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DJ S3RL - T-T-Techno (feat. Jesskah) [Osu|Taiko]

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qoot8123
[ Muzukashii]

General

:idea: 強烈建議muzu不要有 note 放在藍色線上,尤其是這種00:34:578 (1,2) - ,這種節奏很難抓,甚至我覺得比oni還難,01:45:893 (1,2,3) - ,01:51:378 (1,2,3) - 這種的也是,我覺得Muzu還是得跟基本的節奏,跟音樂跟太緊反而打起來會很彆扭,希望你能再考慮一下放在藍線上的note

Notes

  1. 01:35:607 (2,3,4,5,6,7,8,9,10,11) - 這裡改成這樣,跟後面的kkkkd比較搭


EDIT : chat with mapper, fixed some pattern on muzu in order to make the structure more solid, and the break also enough.

Taiko'd!

Good Luck! :)
Topic Starter
Ulysses
Thanks in advance, qoot.
Moe
[Technonationalism]
00:19:835 (2) - 00:21:207 (3) - 00:23:607 (2) - 00:25:321 (2) - 关掉音乐听中间的slider钢琴音感觉被硬砍掉一大截
Topic Starter
Ulysses

Reimoe wrote:

[Technonationalism]
00:19:835 (2) - 00:21:207 (3) - 00:23:607 (2) - 00:25:321 (2) - 关掉音乐听中间的slider钢琴音感觉被硬砍掉一大截
fixed
Topic Starter
Ulysses
Finished Storyboarding, ready now!
HabiHolic

nold_1702 wrote:

Finished Storyboarding, ready now!
alright check soon!
Damnae
posting here since you went offline:
  1. 00:19:407 - sb load is way too high there, you can merge all the cll images together to fix it
  2. 01:45:207 - fade in the dot.png particles or scale them up from 0? they just pop in right now. You could also make them additive.
  3. HH.png has pixelated borders
  4. BUTTON.jpg doesn't need to be 1366x768, you can crop the black parts around the symbol
  5. EYE.jpg and EYE2.jpg are the same image flipped horizontally? you can flip it with a sb command instead of having two of them.
  6. some missing files. the cl ones are missing the .png extension in the osb, the others are just wrong?
  7. spotlight.png isn't used. there might be more, haven't checked them all.
Topic Starter
Ulysses

Damnae wrote:

posting here since you went offline:
  1. 00:19:407 - sb load is way too high there, you can merge all the cll images together to fix it :arrow: it is just 0.01 second of overloading, i think it is fine.
  2. 01:45:207 - fade in the dot.png particles or scale them up from 0? they just pop in right now. You could also make them additive. :arrow: done
  3. HH.png has pixelated borders :arrow: I do not know how to solve this.
  4. BUTTON.jpg doesn't need to be 1366x768, you can crop the black parts around the symbol :arrow: done
  5. some missing files. the cl ones are missing the .png extension in the osb, the others are just wrong? :arrow: done
  6. spotlight.png isn't used. there might be more, haven't checked them all. :arrow: deleted
HabiHolic
IRC Modding

