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CTB Editor

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2,123
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Topic Starter
eldnl
tvo is the guy
ConanCloud
Yeah, that will be helpful for ctb mapper. And we get more ctb diffs. And no pain in our brains!

(i dont have stars, sry :()
[Kami]
Support this! ;)
Gilochan
have my starss~~
Erotc
I could see this as a good feature. Support!
OsuMe65

TheVileOne wrote:

Maybe modding CTB wont be a pain in the butt if this were added.
this
Kurokami
I don't think modding will be easier with this. The rhythm will be the same as now and if you aren't a player then you can't able to tell which jump is long/impossible and which is good. Same goes for mapping too. If you are not a player then the mapping still be hard.
Mythiax
We really need this. +1
Avena
Yispls.
OsuMe65
shooted hue

This is a must... i bet
Tenshichan
ヽ(*≧ω≦)ノ☆
ARTPHONEY
CTB Editor vote :)
[Yue]
I really like this idea! hopefully soon you can enjoy the new editor.
Topic Starter
eldnl
I hope it will be implemented soon ...

ARTPHONEY

eldnl wrote:

I hope it will be implemented soon ...

lol :D
Kurokami
I lol'd. But yeah this would be great. Well, this is already 8 months old request and still no progress. q.q
StickyPicky

eldnl wrote:

I hope it will be implemented soon ...

oh yea D:
Mythiax
we really need this Q_Q
Deif
Shooted a few stars. If somebody has any idea of how should it look like, it'd be useful for developers to have some help via images/coding. That'd sure accelerate the process!
Seph
Imo it would be just really simple, sliders would be the same except its shown as fruits. Though the only thing that will bother me is how the spinner would look like..
Zak
Spinners should probably look the same in the editor and people will just have to test in order to see what it looks like as always, not that troubling imo
Kurokami
Okay, I will do an idea image, but it will be almost the same as now. It should be something like a mixed mania+standard editor. o.o
Seijiro
I think it should be fair to implement the ctb editor, since it's the only mode that hasn't one. Support +1
Kurokami
Okay, I need a new post since someone posted after mine. q.q I made it in like ~30 min so its kinda shit but I will provide the .psd file too if someone has another idea for editing. I add a description bellow the image for every text which is appear on the image to make this post better. \o/ Also it should be working with 4:3 too, I just used my own res to edit.

SPOILER

Alternate Spinner Forms: Its because CtB has more spinner overlay and when osu! handle it it appears randomly, well at least it stays the same, but sometimes it ruins the patterns since it needs a testplay to place the objects after/before it at the best possible place. And its annoying if the map has many spinners. So it should be an overlay? option just like combo colors have to be able to choose which one do you want to use.

End of the Screen: This is optional, but since maybe with this the grid will be a bit useless it will be hard to know where the screen ends and offscreen fruits are just crazy. o.o So it should be something which reminds the mapper about where are him/her at.

Timing Points: I'm not sure if this really needs describeing since they should be the same as above on the timeline but this way you just only need to watch in the middle to know where will you place that note on the timeline. And also you can see everything in realtime w/o testing it (well it will still required).

Scrollbar: This is really an optional stuff since maybe it isn't really necessary, but it will be good to see where are you at w/o looking at the bottom which is I think its kinda disturbing. And other option is to place the bottom line (I dunno it's name) at the right side of the grid. Well this whole option is mainly works only for 16:9 but maybe it can be added for 4:3 too.

If someone can do one more image with some fruits I think the idea will speak for itself (I don't have the original skin to do it).

I know the lines are kinda stacked but a zoom is also an option and I just made it like this for better imagining. I'm not sure if making the fruits smaller in the editor will work but thats another optional thing to be able to add more timeline portion inside the grid (I think if it will looks like I made it it should be enough too, I don't think we really need more).

Anyone wants to change something or add his/her own idea just go ahead. Here is the .psd to do it.
I hope it looks good enough. o.o
Lust
420 stars

its a sign this must happen

if a developer is willing to work on it that is
Zak
The only thing I don't see happening is a way to change spinners around as it's always been auto-generated and changes based on where the notes before it are placed. I actually notice the patterns in spinners have changed in some maps while they were pending as the mappers made changes and don't know if anyone willing to code the editor would want to take the time to re-code spinners for ctb along with the editor, I just hope we can at least get the editor though as it will make mapping so much easier.
Topic Starter
eldnl
Updated
Deif
I updated a bit the OP to get it a bit more organized, seeing what others suggested through the thread. Spammed some more stars.
BlueStarYoshi

eldnl wrote:

I hope it will be implemented soon ...

xD


almost 1 month and no new answer .-.... let's keep waiting

meanwhile i support this idea with 2 more stars in the sky and now they are more than 500 :P

i hope this can be implemented
Samui_old_1
I believe this will be useful and wonderful editing tool for CtB mapping.

