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sweet ARMS - Date A Live (TV Size) [Osu|Taiko]

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Wednesday, May 15, 2013 at 11:05:48 PM

Artist: sweet ARMS
Title: Date A Live (TV Size)
Source: Date A Live
Tags: shidou itsuka tohka yatogami origami tobiichi kotori yoshino yoshinon kurami tokisaki reine Nomizu Iori Sadohara Kaori Togashi Misuzu Misato
BPM: 178
Filesize: 16441kb
Play Time: 01:37
Difficulties Available:
  1. Easy (2.37 stars, 86 notes)
  2. Hard (4.99 stars, 246 notes)
  3. Insane (5 stars, 288 notes)
  4. Normal (4.09 stars, 127 notes)
  5. Taiko Muzukashii (4.77 stars, 395 notes)
  6. Taiko Oni (4.83 stars, 517 notes)
Download: sweet ARMS - Date A Live (TV Size)
Download: sweet ARMS - Date A Live (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: sweet ARMS
Source: Date A Live
Genre: J-Pop

Redownload after 2013-05-06 for new MP3 file.
Thanks to blissfulyoshi for the MP3.


Tohka x Shidou gogogo!

Redundant song and source is redundant :P
The OP for Date A Live.
Bubb1eTea
Very nice thank you so much love this anime ^_^
Andrea
~General~
  1. BG's dimension are really weird, try to resize it in a better way.
  2. Disable the Letterbox on all the difficulties since you're not really using it.
~Easy~
  1. 00:32:517 (1) - Remove this new combo, it's not really needed.
  2. 01:06:056 (1) - It would be better to not center this slider after spinner, due to the previous hitburst.
  3. 01:22:068 (1) - Remove this new combo, it's not really needed.
  4. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst.
  5. 01:29:820 (1) - Same as above for the same reason.
  6. 01:29:820 (1,2) - Spacing is way too far, please fix this with using the distance snap properly.
~Normal~
  1. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst.
  2. 01:33:528 (1) - I would remove this new combo from here if I were you, it doesn't seem to be needed.
~Hard~
  1. A lot of unsnapped notes, please make sure to resnap all notes properly.
  1. 00:22:742 (4,1) - I don't think this high jump is a good idea for a Hard difficulty.
  2. 00:55:436 (1) - There's something wrong with the snapping of this slider, fix the green line please.
  3. 01:04:032 (2,3) - Same as above for the same reason, be careful.
  4. 01:05:549 (1) - And here as well.
  5. 01:06:054 (2,3,4,5,6) - Wrong slider velocity here I guess, fix it as well.
  6. 01:26:785 (5) - This slider isn't supposed to be that fast, right?
~Insane~
  1. 01:33:191 (6) - New combo due to the new stanza and music change.
Insane is pretty jumpy but nice, maybe combos are too long, try to reduce them if you can.
Topic Starter
NoHitter

Andrea wrote:

~General~
  1. BG's dimension are really weird, try to resize it in a better way.
  2. Disable the Letterbox on all the difficulties since you're not really using it.
~Easy~
  1. 00:32:517 (1) - Remove this new combo, it's not really needed. Done.
  2. 01:06:056 (1) - It would be better to not center this slider after spinner, due to the previous hitburst. The new default skin doesn't block it at all. https://osu.ppy.sh/ss/711440
  3. 01:22:068 (1) - Remove this new combo, it's not really needed. Done.
  4. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst. Same as before.
  5. 01:29:820 (1) - Same as above for the same reason. Same as before.
  6. 01:29:820 (1,2) - Spacing is way too far, please fix this with using the distance snap properly.Didn't notice this one. Fixed.
~Normal~
  1. 01:25:775 (1) - It would be better to not center this circle after spinner, due to the previous hitburst. Same as before.
  2. 01:33:528 (1) - I would remove this new combo from here if I were you, it doesn't seem to be needed. Fixed.
~Hard~
  1. A lot of unsnapped notes, please make sure to resnap all notes properly. I failed in resnapping... Fixed.
  1. 00:22:742 (4,1) - I don't think this high jump is a good idea for a Hard difficulty. Reduced the spacing.
  2. 00:55:436 (1) - There's something wrong with the snapping of this slider, fix the green line please. Fixed due to the snapping.
  3. 01:04:032 (2,3) - Same as above for the same reason, be careful. Same as above.
  4. 01:05:549 (1) - And here as well. Same as above.
  5. 01:06:054 (2,3,4,5,6) - Wrong slider velocity here I guess, fix it as well. Same as above.
  6. 01:26:785 (5) - This slider isn't supposed to be that fast, right? Yep. Fixed similarly to above.
~Insane~
  1. 01:33:191 (6) - New combo due to the new stanza and music change. I usually NC every two stanzas unless I'm doing a jump or the music changes, so I think I'm sticking with the NC here.
Insane is pretty jumpy but nice, maybe combos are too long, try to reduce them if you can. The combos are fine IMO. Long combos aren't exactly bad to play :)
Thanks a lot!
FutureJustin
I absolutely love the rhythm of this. It matches perfectly with the beat. You're awesome.
Mara
Someone mod this goddammit
Erylex
mod via #modreq

Noob mini-mod :D (My english so baaaad,sorry :С )

General:

Use 1024x768 bg please.
http://puu.sh/2EU46.jpg - Why? Why slider velocity is 1.32?
Change offset = 150 please

Easy Diff

01:11:281 (1) - Maybe place on red tick? to 01:11:113 (1) and delete NC
01:12:629 (1) - ^
01:11:618 (5) - Add NC
01:12:966 (3) - Add NC

01:11:113 (4) - Replace to x=416 y=128
01:12:461 (2) - Replace to x=80 y=120

01:37:236 (1) - Move spinner end to white tick and use Finish hitsound ( surely :В )

Normal Diff

Normal diff have 4.23 star`s. It`s hard for new player.
I think you must use many sliders

01:30:832 (1) - Add NC
01:37:236 (1) - Spinner end to white tick with finish hitsound


Hard Diff[/b]


00:25:607 (1,2,3,4,5,1,2,3,4,5,6) - Bad spaciing :С
00:39:427 (1) - Add NC
00:40:101 (5) - Remove NC
00:45:495 (1) - Remove NC
00:46:000 (1) - Add NC


01:37:236 (1) - Spinner end to white tick with finish hitsound



End.
Insane is not my division :С
You can ignore my post if you think its wrong or useless.


Good Luck,nice song [b]\(*o*)/
Mashley
I'm a little concerned about the redundant 20 seconds at the start of the song. Especially with such a short song that's a pretty significant increase in filesize. Think about cutting that down, it's probably not unrankable but personally I think it's best to cut that out unless you feel it's important for it to be there. On the opposite end, the end of the mp3 seems to be cut off overly quickly, not leaving the little fade out it has to linger.
The taiko difficulties don't have the japanese title thing on them. Also I can't mod taiko, sorry, so those ones are left out.
Combo colours 5 and 1 look too similar, which does get a little confusing sometimes. Chang those around so all the colours are distinctly different.

Easy
00:55:438 (1) - This speed change is too extreme for Easy mode. You should keep the speeds mostly consistent so as not to confuse new players.
01:22:405 (1,1,1) - Don't really like this spinner pattern, I feel it'd be better to map after the first one as in Hard/Insane.

Normal
01:22:405 (1,1,1) - As with Easy, these don't really work.

Hard
01:05:551 (1) - Perhaps slowed a little too much. If you just speed it up a bit so it isn't the same length as a normal 1/2 slider it'd be easier to spot.
Solid difficulty, not much to point out here.

Insane
In general, it's a little over reliant on big wide jumps. Look at your jumps and ensure that they're properly matched to something that's happening in the music. If they're not, it makes little sense for them to be there, and this is amplified by how big many of them are.
00:43:304 (7) - Might help to put a new combo on this, fitting with the distinct change in the music and the change of sampleset.
01:05:045 (4,5) - These jumps feel pretty jarring, and they tripped me up several times. They do fit to the music but something about the pattern just feels a little unintuitive; perhaps it's the different size of the jumps, or that the pattern sort of goes back on itself. Move them around a little, try and find something more comfortable.
01:05:551 (1) - Following right on from those, this slowdown does feel a little like a trap too. Perhaps I missed it because I was already tripped up by the previous jumps, but I would suggest speeding it up somewhat so you're not breaking flow so much.
01:16:337 (5,6,7,8,9,1) - The way this is stacked makes it look ugly in gameplay, though it's nice in the editor. Move these around so you don't get the weird inconsistent distances.
01:26:618 (4) - Perhaps stick a new combo on this to take some of the bite off of the HP drain here.
HeatKai
[General]
  1. I don't care much about this but consider adding some tags? empty tags feels kinda weird.
  2. As Mashley said,the starting is blergh so long D:
[Muzu]
  1. 00:22:573 (6,7,8) - d k K sounds kinda weird for me. 00:22:573 (6) - this would be more fit if it's k and the last circle is D, so it will become k k D
  2. 00:29:820 (40,41,42,43,44,45,46,47,48) - d k k k d k k d k,every d is based from the guitar.and other k because the beat is the same each other.
  3. 00:37:405 (70) - note here sounds weird because there's no beat here.i would rather put a "k" at 00:36:056 - so it can produce a consistent beat pattern.
  4. 00:37:910 (72) - the circle before is K but you following the instrument,and this circle is K but you follow vocal,instrument =/= vocal.it would be better if it's a D.because this one you're following the vocal.
  5. 00:57:124 (157,158) - from some reason,in my ears it sounds better if k d
  6. 01:19:540 (257) - straight k k k K doesn't sounds good,how bout make this D ?
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD
  8. 01:26:281 (3) - why do you put finish here? there's no cymbal or strong/loud beat.
  9. 01:31:674 (22) - make it D
  10. 01:33:022 (29) - as you can hear here,the music is deep so K doesn't really fits.D would be better. because d sounds deep,k sounds loud.
  11. 01:37:573 (50,51,52,53) - k d d k sounds better.
[Oni]
  1. 00:26:534 (29) - add a circle here,there's guitar here.
  2. 00:28:809 (44) - make it k
  3. 00:39:427 (106) - there's no beat here,this circle shouldn't be here.
  4. 00:46:759 (146) - this triple sounds late and if you going to keep a consistent beat,the circle should be at 00:46:590 - and it will produce a consistent beat with the triplet before 00:45:326 (136,137,138) - .
  5. 00:57:124 (209,210) - in my ears, k d sounds better :I
  6. 01:13:304 (293) - add k here
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD
  8. 01:33:865 (38,39) - make this two K,straight 4 D sounds weird,and if D D K K pattern sounds good :3
  9. 01:37:068 (57) - d
Topic Starter
NoHitter

Erylex wrote:

mod via #modreq

Noob mini-mod :D (My english so baaaad,sorry :С )

General:

Use 1024x768 bg please. Can't find a better size bg for this :(
http://puu.sh/2EU46.jpg - Why? Why slider velocity is 1.32? It's permitted to have a decimal value slider velocity.
Change offset = 150 please Sounds too early for me.