log
18:49 nold_1702: hi
18:50 HabiHolic: Hi nold!
18:50 nold_1702: :DDD Can we have a IRC mod now?
18:50 nold_1702: after this, I will find another one to rank :D
18:50 HabiHolic: sure~
18:50 nold_1702: thank you
18:50 nold_1702: letme uplaod
18:50 HabiHolic: smaill wait you can?
18:50 nold_1702: how long
18:51 HabiHolic: 3 min
18:51 nold_1702: sure!
18:51 HabiHolic: ok!
18:52 nold_1702: okay, uploaded, please redownload before moding :P
18:53 HabiHolic: ok@
18:53 nold_1702: https://osu.ppy.sh/s/83560 here is the link
18:53 nold_1702: tell me when you are ready !
18:59 HabiHolic: redownroad now!
18:59 nold_1702: ok!
19:02 HabiHolic: start!
19:03 nold_1702: ok!
19:03 HabiHolic: nice SB and hitsound!
19:03 nold_1702: haha I just finished sbing today
19:04 HabiHolic: good~
19:04 nold_1702: thank you
19:05 HabiHolic: tour check Aimod?
19:05 HabiHolic: your*
19:06 nold_1702: yes, aimod is wrong
19:06 nold_1702: damnae agrees with me too
19:06 nold_1702: All the missing files are what I have in my folder
19:06 HabiHolic: yea..
19:09 HabiHolic: http://puu.sh/gCwSg/58af8ec9c1.PNG
19:09 HabiHolic: why.
19:09 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:09 nold_1702: I have all the files
19:09 nold_1702: I don know why
19:09 HabiHolic: orz i redownload now..
19:10 HabiHolic: this is new ver map
19:10 nold_1702: no, i have the same problem
19:10 nold_1702: it's aimod's bug
19:10 HabiHolic: ah..
19:10 HabiHolic: ok
19:10 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:10 HabiHolic: Fixed this?
19:10 nold_1702: letterbox conflicting with taikos doesnt need fixed
19:10 HabiHolic: k
19:10 nold_1702: as taiko are not supposed to have letterbox
19:11 HabiHolic: hmm.. ok
19:11 nold_1702: and the mapset has one diff which is below 2 stars
19:11 nold_1702: so it is okay
19:11 HabiHolic: nest
19:11 nold_1702: and the filesize is rankable
19:11 HabiHolic: next*
19:11 HabiHolic: Technonationalism diff
19:11 nold_1702: ok
19:12 HabiHolic: all good
19:12 HabiHolic: i naze mod here
19:12 HabiHolic: 01:27:035 (2) -
19:12 nold_1702: lol
19:12 HabiHolic: i think this patten batter imo
19:12 HabiHolic: http://osu.ppy.sh/ss/2895420
19:13 nold_1702: I want to keep this as i want same direction between 1 and 2 like what I do on 01:29:435 (1,2) - 01:28:064 (1,2) -
19:14 HabiHolic: oh..
19:14 HabiHolic: ok~
19:15 HabiHolic: 02:59:607 (2,3) -
19:16 HabiHolic: https://osu.ppy.sh/ss/2895431
19:16 nold_1702: you mean, remove combo colour?
19:17 HabiHolic: no >_>
19:17 HabiHolic: wait
19:17 HabiHolic: http://osu.ppy.sh/ss/2895436
19:17 HabiHolic: understand?
19:18 nold_1702: smoother slider?
19:18 HabiHolic: yea~
19:19 nold_1702: OK
19:19 nold_1702: done!
19:26 HabiHolic: sorry late!
19:26 nold_1702: haha no problem
19:26 nold_1702: you are helping me !
19:27 HabiHolic: 02:46:578 (3,4) - here is my suggust
19:27 HabiHolic: Ctrl+G?
19:27 HabiHolic: maybe change flow Best.
19:27 HabiHolic: https://osu.ppy.sh/ss/2895453
19:28 HabiHolic: 02:47:950 (3,4) - same~
19:28 HabiHolic: 02:48:978 (1) -
19:29 HabiHolic: http://osu.ppy.sh/ss/2895456
19:30 nold_1702: awww..sorry to say no again
19:30 HabiHolic: ok Easy diff
19:30 HabiHolic: 00:18:121 (1) - i think don't need note
19:30 HabiHolic: so delete note here
19:30 HabiHolic: 00:28:750 - why no note
19:31 nold_1702: 00:18:121 (1) - this note is the starting point of every difficulties on this mapset
19:31 nold_1702: due to consistency, I put note there
19:31 HabiHolic: hmm ok
19:32 nold_1702: okay, added object there
19:32 HabiHolic: 00:48:978 (3) -
19:32 HabiHolic: http://osu.ppy.sh/ss/2895464
19:33 HabiHolic: 00:51:035 (1) -
19:33 HabiHolic: https://osu.ppy.sh/ss/2895465
19:34 HabiHolic: 00:56:521 (1) - blanket missing
19:34 nold_1702: fixed the blanket
19:34 HabiHolic: ok~
19:35 nold_1702: 48978 and 51035 no due to the outlook are the same orx
19:36 HabiHolic: 02:45:893 - note?
19:37 nold_1702: ok\
19:37 HabiHolic: :3
19:38 HabiHolic: Normal
19:38 HabiHolic: 00:30:464 (3) -
19:38 HabiHolic: this patten not sure imo
19:38 HabiHolic: https://osu.ppy.sh/ss/2895476
19:38 HabiHolic: this one?
19:40 nold_1702: wait
19:40 nold_1702: letme consider
19:40 HabiHolic: sure
