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Marina and The Diamonds - Primadonna

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Total Posts
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Topic Starter
riffy
This beatmap was submitted using in-game submission on 26 января 2015 г. at 14:03:05

Artist: Marina and The Diamonds
Title: Primadonna
Tags: veus Gabe Black_Cherry_Ita BCI electra heart synthpop Lambrini Diamandis new wave
BPM: 128
Filesize: 5299kb
Play Time: 03:35
Difficulties Available:
  1. BakaCI's Easy (1,52 stars, 156 notes)
  2. Gabe's Insane (3,21 stars, 368 notes)
  3. Hard (2,71 stars, 323 notes)
  4. Normal (1,78 stars, 233 notes)
Download: Marina and The Diamonds - Primadonna
Information: Scores/Beatmap Listing
---------------



Would you do anything for me?
Buy a big diamond ring for me?
Would you get down on your knees for me?
Pop the pretty question right now baby!
Kodora
Osu! needs more Alla Pugacheva!
Sieg
huehuehue

General:
бг уже получше, но только побольше 800х600 ничего не было?
чекни сови таги аимод говорит, что у тебя там конфликт
и превью тоже
2кк розовый, и бледно розовый, нуууу, попробуй заменить бледно-розовый на что-то и добавить еще 3й

BakaCI's Easy:
У тебя изи все с настройками для инвалидов :) все +1 мб?
00:35:568 (2) - http://puu.sh/2DvnO.jpg
01:10:256 (2,3,4,5,6) - закруглим
01:18:693 (4) - я бы не стал 2 подряд такие длинные делать прямыми http://puu.sh/2DvrS.jpg
01:56:662 (4) - чуть чуть повернем и будет получше http://puu.sh/2DvsW.jpg
02:08:850 (1) - середину я бы сделал 30% звучит не так резко
02:12:600 (1) - ^
02:14:475 (2) - почему софт 15%? в музыке же совсем нет причин на это
02:38:381 (3) - 36:212
03:34:162 (1) - ну последний же слайдер, сделай его чуть интереснее http://puu.sh/2DvzF.jpg

Normal:
00:32:053 (2,3) - я бы сделал разный дс для 1\1 и 1\2 тут, просто подумай на твои будущие нормалы, будет там скажем 1.1х для 1\2 и 0.9х для 1\1 игроки все равно никогда не спутают.
01:08:381 (5) - давай угол сделаем как у 01:06:506 (3,4) - будет круто
01:55:725 (4,5) - как нибудь тут флоу может сделать
02:10:725 (4) - http://puu.sh/2DvLm.jpg
02:14:006 (3) - аа не делай такие слайдеры прямыми, всмысле он длинный достаточно и просто лежит это же 2009 год, 12 градусов хотябы поверти
02:14:943 (4,5,6) - ну 15% софт слишком тихо же
03:35:100 (3) - я бы финиш воткнул вместо хлопка

Hard:
00:35:100 (1) - ты же стакаеш их отключая грид снап, а этот забыл, да?
02:10:725 (1,2,2) - ну ты наверное сам если захочеш такое найдеш
01:13:537 (3,4,5) - 01:14:475 (1,2,3) - незаню на такое по-моему будут ругаться
03:35:100 (1) - финиш, да
круто же сделано!

Good Luck! xD
Topic Starter
riffy

Sieg wrote:

huehuehue

General:
бг уже получше, но только побольше 800х600 ничего не было? c мариной сложно найти хороший бг, очень :<
2кк розовый, и бледно розовый, нуууу, попробуй заменить бледно-розовый на что-то и добавить еще 3й думаю

BakaCI's Easy:
У тебя изи все с настройками для инвалидов :) все +1 мб? баланс настроек и прочая чушь. К тому же надо изю для расслабона мапать
00:35:568 (2) - http://puu.sh/2DvnO.jpg я тут кликал по скрину с кнопкой "ОК" и е понимал почему не работает. потом осознал, и сделал уже у себя o3o/
01:18:693 (4) - я бы не стал 2 подряд такие длинные делать прямыми http://puu.sh/2DvrS.jpg ну эти негнущиеся это часть нового стиля! Ну! Ну ен так же плохо! ;_;/
02:38:381 (3) - 36:212 треугольник же, ну круг там не очень по флоу!

Normal:
00:32:053 (2,3) - я бы сделал разный дс для 1\1 и 1\2 тут, просто подумай на твои будущие нормалы, будет там скажем 1.1х для 1\2 и 0.9х для 1\1 игроки все равно никогда не спутают. нет же! зачем? Этот оверлап очень милый <3
01:08:381 (5) - давай угол сделаем как у 01:06:506 (3,4) - будет круто не получается же :< там вне поля
02:10:725 (4) - http://puu.sh/2DvLm.jpg cм. ниже
02:14:006 (3) - аа не делай такие слайдеры прямыми, всмысле он длинный достаточно и просто лежит это же 2009 год, 12 градусов хотябы поверти тут прямые слайдеры образуют флоу. Прямой слайдер создает иллюзию более быстрого движения, которая дает классный эффект (особенно с дт)
03:35:100 (3) - я бы финиш воткнул вместо хлопка вместе их!

Hard:
applied everything

Good Luck! xD
<333333

Thank you!
Leader
Hello will mod 4 vodka

[Hard]
  1. 00:38:146 (2) - I don't like its placement, it plays bad. You could try to stack it on (3) or do something else.. <.<
  2. 01:14:943 (3) - Why this sudden jump?
  3. 01:53:850 (1) - You could stack it better.
  4. 01:55:725 (1) - Mhm.. i'm not sure but you can try to ctrl+g it..
  5. 02:30:646 (2,3) - Try this: http://osu.ppy.sh/ss/730382
  6. 02:46:350 - Make break starts here like the other one?
  7. 03:06:271 (3) - Move to x:328 y:128 plz <.<
[Normal]
  • I know, it's a Normal, but I prefer AR6.. don't blame me. :<
  1. 01:14:943 (2,3,4) - Don't like how they are placed now, I suggest something like this http://osu.ppy.sh/ss/730401, but it's your choice <.<
  2. 02:06:740 (4) - Well, kinda nazi but.. x:344 y:64?
[Easy]
  1. 01:11:193 (4,5) - Make them into a slider?
  2. 01:54:787 (2,3,4) - http://osu.ppy.sh/ss/730418?
  3. 02:43:068 (2,3,4) - http://osu.ppy.sh/ss/730424 :<?
Good map, good luck for ranking >.<
Topic Starter
riffy