Easy Diff

01:11:281 (1) - Maybe place on red tick? to 01:11:113 (1) and delete NC I rather not add a 1/2 notes here. The NC makes sense here since I'm following the vocals.
01:12:629 (1) - ^ Sorry? I don't quite get what you're aiming for here xD
01:11:618 (5) - Add NC I disagree with the new combos.
01:12:966 (3) - Add NC I disagree with the new combos.

01:11:113 (4) - Replace to x=416 y=128 There's no note there.
01:12:461 (2) - Replace to x=80 y=120 There's no note there.

01:37:236 (1) - Move spinner end to white tick and use Finish hitsound ( surely :В ) Added the finish, but I'll keep the spinner at the red tick.

Normal Diff

Normal diff have 4.23 star`s. It`s hard for new player. Star rating is pretty inaccurate when it comes to Normals.
I think you must use many sliders

01:30:832 (1) - Add NC I NC every two measures. Nc-ing this would break my combo pattern.
01:37:236 (1) - Spinner end to white tick with finish hitsound Added the finish, but I'll keep the spinner at the red tick.

Hard Diff[/b]


00:25:607 (1,2,3,4,5,1,2,3,4,5,6) - Bad spaciing :С It's a jump.
00:39:427 (1) - Add NC I'm following the vocals for my combo patterning here. No change.
00:40:101 (5) - Remove NC Same as above.
00:45:495 (1) - Remove NC Same as above.
00:46:000 (1) - Add NC Same as above.


01:37:236 (1) - Spinner end to white tick with finish hitsound Added the finish, but I'll keep the spinner at the red tick.



End.
Insane is not my division :С
You can ignore my post if you think its wrong or useless.


Good Luck,nice song [b]\(*o*)/

Mashley wrote:

I'm a little concerned about the redundant 20 seconds at the start of the song. Especially with such a short song that's a pretty significant increase in filesize. Think about cutting that down, it's probably not unrankable but personally I think it's best to cut that out unless you feel it's important for it to be there. On the opposite end, the end of the mp3 seems to be cut off overly quickly, not leaving the little fade out it has to linger. Yeah sadly the song starts from there, but the voice over makes it awkward to map.

The taiko difficulties don't have the japanese title thing on them. Also I can't mod taiko, sorry, so those ones are left out.Nice catch. Fixed!

Combo colours 5 and 1 look too similar, which does get a little confusing sometimes. Chang those around so all the colours are distinctly different. I'd get a second opinion on this.

Easy
00:55:438 (1) - This speed change is too extreme for Easy mode. You should keep the speeds mostly consistent so as not to confuse new players. I disagree. 0.75x is well within the bounds of an acceptable speed change for an Easy. The tickrate also helps in reading the speed change as well.
01:22:405 (1,1,1) - Don't really like this spinner pattern, I feel it'd be better to map after the first one as in Hard/Insane. Removed the note at the middle.

Normal
01:22:405 (1,1,1) - As with Easy, these don't really work. I think Normal players already have a modicum of skill to do this pattern.

Hard
01:05:551 (1) - Perhaps slowed a little too much. If you just speed it up a bit so it isn't the same length as a normal 1/2 slider it'd be easier to spot.
Solid difficulty, not much to point out here. Will get a second opinion on this, but in the meantime its staying.

Insane
In general, it's a little over reliant on big wide jumps. Look at your jumps and ensure that they're properly matched to something that's happening in the music. If they're not, it makes little sense for them to be there, and this is amplified by how big many of them are. I was going with a more patten-based mapping style here. The jumps are kind of inevitable. If you point out which specific jumps are bothering you, then maybe I can see if I can tone them down.
00:43:304 (7) - Might help to put a new combo on this, fitting with the distinct change in the music and the change of sampleset. I would rather keep the consistency of my combo pattern i.e. one combo every two measures.
01:05:045 (4,5) - These jumps feel pretty jarring, and they tripped me up several times. They do fit to the music but something about the pattern just feels a little unintuitive; perhaps it's the different size of the jumps, or that the pattern sort of goes back on itself. Move them around a little, try and find something more comfortable. I changed the pattern to that of a triangle with equal spacing. Thanks for the feedback here.
01:05:551 (1) - Following right on from those, this slowdown does feel a little like a trap too. Perhaps I missed it because I was already tripped up by the previous jumps, but I would suggest speeding it up somewhat so you're not breaking flow so much. Same as before. Will get a second opinion on this.
01:16:337 (5,6,7,8,9,1) - The way this is stacked makes it look ugly in gameplay, though it's nice in the editor. Move these around so you don't get the weird inconsistent distances. Changed the stack leniency to make this look prettier. I manually stacked the rest of the triples I had.
01:26:618 (4) - Perhaps stick a new combo on this to take some of the bite off of the HP drain here.Good idea. NC'd the slider (on Hard as well)

HeatKai wrote:

[General]
  1. I don't care much about this but consider adding some tags? empty tags feels kinda weird. I could add character names I guess...
  2. As Mashley said,the starting is blergh so long D: Same comment.
[Muzu]
  1. 00:22:573 (6,7,8) - d k K sounds kinda weird for me. 00:22:573 (6) - this would be more fit if it's k and the last circle is D, so it will become k k D Done
  2. 00:29:820 (40,41,42,43,44,45,46,47,48) - d k k k d k k d k,every d is based from the guitar.and other k because the beat is the same each other. Done
  3. 00:37:405 (70) - note here sounds weird because there's no beat here.i would rather put a "k" at 00:36:056 - so it can produce a consistent beat pattern. Done
  4. 00:37:910 (72) - the circle before is K but you following the instrument,and this circle is K but you follow vocal,instrument =/= vocal.it would be better if it's a D.because this one you're following the vocal. Done
  5. 00:57:124 (157,158) - from some reason,in my ears it sounds better if k d Done
  6. 01:19:540 (257) - straight k k k K doesn't sounds good,how bout make this D ? I kept the K, but changed the pattern so it won't be kkkK
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD That's why I thought it would be fine.
  8. 01:26:281 (3) - why do you put finish here? there's no cymbal or strong/loud beat. Mishitsounded. Fixed.
  9. 01:31:674 (22) - make it D Done
  10. 01:33:022 (29) - as you can hear here,the music is deep so K doesn't really fits.D would be better. because d sounds deep,k sounds loud.Done
  11. 01:37:573 (50,51,52,53) - k d d k sounds better.Done
[Oni]
  1. 00:26:534 (29) - add a circle here,there's guitar here. Added, but removed the other triple at the same measure.
  2. 00:28:809 (44) - make it k Done
  3. 00:39:427 (106) - there's no beat here,this circle shouldn't be here. Done
  4. 00:46:759 (146) - this triple sounds late and if you going to keep a consistent beat,the circle should be at 00:46:590 - and it will produce a consistent beat with the triplet before 00:45:326 (136,137,138) - .Fixed.
  5. 00:57:124 (209,210) - in my ears, k d sounds better :I Done
  6. 01:13:304 (293) - add k here Done
  7. 01:22:405 (1,1) - idk about this :I it's too near,but usually in taiko people ends first even the spinner doesn't reach the end,soo yeahh idk xD Same as in Muzu
  8. 01:33:865 (38,39) - make this two K,straight 4 D sounds weird,and if D D K K pattern sounds good :3 Done.
  9. 01:37:068 (57) - d Done
Thanks to all!
Yuzeyun
That's quite sad the intro takes 20% of the song

[Oni]
00:31:674 (60) - I'm not quite sure about the fitness of that big note here.
00:49:202 (160) - @^
01:09:427 (268) - @^
01:10:101 (271,273) - @^
01:14:315 (299,300) - @^
01:14:989 (301) - @^
01:20:214 (332,335,336) - @^
01:33:191 (36,37,38,39) - @^


00:33:865 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - The song is not really intense compared to the rest, you might want to lower a bit the note density.
00:55:438 (200~238) - @^

01:26:787 (5) - I would consider changing to a spinner. The held syllable is not really roll-ish, imo.

01:25:101 (1,2,3,4) - Sounds a bit weird, imo.


[Muzukashii]
Since the map looks pretty much like the Oni, I'll not really re-point out the issues; they're basically the same.
(Note density still has to be lowered a bit, don't really worry about the difficulty, it doesn't need to be necessarily a high-tier hard or something.)

00:59:483 (168,169,170,171) - Quite odd now here, being only katsus makes the almost-no-drum part as important as the snare thing at 171.
01:10:775 (211,212,213,214,215) - Could be a bit too hard that way.

done and done.
Xgor
[Easy]
I feel that some part could be better if you removed a few beats that not following the main melody because they stick out because you mostly do that on this diff.
These are.
00:30:832 (2) -
00:34:202 (2) -
00:39:596 (3) -
00:50:382 (3) -

Also I think removing the new combo at 01:18:697 (1) - and adding it at 01:19:034 (2) - makes more sense to the song.

[Normal]
00:27:629 (2) - The rythm here feels so out of place compared to everything else at this part because it dosn't really follow the guitar. I think making the slider start at 00:27:798 , remove the repeats and either add a circle at 00:28:304 - or end that slider there.

00:46:000 (1,3) - Maybe polish these a bit more so you can get a perfect blanket with (2)?

00:50:888 (1) - Might be just me but I think it feels much better if this starts 1/2 later and is a 1/1 slider. Yeah, it does follow the lyrics but the lyrics is barely noticeable here.

[Hard]
The whistle usage at the start of the map just sounds awkward to me, I think it sounds much better if you use whistles just like in Insane on the start it would sound much better.

00:23:584 (4) - I think it sounds much better if you move this 1/2 forward on the timeline
00:27:629 (3) - ^


[Insane]
Low stacking latency makes me :(
Topic Starter
NoHitter

_Gezo_ wrote:

That's quite sad the intro takes 20% of the song

[Oni]
00:31:674 (60) - I'm not quite sure about the fitness of that big note here.All those big notes are placed where the vocals are emphasized/ you can hear cymbals
00:49:202 (160) - @^
01:09:427 (268) - @^
01:10:101 (271,273) - @^
01:14:315 (299,300) - @^
01:14:989 (301) - @^
01:20:214 (332,335,336) - @^
01:33:191 (36,37,38,39) - @^


00:33:865 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98) - The song is not really intense compared to the rest, you might want to lower a bit the note density. Done.
00:55:438 (200~238) - @^

01:26:787 (5) - I would consider changing to a spinner. The held syllable is not really roll-ish, imo. Done.

01:25:101 (1,2,3,4) - Sounds a bit weird, imo. Added a d in the pattern.


[Muzukashii]
Since the map looks pretty much like the Oni, I'll not really re-point out the issues; they're basically the same.
(Note density still has to be lowered a bit, don't really worry about the difficulty, it doesn't need to be necessarily a high-tier hard or something.)

00:59:483 (168,169,170,171) - Quite odd now here, being only katsus makes the almost-no-drum part as important as the snare thing at 171. Added some d's instead of k's.
01:10:775 (211,212,213,214,215) - Could be a bit too hard that way. k d ddk instead

done and done.