19:41 HabiHolic: 01:21:207 (1) - Best Normal diff slider 2015
19:41 nold_1702: http://osu.ppy.sh/ss/2895482 I fixed in this way
19:41 nold_1702: as I want [3] to be the 00:31:493 (2,3,3) -
19:42 HabiHolic: ok!
19:42 HabiHolic: nice patten!
19:42 nold_1702: lol are you ironic or really praising me
19:42 HabiHolic: 01:44:521 (5,1) - swap NC?
19:42 HabiHolic: 01:47:264 (5,1) - same
19:42 HabiHolic: 01:50:007 (6,1) - same
19:43 HabiHolic: 02:04:578 - this use green line?
19:44 nold_1702: what green line?
19:44 HabiHolic: 02:04:578 -
19:44 HabiHolic: this
19:44 HabiHolic: http://osu.ppy.sh/ss/2895487
19:44 nold_1702: do you mean that this is a useless greenline?
19:45 HabiHolic: yes
19:45 HabiHolic: your this useful?
19:46 nold_1702: this is not useful
19:46 HabiHolic: delete here
19:47 nold_1702: ok
19:47 HabiHolic: 02:59:264 (3,4) - patten suggust
19:47 HabiHolic: https://osu.ppy.sh/ss/2895490
19:48 HabiHolic: that all!
19:49 nold_1702: no, I want players to click the last heavy beat at 02:59:950
19:49 nold_1702: a holding slider doenst bring out the same feeling
19:49 HabiHolic: ok
19:49 HabiHolic: that all!
19:49 nold_1702: that's all?
19:49 nold_1702: no mod on hard and insane?
19:49 HabiHolic: yes your diff
19:49 HabiHolic: oh GD is IRC modding?
19:49 nold_1702: yea
19:50 nold_1702: I applys mod for them lol
19:50 nold_1702: I got their permission
19:50 HabiHolic: ok!
19:50 HabiHolic: Hard
19:50 nold_1702: ok
19:51 nold_1702: some ppl tell me the hard is bad
19:51 nold_1702: what do you think?
19:51 HabiHolic: ppl?
19:51 nold_1702: I think the hard is repeative though however aesthetic
19:51 nold_1702: ?
19:51 HabiHolic: ?
19:52 nold_1702: what do you mean
19:52 HabiHolic: wwwwwwww your asking me "some ppl" < this don't understand.
19:52 HabiHolic: bad English
19:52 HabiHolic: orz
19:52 nold_1702: ppl means people
19:52 nold_1702: haha
19:52 nold_1702: no problem
19:52 HabiHolic: ah
19:52 HabiHolic: okok
19:52 HabiHolic: wait
19:52 HabiHolic: I Hard diff checking
19:52 nold_1702: yea,sure
19:54 HabiHolic: 02:04:635 (1) -
19:55 HabiHolic: why
19:55 HabiHolic: what's this rhythm???
19:55 nold_1702: sorry, i have to restart osu
19:55 nold_1702: wait for a second
19:55 HabiHolic: lol
19:55 nold_1702: osu crashes
19:55 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: what's this rhythm
19:56 nold_1702: sorry
19:56 nold_1702: I am back
19:56 HabiHolic: >_>
19:56 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: again
19:56 nold_1702: listen carefully with 25 slowdown
19:56 nold_1702: and you will find the rhythm
19:56 nold_1702: the gulitar sound is on 1/6
19:57 nold_1702: at*
19:57 nold_1702: so putting 1/6 here is rhythmically correct
19:57 HabiHolic: ah.. understand..
19:57 HabiHolic: sure
19:57 nold_1702: just like what i did on my technonationalism diff
19:57 nold_1702: I put 1/6 there as well
19:57 HabiHolic: ah really???
19:58 HabiHolic: omg forgot >_>
19:58 nold_1702: haha
19:58 HabiHolic: ok
19:58 HabiHolic: imo
19:58 HabiHolic: Hard diff fine
19:59 HabiHolic: cuz your diff Harder (Very)
19:59 HabiHolic: so Hard diff is not gap (?)
19:59 HabiHolic: good job
20:00 nold_1702: ok
20:01 HabiHolic: 01:09:550 (5) - start stream here NC
20:02 nold_1702: hard?
20:02 HabiHolic: Insane
20:02 nold_1702: ok
20:02 HabiHolic: wkyik's Insane
20:04 HabiHolic: ok last
20:04 HabiHolic: 02:59:778 -
20:04 HabiHolic: add note!
20:05 nold_1702: there is no any sound
20:05 HabiHolic: ok
20:05 HabiHolic: update plz
20:06 HabiHolic: :3
20:06 nold_1702: how about fanzhen's extra?
20:06 HabiHolic: >_> sorry..
20:06 HabiHolic: forgot..
20:07 HabiHolic: >_>
20:07 nold_1702: haha
20:07 nold_1702: no problem
20:07 nold_1702: this is a massive mapset
20:07 nold_1702: you are helpful!
20:11 HabiHolic: OMG
20:11 HabiHolic: No pick
20:11 HabiHolic: ;w;
20:12 nold_1702: never mind :DD
20:12 nold_1702: haha
20:12 nold_1702: let me recheck the combo colours
20:12 nold_1702: wait
20:12 nold_1702: then I will upload
20:16 HabiHolic: ok:#
20:23 nold_1702: uploading :D
20:23 HabiHolic: ok!
20:24 nold_1702: ok
20:24 nold_1702: done
20:24 nold_1702: you can update now
20:24 HabiHolic: ok!

