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Gil Mantera's Party Dream - Chalklit Pyke II

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Topic Starter
fufe
This beatmap was submitted using in-game submission on Wednesday, June 17, 2009 at 2:55:21 PM

Artist: Gil Mantera's Party Dream
Title: Chalklit Pyke II
BPM: 176.24
Filesize: 8165kb
Play Time: 03:16
Difficulties Available:
  1. Hard (4.76 stars, 353 notes)
  2. Insane (4.82 stars, 467 notes)
  3. Normal (3.82 stars, 259 notes)
Download: Gil Mantera's Party Dream - Chalklit Pyke II
Information: Scores/Beatmap Listing
---------------
STARS PLX =3

-Starrod offset'd
-Mafia fixz
-lartimed +mini normal hitsound revisit.
-gens nudge
-colors and hard hitsound tweak
-kiai/grey dead -mrtn ASH
GabrielRKF
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Probably needs to be a [Normal]. Didn't check anything. If you're too lazy, I can always make one for you.

Hm, try this:
BPM: 176.24
Offset: 22169

Give or take a few ms.

If you want me to mod, sure thing.
Topic Starter
fufe
Using this offset. My slow motion timing always fails for some reason. THIS SHEETS ALL READY. I even took ANTI-NAZI MOD measures. SHOW ME YOUR MODS!
blissfulyoshi
Normal:
00:35:78 (4) - not an exact horizontal reflection of 1 (very minor detail)
01:04:04 (1,2,3,1) - they don't form a straight line
01:17:32 (1) - align with 4
01:57:83 (3) - move up 2 notches(3) to continue the curve created by 2
02:19:28 (1,2) - you should make this a horizontal of 7
02:54:68 (3) - I think you should start the spinner here and get rid of the 3

Hard:
01:02:68 (7) - you should move this so it aligns with the 2,3 line, 3,1 line, under 3, or under 1
01:17:32 (1) - align with 6
01:22:93 (1) - align with 8
01:56:81 (4) - align withe the end of 3
02:18:43 (7,8,9) - make this a horizontal reflection of 1,2,3
02:31:19 (7) - center between 6 and 8?
02:42:94 (8,9) - move these 3 notches right to line up with 7's curve
02:53:83 (8) - " "
03:05:58 (1,2,3,4) - the start of these 4 sliders should form a line

Insane:
00:36:46 (10,1,2,3,4) - try to make all of these a straight line
00:39:53 (1) - align with 3
00:46:51 (8) - make this whole slider form a straight line with 7
00:47:02 (9,10) - align with the start of 8
00:48:72 (6,7,8,9) - make this a horizontal reflection of 2-5
00:56:55 (4) - align the start of this with the end of 2
01:00:29 (4) - have this end on the end of 3
01:02:68 (7) - same as this slider in hard
01:11:87 (1,2,3,4,5,6,7,8) - since 1 is a jump, you could move it so 8 is also on the y-axis
01:16:29 (1) - make this a 180 degrees spin of 8 of the combo before around the origin (press spin cw or ccw twice).
01:20:38 (2) - center this slider on the y-axis?
01:24:47 (8) - move this one notch up(3) to align with 1,2,3,4's line
01:40:64 (1) - align with 6?
01:41:32 (3) - not exactly parallel to 1 and 2
01:51:53 (1) - make this parallel to 2 and 3
01:59:70 (1) - align with 10
03:11:71 (3) - make this a clone of 1
03:14:43 (4) - align with 3
03:16:13 (12) - align with 7

Some parts in your insane seem a little too close to your hard in pattern. It would be nice if you can differentiate some of those patterns more.
Here is your star.
Topic Starter
fufe

blissfulyoshi wrote:

Normal:
00:35:78 (4) - not an exact horizontal reflection of 1 (very minor detail)
I am aware of this. The shape is not a reflection of itself, thus, reversing its directions will not make it a perfect reflection. The start and end points match well so thats all i care about.
01:04:04 (1,2,3,1) - they don't form a straight line
your right. semi un-intentional, more importantly, doesnt matter.
01:17:32 (1) - align with 4
good ol fasion no =3 unnecessary
01:57:83 (3) - move up 2 notches(3) to continue the curve created by 2
I chose to adjust the curve instead. (still not necessary, but it did look uglier than the rest of the map)
02:19:28 (1,2) - you should make this a horizontal of 7
that would create a spacing issue that I dont need
02:54:68 (3) - I think you should start the spinner here and get rid of the 3
Spinners doing make sound. I want that hit sound to go off.