Xgor wrote:

[Easy]
I feel that some part could be better if you removed a few beats that not following the main melody because they stick out because you mostly do that on this diff.
These are.
00:30:832 (2) - Removed
00:34:202 (2) - Removed
00:39:596 (3) - Kept it
00:50:382 (3) - Removed

Also I think removing the new combo at 01:18:697 (1) - and adding it at 01:19:034 (2) - makes more sense to the song. Done.

[Normal]
00:27:629 (2) - The rythm here feels so out of place compared to everything else at this part because it dosn't really follow the guitar. I think making the slider start at 00:27:798 , remove the repeats and either add a circle at 00:28:304 - or end that slider there.You can hear the guitar start at the offbeat. The sliderticks cover for the guitar at the white ticks

00:46:000 (1,3) - Maybe polish these a bit more so you can get a perfect blanket with (2)? They look blanketed to me. http://puu.sh/2G5Jc.jpg

00:50:888 (1) - Might be just me but I think it feels much better if this starts 1/2 later and is a 1/1 slider. Yeah, it does follow the lyrics but the lyrics is barely noticeable here. That would be inconsistent with the other parts of the map that sound just like that.

[Hard]
The whistle usage at the start of the map just sounds awkward to me, I think it sounds much better if you use whistles just like in Insane on the start it would sound much better.

00:23:584 (4) - I think it sounds much better if you move this 1/2 forward on the timeline Hmm it does sound good, but I'm keeping it as is for now.
00:27:629 (3) - ^ I disagree with this one. I definitely think that the guitar at this point needs a note.


[Insane]
Low stacking latency makes me :( But I manually stacked the notes D:
Thanks!
BrokenArrow
[General]
- Remove "Taiko" from both taiko difficulty's names, it's unneccessary since the taiko icon already displays the game mode.
- Disable "Letterbox during breaks" and custom colors in both taiko difficulties.
- I'm not sure where you got the .mp3 from, but its quality is pretty low and could be alot better. :v
- Shouldn't the song title be (TV Size) instead of ~TV size~?
- You're using too many finish notes. It might be your personal style, but you should consider removing some of them and keep only those who really fit.

[Taiko Muzukashii]

00:40:775 - add a don here
00:50:551 - cut this by deleting this note
00:54:259 - same goes for this one
01:10:775 - I don't like patterns like ddk in Muzukashii diffs.. how about you map something like k ddd k k here instead?
01:12:124 - if you follow ^this, remove this note
01:26:787 - This slider feels a bit awkward to play but I doubt a spinner would be better, hmm..
01:34:202 - kat
01:39:764 - remove this note

[Taiko Oni]

OD -1 and HP-Drain +1 instead?

00:39:596 - kat
00:57:629 (206,207,208,209,210,211,212) - k d k d d k d fits better here
01:05:551 - Adding something like ddkkd here would be quite cool
01:39:764 - same as in the Muzukashii, remove this note

I just named the major things that bothered me in this mod. Sorry for not going more into detail with hitsounds, but I think you still need some practice. You generally use too many kats and finishes (as I already explained above) at places where it doesn't always fit well. Anyways, good luck with your map!
Topic Starter
NoHitter

BrokenArrow wrote:

[General]
- Remove "Taiko" from both taiko difficulty's names, it's unneccessary since the taiko icon already displays the game mode. I search Taiko specific difficulties by typing "Taiko" in the search box. It's handy to keep them.
- Disable "Letterbox during breaks" and custom colors in both taiko difficulties. Not really needed, but sure. Removed letterbox.
- I'm not sure where you got the .mp3 from, but its quality is pretty low and could be alot better. :v Sadly no official mp3 has been released yet. I have to make due with this.
- Shouldn't the song title be (TV Size) instead of ~TV size~? The name from the mp3 I got was ~TV size~ http://puu.sh/2HquM.png
- You're using too many finish notes. It might be your personal style, but you should consider removing some of them and keep only those who really fit. I knew I shouldn't have experimented...

[Taiko Muzukashii]

00:40:775 - add a don here Done
00:50:551 - cut this by deleting this note Done
00:54:259 - same goes for this one Done
01:10:775 - I don't like patterns like ddk in Muzukashii diffs.. how about you map something like k ddd k k here instead? Done
01:12:124 - if you follow ^this, remove this note Done
01:26:787 - This slider feels a bit awkward to play but I doubt a spinner would be better, hmm.. No idea then xD
01:34:202 - kat Done
01:39:764 - remove this note Done

[Taiko Oni]

OD -1 and HP-Drain +1 instead? Done

00:39:596 - kat Done
00:57:629 (206,207,208,209,210,211,212) - k d k d d k d fits better here Done
01:05:551 - Adding something like ddkkd here would be quite cool Done
01:39:764 - same as in the Muzukashii, remove this note Done

I just named the major things that bothered me in this mod. Sorry for not going more into detail with hitsounds, but I think you still need some practice. You generally use too many kats and finishes (as I already explained above) at places where it doesn't always fit well. Anyways, good luck with your map! Removed some kats
Thanks!
blissfulyoshi
As said during pms, change it to (TV Size) since nothing in the video for the op actually says TV Size.
If you want, you can add the singers of the song to the tags (you will have to look them up, but pretty it is the seiyuus of all the spirits)
Just because you need a creepy bg http://www.pixiv.net/member_illust.php? ... d=35259329

Random other pictures you could use for bgs: (no good bgs with everyone in it, that I found)
http://www.pixiv.net/member_illust.php? ... d=25988083
http://www.pixiv.net/member_illust.php? ... d=35052802
http://www.pixiv.net/member_illust.php? ... d=35102808
http://www.pixiv.net/member_illust.php? ... d=26158356
http://www.pixiv.net/member_illust.php? ... d=35038161

Easy:
Normal mod:
00:55:438 (1) - this matches up with 2 better if you move it up a few grids (2 on grid lvl 3)
01:12:966 (2,3) - make them blanket each other?
01:22:405 (1,1) - Having 2 long spinners in a row is boring. Map it with something else, or in the worse case, make slider art

Combo mod:
00:52:742 (1) - remove new combo to be consistent with 00:41:955 (2)
01:11:281 (1) - a little weird to have such a short combo in the midst of larger ones (I would probably add 01:12:629 (1) to this combo and add the new combo to 2 instead)

Normal: (not being as nazi as I should be)
Normal mod:
00:46:000 (1,3) - blanket 2 better/make symmetric
00:48:023 (4) - blanket the start of 00:48:697 (1)
00:52:742 (1,2,3,4) - I would move these 4 notes, up and right a bit to make 00:51:731 (2) point toward 1 and 00:54:090 (5) to point toward 4
01:05:045 - add a note here like in Hard because the 2 finishes from 3 and 5 just sound weird right now imo
01:14:989 (6) - make symmetric?
01:16:000 (7,8) - I would turn this area into a triple red tick area as well (fits the music better imo)
01:22:405 (1,1) - basically same as Easy

Combo mod:
01:14:315 (4,6) - add a new combo to one of these 2 notes because this combo is way too long in comparison to those around it (you have spinners covering the point it would be consistent with T_T)

Since I have time constraints and I want to make sure my mod stays relevant, posting in multiple parts.

Edit: Since you haven't responded yet, I guess I will move on.

Taiko Muzukashii:
seems fine

Taiko Oni: (this is the first time I really tried listening to taiko diffs for mods.....)
01:31:674 (22) - D, the finish/cymbal crash sounds weird here
Topic Starter
NoHitter

blissfulyoshi wrote:

As said during pms, change it to (TV Size) since nothing in the video for the op actually says TV Size. Done.
If you want, you can add the singers of the song to the tags (you will have to look them up, but pretty it is the seiyuus of all the spirits) Who are they xD
Just because you need a creepy bg http://www.pixiv.net/member_illust.php? ... d=35259329 I really would want a bg with everyone there :(

Random other pictures you could use for bgs: (no good bgs with everyone in it, that I found)
http://www.pixiv.net/member_illust.php? ... d=25988083
http://www.pixiv.net/member_illust.php? ... d=35052802
http://www.pixiv.net/member_illust.php? ... d=35102808
http://www.pixiv.net/member_illust.php? ... d=26158356
http://www.pixiv.net/member_illust.php? ... d=35038161

Easy:
Normal mod:
00:55:438 (1) - this matches up with 2 better if you move it up a few grids (2 on grid lvl 3) Done.
01:12:966 (2,3) - make them blanket each other? Blanketing it would cause an ugly overlap with (1)
01:22:405 (1,1) - Having 2 long spinners in a row is boring. Map it with something else, or in the worse case, make slider art Changed the second spinner into another pattern.

Combo mod:
00:52:742 (1) - remove new combo to be consistent with 00:41:955 (2) Done.
01:11:281 (1) - a little weird to have such a short combo in the midst of larger ones (I would probably add 01:12:629 (1) to this combo and add the new combo to 2 instead) Done.

Normal: (not being as nazi as I should be)
Normal mod:
00:46:000 (1,3) - blanket 2 better/make symmetric Tried to symmetrify it as much as I could.
00:48:023 (4) - blanket the start of 00:48:697 (1) Wasn't aiming for a blanket here. More of a cutting slider.
00:52:742 (1,2,3,4) - I would move these 4 notes, up and right a bit to make 00:51:731 (2) point toward 1 and 00:54:090 (5) to point toward 4 I don't kind of understand what you mean here. Care to show a screenshot or something?
01:05:045 - add a note here like in Hard because the 2 finishes from 3 and 5 just sound weird right now imo Done.
01:14:989 (6) - make symmetric? Tried my best.
01:16:000 (7,8) - I would turn this area into a triple red tick area as well (fits the music better imo) I disagree. Placing it on the offbeat makes it play very awkwardly.
01:22:405 (1,1) - basically same as Easy Changed.

Combo mod:
01:14:315 (4,6) - add a new combo to one of these 2 notes because this combo is way too long in comparison to those around it (you have spinners covering the point it would be consistent with T_T) Added at (4).

Since I have time constraints and I want to make sure my mod stays relevant, posting in multiple parts.

Edit: Since you haven't responded yet, I guess I will move on.

Taiko Muzukashii:
seems fine

Taiko Oni: (this is the first time I really tried listening to taiko diffs for mods.....)
01:31:674 (22) - D, the finish/cymbal crash sounds weird here You can hear the cymbal sound in the music.
Thanks!
blissfulyoshi
Look, a new mp3 http://puu.sh/2Ns4t.mp3 (I did not check if this one syncs with the video, and ending is a little weird because they had a transition to the second verse)

I am really distracted by a new game I got (amongst other things), so I'll finish the mod.....someday.
merchat7
Names of the singers are listed here. http://vgmdb.net/artist/13981

- Nomizu Iori
- Sadohara Kaori
- Misato
- Togashi Misuzu


Haven't verify with other sources, but seems reliable.
blissfulyoshi
As verification, this is one of the pictures that came with the CD

Topic Starter
NoHitter
Added the new mp3. Thanks yoshi!
blissfulyoshi
No kds since this is what I should have posted sooner.