Support! ★~\o/ ~ ★
ShikikoroN
This rq is already 10 months and still not being implemented '_' I think it's great and comfy :D
ZiRoX

eldnl wrote:

Removal of the value of the vertical distance of the notes, as it's likely useless in order to make a CTB diff (in fact, only the horizontal distance matters)
I still don't get why this hasn't been added, as it's pretty simple.
Zak
This is beyond important, we need more people to notice this.
CelegaS
Peppy add that editor plz. We need it to do better map.
Yukiteru Amano
Le Bump ;w;
Zak
Decided to pump even more stars into this, hopefully they don't go to waste ;w;
Yukiteru Amano

Zak wrote:

Decided to pump even more stars into this, hopefully they don't go to waste ;w;
Only time will tell!! :p
bomber34
shot like 18 stars into this thing ~ out of all features this one would my favourite at the moment. also 700SP is cool :P
PatZar
;_;
we are need this asap
Granger
700 stars swag. We need this imo!
Factorial
Bump this one!
Zak
Can someone who can actually say whether this can or can't happen say something? It just keeps gaining SP with no indication if anyone cares.
I see even more of a reason for us to finally get our own editor though, as Osu!mania is getting a NEW editor soon (Haven't looked for the post about it, but I've heard it was confirmed.) and I think it's really unfair for CtB to get ignored like this.
Hunter Howl
no offense, peppy. just wondering why :3
Factorial
I think that the no. of bananas is based on the beat snap divisor. But I've seen on some beatmaps that it is doubled. I can't find out how? (Screenshot tom.)
Zak
Bringing up 5 years ago really isn't viable as reasoning to be honest, things change. It's been 5 years since then and a new mode has been added, and if a new mode can have it's own special editor, and if it really is getting a brand new one as well why the hell can't we? CtB matters as a mode just as much and I think we deserve something that will make it easier for us to map. People might bring up Taiko not having one but that relies solely on hitsounds for mapping so they don't really need their own editor just for that as it's fairly easy to map like that.
Yukiteru Amano
What Zak said. :) 5 years is a long time!
Deif
I don't belong to the dev, but I guess smoogipooo is the one you should ask to, since he's one of the most active guys there atm according to the updates log.
Hunter Howl

Yukiteru Amano wrote:

What Zak said. :) 5 years is a long time!
well, i guess it's up to the peppy. if he agrees then so it be `-` got nothing more to say about this
Oinari-sama
You guys are not helping peppy out at all. I think it's time to put the thread back on track...

osu! is not a "design by public opinion" project; ie just because an idea has lots of support it doesn't mean that the devs are obligated to add it.

If you think an idea really deserves to be added, you'll have to elaborate on why and how the idea can be implemented. Help the devs, tempt the devs whenever possible.

That's why most of the time single word comments like "bump" or "support" means absolutely nothing to the progress. Instead, focus the discussions on how you see an idea can be implemented.

Don't be afraid to provide details; if peppy doesn't like something he'll say it (guaranteed).


Zak wrote:

Can someone who can actually say whether this can or can't happen say something?
Lastly, if a topic is not marked in anyway (eg [denied]/[invalid]/resolved]/[duplicate]) then it's still valid. Some ideas are easy to implement while others require more thoughts. Such feature can take a long time to come to fruition.

Just keep the discussions going for how to implement the ideas. If the devs have something to say, they'll come out to say it.
Granger
I have a idea how the spinners could be done.

Instead of placing templates of spinners you place a main line (thats where the bananas are the most dense) as slider.
Then you select this slider and use a new "Convert slider to spinner" tool. The conversion works in 2 steps, first it adds noise over the entire slider duration, then it converts the slider body into a line of fruits and disorts it. This tool gives you various sliders and opptions:

Noise Density
Simply put, the higher this slider is, the more bananas appear overall, spread troughout the entire spinner, ignoring your main line.

Noise Disortion Min/Max
This is a type in option, you define 2 values, min and max. Minimum determines how far the fruits minimally have to be from each other, can not be higher than maximum. Maximum determines the highest distance 2 fruits can have from each other, can not be lower than minimum.

With these 2 options you can define how hard the spinner is to read and how it looks.

Line Density
A slider option. Defines how dense the fruits from the slider are, higher Density gives more fruits.

Line Disortion Min/Max
Similary to the noise disortion, this is a type in option and lets you define how and how far this line is spread and disorted.