The other difficulties are coming later
DAMIT YOU GOT ME ON ONE. (caps=cruisecontrolforcool) Thanks For the time!

Edit- Part 2
Hard:
01:02:68 (7) - you should move this so it aligns with the 2,3 line, 3,1 line, under 3, or under 1
01:17:32 (1) - align with 6
01:22:93 (1) - align with 8
01:56:81 (4) - align withe the end of 3
- yes x4.. but no. im not doing pointless alignments this time.
02:18:43 (7,8,9) - make this a horizontal reflection of 1,2,3
-DAMIT
02:31:19 (7) - center between 6 and 8?
-its equal distance as is.
02:42:94 (8,9) - move these 3 notches right to line up with 7's curve
02:53:83 (8) - " "
-fine.. curve moved
03:05:58 (1,2,3,4) - the start of these 4 sliders should form a line
-no, it doesnt have to. also, if i do this then someone is gunna try to nazi the slider end alignment.

Insane:
00:36:46 (10,1,2,3,4) - try to make all of these a straight line
-no
00:39:53 (1) - align with 3
-no
00:46:51 (8) - make this whole slider form a straight line with 7
00:47:02 (9,10) - align with the start of 8
-yea..
00:48:72 (6,7,8,9) - make this a horizontal reflection of 2-5
-no need. i choose not to compromise the jump for sake of centering the whole pattern along. It is a reflection, just not off of the center line.
00:56:55 (4) - align the start of this with the end of 2
-why... no.
01:00:29 (4) - have this end on the end of 3
-no, no point
01:02:68 (7) - same as this slider in hard
no, this ones fine
01:11:87 (1,2,3,4,5,6,7,8) - since 1 is a jump, you could move it so 8 is also on the y-axis
-yea...
01:16:29 (1) - make this a 180 degrees spin of 8 of the combo before around the origin (press spin cw or ccw twice).
nay
01:20:38 (2) - center this slider on the y-axis?
i see no reason to do so
01:24:47 (8) - move this one notch up(3) to align with 1,2,3,4's line
its actually good where it is. count the grids or take out a ruler.(the spacing from the slider is making an optical illusion i thinks lolol
01:40:64 (1) - align with 6?
-was going to originally, but the pattern wouldnt fit. so no.
01:41:32 (3) - not exactly parallel to 1 and 2
-maybe... ill copy paste 1 and give this one to you.
01:51:53 (1) - make this parallel to 2 and 3
eh.. looks fine to me.. ill move a pixel then.
01:59:70 (1) - align with 10
-meh.. dont have to but its so easy why not.
03:11:71 (3) - make this a clone of 1
naw
03:14:43 (4) - align with 3
03:16:13 (12) - align with 7
nope. these are thier own patterns
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Ahh. i didnt learn from my second map. I fail at breaks. Also fixed Insane etna's to be more fair on spacing. Thanks a lot!
Ken Cosgrove
normal and hard are good and insane is really fun =]

i like the pace a lot!

star4u!

the only thing i could possibly suggest is to somehow connect the beats, sometimes (maybe it's just me) i get caught off guard by upcoming notes that i thought were supposed to be hit much later.
Zekira
Offset: 22161

It's been a while since I modded a plain song, yeah...
Larto
BPM: 176,22
Offset: 22.176

Uuh, I wanted to mod it, but I don't have the time, sorry.
Gens
Wow, this beatmap felt soo good while playing. I'm just going to say a suuuuuper nazi comment on [Hard]:

01:15:97 (6,7,8) - Irregular.

Though I didn't test Insane, this beatmap looks good! Starred~
Topic Starter
fufe
Aww shame, insane is spicy =)

That section was tricky because i had to manual place and align. I nudged them around to hopefully be less noticeable.
Phunboi
gilstar
eee
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
i dont think the kiai is needed either. i was just waiting for someone to say that. taking it out.
Hara
Weird song :D

[Insane]
00:55:436 (5) - Make this perfectly vertical, with your other angles and symmetry spot on this stands waaay out.
02:42:965 (9,10) - Move these two just like the (9,10) are at 02:53:861. Symmetry/angle looks better.

[Hard]
00:35:795 (1,5) - Hmm. Could you move (5) to where (3) ends up after a CTRL+H and CTRL+J, then move (5) back in the timeline to before current (1) and then snap (1) with 0.0x Distance snap and no grid snap to (5)'s end point and then move (5) back to it's original position for symmetry?
01:07:119 (5,6) - Maybe move these 2 grids to the left? (Level 3 ofc).
01:53:083 (5) - Needs to be moved more to the left to be symmetrical with (4) towards (6). Fix it.
01:58:532 (7) - 1 grid to the right.
02:41:093 (4,5,6,7) - Grid snap and fix this, it can be symmetrical with great angles even grid snapped.