Easy:
01:12:966 (2,3) - make each symmetrical at least 01:27:798 (2) - make symmetrical 01:29:820 (1) to end of the song - move 01:29:820 (1,2) up to prevent overlap with 01:27:798 (2) and move 01:31:000 (3) and onward to keep distance snap

Normal:
00:11:618 (1,2) - make reflections of each other
00:53:416 (1,2,3,4) - from previous post 01:16:000 (7,8) - I still don't think these notes fit the music that well

Hard:
Normal mod:
00:13:640 (5,6) - This stack kills the flow of the high speed sliders
00:16:337 (5,6) - ^
00:18:023 (3) - Make symmetrical
00:19:034 (5,6) - same as 00:13:640 (5,6)
00:19:708 (1) to 00:29:315 (1) - the map feels super choppy to play with mix of stacks, bunches of 1 white tick gaps, and mixes of small/large jumps. I really did not like this part (either I got used to it or something, but the next part was better)
00:41:787 (4) - blanket the end of 3 better
01:06:225 (1) - this slider is way too slow for this part of the song. The lyrics already started up and heading toward a climax. It should not be slower than 01:04:202 (1)
01:27:461 (1) - if you really want something this slow, slow down 01:23:247 (1) to lead up to it, since a 0.5x speed is a huge jump imo

Combo mod:
00:28:978 (6,1) - remove 1's new combo and add a new combo to 6 to be consistent with 00:23:584 (1,2) and 00:26:281 (1,2)
01:31:000 (4) - new combo to be consistent with 01:33:697 (1)

Insane: (very few errors, wow)
Normal mod:
00:24:090 (9,10,11) - was slightly random since the music repeats itself, so I can't justify a jump this large (feel free to make the entire intro jumpy)
00:26:955 (10,11) - ^
00:38:584 (1,2,3) - these are soft spoken words.....I don't get that feeling with this jump
00:49:371 (1,2,3) - ^
01:06:225 (1) - same as hard
01:27:461 (1) - ^

================
Sorry for the huge delay. I stated what I did not like about the upper 2 diffs, but besides that, decent map overall. We can talk over what do in teh future, whenever you want.
Topic Starter
NoHitter

blissfulyoshi wrote:

Easy:
01:12:966 (2,3) - make each symmetrical at least Done.
01:27:798 (2) - make symmetrical Done.01:29:820 (1) to end of the song - move 01:29:820 (1,2) up to prevent overlap with 01:27:798 (2) and move 01:31:000 (3) and onward to keep distance snap Done.

Normal:
00:11:618 (1,2) - make reflections of each other Done.
00:53:416 (1,2,3,4) - from previous post Done.
01:16:000 (7,8) - I still don't think these notes fit the music that well Explained in IRC

Hard:
Normal mod:
00:13:640 (5,6) - This stack kills the flow of the high speed sliders The point of the stacks IS to kill the flow since you're transitioning into the next combo.
00:16:337 (5,6) - ^ Same.
00:18:023 (3) - Make symmetrical Done.
00:19:034 (5,6) - same as 00:13:640 (5,6) Same as before.
00:19:708 (1) to 00:29:315 (1) - the map feels super choppy to play with mix of stacks, bunches of 1 white tick gaps, and mixes of small/large jumps. I really did not like this part (either I got used to it or something, but the next part was better) Reworked those 1/2 jumps at the start.
00:41:787 (4) - blanket the end of 3 better Tried my best
01:06:225 (1) - this slider is way too slow for this part of the song. The lyrics already started up and heading toward a climax. It should not be slower than 01:04:202 (1) Changed to 0.75x
01:27:461 (1) - if you really want something this slow, slow down 01:23:247 (1) to lead up to it, since a 0.5x speed is a huge jump imo Made the previous slider slower.

Combo mod:
00:28:978 (6,1) - remove 1's new combo and add a new combo to 6 to be consistent with 00:23:584 (1,2) and 00:26:281 (1,2) Done.
01:31:000 (4) - new combo to be consistent with 01:33:697 (1) Done.

Insane: (very few errors, wow)
Normal mod:
00:24:090 (9,10,11) - was slightly random since the music repeats itself, so I can't justify a jump this large (feel free to make the entire intro jumpy) Talked in IRC about this.
00:26:955 (10,11) - ^ Same
00:38:584 (1,2,3) - these are soft spoken words.....I don't get that feeling with this jump Reduced spacing.
00:49:371 (1,2,3) - ^ Reduced spacing.
01:06:225 (1) - same as hard Made 0.75x
01:27:461 (1) - ^ Same as in Hard

================
Sorry for the huge delay. I stated what I did not like about the upper 2 diffs, but besides that, decent map overall. We can talk over what do in teh future, whenever you want.
Thanks!
mintong89
hi~ taiko mod as req

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
i think offset is a bit fast...try 852? (+20)
Hitsound Volume is too low, i suggest 100%.

[Taiko Oni]

00:04:895 (17,18,19,20,21) - i suggest d d d k d at this.
00:13:659 (60,61,62) - k k d
00:19:221 (93,94,95) - kdd
00:24:952 (16) - don't know why put K at this...i think use D is better.
00:26:300 (24) - ^
00:34:559 - after this, i really don't like this kind just like 1/2 spam. i suggest delete some note, like 00:36:075 (81) - 00:36:581 (84) - 00:36:918 (86) - 00:37:255 (88) - and 00:37:761 (91) -
01:09:783 (269) - k? it fit vocal.

[Taiko Muzukashii]

00:03:191 (6) - k? d anywhere is not fun
00:24:427 - add a note? it have sound but you didn't put anything and it weird.

good luck~
Topic Starter
NoHitter

mintong89 wrote:

hi~ taiko mod as req

Black: feel free to ignore
Blue: might consider
Red: Unrankable issue

[General]
i think offset is a bit fast...try 852? (+20) Whoops. Forgot to change after mp3 swap.
Hitsound Volume is too low, i suggest 100%. Made it 80%

[Taiko Oni]

00:04:895 (17,18,19,20,21) - i suggest d d d k d at this. d d k d d sounds better IMO
00:13:659 (60,61,62) - k k d Well IMO the k k d sounds odd after the kdd
00:19:221 (93,94,95) - kdd Agreed. Added
00:24:952 (16) - don't know why put K at this...i think use D is better. Done.
00:26:300 (24) - ^ The finish before it used to be a K too. Anyway, fixed.
00:34:559 - after this, i really don't like this kind just like 1/2 spam. i suggest delete some note, like 00:36:075 (81) - 00:36:581 (84) - 00:36:918 (86) - 00:37:255 (88) - and 00:37:761 (91) - Removed except for 00:37:761
01:09:783 (269) - k? it fit vocal. Done.

[Taiko Muzukashii]

00:03:191 (6) - k? d anywhere is not fun Added.
00:24:427 - add a note? it have sound but you didn't put anything and it weird. Added.

good luck~
Thanks!
aabc271
As requested by HeatKai, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Oni]

01:40:458 ( 61 ) - Delete this note ? ( Seems the tv size is truncated here. imo K x 3 as the end should be enough )

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:222 ( 93 ~ 95) - ooo ? ( To fit what you did at 60 ~ 62 in terms of hitsounds. Using kdd sounds quite odd imo )

00:19:728 ( 96 ) - Remove finish ? ( The beat is not strong enough for a finish here imo. Also to be consistent with 63, which is a small note )

00:35:402 ( 76 ~ 79 ) - o o o o ? ( This seems to fit the pitch of vocal better. kkdd doesn't sound to be fitting drum, vocal or other instruments ? )

00:36:750 ( 82 ~ 84 ) - o o o ? ( Also fitting vocal pitch better. Current hitsounds seem to be random ? )

00:45:009 ( 121 ) - Red note ? ( 119 ~ 121 have a descending pitch, so using k for all 3 notes may not fit the music representation well )

00:45:346 ( 122 ) - Add finish ? ( Background beat seems to be quite strong and a finish will fit well )

01:06:245 ( 236 ~ 241 ) - ooooo O ? ( This fits the vocal pitch better which sounds better imo )

01:10:627 ( 265 ) - Blue note ? ( 265 has no vocal, but using k here fits the rising pitch of hitsounds better. FInd this difficult to describe in words. Could be just my personal preference ? )

01:11:975 ( 274 ) - Red note ? ( The significant low-pitch vocal makes this using d better imo )

01:12:818 ( 278 ) - Blue note ? ( It has a same level of high vocal pitch as 277. Using different hitsounds for a same pitch doesn't sound natural imo )

01:15:683 ( 296 ~ 299 ) - O o o O ? ( Fitting vocal pitch. These 4 words are quite significant, so following them sounds good in gameplay imo )

Map is technically fine, but seems 1/2 ddkd pattern is overused, causing the diff to be quite repetitive on the hitsound side
That's why many of my suggestions are based on vocal, which can increase the variety of hitsounds

-----------------------

[Taiko Muzukashii]

A bit concerned if the frequent use of finishes in this diff is a major obstacle for muzu level players. I'll say reducing them a bit is better ?

01:27:481 ( 5 ) - I'd suggest using a spinner instead ( Because this slider requires players to hit 1/4 streams constantly to get all the scores, and imo the music is too soft to include a long stream here ? )

01:40:458 ( 57 ) - Delete this note ? ( Same reason as oni )

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:323 ( 34 ) - Blue note ? ( 32 ~ 41 are all red notes, which can be monotonous. Also using k can fit 54 ~ 58 better )

00:13:998 ( 37 ) - ^ ( Hitsound consistency with 48 & 59 )

01:13:660 ( 224 ~ 225 ) - O O ? ( So that 224 ~ 227 become K K D D, which fit the pitch better )

01:15:851 ( 233 ~ 235 ) - o o O ? ( So that 232 ~ 235 become d k d D, which fit the pitch better )

01:21:245 ( 261 ) - Blue note ? ( Hitsound consistency with 208 )

Hitsounds are more varied, and patterns are used reasonably too.
Overall ok. I guess this is an early attempt on making taiko diffs. Good try :)

Anyway, have a star and good luck ~ ;)
Kirino Kousaka
Yo, emergency taiko modding? I blame heatkai, he requested to me and won't tell the reason. :/

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

d = don
k = kat
D = big don
K = big kat

[General]
  1. AudioLeadIn is inconsistent for the 2 diffs, please use 1000 for both to be consistent.

