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[o!m]Further discussion on silent hitsound ON SPECIFIC MAPS

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Total Posts
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In osu!mania SPECIFIC MAPS hitsounds should be allowed silent to such extent that it is...

Always silence (By default and any means no hitsound would be present.)
15
18.07%
Default silence (only silent as default. Skin sound should be able make them sound again.)
48
57.83%
Never(By default sounding)
20
24.10%
Total votes: 83
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Evening
If this argument is going to keep going like this, it is not going anywhere.
First things first, peppy strongly rejects the idea of a single hitsound, therefore silent hitsound is just going to be rejected in a second
Secondly, xxbidao is trying to recommend silent hitsound, which is a great input on maps, however, silent hitsound can be achieved simply through skinning and ignoring hitsounds.
Thirdly, if hitsounding is TRULY needed for maps to rank, I don't think it is as much of a deal, hitsounding is NOT hard at all, key-sounding is hard since you have to go through countless processing of audio to get there. No one is asking you to key-sound the entire map, just a simple hitsound rhythm will suffice.
Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy.

Why hitsound the map?
I don't know, ask peppy or for the sake of being able to hear what is being pressed down, I have no strong disagreement to why you must hitsound the map, or not to. I just don't think this is a big deal here we are facing, after all, hitsounding is not hard to the extent that you quit mapping.
Drace
So players should switch skins every time they play a key-sounded or hit sounded map? Great solution, this definitely makes osu!mania more appealing than it's competitors.
Evening

Drace wrote:

So players should switch skins every time they play a key-sounded or hit sounded map? Great solution, this definitely makes osu!mania more appealing than it's competitors.
Edit : User preference will automatically switch it :P, not much of a hassle
Loctav
Okay, you misunderstand how this thing work:

- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played. Map-specific hitsounds are always preferred over skin-specific hitsounds. To circumvent this, read the last point.

- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (or keysounds, which are technically custom hitsounds in the editor) are used, it uses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.

- If you want to also remove the keysounds or custom-hitsounds (or any hitsounds at all from the specific beatmap), you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds). This is map specific

---> You don't need to switch the skin at all, if you dislike additive hitsounding while playing. Just add silent hitsounds or 5 hitsounds that all sound the same into your skin folder. Then you have the same effect. Whenever you want to ignore hitsounds made on a beatmap, tick the option. Whenever only default hitsounds are used, it automatically uses your skin hitsounds. Whenever you want to play keysounded beatmaps, just do not tick the "Ignore Hitsounds" option. Whenever you want to ignore any hitsounds or keysounds at all, tick the "Ignore hitsounds" options.
Drace

Loctav wrote:

Okay, you misunderstand how this thing work:
- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played
- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (aka keysounds) are used, ituses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.
- If you want to also remove the keysounded notes or custom-hitsounded ones, you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds)
I see. Though all my other points still stand and my opinions along with the majority of players remains unchanging.
Agka

lZenxl wrote:

Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy..
You're making an assumption here.
You're just assuming everyone who is against hitsounds is lazy.
Have you ever thought that maybe, just maybe some people think hitsounds don't fit their map and their enforcement makes it lower quality?

Love ya~
Evening

Drace wrote:

Loctav wrote:

Okay, you misunderstand how this thing work:
- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played
- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (aka keysounds) are used, ituses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.
- If you want to also remove the keysounded notes or custom-hitsounded ones, you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds)
I see. Though all my other points still stand and my opinions remains unchanging.
I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
Evening

Agka wrote:

lZenxl wrote:

Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy..
You're making an assumption here.
You're just assuming everyone who is against hitsounds is lazy.
Have you ever thought that maybe, just maybe some people think hitsounds don't fit their map and their enforcement makes it lower quality?

Love ya~

lZenxl wrote:

Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Love ya too ;)

Edit: Have fun arguing, I don't think it is going to come out with a solution that fits best, sorry if my arguments offended anyone, it is not supposed to offend anyone who doesn't want to be :3
Drace

lZenxl wrote:

I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
You've basically just agreed with me.
Evening

Drace wrote:

lZenxl wrote:

I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
You've basically just agreed with me.
^ Yeap, wait no what am I saying, I mean no, specific maps are better, I'm a bit drowsy in the night
Topic Starter
xxbidiao
So is this OK?

1. We reasonably hitsound the map;
2. We bind a skin with beatmap which has silent .wav.

This make sense because if player want their normal playing experience, they would just switch back to the default skin they have and they would get a neat song with hitsound feedbacks.

Remember, we are not so lazy that we don't want to make the map better in one way or another.
We just want the map showing the best thing what we think with every setting at default.
Like Agka said, in many cases (extremely in crazy maps) hitsounds as a mapping technique doesn't fit the map well due to the difference between osu! and osu!mania (mostly on mutli-lane game concept). Though we would do our best to hitsound the map, the intended behaviour thought by us would always be to mute them (Which is the practice proven by former mappers.)