Back is about to reach it's limit so I need to rest, I might mod [Easy] tomorrow if I remember to do so :D
Topic Starter
fufe

Hara wrote:

Weird song :D

[Insane]
00:55:436 (5) - Make this perfectly vertical, with your other angles and symmetry spot on this stands waaay out.
hm i didnt think it stood out much. I nudged it up a little because this pattern doesnt follow strict linear alignment.
02:42:965 (9,10) - Move these two just like the (9,10) are at 02:53:861. Symmetry/angle looks better.
moved first section to vertical axis, I had to move the second 9,10 at 2:53 to preserve distance consitency as well

[Hard]
00:35:795 (1,5) - Hmm. Could you move (5) to where (3) ends up after a CTRL+H and CTRL+J, then move (5) back in the timeline to before current (1) and then snap (1) with 0.0x Distance snap and no grid snap to (5)'s end point and then move (5) back to it's original position for symmetry?
this sounds highly unnecessary =( your talking less than 1/10th a grid here. also, as noted before the shape does not reflect itself so it will always be a just a tiny bit off.
01:07:119 (5,6) - Maybe move these 2 grids to the left? (Level 3 ofc).
that would kill the distance snap... then again there is a spacing nazi issue here so i've changed to fix both at once
01:53:083 (5) - Needs to be moved more to the left to be symmetrical with (4) towards (6). Fix it.
6 snapped back to grid. not perfect but moving 5 left wouldnt do the same.
01:58:532 (7) - 1 grid to the right.
*and down. manually moved without grid/dist snap
02:41:093 (4,5,6,7) - Grid snap and fix this, it can be symmetrical with great angles even grid snapped.
distance snap holding priority here. no thnx

Back is about to reach it's limit so I need to rest, I might mod [Easy] tomorrow if I remember to do so :D
edit: Ah. Thanks for your time and support! =p
mrtn
offset 22171

[all diffis]
im not a big fan of grey circles because in tag play circles you don't have to click are grey aswell, this can get pretty confusing...

why do you have the extra timing sections in? Nothing changes at them so you might aswell remove them...


[normal]
everything seems fine :)

[hard]
02:43:48 (10) - snap to level 3 grid and move it 1 grid up so it's aligned with 8,9

[insane]
everything checks out :).


Fun map ^^. That insane is going to be a nice challenge :). Just look at the few things i pointed out :). Star for you :)
Mashley
Normal
Fine

Hard
00:41:75 (5) - Add a finish hitsound here maybe?

Insane
Fine

Starred cos it's great fun to play
Topic Starter
fufe
This map has been deleted on the request of its creator. It is no longer available.
whymeman
Hmm.... another Gil Mantera's Party Dream map...

[Normal] (Done)

No Errors so far. 8-)

[Hard] (Done)

No Errors here either :)

[Insane] (Done)

02:13:34 (9) - The finish hitsound here sounds out of place (like a 1/2 beat early). But seeing how the other sets of notes play in a pattern, this might not even be a problem.


My Sticky Note: The map looks fine so far. No noticiable errors or timing issues. Though there is two things that kinda has me thinking. The color you have for combo color #1 almost looks like it could decive someone since it partally hides with the background. And then the certain notes in [Insane], there are this small, rapid stacks like at 01:17:58 (2,3), maybe I don't fully understand its placement, but it just sounds odd unless I get more adjusted to it. But overall, not much to really mod. I look forward to seeing this map ranked. Star for effort. :D
Topic Starter
fufe
Hmm. I think that since the combo color isnt really a very light color (white, yellow, mega light whatever) it is readable. The white trim around the soft purple is easy for me to distinguish from the background at least. The insane rapids are a tiny bit iffy. but im putting that in the 'get used to it' bucket =p

no changes =)
mosluv
Most nazi-ish thing I ever posted:

Insane:
00:50:43 (5) - Make this straight. lol >_<

Can't find anything else wrong. Fun map ^_^! Star. :D
Topic Starter
fufe

Nexy wrote:

Most nazi-ish thing I ever posted:

Insane:
00:50:43 (5) - Make this straight. lol >_<

not too nazi-ish... how the crap did that happen D:

Thanks for stoppping by =)
anonymous_old
Normal
Too many stars. Try lowering the Overall Difficulty a bit.

02:57:09 (1,1) - These notes make the difficulty almost Hard. Change so you're not near the borderline.

Good otherwise.

