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Nakanishi Ryosuke - Nyuubu Todoke

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[Epicz]
This beatmap was submitted using in-game submission on Montag, 19. August 2013 at 05:27:26

Artist: Nakanishi Ryosuke
Title: Nyuubu Todoke
Source: Kuroko no Basuke
Tags: Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BPM: 120
Filesize: 7133kb
Play Time: 00:56
Difficulties Available:
  1. Easy (1,76 stars, 45 notes)
  2. Normal (2,57 stars, 48 notes)
  3. Smoothie's Hard (4,83 stars, 117 notes)
Download: Nakanishi Ryosuke - Nyuubu Todoke
Information: Scores/Beatmap Listing
---------------


Track 08 from the Kuroko no Basuke Original Soundtracks.

Make sure to check out my new Kuroko-Project: Nakanishi Ryosuke - Kagami Taiga

Easy - done
Normal - done
Smoothie's Hard - done by Smoothie
Skin and Banner by Yukyy / Get the full Skin here.

Some interesting Links:

- Kuroko no Basuke - MyAnimeList.net
- Skincredits

Thanks to the following Modders
bomber34
Irreversible (2x)
Lanturn
Shulin
Verlaren
Natsu
phaZ
P A N
ChivaCookie
-Umi-
DakeDekaane
Stefan
Sey
InC0nceNtrateD
baldrace
Zero__wind
DEAncientNaga
Lally
CXu
Hinsvar
Helios_Zul
gideon5504
-Gamu-
fanzhen0019
Konei
Gabe
happy30( (Bubble)
jericho2442
Byakugan249 (Rebubble)
eveless (Rank)
bomber34
IRC Mod
22:57 [Epicz]: hey bomber :D
22:59 bomber34: hi
22:59 [Epicz]: du magst mir nicht zufällig ne gd machen, oder?
22:59 [Epicz]: ^^
23:03 bomber34: ne sry
23:03 bomber34: keine zeit
23:03 [Epicz]: :/
23:20 bomber34: hab bereits 2 GD am laufen welche aber auch erst nachm abi fertig werden könne
23:33 [Epicz]: naja, weil lied geht nur knapp ne minute
23:33 [Epicz]: und von der musik-richtung her würds (hoffentlich) wahrscheinlich auch passen
23:33 [Epicz]: stammt zwar ausm anime
23:33 bomber34: welches Schwierigkeits richtung?
23:34 bomber34: ....
23:34 [Epicz]: aber ohne vocals
23:34 [Epicz]: hard
23:34 [Epicz]: ist instrumental
23:34 [Epicz]: keine gequitsche oder sonstiges gesinge
23:34 bomber34: eh
23:34 bomber34: ka
23:34 bomber34: wie gesagt, wenn ich kein Abi hätte dann würde ich evtl zusagen
23:36 [Epicz]: falls du dir mal das lied anhören wollst
23:37 *[Epicz] is listening to [http://osu.ppy.sh/b/235717 Ryosuke Nakanishi - Nyuubu Todoke]
23:37 bomber34: von der preview her klingt das wie diese typische Musik in action filmen wenn sie sich für den großen Kampf vorbereiten
23:40 [Epicz]: triffst voll ins schwarze
23:40 [Epicz]: im anime wars halt die vorbereitung vor dem eigentlichen spiel
23:40 bomber34: tja ich kenns halt
23:40 [Epicz]: in dem fall basketball
23:40 bomber34: joa klingt net scheiße xD
23:40 bomber34: aber ich hab einfach keine Zeit
23:40 [Epicz]: tragisch :c
23:41 bomber34: Abi endet 20.4
23:41 bomber34: und ich hab 2 guest diffs noch vor mir
23:41 [Epicz]: könntest du mir denn bei den hitsounds helfen?
23:42 [Epicz]: weil die normal-dif ist sogut wie fertig
23:42 [Epicz]: glaub ich jedenfalls
23:42 [Epicz]: hab aber keine ideen für die hitsounds
23:43 bomber34: könnte schon eher gehen allerdings bin ich nich der Freund von Hitsounds xD
23:44 bomber34: Ich mach die immer so das sie höchstens das Lied verstärken aber nich als kreativ angesehen werden können
23:44 bomber34: oder das Lied "verbessern"
23:45 [Epicz]: jemand anderes schrieb halt
23:45 [Epicz]: ok you gonna add claps in 1º small white tick and 3º
23:45 [Epicz]: in all the map you can add finish when you feel music s strong in some parts
23:46 bomber34: das mit den Claps funkt nur bei rock n pop liedern
00:01 bomber34: das mit den Claps funkt nur bei rock n pop liedern
00:02 [Epicz]: hm
00:03 bomber34: und manche Lieder wie "neu" werden durch claps zerfickt
00:03 bomber34: und für mich unspielbar scheiße
00:04 [Epicz]: naja, wie gesagt, hab von hitsounds keine ahnung
00:04 bomber34: ich schau ma rein
00:04 [Epicz]: kk
00:05 bomber34: aber versprechen tu ich nix
00:06 bomber34: wieso klingt das off?
00:06 [Epicz]: keine ahnung o.ö
00:06 [Epicz]: klingt es?
00:07 [Epicz]: timing ist von LKs
00:08 [Epicz]: und die 2 anderen hatten auch nix dran auszusetzen o.ö
00:09 bomber34: 00:56:601 - füg ma n circle an die Stelle als abschluss mit Finish
00:09 bomber34: kommt recht cool find ich
00:09 bomber34: ansich hätte ich spinner der dort enden soll gesagt
00:09 bomber34: könnte aber zu kurz sein
00:10 bomber34: fangen wir mal einfach an mit den Finishes. 00:08:601 - schonmal einer am ende des repeat sliders
00:11 bomber34: ich liste jetz auch erstma die offensichtlichen Stellen auf (also für mich)
00:11 [Epicz]: kk
00:11 bomber34: 00:16:601 - slider anfang auch Finish
00:11 bomber34: 00:24:601 - slider ende Finish
00:12 bomber34: 00:32:601 - slider anfang
00:12 bomber34: finish
00:12 bomber34: 00:39:101 (1) - spinner sollte eig. 00:40:601 - enden und auch mit Finish. allerdings is der slider danach für ne Normal schwer erreichbar
00:13 [Epicz]: dort hatte ich den auch erst anfangs
00:13 [Epicz]: nur hat mir jemand genau dass gleiche geschrieben
00:14 bomber34: naja es käme mit dem spinner schon geil
00:14 bomber34: oder irgw
00:14 bomber34: das wichtige is das der Downbeat getroffen wird
00:16 bomber34: 00:09:111 (2) - soft whistle mit Normal Sampleset. Is aber ansichtssache
00:17 [Epicz]: soft whistle
00:17 [Epicz]: costum hitsound?
00:18 bomber34: ne.
00:18 bomber34: über den Circle , slider, spinner symbol
00:18 bomber34: is sampleset und additions
00:18 bomber34: makier den hitcircle
00:18 bomber34: wähl addtions auf soft aus
00:18 bomber34: und nimm whistle
00:19 [Epicz]: ah, k
00:19 [Epicz]: habs
00:19 bomber34: 00:09:851 (3,4) - gibt mir kopfschmerzen. Sliderende und 4 rufen nach nem hitsound eig. aber nix passt
00:20 [Epicz]: :y
00:21 bomber34: 00:12:101 (1) - slideranfang
00:21 bomber34: Whistle. Ka ob dir aber normal oder soft whistle besser gefällt
00:21 bomber34: geht beides irgw
00:23 bomber34: 00:13:101 (2) - wäre dasselbe eig
00:23 [Epicz]: habs normal gelassen
00:23 bomber34: ka ich würde aber trotzdem die lautstärke dort etwas runterschrauben
00:23 bomber34: normal whistle passt zwar. Is aber auch recht laut
00:24 bomber34: 00:14:101 (3,4,5) - hier schreit auch was nach hitsound aber nix passt >.>
00:24 bomber34: einfach lassen
00:24 [Epicz]: also an 00:13:111 ?
00:24 [Epicz]: die lautstärke runter meine ich
00:24 bomber34: 00:12:101 (1,2) - bei beiden eig. aber ka
00:24 bomber34: is dir überlassen
00:25 bomber34: vllt liegts auch nur an mir das ich die normal whistle zu laut finde
00:25 [Epicz]: soll ich es erstmal so lassen & abwarten was andere diesbezüglich äußern?
00:26 bomber34: 00:37:101 (2) - auch wieder das mit whistle
00:26 bomber34: is dir überlassen :P wenn du ne direkte antwort willst solltest du es ändern xD
00:26 bomber34: wenn es nämlich scheiße is werden die leute eh ihr maul aufreißen
00:26 [Epicz]: k
00:27 [Epicz]: einfach an den stellen so'ne grüne timing-dings hinzufügen, oder?
00:27 bomber34: ja
00:27 [Epicz]: bzw auf welche lautstärke?
00:27 bomber34: ka -10% vllt?
00:27 bomber34: von dem was du gerade hast
00:27 bomber34: ka
00:28 [Epicz]: hab 100%
00:28 [Epicz]: o.ö
00:28 bomber34: lol ^^
00:28 bomber34: ja spiel rum xD
00:28 bomber34: wenn du es gut findest is doch in Ordnung x)
00:29 [Epicz]: brauch ich eig. nur eine line hinzufügen?
00:29 bomber34: und dahinter um wieder auf orig. stärke zu kommen
00:29 [Epicz]: achja, stimmt ja
00:30 bomber34: und das war es schon mit den offensichtlichen hitsounds für mich
00:30 bomber34: jetz würden nur noch custom oder experimentieren helfen :P
00:31 [Epicz]: was ist eig. mit dem part ab 00:56:611
00:31 [Epicz]: kann ich den ungemappt lassen?
00:31 [Epicz]: weil mir fällt auch nix ein
00:31 [Epicz]: was dazu passen würde
00:31 bomber34: ansich könnteste ja n spinner probieren
00:31 bomber34: und dort enden lassen 00:56:601 -
00:31 [Epicz]: also auf 00:56:611 hab ich ja den einen circle
00:31 [Epicz]: mitn finish
00:32 bomber34: entf. und spinner sofort nach letzten Slider
00:32 bomber34: mit finish
00:32 bomber34: könnte klappen
00:32 [Epicz]: hast du sonst noch was an der dif auszusetzen?
00:34 bomber34: 2 objekte sind nich snapped
00:35 [Epicz]: welche? o.ö
00:36 bomber34: guck ma AIMod an
00:36 bomber34: strg shift a
00:36 bomber34: is ne Normal setz AR bitte auf 5 oder so
00:37 [Epicz]: AR ist doch auf 5
00:37 [Epicz]: ach
00:37 [Epicz]: ich glaub des hab ich geändert
00:37 [Epicz]: aber noch nicht geupdated
00:37 [Epicz]: sry
00:37 [Epicz]: und unter compose sind bei mir 82 "warnungen"
00:38 bomber34: ?
00:38 bomber34: lol
00:38 bomber34: bei mir keine xD
00:38 [Epicz]: mom
00:38 bomber34: nur die beiden die nich snapped sind
00:38 [Epicz]: ach, puush ist ja down, oder?
00:38 bomber34: 00:13:851 - note hinzufügen
00:39 bomber34: Das ding bei ner Normal is das das Spacing schon konstant bleiben sollte innerhalb einer kombo
00:39 bomber34: bei dir schwankt das aber bei einigen stellen
00:40 [Epicz]: kritisch?
00:41 bomber34: was soll kritisch sein? Wenn mich n spacing fehler zum missen bringt wäre es kritisch
00:41 bomber34: hier führt es eher zu nem schlechten Flow
00:41 [Epicz]: nene, weil du schriebst an einigen stellen
00:41 [Epicz]: also hält es sich in grenzen oder wie?
00:42 bomber34: es is nich gut. Aber ich hab jetz keine Lust auf jede stelle einzugehen
00:42 bomber34: wenn das Spacing in jeder Kombo konstant is wäre es schonmal besser
00:42 bomber34: zwischen kombos is es ansichtssache
00:44 [Epicz]: sollte ich die dif dafür remappen?
00:46 bomber34: ka
00:47 bomber34: du kannst einfach erstma probieren es hier einfach mit distance snap nach und nach zu verändern
00:47 [Epicz]: ich hab ja distance snap benutzt
00:47 [Epicz]: deshalb keine ahnung worin der fehler liegt
00:47 [Epicz]: o.ö
00:49 bomber34: lol
00:49 bomber34: 00:14:101 (3,4) -
00:49 [Epicz]: ? xD
00:49 bomber34: 00:19:601 (2,3) -
00:50 [Epicz]: ist doch 0,91x
00:50 bomber34: 00:24:351 (1,2) -
00:50 [Epicz]: oder muss es wirklich GENAU 1,00 sein?
00:50 bomber34: nich genau
00:50 bomber34: aber 0,1 is schon an der grenze lol
00:50 [Epicz]: dafuq
00:51 bomber34: 00:25:101 (2,3) -
00:51 [Epicz]: coole ranking regeln
00:51 bomber34: is keine ranking regel
00:51 bomber34: aber leute werden es trotzdem schreiben
00:51 bomber34: immer
00:51 bomber34: und
00:51 bomber34: immer
00:51 bomber34: und immer wieder
00:51 [Epicz]: andererseits werden die maps doch so nich gerankt, oder?
00:51 [Epicz]: also könntest du es mit ner' regel gleichstellen
00:52 bomber34: 00:52:601 (4) - new combo
00:53 [Epicz]: waren des eig. alle spacing probleme?
00:53 bomber34: naja die gröbsten
00:55 [Epicz]: mhm kay
00:55 [Epicz]: also sollte ich als nächstes einfach nochmal das spacing anpassen?
00:56 bomber34: ja aber ich glaub das hauptproblem wird einfach auf den pausen zwischen Combos liegen
00:56 bomber34: es is an sich okay für Normals
00:56 bomber34: das zwischen Combos was anderes herschen könnte
00:56 bomber34: aber nnaja ansichtssache
00:56 [Epicz]: mach ich morgen dann
00:57 bomber34: es is nich gut für den flow find ich
00:57 [Epicz]: bin z.Z viel zu müde
00:57 bomber34: ^^
00:57 [Epicz]: werd wohl gleich schlafen gehen
00:57 bomber34: joa
00:57 [Epicz]: merkt doch niemand o.ö
00:57 [Epicz]: also zwischen den pausen
00:57 bomber34: soll ich das hier als IRC mod posten?
00:57 [Epicz]: joa, gerne
00:57 [Epicz]: achja
00:58 [Epicz]: würdest du dann evlt auch noch die 2 anderen difs modden
00:58 [Epicz]: sobald die fertig sind mein ich
00:58 bomber34: joa aber frag nachm abi nochmal