BTW to have anything on description is nearly useless because many player download their songs via packs or some sites doing nothing with osu!.
Spy
Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
Agka

lZenxl wrote:

lZenxl wrote:

Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Love ya too ;)
That's a bit of a hack, the intended experience shouldn't be a second-hand thing.
So yeah, that's the reason this argument is a thing.

Love ya.
asd123iii

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
LOL,he'll lock the post again.
[Emiria]
stress
richardfeder

lZenxl wrote:

If this argument is going to keep going like this, it is not going anywhere.
First things first, peppy strongly rejects the idea of a single hitsound, therefore silent hitsound is just going to be rejected in a second
Secondly, xxbidao is trying to recommend silent hitsound, which is a great input on maps, however, silent hitsound can be achieved simply through skinning and ignoring hitsounds.
Thirdly, if hitsounding is TRULY needed for maps to rank, I don't think it is as much of a deal, hitsounding is NOT hard at all, key-sounding is hard since you have to go through countless processing of audio to get there. No one is asking you to key-sound the entire map, just a simple hitsound rhythm will suffice.
Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy.

Why hitsound the map?
I don't know, ask peppy or for the sake of being able to hear what is being pressed down, I have no strong disagreement to why you must hitsound the map, or not to. I just don't think this is a big deal here we are facing, after all, hitsounding is not hard to the extent that you quit mapping.
Oh lZenxl it is a big deal. It violate our basic idea of mapping. That's not the problem of lazy, that's the problem of principle. Now some are forcing us to do that... Nearly everyone who support the usage of hitsound are trying to shift their argument away from this point, they are just suggesting "you could ban hitsound if you do not like"- this is not the about if we like or not. This is about, just as I say above, violation of principle. Please, let me post , I do not remember how many times I post and being ignore by some, that all we should is follow the original sounds, not create and add something new.
And please keep gentle, everyone. This is a place for discussion, not unless quarreling.
Sorarei
i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
richardfeder

Reikosaka wrote:

i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
lol
PyaKura

Reikosaka wrote:

i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
Err... actually this rule has never been changed because it's a general RC that applied to all 3 existing modes before mania (meaning at the time this rule didn't take into account osu!mania). So basically it's just adding a new mania RC (or rather adding an exception to the existing histound-related RC)
Rumia-

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
+1 lol
Xcrypt
Actually I'm going to change my mind on this.
I think additive hitsounds can work in o!m, as long as they are used sparingly. No1 wants to play a stair/chord stream instensive map with bells and whistles at 200% volume on every note as to rape their ears, but I think they can work to accentuate certain sounds. Keysounds are still better though.
Still I don't think it should be a requirement because probably it doesn't fit every map out there.
I'd also want to see a decent ranking system and allow 8 simultaneous notes in ranked maps so we can get some nice LN wall maps. Maybe change the requirement to less advanced maps can't have more than 6 simulatenous keypresses because they don't feature LN walls anyway. I know I'm going OT but I just want to put it out there while I'm ranting haha.
Loctav

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
Because being a dick makes everyone listen to you way more.
Spy

Loctav wrote:

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
Because being a dick makes everyone listen to you way more.
I don't want to hear any bullshit.
That is the trouble you made,not me.
You had better reply others instead of me.
I just come here for watching a great show.
Loctav
Let me quote something for you:

woc2006 wrote:

[17:29] <woc2006> we don't need to talk about sound anymore. I'd already follow it.
[17:29] <woc2006> the new plan is help mappers add sound
The trouble is not made by me. I just enforce rules that has been settled by the developers, which have been claimed as "fundamental"
woc's plan was it to "slowly introduce hitsounds/keysounds/sounds-at-all to be mandatory for mania". I ruined the plan, unfortunately.
But don't act up like that so much. The trouble is coming from your side and your stubbornness to understand the philosophy and need we see in adding hitsounds, keysounds, howeversounds to your beatmaps.

Also if you don't want to hear bullshit anymore, stop talking bullshit then.
Spy

Loctav wrote:

Let me quote something for you:

woc2006 wrote:

[17:29] <woc2006> we don't need to talk about sound anymore. I'd already follow it.
[17:29] <woc2006> the new plan is help mappers add sound
The trouble is not made by me. I just enforce rules that has been settled by the developers, which have been claimed as "fundamental"
woc's plan was it to "slowly introduce hitsounds/keysounds/sounds-at-all to be mandatory for mania". I ruined the plan, unfortunately.
But don't act up like that so much. The trouble is coming from your side and your stubbornness to understand the philosophy and need we see in adding hitsounds, keysounds, howeversounds to your beatmaps.

Also if you don't want to hear bullshit anymore, stop talking bullshit then.
Did you see I talk bullshit to you ?
Don't reply me anymore,go to reply others,I'm uninterest to know these.
Loctav
Somehow I doubt that you did even understand 25% of what I wrote.
Garven
I don't see the reason why this discussion is continuing. It's already established that this will not be the case for osu!m maps from here on out. Move on and go make some awesome maps for people to play.
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