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Nakanishi Ryosuke - Nyuubu Todoke

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Helios_Zul
Hello. Mod From My Queue

Cool Skin !

General
1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)

Easy
00:43:111(2) Change It Like This ?

00:52:111(5) Move To x:308 y:156
00:52:611(1) Move To x:380 y:224

Normal
00:13:611(3) Move To x:384 y:256
00:15:111(4) Move To x:256 y:188
00:32:317(1) Move To x:64 y:284
00:33:861(3) Move To x:420 y:240
00:41:111(1) Make More Neatly

00:44:611(1) Move To x:264 y:132

Smoothie's Hard
00:27:611(4) Change It Like This?


Not Much Wrong Here~

I Hope My Mod Will Help Perhaps.
Good Luck And GO RANKED!
:) Take My Star Too ! :)
Yukyy

Helios_Zul wrote:

Hello. Mod From My Queue

Cool Skin ! Thanks^^

1. Your approachcircle dimension must 128x128 - Your approach circle is 126x128 (AIMod)
2. Your approachcircle 2x dimension must 256x256 - Your approach circle x2 is 252x256 (AIMod)
Fixed
Click
GIDZ
Hi~From modding queue: t/139620&start=0

General:
~ http://puu.sh/3Actz.jpg 0.o

Easy:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.

Normal:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:17:111 (1) - Note after spinner might cause confusion for beginners especially placed in the middle. You could try to move it slightly to the left and 1x distance snap everything else, but other modders might tell you off for the note after spin in normal.
~00:41:111 (1) - Same with slider but I think it's fine, maybe just have a thought about it urself first. On weather or not it's sensible to give beginners a handicap :|


Hard:
~Kiai mode should have 70% volume instead of the next section to make Kiai mode more effective.
~00:29:611 (4,5) - Make jumps instead for more fun? My suggestion --> http://puu.sh/3AcW2.jpg 2x distance snap for jumps.
~00:31:111 (7) -IF you took my suggestion, slant ur slider to the left instead and then distance snap 1x for everything else.

Nice mapping^^ Good luck!
Gamu
Hi~ Request from https://osu.ppy.sh/forum/t/141348

[General]

●About Source: Kuruko no Basuke is wrong.... Correct source is this. ⇒ Kuroko no Basuke You need to fix it.
●About tags: Kuroko is no need. It is because this word is used in the source. Remove please.
●About Skin: approachcircle size is 128*128...approachcircle@2x size is 256*256... Please change to the size of these.

[Easy]

●nice

[Normal]

●00:09:111 (2) - soft-clap ⇒ norma-whistle change? would be a good sound.
●00:38:861 (4) - Remove circle? I think it sounds strange. And. 00:39:111 (1) - You change start. It is 00:38:861. http://puu.sh/3ApOc.jpg
●00:52:611 (4) - Add new combo. keep the consistency.

[Smoothie's Hard]

●00:24:111 (1) - Remove new combo. And. 00:24:861 (2) - Add new combo. This might be correct..



*that's all.

sorry for little modding..orz

good luck :3
Gnep_old
Good map, very good timing.
Thanks.
Sun Rainbow
I am sorry i skip your map,Because is too prefect for me.

Star~
fanzhen0019
orz Sorry for my delay.. > <||

From my queue,


General
  • normal-hitclap is hard to recognize..
    Others are fine imo.

Easy

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:50:611 (4) - Blanket with 5

Normal

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:30:611 (4) - Put it up 2 grid in grid lv4.
  2. 00:53:611 (2,3,4) - Not blanketed very well.

    272,268,53611,2,0,P|224:260|192:236,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
    256,192,54361,1,0,0:0:0:0:
    232,120,54611,2,0,P|272:116|308:144,2,70,4|0|2,0:0|0:0|0:0,0:0:0:0:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this?


Quite nice mapset.Star! :D
Smoothie

fanzhen0019 wrote:

Smoothie's Hard

Hitsounds
  • Fine.
Arrangement & Design
  1. 00:29:111 (3,4,5) - Not in a good shape imo. Maybe try this? Alright

Thank you

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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Konei
Eh, sorry for delay.


[Easy]

  1. 00:17:111 (1) - Actually, this could be too soon after the Spinner. Try to shorten the Spinner.
  2. 00:17:611 (2) - Using finish for the whole Slider sounds way too strong, try whistles or claps instead.
  3. 00:40:611 (5) - Add a finish, also, since this is the point where music becomes strongest, start the NC here instead.
  4. 00:44:111 (3) - Try to center this on the grid, looks more tidy.
  5. 00:46:611 (3) - Allign this with 2, looks better when you work with the grid.