trololololol
Irreversible
IRC Mod
22:18 [Epicz]: heyho, erstellst du eig. auch gd's?^^
22:34 Irreversible: hey
22:34 Irreversible: wer bist du?x
22:34 Irreversible: D
22:36 [Epicz]: nen fan von ditr
22:36 [Epicz]: dir*
22:36 [Epicz]: bzw deinen gd's
22:36 [Epicz]: oder besser gesagt, ich mag sie
22:39 Irreversible: ohh o:
22:39 Irreversible: welche map denn ? :3
22:41 [Epicz]: https://osu.ppy.sh/s/85924
22:42 [Epicz]: bekomm einfach keine easy hin :/
22:42 [Epicz]: die normal find ich eig. recht gelungen, bzw spielbar / in ordnung
22:42 Irreversible: ich schau mal drüber wie gut du im mappen bist xD
22:42 Irreversible: erste map oder so?
22:43 Irreversible: oder haste schon ranked?s
22:43 [Epicz]: bin noch recht neu im „mapping-geschäft“
22:43 [Epicz]: nope, hab keine ranked maps :/
22:43 [Epicz]: erste map
22:43 Irreversible: ah ich sehs o:
22:44 Irreversible: also das lied gefällt mir mal gar nicht. xD aber ich kann dir versuchen ein wenig zu helfen
22:44 [Epicz]: wäre auch sau nice
22:44 Irreversible: also erstens
22:45 Irreversible: wenn jemand deine map nicht mag, sei es mat, bat oder normaler user
22:45 Irreversible: meistens kannst du die ignorieren, falls sie keine vorschläge geben.
22:45 Irreversible: und lass dich nicht von denen unterkriegen
22:45 Irreversible: xD
22:45 Irreversible: ok dann mal zu easy..
22:46 Irreversible: ich denke der norm wegen Circle size -1
22:46 [Epicz]: jo, genau dass selbe hat mir bomber schon geschrieben
22:46 [Epicz]: sofern du ihn kennst, also bomber34
22:46 Irreversible: ja
22:46 [Epicz]: mit den MATs / BATs
22:46 Irreversible: :P
22:47 Irreversible: 00:15:861 (1) - der spinner ist ein wenig zu kurz
22:47 Irreversible: 00:17:111 (1) - und das wäre nicht rankable,
22:47 Irreversible: weil schau
22:47 Irreversible: das kommt eigentlich unmittelbar nach dem spinner
22:47 Irreversible: das ist bei easy und normal nicht rankable
22:47 Irreversible: bei hard insane geht das ok
22:47 Irreversible: hier allerdings nicht
22:47 Irreversible: 00:18:611 (3) - sowas würde ich jez persönlich vermeiden, wenn du wissen willst wies
22:47 Irreversible: wieso
22:47 Irreversible: also in easy und normal ist das grösste problem das distance snap
22:47 Irreversible: es muss alles gleich sein
22:47 [Epicz]: die CS ist schon komplett runter
22:47 Irreversible: deshalb empfehle ich persönlich einfache slider, seien es kurven
22:48 Irreversible: (ich meinte cs eins weniger)
22:48 Irreversible: oder halt geraden
22:48 Irreversible: einfach der einfachkeitshalber, es geht auch für die neulinge besser zum spielen
22:48 Irreversible: etwas was bei easy nicht erlaubt ist (MEISTENS) sind die 1/2 takte
22:48 Irreversible: 00:22:111 (3,4) -
22:48 Irreversible: das ist sehr schwer für die
22:48 Irreversible: deshalb konzentrier dich wenns geht auf die 1/1 beats, und nur im notfall 1/2
22:48 Irreversible: UND IMMER BEACHTEN: DISTANCE SNAP MUSS IMMER AN BLEIBEN!!!!!
22:49 Irreversible: (bei easy und normal)
22:49 Irreversible: 00:22:361 (4) - im übrigen sind double reverse slider etwas doof :c
22:49 Irreversible: 00:25:111 (2,3) - stacking - auch ein eher problematisches thema in easy, lieber verhindern, bei normal SEHR vereinzelt einsetzen (falls es passt) sonst einfach weglassen.
22:49 Irreversible: 00:25:111 (2,3) - stacking - auch ein eher problematisches thema in easy, lieber verhindern, bei normal SEHR vereinzelt einsetzen (falls es passt) sonst einfach weglassen.
22:49 Irreversible: (falls ne frage hast einfach reinreden x)D
22:50 [Epicz]: passt schon
22:50 Irreversible: 00:28:611 (2) - wie gesagt - kurven verhindern, vorallem bei dieser CS (welche du ja noch verringern sollst, das heisst nach rechts)
22:50 Irreversible: 00:28:611 (2) - wie gesagt - kurven verhindern, vorallem bei dieser CS (welche du ja noch verringern sollst, das heisst nach rechts)
22:50 Irreversible: sieht bisschen verkrüppelt aus sonst
22:50 Irreversible: 00:29:361 (3,4,5) - ich hoffe hier kannst du selber sehen das es nicht so gut ist im game, wegen der geringen AR (approach rate) deshalb lieber vermeiden xD
22:50 Irreversible: 00:29:361 (3,4,5) - ich hoffe hier kannst du selber sehen das es nicht so gut ist im game, wegen der geringen AR (approach rate) deshalb lieber vermeiden xD
22:51 Irreversible: in easy ist es nicht falsch einfach 1/1 beats zu setzen, falls da überahupt ein beat ist
22:51 Irreversible: deshalb könntest du 00:36:361 (2) - löschen
22:51 Irreversible: 00:36:611 - und einfach hier ein beat setzen, das wäre ok
22:51 Irreversible: 00:41:111 (1) - zu nah am spinner o:
22:52 [Epicz]: 1/1 beats sind auf den weißen ticks, oder?
22:52 Irreversible: 00:45:111 (1,2,3,4) - auch hier, mach einfach circles sind
22:52 Irreversible: ja genau :D
22:52 Irreversible: die roten sind 1/2
22:52 Irreversible: die blauen 1/4
22:52 Irreversible: ach übrigens, meistens, ausser in streams kannst du die ignorieren, die passen sehr selten nur hin
22:52 Irreversible: 00:47:861 (1,2,3,4,5,6) - zu viel stacking und zusammengequetscht, deshalb hier umbedingt DS einhalten
22:53 Irreversible: kennst du kiai time?
22:53 [Epicz]: jo
22:54 Irreversible: 00:41:111 - hier könnte doch eine anfangen oder?
22:54 [Epicz]: achja, Distance-Snap hatte / hab ich ich die ganze Zeit an
22:54 [Epicz]: also 1,0
22:54 [Epicz]: und wo sollte sie dann enden?
22:54 Irreversible: hm , dann sind es einfach die 1/2 beats die bisscen doof sind
22:55 Irreversible: 00:56:611 - ich denk hier solllte schon gehen
22:55 Irreversible: ach und kiai time muss in jeder deiner diffs gleich bleiben o:
22:55 [Epicz]: 00:56:611 ist ja schon ende der map
22:56 Irreversible: ja, es gibt viele maps wo die kiai time endet wenn der song endet
22:56 [Epicz]: achsu, okay
22:56 Irreversible: :P
22:56 Irreversible: sorry das ich so viel geredet hab
22:56 Irreversible: ich finds echt gut für deine erste map
22:58 Irreversible: überrumpelt? D:
22:58 [Epicz]: die normal ist wahrscheinlich um einiges besser als die easy
22:58 [Epicz]: naja, es geht^^
22:58 Irreversible: tut mir leid
22:58 Irreversible: ._.
22:58 Irreversible: aber ich glaub die basics hab ich ganz gut rüber gebracht oder? :3
22:59 [Epicz]: ja, bist nen' guter erklärer^^
22:59 Irreversible: haha xD
22:59 Irreversible: danke ^-^~
23:03 Irreversible: ja
23:03 Irreversible: die normal ist echt noch gut gelungen
23:04 [Epicz]: echt? D: aber dort sind auch nen' paar 1/2 beats und spacing drin
23:04 Irreversible: ich sagte doch bei 1/2 geht doch
23:04 Irreversible: okay, spacing musst du fixen
23:04 Irreversible: da darfst du auch keine jumps benutzen xD
23:04 [Epicz]: dort ist aber alles 1,0
23:04 [Epicz]: o.ö
23:04 Irreversible: hö
23:05 [Epicz]: naja, ab & an evlt auch mal 0,98
23:05 [Epicz]: aber ansonsten isses perm. 1,0
23:05 [Epicz]: glaub ich jedenfalls
23:05 Irreversible: 00:17:611 (2) - also dazu kennst ja meine meinung
23:05 Irreversible: 00:19:611 (2) - der ecken sollte auf die andere richtung zeigen, sieht besser aus
23:05 Irreversible: 00:20:611 (3) - der fängt jez zu früh an, hier wäre 1/2 besser
23:06 Irreversible: 00:29:611 (2) - also der ist ganz schlecht xDD doppel reverse und so komisch :D fixen :3
23:06 Irreversible: 00:44:611 (6,1) - das stacking von denen is ein wenig komisch
23:06 [Epicz]: aeh, ich hab grad spaccing mit stacking verwechselt ._.
23:07 Irreversible: ohh
23:07 [Epicz]: meinte die aufeinanderlappenden circles / slider
23:07 [Epicz]: vom distance-snap her sollte eig. fast alles 1,0 sein
23:07 Irreversible: 00:53:361 (2,3,4,5) - und das ist einfach nur komisch :P
23:07 Irreversible: ja das ist gut
23:07 Irreversible: aber hab mal die komischen sachen erwähnt
23:07 Irreversible: einfach nochmal versuchen, mit nem schlichten design
23:07 Irreversible: man muss sich gar nicht immer abheben.
23:07 Irreversible: aber die ist echt okay :P
23:08 [Epicz]: kk, danke D: wollst eig. nen' kudosu dafür?
23:08 Irreversible: willste mir einen geben? xDD
23:09 [Epicz]: war ja recht hilfreich
23:09 [Epicz]: also wieso nicht?
23:09 Irreversible: na dann poste ichs gerne :D danke

Falls du iwann noch hilfe brauchst, sags einfach :3
Lanturn
Hey epicz!

Lanturn here from #modreqs

[General]
Artist: 中西 亮輔
Romanised Artist: Nakanishi Ryosuke (Family name must come before given)
Title: 入部届 (http://www.cdjapan.co.jp/detailview.html?KEY=LACA-9248)
Romanised Title: Nyuubu Todoke

Tags: Remove Anime as it will be added by a BAT later. Add: Basketball (since its part of the title in English)

Kiai time: Start: 00:40:611
Kiai time: End: 00:56:611
Please use this for all three of your difficulties.

Don't forget to use hit sounds eventually. I'm not good with them so I can't help you out much here ;) (Try using smoothie's difficulty as a guide, as its very well done)

[Easy]
Circle Size: 3 | 2 honestly seems a bit big, and it jumbles a lot of notes together.

Since this map has some strange (but properly placed notes for the instrumentals). I'm going to try to mod based on that to get the most out of your sound. Ignore them if you really don't find it appealing at all, as there is numerous ways to map this :)

00:18:611 (3) - Try starting this at 00:18:861 - and ending at 00:19:611 - |
00:22:611 (4,5) - Combine these into a 1/2 reverse slider | Reverse at 00:22:861 | This combined with the previous works pretty well together.
00:26:611 (4) - Start this 1/2 later as well? | End at the same point you had before
00:28:611 (2) - Add a reverse to the end of this slider? | It will make clicking the next note easier
00:36:111 (1,2) - Combine these into a reverse slider | Similar to what I suggested at 00:22:611 (4,5) | Plus its always nice to start a new part of a song with a slider to help regain balance on a beat.
00:41:861 - Since you added a note at 00:43:611 (4) - How about you do it here as well? 1/2 slider would work great as well.

So at the start of this Kiai. I personally think you have two options. 1: Stick with a basic 1/1 beat sort of like what you did here, or 2. Map solely to the instruments (which in my opinon sounds better)
I'm going to mod suggesting the latter one. So feel free to ignore past this point if you wish.