Leader wrote:

Hello will mod 4 vodka

[Hard]
  1. 00:38:146 (2) - I don't like its placement, it plays bad. You could try to stack it on (3) or do something else.. <.< will change if someone else mention it. I'd like to keep that pattern, because it plays great for me
  2. 01:14:943 (3) - Why this sudden jump? fixed~
  3. 01:53:850 (1) - You could stack it better. but that is manual stack. it makes that pattern look better! :<
  4. 01:55:725 (1) - Mhm.. i'm not sure but you can try to ctrl+g it.. it'll make a huge jump, I'd like to keep this diff [Hard], not [Insane], what's more it will ruin my flow here :<
  5. 02:30:646 (2,3) - Try this: http://osu.ppy.sh/ss/730382 sure thing!
  6. 02:46:350 - Make break starts here like the other one? my bad, nice catch!
  7. 03:06:271 (3) - Move to x:328 y:128 plz <.< but what about that jump pattern? I guess that jump fits here and makes flow a bit.. eh.. a bit more enjoyable
[Normal]
  • I know, it's a Normal, but I prefer AR6.. don't blame me. :< Easy:AR2/Normal:AR5/Hard:AR8 it makes mapset more balanced. What's more AR5 is more common for [Normal] diffs and fits with my SV much better
  1. 01:14:943 (2,3,4) - Don't like how they are placed now, I suggest something like this http://osu.ppy.sh/ss/730401, but it's your choice <.< Actually, I wanted to make them parallel and keep them straight. That's why I think that my pattern looks better here. Let's see what will other people say about this pattern, tho
  2. 02:06:740 (4) - Well, kinda nazi but.. x:344 y:64? well.. as I said I use parallel straigh lines. But using only straight patterns will make this diff boring. What's why I've moved this circle here. Don't you think that it looks kinda cute? :)
[Easy]
  1. 01:11:193 (4,5) - Make them into a slider? I've made (2,3) into slider to follow vocals.
  2. 01:54:787 (2,3,4) - http://osu.ppy.sh/ss/730418? It's BCI's part. Unfortunately, I have no rights to change anything in her part. So, it's up to BCI, let's wait for her response
  3. 02:43:068 (2,3,4) - http://osu.ppy.sh/ss/730424 :<? no way! Listen to vocals, Marina sings "The primadonna life, the rise and fall" and those sliders follow vocals here. ;_;/
Good map, good luck for ranking >.<
Thank you!
scanter

General

  1. Add muted normal-sliderslide and soft-sliderslide. in tick-rate 2, slider's passing way is just noisy.

BakaCI's Easy

  1. 00:34:162 (4) - Move to x:234, y:105. makes more perfect blanket.
  2. 01:22:443 (4,5) - A little bad overlap. move to x:112, y:216.
  3. 01:29:006 (2) - How about this rhythm? it will more fit at downbeat sound.
    This is code.
    SPOILER
    300,256,89006,1,0,0:0:0:0:
    340,164,89475,2,0,L|448:160,1,90
    424,60,90412,2,0,L|328:64,1,90
  4. 02:08:850 (1) - Move to x:236, y:68. makes more perfect blanket.
  5. 02:14:475 (2) - Add clap on slider end? muted sound a little strange. it has high volume.
  6. 02:14:475 - 30~50% volume not here but 02:15:412 this place.
  7. 02:16:350 (1) - Why added finish sound 02:17:756 here? I can't hear any finish sound.
  8. 02:43:068 (2) - A little bad overlap. how about move to x:216, y:224?
  9. 02:44:475 (4) - Add 1 more repeat?
  10. 03:09:787 (2) - change curve shape to reverse?
  11. 03:22:912 (4) - Is it intentionally distance? unless, fit distance x1.1
  12. 03:34:162 (1) - How about this rhythm? insert clap 03:34:631 this point would be better song's finale.

Normal

  1. 00:52:443 (4) - How about this rhythm? vocal's downbeat was started since 00:52:678 here.
  2. 01:17:521 (2) - A little hard tempo to beginner. how about this rhythm?
    This is code.
    SPOILER
    260,148,77756,1,0,0:0:0:0:
    219,147,77990,2,0,L|91:139,2,104
    242,182,79162,1,0,0:0:0:0:
  3. 01:20:100 (1) - Change to repeated 1/1 slider one? follow the lyrics wanted
  4. 01:23:850 (1) - 2/1 slider here. follow the lyrics need
  5. 01:46:350 (2) - Add clap on slider mid-point? because, this is your clap pattern.
  6. 01:57:600 (1) - More gentle this slider's shape. like this.
    01:58:537 (2) - If you followed before, move to x:252, y:16.
    This is code.
    SPOILER
    56,104,117600,6,0,P|123:107|158:36,1,130
    252,16,118537,1,0,0:0:0:0:
  7. 02:14:475 - Same as Easy diff.
  8. 02:14:943 (4) - Add clap?
  9. 02:44:475 (3) - Add 1 more repeat?
  10. 03:06:975 (3) - Move to x:192, y:312? it might more fit better for triangle shape.