With these options you can define how hard it is to follow the line with the most fruits and how it looks.
Image examples:
SPOILER
Our slider before the conversion:


Step one, applying noise and altering it density:


(cant define disortion with this noise tool so ill skip that :( )

Step two, coverting the slider:


and changing its density and disortion:
The images are a bit bad, but i think you get the idea.
Zak
Well last night I was told that they do plan on eventually getting around to an editor, but the dev team is so small that they have to finish other things first before they can get to it, so I guess we don't need to keep dumping stars and saying the same things, it seems they don't really notice this thread but they should finally get around to it in the future after they finish fixing up osu!mania stuff and other projects that have high priority.
Serendipity
Hey friends,

Coming from my initial post > p/3398078#p3398078

I give you all my remaining votes on this.

We really need an editor for CTB, considering how auto-converted maps got some really akward patterns...
ikzune
i dont know if its already been mentioned here however smoogi is already planning an overhaul of both the taiko and ctb editors after the mania editor is complete however dont expect it to be completed any time soon, the estimate of when manias editor is finished is by the end of this year of sometime next year
Serendipity

laishiou wrote:

i dont know if its already been mentioned here however smoogi is already planning an overhaul of both the taiko and ctb editors after the mania editor is complete however dont expect it to be completed any time soon, the estimate of when manias editor is finished is by the end of this year of sometime next year

Glad to hear, thanks for the info mate.

Let's wait for the good stuff to came out then !
woodrow kelvin
CTB Editor o/
dani
Finally !
Noffy
I just read through this whole thread and to my surprise couldn't find this idea I have that would only be for the CTB Editor.

The option to change fruit colors! /'v'/
Currently in CTB fruit colors cycle, just like the way combo colors cycle in standard.
However, in CTB fruit colors have nothing to do with new combos.
Putting in an option to change fruit color just like how standard has an option to change new combo colors except for the one that was just used could be a great addition if there is a CTB Editor!
Badis
Take all my stars , its just a pain to map on standard mode and guess what pattern will be by testing , its too long and not enough accurate
DO IT !! JUST DO IT !!
Rilene
Need to support this but got no star...
Hope they can add this. :)
Zak
Said this on the last page months ago but they do plan to make us our own editor eventually, it's just not high priority since it's still possible for us to map. Hoping to see some progress after osu!next is finally finished.
MBomb
I hope that if they add a new ctb editor we still get the option to use the old one if we want, I think the old one is perfect to me and if we had no choice but to use this new one, I would be against this idea.
Zak
I doubt it would be hard to add a toggle option for that.
Gommy
just take all my star and make this thing happen q:^)
Trosk-
This could be a nice feature for CTB... I hope that this becomes a reality in the future.

Take my star.
Deif
I spent some more stars here. Also, a suggestion from the OP was implemented already. It's just a tiny, but helpful step:



OP updated. Keep making useful suggestions!
-Ryuujii-
more stars :/
PewFanGirl
Can we get this soon please when I went to map my first ctb map it was a bit of shock to see the shotty mapping convert. Ctb as a mod adds diversity to the game. Reward the original map creators with this request.
JBHyperion
Whilst it's not a huge development, there was a recent addition to CE builds that increased maximum distance snapping in the current editor - see here

This should make it easier for people to make consistent spacing when mapping larger jumps and hyperdashes.
[Kami]
Star!
Accel World
:)
Sunkiss
*cough, cough bump cough, cough *
Qiyana
If I could vote I would but I can't because I don't have any votes. :( :( :( :( :( :(
CelegaS
First i want something that say if circle will be a hyper or not directly while mapping (like red aura around circle) in waiting for a real ctb editor. And same when we need to dash (white aura?).
For me it would be a huge help.
Zak
I agree with an indication for a hyper, but for dashing it's not needed imo
ZiRoX
Agree with Zak. The indication of a hyperdash in-editor would be really helpful and it shouldn't be hard to implement. Currently, the only ways to know if something is a hyperdash (or is too close to being one) are (1) testing a lot, or (2) finding beforehand what distance triggers the hyperdash for each spacing (and this also changes with SV).

This would certainly make mapping and modding easier, especially when it comes to placing timing jumps or detecting and removing unwanted ones.
Underforest
Bump, yes pls *-*
Platiin-kun
this would be awesome o: :)
MaruVT
*bump* i wonder if this can become a thing after x years. well take my stars
Tanomoshii Nekojou
*found CTB editor*
me: FINALLY. owo
me also: *gives stars and fruits with hyperdashes* :) :o


Zak wrote:

I agree with an indication for a hyper, but for dashing it's not needed imo
Brilliant. Please add this also. owo
sxy62146214
thinking
it will be great
Zak
I don't think anyone else needs to dump stars into this, as far as I can tell peppy fully intends there to be a fully functioning CtB editor in osu!lazer whenever that finally comes out.
amax
aaah, the only thing holding me back on learning to map ctb is the lack of a specific editor :(
Dungeneer_old

eldnl wrote:

Would be awesome if you can add a ctb editor, where you can see the spins and hyperdashes without testing.
Also an option to make the slider as you want, I mean, without the velocity and lenght limit.
Some ideas provided by players in order to get it implemented:
  1. Kurokami
    SPOILER
    Okay, I need a new post since someone posted after mine. q.q I made it in like ~30 min so its kinda shit but I will provide the .psd file too if someone has another idea for editing. I add a description bellow the image for every text which is appear on the image to make this post better. \o/ Also it should be working with 4:3 too, I just used my own res to edit.

