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yanaginagi - Yukitoki (TV Size)

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Topic Starter
Pandiar
This beatmap was submitted using in-game submission on 2015年4月8日 at 19:39:35

Artist: yanaginagi
Title: Yukitoki (TV Size)
Source: Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags: op oregairu yahari yanaginagi 0gre sosuyakisoba my youth romantic comedy is wrong as i expected machigatte iru brains base
BPM: 165
Filesize: 14906kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.95 stars, 200 notes)
  2. Insane (4.43 stars, 361 notes)
  3. Normal (1.64 stars, 94 notes)
Download: yanaginagi - Yukitoki (TV Size)
Download: yanaginagi - Yukitoki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
ユキトキ #1
1st map
Please redownload 2013/12/03~
Topic Starter
Pandiar
easy,normal,hard and insane difficulties finished
AVA-Pirarucu
更新しましたねww
Topic Starter
Pandiar
細かいとこ少しずつ更新していきたいと思いますのでたまに更新してみてください:)
0gre_old
sosuyakisobaさん

00:20:076 この付近にも Timing point が必要だそうです
そうすると気合にもちゃんと 大拍子が入ります
Topic Starter
Pandiar
わかりました!見直してみます!
mingmichael
hey sosuyakisoba :D i want help you to mod the taiko diffs
i hope those mods will help you enough :)

General
all the structures and the designs are good >w<
*note : too long combos on the kiai time D: (for Oni diff)

muzu
00:16:076 (12) - k ( to make a bit sensation before 00:16:440 (1) - )
my opnion is the slider ( from 00:16:803 (1) - ) is end until 00:18:985 (1) - (because the string sound end on that time)
00:43:167 (2) - d (for the bass sound)
00:53:348 (7,8,9) - k k k (for the people sound, "haruka. it's better use katsu for the high sound)
01:17:712 (3) - (that's string sound and climax before 01:18:076 (1) - )


Oni
i think the HD Drain can be 6 too :D but if it's 5, no problem too

00:16:076 (12) - k. (same like muzu diff)
00:16:803 (1) - delete the slider. and change to be spinner. the spinner starts from 00:16:621 (1) - and end until 00:19:349 (1) -
00:20:076 (1) - i think the slider velocity multiplier is better change to be 0.75x because on that part, the melody sing a bit slower.
00:31:712 (1) - back to normal slider velocity multiplier 1.00x. because the song back as usual
00:32:985 (1,2,3) - dkd (same like drum hits)
00:35:166 (2,3,1) - kdk (like a string sounds)
00:53:894 (4) - d (the people sound has ended 00:53:712 (3) - so it better to change k to be d and to make the climax 00:54:076 (1) - clearly)
00:54:985 (1) - - change the spinner to 00:54:257 (1) - and it end on 00:56:076 (1) -
00:59:166 (1,2) - delete (give a little break, because if you don't delete them, the combos are too long and make players that play it will be tired)
01:01:712 (2) - delete (same reason, to give a little break)
01:02:348 (2) - delete ( not combine with those combos 01:02:076 (1,2,1,2,1) - )
01:09:349 (2,3,1) - ddd (to make it more simple)
01:10:076 (1,2,1) - switch with 01:10:439 (2,3,1) - you can hear the drum hits are better right? :3 *note : after you switch them, i recommend you to change 01:10:076 (1,2,1) - to dkd. it will be better :D)
01:10:803 (2) - delete (same reason, to give a little break)
01:13:349 (1) - delete (same reason, to give a little break)
Topic Starter
Pandiar
thank you so much for your helping mingmichael ! >ω<b

taiko's beatmap edit by 0gre :D

It may take some time :(
But we will cooperate and do our best XD
Verlaren
Hi Hi!
request via PM

Red: must be fixed
Purple: highly recommended
Black: suggestions

General:

offset is wrong.
new mp3(best quality) - http://puu.sh/2OmtR.mp3
New timing - BPM: 165,000 offset:456
after it resnap all patterns and inherit points
If you want add video in the map - let me know; i help you with this
deselect letterbox during breaks, because you haven't a storyboard.

Easy:

I'll start with the main -
  1. DR: 2
  2. CS: 1
  3. AR: 2 or 3
  4. OD: 2
  5. SV: 0.70
  6. DistanceSpacing: 1.0
    Now it's easy diff.
  7. Use distance snap in this diff to get the correct spacing.
  8. I advise you to do REMAP to this diff, because you have done it too are same and very difficult for this level of diff.
I can do it if you will be too lazy to alter it or you just want a guest difficulty.