00:42:611 (3) - Start this 1/2 later as well? | It really depends what part of the music you are following. I suggest to try and follow the parts you wish.
00:44:611 (1,2,3) - Delete and....
00:44:861 - Add slider from 00:44:861 to 00:45:611

[Normal]
00:13:111 (2,3) - Combine this into one long slider | This one might sound odd, but I think it would play better since you use a silent slider-slide.
00:22:611 (5) - Make this a 1/2 with a reverse? | Would just catch more of the music
00:29:611 (2,3,4) - (Just a personal suggestion, since I don't like sliders with multiple reverses) | Remove 1 reverse on the (2) slider and either add a note where the last part of the slider used to be, or make two 1/2 sliders after it. (I suggest using two 1/2 sliders)
00:39:111 (1,1,2) - You should end the spinner at 00:40:611 and move the slider to 00:41:111 - | Delete the (2)| This allows for kiai time to be done properly, and still has breathing room after the spinner. |


[Smoothie's Hard]
Very nice map, I really don't have any suggestions, just a few ideas.

00:49:611 (4,5) - how about trying this? The straight sliders in my opinion aren't very appealing: http://puu.sh/2Cv25.jpg | Remember to adjust the next (1) reverse slider after as well.

That's really all, nice job


Good luck epicz. Nice to see you mapping something :P



Just played for fun, Good stuff:
Topic Starter
[Epicz]

Lanturn wrote:

SPOILER
Hey epicz! hey :D

Lanturn here from #modreqs

[General]
Artist: 中西 亮輔
Romanised Artist: Nakanishi Ryosuke (Family name must come before given)
Title: 入部届 (http://www.cdjapan.co.jp/detailview.html?KEY=LACA-9248)
Romanised Title: Nyuubu Todoke

Tags: Remove Anime as it will be added by a BAT later. Add: Basketball (since its part of the title in English)

Kiai time: Start: 00:40:611
Kiai time: End: 00:56:611
Please use this for all three of your difficulties.

Don't forget to use hit sounds eventually. I'm not good with them so I can't help you out much here ;) (Try using smoothie's difficulty as a guide, as its very well done)

^fixed~

[Easy]
Circle Size: 3 | 2 honestly seems a bit big, and it jumbles a lot of notes together.

Since this map has some strange (but properly placed notes for the instrumentals). I'm going to try to mod based on that to get the most out of your sound. Ignore them if you really don't find it appealing at all, as there is numerous ways to map this :)

00:18:611 (3) - Try starting this at 00:18:861 - and ending at 00:19:611 - |
00:22:611 (4,5) - Combine these into a 1/2 reverse slider | Reverse at 00:22:861 | This combined with the previous works pretty well together.
00:26:611 (4) - Start this 1/2 later as well? | End at the same point you had before
00:28:611 (2) - Add a reverse to the end of this slider? | It will make clicking the next note easier
00:36:111 (1,2) - Combine these into a reverse slider | Similar to what I suggested at 00:22:611 (4,5) | Plus its always nice to start a new part of a song with a slider to help regain balance on a beat.
00:41:861 - Since you added a note at 00:43:611 (4) - How about you do it here as well? 1/2 slider would work great as well.

So at the start of this Kiai. I personally think you have two options. 1: Stick with a basic 1/1 beat sort of like what you did here, or 2. Map solely to the instruments (which in my opinon sounds better)
I'm going to mod suggesting the latter one. So feel free to ignore past this point if you wish.

00:42:611 (3) - Start this 1/2 later as well? | It really depends what part of the music you are following. I suggest to try and follow the parts you wish.
00:44:611 (1,2,3) - Delete and....
00:44:861 - Add slider from 00:44:861 to 00:45:611

^fixed all except 00:28:611 (2) (fixed it on my own way)

[Normal]
00:13:111 (2,3) - Combine this into one long slider | This one might sound odd, but I think it would play better since you use a silent slider-slide.
00:22:611 (5) - Make this a 1/2 with a reverse? | Would just catch more of the music
00:29:611 (2,3,4) - (Just a personal suggestion, since I don't like sliders with multiple reverses) | Remove 1 reverse on the (2) slider and either add a note where the last part of the slider used to be, or make two 1/2 sliders after it. (I suggest using two 1/2 sliders)
00:39:111 (1,1,2) - You should end the spinner at 00:40:611 and move the slider to 00:41:111 - | Delete the (2)| This allows for kiai time to be done properly, and still has breathing room after the spinner. |

^fixed all

Good luck epicz. Nice to see you mapping something :P thanks :3

ty for modding
Smoothie

Lanturn wrote:

[Smoothie's Hard]
Very nice map, I really don't have any suggestions, just a few ideas.

00:49:611 (4,5) - how about trying this? The straight sliders in my opinion aren't very appealing: http://puu.sh/2Cv25.jpg | Remember to adjust the next (1) reverse slider after as well. Done

That's really all, nice job
Thank you :)

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,60,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,80,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 128,64,64
Combo3 : 0,128,0
Combo4 : 128,128,192

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Shulin
Hey there, picked this up from #modreqs

[General]
  1. Tick Rate 2 fits best on all diffs.
  2. I'd recommend using a softer tick for this song since you're using a silenced slider slide.
  3. I don't agree with using a silent spinnerspin it doesn't make much sense. I think you should remove it and reduce the volume on the spinners.
  4. I think you could try to map the beginning and the end of the song. It's kinda short right now and there's no reason why you couldn't.
[Easy]
  1. You should try to avoid using 1/4 circles on this diff like 00:09:861 (3,4) - they can be extremely tricky for new players. Maybe use sliders to catch the 1/4 if you must keep the same rhythm.
  2. You should add hitsounds.
  3. 60% volume sounds too loud, try 50%.
  4. Try to avoid leaving so many gaps in the rhythm, you should try adding notes or using longer sliders for those places.
  5. Try to work on your patterns a little more too, you use sliders like 00:13:861 (3) - way too often in the mapset and the patterns are kind of messy at times try to think of new ones and arrange the notes neatly.
  6. Why not try and use longer sliders here like you did in normal?
00:12:361 (1,2,3,4) - Hm, try to avoid using the same pattern so soon after the previous one! This looks almost identical to 00:08:361 (1,2,3,4) -
00:26:111 (3) - I would avoid this really close spacing on an easy. Maybe extend the slider for this rhythm.
00:36:111 (1) - This rhythm comes so suddenly, I would recommend adding some notes/sliders before to build up to it.
00:36:111 (1,2) - This angle is very awkward, try repositioning this so they face in the same direction.
00:41:861 (2) - Delete this note to make it easier.
00:48:611 (1,2,3,4) - Consider moving this further away from 00:47:111 (4) - it feels kinda clustered right now.
00:53:111 (1) - This should be 1/2 earlier at 00:52:861 (4) - if you're following the instrument.

[Normal]
  1. The AR is very high compared to the other settings, maybe reduce the AR by 1 and increase OD by one for better balance?
  2. Like Easy I think you should try and avoid using so many 1/4 circles here.
  3. Try 50% volume.
  4. The normal whistle feels too strong for this song, try reducing the volume a little.
  5. You use hitsounds here but only really a whistle, I think you should try to add more claps etc.
  6. Like easy there are a lot of gaps in the rhythm, I think you can try and add more notes / sliders.
00:10:986 (4) - I don't think stacking this 1/4 note under a slider is a good idea.
00:14:111 (3,4) - If you want to follow the 1/4 drum roll you should start the returning slider at 00:14:111 (3) -
00:29:611 (6,7,8) - This looks kinda messy, do you think you can arrange these into a better pattern?
00:36:361 (5) - New combo missing?
00:44:611 (5,1) - This overlap is ugly, try to rearrange the sliders so they don't overlap so much.
00:47:111 (2,3) - This gap in the rhythm is weird, try and use a slider here?
00:53:361 (2,3,4,5) - This is very ugly, try to space these out more.
00:52:611 (1) - Add a return / notes for the instrument?

The patterns are better on this diff but it still needs some work.

[Smoothies Hard]
  1. Like I said on the other diffs 60% volume seems too loud, try 50%.
  2. HP Drain + 1?
  3. The custom clap got kinda annoying on this diff, I think you use it too much. Maybe use it a little less and only use it to emphasize certain parts of the music (like the drum rolls for example)?
  4. I kinda got sick of this slider 00:11:111 (5) - I think you used it too much lol
00:12:361 (2,3,4) - Spacing?! This 1/4 jump is weird, try stacking it on the slider or use x0.9 spacing for the stream.
00:31:861 - May as well add a note here?
00:34:361 (4,5) - I think you could improve this blanket, it looks kinda ugly.

Nice and simple hard diff.

Sorry for the general mod, Easy in particular needs some more work. You can improve it by adding hitsounds, making the rhythm easier and more constant, and try more interesting patterns and sliders. Good luck with this! ^_^
Smoothie

Shulin wrote:

[Smoothies Hard]
  1. Like I said on the other diffs 60% volume seems too loud, try 50%. Done
  2. HP Drain + 1?
  3. The custom clap got kinda annoying on this diff, I think you use it too much. Maybe use it a little less and only use it to emphasize certain parts of the music (like the drum rolls for example)? Should be better now.
  4. I kinda got sick of this slider 00:11:111 (5) - I think you used it too much lol ._.
00:12:361 (2,3,4) - Spacing?! This 1/4 jump is weird, try stacking it on the slider or use x0.9 spacing for the stream. Fixed
00:31:861 - May as well add a note here? Done
00:34:361 (4,5) - I think you could improve this blanket, it looks kinda ugly. Fixed

Nice and simple hard diff.
Thanks~

http://puu.sh/2EwKB.rar
Verlaren
From Aincrad's Modding queue.

General:
deselect Letterbox during breaks, because you haven't a storyboard.

Easy:
DR +1
OD +1 IMO
00:33:861(3) - remake slider. He is not beautiful.

Normal:
DR, OD +1
00:17:611(2) - remake slider. He is not beautiful. for example:
00:26:611(3) - ^ example:
00:53:361(2,3,4,5) - placement...

Smoothie's Hard:
DR +2 IMO
00:40:861 - add note
00:40:986 - ^
00:41:111 - remove NC
That is much better and more readable. IMO


Sorry to for so long and GL.
Smoothie

Verlaren wrote:

Smoothie's Hard:
DR +2 IMO No because of the diff spread :s
00:40:861 - add note I rather not since people need some time to find their cursor after the spinner (would do if it was a insane)
00:40:986 - ^ ^
00:41:111 - remove NC -
That is much better and more readable. IMO
No changes here.
But thanks though~
Topic Starter
[Epicz]
@Shulin: fixed allmost all
@Verlaren: fixed some

thanks both! :3
Natsu
Hi pm request in game sorry for be so late im lazy orz

General
  1. You should delete the current images cuz you are not using they als your folder size is so big considering you dont have video:
    menu-background.jpg ranking-winner.png search-background.png selection-mod-nightcore.png selection-mod-perfect.png
  2. Your BG is 1.28 mb actually is too big you should compress it to be like 200 or 400 kb
  3. Remove Kuruko from tags in all the diffs cuz is already on the source got no sense add it in the 2 places

Smoothie Hard:
  1. OD +1 HP +1
  2. 00:10:111 why you ignore the sound in the downbeat since when i test play this one i feel so weird when you hear the music you wanna hit a circle here i suggest you to add one
  3. 00:08:611 this clap dont fit in nothing here should be a finish to empathize well the music
  4. 00:13:736 00:14:111 why you ignore 3/4 rhythm should be something in that places you can ignore the first imo but second one is a downbeat with a important sound i think is necesary to add one circle there
  5. 00:16:111 this reverse slider dont fit the music cuz you choose the wrong point to do it mmm i explain why 00:16:611 in this point the music change totally should be a circle or the start of a slider maybe you can change the actual rhythm cuz really gonna fit better also have to be a finish here 00:16:611 to empathize the change of music (soft finish)
  6. 00:20:611 remove finish is not following nothing in music just sound weird maybe a whistle fit better this point with the music
  7. 00:24:611 same as 00:16:111
  8. 00:28:611 remove finish same explain as the other one maybe add whistle
  9. 00:30:986 ignoring the sound should be a triplet here o3o
  10. 00:34:111 add circle why are you ignoring downbeats with important sounds orz

Normal:
  1. AR +1
  2. 00:10:986 mmm adding circles on offbeat in normal is not good cuz they make new players fail i suggest you to remove 00:10:986 and add a slider starting on 00:11:111 and finishing 00:11:611 this gonna be fun to do and also gonna fit better the music imo
  3. 00:14:986 same as above maybe map the next three downbeats (white lines)
  4. 00:18:611 add circle necesary to empathize the music better also is weird when you play it better add one
  5. 00:18:861 maybe a whistle in the head of this slider gonna fit nice the music imo
  6. 00:20:611 NC since your combos are a little wrongs imo
  7. 00:24:361 ^
  8. 00:28:611 ^
  9. 00:34:986 same as 00:10:986