    Alternate Spinner Forms: Its because CtB has more spinner overlay and when osu! handle it it appears randomly, well at least it stays the same, but sometimes it ruins the patterns since it needs a testplay to place the objects after/before it at the best possible place. And its annoying if the map has many spinners. So it should be an overlay? option just like combo colors have to be able to choose which one do you want to use.
    End of the Screen: This is optional, but since maybe with this the grid will be a bit useless it will be hard to know where the screen ends and offscreen fruits are just crazy. o.o So it should be something which reminds the mapper about where are him/her at.
    Timing Points: I'm not sure if this really needs describeing since they should be the same as above on the timeline but this way you just only need to watch in the middle to know where will you place that note on the timeline. And also you can see everything in realtime w/o testing it (well it will still required).
    Scrollbar: This is really an optional stuff since maybe it isn't really necessary, but it will be good to see where are you at w/o looking at the bottom which is I think its kinda disturbing. And other option is to place the bottom line (I dunno it's name) at the right side of the grid. Well this whole option is mainly works only for 16:9 but maybe it can be added for 4:3 too.
    If someone can do one more image with some fruits I think the idea will speak for itself (I don't have the original skin to do it).
    I know the lines are kinda stacked but a zoom is also an option and I just made it like this for better imagining. I'm not sure if making the fruits smaller in the editor will work but thats another optional thing to be able to add more timeline portion inside the grid (I think if it will looks like I made it it should be enough too, I don't think we really need more).
    Anyone wants to change something or add his/her own idea just go ahead. Here is the .psd to do it.
    I hope it looks good enough. o.o
  2. Drafura: Custom droplet density, maybe a tool too make nice curves with them.
  3. Deif: Removal of the value of the vertical distance of the notes, as it's likely useless in order to make a CTB diff (in fact, only the horizontal distance matters). > Added by MillhioreF (Mar 18, 2015)

Another feature could be the custom spins, but I don't mean to put every banana as you want, I mean, you can select which spin will be.
Example, if you want the spin like this, this or this.
This is just an example, any other idea is welcome!


Yes!
Tanomoshii Nekojou

Tilt on English wrote:

aaah, the only thing holding me back on learning to map ctb is the lack of a specific editor :(
;w;
wonjae

Tilt on English wrote:

aaah, the only thing holding me back on learning to map ctb is the lack of a specific editor :(

i mean although i agree the editor is outdated and not very welcoming, you can always just try to map.

Ctb uses just the x-axis so i dont know how that would stop you from learning how to create visually appealing patterns on a 2-d plane lol.
JBHyperion

Paranoid Grapes wrote:

Tilt on English wrote:

aaah, the only thing holding me back on learning to map ctb is the lack of a specific editor :(

i mean although i agree the editor is outdated and not very welcoming, you can always just try to map.

Ctb uses just the x-axis so i dont know how that would stop you from learning how to create visually appealing patterns on a 2-d plane lol.
It's probably more concerning the difficulty in translating what appears in the editor to how the map actually appears during play. Anything other than linear stream or slidershapes can look totally different to how you expect, there's no indication of reasonable jump spacing or hyperdash triggers, and so on.

The need to playtest every 3 seconds to check these things is a pretty major turn-off for new players, especially those coming in from another mode.
Pachiru
To be honest, if you're coming from an other game mode, at first view, mapping in CTB can be quite tough, since there is no specific editor, and someone new doesn't know that it only work on X-axis. But now, it been a while that's like this, and a lot of CTB mappers took the habit to map on this editor and nobody is looks to have problems with it. Everything is about practice, I guess.
Also, I don't really see how a CTB could work to be honest.

(im too honest to be honest)
Kuya Frex
Take my star
lcfc
i hope this is a thing with lazer so i can actually quit std mapping ecsdee
micaela2003

MillhioreF wrote:

This was denied a long time ago, but now that mania has its own editor I can see this being feasible.
Zak
Would be nice for a mod or someone to lock/move this thread, there's no need for this or for stars to be thrown at it since it's been confirmed that there will be a CtB editor sooner or later in lazer
Topic Starter
eldnl
wow this has been alive for 4 years and didn't noticed it
84c20de358d67
and 2 years past
lewski
imagine waiting for lazer
AncuL
whats the purpose of necroposting tho
just program one :^)
Ikira
oh god i hope for Lazer
-Flashlight-
pls do
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