[Normal]

  1. 00:09:111 (2) - Just use a normal clap here, it will be consistent with the next one.
  2. 00:22:611 (3) - Try to make the shape laying straight on the grid? See if you like what I did below.
  3. 00:24:361 (1) - Make this shape smoother? In general, shapes like this look wry and such, so I think you should avoid them.
  4. 00:28:611 (1) - Finish on the end sounds kinda out of place, remove it? Red ticks are most likely not supporting strong sounds like finishes. After that, consider to add the finish on the start.
  5. 00:29:611 (2) - Copy this shape and use it on 4? Looks neater if they are similar/the same.
  6. 00:32:611 (2) - Remove finish on the end and add it on the start?
  7. 00:45:611 (2) - You could move this somewhat down to have a more awesome circle if you see what I mean.
  8. 00:49:111 (1) - Inconsistent spacing, you should fix that one.
  9. 00:54:361 (2,3) - Space them out, so that they dont touch. It looks not really pleasing to have that overlap.

[Smoothie's Hard]

  1. No complaints here, pretty good job ~

Yewp, that's about it. Hitsounds on easier difficultys are a bit inconsistent, but it should be alright with some more mods :>

Go go, get this ranked ~
Irreversible
hi ._. take my free mod!

[Easy]

00:18:611 (3) - I think adding a clap here won't hurt, it's pretty emphasizing.
00:18:611 (3) - Also, You use a pretty linear pattern here, so i would make it straight down to 00:17:611 (2) - , because it'll look a bit more polished this way.
00:19:111 (4) - Don't Forget to blanket if you applied ^.
00:39:111 (4) - Blanket nazi again, moving it a Little bit to the left will help.
00:41:611 (2) - I think you messed up the finishes in this part. 00:41:611 (2) - Either remove this here, (slider end) OR add one 00:46:611 (3) - here.
00:43:111 (3) - I would rotate this by like -15°. You'll create a better flow.

[Normal]

00:13:611 (3) - Move it a bit to the top, just blanket things.
00:20:611 (1) - Add a clap at the start?
00:22:611 (3) - ^
00:26:611 (3) - Maybe the same here, although it's a bit too loud, i would lower the clap volume if you want to add one
00:41:861 (2) - I like the rhythm you created here, but please shorten this slider to00:42:111 - . It sounds much better!
00:53:611 (2,3,4) - DS doesn't allow that, but i would definetly space them a Little bit out, otherwise they look really really messy.

[Smoothie's Hard]

00:09:111 (4) - If you would move this a bit to the right and downwards, it will blanket better with the slider left to it.
00:10:361 (4) - Move the last White Point of the slider to 288 208, blanket
00:14:361 (5) - Why not shorten this slider 00:14:611 - until here? And add a circle 00:14:861 - here.
00:19:861 (5) - Try to move this slider to 288 160, and rotate it like -75°, it'll create a better flow, try to get a better flow with the next things as well, i'm sure you can do that yourself.
00:32:111 (10) - Add a whistle, because it's pretty empty? O:
00:41:236 - Ahh, the begin of the kiai and you don't add a triplet here. Please do so to emphasize the kiai begin!
00:52:111 (4) - Blanket again, move the last White Point a bit downwards.
00:53:486 (4) - Don't Forget to stack this if you applied ^.


All diffs are really enjoyable, just These blanket stuff Needs to be fixed!
I remember the map Long time ago, you really did a good Job.
Smoothie
I fixed pretty much everything.

Thanks a bunch!
update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
Combo1 : 196,0,0
Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

[HitObjects]
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Aurele
Like requested :3

General
Please delete the notepad file "Credits" and add it to the Beatmaps' Thread instead.

Easy
  1. 00:17:111 (1,2,3,4) - Actually, it's pretty good the way it is but, I have a little suggestion for you. Basically, when objects are all aligned together, it is looking boring. What I am suggesting you is to move the slider (2) some grids up to make an angle with the previous note and after, you also make another angle with the next circle. On my example, I've reshaped the slider (4) a bit to make a better blanket with the previous circle (3), you should do the same. (Make sure to also keep the same spacing consistency with your next objects!) Here's the example:
  2. 00:44:111 (4) - The spacing is not consistent here, you should try to move the next slider a bit to keep it consistent with your previous spacing.
Nice diff o3o!

Normal
  1. 00:19:611 (4) - The flow might be good with the previous slider, but it isn't with the next one, so it's pretty bad actually.. I suggest you to, instead of making a curved slider, you could simple make it straight and simple. It's going to have a nice flow with the previous and the next slider:
  2. 00:28:111 (4) - The spacing here is clearly wrong, it's obvious. Please make the change by moving this circle closer to the previous slider and then, keep the same consistency with your next objects.
  3. 00:36:111 (1) - By making a rotation with this slider would be helping a lot with the spacing before it. To be honest, it's pretty close. Here's an example that could help you:
It's actually pretty good now, I will come back later: My nephew is being an ass right now.