Hard

  1. Stack Leniency -1~3. overlapped notes are a little many.
  2. 00:38:146 (2) - Delete? every sounds are almost muted.
  3. 01:01:350 (1) - This is a little boring kiai start. how about put to jump this slider?
    This is code.
    SPOILER
    216,268,61350,6,0,L|404:208,1,180,0|8,0:0|0:0,0:0:0:0:
  4. 01:25:490 - Add 1 circle here? like this.
  5. 02:19:631 (3) - Ctrl + G? jump is much better in this sound.
  6. 02:36:740 - Add 1 circle? follow the lyrics the world
  7. 03:02:756 (4) - Ctrl + G? it is before your pattern.
That's all :) ~ nice map & song GL ;)
Irreversible
no, i didn't forget you, okay

[General]

Consider changing the BG to 1024x768
Why no insane, whyyy .__. don't be lazy? <3

[Hard]

00:37:443 (1,2,3,1,2,3) - This part destroys the from you created -little break- flow.. you just place a note everywhere, know what I mean? consider deleting one or two, to follow the previous rhythm, it won't hurt xD
00:42:600 - This part, where she says pop dat little question, or whatever.. it's kinda powerful, but your current placed rhythm doesn't fit it very much! My suggestion: http://puu.sh/36HwJ.jpg I suggest a zig zag pattern, which you lead-off with a nice bow slider.
00:53:850 (1) - The slider goes to the right, the circles are on the left, could you change it? I mean, it would have a better flow if both is similar
00:57:600 (1,2,3) - Is it on purpose that you didn't use the same DS here?
01:03:928 (2,3,4) - This .. core core core part could be placed better, so it fits. I know, you might follow the rhythm (which i can't really hear xD, my bad though) But in parts like this, i think lyrics should be in the foreground.
01:17:990 (3) - Move this some grids up. It will get a better bow, with the next and previous slider
01:19:162 (1) - Move some grids to the right, same reason as above!
01:57:600 (1) - As I said, i think this is one of the more powerful lyrics part, i think you should map this slider with circles instead.. i think you're going to deny all of these changes anyway ^^
02:19:631 (3) - IT GOES DOWN, WHY DOES IT GO UP omg i don't understand

looks good, really like it, but i would be glad if you change the rhythm things, it will bring some variety..

[Normal]

diner time, i'll be back xD

01:17:521 (2) - This throws normal players off, it doesn't follow anything, hm? delete it.
01:19:162 (4) - same here, why did you add it here? xD
02:17:287 (2) - bakari, go left, do you know what left is!!!!!!!!!!!!! lol i'm just kidding
02:18:225 (3) - NC would be fine, not? If yes, keep adding NC at these parts

i'm bad at modding normal, sry xD But except these things, there aren't too much error. Just watch out what normal players could throw off!

[Easy]

00:34:162 (4) - Move some grids up, for a better blanket
00:34:162 (4,1,2) - DS error - you can see it yourself i guess. Fix it
02:11:662 (3,1) - same here.. or is this on purpose? xD

Nice shapes, nice flow, nice collab!


hope i was helpful for a bit ~
Topic Starter
riffy

scanter wrote:

General

  1. Add muted normal-sliderslide and soft-sliderslide. in tick-rate 2, slider's passing way is just noisy.uh.. will discuss it with people, not sure about this

BakaCI's Easy

  1. 00:34:162 (4) - Move to x:234, y:105. makes more perfect blanket. ~.~/
  2. 01:22:443 (4,5) - A little bad overlap. move to x:112, y:216. ~
  3. 01:29:006 (2) - How about this rhythm? it will more fit at downbeat sound. sure, nice idea!
    This is code.
    SPOILER
    300,256,89006,1,0,0:0:0:0:
    340,164,89475,2,0,L|448:160,1,90
    424,60,90412,2,0,L|328:64,1,90
  4. 02:08:850 (1) - Move to x:236, y:68. makes more perfect blanket. ~
  5. 02:14:475 (2) - Add clap on slider end? muted sound a little strange. it has high volume. ~
  6. 02:14:475 - 30~50% volume not here but 02:15:412 this place. this goes for vocals 'such a big deal', and I really want to keep it that way! Clap goes for music and then I follow vocals only for a second
  7. 02:16:350 (1) - Why added finish sound 02:17:756 here? I can't hear any finish sound. oh gosh, it should be on start of this slider ;_;/
  8. 02:43:068 (2) - A little bad overlap. how about move to x:216, y:224? uguu
  9. 02:44:475 (4) - Add 1 more repeat? No. It'll be totally off vocals, as we can hear she says 'fall and then she sings another line of vocals "you say that i'm kinda difficult...' and so on. Mixing these two parts is impossible!'
  10. 03:09:787 (2) - change curve shape to reverse? but that's my pattern! I use similar slider one, than anoher one... so I can get better effect while playing!
  11. 03:22:912 (4) - Is it intentionally distance? unless, fit distance x1.1 it's just my bad ;_;/
  12. 03:34:162 (1) - How about this rhythm? insert clap 03:34:631 this point would be better song's finale. but vocals here finish later than slider, so I just want to follow vocals loser and finish slider later

Normal

  1. 00:52:443 (4) - How about this rhythm? vocal's downbeat was started since 00:52:678 here. but "of" starts exactly rhere slider starts, so I'd like to keep rhythm consistent, where it is possible, sorry!
  2. 01:17:521 (2) - A little hard tempo to beginner. how about this rhythm? sure!
    This is code.
    SPOILER
    260,148,77756,1,0,0:0:0:0:
    219,147,77990,2,0,L|91:139,2,104
    242,182,79162,1,0,0:0:0:0:
  3. 01:20:100 (1) - Change to repeated 1/1 slider one? follow the lyrics wanted ~
  4. 01:23:850 (1) - 2/1 slider here. follow the lyrics need ~
  5. 01:46:350 (2) - Add clap on slider mid-point? because, this is your clap pattern. ~
  6. 01:57:600 (1) - More gentle this slider's shape. like this. sure! nice catch
    01:58:537 (2) - If you followed before, move to x:252, y:16. ~
    This is code.
    SPOILER
    56,104,117600,6,0,P|123:107|158:36,1,130
    252,16,118537,1,0,0:0:0:0:
  7. 02:14:475 - Same as Easy diff. same as easy diff, sorry :<
  8. 02:14:943 (4) - Add clap? Yes!
  9. 02:44:475 (3) - Add 1 more repeat? Of course, no! Reaon is the same as [Easy]
  10. 03:06:975 (3) - Move to x:192, y:312? it might more fit better for triangle shape.Not sure about this one, I'd keep that thing on my own way, sorry

Hard

  1. Stack Leniency -1~3. overlapped notes are a little many. Why? I think that current one is cute and readable, so I'd like to keep it
  2. 00:38:146 (2) - Delete? every sounds are almost muted. and that's why it has a stack. Quite beat is stacked and next ne is jumpy, I do it to make this beat understandable and I really don't want to remove it :<
  3. 01:01:350 (1) - This is a little boring kiai start. how about put to jump this slider? no-no-no! This jump is too hard fo a [Hard] diff even though it's the hardest dff there. What's more I want to keep my blanketing here.
    This is code.
    SPOILER
    216,268,61350,6,0,L|404:208,1,180,0|8,0:0|0:0,0:0:0:0:
  4. 01:25:490 - Add 1 circle here? like this.
  5. 02:19:631 (3) - Ctrl + G? jump is much better in this sound. it's kinda out of my style and ruins my flow. I want to keep it this way, sorry.
  6. 02:36:740 - Add 1 circle? follow the lyrics the world ~
  7. 03:02:756 (4) - Ctrl + G? it is before your pattern. ~
That's all :) ~ nice map & song GL ;)

Irreversible wrote:

no, i didn't forget you, okay and I didn't forget you

[General]

Consider changing the BG to 1024x768 try to find decent BG with this resolution \:D/ this BG is the best I can do
Why no insane, whyyy .__. don't be lazy? <3 I'm not lazy, but this song simply doesn't need an [Insane] diff!