Nice hitsounding nold :3

: By. qoot8123 https://osu.ppy.sh/forum/p/3948605

Bubbled

Topic Starter
Ulysses

HabiHolic wrote:

IRC Modding

log
18:49 nold_1702: hi
18:50 HabiHolic: Hi nold!
18:50 nold_1702: :DDD Can we have a IRC mod now?
18:50 nold_1702: after this, I will find another one to rank :D
18:50 HabiHolic: sure~
18:50 nold_1702: thank you
18:50 nold_1702: letme uplaod
18:50 HabiHolic: smaill wait you can?
18:50 nold_1702: how long
18:51 HabiHolic: 3 min
18:51 nold_1702: sure!
18:51 HabiHolic: ok!
18:52 nold_1702: okay, uploaded, please redownload before moding :P
18:53 HabiHolic: ok@
18:53 nold_1702: https://osu.ppy.sh/s/83560 here is the link
18:53 nold_1702: tell me when you are ready !
18:59 HabiHolic: redownroad now!
18:59 nold_1702: ok!
19:02 HabiHolic: start!
19:03 nold_1702: ok!
19:03 HabiHolic: nice SB and hitsound!
19:03 nold_1702: haha I just finished sbing today
19:04 HabiHolic: good~
19:04 nold_1702: thank you
19:05 HabiHolic: tour check Aimod?
19:05 HabiHolic: your*
19:06 nold_1702: yes, aimod is wrong
19:06 nold_1702: damnae agrees with me too
19:06 nold_1702: All the missing files are what I have in my folder
19:06 HabiHolic: yea..
19:09 HabiHolic: http://puu.sh/gCwSg/58af8ec9c1.PNG
19:09 HabiHolic: why.
19:09 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:09 nold_1702: I have all the files
19:09 nold_1702: I don know why
19:09 HabiHolic: orz i redownload now..
19:10 HabiHolic: this is new ver map
19:10 nold_1702: no, i have the same problem
19:10 nold_1702: it's aimod's bug
19:10 HabiHolic: ah..
19:10 HabiHolic: ok
19:10 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:10 HabiHolic: Fixed this?
19:10 nold_1702: letterbox conflicting with taikos doesnt need fixed
19:10 HabiHolic: k
19:10 nold_1702: as taiko are not supposed to have letterbox
19:11 HabiHolic: hmm.. ok
19:11 nold_1702: and the mapset has one diff which is below 2 stars
19:11 nold_1702: so it is okay
19:11 HabiHolic: nest
19:11 nold_1702: and the filesize is rankable
19:11 HabiHolic: next*
19:11 HabiHolic: Technonationalism diff
19:11 nold_1702: ok
19:12 HabiHolic: all good
19:12 HabiHolic: i naze mod here
19:12 HabiHolic: 01:27:035 (2) -
19:12 nold_1702: lol
19:12 HabiHolic: i think this patten batter imo
19:12 HabiHolic: http://osu.ppy.sh/ss/2895420
19:13 nold_1702: I want to keep this as i want same direction between 1 and 2 like what I do on 01:29:435 (1,2) - 01:28:064 (1,2) -
19:14 HabiHolic: oh..
19:14 HabiHolic: ok~
19:15 HabiHolic: 02:59:607 (2,3) -
19:16 HabiHolic: https://osu.ppy.sh/ss/2895431
19:16 nold_1702: you mean, remove combo colour?
19:17 HabiHolic: no >_>
19:17 HabiHolic: wait
19:17 HabiHolic: http://osu.ppy.sh/ss/2895436
19:17 HabiHolic: understand?
19:18 nold_1702: smoother slider?
19:18 HabiHolic: yea~
19:19 nold_1702: OK
19:19 nold_1702: done!