Easy:
  1. AR +1 OD+1
  2. 00:10:986 same as normal
  3. 00:18:611 add cicle some symilar to i explain in normal
  4. 00:20:611 same as above important sounds cant be ignored imo
  5. 00:32:361 in normal and easy this place can be empathize well with some hitsounds try to fin they by yourself actually sound weird without they imo
  6. 00:41:111 to soon after spinner for a easy maybe delete it and start the slider in 00:41:611 or remove spiner and change it for a long slider since the actual way is so hard fornewbies also have to be a finish in the actually spinner end cuz kiai start there
  7. 00:44:611 NC
  8. 00:52:611 NC
  9. 00:55:361 add finish here kiai and the map end in this point

oh man this look better from the first time when you ask me for advices in game i think is a nice map for be your first also im shooting a star her cuz i thing you deserve it, btw add some hitsounds in all the diffs since they are little right now GL
Smoothie

Natsu wrote:

Hi pm request in game sorry for be so late im lazy orz

Smoothie Hard:
  1. OD +1 HP +1 Done
  2. 00:10:111 why you ignore the sound in the downbeat since when i test play this one i feel so weird when you hear the music you wanna hit a circle here i suggest you to add one Because I'm following the drum sound. Having a note there would create an unnecessary stream.
  3. 00:08:611 this clap dont fit in nothing here should be a finish to empathize well the music Done
  4. 00:13:736 00:14:111 why you ignore 3/4 rhythm should be something in that places you can ignore the first imo but second one is a downbeat with a important sound i think is necesary to add one circle there Same as i mentioned above.
  5. 00:16:111 this reverse slider dont fit the music cuz you choose the wrong point to do it mmm i explain why 00:16:611 in this point the music change totally should be a circle or the start of a slider maybe you can change the actual rhythm cuz really gonna fit better also have to be a finish here 00:16:611 to empathize the change of music (soft finish) I'm not changing it for now...but i'll take it in consideration.
  6. 00:20:611 remove finish is not following nothing in music just sound weird maybe a whistle fit better this point with the music Removed
  7. 00:24:611 same as 00:16:111 Same as i mentioned above.
  8. 00:28:611 remove finish same explain as the other one maybe add whistle I think the finish here fits pretty well.
  9. 00:30:986 ignoring the sound should be a triplet here o3o I'm not following the background noises here.
  10. 00:34:111 add circle why are you ignoring downbeats with important sounds orz Because of the same reason i mentioned above.
Thanks

Update
osu file format v12

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TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

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phaZ

Smoothie's Hard

- 00:16:111 (1) - add finish on 2. head?
- 00:28:111 (5) - third slider-waypoint should be at 44;252
- 00:33:111 (6) - third waypoint at 160;148 and end on 144;212
- 00:53:611 (5) - start at 112;139, second waypoint at 152;153 and end at 194;153
- 00:55:111 (8) - move to 276;192
Smoothie

phaZ wrote:

Smoothie's Hard

- 00:33:111 (6) - third waypoint at 160;148 and end on 144;212 I only Fixed this
Thank you

Update
osu file format v12

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TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
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244,112,32611,2,0,P|216:72|212:32,1,85,8|0,0:0|0:0,0:0:0:0:
128,52,33111,2,0,B|116:112|116:112|160:148|144:216,1,170,2|0,0:0|0:0,0:0:0:0:
64,180,33861,5,8,0:0:0:0:
64,180,33986,1,0,0:0:0:0:
80,264,34236,1,8,0:0:0:0:
80,264,34361,2,0,P|112:284|168:284,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
44,340,35111,2,0,P|112:364|212:356,1,170
280,312,35861,6,0,P|324:304|376:316,1,85,0|2,0:0|0:0,0:0:0:0:
436,264,36361,1,8,0:0:0:0:
436,264,36486,1,0,0:0:0:0:
436,264,36611,2,0,P|396:236|352:224,1,85,0|0,0:0|0:0,0:0:0:0:
288,184,37111,2,0,B|248:172|248:172|208:196|208:196|164:168|108:196,1,170,2|0,0:0|0:0,0:0:0:0:
160,268,37861,1,8,0:0:0:0:
160,268,37986,1,0,0:0:0:0:
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76,256,38361,2,0,P|52:224|48:168,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,39111,12,4,40611,0:0:0:0:
328,332,41111,5,8,0:0:0:0:
328,332,41361,1,0,0:0:0:0:
360,252,41611,2,0,P|320:248|260:272,1,85,0|0,0:0|0:0,0:0:0:0:
204,304,42111,2,0,P|132:324|40:280,1,170,8|0,0:0|0:0,0:0:0:0:
72,208,42861,6,0,L|24:160,2,42.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
148,172,43361,1,0,0:0:0:0:
216,118,43611,2,0,P|232:160|228:200,1,85,8|8,0:0|0:0,0:0:0:0:
136,96,44111,2,0,P|176:52|292:80,1,170,10|0,0:0|0:0,0:0:0:0:
340,124,44861,5,0,0:0:0:0:
340,124,44986,1,0,0:0:0:0:
340,124,45111,2,0,P|344:172|332:212,1,85,8|0,0:0|0:0,0:0:0:0:
392,272,45611,2,0,L|436:188,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,340,46361,1,8,0:0:0:0:
288,272,46611,2,0,P|260:312|260:360,1,85,8|8,0:0|0:0,0:0:0:0:
172,356,47111,2,0,L|84:192,1,170
8,192,47861,2,0,P|68:128|152:152,1,170
208,196,48611,1,4,0:0:0:0:
256,124,48861,5,0,0:0:0:0:
256,124,48986,1,0,0:0:0:0:
256,124,49111,2,0,P|288:160|296:200,1,85,0|0,0:0|0:0,0:0:0:0:
320,280,49611,2,0,P|360:256|380:208,1,85,8|8,0:0|0:0,0:0:0:0:
368,140,50111,2,0,P|448:176|456:256,1,170,8|0,0:0|0:0,0:0:0:0:
432,332,50861,6,0,L|468:356,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,292,51361,1,8,0:0:0:0:
284,336,51611,2,0,P|276:288|288:240,1,85,8|8,0:0|0:0,0:0:0:0:
200,232,52111,2,0,B|152:260|152:260|112:212|40:224,1,170,10|0,0:0|0:0,0:0:0:0:
80,304,52861,5,8,0:0:0:0:
80,304,52986,1,0,0:0:0:0:
80,304,53111,1,0,0:0:0:0:
50,223,53361,1,8,0:0:0:0:
97,133,53611,2,0,P|134:152|187:152,1,85,0|0,0:0|0:0,0:0:0:0:
165,76,54111,2,0,P|207:67|238:37,1,85,8|0,0:0|0:0,0:0:0:0:
320,32,54611,2,0,P|308:72|278:111,1,85,8|0,0:0|0:0,0:0:0:0:
256,188,55111,1,0,0:0:0:0:
256,192,55236,12,4,56611,0:0:0:0:
P A N
hi epicz from #modreqs
sry for a little mod

[Easy]

00:22:611 (3) - I think the pattern a bit weird. try this http://puu.sh/2PCIm.jpg (make it to be a triangle too)
00:28:111 (7) - up 1 grid right 1 grid for better blanket

[Normal]

00:34:986 (4) - what about move it to white tick (00:35:111) I think its a bit confuse

[Smoothie's Hard]

00:53:611 (5) - NC here? because the distance a bit change

good luck :D
Hard
Kleiner mod, weil darum gebeten wurde :) Und heute auch mal in deutsch.


[General]

Das Bild ist zu groß für die Map. So wird es nicht geranked. Größe muss 1024*768 sein.
Die Songdatei ist zu groß. So wird es nicht geranked. Mach sie mit der Hilfe eines Programmes kleiner. (z.B. MP3QualityModifier)
Ich würde es ein wenig leiser machen. (volume auf 40 oder hol dir eine lautere MP3-Datei)

[Easy]

  • 00:08:361 (1) - Überleg, ob du den nicht vielleicht nach oben legen willst. So ist der flow besser. (Von links nach rechts + von oben nach unten)
    00:09:861 (3) - änder die Position zu x: 298 y: 290
    00:11:111 - Bei easy diffs versteckt man die Noten nicht unter nem Slider. Das ist verwirrend. Ändere das bitte.
    00:17:611 (2,3) - Mach die auf die selbe Höhe
    00:20:611 (1) - Position zu 416/220
    00:22:111 (2) - ^ zu 324/260
    00:22:611 (3) - auch pos ändern
    00:24:361 (4) - neue combo
    00:29:611 (2) - pos (348/164)
    00:40:611 (5) - mach hier die gleiche höhe wie beim slider vorher
    00:43:111 (2) - mach nen sich wiederholenden slider draus und lösch 00:44:111 (3)
    00:47:861 - Hier noch ein circle hin

    Das reicht :)
[normal]
  • 00:14:611 (4,5) - mach die beiden zu einem slider
    00:17:611 (2) - einmal ctrl+j und ctrl+h
    00:40:861 - hier ein circle hin
    00:45:611 (1) - der slider sieht komisch aus
    00:48:861 - circle hin
    00:51:861 - ^
    00:53:361 (2,3,4,5) - entweder machst du die hier alle gleich, oder du änderst den winkel direkt proportional

[hard]

  • 00:37:861 (6,7) - mach die zu nem slider
    sonst find ich hier nichts
Umi
Hi hi from #Friends ;3

Easy

- 00:17:111 (1,2) - align
- 00:18:611 (3) - 1 grid toward the left for perfect blanket
- 00:20:611 (1) - beginning 416, 224 and ending 248, 196 = blanket + stack with 00:18:611 (3) - :3
- 00:20:611 (1,2) - blanket again '-' (you hate them ? :o)
- 00:22:111 (2,3) - align
- 00:37:861 (3,4) - like that better http://osu.ppy.sh/ss/747672
- 00:43:111 (2) - beginning 188, 92.
- 00:50:611 (1,2,3) - what about put the same shape as 00:48:611 (1,2,3) - ?

Normal

- 00:19:611 (2) - http://osu.ppy.sh/ss/747686
- 00:38:611 (8) - ^
- 00:20:611 (3,4) - align
- 00:49:111 (1,2) - or symmetry :) http://osu.ppy.sh/ss/747692
- 00:53:361 (2,3,4,5) - http://osu.ppy.sh/ss/747712 ?

Smoothie's Hard

Nothing to say, really good diff :)

That's all, short mod sorry, but not many things to say :3 good luck !
Smoothie

P A N wrote:

[Smoothie's Hard]

00:53:611 (5) - NC here? because the distance a bit change That's not really necessary imo.
Thanks

ChivaCookie wrote:

[hard]

  • 00:37:861 (6,7) - mach die zu nem slider Ich würde lieber die circles lassen, da sie besser zu den drums passen.
    sonst find ich hier nichts
Danke

-Umi- wrote:

Smoothie's Hard

Nothing to say, really good diff :) Thanks :3
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
55361,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

