Using this offset. My slow motion timing always fails for some reason. THIS SHEETS ALL READY. I even took ANTI-NAZI MOD measures. SHOW ME YOUR MODS!
DAMIT YOU GOT ME ON ONE. (caps=cruisecontrolforcool) Thanks For the time!blissfulyoshi wrote:
Normal:
00:35:78 (4) - not an exact horizontal reflection of 1 (very minor detail)
I am aware of this. The shape is not a reflection of itself, thus, reversing its directions will not make it a perfect reflection. The start and end points match well so thats all i care about.
01:04:04 (1,2,3,1) - they don't form a straight line
your right. semi un-intentional, more importantly, doesnt matter.
01:17:32 (1) - align with 4
good ol fasion no =3 unnecessary
01:57:83 (3) - move up 2 notches(3) to continue the curve created by 2
I chose to adjust the curve instead. (still not necessary, but it did look uglier than the rest of the map)
02:19:28 (1,2) - you should make this a horizontal of 7
that would create a spacing issue that I dont need
02:54:68 (3) - I think you should start the spinner here and get rid of the 3
Spinners doing make sound. I want that hit sound to go off.
The other difficulties are coming later
Hard:
01:02:68 (7) - you should move this so it aligns with the 2,3 line, 3,1 line, under 3, or under 1
01:17:32 (1) - align with 6
01:22:93 (1) - align with 8
01:56:81 (4) - align withe the end of 3
- yes x4.. but no. im not doing pointless alignments this time.
02:18:43 (7,8,9) - make this a horizontal reflection of 1,2,3
-DAMIT
02:31:19 (7) - center between 6 and 8?
-its equal distance as is.
02:42:94 (8,9) - move these 3 notches right to line up with 7's curve
02:53:83 (8) - " "
-fine.. curve moved
03:05:58 (1,2,3,4) - the start of these 4 sliders should form a line
-no, it doesnt have to. also, if i do this then someone is gunna try to nazi the slider end alignment.
Insane:
00:36:46 (10,1,2,3,4) - try to make all of these a straight line
-no
00:39:53 (1) - align with 3
-no
00:46:51 (8) - make this whole slider form a straight line with 7
00:47:02 (9,10) - align with the start of 8
-yea..
00:48:72 (6,7,8,9) - make this a horizontal reflection of 2-5
-no need. i choose not to compromise the jump for sake of centering the whole pattern along. It is a reflection, just not off of the center line.
00:56:55 (4) - align the start of this with the end of 2
-why... no.
01:00:29 (4) - have this end on the end of 3
-no, no point
01:02:68 (7) - same as this slider in hard
no, this ones fine
01:11:87 (1,2,3,4,5,6,7,8) - since 1 is a jump, you could move it so 8 is also on the y-axis
-yea...
01:16:29 (1) - make this a 180 degrees spin of 8 of the combo before around the origin (press spin cw or ccw twice).
nay
01:20:38 (2) - center this slider on the y-axis?
i see no reason to do so
01:24:47 (8) - move this one notch up(3) to align with 1,2,3,4's line
its actually good where it is. count the grids or take out a ruler.(the spacing from the slider is making an optical illusion i thinks lolol
01:40:64 (1) - align with 6?
-was going to originally, but the pattern wouldnt fit. so no.
01:41:32 (3) - not exactly parallel to 1 and 2
-maybe... ill copy paste 1 and give this one to you.
01:51:53 (1) - make this parallel to 2 and 3
eh.. looks fine to me.. ill move a pixel then.
01:59:70 (1) - align with 10
-meh.. dont have to but its so easy why not.
03:11:71 (3) - make this a clone of 1
naw
03:14:43 (4) - align with 3
03:16:13 (12) - align with 7
nope. these are thier own patterns
edit: Ah. Thanks for your time and support! =pHara wrote:
Weird song
[Insane]
00:55:436 (5) - Make this perfectly vertical, with your other angles and symmetry spot on this stands waaay out.
hm i didnt think it stood out much. I nudged it up a little because this pattern doesnt follow strict linear alignment.
02:42:965 (9,10) - Move these two just like the (9,10) are at 02:53:861. Symmetry/angle looks better.
moved first section to vertical axis, I had to move the second 9,10 at 2:53 to preserve distance consitency as well
[Hard]
00:35:795 (1,5) - Hmm. Could you move (5) to where (3) ends up after a CTRL+H and CTRL+J, then move (5) back in the timeline to before current (1) and then snap (1) with 0.0x Distance snap and no grid snap to (5)'s end point and then move (5) back to it's original position for symmetry?
this sounds highly unnecessary =( your talking less than 1/10th a grid here. also, as noted before the shape does not reflect itself so it will always be a just a tiny bit off.