[Hard]

00:37:443 (1,2,3,1,2,3) - This part destroys the from you created -little break- flow.. you just place a note everywhere, know what I mean? consider deleting one or two, to follow the previous rhythm, it won't hurt xD it will. rhythm goes kinda tricky here, and I really want to keep it this way to make map a bit more challenging and interesting. keeping that pattern in mind, if people will compain more - I'll change
00:42:600 - This part, where she says pop dat little question, or whatever.. it's kinda powerful, but your current placed rhythm doesn't fit it very much! My suggestion: http://puu.sh/36HwJ.jpg I suggest a zig zag pattern, which you lead-off with a nice bow slider. why not? sounds nice to me :3
00:53:850 (1) - The slider goes to the right, the circles are on the left, could you change it? I mean, it would have a better flow if both is similar but that's the point of my flow here! ;_;
00:57:600 (1,2,3) - Is it on purpose that you didn't use the same DS here? yes, why should I use different? D:
01:03:928 (2,3,4) - This .. core core core part could be placed better, so it fits. I know, you might follow the rhythm (which i can't really hear xD, my bad though) But in parts like this, i think lyrics should be in the foreground. whatever it was, I don't even remember. it's respaced now!
01:17:990 (3) - Move this some grids up. It will get a better bow, with the next and previous slider ~
01:19:162 (1) - Move some grids to the right, same reason as above! respaced on my own way, I kinda had to because after fixing suggestion above al spacing was wrong ;_;
01:57:600 (1) - As I said, i think this is one of the more powerful lyrics part, i think you should map this slider with circles instead.. i think you're going to deny all of these changes anyway ^^ no, I'm not going to deny them. Be a bit more self-confident! :)
02:19:631 (3) - IT GOES DOWN, WHY DOES IT GO UP omg i don't understand WHYYYYY DID I DO THAT WHYYYY

looks good, really like it, but i would be glad if you change the rhythm things, it will bring some variety.. uguuuu

[Normal]

diner time, i'll be back xD hope you've had a nice dinner :3

01:17:521 (2) - This throws normal players off, it doesn't follow anything, hm? delete it. moved :3
01:19:162 (4) - same here, why did you add it here? xD not the same. It's for vocals here ~.~/
02:17:287 (2) - bakari, go left, do you know what left is!!!!!!!!!!!!! lol i'm just kidding no, I don't know
02:18:225 (3) - NC would be fine, not? If yes, keep adding NC at these parts but what abouut keeping my pattern? why should I break it here for this part?

i'm bad at modding normal, sry xD But except these things, there aren't too much error. Just watch out what normal players could throw off!

[Easy]

00:34:162 (4) - Move some grids up, for a better blanket yes!
00:34:162 (4,1,2) - DS error - you can see it yourself i guess. Fix it done!
02:11:662 (3,1) - same here.. or is this on purpose? xD of course not! it's just mistakes ;_;/

Nice shapes, nice flow, nice collab!


hope i was helpful for a bit ~
Thanks a lot guys, I appreciate it!
Loooctav
Oh God! Marina! I Can Make Taiko? Muzu And Oni! <3
Topic Starter
riffy
Meh.. You asked me about making an Easy for one of my maps, I said 'yes and you didn't finish it. Now I can't trust you, sorry. ~.~/'
Irreversible
loool haha when i said why do you go up instead of down here, it was just a joke xDDD but awesome that you fixed it!

now it's perfect <3~
scanter
Meh.. my mod is too s**k. anyway, really sweet and clean map. GL again 8-)
Topic Starter
riffy
Oh, scanter, stop it! Your mod is really good. Thanks a lot!
Slow-ru
А у кого тут есть бесполезный мод-пост? А у меня он есть :>
Ок
General:

Пофикси различия в размере бг на изи и других диффах
SPOILER
Изи
Остальные диффы

BakaCI's Easy:

03:21:506 (3) и 03:22:912 (4) - между ними спейсинг "слишком" большой, стоит пофиксить.
Чудеса AiMod'a - This object is too close to the previous object 00:37:912 (3)

Normal:

02:32:990 (3,4) - не понравилось, как стоит сёркл "3" - может, попробуешь его переставить к слайдеру "5"? Хотя, вроде и под музыку всё, так что, игнорируй.

Hard:

Не знаю даже, вроде всё хорошо. Можешь пройтись AiMod'ом по спейсингу, на всякий случай.

Удачи~
Topic Starter
riffy
Fixed spacing mistakes, thank you!

As for weird BG-size changes, I'll fix it a bit later.
Aurele
fck.
Irreversible

Irreversible wrote:

Why no insane, whyyy .__. don't be lazy? <3 I'm not lazy, but this song simply doesn't need an [Insane] diff!
so much about that xD
Aurele
well, it's possible.


iwontbedonefortomorrow</3
Topic Starter
riffy
...
Stella
Irreversible
How about deleting Gabe's Insane (actually, which insane), revive this mapset, get 2 more mods, and then we'll see?
Except Gabe is finally going to finish it, of course. XD
Topic Starter
riffy
Yeeeeah, let's do this o3o SOON
Aurele


I'll be done for Monday.

I must be ):
Topic Starter
riffy
Monday is over, dude.
Aurele
ikr.

