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Azis - Hop [Taiko]

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Flanster
dinkleberg
DeletedUser_6637817

Gezoda wrote:

thanks back
This joke made my sleep uncomfortable and unsettling.

Bubbled!
-Kazu-
Midnaait
Hey look a mod i didn't do in time

[Muzu]

02:09:608 - 02:12:465 - Add finishers? All diffs except this have finishers there
02:34:429 - How ahout changing to kat so you follow the trumpets better and make some variety?

[Gezo's Oni]

02:47:644 - Move to 02:47:286 - and change 02:47:822 (646) - to k? Vocals and drums land there lol

[Crystal's Inner Oni]

02:06:751 to 02:18:179 - It's fine as it is the highest diff, but I think the density gap in here compared to the Oni is too wide imo, so I'd recommend making a bit more 1/2 breaks and try to not use 1/8 triplets too much (screenshots for comparison)
SPOILER
Oni
Inner
A structure like this should be fine, you can come up with some variations later


00:12:376 - Change to k? sounds a bit better and it adds emphasis on the next section of the song
00:46:661 - 01:43:804 - ^
01:19:846 (4,5) - Ctrl+g? I think vocals are higher and the trumpet has the same tone as 01:19:727 -
01:23:894 (1,2,1,2,3,4,1,2,3,4,1) - How about making this the opposite colour? The vocals go lower compared to 01:21:036 - and it'd be nice so it isn't too repetitive
02:39:370 (1,2) - These notes aren't in 1/6, delete one and snap one back to 1/4 (02:39:429 - )

this song is hot
Yuzeyun
@midnaait: yea
Topic Starter
Stefan

Midnaait wrote:

Hey look a mod i didn't do in time

[Muzu]

02:09:608 - 02:12:465 - Add finishers? All diffs except this have finishers there oops
02:34:429 - How ahout changing to kat so you follow the trumpets better and make some variety? yay

[Crystal's Inner Oni]

02:06:751 to 02:18:179 - It's fine as it is the highest diff, but I think the density gap in here compared to the Oni is too wide imo, so I'd recommend making a bit more 1/2 breaks and try to not use 1/8 triplets too much (screenshots for comparison) I disagree. Considering the difficulty is considered as Inner Oni (let's ignore the BPM) some bigger jumps are possible. The Oni is designed corressponding to the Muzukashii (which was held VEEEEERY light and simple) and the continous mapping in Inner is pretty neat for that part.
SPOILER
Oni
Inner
A structure like this should be fine, you can come up with some variations later


00:12:376 - Change to k? sounds a bit better and it adds emphasis on the next section of the song I like that pretty exotic rhythm Crystalloid used here. I think it can remain unchanged.
00:46:661 - 01:43:804 - ^ ^
01:19:846 (4,5) - Ctrl+g? I think vocals are higher and the trumpet has the same tone as 01:19:727 - fair
01:23:894 (1,2,1,2,3,4,1,2,3,4,1) - How about making this the opposite colour? The vocals go lower compared to 01:21:036 - and it'd be nice so it isn't too repetitive Not bad per se but I'll stick with k ddk.. since it works well.
02:39:370 (1,2) - These notes aren't in 1/6, delete one and snap one back to 1/4 (02:39:429 - ) ok

this song is hot
DeletedUser_6637817
Considering the changes made to the diffs;

Rebubbled!
Aurele
General
Unmei Muma to tags?
You can also move the background to -130 to make it centered https://osu.ppy.sh/ss/10851894 // https://gabe.s-ul.eu/gDEUf0mx

Muzukashii
  1. 00:28:536 (7,8,9) - Personal opinion. While playing the first seconds of the difficulty, there was some easy build-ups that were consistent, but coming here, it gets uncomfortably dense because of the objects (7,8). What would u think of removing both of these objects to make it feel more consistent?
Crystal's Inner Oni
  1. 00:46:661 (1,2) - while I understand the reason why you didn't put a finish on the object (2) for simplicity and for the note's being projected, I believe it doesn't make it consistent with the next objects that gives emphasis to the vocals. Since there is nothing really worth emphasizing on 00:46:661 - , delete the object and add a finish to the next one. Apply the same thing to the next kiai.
Topic Starter
Stefan
- added unmei muma to tags.
- used -115 instead, think it's better for most resolutions.
- removed (8,9) instead.
- done.
Aurele
thats gay
Shima Rin
Congratz. It is so great to know that after so many years your song choice is still gay :3
Surono
aleleli bahgggg
Nardoxyribonucleic
Hello, I would like to raise my concern regarding Muzukashii.

From 00:01:037 to 02:06:751 - there are no 3/2 or longer breaks within this 176/1 of patterning, which is way too long until a rest moment is placed after 02:06:751 - . I would strongly recommend you to insert some rests in between with reference to the break structure of your Futsuu. If you agree with this, I am willing to provide a mod to follow through.
Topic Starter
Stefan
Considering how simple the Muzukashii is (longest combo pattern is 00:44:251 - 00:46:751 - ) and how many 1/1 breaks I use, I don't see the need of even longer breaks. It is a muzukashii difficulty after all, it is an easier one simply because it was meant to be designed like that.
Aloda
Hi.

I'm personally fine with the breaks in the Muzukashii. Due to the very low BPM and elevated SV, the map plays more or less like a low density 168bpm map with very frequent 2/1 breaks. As such, in my opinion, it falls well within the rankable range.
Nardoxyribonucleic
I would agree that the BPM is low, but my concern is more about the uneven arrangement of breaks compared to 02:06:751 - onward. The frequent use of 2/1 and 3/2 breaks from 02:06:751 to 03:03:894 - makes the first two minutes of consecutive patterns rather unnatural. It also results in inconsistency with the even distribution of breaks in Futsuu. Therefore, some 3/2 breaks could be used for the first two minutes for the sake of a more coherent break structure.
Nofool
176/1 without 3/2 breaks at 168bpm :shock:

that reminds me of a map that got diqualified for much less than that haHA

keep bullshiting QATs :)



edit : in case i made it ambiguous, this of course does NOT require a disqualification or even a discussion
Nardoxyribonucleic

Nofool wrote:

176/1 without 3/2 breaks at 168bpm :shock:

that reminds me of a map that got diqualified for much less than that haHA

keep bullshiting QATs :)
Would you stop posting with such a bad attitude and keep the discussion constructive instead? Beatmap threads are supposed to be used to discuss anything related to the map but not a place to post your biased opinion towards QATs.
Exclusives

Gabe wrote:

thats gay
Topic Starter
Stefan

Nofool wrote:

176/1 without 3/2 breaks at 168bpm :shock:

that reminds me of a map that got diqualified for much less than that haHA

keep bullshiting QATs :)



edit : in case i made it ambiguous, this of course does NOT require a disqualification or even a discussion
there is no need to be aggressive.


Anyway, talked to Nardo, taikocracy incandesence and Aloda and the map will remain unchanged.
Irreversible
gz steffy <3
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