01:07:119 (5,6) - Maybe move these 2 grids to the left? (Level 3 ofc).
that would kill the distance snap... then again there is a spacing nazi issue here so i've changed to fix both at once
01:53:083 (5) - Needs to be moved more to the left to be symmetrical with (4) towards (6). Fix it.
6 snapped back to grid. not perfect but moving 5 left wouldnt do the same.
01:58:532 (7) - 1 grid to the right.
*and down. manually moved without grid/dist snap
02:41:093 (4,5,6,7) - Grid snap and fix this, it can be symmetrical with great angles even grid snapped.
distance snap holding priority here. no thnx
Back is about to reach it's limit so I need to rest, I might mod [Easy] tomorrow if I remember to do so
Nexy wrote:
Most nazi-ish thing I ever posted:
Insane:
00:50:43 (5) - Make this straight. lol >_<
osuplayer111 wrote:
[Timing]
[Normal]
00:32:56 (1,2,3) - Maybe normal hitsounds on this three notes? seems wierd to have 3 normal sound notes for the whole song.. o well couldnt hurt i guess
01:43:88 (4) - New combo. why?
01:45:07 (1) - Remove new combo. ^
[Hard]
01:25:84 (1) - Remove new combo. k
[Insane]
01:20:31 (1,2) - I don't like this sound... adjusted
02:33:25 (1,2) - This it's hard to read and sounds bad imo. mmm..leaving alone
Shinxyn wrote:
Audio is quiet... hitsounds too loud >_<~ take volume down 2 or 3 ticks k
Preferred if you got rid of all sliderslide-whistles ;;
Normal-
00:37:15 (5) - don't like claps on all sides of this i do
00:51:79 (3) - get rid of finish on first part at least fine :(
01:48:99 (3) - get rid of finish? :( moved hitsounds around a little
02:22:01 (1,1) - I don't think the finishes are needed much.. k
02:46:53 (6) - remove clap?
02:49:25 (6) - ^ and maybe finish instead ^naw
Normal doesn't need so many triples imo, but oh well Stacked triples are easy imo
Hard-
02:24:40 (1) - finish in the mist of the no-hitsound section annoyed me, remove plz wuups
Thanks everyone. So fast at answering requests X.X <3sausesMetroid wrote:
Normal
2:10:292(1) - make it start on the red tick. eh? no
03:16:49 (1) - It's slightly out of spacing to the 7. that doesnt matter =z
Hard
Please make sure 1/2 beats are either not touching or slightly touching. naw, it plays fine =x
01:25:84 (1) - Make this part of the combo beforehand. fixed above
02:32:91 (1) - Do not leave this as a single combo. keeping it unless you can give a good reason, its fine imo.
02:35:63 (1) - Same as ^.
02:38:36 (1) - Same as ^.
02:43:80 (1) - Same as ^.
02:46:53 (1) - Same as ^.
02:49:25 (1) - Same as ^.
02:54:78 (1) - Make this start on a red tick. hm. not that it matters but meh ok.
03:08:32 (1) - Not spaced to the combo beforehand. blah fine
03:13:76 (1) - Same as ^.
03:16:49 (1) - Move this 1 lvl 2 grid unit up so it centers in game. sure
Insane
01:25:84 (1) - Make this part of the combo beforehand.
02:32:91 (1) - Same spots in normal, Do NOT have them be single combos.
i havnt tried storyboard at all =x Thanx for the revisit thostrager wrote:
Came across this when doing Random so I thought I'd play and see if there are any new things I've noticed.
Insane
00:51:79 (9) - Poor positioning. ? follows snaps
02:22:01 (1,1,2,1,1,2) - Notice the timing here- added hit
02:34:02 (2) - Eh, seems wrong. Maybe you meant to put it 1/4 later?
02:36:74 (2) - Same. Now it looks intentional but I don't think it matches the music. -removed all doubletaps,
02:38:53 (2) - New combo?
02:49:42 (2) - New combo? k
02:57:08 (1,2,1,2) - Wat? Move (2) 1/4 later? part of doubletap removal
For the bell dings you could storyboard something fancy, like a flash. Or maybe kiai.