50% done tho.
Topic Starter
riffy
Potato-kun, you can do it!

inb4 you'll promise to finish it by next monday
Aurele
you might want to update my diff http://puu.sh/8h27D.txt o3o
Topic Starter
riffy
Gabe is the cutest potato I've ever met in my life.
Myxo
Nice map :)
I gave some hitsounds suggestions but they are gone now I suppose...
Topic Starter
riffy

Desperate-kun wrote:

Random mod.

Everything was fixed hitsoundwise. That was really, really helpful! By the way, I won't map the break because players need some rest!
Thanks a lot. Didn't care to check the hitsound before upldating the map @.@/
Aurele
http://puu.sh/9mMMh/c266c844df.txt


I am really sorry for being so freaking slow..
Pardon me, Bakari.

Also, can you rename the diff for Veus' Insane, please? (:
340
as you I requested

most nazi mod ever, because it's sou hard to find fault here ):)

[Veus' Insane]
  1. 00:54:787 (5,1) - this blanket isnt perfect :S (you may temporary set AR0 and verify this)
  2. 02:02:287 (3) - ctrl+g?
  3. 02:07:678 (2) - ctrl+middle anchor point of this slider (http://puu.sh/aCRQE/6dab7caa2f.jpg)
  4. 02:10:725 (1,2) - this blanket isnt perfect
  5. 02:14:475 (1,2,3) - soft whistles on the beginning of every slider
  6. 02:14:475 (5,6) - swap them on timeline? :o
  7. 03:02:287 (4) - ctrl+g
  8. 03:05:100 (1) - finish
  9. 03:34:162 (7,8) - whistles on the beginning of sliders
  10. 01:45:412 - why is part after this isn't hitsounded with claps? :o
  11. 01:45:412 (1,3) - soft whistles
[Hard]
  1. 00:30:881 (1,1) - а этот спейсинг точно нормальный?
  2. 00:38:146 (2) - софтовую свистюльку сюда
  3. 01:17:990 (3) - ^
  4. 02:08:146 (2) - ^ на начало
  5. 03:28:537 (3) - ctrl+shift+s > 0,925 > ok
  6. 03:29:475 (1) - ^
[Normal]
  1. 01:02:287 (2) - что тут делает этот нормальный свисток? D:
Topic Starter
riffy
Applied everything for my diffs, waiting for Gabe to check his insane o/
Aurele
...I just realize I forgot to hitsound my diff


rip gabe
Stefan

Gabe wrote:

...I just realize I forgot to hitsound my diff


rip gabe
noob

OMG NO I MEAN I WUB YO
Topic Starter
riffy
01:12:834 - I wannna be a door

Just saying, that Gabe's diff is hitsounded now.
emilia
Lezzgo~

BakaCI
00:30:881 (1) - I think this note starts off at a weird timing in the song
00:39:318 (2) - Looks forced
01:14:943 (4) - Maybe rotate this to make it parallel to: 01:13:537 (2) -
01:50:100 (1,2,3) - I personally think this is weird flow
02:14:475 (2) - Maybe angle this? And if you do, change the slider after
03:09:787 (2) - Maybe make this a horizontal flip from note before
03:35:100 (1) - Personally think this note ends weird

Overall, good rhythm, good style, nice blankets. Practically flawless Easy.

Normal
CS looks too small
01:07:443 (4) - Change this?
01:08:850 (1) - Out of grid :P
02:43:537 (2) - Personally won't recommend this

Preddy good in general as well. Nice DS. Do fix up on CS though.

Hard
00:42:600 (1,2,3,4,5,6,7) - Feels boring
00:44:475 (1,2,3,4) - ^
01:22:678 (1,2,3,4) - Might be confusing
01:46:350 (1,2,3,4,5,1,2,1,2,3,4,5,1,2,3) - Would like it if all the straight sliders here were angled the same
02:05:803 (2,3,4,5,6) - DS?
02:44:475 (7) - Persoanlly won't recommend this

Nice hard you have there! Generally should be good, lovely style~ May be too easy for a Hard diff though

Veus
00:43:068 (2,3) - DS
00:55:725 (1) - Better blanket?
00:55:725 (1,2) - Flow feels weird
01:05:100 (1) - Personally will not recommend
01:53:850 (1,2,3) - I like slider 3, but flow's weird
02:17:287 (3) - It'd be better if its rotated slightly
02:18:225 (1,2,3) - May be make them scaled
02:21:975 (1,2) - Feels weird
02:45:412 (1,2,3,4,5) - More circular?
03:17:990 (5,6) - Might not want this

Pretty good in general, but might wanna cut down on un-flowy weird sliders. Nice style though, and good beat placement.

In general, this looks rankable why is it not rankable yet 8-)
Topic Starter
riffy

Estellia- wrote:

Lezzgo~

BakaCI
00:30:881 (1) - I think this note starts off at a weird timing in the song maybe it's the timings, but I believe that it is okay as it is
00:39:318 (2) - Looks forced should be better now
01:14:943 (4) - Maybe rotate this to make it parallel to: 01:13:537 (2) - yeah
01:50:100 (1,2,3) - I personally think this is weird flow classical symmetrical flow, will keep it for now
02:14:475 (2) - Maybe angle this? And if you do, change the slider after nice catch
03:09:787 (2) - Maybe make this a horizontal flip from note before I want them to be repetitive here, sorry
03:35:100 (1) - Personally think this note ends weird whoops

Overall, good rhythm, good style, nice blankets. Practically flawless Easy.Thanks, good to know it!

Normal
CS looks too small CS4 fits the best, imo. keeping it for now
01:07:443 (4) - Change this? oh my :V
01:08:850 (1) - Out of grid :P that should be fine, it's not offscreen
02:43:537 (2) - Personally won't recommend this it's here for the word "rise" in the vocals.

Preddy good in general as well. Nice DS. Do fix up on CS though. Well, didn't change the CS because I'm sure that 4 works great here.