19:26 HabiHolic: sorry late!
19:26 nold_1702: haha no problem
19:26 nold_1702: you are helping me !
19:27 HabiHolic: 02:46:578 (3,4) - here is my suggust
19:27 HabiHolic: Ctrl+G?
19:27 HabiHolic: maybe change flow Best.
19:27 HabiHolic: https://osu.ppy.sh/ss/2895453
19:28 HabiHolic: 02:47:950 (3,4) - same~
19:28 HabiHolic: 02:48:978 (1) -
19:29 HabiHolic: http://osu.ppy.sh/ss/2895456
19:30 nold_1702: awww..sorry to say no again
19:30 HabiHolic: ok Easy diff
19:30 HabiHolic: 00:18:121 (1) - i think don't need note
19:30 HabiHolic: so delete note here
19:30 HabiHolic: 00:28:750 - why no note
19:31 nold_1702: 00:18:121 (1) - this note is the starting point of every difficulties on this mapset
19:31 nold_1702: due to consistency, I put note there
19:31 HabiHolic: hmm ok
19:32 nold_1702: okay, added object there
19:32 HabiHolic: 00:48:978 (3) -
19:32 HabiHolic: http://osu.ppy.sh/ss/2895464
19:33 HabiHolic: 00:51:035 (1) -
19:33 HabiHolic: https://osu.ppy.sh/ss/2895465
19:34 HabiHolic: 00:56:521 (1) - blanket missing
19:34 nold_1702: fixed the blanket
19:34 HabiHolic: ok~
19:35 nold_1702: 48978 and 51035 no due to the outlook are the same orx
19:36 HabiHolic: 02:45:893 - note?
19:37 nold_1702: ok\
19:37 HabiHolic: :3
19:38 HabiHolic: Normal
19:38 HabiHolic: 00:30:464 (3) -
19:38 HabiHolic: this patten not sure imo
19:38 HabiHolic: https://osu.ppy.sh/ss/2895476
19:38 HabiHolic: this one?
19:40 nold_1702: wait
19:40 nold_1702: letme consider
19:40 HabiHolic: sure
19:41 HabiHolic: 01:21:207 (1) - Best Normal diff slider 2015
19:41 nold_1702: http://osu.ppy.sh/ss/2895482 I fixed in this way
19:41 nold_1702: as I want [3] to be the 00:31:493 (2,3,3) -
19:42 HabiHolic: ok!
19:42 HabiHolic: nice patten!
19:42 nold_1702: lol are you ironic or really praising me
19:42 HabiHolic: 01:44:521 (5,1) - swap NC?
19:42 HabiHolic: 01:47:264 (5,1) - same
19:42 HabiHolic: 01:50:007 (6,1) - same
19:43 HabiHolic: 02:04:578 - this use green line?
19:44 nold_1702: what green line?
19:44 HabiHolic: 02:04:578 -
19:44 HabiHolic: this
19:44 HabiHolic: http://osu.ppy.sh/ss/2895487
19:44 nold_1702: do you mean that this is a useless greenline?
19:45 HabiHolic: yes
19:45 HabiHolic: your this useful?
19:46 nold_1702: this is not useful
19:46 HabiHolic: delete here
19:47 nold_1702: ok
19:47 HabiHolic: 02:59:264 (3,4) - patten suggust
19:47 HabiHolic: https://osu.ppy.sh/ss/2895490
19:48 HabiHolic: that all!
19:49 nold_1702: no, I want players to click the last heavy beat at 02:59:950
19:49 nold_1702: a holding slider doenst bring out the same feeling
19:49 HabiHolic: ok
19:49 HabiHolic: that all!
19:49 nold_1702: that's all?
19:49 nold_1702: no mod on hard and insane?
19:49 HabiHolic: yes your diff
19:49 HabiHolic: oh GD is IRC modding?
19:49 nold_1702: yea
19:50 nold_1702: I applys mod for them lol