[HitObjects]
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96,316,8486,1,0,0:0:0:0:
96,316,8611,2,0,P|100:272|84:224,1,85,4|0,0:0|0:0,0:0:0:0:
144,168,9111,2,0,P|176:236|172:336,1,170,2|0,0:0|0:0,0:0:0:0:
248,372,9861,5,8,0:0:0:0:
248,372,9986,1,0,0:0:0:0:
276,296,10236,1,0,0:0:0:0:
276,296,10361,2,0,P|272:248|280:208,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,260,11111,2,0,B|396:236|396:236|440:268|520:276,1,170
512,192,11861,6,0,P|472:184|428:156,1,85,0|2,0:0|0:0,0:0:0:0:
376,100,12361,1,8,0:0:0:0:
352,68,12486,1,0,0:0:0:0:
332,40,12611,2,0,P|304:88|300:136,1,85,0|0,0:0|0:0,0:0:0:0:
232,80,13111,2,0,P|228:132|236:168,1,85,2|0,0:0|0:0,0:0:0:0:
168,204,13611,5,0,0:0:0:0:
112,152,13861,1,8,0:0:0:0:
112,152,13986,1,0,0:0:0:0:
84,232,14236,1,0,0:0:0:0:
84,232,14361,2,0,P|100:276|144:300,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
24,292,15111,2,0,P|52:336|168:368,1,170
216,308,15861,1,0,0:0:0:0:
280,252,16111,6,0,P|360:224|440:256,2,170,0|4|8,0:0|0:0|0:0,0:0:0:0:
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324,148,17611,2,0,P|364:144|428:160,1,85,0|0,0:0|0:0,0:0:0:0:
484,192,18111,1,8,0:0:0:0:
500,112,18361,2,0,L|508:68,2,42.5
420,84,18861,5,0,0:0:0:0:
420,84,18986,1,0,0:0:0:0:
420,84,19111,2,0,P|384:60|328:40,1,85,8|0,0:0|0:0,0:0:0:0:
268,76,19611,1,8,0:0:0:0:
192,116,19861,2,0,P|184:72|196:28,1,85,8|10,0:0|0:0,0:0:0:0:
112,52,20361,2,0,L|80:8,2,42.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
40,96,20861,6,0,L|-8:64,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
96,160,21361,1,0,0:0:0:0:
96,160,21611,2,0,P|112:216|100:272,1,85,8|0,0:0|0:0,0:0:0:0:
164,308,22111,2,0,P|184:268|188:224,1,85,0|0,0:0|0:0,0:0:0:0:
256,176,22611,2,0,P|268:224|264:276,1,85,8|0,0:0|0:0,0:0:0:0:
272,344,23111,2,0,P|336:360|440:336,1,170
472,260,23861,1,0,0:0:0:0:
388,264,24111,6,0,P|408:208|532:204,2,170,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,244,25361,1,0,0:0:0:0:
340,168,25611,2,0,P|372:132|412:112,1,85,0|0,0:0|0:0,0:0:0:0:
424,32,26111,1,8,0:0:0:0:
344,60,26361,2,0,L|288:92,2,42.5
272,12,26861,5,0,0:0:0:0:
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272,12,27111,2,0,L|176:60,1,85,8|0,0:0|0:0,0:0:0:0:
112,32,27611,2,0,P|116:84|140:116,1,85,8|8,0:0|0:0,0:0:0:0:
56,144,28111,2,0,B|84:208|84:208|52:260|72:316,1,170,2|4,0:0|0:0,0:0:0:0:
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192,108,29361,1,0,0:0:0:0:
244,176,29611,2,0,L|280:272,1,85,0|0,0:0|0:0,0:0:0:0:
340,204,30111,2,0,L|376:292,1,85,8|0,0:0|0:0,0:0:0:0:
372,368,30611,1,8,0:0:0:0:
448,336,30861,1,0,0:0:0:0:
452,252,31111,2,0,P|428:172|456:80,1,170,8|0,0:0|0:0,0:0:0:0:
384,36,31861,5,0,0:0:0:0:
300,48,32111,1,0,0:0:0:0:
244,112,32361,1,0,0:0:0:0:
244,112,32486,1,0,0:0:0:0:
244,112,32611,2,0,P|216:72|212:32,1,85,8|0,0:0|0:0,0:0:0:0:
128,52,33111,2,0,B|116:112|116:112|160:148|144:216,1,170,2|0,0:0|0:0,0:0:0:0:
64,180,33861,5,8,0:0:0:0:
64,180,33986,1,0,0:0:0:0:
80,264,34236,1,8,0:0:0:0:
80,264,34361,2,0,P|112:284|168:284,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
44,340,35111,2,0,P|112:364|212:356,1,170
280,312,35861,6,0,P|324:304|376:316,1,85,0|2,0:0|0:0,0:0:0:0:
436,264,36361,1,8,0:0:0:0:
436,264,36486,1,0,0:0:0:0:
436,264,36611,2,0,P|396:236|352:224,1,85,0|0,0:0|0:0,0:0:0:0:
288,184,37111,2,0,B|248:172|248:172|208:196|208:196|164:168|108:196,1,170,2|0,0:0|0:0,0:0:0:0:
160,268,37861,1,8,0:0:0:0:
160,268,37986,1,0,0:0:0:0:
76,256,38236,1,8,0:0:0:0:
76,256,38361,2,0,P|52:224|48:168,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,39111,12,4,40611,0:0:0:0:
328,332,41111,5,8,0:0:0:0:
328,332,41361,1,0,0:0:0:0:
360,252,41611,2,0,P|320:248|260:272,1,85,0|0,0:0|0:0,0:0:0:0:
204,304,42111,2,0,P|132:324|40:280,1,170,8|0,0:0|0:0,0:0:0:0:
72,208,42861,6,0,L|24:160,2,42.5,0|8|8,0:0|0:0|0:0,0:0:0:0:
148,172,43361,1,0,0:0:0:0:
216,118,43611,2,0,P|232:160|228:200,1,85,8|8,0:0|0:0,0:0:0:0:
136,96,44111,2,0,P|176:52|292:80,1,170,10|0,0:0|0:0,0:0:0:0:
340,124,44861,5,0,0:0:0:0:
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DakeDekaane
Hi o/
Summoned here via in-game :3
Here I go~

[General]
:!: Source: Kuroko no Basuke, fix that typo. Maybe it's Kuroko no Basket, not sure orz.

You're mapping 79% of your mp3, you can cut the last 5 secs of silence you have in the mp3 file :D

You have many skin files that will remain unused, I'll list them, I may be wrong with some.
count1.png
count2.png
count3.png
go.png
play-warning arrow.png
all ranking letter.
section-fail/pass.
star.png
and ranking graph files.

It's curious about everybody haven't noticed or maybe it's just me but I think you should put some hitbursts for 300 that aren't blank files.

[Easy]
00:20:611 (1,3) - This overlap doesn't look nice imo, try something like this
00:47:111 (4,5) - I think this could play better as a slider, it's a bit hard to tell where to hit even with the spacing.

Somehow nazi stuff below, most of them for blankets, feel free to follow or ignore.
00:12:111 (1) - Move the middle node to x:416 y:128
00:19:111 (4) - Move the middle node 1 grid down (level 4) and the last one to x:328 y:252
00:26:611 (3) - Move the middle node 1 grid up and the last one 1 grid down.

[Normal]
Maybe you'd want to use 1.1x for Distance Spacing, this way you'll avoid some overlaps that may look bad, like 00:29:611 (2,3). You could fix this pattern in another way too.
00:09:861 (3) - Make the red node match with the slidertick, it'll add a nice effect while playing. Also you can end this in 00:10:611 and add a circle in 00:11:111 -
00:16:111 - Maybe a circle could fit here.
00:18:861 (1) - Maybe delete this and add a circle in 00:19:111.
00:34:986 (4) - I think this should be in 00:35:111.
00:52:611 (1) - Maybe extend this to 00:53:111.
00:53:361 (2,3,4,5) - I think you should find another way to arrange this, all overlapped don't look nice to me >-<. Or you could use a different beat placement, like here.


[Smoothie's Hard]
I can't point anything here to be improved, I liked while playing ;3

That'd be all from my part, nice mapset, good luck /o/
Natsu
and the source Kuroko no Basuke is correct:

http://kurokonobasuke.wikia.com/wiki/Kuroko_no_Basuke
http://en.wikipedia.org/wiki/Kuroko's_Basketball

No KD this post just was looking o3o
Stefan
Also dann, mal los:

[General]
- Ich schätze mal, dass das Bild die Maße 1366x768 hat aufgrund von 16:9 (oder war das 4:3..?) Darstellung und wird wahrscheinlich sowieso in Ordnung sein.
- Meh.. Ich find's bescheuert, wenn man so eine lange silenced Zeit am Ende des Liedes hat. Ich kann dir das wegcutten, wenn du willst. Das Offset würde dann sowieso das Gleiche bleiben.
- Du hast ein paar Skin Elemente, die unnötig Platz wegnehmen, weil sie nicht benutzt werden. Damit meine ich section-fail.png, section-pass.png, alle ranking- und ranking-small Elemente, ranking-graph.png, ranking-panel.png, ranking-perfect.png, ranking-replay.png, ranking-retry.png, ranking-back.png, star.png und play-warningarrow. Die werden in der Map nicht verwendet, weil es entweder keine Pause gibt oder weil diese Skin Elemente nicht in Beatmaps verwendet werden können. Wenn du die löschst hast du schonmal über einen MB gespart.
- Das Hauptproblem liegt hier am fehlendem (guten)Hitsounding. Ich kann mir gut vorstellen, dass deine Map derzeit unrankable wäre aufgrund von zu wenigem Hitsounden (Easy Diff). Die paar Finishes werden da auch nicht reichen. Ich versuche da ein wenig zu helfen, wie du mit den Basic Hitsounds da was machen könntest. Erstmal solltest du mehr Struktur unter deinen Hitsounds machen. Anscheinend hast du den Skin von jemanden benutzt, der Custom Hitsounds hinzugefügt hat und da solltest du versuchen, die Hitsounds so einzuteilen (in Normal und Soft) damit du sie am Effizientesten und am Angenehmsten benutzen kannst.
- Ich bin im Übrigen auch der Meinung, dass du bis 01:04:361 mappen solltest, weil es sich einfach lohnt. Aber das ist dir überlassen.

[Easy]
HP1.. man kann das fast garnicht failen und sowas ist auch nicht wirklich gut.. mach es wenigstens auf 2.
00:13:861 (3,1) - Der Spinner hat einen komischen Anfang. Du könntest (1) bis zum weißen großen Tick kürzen und den Spinner am jetzigen Endpunkt von (1) anfangen. Das würde sich besser spielen lassen, und würde den Spinner nicht so flott kommen lassen.
00:20:611 (1) - Kann es sein, dass du den Slider falsch gesetzt hast? Bitte schiebe den zu 412;220 damit der Endpunkt mit 00:18:611 (3) stackt und die Kurven eine schönere Form bilden.
00:22:111 (2,3) - (2) nach 320;260 bewegen für eine bessere Form. Natürlich musst du dann das Spacing zwischen 00:22:111 (2,3) fixen, wenn du (2) bewegst. Wobei ich finde, dass du 00:22:611 (3) ein wenig wegbewegen solltest, weil es derzeit den Rand vom Endpunkt von 00:20:611 (1) berührt und sich das ziemlich leicht fixen lässt. 224;284 sieht gut aus.
00:25:111 (2) - Splitte den Spinner zu einem 1/1 Slider und einem Circle auf 00:26:111. Der Slider gerade passt nicht wirklich hier imo.
00:32:361 (1,2) - Ich finde, dass dieses Placement attraktiver ist: http://puu.sh/2Vvzh.jpg
00:47:861 (5) - Schlechte Idee: Einen "losen" Circle auf 1/2 zu mappen in einem Easy ist ein No-Go, in meinen Augen. Aber da würde ich nicht alleine sprechen. :P Du könntest versuchen 00:47:111 (4,5) in einem Slider zu umwandeln. Das würde dem hier Einhalt bieten und nicht so arg zu spielen sein.
00:50:611 (1) - Persönlich würde ich sagen, dass der NC unnötig ist. Ich weiß, dass man keine zu langen Combos machen sollte.. aber NCs sollten auch Sinn machen und der hier macht imo keinen Sinn und sieht optisch fehl am Platz aus.

[Normal]
OD5 und HP4 ist schon drinnen für ein Normal Diff. :P
00:09:861 (3) - Uh.. der Slider endet in einer Non-Beat-Zeit. Jedenfalls höre ich da nichts raus. Bitte kürz den Slider zu dem weißen Tick davor oder verlänger ihn zum nächsten weißen Tick.
00:15:111 (5) - Warum machst du nicht einen Spinner wie in Easy?
00:20:611 (1) - Bewege den roten Sliderpunkt zu 280;192, den zweiten weißen Sliderpunkt zu 288;328 und den letzten weißen zu 432;272 Die Kurve wirkt schöner imo.
00:27:861 - Magst du nicht einen Circle hier einfügen?
00:30:361 (3,4) - Switche die beiden Hitobjects; (3) würde sich besser spielen lassen, wenn es bei 00:30:611 anfängt.
00:34:986 (4) - Nicht einen Circle auf 1/4 mappen in einem Normal Diff. :/ Ich würde den Beat einfach nicht mappen.
00:41:111 (1) - Beweg den Slider zu 80;84 um mit (2) eine schöne Linie zu bilden.
00:44:611 (5,1) - Entfern den NC auf (1) und platziere den auf (5) stattdessen.
00:52:611 (1,2,3,4,5) - Änder dies zu dem hier: http://puu.sh/2Vwiu.jpg Das hört sich viel besser an. Und außerdem finde ich das Placement von (2,3,4,5) derzeit hässlich.. Du könntest es so umändern wie ich es bei 00:30:361 (3,4) vorgeschlagen habe.

Ich find's gut wie du hier ein paar andere Sliderformen benutzt als in Easy. Außerdem benutzt du hier Hitsounds.. versuch die auch in Easy anzuwenden.

[Hard]
00:12:361 (2,3,4) - Ich finde das Prinzip, dass du die Triplets stackst ziemlich gut. Da finde ich den Teil hier ein wenig.. naja.. random. Eventuell solltest du den hier auch stacken.
00:16:111 (1) - Am Ende des Sliders Whistle setzen.
00:24:111 (1) - ^
00:28:861 (1) - ^

Du könntest mehr die Custom Hitsounds benutzen. Da finde ich, kann man sehr viel Potenzial rausholen. :P

Mapset ansich sieht solide aus, du bist schonmal auf einem guten Weg. ^^
Smoothie

Stefan wrote:

[Hard]
00:12:361 (2,3,4) - Ich finde das Prinzip, dass du die Triplets stackst ziemlich gut. Da finde ich den Teil hier ein wenig.. naja.. random. Eventuell solltest du den hier auch stacken. Ich würde es lieber so lassen.
00:16:111 (1) - Am Ende des Sliders Whistle setzen. Okay
00:24:111 (1) - ^ ^
00:28:861 (1) - ^ ^
Danke

Update
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TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
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Version:Smoothie's Hard
Source:Kuruko no Basuke
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Sey
Let's mod \:D/

General:
  1. The map itself plays pretty well and is quite solid. I think you could improve the flow a bit more, especially in the Easy.
  2. Don't forget to set hitsounds in your own difficulties. You can maybe even take a look at Smoothie's Hard because the hitsounds seem pretty well there.
  3. I find a Slider Tick Rate of 1 in the Easy better but that's up to you.
  4. Look at the spinners again, in the Easy and Normal they sometimes appear too quick in my opinion. It is not that good when a spinner appears a 1/2 section after a note.
  5. I would set the audio of the Kiai part louder than the non-Kiai parts to make it more remarkable for the player. 60% sounds quite nice in my opinion.
Easy:

Spacing:
  1. 00:20:611 (1) - Too far away from the previous slider.
  2. 00:36:111 (1) - Could be more far away from the previous circle.
  3. 00:48:611 (1) - x: 460, y: 276
  4. 00:55:111 (3) - Not sure if such a short distance between circle and spinner is recommendable in an Easy.
Aesthetics/Placement:
  1. 00:11:111 (4) - Could be much upper to keep a better flow with 00:09:861 (3) - Like here:
    , please also take a look at 00:12:111 (1) - then to keep the 1,0 distance, maybe you need to change its shape a bit but do not destroy the flow there.
  2. 00:12:111 (1) - to 00:13:861 (3) - You can make that part much more aesthetic with mirrored sliders, like here:
  3. 00:24:361 (1) - to 00:25:111 (2) - That's a terrible flow. The second slider begins where the first one began more or less. Look, that's how your cursor goes in this diff more or less:
  4. 00:32:361 (1) - That slider is going in a very strange way to the next one, check it again.
  5. 00:40:611 (5) - I find this circle a bit too up, would set it more down.