Hard
01:12:39 (2) - Seems too close to (1) by a bit. Threw me off.
01:15:97 (6) - New combo maybe?
02:30:19 (6) - New combo.
02:38:53 (x) - Break here maybe?
02:49:43 (x) - Break here maybe?

No major problems.

Insane
Great. <3 Two's are confusing but then again I'm always confused by two's.

General
Star'd. Nice map, decent calm song.
Topic Starter
fufe
hmmmm.. combos/breaks seem unneeded. Other stuff is kinda true. opting to keep them. no changes
tieff
[Normal]
02:00:235 - Maybe add another note there?
02:45:860 (4;5) - It's only my opinion, but this is doesn't look nice on slider...

[Hard]
00:45:328 (3) - Maybe... New combo?

Good joob. Starred.
ztrot
very nice well made to star for you*
DawnII
BPM: 176.23

[Hard]
01:46:44 (7) - Sounds kind of awkward, I would move it 1/2 later.

[Insane]
02:39:39 (5) - Close to (4).
mtmcl
Fix Dawn's stuff, especially his Insane suggestion, and I'll probably bubble this. Starred for now.
Topic Starter
fufe
Fixed. Though i did like Hard better the way it was =(
EEeee
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Hard

01:22:94 (1,2,3,4,5,6,7,8) - Move to the right a bit done
01:24:48 (8) - New combo eh. new combo in the middle of a word? i dun like [ Chalk - lit]
01:25:84 (1) - Remove New combo

Insane
I really like this Insane, so I'm just doing some stuff that u don't need to fix, except fix ur breaks dude
00:47:71 (2) - new combo i dun see why.
00:48:73 (6) - new combo


k.. my breaks are dying every single submit.. even tho that was the only thing i fixed last time... something is up here..

Thanks a lot =)
Andrea
[Timing]

Offset and BPM fine.

[Normal]

00:32:56 (1,2,3) - Maybe normal hitsounds on this three notes?
01:43:88 (4) - New combo.
01:45:07 (1) - Remove new combo.

[Hard]

00:32:56 (1,2,3) - See normal.
01:25:84 (1) - Remove new combo.

[Insane]

01:20:31 (1,2) - I don't like this sound...
02:33:25 (1,2) - This it's hard to read and sounds bad imo.

Good job, Star.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Metroid
Normal
2:10:292(1) - make it start on the red tick.
03:16:49 (1) - It's slightly out of spacing to the 7.

Hard
Please make sure 1/2 beats are either not touching or slightly touching.
01:25:84 (1) - Make this part of the combo beforehand.
02:32:91 (1) - Do not leave this as a single combo.
02:35:63 (1) - Same as ^.
02:38:36 (1) - Same as ^.
02:43:80 (1) - Same as ^.
02:46:53 (1) - Same as ^.
02:49:25 (1) - Same as ^.
02:54:78 (1) - Make this start on a red tick.
03:08:32 (1) - Not spaced to the combo beforehand.
03:13:76 (1) - Same as ^.
03:16:49 (1) - Move this 1 lvl 2 grid unit up so it centers in game.

Insane
01:25:84 (1) - Make this part of the combo beforehand.
02:32:91 (1) - Same spots in normal, Do NOT have them be single combos.
Topic Starter
fufe

osuplayer111 wrote:

[Timing]

[Normal]
00:32:56 (1,2,3) - Maybe normal hitsounds on this three notes? seems wierd to have 3 normal sound notes for the whole song.. o well couldnt hurt i guess

01:43:88 (4) - New combo. why?
01:45:07 (1) - Remove new combo. ^

[Hard]
01:25:84 (1) - Remove new combo. k

[Insane]
01:20:31 (1,2) - I don't like this sound... adjusted
02:33:25 (1,2) - This it's hard to read and sounds bad imo. mmm..leaving alone


Shinxyn wrote:

Audio is quiet... hitsounds too loud >_<~ take volume down 2 or 3 ticks k
Preferred if you got rid of all sliderslide-whistles ;;

Normal-
00:37:15 (5) - don't like claps on all sides of this i do
00:51:79 (3) - get rid of finish on first part at least fine :(
01:48:99 (3) - get rid of finish? :( moved hitsounds around a little
02:22:01 (1,1) - I don't think the finishes are needed much.. k
02:46:53 (6) - remove clap?
02:49:25 (6) - ^ and maybe finish instead ^naw
Normal doesn't need so many triples imo, but oh well Stacked triples are easy imo

Hard-
02:24:40 (1) - finish in the mist of the no-hitsound section annoyed me, remove plz wuups