Hard
00:42:600 (1,2,3,4,5,6,7) - Feels boring try that in-action, it is actually pretty hard + it's one of my favourite ways to stress the certain line of the vocals
00:44:475 (1,2,3,4) - ^ variety of patterns with the same idea, keeping it for now.
01:22:678 (1,2,3,4) - Might be confusing seems really easy for me. we have numbers on circles for a reason :P
01:46:350 (1,2,3,4,5,1,2,1,2,3,4,5,1,2,3) - Would like it if all the straight sliders here were angled the same slightly improved some of them
02:05:803 (2,3,4,5,6) - DS? improved the jump to make it more readable
02:44:475 (7) - Persoanlly won't recommend this it's here for the vocals, would keep it for now, sorry

Nice hard you have there! Generally should be good, lovely style~ May be too easy for a Hard diff though it's not too easy, just an average hard :P

Gabe's diff is up to him. waiting for his response
Veus
00:43:068 (2,3) - DS
00:55:725 (1) - Better blanket?
00:55:725 (1,2) - Flow feels weird
01:05:100 (1) - Personally will not recommend
01:53:850 (1,2,3) - I like slider 3, but flow's weird
02:17:287 (3) - It'd be better if its rotated slightly
02:18:225 (1,2,3) - May be make them scaled
02:21:975 (1,2) - Feels weird
02:45:412 (1,2,3,4,5) - More circular?
03:17:990 (5,6) - Might not want this

Pretty good in general, but might wanna cut down on un-flowy weird sliders. Nice style though, and good beat placement.

In general, this looks rankable why is it not rankable yet 8-) because we are too slow to rank it @.@
Thank you for your mod!

Edit: updated Gabe's diff (he gave me the .osu file via in-game
Krisom
I like
Normal mood
I wouldn't rank this if I was still a BAT (but I'm not anymore, hohoho)

General
·I found the dark-pinkish combocolor very hard to see at some places. I'd change it for a dark shade of red (or a light one)
·There are parts in the Chorus when Marina goes "Wow" or "Yeah" in the vocals (01:01:350 - 01:05:100 - 01:08:850 -, for example). I'd hitsound these accordingly, with a normal finish, a normal whistle (I really like the normal whistle) or a soft whistle.

Insane
·You could add a spinner at the beginning to avoid the highscores from ... ...ahh I forgot the word in english ;_;, whatever, add a spinner at 00:27:600 - up to 00:29:943 - ? There's a small build up in the music there, it would fit (you can also make the volume go up slowly with timing sections ~)
00:30:412 (1,2,3) - I'd rather you used a consistent spacing within this combo. Specially considering these are the first 3 notes the player will hit.
00:36:975 (1,2) - I love you too <3
00:43:068 (2,3) - Huh? Why? I don't think this is ok, but at least I'd like to know a reason, since it looks ike you know what you're doing. Is it the lower pitch in the vocals? You can always stack. Also, you use this spacing later on to mark a 1/4 rhythm. (I'd complain about the other ones in this section, but the new combo helps read those a lot)
·I believe 01:31:350 - is a better place to start the break. Maybe map until this point? There's a solid beat there, so a little emphasis before the break would help.
01:54:787 (3) - Amazing
Kinda sad that there's not a slider from 02:00:178 - to 02:00:646 - Considering the vocals are held at this part.
02:56:662 (1) - I'd start hitsounding here. Try with a normal hitdrum on every white tick.
03:12:600 (1,2) - Stop it you <3~
03:27:600 (1,2) - Nope, totally didn't get this spacing, in like 3 playtests. Maybe it's the combocolor (which is hard to see imo) or maybe it is the spacing itself, but I didn't find this readeable.

I love this diff.

Hard
00:42:600 (1,2,3,4,5,6,7) - No hitsounds? If this is intentional, then 00:57:600 (1,2,3,4) - shoudnlt ave hotsounds either (since it's mapped to the same pitches/rhythms in the vocals)
01:17:756 (2,3,4) - Make the spacigs even
01:19:631 (2,3,4) - Same
01:25:256 (5,6,1) - Same
01:31:350 - Same suggestion as Insane. I think the break delay doesn't quite fits this, it should be mapped up until this point. (If not, then break-delay the Insane one)
01:58:771 - I really missed the circle that should be here. Worried that this will be too circle heavy? just add some sliders in this combo.
01:59:475 (1) - Try this instead. http://osu.ppy.sh/ss/1898792
02:46:350 - Same as the previous break. Or start it at 02:45:412 -, I dunno.
03:01:350 (1,3) - Lacks claps at the start, considering that in the previous combo you added claps for the first and third white tick.
03:34:162 (1,2,1) - Look at normal, there's a NC inconsistency here, even though they're the same rhythms and there's no diference in the spacing in this one. (And the NC here actually makes this easier in terms of HP compared to Normal).

Solid diff. Like it o/


Norrmal
00:38:381 (6) - Missed a clap?
00:42:131 (5) - ^?
01:09:787 (3) - This whistle feels so lonely ;_;. If you're gonna add one, then proceed to add more normalwhistles to other parts of the chorus to avoid this feeling awkward.
·Same thing about the break.
01:44:240 - Uhhhh, why did you make the break stop here?
01:57:600 (1,3) - Either (1) lacks a clap at the end and (3) at the start and repeat, or you need to change the hitsounding to make the change of the hitsound patterns feel more natural.
02:15:412 (5) - Think a soft whistle would fit.
02:31:350 (1,2,3) - I liked this rhythm you used (the beat-apart circles in an offbeat (2) and (3) make), but I'm kinda sad that you just used this rhythm once in this part.
02:43:537 (2,3) - Move (3) 1/2 earlier (and reshape accordingly), add a repeat on (3), ???, PROFIT.
·Same break thingy.
02:57:600 - Again, wierd that you started this here, and there's a spinner afterwards.

Again, quite solid.