Normal:

  1. CS -1
  2. AR -2
  3. SV: 1.00 or 1.10
  4. Use distance snap in this diff to get the correct spacing.
    DistanceSpacing: 1.0 or 0.8
As for the uniformity of map - as well as in the easy diff, but here the just enough to adjust to the rhythm (and what you did not)

Hard:

  1. DR -1
  2. CS -1 IMO
  3. AR -1
  4. OD -1
  5. DistanceSpacing: 0.8 !!
  6. SV: 1.40
Random spacing...
This song is a constant unchanging rhythm ... so I recommend to use a regular spacing.

Insane:

  1. Most of the patterns there is no symmetry, which is very bad and not beautiful....
  2. DistanceSpacing: 0.8 !!
  3. SV: 1.80
  4. In some places there is a random spacings - fix it.

Hitsounds:

You are using a hitsounds randomly.
claps recommend using the 2/1 and place them on downbeat


In conclusion, I want to add - yes you have a lot of work, but do not forget that the work is bearing fruit.
I also hope that this will help you add variety to your map - Mapping Techniques
If you have any questions or you do not understand, you can ask me in game or via forum PM
Sorry for such a mod(general mod). Hope this can help you.
Topic Starter
Pandiar
Thank you very much for modding Verlaren XD

I don't understand how to use "distance snap"
now I was able to understand a little

Updating now but It take some time :(

by the way,I don't know way to decide offset ><
what is the best way ?:D
0gre_old

mingmichael wrote:

hey sosuyakisoba :D i want help you to mod the taiko diffs
i hope those mods will help you enough :)

General
all the structures and the designs are good >w<
*note : too long combos on the kiai time D: (for Oni diff) ✔ I thought that as well orz..

muzu
00:16:076 (12) - k ( to make a bit sensation before 00:16:440 (1) - )
my opnion is the slider ( from 00:16:803 (1) - ) is end until 00:18:985 (1) - (because the string sound end on that time)
00:43:167 (2) - d (for the bass sound)
00:53:348 (7,8,9) - k k k (for the people sound, "haruka. it's better use katsu for the high sound) ▲ I mainly followed at drum this part and done at Oni
01:17:712 (3) - (that's string sound and climax before 01:18:076 (1) - )


Oni
i think the HD Drain can be 6 too :D but if it's 5, no problem too

00:16:076 (12) - k. (same like muzu diff)
00:16:803 (1) - delete the slider. and change to be spinner. the spinner starts from 00:16:621 (1) - and end until 00:19:349 (1) - ✖ I think there is a sound using either spinner or slider
00:20:076 (1) - i think the slider velocity multiplier is better change to be 0.75x because on that part, the melody sing a bit slower. ✖ Normally people dont like speed changing just in my opinion so I reduced the notes as many as I can
00:31:712 (1) - back to normal slider velocity multiplier 1.00x. because the song back as usual
00:32:985 (1,2,3) - dkd (same like drum hits)
00:35:166 (2,3,1) - kdk (like a string sounds)
00:53:894 (4) - d (the people sound has ended 00:53:712 (3) - so it better to change k to be d and to make the climax 00:54:076 (1) - clearly)
00:54:985 (1) - - change the spinner to 00:54:257 (1) - and it end on 00:56:076 (1) - ✖ I think I want a finish at the begin of kiai since the sound too week with spinner
00:59:166 (1,2) - delete (give a little break, because if you don't delete them, the combos are too long and make players that play it will be tired)
01:01:712 (2) - delete (same reason, to give a little break)
01:02:348 (2) - delete ( not combine with those combos 01:02:076 (1,2,1,2,1) - )
01:09:349 (2,3,1) - ddd (to make it more simple)
01:10:076 (1,2,1) - switch with 01:10:439 (2,3,1) - you can hear the drum hits are better right? :3 *note : after you switch them, i recommend you to change 01:10:076 (1,2,1) - to dkd. it will be better :D)
01:10:803 (2) - delete (same reason, to give a little break) ✔ umm I need a break but because I followed the pattern and of this song , could not made a space.. I think will be trying when I come up with an idea
01:13:349 (1) - delete (same reason, to give a little break)
I like explaned mod which I can understand the reason why they think that. thx :oops:
I made a big change at kiai ~
http://puu.sh/2OYkj.zip
Topic Starter
Pandiar

Verlaren wrote:

Hi Hi!
request via PM

Red: must be fixed
Purple: highly recommended
Black: suggestions

General:

offset is wrong.
new mp3(best quality) - http://puu.sh/2OmtR.mp3
New timing - BPM: 165,000 offset:456
after it resnap all patterns and inherit points
If you want add video in the map - let me know; i help you with this
deselect letterbox during breaks, because you haven't a storyboard.