Normal:

Song setup:
  1. OD -1: I would keep a symmetry between HP and OD in a Normal. Even if Stefan said the opposite. I prefer it just that way but you should decide that for yourself.
Spacing:
Seems perfect.

Aesthetics/Placement:
  1. 00:08:361 (1) - The reverse arrow is quite difficult to read. I would make a slider without reverse arrow out of that.
  2. 00:15:111 (4) - Put it upper to keep the flow.
    Why is 00:19:611 (4) - different than 00:17:611 (2) - ? Decide for one shape please, that gives the song a better symmetry.
  3. 00:29:611 (2) - to 00:30:611 (4) - That section can look much better, for example:
    I don't like the flow from 00:36:361 (1) - to 00:37:861 (3) - because you need to do two little jumps here and that's not really a good idea for a Normal.
  4. 00:38:611 (4) - Just 1/2 section later the spinner appears, in my opinion that's a too short moment to prepare the player for that.
  5. 00:41:861 (2) - I don't like this slider so straightened, why don't you make something like this here: If you do it, don't forget to keep the distance also with the following notes again.
  6. 00:48:361 (4) - is badly connected with 00:49:111 (1) - Take a look here again, please.
  7. 00:53:611 (5) - to 00:54:611 (7) - That section can look much nicer, how about this:
  8. 00:55:361 (1) - Same as above... I don't think it's good if the spinner appears that quick.

Smoothie's Hard


Not much to mod here, I really like that difficulty.. I just list a few minor things up.
  1. 00:09:861 (1) - and 00:09:986 (2) - could be a bit more far away from 00:10:236 (3) -
  2. 00:16:111 (1) - I find this a bit boring when you are in the middle of a totally normal slider during the preview point. I would make that part a bit exciting for the player because it is a remarkable point of the song and out of the voice that appears you could make a much more interesting slider shape at least.
  3. 00:47:111 (7) - to 00:47:861 (8) - Dunno, that's a matter of taste but I do not like that section. Maybe you can think of another shape for (7)
Smoothie

Sey wrote:

Smoothie's Hard

Not much to mod here, I really like that difficulty.. I just list a few minor things up.
  1. 00:09:861 (1) - and 00:09:986 (2) - could be a bit more far away from 00:10:236 (3) - Fixed
  2. 00:16:111 (1) - I find this a bit boring when you are in the middle of a totally normal slider during the preview point. I would make that part a bit exciting for the player because it is a remarkable point of the song and out of the voice that appears you could make a much more interesting slider shape at least. Should be better now.
  3. 00:47:111 (7) - to 00:47:861 (8) - Dunno, that's a matter of taste but I do not like that section. Maybe you can think of another shape for (7)I don't really see a problem here tbh.
Thanks
Update
osu file format v12

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TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
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Topic Starter
[Epicz]

Sey wrote:

Let's mod \:D/

General:
  1. The map itself plays pretty well and is quite solid. I think you could improve the flow a bit more, especially in the Easy.
  2. Don't forget to set hitsounds in your own difficulties. You can maybe even take a look at Smoothie's Hard because the hitsounds seem pretty well there. Bin dabei.
  3. I find a Slider Tick Rate of 1 in the Easy better but that's up to you. Werd's erstmal so lassen.
  4. Look at the spinners again, in the Easy and Normal they sometimes appear too quick in my opinion. It is not that good when a spinner appears a 1/2 section after a note. Najo.. die Spinner sind ja eig. ziemlich lang sodass man sie nicht failen kann.
  5. I would set the audio of the Kiai part louder than the non-Kiai parts to make it more remarkable for the player. 60% sounds quite nice in my opinion. Werds mir überlegen.
Easy:

Spacing:
  1. 00:20:611 (1) - Too far away from the previous slider.
  2. 00:36:111 (1) - Could be more far away from the previous circle.
  3. 00:48:611 (1) - x: 460, y: 276 hab's so ähnlich geändert
  4. 00:55:111 (3) - Not sure if such a short distance between circle and spinner is recommendable in an Easy.
Aesthetics/Placement:
  1. 00:11:111 (4) - Could be much upper to keep a better flow with 00:09:861 (3) - Like here:
    , please also take a look at 00:12:111 (1) - then to keep the 1,0 distance, maybe you need to change its shape a bit but do not destroy the flow there.
  2. 00:12:111 (1) - to 00:13:861 (3) - You can make that part much more aesthetic with mirrored sliders, like here:
  3. 00:24:361 (1) - to 00:25:111 (2) - That's a terrible flow. The second slider begins where the first one began more or less. Look, that's how your cursor goes in this diff more or less:
  4. 00:32:361 (1) - That slider is going in a very strange way to the next one, check it again.
  5. 00:40:611 (5) - I find this circle a bit too up, would set it more down.

Normal:

Song setup:
  1. OD -1: I would keep a symmetry between HP and OD in a Normal. Even if Stefan said the opposite. I prefer it just that way but you should decide that for yourself. Werd's so lassen.
Spacing:
Seems perfect.

Aesthetics/Placement:
  1. 00:08:361 (1) - The reverse arrow is quite difficult to read. I would make a slider without reverse arrow out of that.
  2. 00:15:111 (4) - Put it upper to keep the flow.
    Why is 00:19:611 (4) - different than 00:17:611 (2) - ? Decide for one shape please, that gives the song a better symmetry.
  3. 00:29:611 (2) - to 00:30:611 (4) - That section can look much better, for example:
    I don't like the flow from 00:36:361 (1) - to 00:37:861 (3) - because you need to do two little jumps here and that's not really a good idea for a Normal. hab es etwas minimiert
  4. 00:38:611 (4) - Just 1/2 section later the spinner appears, in my opinion that's a too short moment to prepare the player for that.
  5. 00:41:861 (2) - I don't like this slider so straightened, why don't you make something like this here: If you do it, don't forget to keep the distance also with the following notes again.
  6. 00:48:361 (4) - is badly connected with 00:49:111 (1) - Take a look here again, please.
  7. 00:53:611 (5) - to 00:54:611 (7) - That section can look much nicer, how about this:
  8. 00:55:361 (1) - Same as above... I don't think it's good if the spinner appears that quick.
[u]


Den Rest hab ich komplett übernommen, danke für den Mod. :3
Pipse Cola
Mod Request

Easy


00:24:361 (1) -Kürzen to 00:24:611 - ? Blue rythm ist tödlich in Easy :I Und kommt mir hier auch falsch vor.
00:36:111 (1) - Die länge des sliders sollte so sein, aber ohne revers vlt, dafür dann noch button oder slider auf 00:36:611 - wäre besser meiner meinung nach.
00:43:111 (2) - Der sollte zur nächsten Note führen.
00:50:611 (4,5) - 5 weg und nen reverse auf 4? dann auf den reverse kopf und ende jeweils nen finish sound. Klingt geil :3
00:55:361 (1) - Da noch zusätzlich zum Finish nen Clap?


Normal

00:35:111 (4) - Auch wenn ich selbst gegen blue rythm bin, an stellen wie denen könntest du nen slider von 00:34:986 - auf diesen Circle machen.
00:09:111 (2) - ^
00:13:111 (2) - ^
00:15:111 (4) - ^Hier würd ichs sogar empfehlen^^
00:37:111 (2) - ^
00:20:611 (1) - Die Biegung hier finde ich etwas zu steil, flacher vlt?
00:49:111 (1,2) - Anstatt der 2 würde ich die 1 mit Strg+J und Strg+G nehmen. Sieht gut aus
00:55:361 (1) - Hier würd ich die gleichen Hitsounds wie bei Easy empfehlen, du hast momentan keine drauf.


Smoothie's Hard

00:28:111 (5) - Der rote punkt sollte auf Tiny zwei grids runter.
00:53:361 (4) - Correct x: 49 für nen perfekten stack mit dem vorherigen 4er :P

Damits nicht so leer ist hier, http://puu.sh/3nxeV.jpg wäre ein alternatives Ende, find ich ganz nett^^
Sorry, dass hier nicht mehr kommt, aber die Diff ist schon sehr gut. :D

Das wars auch schon von mir, viel Glück beim Ranken , btw ich liebe diesen Sliderball \(>o<)/
Cheers, InC0 :)
Smoothie
Beides gefixt.
Danke~

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Background Colour Transformations
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148,172,43361,1,0,0:0:0:0:
216,118,43611,2,0,P|232:160|228:200,1,85,8|8,0:0|0:0,0:0:0:0:
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340,124,44861,5,0,0:0:0:0:
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392,272,45611,2,0,L|436:188,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,340,46361,1,8,0:0:0:0:
288,272,46611,2,0,P|260:312|260:360,1,85,8|8,0:0|0:0,0:0:0:0:
172,356,47111,2,0,L|84:192,1,170
8,192,47861,2,0,P|68:128|152:152,1,170
208,196,48611,1,4,0:0:0:0:
256,124,48861,5,0,0:0:0:0:
256,124,48986,1,0,0:0:0:0:
256,124,49111,2,0,P|288:160|296:200,1,85,0|0,0:0|0:0,0:0:0:0:
320,280,49611,2,0,P|360:256|380:208,1,85,8|8,0:0|0:0,0:0:0:0:
368,140,50111,2,0,P|448:176|456:256,1,170,8|0,0:0|0:0,0:0:0:0:
432,332,50861,6,0,L|468:356,2,42.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,292,51361,1,8,0:0:0:0:
284,336,51611,2,0,P|276:288|288:240,1,85,8|8,0:0|0:0,0:0:0:0:
200,232,52111,2,0,B|152:260|152:260|112:212|40:224,1,170,10|0,0:0|0:0,0:0:0:0:
80,304,52861,5,8,0:0:0:0:
80,304,52986,1,0,0:0:0:0:
80,304,53111,1,0,0:0:0:0:
49,222,53361,1,0,0:0:0:0:
97,133,53611,2,0,P|134:152|187:152,1,85,0|0,0:0|0:0,0:0:0:0:
165,76,54111,2,0,P|207:67|238:37,1,85,8|0,0:0|0:0,0:0:0:0:
320,32,54611,2,0,P|308:72|278:111,1,85,8|0,0:0|0:0,0:0:0:0:
256,184,55111,1,0,0:0:0:0:
256,192,55236,12,4,56611,0:0:0:0:
Kinomi
Hi~Hi~from my queue
Normal mod

General
I think you didnn't take full use of the space in easy and normal.And there are many parts you can blanket but you don't,it will make modders misunderstand that you didn't do a hard work.

Easy
00:12:111 (1,2) - blanket
00:37:861 (3,4) - ^
00:41:611 (1,2) - ^
00:50:611 (4,5) - ^
00:52:611 (1,2) - ^

Normal
00:11:111 (4) - move to x316 y160
00:13:111 (2) - ^
00:12:111 (1) - move to x320 y40
00:13:861 (3) - I think it is not very pretty ...ctrl g and try other shape
00:17:111 (1,2,3) - I think you can make a bettet blanket
00:45:611 (2,3) - ^
00:20:611 (1) - I think it look strange at that time position
00:26:611 (3) -^
I see that you have not finish this diff's hitsound

Smoothie's Hard

looks fine,but I'm tired..

remember what I said in general

good luck
Zero__wind
Hi :3 from my queue

Hard
HP6 OD6
00:18:111 (4) - add whistle and 00:18:986 (2) - add whistle ? same whistle pattern suggestions for the siilar pat follows, like 00:26:111 (4,2) -
00:22:111 (4) - whistle at end ?
00:24:111 (1) - finish at recerse point
00:28:861 (1) - make it more "curvy" to match with the former slider
00:42:111 (4) - whistle on head, just like what you did before
00:45:611 (4) - maybe form a blancket with 00:45:111 (3) - 's tail
00:48:611 (9,1) - exchange NC ?
00:50:111 (5) - whistle on head

Normal
OD4
00:15:111 (4) - seems no need to add finish here
why don't you add claps regularly? It seems that there should be claps on 00:18:611 (3,4) - 's ends
00:42:611 (3) - remove finish at the end
00:49:111 (1,1) - plz obey the distance snap, and there's no need to add a single NC on 00:49:111 (1) -
00:55:361 (1) - finish ?