You'll have to excuse me but I didn't really feel like looking at Easy, since I was kind of in a hurry :P! I loved this set so far tho! Good Job! *Krisom's seal of approval*
Topic Starter
riffy

Krisom wrote:

I like
Normal mood
I wouldn't rank this if I was still a BAT (but I'm not anymore, hohoho)
weird colours - comments / everything not mentioned - applied

General
·I found the dark-pinkish combocolor very hard to see at some places. I'd change it for a dark shade of red (or a light one) I believe that they are both really easy to read since the BG is mostly white and there're only little parts of pink-purple-whatevermycolouris
·There are parts in the Chorus when Marina goes "Wow" or "Yeah" in the vocals (01:01:350 - 01:05:100 - 01:08:850 -, for example). I'd hitsound these accordingly, with a normal finish, a normal whistle (I really like the normal whistle) or a soft whistle.gonna have some fun with the histles on Normal and Hard, not addng them for the Easy because this would stress beginners in some way

Insane
It is all up to Gabe, I like his diff and I feel like he can apply the changes better since it's his diff <3

Hard
01:31:350 - Same suggestion as Insane. I think the break delay doesn't quite fits this, it should be mapped up until this point. (If not, then break-delay the Insane one) the Insane is a guest diff, so it should be fine even as it is but I'll ask Gabe about the break-delay
01:58:771 - I really missed the circle that should be here. Worried that this will be too circle heavy? just add some sliders in this combo. Did this, it should match with the vocas and instruments quite nice <3
01:59:475 (1) - Try this instead. http://osu.ppy.sh/ss/1898792 I understand the point but I feel like this pattern would be out of the diff's (and my own) style. so I'd prefer to keep it as it is, sorry
02:46:350 - Same as the previous break. Or start it at 02:45:412 -, I dunno.I really like the way how it works now, the beginning of the break is pointed out with a cirle and the break itself begins with the strong drum beat. keeping it for now
03:34:162 (1,2,1) - Look at normal, there's a NC inconsistency here, even though they're the same rhythms and there's no diference in the spacing in this one. (And the NC here actually makes this easier in terms of HP compared to Normal). whoops, totally din't see this one ;_;

Solid diff. Like it o/ Yay \w/


Norrmal
00:38:381 (6) - Missed a clap? every time I try my best and those claps are ALWAYS running away. I always miss a few of them, thanks for the catch <3
01:09:787 (3) - This whistle feels so lonely ;_;. If you're gonna add one, then proceed to add more normalwhistles to other parts of the chorus to avoid this feeling awkward. I tried to hitsound sliders with whistles, should be something pretty nice now. AT LEAST I HOPE SO
·Same thing about the break. Same, I guess.
01:44:240 - Uhhhh, why did you make the break stop here? I didn't do this D:
01:57:600 (1,3) - Either (1) lacks a clap at the end and (3) at the start and repeat, or you need to change the hitsounding to make the change of the hitsound patterns feel more natural. Missed claps everywhere, my bad
02:15:412 (5) - Think a soft whistle would fit. I really don't know why it's such a big deal, though
02:31:350 (1,2,3) - I liked this rhythm you used (the beat-apart circles in an offbeat (2) and (3) make), but I'm kinda sad that you just used this rhythm once in this part. I tried to give some variety, I kinda like this part as a whole
02:43:537 (2,3) - Move (3) 1/2 earlier (and reshape accordingly), add a repeat on (3), ???, PROFIT.
·Same break thingy. Same. ;_;
02:57:600 - Again, wierd that you started this here, and there's a spinner afterwards. moved this one, my bad

Again, quite solid.

You'll have to excuse me but I didn't really feel like looking at Easy, since I was kind of in a hurry :P! I loved this set so far tho! Good Job! *Krisom's seal of approval*
Thank you very much, that was really helpful!
Aurele

Krisom wrote:

Insane
00:43:068 (2,3) - Huh? Why? I don't think this is ok, but at least I'd like to know a reason, since it looks ike you know what you're doing. Is it the lower pitch in the vocals? You can always stack. Also, you use this spacing later on to mark a 1/4 rhythm. (I'd complain about the other ones in this section, but the new combo helps read those a lot)
·I believe 01:31:350 - is a better place to start the break. Maybe map until this point? There's a solid beat there, so a little emphasis before the break would help.
If I remember correctly, I've placed this (3) circle at this place because of these objects, so I guess I will keep it that way o: :

Everything else was applied, thanks♥
http://puu.sh/b4LMt/f10907d402.txt
Topic Starter
riffy
Updated! ♥
Aurele
hi, don't let it grave again


bye
Topic Starter
riffy
I AM TRYING, MASTER

DON'T HATE ME
primrose
kinda want this to be ranked tbh
Mystyk
Hey! I wanted to mod your map so here it is! :3