19:50 nold_1702: I got their permission
19:50 HabiHolic: ok!
19:50 HabiHolic: Hard
19:50 nold_1702: ok
19:51 nold_1702: some ppl tell me the hard is bad
19:51 nold_1702: what do you think?
19:51 HabiHolic: ppl?
19:51 nold_1702: I think the hard is repeative though however aesthetic
19:51 nold_1702: ?
19:51 HabiHolic: ?
19:52 nold_1702: what do you mean
19:52 HabiHolic: wwwwwwww your asking me "some ppl" < this don't understand.
19:52 HabiHolic: bad English
19:52 HabiHolic: orz
19:52 nold_1702: ppl means people
19:52 nold_1702: haha
19:52 nold_1702: no problem
19:52 HabiHolic: ah
19:52 HabiHolic: okok
19:52 HabiHolic: wait
19:52 HabiHolic: I Hard diff checking
19:52 nold_1702: yea,sure
19:54 HabiHolic: 02:04:635 (1) -
19:55 HabiHolic: why
19:55 HabiHolic: what's this rhythm???
19:55 nold_1702: sorry, i have to restart osu
19:55 nold_1702: wait for a second
19:55 HabiHolic: lol
19:55 nold_1702: osu crashes
19:55 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: what's this rhythm
19:56 nold_1702: sorry
19:56 nold_1702: I am back
19:56 HabiHolic: >_>
19:56 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: again
19:56 nold_1702: listen carefully with 25 slowdown
19:56 nold_1702: and you will find the rhythm
19:56 nold_1702: the gulitar sound is on 1/6
19:57 nold_1702: at*
19:57 nold_1702: so putting 1/6 here is rhythmically correct
19:57 HabiHolic: ah.. understand..
19:57 HabiHolic: sure
19:57 nold_1702: just like what i did on my technonationalism diff
19:57 nold_1702: I put 1/6 there as well
19:57 HabiHolic: ah really???
19:58 HabiHolic: omg forgot >_>
19:58 nold_1702: haha
19:58 HabiHolic: ok
19:58 HabiHolic: imo
19:58 HabiHolic: Hard diff fine
19:59 HabiHolic: cuz your diff Harder (Very)
19:59 HabiHolic: so Hard diff is not gap (?)
19:59 HabiHolic: good job
20:00 nold_1702: ok
20:01 HabiHolic: 01:09:550 (5) - start stream here NC
20:02 nold_1702: hard?
20:02 HabiHolic: Insane
20:02 nold_1702: ok
20:02 HabiHolic: wkyik's Insane
20:04 HabiHolic: ok last
20:04 HabiHolic: 02:59:778 -
20:04 HabiHolic: add note!
20:05 nold_1702: there is no any sound
20:05 HabiHolic: ok
20:05 HabiHolic: update plz
20:06 HabiHolic: :3
20:06 nold_1702: how about fanzhen's extra?
20:06 HabiHolic: >_> sorry..
20:06 HabiHolic: forgot..
20:07 HabiHolic: >_>
20:07 nold_1702: haha
20:07 nold_1702: no problem
20:07 nold_1702: this is a massive mapset
20:07 nold_1702: you are helpful!
20:11 HabiHolic: OMG
20:11 HabiHolic: No pick
20:11 HabiHolic: ;w;
20:12 nold_1702: never mind :DD
20:12 nold_1702: haha
20:12 nold_1702: let me recheck the combo colours
20:12 nold_1702: wait
20:12 nold_1702: then I will upload
20:16 HabiHolic: ok:#
20:23 nold_1702: uploading :D
20:23 HabiHolic: ok!
20:24 nold_1702: ok
20:24 nold_1702: done
20:24 nold_1702: you can update now
20:24 HabiHolic: ok!