Easy:

I'll start with the main -
  1. DR: 2
  2. CS: 1
  3. AR: 2 or 3
  4. OD: 2
  5. SV: 0.70
  6. DistanceSpacing: 1.0
    Now it's easy diff.
  7. Use distance snap in this diff to get the correct spacing.
  8. I advise you to do REMAP to this diff, because you have done it too are same and very difficult for this level of diff.
I can do it if you will be too lazy to alter it or you just want a guest difficulty.

Normal:

  1. CS -1
  2. AR -2
  3. SV: 1.00 or 1.10
  4. Use distance snap in this diff to get the correct spacing.
    DistanceSpacing: 1.0 or 0.8
As for the uniformity of map - as well as in the easy diff, but here the just enough to adjust to the rhythm (and what you did not)

Hard:

  1. DR -1
  2. CS -1 IMO
  3. AR -1
  4. OD -1
  5. DistanceSpacing: 0.8 !!
  6. SV: 1.40
Random spacing...
This song is a constant unchanging rhythm ... so I recommend to use a regular spacing.

Insane:

  1. Most of the patterns there is no symmetry, which is very bad and not beautiful....
  2. DistanceSpacing: 0.8 !!
  3. SV: 1.80
  4. In some places there is a random spacings - fix it.

Hitsounds:

You are using a hitsounds randomly.
claps recommend using the 2/1 and place them on downbeat


In conclusion, I want to add - yes you have a lot of work, but do not forget that the work is bearing fruit.
I also hope that this will help you add variety to your map - Mapping Techniques
If you have any questions or you do not understand, you can ask me in game or via forum PM
Sorry for such a mod(general mod). Hope this can help you.

fixed↓


General
all

easy
remap
distance spacing is 0.8
I made more easy
when easy diff is wrong again,I want to quest easy diff :(

normal
distance spacing is 0.8 slightly 1.0

regular spacing..?:D

hard
distance spacing is 1.2
5/15 fixed new distance spacing is 1.0

insane
almost remap

distance spacing is 1.5 lightly 1.7
I want to make difficultly ><


Thank you so much!!!

I understand how to use "distance snap"
I think that I will read Mapping Techniques more

It became study :D
And moreover, please help me >ω<
Topic Starter
Pandiar
refer to t/126717/start=30 wcx's timing point
fixed all diff timing point
misk703
初めまして。mod自体あまり経験が少ないのですが気づいたところを書いていきます。
気に食わないとこもあると思いますが、その時はスルーしてください :)
[Normal]
01:13:176 (11) - ここは前のと同じく3連でいいと思います。
[Hard]
00:09:803 (5) - Delete 音取りが変に思えます。
[Insane]
00:46:630 (1,1,1) - New Comboにする必要は無いと思います。
01:13:176 (1,2,3,4) - Clap音がうるさく感じます。音量を下げるか消して見てはどうでしょうか?

参考程度にしてください ;)
Topic Starter
Pandiar
[Normal]
01:13:176 (11) - ここは前のと同じく3連でいいと思います。
[Hard]
00:09:803 (5) - Delete 音取りが変に思えます。
[Insane]
00:46:630 (1,1,1) - New Comboにする必要は無いと思います。
01:13:176 (1,2,3,4) - Clap音がうるさく感じます。音量を下げるか消して見てはどうでしょうか? -音量を60%に変更


あとは全部直しました XD
すごく参考になりました、ありがとうございました!>ω<b
L_P
cool :D
Topic Starter
Pandiar

L_P wrote:

cool :D
Thank you~~~~~~ !! :) :)
Topic Starter
Pandiar
sorry,hard diff is remapping
and it's finished.
DreaM117er
For mod~

Insane
01:07:516 (2,3,4,5,6,7) - make sleek
01:10:248 (1,2,3,4) - no rhythm for this
01:13:161 (1,2,3,4) - ^
01:17:166 (1,2) - can change 4 circle

Hard
01:24:798 (8,9,10) - can change 3 circle better

nice no more problem

Normal
00:07:725 (1,2,3) - sound strange, try this↓


no more problem too

Nice map, few problem
Good Lock~
Topic Starter
Pandiar

m1223961117 wrote:

For mod~

Insane
01:07:516 (2,3,4,5,6,7) - make sleek
01:10:248 (1,2,3,4) - no rhythm for this
01:13:161 (1,2,3,4) - ^
01:17:166 (1,2) - can change 4 circle

all keep sorry :(

Hard
01:24:798 (8,9,10) - can change 3 circle better fixed

nice no more problem

Normal
00:07:725 (1,2,3) - sound strange, try this↓ ok but little change


no more problem too

Nice map, few problem
Good Lock~
thank you for mod :D
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