[Taiko Muzukashii]
Snapping:
  1. 00:04:053 (8) - weird, Aimod isn't pointing out any unsnapped notes though I see this as unsnapped if checked manually. Please snap to 00:04:054.
  2. 00:05:064 (10) - same here.^ Please snap to 00:05:065.
  3. 00:05:570 (11) - same here.^ Please snap to 00:05:571.
  4. 00:05:907 (12) - same here.^ Please snap to 00:05:908.
  5. 00:07:761 (16) - same here.^ Please snap to 00:07:762.
  6. 00:14:841 (40) - same here.^ Please snap to 00:14:840.
  7. 00:15:178 (41) - same here.^ Please snap to 00:15:177.
  8. 00:15:852 (44) - same here.^ Please snap to 00:15:851.
  9. 00:16:695 (48) - same here.^ Please snap to 00:16:694.
  10. 00:18:042 (53) - same here.^ Please snap to 00:18:043.
  11. 00:18:379 (54) - same here.^ Please snap to 00:18:380.
  12. 00:19:053 (58) - same here.^ Please snap to 00:19:054.
  13. 01:33:042 (25) - same here.^ Please snap to 01:33:043.
  14. 01:33:716 (29) - same here.^ Please snap to 01:33:717.
Others should be fine since I have checked them all each manually. Now I'm wondering how this happened :/

Map Design/Flow:
  1. 00:13:323 (34) - k
  2. 00:16:695 (48) - d
  3. 00:19:053 (58) - d
  4. 00:19:053 (58) - d
  5. 00:19:391 (59) - d
  6. 00:23:941 (9) - d
  7. 00:24:110 (10) - k
  8. 00:24:953 (15) - D
  9. 00:27:312 (26) - d
  10. 00:27:481 (27) - k
  11. 00:27:649 (28) - d
  12. 00:28:998 (35) - D
  13. 00:46:694 (104) - d
  14. 00:52:087 (131) - d
  15. 00:58:323 (160) - d
  16. 00:58:492 (161) - k
  17. 00:58:829 (163) - d
  18. 00:59:166 (164) - k
  19. 00:59:335 (165) - d
  20. 00:59:672 (166) - d
  21. 00:59:840 (167) - k
  22. 01:02:874 (178) - d
  23. 01:03:211 (179,180,181,182) - this pattern would be better if you made it consistent with 01:01:863 (174,175,176,177)'s pattern. Make them go kd dk.
  24. 01:04:222 (183,184,185,186,187,188) - Turn them into D except for (184), they would sound nice and fit the music.
  25. 01:06:919 (190) - Better delete this note, to follow the vocals nicely.
  26. 01:40:458 (57) - delete this, it would end better.
Following things above shall improve the diff's flow and consistency. =w=

[Taiko Oni]
Snapping:
  1. 00:04:053 (14) - This is really strange now, Aimod isn't pointing out any unsnapped notes here too but I see this as unsnapped if checked manually. Please snap to 00:04:054.
  2. 00:04:390 (15) - same here.^ Please snap to 00:04:391.
  3. 00:05:064 (18) - same here.^ Please snap to 00:05:065.
  4. 00:05:233 (19) - same here.^ Please snap to 00:05:234.
  5. 00:05:401 (20) - same here.^ Please snap to 00:05:402.
  6. 00:05:570 (21) - same here.^ Please snap to 00:05:571.
  7. 00:05:907 (22) - same here.^ Please snap to 00:05:908.
  8. 00:07:761 (29) - same here.^ Please snap to 00:07:762.
  9. 00:08:098 (31) - same here.^ Please snap to 00:08:099.
  10. 00:09:446 (36) - same here.^ Please snap to 00:09:447.
  11. 00:09:783 (37) - same here.^ Please snap to 00:09:784.
  12. 00:09:952 (38) - same here.^ Please snap to 00:09:953.
  13. 00:10:626 (41) - same here.^ Please snap to 00:10:627.
  14. 00:10:794 (42) - same here.^ Please snap to 00:10:795.
  15. 00:10:963 (43) - same here.^ Please snap to 00:10:964.
  16. 00:11:300 (46) - same here.^ Please snap to 00:11:301.
  17. 00:14:504 (64) - same here.^ Please snap to 00:14:503.
  18. 00:14:841 (66) - same here.^ Please snap to 00:14:840.
  19. 00:15:178 (68) - same here.^ Please snap to 00:15:177.
  20. 00:15:515 (70) - same here.^ Please snap to 00:15:514.
  21. 00:15:852 (72) - same here.^ Please snap to 00:15:851.
  22. 00:16:695 (78) - same here.^ Please snap to 00:16:694.
  23. 00:18:042 (85) - same here.^ Please snap to 00:18:043.
  24. 00:18:379 (87) - same here.^ Please snap to 00:18:380.
  25. 00:18:716 (89) - same here.^ Please snap to 00:18:717.
  26. 00:19:053 (92) - same here.^ Please snap to 00:19:054.
  27. 00:22:088 (114) - same here.^ Please snap to 00:22:087.
Others should be fine as I checked them manually too.

Map Design/Flow:
  1. 00:13:408 (58) - a triple here isn't really fitting. Delete note.
  2. 00:13:829 (60) - deleting this would create a nice flow.
  3. 00:13:998 (60) - d
  4. 00:16:104 (72) - delete note.
  5. 00:16:526 (74) - same as 00:13:829 (60), for consistency.
  6. 00:18:716 (85,86,87) - kkd
  7. 00:19:222 (89,90,91) - ddk
  8. 00:27:649 (32) - k
  9. 00:38:941 (92) - d
  10. 00:39:447 (94,95,96) - triple doesn't fit here, delete (95,96).
  11. 00:49:728 (148) - d here, to be consistent with 00:38:941 (92).
  12. 01:06:245 (234,235,236,237,238) - would be better if ddddd.
  13. 01:10:458 (262) - k
  14. 01:40:458 (61) - delete this, it would end better.
Same as Muzukashii, following things above shall improve the diff's flow and consistency. =w=

That's all. Good luck for this~ Date A Live! \:D/
taiko_maniac1811
Hi, a taiko mod request from HeatKai to mod the taiko maps~
hope i do well ._.

d = don
k = kat
D = big don
K = big kat

MOD
[General]

nothing wrong~

[Taiko Muzukashii]

00:22:593 (2) - delete d?
00:23:267 (6) - k?
00:23:436 (7) - delete k?
00:23:941 (9,10) - d k?
00:24:616 (13,14) - k? and delete the k after it
00:25:964 (20,21) - ^
00:27:144 - add d?
00:27:649 (29) - delete k?
00:28:660 (33,34) - k? and delete the k after it
00:29:503 (37) - k?
00:46:189 (101) - d?
00:50:571 (122) - delete k?
01:23:099 (1) - end the spinner at 01:25:458
01:38:436 (51) - move it to 01:38:604


[Taiko Oni]

-just note pattern suggestions v

00:11:638 till 00:13:998 - place the notes like this? Plays better imo.. (sorry for unclear circles lol)
00:14:335 till 00:16:694 - place the notes like this?
00:17:031 till 00:19:391 - place the notes like this?
00:19:728 till 00:22:087 - place the notes like this?

00:21:498 (108) - delete d?
00:41:975 (107) - delete d?
00:43:492 (116) - delete d
01:09:026 (256) - k?
01:11:301 (269) - d?
01:12:818 (278) - k?
01:15:346 (295) - big K?
01:18:464 (313) - k?
01:26:469 (3) - move it to 01:26:638
01:30:683 (9) - d?

Good luck :3
may I make a taiko guess diff? /runs
Topic Starter
NoHitter

aabc271 wrote:

As requested by HeatKai, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Oni]

01:40:458 ( 61 ) - Delete this note ? ( Seems the tv size is truncated here. imo K x 3 as the end should be enough ) Heat actually suggested I add it back (removed it before). Hmm ok I'm removing it

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:19:222 ( 93 ~ 95) - ooo ? ( To fit what you did at 60 ~ 62 in terms of hitsounds. Using kdd sounds quite odd imo ) Welp. This used to be ddk, but Heat suggested I flip it. I'm changing it back then.

00:19:728 ( 96 ) - Remove finish ? ( The beat is not strong enough for a finish here imo. Also to be consistent with 63, which is a small note ) Done.

00:35:402 ( 76 ~ 79 ) - o o o o ? ( This seems to fit the pitch of vocal better. kkdd doesn't sound to be fitting drum, vocal or other instruments ? ) I made it dkdd instead.

00:36:750 ( 82 ~ 84 ) - o o o ? ( Also fitting vocal pitch better. Current hitsounds seem to be random ? ) Done.

00:45:009 ( 121 ) - Red note ? ( 119 ~ 121 have a descending pitch, so using k for all 3 notes may not fit the music representation well ) Done.

00:45:346 ( 122 ) - Add finish ? ( Background beat seems to be quite strong and a finish will fit well ) Done.

01:06:245 ( 236 ~ 241 ) - ooooo O ? ( This fits the vocal pitch better which sounds better imo ) Done.

01:10:627 ( 265 ) - Blue note ? ( 265 has no vocal, but using k here fits the rising pitch of hitsounds better. FInd this difficult to describe in words. Could be just my personal preference ? ) I don't quite understand. I'm reserving the k for vocals at this point.

01:11:975 ( 274 ) - Red note ? ( The significant low-pitch vocal makes this using d better imo ) Done.

01:12:818 ( 278 ) - Blue note ? ( It has a same level of high vocal pitch as 277. Using different hitsounds for a same pitch doesn't sound natural imo ) Done.

01:15:683 ( 296 ~ 299 ) - O o o O ? ( Fitting vocal pitch. These 4 words are quite significant, so following them sounds good in gameplay imo )
Changed to DdkD.

Map is technically fine, but seems 1/2 ddkd pattern is overused, causing the diff to be quite repetitive on the hitsound side
That's why many of my suggestions are based on vocal, which can increase the variety of hitsounds

-----------------------

[Taiko Muzukashii]

A bit concerned if the frequent use of finishes in this diff is a major obstacle for muzu level players. I'll say reducing them a bit is better ? I've seen harder Muzu's than this. By harder I mean tons of 1/4 triples. How are D's or K's much harder than triples?

01:27:481 ( 5 ) - I'd suggest using a spinner instead ( Because this slider requires players to hit 1/4 streams constantly to get all the scores, and imo the music is too soft to include a long stream here ? ) Done. Although spinner -> notes -> spinner plays oddly IMO

01:40:458 ( 57 ) - Delete this note ? ( Same reason as oni ) Same reason as before

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:323 ( 34 ) - Blue note ? ( 32 ~ 41 are all red notes, which can be monotonous. Also using k can fit 54 ~ 58 better ) Fixed. I recall adding a k here before. IDK why it's gone.

00:13:998 ( 37 ) - ^ ( Hitsound consistency with 48 & 59 ) Done.

01:13:660 ( 224 ~ 225 ) - O O ? ( So that 224 ~ 227 become K K D D, which fit the pitch better ) Done.

01:15:851 ( 233 ~ 235 ) - o o O ? ( So that 232 ~ 235 become d k d D, which fit the pitch better ) Made it d k D instead.

01:21:245 ( 261 ) - Blue note ? ( Hitsound consistency with 208 )I was told to avoid too much k, but ok, added.

Hitsounds are more varied, and patterns are used reasonably too.
Overall ok. I guess this is an early attempt on making taiko diffs. Good try :)

Anyway, have a star and good luck ~ ;)

Kirino Kousaka wrote:

Yo, emergency taiko modding? I blame heatkai, he requested to me and won't tell the reason. :/

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

d = don
k = kat
D = big don
K = big kat

[General]
  1. AudioLeadIn is inconsistent for the 2 diffs, please use 1000 for both to be consistent. Nice catch. Fixed.