Easy
Use NC1 instead of N for the first timing point 00:00:611 - so the sliderslide noise won't bother
00:22:611 (3) - remove the finish on head, the finish at end is fine
00:24:361 (1) - only add finish at end, remove the one on head
00:32:361 (1) - move the finish from its head to its end
00:33:111 (2) - whissle on head
00:36:111 (1) - remove the whistle at end
00:37:111 (2) - add whistle
00:43:111 (2) - no need to add finish here
00:48:611 (1) - add finish
00:50:611 (4,1) - avoid the small overlap between them would look better
00:55:361 (1) - this spinner is a bit short for the Easiest diff, replacee it with a long slider, or remve 00:55:111 (3) - and start the spinner there

Good luck
Smoothie

Zero__wind wrote:

Hard
HP6 OD6 Alright
00:18:111 (4) - add whistle and 00:18:986 (2) - add whistle ? same whistle pattern suggestions for the siilar pat follows, like 00:26:111 (4,2) - I don't really think they fit.
00:22:111 (4) - whistle at end ? ^
00:24:111 (1) - finish at recerse point Sure
00:28:861 (1) - make it more "curvy" to match with the former slider Alright
00:42:111 (4) - whistle on head, just like what you did before I'd rather not.
00:45:611 (4) - maybe form a blancket with 00:45:111 (3) - 's tail Okay
00:48:611 (9,1) - exchange NC ? Nah
00:50:111 (5) - whistle on head Doesn't really fit imo.
Thank you!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 128,64,64
Combo3 : 0,128,0
Combo4 : 128,128,192

[HitObjects]
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248,376,9861,5,8,0:0:0:0:
248,376,9986,1,0,0:0:0:0:
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376,100,12361,1,8,0:0:0:0:
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332,40,12611,2,0,P|304:88|300:136,1,85,0|0,0:0|0:0,0:0:0:0:
232,80,13111,2,0,P|228:132|236:168,1,85,2|0,0:0|0:0,0:0:0:0:
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256,176,22611,2,0,P|268:224|264:276,1,85,8|0,0:0|0:0,0:0:0:0:
272,344,23111,2,0,P|336:360|440:336,1,170
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244,112,32611,2,0,P|216:72|212:32,1,85,8|0,0:0|0:0,0:0:0:0:
128,52,33111,2,0,B|116:112|116:112|156:148|140:220,1,170,2|0,0:0|0:0,0:0:0:0:
64,180,33861,5,8,0:0:0:0:
64,180,33986,1,0,0:0:0:0:
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80,264,34361,2,0,P|124:288|172:284,2,85,0|0|0,0:0|0:0|0:0,0:0:0:0:
44,340,35111,2,0,P|112:364|212:356,1,170
280,312,35861,6,0,P|324:304|376:316,1,85,0|2,0:0|0:0,0:0:0:0:
436,264,36361,1,8,0:0:0:0:
436,264,36486,1,0,0:0:0:0:
436,264,36611,2,0,P|396:236|352:224,1,85,0|0,0:0|0:0,0:0:0:0:
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76,256,38236,1,8,0:0:0:0:
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204,304,42111,2,0,P|132:324|40:280,1,170,8|0,0:0|0:0,0:0:0:0:
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216,118,43611,2,0,P|232:160|228:200,1,85,8|8,0:0|0:0,0:0:0:0:
136,96,44111,2,0,P|176:52|292:80,1,170,10|0,0:0|0:0,0:0:0:0:
340,124,44861,5,0,0:0:0:0:
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380,280,45611,2,0,P|408:244|420:200,2,85,0|0|8,0:0|0:0|0:0,0:0:0:0:
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Rakuen
DEAncientNaga's Mod Queue

[General]
Good >.o /
Resuze the background to 1024x768

Offset: 616 (nearest I found, please change and try)
Even a little offset will affect the game play

[Easy]
Please follow more white tick for Easy
00:09:611 - Add Circle
00:13:611 - Add Circle
00:48:111 - Add Circle

[Normal]
>.o)b

[Hard]
00:40:861 - Add Circle or something else cuz the music started already
You can try to map the leftover part of the music

Good luck
Lally
hiii o3o

[General]
  • Inconsistency in combo colours since you don't have different BG's i don't see a reason for having different combo colors
[Easy]
Spacing:
  1. 00:43:111 (2,3) - here the spacing is different from the rest i think an other for of slider will hel something like:
    Here is the code for you :3
    103,253,43111,2,0,P|119:285|188:308,1,100,0|0,0:0|0:0,0:0:0:0:
    250,242,44111,1,0,0:0:0:0:
Placement:
  1. 00:18:611 (3,4,1) - the blankets here can be done better; just try to stak better 00:19:111 (4) - with 00:22:111 (2) -
  2. 00:25:111 (2,3) - same about here
  3. 00:28:111 (4,1) - same about here
  4. 00:32:361 (1,2) - imo is better to do it like:
  5. 00:37:861 (3,4) - try to do it like this: if you follow this, place 00:40:611 (5) - to x:239 y:309
Hitsounds:
  1. 00:13:111 (2) - whistle since it follows the song and because you have the same sound here as 00:09:111 (2) -
  2. 00:16:611 - from here try to follow the same patterns i mean:

    nothing / finish when is needed
    clap
    nothing /finish if is needed
    whistle
    nothing / finish when is needed
    because atm you're going sometimes a bit random with hitsounds
[Normal]
Spacing:
  1. 00:11:111 (4,1) - this can confuse very much,my suggestion is to move 00:11:111 (4) - like this:
Placement:
  1. 00:29:611 (2,3,4) - try something like this:
  2. 00:37:861 (3,4) - try something like:
  3. 00:41:861 (2,3) - this little overlap is a bit uglu imo try to improve it
  4. 00:48:361 (4,5) - i think is better t replace this 2 circles with a slider
  5. 00:53:611 (4,5,6) - try to do here the same as 00:29:611 (2,3,4) -
Hitsounds:
  • Follow what I said in Easy :3
[Hard]
  1. 00:24:111 (1) - i have a little rhythm suggestion here: it will sound better and will be consistent with the prev patterns
  2. 00:34:361 (4,5) - try to improve the blanket like:
  3. 00:51:361 (2,3) - do a better blaket here

really nice mapset OwO have a staru-chan
CXu
Sup, from my queue.
Under 1 minute? Awwyeah less work.

[General]
  1. Pretty sure the offset should be 633ms.
  2. You have a SB in [Easy], but not the other diffs. Move the SB lines to a separate .osb file. Also, the SB uses flashes that are in 4:3, while the bg is 16:9. This makes it look pretty weird when playing with widescreen. Consider either cropping the bg, or enlarge the flashes (though I don't really know if this is allowed or not.)
  3. Add "basket" into tags, as well as maybe "Kagami Taiga" and "Kuroko Tetsuya"? Also add "黒子のバスケ" to tags.


[Easy]
  1. CS2? It is the easiest diff after all, and normal uses CS3 as well. :P
  2. 00:13:111 (2) - Change clap to whistle.
  3. 00:13:861 (3) - Remove whistle.
  4. 00:19:111 (4) - Move 1 gridlvl4 down.
  5. 00:19:111 - Clap[
  6. 00:22:111 - Whistle
  7. And so on I guess. It works fairly well to have clap on the 2nd beat, and whistle on the 4th beat, so just add in the missing ones.
[Normal]
  1. 00:00:611 - Why is this set to soft sampleset custom 3? Keep consistency with [Easy], and use N:C1 here as well. And you don't have any custom sounds on S:C3 anyway :P
  2. 00:13:111 (2,4) - Somehow get these centered? Looks better imo when the (4) is in the center of the spinner when the spinner appears. You can get it to the middle by moving 00:08:361 (1,2,3,4,1,2,3,4) - so that the note is in center.
  3. 00:32:361 (1) - Move to 72;276 for a straight line between (1,2)
  4. 00:37:861 (3,4) - Extend (3) so it has the repeat on 00:38:236 - and ends at 00:38:611 - , remove (4) and add a note at 00:38:861 -
[Smoothie's Hard]
  1. Different combocolors? Your colors are a bit dark imo, and blends in a bit more. Consider making them a bit lighter. Especially Color1 can blend a bit with the left part of the bg.
  2. Cool
That's all, good luck!
Smoothie

DEAncientNaga wrote:

DEAncientNaga
[Hard]
00:40:861 - Add Circle or something else cuz the music started already I want to give the players some time to focus on the next note. So i'd rather not add one there.
You can try to map the leftover part of the music

Lally wrote:

Lally
[Hard]
  1. 00:24:111 (1) - i have a little rhythm suggestion here: it will sound better and will be consistent with the prev patterns Alrighty
  2. 00:34:361 (4,5) - try to improve the blanket like: I've changed the pattern here.
  3. 00:51:361 (2,3) - do a better blaket here Done

CXu wrote:

CXu
[Smoothie's Hard]
  1. Different combocolors? Your colors are a bit dark imo, and blends in a bit more. Consider making them a bit lighter. Especially Color1 can blend a bit with the left part of the bg. Should be better now.
  2. Cool

Thank you guys!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuruko no Basuke
Tags:Basketball OST Smoothie
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,50,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* No complaints for [Easy] and [Normal] diffs.

[Smoothie's Hard]
00:20:861 (1) - A bit adjustement on note position can make your diff better → http://puu.sh/3ww3W.jpg

Aaaand that's it ^^ The song choice is pretty nice <3 and sound me sooooo~ [Epicz] ♥ (= Awesome!)

GO GO Map! Go Go Get it Raned <3 !!!!

Att..

P.S.: Have a Star !
Konei
I'll mod it soon, hue.
Smoothie

Alarido wrote:

[Smoothie's Hard]
00:20:861 (1) - A bit adjustement on note position can make your diff better → http://puu.sh/3ww3W.jpg I prefer it the way it is now :s

Thanks though!
Hinsvar
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
>Easy
  1. 00:15:111 (1) - Whistle to emphasize the instrument in the song?
  2. 00:21:611 - Remove finish? I don't think it's necessary at all, since there's nothing on the music that can be emphasized with a finish here.
  3. 00:27:611 - ^
  4. 00:37:861 (3) - ^ (For this one, yeah, all of them.)
  5. 00:40:611 (5) - Whistle here?
>Normal
  1. 00:09:861 (3,4,1) - Why are the spacing not ~1.0x here?
  2. 00:41:111 (1,2) - What's with the spacing here? And looks like the entire kiai time uses a different spacing which is unnoticeable anyway...
  3. 00:49:111 (1,1) - Don't make a jump, even if you want stuff to be symmetrical, and even if it's small, in a Normal diff.
>Smoothie's Hard
  1. 00:53:361 (4,5) - Would look better if the distance between them is ~1.0x (aka spaced normally) since it'll look neater that way. Not a big deal though.
Nah, this map is already pretty good. Kinda hard to get too much thing wrong in a less-than-a-minute-with-three-diffs mapset.

Good luck on the way 8-)
Yukyy

Hinsvar wrote:

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
BG with reduzed file size incoming:
Click me
Topic Starter
[Epicz]

CXu wrote:

SPOILER
Sup, from my queue.
Under 1 minute? Awwyeah less work.

[General]
  1. Pretty sure the offset should be 633ms.
  2. You have a SB in [Easy], but not the other diffs. Move the SB lines to a separate .osb file. Also, the SB uses flashes that are in 4:3, while the bg is 16:9. This makes it look pretty weird when playing with widescreen. Consider either cropping the bg, or enlarge the flashes (though I don't really know if this is allowed or not.)
  3. Add "basket" into tags, as well as maybe "Kagami Taiga" and "Kuroko Tetsuya"? Also add "黒子のバスケ" to tags.


^fixed almost all except the offset-thing

[Easy]
  1. CS2? It is the easiest diff after all, and normal uses CS3 as well. :P
  2. 00:13:111 (2) - Change clap to whistle.
  3. 00:13:861 (3) - Remove whistle.
  4. 00:19:111 (4) - Move 1 gridlvl4 down.
  5. 00:19:111 - Clap[
  6. 00:22:111 - Whistle
  7. And so on I guess. It works fairly well to have clap on the 2nd beat, and whistle on the 4th beat, so just add in the missing ones.
^fixed all

[Normal]
  1. 00:00:611 - Why is this set to soft sampleset custom 3? Keep consistency with [Easy], and use N:C1 here as well. And you don't have any custom sounds on S:C3 anyway :P
  2. 00:13:111 (2,4) - Somehow get these centered? Looks better imo when the (4) is in the center of the spinner when the spinner appears. You can get it to the middle by moving 00:08:361 (1,2,3,4,1,2,3,4) - so that the note is in center.
  3. 00:32:361 (1) - Move to 72;276 for a straight line between (1,2)
  4. 00:37:861 (3,4) - Extend (3) so it has the repeat on 00:38:236 - and ends at 00:38:611 - , remove (4) and add a note at 00:38:861 -
^fixed all

That's all, good luck! thanks!

Hinsvar wrote:

SPOILER
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. The BG file's size is 1.28 MB? It really should be decreased to ~200 KB to make the beatmap's .osz smaller... You can get ~1 MB off if you do that, and that's a significant reduction!
>Easy
  1. 00:15:111 (1) - Whistle to emphasize the instrument in the song?
  2. 00:21:611 - Remove finish? I don't think it's necessary at all, since there's nothing on the music that can be emphasized with a finish here.
  3. 00:27:611 - ^
  4. 00:37:861 (3) - ^ (For this one, yeah, all of them.)
  5. 00:40:611 (5) - Whistle here?
>Normal
  1. 00:09:861 (3,4,1) - Why are the spacing not ~1.0x here?
  2. 00:41:111 (1,2) - What's with the spacing here? And looks like the entire kiai time uses a different spacing which is unnoticeable anyway...
  3. 00:49:111 (1,1) - Don't make a jump, even if you want stuff to be symmetrical, and even if it's small, in a Normal diff.
Nah, this map is already pretty good. Kinda hard to get too much thing wrong in a less-than-a-minute-with-three-diffs mapset.

fixed all in both difs

Good luck on the way 8-) thanks :3
thanks for modding!
Helios_Zul
Hello. Mod From My Queue

Cool Skin !