Metroid wrote:

Normal
2:10:292(1) - make it start on the red tick. eh? no
03:16:49 (1) - It's slightly out of spacing to the 7. that doesnt matter =z


Hard
Please make sure 1/2 beats are either not touching or slightly touching. naw, it plays fine =x
01:25:84 (1) - Make this part of the combo beforehand. fixed above
02:32:91 (1) - Do not leave this as a single combo. keeping it unless you can give a good reason, its fine imo.
02:35:63 (1) - Same as ^.
02:38:36 (1) - Same as ^.
02:43:80 (1) - Same as ^.
02:46:53 (1) - Same as ^.
02:49:25 (1) - Same as ^.
02:54:78 (1) - Make this start on a red tick. hm. not that it matters but meh ok.
03:08:32 (1) - Not spaced to the combo beforehand. blah fine
03:13:76 (1) - Same as ^.
03:16:49 (1) - Move this 1 lvl 2 grid unit up so it centers in game. sure

Insane
01:25:84 (1) - Make this part of the combo beforehand.
02:32:91 (1) - Same spots in normal, Do NOT have them be single combos.
Thanks everyone. So fast at answering requests X.X <3sauses
anonymous_old
Came across this when doing Random so I thought I'd play and see if there are any new things I've noticed.

Insane
00:51:79 (9) - Poor positioning.
02:22:01 (1,1,2,1,1,2) - Notice the timing here. There's a beat 1/2 after the first spinner but there's one 1/1 after the second. This confused me. Make it consistent so you don't trip players up so much!
02:34:02 (2) - Eh, seems wrong. Maybe you meant to put it 1/4 later?
02:36:74 (2) - Same. Now it looks intentional but I don't think it matches the music.
02:38:53 (2) - New combo?
02:49:42 (2) - New combo?
02:57:08 (1,2,1,2) - Wat? Move (2) 1/4 later?

For the bell dings you could storyboard something fancy, like a flash. Or maybe kiai.
Topic Starter
fufe

strager wrote:

Came across this when doing Random so I thought I'd play and see if there are any new things I've noticed.

Insane
00:51:79 (9) - Poor positioning. ? follows snaps
02:22:01 (1,1,2,1,1,2) - Notice the timing here- added hit
02:34:02 (2) - Eh, seems wrong. Maybe you meant to put it 1/4 later?
02:36:74 (2) - Same. Now it looks intentional but I don't think it matches the music. -removed all doubletaps,
02:38:53 (2) - New combo?
02:49:42 (2) - New combo? k
02:57:08 (1,2,1,2) - Wat? Move (2) 1/4 later? part of doubletap removal

For the bell dings you could storyboard something fancy, like a flash. Or maybe kiai.
i havnt tried storyboard at all =x Thanx for the revisit tho
Nakata Yuji
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
The timing seems to get a bit late at the ending, I got pretty good results (4 100s) with this timing:
BPM: 176.235
Offset: 22,179

[Insane]
Some of the stacks of 2 seem a bit out of place if theres a gap before them, but thats just my opinion. Do what you want with it.

That's basically it, this is pretty rankable as is, but I'd rather not see any timing go un-tweaked ;P
Topic Starter
fufe
Timing fixed, got rid of one more doubletap in insane. Thanks for checking!
Someday i wish to master perfect timing like you ; ;
foulcoon
Great job with everything really. I'm not super confident in that timing, but it gives me some good results. Deserves this bubble!
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
meh do what you gotta do.

So i increased the volumes a bit. Now using custom soundset stuff. I think that was what you were suggesting, I've never dealt with custom sound sets before. I agree that normal and hard sound nicer but insane slider ticks are mainly drowned out still if thats ok =z


-fullsubmit updated
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
This nazi mod is upsets me a bit. I find it quite unecessary. Might as well get on it tho . . .

i moved 3,4 one PIXEL down. and now its within 1 pixel of the 2. If you say this still isnt aligned then you have an insane eagle eye for less than 1/4th grid lvl 3 alignment at insanelvl speed. Also it means you arent checking 'play' mode for nazi alignments as both sides of this have stacked notes. =p
foulcoon
Remmy's bubble pop was completely unnecessary, as were the custom hitsounds. They're amplified to the point of obnoxiousness. The alignment issue if you can even call it an issue still "stands" but there's nothing wrong as can be cleared by actually playing the damn map. Take your bubble back, and the next mod should note not to be ridiculous.
Topic Starter
fufe
hm..custom hitsounds.. so should i turn them back down? or get rid of them again? obnoxious isnt a fun word =x
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