[General]
  1. I would rather have one more combo color, maybe you can try a silver color?
  2. According to AiMod tags conflict with Veus's difficulty (on Insane Veus is written with a 'V' not with a 'v' :P ?)
  3. "electrica heart" - it's electra heart and not electrica
[BakaCI's Easy]
  1. 02:59:475 (1,1) - you should have more space between a spinner and an object afterwards!
  2. 03:08:850 (1) - why does the sliderend have a finish and not a clap? o.o according to your hitsound pattern it should be a clap
  3. 03:22:912 (4,1) - you can make this nicer! - http://puu.sh/dISSD/afb1bd87db.jpg
  4. 03:23:850 (1,2) - same as above ^
  5. make the breaks consistent: http://puu.sh/dITrL/2ab3325039.jpg - normal: http://puu.sh/dITtA/c4b45011dc.jpg
[Normal]
  1. 01:07:443 (4,5) - small thing but you could make this blanket nicer
  2. 01:21:506 (2,3) - I think it would be more intuitive to follow the vocals - http://puu.sh/dITgh/415f377f48.jpg
  3. 01:55:256 (3) - add clap, you missed to add it (?)
  4. 03:20:568 (2) - add clap to both the slider beginning and middle
  5. 02:59:475 (1) - same thing about the break that I talked about on easy, make it consistent :P http://puu.sh/dITtA/c4b45011dc.jpg
[Hard]
  1. 01:08:381 (4,1) - I think that unstacking would fit better because higher spacing would give a bigger emphasis to "woow"
  2. 01:10:607 - why not add a hit circle because of the vocals? it's similar to this 01:09:553 (2,3,1) -
  3. 01:12:834 - add hit circle because of the vocals (?)
  4. 01:45:881 (1) - make the break consistent!
  5. 01:58:537 (5,6) - please don't do this, it's misleading maybe you forgot to ctrl+H it? this would be better - http://osu.ppy.sh/ss/2386943
  6. 02:06:271 (4) - why not remove this? it would be nice to have a little break between 02:06:037 (3,5) - because the part between them is rather silent OR you could use a slider because of the vocals and use soft hitsound on the end of the slider, it would fit a lot better than a hit circle :3 http://puu.sh/dIU6S/78b811b570.jpg
  7. 02:08:146 (2) - try using 2 hit circles instead of the slider because 02:08:381 - is a big beat which would be better if it was emphasized with a hit cirle and not a sliderend!
  8. 02:31:115 - add a hit circle? you also mapped something on this red tick at the previous chorus and it would fit the vocals
  9. 02:59:475 (1) - again the break consistency
  10. 02:59:475 (1) - ^
  11. 03:06:975 (1,2) - try this for better flow - http://osu.ppy.sh/ss/2386972 - a slider leading backwards doesn't flow well IMO!
    In general I think that the last kiai is a little bit undermapped, you used a lot of long sliders so it would be nice if you tried to make it more interesting by varying the rhythm, let me give a few examples:
  12. 03:14:006 (2) - https://osu.ppy.sh/ss/2387003 - but I really want to leave it up to you so I'll just mention the places :P
  13. 03:19:162 (4) -
  14. 03:21:037 (3,4) - http://puu.sh/dIUHT/4d6a21acf8.jpg
  15. 03:26:662 (3) -
    At these places I would rather use short sliders or hit circles (or both), it would be more fun to play!
[Veus's Insane]
  1. 00:43:068 (2,3) - in general I'm not really a fan of such anti-jumps, so I would rather stack them properly or fully unstack them >.< just like you did here 00:45:412 (3,4) -
  2. 00:43:889 (5) - this feel "overmapped" and unnecessary, there aren't any sounds that ask for a triplet ;_;
  3. 00:53:732 (2) - same as above ^
  4. 00:49:631 (3,1) - same as 00:43:068 (2,3) - but it looks bad as well (but that's only my opinion)
  5. 00:57:131 (3,1) - ^ well etc...I'm not gonna mention more since this is really subjective and you know can find the other places as well (if you want to change), I dislike them because they are misleading and they don't look nice >.<
  6. 01:03:107 - add hit circle to follow the vocals better?
  7. 01:06:857 - same as above ^
  8. 01:07:326 (3,7) - same as 00:43:889 (5) - I really don't feel like they fit to the music so I would rather remove them
  9. 01:10:607 - add hit circle to follow the vocals better
  10. 01:12:482 (2) - already explained, it doesn't fit so I would remove it, but I'm not going to mention it again since I already explained enough times (and it's also pretty much subjective)
  11. 01:59:943 (2) - add clap because of your clap pattern, sounds like you missed to add it here
  12. 02:12:131 (3) - add clap ^
  13. 02:18:225 (1,2,3) - I'm sure you can make this pattern nicer :3 - http://osu.ppy.sh/ss/2387132 - https://osu.ppy.sh/ss/2387137
  14. 02:24:201 (3) - replace this here 02:24:670 - because of the vocals
  15. 02:45:412 (1) - until 02:57:365 (4) - it would be nice if you added some whistles (soft) because this part is too empty, it hardly has any hitsounds, but soft whistles would fit so nicely!
  16. 03:18:928 (6,7,8) - ctrl+g this pattern, it would fit better to the song if the sliders started on white ticks, and it would play better as well and in that case players would hit the big beats on a slider beginning which is better than hitting beats with a sliderend
  17. 03:21:271 (4) - the sliderend should be replaced with a hit circle to hit the big beat
  18. 03:28:771 (4) - same as above ^
Call me back! :3
Topic Starter
riffy

Mystyk wrote:

Hey! I wanted to mod your map so here it is! :3

Not mentioned - applied \w/

[General]
  1. I would rather have one more combo color, maybe you can try a silver color? It would look weird in multiplayer (tag4 and stuff) + it may blend with the BG, so I'd rather not. Sorry @.@
[Hard]
  1. 01:08:381 (4,1) - I think that unstacking would fit better because higher spacing would give a bigger emphasis to "woow"let me keep it, the sudden break of the flow here emphasizes "wow" erfectly, i'd say.
  2. 01:58:537 (5,6) - please don't do this, it's misleading maybe you forgot to ctrl+H it? this would be better - http://osu.ppy.sh/ss/2386943 oh god, that's the dumbest mistake ever
  3. 03:06:975 (1,2) - try this for better flow - http://osu.ppy.sh/ss/2386972 - a slider leading backwards doesn't flow well IMO!
    In general I think that the last kiai is a little bit undermapped, you used a lot of long sliders so it would be nice if you tried to make it more interesting by varying the rhythm, let me give a few examples: noooooo, I did it on purpose. The main ideea was to use as many sliders as possible and make them look nice enough with the flow. During the last kiai players get a little tired, so making it easier is reasonable. Moreover, the kiai-time makes sliders look epic and that is why they're used so intensively here.
[Veus's Insane]
  • Up to Gabe!
Call me back! :3
Thanks a lot for the mod!
Topic Starter
riffy

Mystyk wrote:

[Veus's Insane]
  1. 00:43:068 (2,3) - in general I'm not really a fan of such anti-jumps, so I would rather stack them properly or fully unstack them >.< just like you did here 00:45:412 (3,4) - I've improved the appearance of the stack a little, as it's a manual-stack we;ll keep it.
  2. 00:49:631 (3,1) - same as 00:43:068 (2,3) - but it looks bad as well (but that's only my opinion) same as above
  3. 00:57:131 (3,1) - ^ well etc...I'm not gonna mention more since this is really subjective and you know can find the other places as well (if you want to change), I dislike them because they are misleading and they don't look nice >.< well, I'd keep them if you don't mind :c
  4. 01:03:107 - add hit circle to follow the vocals better?
  5. 01:06:857 - same as above ^ that's Gabe's way to stress the downbeats, I think. let's keep it as it is, I've tested it and things worked pretty fine
  6. 01:10:607 - add hit circle to follow the vocals better idk, feels kinda similar with the previous suggestions, so I'd rather keep this space empty
  7. 02:18:225 (1,2,3) - I'm sure you can make this pattern nicer :3 - http://osu.ppy.sh/ss/2387132 - https://osu.ppy.sh/ss/2387137 I tried to move them around a little, should be better now
Call me back! :3
I've also did some star-rating improvements, and fixed some offest issue.
Aurele
There was some things I prefer keeping

Here's my diff: http://puu.sh/dOlZF/b6c166cf67.txt

& I didn't do this https://osu.ppy.sh/ss/2404897 ;w;
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