[Taiko Muzukashii]
Snapping:
  • All unsnapped notes should be fixed. Please just tell me to resnap all notes next time. No need to point them out individually. Glitches occur sometimes though where the notes are unsnapped by 1ms
Others should be fine since I have checked them all each manually. Now I'm wondering how this happened :/

Map Design/Flow:
  1. 00:13:323 (34) - k Done.
  2. 00:16:695 (48) - d The pitch is a little bit higher here, so I use k.
  3. 00:19:053 (58) - d ^
  4. 00:19:391 (59) - d ^
  5. 00:23:941 (9) - d Whoops. I inverted them I think? Fixed.
  6. 00:24:110 (10) - k ^
  7. 00:24:953 (15) - D Nah. The K sounds better.
  8. 00:27:312 (26) - d Vocal here is kind of strong so I emphasize with k
  9. 00:27:481 (27) - k Fixed.
  10. 00:27:649 (28) - d ^
  11. 00:28:998 (35) - D Nah. The K sounds better.
  12. 00:46:694 (104) - d Vocal here is kind of strong so I emphasize with k
  13. 00:52:087 (131) - d Vocal here is kind of strong so I emphasize with k
  14. 00:58:323 (160) - d Made combo dkdk
  15. 00:58:492 (161) - k^
  16. 00:58:829 (163) - d ^
  17. 00:59:166 (164) - k Made it kd
  18. 00:59:335 (165) - d ^
  19. 00:59:672 (166) - d Made combo dkdk
  20. 00:59:840 (167) - k^
  21. 01:02:874 (178) - d Vocal here is kind of strong so I emphasize with k
  22. 01:03:211 (179,180,181,182) - this pattern would be better if you made it consistent with 01:01:863 (174,175,176,177)'s pattern. Make them go kd dk. Done.
  23. 01:04:222 (183,184,185,186,187,188) - Turn them into D except for (184), they would sound nice and fit the music. Disagree. The vocals emphasis justifies the use of K.
  24. 01:06:919 (190) - Better delete this note, to follow the vocals nicely. Done.
  25. 01:40:458 (57) - delete this, it would end better. Done.
Following things above shall improve the diff's flow and consistency. =w=

[Taiko Oni]
Snapping:
  1. color=#0080FF]All unsnapped notes should be fixed. Please just tell me to resnap all notes next time. No need to point them out individually. Glitches occur sometimes though where the notes are unsnapped by 1ms[/color]
Others should be fine as I checked them manually too.

Map Design/Flow:
  1. 00:13:408 (58) - a triple here isn't really fitting. Delete note. A bit of overmapping is fine IMO.
  2. 00:13:829 (60) - deleting this would create a nice flow. Nah I want note density there since the music picks up.
  3. 00:13:998 (60) - d You can hear the music there fits k
  4. 00:16:104 (72) - delete note. Same as previous comment on the triple
  5. 00:16:526 (74) - same as 00:13:829 (60), for consistency. It's not for consistency but for a change up.
  6. 00:18:716 (85,86,87) - kkd I think they fit better as is. A lot of people suggest that pattern there.
  7. 00:19:222 (89,90,91) - ddk ^
  8. 00:27:649 (32) - k Added.
  9. 00:38:941 (92) - d Added.
  10. 00:39:447 (94,95,96) - triple doesn't fit here, delete (95,96). Deleted only 95
  11. 00:49:728 (148) - d here, to be consistent with 00:38:941 (92). Done.
  12. 01:06:245 (234,235,236,237,238) - would be better if ddddd.Made it ddddk
  13. 01:10:458 (262) - k Done,
  14. 01:40:458 (61) - delete this, it would end better. Done.
Same as Muzukashii, following things above shall improve the diff's flow and consistency. =w=

That's all. Good luck for this~ Date A Live! \:D/

taiko_maniac1811 wrote:

Hi, a taiko mod request from HeatKai to mod the taiko maps~
hope i do well ._.

d = don
k = kat
D = big don
K = big kat

MOD
[General]

nothing wrong~

[Taiko Muzukashii]

00:22:593 (2) - delete d? I want note density there.
00:23:267 (6) - k? Nah following regular hitsounding pattern, k should be at white tick.
00:23:436 (7) - delete k? ^
00:23:941 (9,10) - d k? Fixed.
00:24:616 (13,14) - k? and delete the k after it Same comment on hitsounding pattern - white tick
00:25:964 (20,21) - ^ ^
00:27:144 - add d? Done.
00:27:649 (29) - delete k?Done.
00:28:660 (33,34) - k? and delete the k after it Same comment on hitsounding pattern - white tick
00:29:503 (37) - k? Too many k if I add one there IMO.
00:46:189 (101) - d? Done.
00:50:571 (122) - delete k? Changed pattern.
01:23:099 (1) - end the spinner at 01:25:458 I think notes after spinner is fine.
01:38:436 (51) - move it to 01:38:604 Done.


[Taiko Oni]

-just note pattern suggestions v

00:11:638 till 00:13:998 - place the notes like this? Plays better imo.. (sorry for unclear circles lol)
00:14:335 till 00:16:694 - place the notes like this?
00:17:031 till 00:19:391 - place the notes like this?
00:19:728 till 00:22:087 - place the notes like this?
Sorry but I think my current patterns play better.

00:21:498 (108) - delete d?Done.
00:41:975 (107) - delete d? I want note density there, plus you can hear beat.
00:43:492 (116) - delete d ^
01:09:026 (256) - k? If I add k, it should be at 01:09:110 to match with music, but I like it as is.
01:11:301 (269) - d? Done.
01:12:818 (278) - k? Done.
01:15:346 (295) - big K? Other modders said that D is better.
01:18:464 (313) - k? Same comment as before.
01:26:469 (3) - move it to 01:26:638 Changed pattern here.
01:30:683 (9) - d? Done.

Good luck :3
may I make a taiko guess diff? /runs Sorry, but I don't think I can handle another taiko diff.
Thanks all!
HeatKai
modded via irc.