General
1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)

Easy
00:43:111(2) Change It Like This ?

00:52:111(5) Move To x:308 y:156
00:52:611(1) Move To x:380 y:224

Normal
00:13:611(3) Move To x:384 y:256
00:15:111(4) Move To x:256 y:188
00:32:317(1) Move To x:64 y:284
00:33:861(3) Move To x:420 y:240
00:41:111(1) Make More Neatly

00:44:611(1) Move To x:264 y:132

Smoothie's Hard
00:27:611(4) Change It Like This?


Not Much Wrong Here~

I Hope My Mod Will Help Perhaps.
Good Luck And GO RANKED!
:) Take My Star Too ! :)
Yukyy

Helios_Zul wrote:

Hello. Mod From My Queue

Cool Skin ! Thanks^^

1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)
Fixed
Click
GIDZ
Hi~From modding queue: t/139620&start=0

General:
~ http://puu.sh/3Actz.jpg 0.o

Easy:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.

Normal:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:17:111 (1) - Note after spinner might cause confusion for beginners especially placed in the middle. You could try to move it slightly to the left and 1x distance snap everything else, but other modders might tell you off for the note after spin in normal.
~00:41:111 (1) - Same with slider but I think it's fine, maybe just have a thought about it urself first. On weather or not it's sensible to give beginners a handicap :|


Hard:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:29:611 (4,5) - Make jumps instead for more fun? My suggestion --> http://puu.sh/3AcW2.jpg 2x distance snap for jumps.
~00:31:111 (7) -IF you took my suggestion, slant ur slider to the left instead and then distance snap 1x for everything else.

Nice mapping^^ Good luck!
Gamu
Hi~ Request from https://osu.ppy.sh/forum/t/141348

[General]

●About Source: Kuruko no Basuke is wrong.... Correct source is this. ⇒ Kuroko no Basuke You need to fix it.
●About tags: Kuroko is no need. It is because this word is used in the source. Remove please.
●About Skin: approachcircle size is 128*128...approachcircle@2x size is 256*256... Please change to the size of these.

[Easy]

●nice

[Normal]

●00:09:111 (2) - soft-clap ⇒ norma-whistle change? would be a good sound.
●00:38:861 (4) - Remove circle? I think it sounds strange. And. 00:39:111 (1) - You change start. It is 00:38:861. http://puu.sh/3ApOc.jpg
●00:52:611 (4) - Add new combo. keep the consistency.

[Smoothie's Hard]

●00:24:111 (1) - Remove new combo. And. 00:24:861 (2) - Add new combo. This might be correct..



*that's all.

sorry for little modding..orz

good luck :3
Gnep_old
Good map, very good timing.
Thanks.
Sun Rainbow
I am sorry i skip your map,Because is too prefect for me.

Star~
fanzhen0019
orz Sorry for my delay.. > <||

From my queue,


General
  • normal-hitclap is hard to recognize..
    Others are fine imo.

Easy

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:50:611 (4) - Blanket with 5

Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:30:611 (4) - Put it up 2 grid in grid lv4.
  2. 00:53:611 (2,3,4) - Not blanketed very well.

    272,268,53611,2,0,P|224:260|192:236,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    256,192,54361,1,0,0:0:0:0:
    232,120,54611,2,0,P|272:116|308:144,2,70,4|0|2,0:0|0:0|0:0,0:0:0:0:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this?


Quite nice mapset.Star! :D
Smoothie

fanzhen0019 wrote:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this? Alright

Thank you

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


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Combo2 : 175,95,95
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Combo4 : 151,151,204

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Konei
Eh, sorry for delay.


[Easy]

  1. 00:17:111 (1) - Actually, this could be too soon after the Spinner. Try to shorten the Spinner.
  2. 00:17:611 (2) - Using finish for the whole Slider sounds way too strong, try whistles or claps instead.
  3. 00:40:611 (5) - Add a finish, also, since this is the point where music becomes strongest, start the NC here instead.
  4. 00:44:111 (3) - Try to center this on the grid, looks more tidy.
  5. 00:46:611 (3) - Allign this with 2, looks better when you work with the grid.

[Normal]

  1. 00:09:111 (2) - Just use a normal clap here, it will be consistent with the next one.
  2. 00:22:611 (3) - Try to make the shape laying straight on the grid? See if you like what I did below.
  3. 00:24:361 (1) - Make this shape smoother? In general, shapes like this look wry and such, so I think you should avoid them.
  4. 00:28:611 (1) - Finish on the end sounds kinda out of place, remove it? Red ticks are most likely not supporting strong sounds like finishes. After that, consider to add the finish on the start.
  5. 00:29:611 (2) - Copy this shape and use it on 4? Looks neater if they are similar/the same.
  6. 00:32:611 (2) - Remove finish on the end and add it on the start?
  7. 00:45:611 (2) - You could move this somewhat down to have a more awesome circle if you see what I mean.
  8. 00:49:111 (1) - Inconsistent spacing, you should fix that one.
  9. 00:54:361 (2,3) - Space them out, so that they dont touch. It looks not really pleasing to have that overlap.

[Smoothie's Hard]

  1. No complaints here, pretty good job ~

Yewp, that's about it. Hitsounds on easier difficultys are a bit inconsistent, but it should be alright with some more mods :>

Go go, get this ranked ~
Irreversible
hi ._. take my free mod!

[Easy]

00:18:611 (3) - I think adding a clap here won't hurt, it's pretty emphasizing.
00:18:611 (3) - Also, You use a pretty linear pattern here, so i would make it straight down to 00:17:611 (2) - , because it'll look a bit more polished this way.
00:19:111 (4) - Don't Forget to blanket if you applied ^.
00:39:111 (4) - Blanket nazi again, moving it a Little bit to the left will help.
00:41:611 (2) - I think you messed up the finishes in this part. 00:41:611 (2) - Either remove this here, (slider end) OR add one 00:46:611 (3) - here.
00:43:111 (3) - I would rotate this by like -15°. You'll create a better flow.

[Normal]

00:13:611 (3) - Move it a bit to the top, just blanket things.
00:20:611 (1) - Add a clap at the start?
00:22:611 (3) - ^
00:26:611 (3) - Maybe the same here, although it's a bit too loud, i would lower the clap volume if you want to add one
00:41:861 (2) - I like the rhythm you created here, but please shorten this slider to00:42:111 - . It sounds much better!
00:53:611 (2,3,4) - DS doesn't allow that, but i would definetly space them a Little bit out, otherwise they look really really messy.

[Smoothie's Hard]

00:09:111 (4) - If you would move this a bit to the right and downwards, it will blanket better with the slider left to it.
00:10:361 (4) - Move the last White Point of the slider to 288 208, blanket
00:14:361 (5) - Why not shorten this slider 00:14:611 - until here? And add a circle 00:14:861 - here.
00:19:861 (5) - Try to move this slider to 288 160, and rotate it like -75°, it'll create a better flow, try to get a better flow with the next things as well, i'm sure you can do that yourself.
00:32:111 (10) - Add a whistle, because it's pretty empty? O:
00:41:236 - Ahh, the begin of the kiai and you don't add a triplet here. Please do so to emphasize the kiai begin!
00:52:111 (4) - Blanket again, move the last White Point a bit downwards.
00:53:486 (4) - Don't Forget to stack this if you applied ^.


All diffs are really enjoyable, just These blanket stuff Needs to be fixed!
I remember the map Long time ago, you really did a good Job.
Smoothie
I fixed pretty much everything.

Thanks a bunch!
update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
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Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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Aurele
Like requested :3

General
Please delete the notepad file "Credits" and add it to the Beatmaps' Thread instead.

Easy
  1. 00:17:111 (1,2,3,4) - Actually, it's pretty good the way it is but, I have a little suggestion for you. Basically, when objects are all aligned together, it is looking boring. What I am suggesting you is to move the slider (2) some grids up to make an angle with the previous note and after, you also make another angle with the next circle. On my example, I've reshaped the slider (4) a bit to make a better blanket with the previous circle (3), you should do the same. (Make sure to also keep the same spacing consistency with your next objects!) Here's the example:
  2. 00:44:111 (4) - The spacing is not consistent here, you should try to move the next slider a bit to keep it consistent with your previous spacing.
Nice diff o3o!

Normal
  1. 00:19:611 (4) - The flow might be good with the previous slider, but it isn't with the next one, so it's pretty bad actually.. I suggest you to, instead of making a curved slider, you could simple make it straight and simple. It's going to have a nice flow with the previous and the next slider:
  2. 00:28:111 (4) - The spacing here is clearly wrong, it's obvious. Please make the change by moving this circle closer to the previous slider and then, keep the same consistency with your next objects.
  3. 00:36:111 (1) - By making a rotation with this slider would be helping a lot with the spacing before it. To be honest, it's pretty close. Here's an example that could help you:
It's actually pretty good now, I will come back later: My nephew is being an ass right now.

:3
Topic Starter
[Epicz]

Gabe wrote:

Like requested :3


General
Please delete the notepad file "Credits" and add it to the Beatmaps' Thread instead. done

Easy
  1. 00:17:111 (1,2,3,4) - Actually, it's pretty good the way it is but, I have a little suggestion for you. Basically, when objects are all aligned together, it is looking boring. What I am suggesting you is to move the slider (2) some grids up to make an angle with the previous note and after, you also make another angle with the next circle. On my example, I've reshaped the slider (4) a bit to make a better blanket with the previous circle (3), you should do the same. (Make sure to also keep the same spacing consistency with your next objects!) Here's the example:
    should be better now
  2. 00:44:111 (4) - The spacing is not consistent here, you should try to move the next slider a bit to keep it consistent with your previous spacing.fixed
Nice diff o3o! thanks!

Normal
  1. 00:19:611 (4) - The flow might be good with the previous slider, but it isn't with the next one, so it's pretty bad actually.. I suggest you to, instead of making a curved slider, you could simple make it straight and simple. It's going to have a nice flow with the previous and the next slider:
    you're absolutely right, changed it
  2. 00:28:111 (4) - The spacing here is clearly wrong, it's obvious. Please make the change by moving this circle closer to the previous slider and then, keep the same consistency with your next objects. fixed
  3. 00:36:111 (1) - By making a rotation with this slider would be helping a lot with the spacing before it. To be honest, it's pretty close. Here's an example that could help you:
    yep, fixed
It's actually pretty good now, I will come back later: My nephew is being an ass right now. LOL, kk...

:3
thanks gabe!
Lanturn
No KD, just a thing that bugged me when I played Smoothie's diff

00:41:111 (1,2,3) - This triplet honestly doesn't fit, People would expect to follow the trumpet(?) starting at 00:40:861 - more for timing.

An optimal solution to this to me would be:

Putting the reverse slider near the spinners center would make it easy to hit as well.


Again, No KD. Great mapset, I've already modded this once before. Good luck [Epicz]
Smoothie
I guess you're right.
I removed the triplet.

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

[HitObjects]
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Natsu
why this is not bubbled :/?
Topic Starter
[Epicz]

Natsu wrote:

why this is not bubbled :/?
cuz gabe is busy ._.
Irreversible


Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
Topic Starter
[Epicz]

Irreversible wrote:



Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
everything fixed, thanks irre!
Smoothie

Irreversible wrote:




[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose. I think it is fine the way it is.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead. Sure
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this? Puu.sh seems to be down at the moment...
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent. Alrighty
00:52:111 (4) - Blanket again, fix the white points until it fits Fixed
Thanks!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
//Background Colour Transformations
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happy30


[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
Topic Starter
[Epicz]

happy30 wrote:



[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
fixed everything, thanks happy30
happy30
Bubbled
Thanks for using the QAT's service!
Natsu
omg go go Epicz
Tari
Why are there different combo color for Hard when all diffs use same background.

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.

if you have some good reason for these things, then thats fine.
Yukyy

Tari wrote:

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.
I think all is fine with the dimensions. The skin has a normal AND HD version included, if that's what you mean.
Lanturn
go go epicz! so close to your first ranked mapset!
Topic Starter
[Epicz]

Lanturn wrote:

go go epicz! so close to your first ranked mapset!
yep :3 hopefully some BAT modding it within the next few hours, days, weeks years
jericho2442
got the guest diff mapper to fix one unfitting jump and the combo colours. waiting for the creator to update then i think this will join the ranked section :p
Smoothie
Alrighty, here are the fixes
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Normal
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:235717
BeatmapSetID:85924

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


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Combo4 : 118,153,11

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YTYuyu
we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set.

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623.

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow.

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4).

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

Smoothie

Byakugan249 wrote:

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency. Hum... I guess you're right.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4). Fixed
Thanks
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,500,4,1,1,50,1,0
40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

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352,260,11123,2,0,B|396:236|396:236|440:268|520:276,1,170
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376,100,12373,1,8,0:0:0:0:
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232,80,13123,2,0,P|228:132|236:168,1,85,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
[Epicz]

Byakugan249 wrote:

we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set. will fix it later when yukyy is back

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623. fixed everything

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow. fixed everything

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

YTYuyu
ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
Topic Starter
[Epicz]

Byakugan249 wrote:

ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
fixed
YTYuyu
ok this is better than last time :D.



re-bubbled and GL :D.
eveless
[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
Topic Starter
[Epicz]

eveless wrote:

[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
fixed all, thanks
eveless
well ranked
Moway
grats on your first rank!
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