:3
Topic Starter
[Epicz]

Gabe wrote:

Like requested :3


General
Please delete the notepad file "Credits" and add it to the Beatmaps' Thread instead. done

Easy
  1. 00:17:111 (1,2,3,4) - Actually, it's pretty good the way it is but, I have a little suggestion for you. Basically, when objects are all aligned together, it is looking boring. What I am suggesting you is to move the slider (2) some grids up to make an angle with the previous note and after, you also make another angle with the next circle. On my example, I've reshaped the slider (4) a bit to make a better blanket with the previous circle (3), you should do the same. (Make sure to also keep the same spacing consistency with your next objects!) Here's the example:
    should be better now
  2. 00:44:111 (4) - The spacing is not consistent here, you should try to move the next slider a bit to keep it consistent with your previous spacing.fixed
Nice diff o3o! thanks!

Normal
  1. 00:19:611 (4) - The flow might be good with the previous slider, but it isn't with the next one, so it's pretty bad actually.. I suggest you to, instead of making a curved slider, you could simple make it straight and simple. It's going to have a nice flow with the previous and the next slider:
    you're absolutely right, changed it
  2. 00:28:111 (4) - The spacing here is clearly wrong, it's obvious. Please make the change by moving this circle closer to the previous slider and then, keep the same consistency with your next objects. fixed
  3. 00:36:111 (1) - By making a rotation with this slider would be helping a lot with the spacing before it. To be honest, it's pretty close. Here's an example that could help you:
    yep, fixed
It's actually pretty good now, I will come back later: My nephew is being an ass right now. LOL, kk...

:3
thanks gabe!
Lanturn
No KD, just a thing that bugged me when I played Smoothie's diff

00:41:111 (1,2,3) - This triplet honestly doesn't fit, People would expect to follow the trumpet(?) starting at 00:40:861 - more for timing.

An optimal solution to this to me would be:

Putting the reverse slider near the spinners center would make it easy to hit as well.


Again, No KD. Great mapset, I've already modded this once before. Good luck [Epicz]
Smoothie
I guess you're right.
I removed the triplet.

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


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Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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Natsu
why this is not bubbled :/?
Topic Starter
[Epicz]

Natsu wrote:

why this is not bubbled :/?
cuz gabe is busy ._.
Irreversible


Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
Topic Starter
[Epicz]

Irreversible wrote:



Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
everything fixed, thanks irre!
Smoothie

Irreversible wrote:




[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose. I think it is fine the way it is.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead. Sure
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this? Puu.sh seems to be down at the moment...
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent. Alrighty
00:52:111 (4) - Blanket again, fix the white points until it fits Fixed
Thanks!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
611,500,4,1,1,50,1,0
40611,-100,4,1,1,60,0,1
56611,-100,4,1,1,70,0,0


[Colours]
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Combo2 : 175,95,95
Combo3 : 0,174,0
Combo4 : 151,151,204

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happy30


[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
Topic Starter
[Epicz]

happy30 wrote:



[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
fixed everything, thanks happy30
happy30
Bubbled
Thanks for using the QAT's service!
Natsu
omg go go Epicz
Tari
Why are there different combo color for Hard when all diffs use same background.

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.

if you have some good reason for these things, then thats fine.
Yukyy

Tari wrote:

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.
I think all is fine with the dimensions. The skin has a normal AND HD version included, if that's what you mean.
Lanturn
go go epicz! so close to your first ranked mapset!
Topic Starter
[Epicz]

Lanturn wrote:

go go epicz! so close to your first ranked mapset!
yep :3 hopefully some BAT modding it within the next few hours, days, weeks years
jericho2442
got the guest diff mapper to fix one unfitting jump and the combo colours. waiting for the creator to update then i think this will join the ranked section :p
Smoothie
Alrighty, here are the fixes
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Normal
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:235717
BeatmapSetID:85924

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,500,4,1,1,50,1,0
40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

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YTYuyu
we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set.

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623.

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow.

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4).

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

Smoothie

Byakugan249 wrote:

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency. Hum... I guess you're right.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4). Fixed
Thanks
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,500,4,1,1,50,1,0
40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

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Topic Starter
[Epicz]

Byakugan249 wrote:

we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set. will fix it later when yukyy is back

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623. fixed everything

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow. fixed everything

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

YTYuyu
ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
Topic Starter
[Epicz]

Byakugan249 wrote:

ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
fixed
YTYuyu
ok this is better than last time :D.



re-bubbled and GL :D.
eveless
[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
Topic Starter
[Epicz]

eveless wrote:

[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
fixed all, thanks
eveless
well ranked
Moway
grats on your first rank!
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