Yesterday
16:04 HeatKai: why don't you just use same bg for all diffs?
16:05 NoHitter: the bg for standrad doesn't convert wellf or taiko
16:05 NoHitter: and the taiko bg looks very plain for a standard
16:05 HeatKai: I see,because that taiko bg got weird size haha
16:06 NoHitter: meh it's rankable :P
16:06 HeatKai: ya i know xD just asking
16:06 HeatKai: btw i dont really understand about stack leniency.
16:07 NoHitter: hmm it's unrankable to have notes that don't stack
16:07 HeatKai: that is one fast slider haha
16:08 NoHitter: but
16:08 NoHitter: its fine if you manually stack all your notes
16:08 NoHitter: which is what I did
16:08 HeatKai: there's too many stacking in Insane
16:09 NoHitter: the triples?
16:09 HeatKai: people doesn't really enjoy stacking
16:09 HeatKai: the starting
16:09 NoHitter: preference I guess? do you want me to change them?
16:09 HeatKai: well change some
16:10 HeatKai: because the starting got too many stacking,stacking is not an a fun thing to play xD hahahaha
16:10 NoHitter: ok
16:10 HeatKai: as for the triplets i'm fine with it
16:11 HeatKai: 00:30:831 (2,3) - doesn't looks good for me
16:11 HeatKai: I would make it go to 00:31:506 (4) 's place
16:13 HeatKai: do you understand ^ ? xD
16:13 HeatKai: I'm scared you didn't get it /bad english
16:13 NoHitter: can you screeshot? xD
16:13 NoHitter: screen
16:14 HeatKai: swap 3rd and 4th slider's place
16:14 HeatKai: https://osu.ppy.sh/ss/755330
16:14 NoHitter: ohh
16:14 NoHitter: saying to swap them would have been better :P
16:15 HeatKai: xD hahaha
16:15 NoHitter: done
16:15 HeatKai: 00:33:191 (1,2,3,4) - make the curve smaller since the slider is so near
16:16 HeatKai: https://osu.ppy.sh/ss/755331
16:17 NoHitter: http://puu.sh/2Tb0c.jpg
16:17 NoHitter: fine?
16:17 HeatKai: close enough ahha
16:17 HeatKai: it doesn't really effect anything,just the gameplay :P
16:17 HeatKai: 00:39:596 (4,5,6) - I would say that this triplet is so random
16:18 NoHitter: removed it
16:18 HeatKai: just remove the middle circle would be fine already :P
16:18 NoHitter: yea
16:19 NoHitter: I removed middle circle xD
16:19 HeatKai: 00:43:978 (7) - why do you need to make this as a little jump?
16:19 HeatKai: just make it as a normal spacing
16:19 NoHitter: to emphasize the vocals
16:19 NoHitter: also for consistency
16:20 NoHitter: since 00:43:303 (4) - was also jump
16:20 HeatKai: http://osu.ppy.sh/ss/755335
16:20 HeatKai: yes but the vocals doesn't have the same beat as the jump before
16:20 HeatKai: just the vocal /no music
16:21 HeatKai: i should explain i think xD
16:21 NoHitter: http://puu.sh/2Tb4c.jpg
16:21 NoHitter: better?
16:21 HeatKai: good enough :3
16:22 HeatKai: well actually do you agree with my mod? if you don't you can just ignores
16:22 HeatKai: ignore*
16:22 NoHitter: well you made sense
16:22 HeatKai: ohhh
16:22 HeatKai: first time
16:22 NoHitter: but imo a small change like that doesn't really matter :/
16:22 HeatKai: that i've made sense
16:22 HeatKai: HAH
16:22 NoHitter: so I just change it
16:22 HeatKai: well it does /WHY MUST THERE BE A SMALL THERE
16:22 HeatKai: YOU MADE ME MISS
16:23 NoHitter: o.o?
16:23 HeatKai: probably people would say like that
16:23 NoHitter: oh
16:23 NoHitter: well xD
16:23 NoHitter: actually the sliders look a bit "cuter" now rofl
16:24 HeatKai: HAHAH
16:26 HeatKai: 00:48:697 (4) - why you jump
16:26 HeatKai: xD
16:26 NoHitter: DATE A LIVE
16:26 NoHitter: to emphasize that
16:26 HeatKai: LOL
16:26 HeatKai: no not that LOL
16:26 HeatKai: 00:48:697 (4) - <--
16:26 HeatKai: date a live is 00:49:371 (1) -
16:26 NoHitter: ahh since slider was blocking way
16:27 NoHitter: xD
16:27 HeatKai: stack it under the slider end?
16:27 NoHitter: plays badly with the hitburst :(
16:27 HeatKai: I see
16:28 HeatKai: well just let this be then
16:28 HeatKai: I can't think of anything better too
16:28 HeatKai: I'M NO ARTIST
16:28 HeatKai: lol xD
16:28 NoHitter: xD
16:28 HeatKai: 00:50:045 (3) - make the blanket curver
16:29 NoHitter: http://puu.sh/2TbbU.jpg
16:30 HeatKai: yep good
16:30 HeatKai: 00:50:888 (7,8) - you can put it under slider (3)
16:31 NoHitter: done
16:31 HeatKai: wokey checking for more
16:33 NoHitter: xD
16:34 HeatKai: 01:06:225 (1) - I was expecting something before kiai actually
16:34 HeatKai: na ni no idk what they say but
16:34 HeatKai: you can make small jumps here
16:35 NoHitter: as for the kiai, I already made a sort of jump with the sliders
16:35 NoHitter: the one before that
16:35 NoHitter: also: http://puu.sh/2Tbhj.jpg
16:37 HeatKai: and I wanted to tell you about this " nani no"
16:37 HeatKai: here
16:37 HeatKai: 01:06:225 (1) -
16:38 NoHitter: yeah. that part is kind of silent compared to the other parts :)
16:38 NoHitter: so I didn't use a jump
16:38 NoHitter: something like calm before storm
16:38 HeatKai: all right
16:38 HeatKai: is it really a STORM?
16:39 HeatKai: HUE
16:39 *HeatKai runs
16:39 HeatKai: 01:10:607 (4,5) - well just a suggestion
16:40 HeatKai: combine it to 1 slider
16:40 HeatKai: and blanket the head of (1)
16:40 HeatKai: eh (3)
16:41 HeatKai: https://osu.ppy.sh/ss/755363
16:41 NoHitter: but the jump will be ruined after
16:41 NoHitter: 01:10:775 (5,6,7) -
16:41 HeatKai: oh I didn't noticed that sorry
16:43 HeatKai: 01:35:214 (1) - make it curve a little
16:45 NoHitter: done
16:45 HeatKai: 01:33:865 (6,7,8) - this i think it's kinda late
16:45 HeatKai: it should start after (5)'s slider
16:45 HeatKai: 01:33:781 (x) - here
16:45 NoHitter: how it's to emphasiza the bell sound
16:46 HeatKai: why you no have bell hitsound
16:46 NoHitter: :(
16:47 HeatKai: 00:34:371 (6) - new combo here
16:47 HeatKai: starting of new part of the music
16:48 NoHitter: done
16:50 NoHitter: if you like her so much, then watch the anime :P
16:50 HeatKai: 01:12:292 (1,2) - now I've noticed,this curve at the end ,doesn't look smooth
16:52 HeatKai: 01:14:989 (1,2,3,4) - this jump spacing is not constant :c
16:52 HeatKai: all isn't the same,got some is far
16:53 NoHitter: fixed the first one
16:53 NoHitter: the second one, it's the pattern I'm looking for
16:53 NoHitter: the sliders circle around
16:54 HeatKai: I know but the spacing isn't right :I but whatever
16:54 HeatKai: the gameplay is fine
16:55 NoHitter: [http://puu.sh/2Tbzg.jpg yukino!] <- from the anime
16:55 HeatKai: EHEM
16:55 HeatKai: stop disturbing my concentration
16:55 HeatKai: HAH
16:55 NoHitter: D:
16:55 HeatKai: 01:17:011 (5) - is that 5 stack that 1 ?
16:56 HeatKai: if don't why you didn't stack it?
16:56 NoHitter: 5 is stacked
16:56 HeatKai: because in my osu,it's 1 grid away
16:56 HeatKai: http://osu.ppy.sh/ss/755382
16:57 NoHitter: oh
16:57 NoHitter: I see it
16:57 NoHitter: moved one grid up
16:57 HeatKai: ok
16:58 HeatKai: all right
16:58 HeatKai: that's all for insane
16:58 NoHitter: yay /o/
16:59 HeatKai: x3
17:00 HeatKai: ah... Hard
17:00 HeatKai: the first slider is straight
17:00 HeatKai: my eyes hurt xD
17:01 HeatKai: I cannot see straight slider xD
17:01 NoHitter: making it bend looks odd :(
17:01 NoHitter: I've tried xD
17:01 NoHitter: http://puu.sh/2TbFz.jpg
17:02 NoHitter: http://puu.sh/2TbGm.jpg
17:02 HeatKai: http://osu.ppy.sh/ss/755391
17:03 NoHitter: http://puu.sh/2TbHt.jpg
17:04 HeatKai: sexy enough
17:06 HeatKai: 00:14:315 (1) - yes
17:06 NoHitter: you saw my ss?
17:06 NoHitter: http://puu.sh/2TbGm.jpg
17:06 HeatKai: for some reason this diff's starting, got so many sexy slider and good
17:06 HeatKai: yep
17:06 HeatKai: that's why I just " yes " xD
17:08 HeatKai: 00:37:573 (8) - not in the middle of the blanket
17:08 HeatKai: 00:30:663 (1) - i don't really agree with this little jump xD
17:09 NoHitter: fixed first
17:09 NoHitter: http://puu.sh/2TbMV.jpg
17:10 NoHitter: http://puu.sh/2TbNw.jpg
17:11 HeatKai: yep nice
17:11 HeatKai: 00:33:865 (5) - why this slider ends at white tick?
17:11 HeatKai: the heavy/loud beat is on the red
17:11 HeatKai: it sounds awkward since you let it pass through just like that
17:11 HeatKai: without putting a beat
17:12 HeatKai: maybe, make the slider shorter,make it as a repeat?
17:13 NoHitter: shortened it to 1/2
17:13 NoHitter: http://puu.sh/2TbQw.jpg
17:13 HeatKai: all right
17:13 HeatKai: 00:40:101 (1) - newcombo?
17:14 NoHitter: i'm following the vocals there
17:14 HeatKai: 00:43:978 (5,6,7) - OMG IT'S A POKEBALL
17:14 HeatKai: well okay :3
17:14 NoHitter: GOTTA CATCH THEM ALL
17:15 HeatKai: 00:52:573 (5) - the second grid from the top
17:15 HeatKai: make it go down once,right once
17:15 HeatKai: better blanket
17:15 NoHitter: done
17:15 HeatKai: 00:53:079 (6) - make it in front of the slider end
17:15 HeatKai: put*
17:15 NoHitter: done
17:17 HeatKai: 00:56:112 (1,2) - i hate this kind of pattern if i mod a map hahaha
17:17 HeatKai: it doesn't look linear for some reason
17:18 HeatKai: or my eyes are crazy haha
17:19 NoHitter: its' linear D:
17:19 HeatKai: as I say XD my eyes are nuts if saw this kind of pattern
17:19 HeatKai: 01:01:169 (4) - THIS ARE NOT!
17:20 NoHitter: they're linear
17:20 HeatKai: ok my eyes is in bad condition
17:21 HeatKai: 01:08:079 (7) -
17:21 HeatKai: http://osu.ppy.sh/ss/755414
17:22 HeatKai: drag the red dot a bit far so there's some space to see a nice blanket
17:22 HeatKai: 01:07:573 (5) - make it curve :3 looks good
17:22 HeatKai: imo
17:23 HeatKai: http://osu.ppy.sh/ss/755415
17:23 NoHitter: http://puu.sh/2TbZF.jpg
17:23 NoHitter: nearly all 1/2 length sliders there I used are linear xD
17:23 NoHitter: so I want some consistency :P
17:24 HeatKai: okay then :3
17:24 NoHitter: but I can change if you wish
17:24 HeatKai: 01:13:640 (5,6) - the end of the slider's curve doesn't look smooth
17:24 HeatKai: don't change it if you don't want
17:24 HeatKai: don't follow ' my wish ' LOL
17:24 HeatKai: it's your map XD
17:28 HeatKai: 01:27:461 (1) - this isn't end at the same axis as the starting
17:28 HeatKai: what people call it?
17:28 HeatKai: i think the end is lower a little bit
17:29 NoHitter: whoa. nice catch
17:30 NoHitter: my eyes did not see that
17:30 HeatKai: maybe my crazy eyes is meant for me to see this
17:30 HeatKai: SHARINGAN
17:31 HeatKai: 01:34:202 (2) - delete this and drag slider (3) to start from here would sound better
17:32 NoHitter: disagree I think the red tick needs emphasis
17:33 HeatKai: you know why? because I was following the " na na na "
17:33 HeatKai: but it's your choice :3
17:33 HeatKai: it just a suggestion
17:33 HeatKai: by cute heatkai :3
17:33 *HeatKai runs
17:34 HeatKai: 01:36:393 (1,2,3,4) - think of a better pattern maybe? I think this doesn't look good
17:35 HeatKai: you can do a pokeball here
17:35 NoHitter: http://puu.sh/2Tca0.jpg
17:35 HeatKai: oh mirror pattern ok :3
17:35 HeatKai: that's all for hard
17:37 NoHitter: yay pt 2
17:37 HeatKai: what is pt 2? :o
17:38 NoHitter: part 2
17:38 HeatKai: part 2 of what? lol I don't get it
17:38 HeatKai: btw, just testplaying your taiko again
17:38 HeatKai: please
17:38 HeatKai: add some audio lead in
17:39 NoHitter: oh yeah
17:39 NoHitter: I forgot
17:39 HeatKai: add 1000 is enough
17:40 NoHitter: done
17:41 HeatKai: lets check the taiko again!
17:41 HeatKai: 00:13:388 (x) - add a circle here
17:42 HeatKai: 00:16:084 (x) - ^
17:42 HeatKai: 00:18:781 (x) - ^
17:42 NoHitter: done
17:43 HeatKai: 00:21:140 (x) - ^
17:43 HeatKai: 00:21:478 (x) - ^
17:43 NoHitter: also you should do it as 00:21:140 () -
17:43 NoHitter: dont add x
17:43 HeatKai: and try to play back from early try to hear what I did :3
17:43 HeatKai: well I put x since I started modding
17:43 HeatKai: LOL
17:43 HeatKai: habit
17:43 NoHitter: I did that before too xD
17:43 NoHitter: before the format
17:44 NoHitter: I thought about the triple, triple, five note
17:44 NoHitter: but someone said it was bad
17:44 HeatKai: Nope
17:44 HeatKai: if it fits
17:44 HeatKai: why it's bad?
17:45 HeatKai: as you say to me about moderating channels,don't believe in others, believe in yourself HAHHA
17:45 NoHitter: xD
17:51 HeatKai: 00:23:584 (8) - D
17:52 HeatKai: K doesn't really fits here because there's k before
17:52 HeatKai: and the beat that k before has is different from now
17:52 NoHitter: done
17:53 HeatKai: 00:28:556 () - add circle here following the music rhythm
17:54 NoHitter: oh I can hear the guitar
17:54 NoHitter: added
17:55 HeatKai: 00:47:517 (143) - remove k here sounds random for me
17:55 NoHitter: done
17:56 HeatKai: if you're interested in mapping taiko
17:56 HeatKai: you should start playing it too :3
17:56 NoHitter: i do play...
17:56 NoHitter: im just not good :P
17:57 NoHitter: let me try map I haven't played yet
17:57 *NoHitter is playing [http://osu.ppy.sh/b/152364 Nazuka Kaori - Nageki no Tenshi (TV Size) [HeatKai's Taiko]] <Taiko>
17:59 HeatKai: XD
17:59 HeatKai: lol
17:59 HeatKai: well that is one of my map that people like :3 others are just bad
17:59 NoHitter: fc!
17:59 NoHitter: 93% accu though
17:59 HeatKai: xD
17:59 HeatKai: pro
18:00 HeatKai: 01:40:438 () - add a circle here?
18:01 NoHitter: hmm someone suggested to remove the circle I had there
18:01 HeatKai: Usually taiko is focus on pattern and hitsounds
18:01 HeatKai: well the circle fits actually, too bad
18:01 HeatKai: add it back
18:01 HeatKai: LOL
18:01 NoHitter: ok
18:01 NoHitter: i'll add it on muzu as well
18:02 HeatKai: yep
18:03 HeatKai: oh it's brokenarrow
18:05 HeatKai: 00:13:978 (37) - k doesn't fit here, i think d fits better
18:05 NoHitter: on muzu?
18:05 NoHitter: ok
18:07 HeatKai: yep
18:08 HeatKai: you should check out more firce's map ! :3
18:08 HeatKai: even he overmap everything
18:08 HeatKai: but the hitsounds are <3
18:08 HeatKai: 00:26:281 (21) - D sounds better here
18:09 HeatKai: 00:41:449 (82) - this circle should be here 00:42:124 () -
18:10 NoHitter: fixed both
18:11 HeatKai: 00:51:225 () - why dont you add circle here? there's a beat here,sounds weird with no circle
18:13 HeatKai: i dont have much problem with muzu
18:14 HeatKai: Normal now
18:14 HeatKai: 00:25:270 (1,2) - I don't recommend stacking 1/2 if you if others you did it in a different way
18:15 HeatKai: https://osu.ppy.sh/ss/755485 example
18:15 HeatKai: you stack before but this one you use spacing
18:15 HeatKai: normal player is still a newbie xD ahahaa
18:15 HeatKai: but you can stay like that too :#
18:16 NoHitter: fixed taiko
18:16 NoHitter: I think stacking is fine for normals
18:16 HeatKai: 00:28:135 (1,2) - this sounds kinda weird
18:17 HeatKai: i think if the slider start at white and repeat at white would sound better
18:17 HeatKai: and at the next red,you put circle
18:17 HeatKai: http://osu.ppy.sh/ss/755488
18:20 NoHitter: http://puu.sh/2TcTx.jpg
18:21 HeatKai: well that sounds good too
18:23 HeatKai: 00:31:843 (3) - try do something like this? maybe?
18:23 HeatKai: https://osu.ppy.sh/ss/755495
18:25 NoHitter: that looks worse IMO :(
18:25 HeatKai: really? because sharp slider doesn't look good with straight slider imo x( well sorry2 ok ignore that hahha
18:26 HeatKai: 00:56:112 (1) - don't stack here, it's like I explained about that 1/2
18:29 HeatKai: 01:01:506 (1,2,1,2) - so many pattern like this? maybe change it like curve and curve? not straight and straight?
18:29 NoHitter: it's a normal imo stacks are acceptable
18:29 HeatKai: it is :3
18:30 NoHitter: and about those linear sliders, they're for consistency
18:30 HeatKai: well that's all for normal
18:31 HeatKai: sorry because it's taking time xD
18:31 NoHitter: it's fine xD
18:31 HeatKai: I'm discussing about taiko diff with my friend while modding
18:31 HeatKai: x3
18:31 HeatKai: good thing you're free right now :3
18:32 HeatKai: 00:13:640 (3) - at the end's grid,should be one grid up
18:33 NoHitter: easy?
18:33 HeatKai: yes
18:33 HeatKai: sorry forgot to say xd haha
18:33 HeatKai: xD*
18:33 NoHitter: done
18:36 HeatKai: i think hitsounds at easy is kinda weird
18:36 NoHitter: yeah... I used different hitsound pattern
18:36 HeatKai: I see :I
18:38 HeatKai: 01:32:348 (1) - the end doesn't looks on the same line :o
18:38 HeatKai: I should take ruler when modding
18:38 HeatKai: after some fix i got this :3 http://osu.ppy.sh/ss/755513
18:40 HeatKai: 01:35:214 (1,2) - make this two curves maybe?
18:40 NoHitter: http://puu.sh/2TdoB.jpg
18:40 NoHitter: I ran out of curve ideas for that one xD
18:40 NoHitter: so I made straight linear sliders
18:41 HeatKai: all I think is lips LOL
18:41 HeatKai: https://osu.ppy.sh/ss/755518
18:43 NoHitter: http://puu.sh/2Tdsh.jpg
18:44 HeatKai: yep and the last circle in front of the slider
18:44 NoHitter: http://puu.sh/2Tdsh.jpg
18:44 HeatKai: or at the middle
18:44 NoHitter: err
18:44 NoHitter: http://puu.sh/2TdsU.jpg
18:44 HeatKai: yeah like that
18:44 HeatKai: haha you got like what I think =w=b as expected from pro mapper
18:45 HeatKai: well that's all :D
18:45 NoHitter: yay pt. 3 /o/
18:45 NoHitter: ok let me update
18:46 NoHitter: done
18:46 HeatKai: all right :>
18:46 HeatKai: get some taiko mods xD

