat notes.
I agree!Dusk252 wrote:
Bumping this dead request because it's a fantastic idea overall. No need to explain why since all reasons are well stated above in the thread.
How about requesting access to the Tournament Client like how League of Legends does it, with Tournament Codes given out through application/request? Also, from what we've seen with OWC, spectating an entire room is really unreliable and laggy.Chirimu-Chan wrote:
There is already the "Tournament Client", which is able to spectate a whole room (with the correct configuration even 16 players at once). The thing is, its not public and the staff is not going to release it.
Because to make the Tournament Client work in public/ semi-public, MANY fixes have to be made. That would take a lot of time. I think the Staff simply has other prioritys.Venumidas wrote:
I still don't get why you would hide that Client in puplic, make it supporter only or something like that, hiding it is just stupid since it's one of the most requested things(6 year+ ago and now) why would you hide something like that?
I can see no single reason why you would ever do that, makes no sense.
Also, if it "should" have any problems, then it would be easier to get a lot of problems fixed when going puplic"cutting Edge - possibly(supporter only)".
Chirimu-Chan wrote:
Because to make the Tournament Client work in public/ semi-public, MANY fixes have to be made. That would take a lot of time. I think the Staff simply has other prioritys.Venumidas wrote:
I still don't get why you would hide that Client in puplic, make it supporter only or something like that, hiding it is just stupid since it's one of the most requested things(6 year+ ago and now) why would you hide something like that?
I can see no single reason why you would ever do that, makes no sense.
Also, if it "should" have any problems, then it would be easier to get a lot of problems fixed when going puplic"cutting Edge - possibly(supporter only)".
This sounds awesome! I would also really like it so that way if I spec a friend in the Bancho menu who is currently in a multiplayer lobby, it will bring me to the multiplayer spec version, so I can see how he is doing and what other players scores are, without having to ask them what place they got after they are done from my curiosity.Sir Minelli wrote:
I'm not sure if this was posted already or not. I couldn't find it on search.
Anyways it basically works like this:
When on multiplayer lobby, you check the current games that are being played. You right click the tab, and an option will appear saying: Spectate game.
You will then spectate the entire game, not just one single player. But every player and their respective scores.
This can be really nice for tournament purposes.
Edit: When you go to the spectate screen for example when on "head to head", only the cursor of the player that is currently in first place will appear.It WILL change if someone else takes the first place so...
You will have the option to click on a players score tab and the cursor will change to that player's instead.
If you do so, if someone else takes the first place, the cursor won't change to that player. You will have to click that players tab if you wish to see him.
This way we don't see the 8 cursors going all over the place.
For tag it works the same.
Works only for osu! standart.