and after some taiko mods.

Today (Recheck)
20:54 HeatKai: insane
20:54 HeatKai: 00:53:093 (7) - i don't think this is in the middle of the slider xD
20:54 HeatKai: by 1 grid ? or just fix it with grid snap off
20:54 NoHitter: it is
20:55 NoHitter: both are on y:116
20:55 NoHitter: so they are aligned
20:56 HeatKai: welp okay
20:57 HeatKai: -w-
20:57 HeatKai: well its okay found and deleted haha
20:58 NoHitter: there's one more chat later on
20:58 HeatKai: why ;_;
21:01 HeatKai: all right done fixing the chat
21:01 HeatKai: now let us continue
21:03 NoHitter: xD
21:04 HeatKai: new combo here ?01:22:250 (7) -
21:05 HeatKai: 12 combos are kinda high :x and this circle can be added as a new combo
21:06 NoHitter: done
21:07 HeatKai: 13 combo
21:07 HeatKai: 01:34:890 (13) -
21:07 HeatKai: fuuu
21:07 HeatKai: 01:34:216 (9) - new comb here , since this the part where the vocal go lower
21:08 NoHitter: why do you hate hiugh conbos?
21:08 NoHitter: they';re fine anyway >.<
21:08 HeatKai: i don't hate it
21:08 HeatKai: haha
21:08 NoHitter: i wont change the combo there since my combo pattern is one combo per two measures
21:09 HeatKai: 01:35:733 (3,4) - this jump is kinda sudden for me
21:10 NoHitter: it's patternmap
21:11 HeatKai: it looks like a normal spacing if the slider before isn't a repeat fufufufufu
21:11 HeatKai: I keep miss that part lol
21:11 HeatKai: well not really keep miss lol
21:12 HeatKai: if i know once, i get it =w=
21:12 HeatKai: well okay if you dont want to change it~
21:12 HeatKai: that's all for insane
21:15 HeatKai: hard, this is just a suggestion 01:29:160 (2,3) - i would add finish here
21:23 HeatKai: oni, 01:33:879 (31,32,33,34) - does this finish really needed? there's not even loud beat at the music :I
21:24 NoHitter: on hard, the "finish" is the normal sampleset after using thesoft one
21:25 NoHitter: oni -> it's a different pattern. if I just place d d k k there, it's plain compared to the 1/2 notes
21:26 HeatKai: spamming finish is not good tho :/
21:26 HeatKai: well keep that in mind xD other time don't do it
21:27 HeatKai: 01:38:598 () - add circle here,got drum beat :3
21:28 NoHitter: done
21:30 HeatKai: muzu
21:30 HeatKai: 01:02:868 (179) - change it to d
21:33 NoHitter: I explained that I wanted it to emphasize the vocal
21:33 HeatKai: ;w;w;w;w;ww;w; but it sounds better if you follow with hitsounds pattern
21:33 NoHitter: and for consistent with 00:58:823 (164) -
21:34 HeatKai: welp okay =w=
21:34 HeatKai: all right muzu is fine
21:37 HeatKai: 01:36:407 (3) - remove whistle at the starting?
21:38 NoHitter: normal?
21:39 HeatKai: yes
21:39 HeatKai: xD
21:40 NoHitter: 0done
21:41 HeatKai: easy
21:41 NoHitter: ok
21:42 HeatKai: 00:40:284 (3) - delete this ? just keep the slider and circle before just for 'deito a live'
21:42 HeatKai: LOL
21:42 NoHitter: done
21:42 HeatKai: 00:51:070 (3) - same
21:42 HeatKai: 00:50:733 (2) - move this somewhere else if you delete it,spacing
21:43 NoHitter: yeah
21:44 HeatKai: 01:27:812 (2) - why this slider didn't start from 01:27:475?
21:44 HeatKai: it's weird when it starts late
21:46 HeatKai: stop afk ._.
21:46 HeatKai: lol
21:46 NoHitter: I'm fixing it lol
21:46 HeatKai: oh why it show as afk
21:46 HeatKai: FUU
21:48 NoHitter: fixed
21:49 HeatKai: mind showing screenshot? :p
21:52 NoHitter: http://puu.sh/2TX1M.jpg sorry dc'd
21:53 HeatKai: ok done

and fix timing, everything has been rechecked. title and artist has been checked by bliss :3 so here goes nothing.
Kawayi Rika
Hi ~ NoHitter ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please resnap all kiai time point,unsnapped by 1ms.

[Insane]


  1. I think HP7 is enough.
  2. SL 0.2 is hard to read some partterns,please change to 0.3.
  3. 00:39:272 (3) - Use cirl+g,flow much better IMO.

[Hard]


  1. OD or HP+1 better IMO.
  2. 01:40:284 - You are forgot add finish to here.

[Normal]


  1. AR,HP+1 is better IMO.
  2. 01:05:733 (4,5) - Change to slider? make more easy playable.
  3. 01:27:306 - Add a note,sound much better.

OK ~ That's all ~ Awesome map and cool song ~

Call me back ~
;)
Topic Starter
NoHitter

Kawayi Rika wrote:

Hi ~ NoHitter ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please resnap all kiai time point,unsnapped by 1ms. Fixed. That glitch...

[Insane]


  1. I think HP7 is enough. I think the map should be more challenging so HP8 is fine.
  2. SL 0.2 is hard to read some partterns,please change to 0.3. Done.
  3. 00:39:272 (3) - Use cirl+g,flow much better IMO. Done.

[Hard]


  1. OD or HP+1 better IMO. IncreASED od BY 1
  2. 01:40:284 - You are forgot add finish to here. Done.

[Normal]


  1. AR,HP+1 is better IMO. Increased AR by 1 only.
  2. 01:05:733 (4,5) - Change to slider? make more easy playable. I think Normal diff can include patterns as difficult as that already.
  3. 01:27:306 - Add a note,sound much better. Done.

OK ~ That's all ~ Awesome map and cool song ~

Call me back ~
;)
Thanks!
HeatKai
told you to resnap everything again =w=
well good luck ;3
Kawayi Rika
OK ~ Looks much better ~

Here you go <3


Loooctav
CONGRATULATIOSN!!!~
NewRulerNA
gratz! :3
alacat
Congrats :)
Kirino Kousaka
Wow, That escalated quickly... Congrats! :D
ertyukjh010
Congratulation NoHitter
_Azusa_
Didn't know NoHitter was mapping this lol

Gratz!
ctyjason
Good MAP~!!love it very much
HeatKai
congrats :)
Topic Starter
NoHitter
Thanks everyone! :D
Konei
Gratz xD

I really love this song.
Verlaren
Congrats.
BrokenArrow
The taiko diffs look so much better now. Congratulations, NoHitter! :)
mike91lau
WOW!! GOOD MAN !! ;)
SoftText
l
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