Nice hitsounding nold :3

Bubbled

Thanks in advance.
Starfy
張map就rank得 >: D
Chaoslitz
yayayayyyy
Ashasaki
Hype hype xD
smallboat
Place holder
[Mahua]
删掉有关我的tag和creator's word吧 毕竟拖了这么久
smallboat
Discuss with mapper in IRC ,fix some things which we remove (CH translate ENG):


  1. Fix spinner end space beat break time in E and N diff
  2. Fix some rhythm in E and N diff keep spread balance
  3. Some objects crush the board in some diff
  4. Background change in mapset
  5. Storyboard set okay by Damnae
  6. Fix kiai time in last diff

IRC (Chinese)
2015-03-16 20:39 smallboat: E N T的diff都你的吧  kiai統一下吧
2015-03-16 20:39 smallboat: 我看T多了一條
2015-03-16 20:40 nold_1702: 哪
2015-03-16 20:40 nold_1702: .
2015-03-16 20:40 nold_1702: 你是說kiai?
2015-03-16 20:40 nold_1702: 我看到了
2015-03-16 20:40 smallboat: 是
2015-03-16 20:40 nold_1702: 現在氛
2015-03-16 20:40 nold_1702: 修
2015-03-16 20:41 smallboat: 原來是habi泡的.
2015-03-16 20:41 nold_1702: 是喔
2015-03-16 20:41 nold_1702: 你認識他?
2015-03-16 20:41 smallboat: 對 以前認識
2015-03-16 20:41 smallboat: 有mu 不常聊
2015-03-16 20:45 smallboat: 額
2015-03-16 20:45 nold_1702: ??
2015-03-16 20:46 smallboat: 你忘記E和N轉盤後note的距離?
2015-03-16 20:46 smallboat: 間隔拍數
2015-03-16 20:46 nold_1702: 有這rc的嗎.
2015-03-16 20:46 smallboat: 有 加文規定
2015-03-16 20:46 nold_1702: .
2015-03-16 20:46 smallboat: 真的~
2015-03-16 20:47 nold_1702: 給我時間點
2015-03-16 20:47 smallboat: E 4拍 N 2拍 H 1拍
2015-03-16 20:47 smallboat: I 1/2
2015-03-16 20:47 smallboat: E以上不限
2015-03-16 20:47 smallboat: E:01:32:007 (1,1) -
2015-03-16 20:48 nold_1702: 好.
2015-03-16 20:49 smallboat: N: 01:32:007 (1,1) -
2015-03-16 20:50 smallboat: HARD : 01:32:007 (1,1) -
2015-03-16 20:51 nold_1702: http://osu.ppy.sh/ss/2895742
2015-03-16 20:51 nold_1702: normal 轉成這樣行嗎
2015-03-16 20:53 smallboat: 行
2015-03-16 20:53 nold_1702: ok
2015-03-16 20:53 nold_1702: fixed all
2015-03-16 20:53 smallboat: 應該是沒重複綠線(?
2015-03-16 20:53 nold_1702: 我看到t沒
2015-03-16 20:53 nold_1702: 其他難度都是copy t的
2015-03-16 20:54 nold_1702: T: 01:22:064 (1) - 我看不順眼這pattern 我可以轉一下嗎
2015-03-16 20:55 smallboat: 好
2015-03-16 21:02 smallboat: Easy的01:45:207 (4,1) - 感覺用hd會誤
2015-03-16 21:02 smallboat: 按
2015-03-16 21:02 smallboat: 看看照間距能否可行
2015-03-16 21:03 nold_1702: 我重上線一下,osu 很lag
2015-03-16 21:03 smallboat: 好
2015-03-16 21:03 smallboat: 可能是SB吧
2015-03-16 21:03 nold_1702: 好了
2015-03-16 21:04 smallboat: Easy的01:45:207 (4,1) - 感覺用hd會誤按 看看能不能照間距
2015-03-16 21:04 nold_1702: 好.
2015-03-16 21:05 smallboat: 02:30:121 (2) - 這中間在跟哪裡.. 還是換成1/2好了?
2015-03-16 21:07 nold_1702: done
2015-03-16 21:08 smallboat: 恩..easy看好了
2015-03-16 21:08 nold_1702: ok
2015-03-16 21:15 smallboat: normal你這個部分是根據什麼放的..01:54:121 (1,2) - 後面等等
2015-03-16 21:15 nold_1702: 紅線都有鋼板似的電音
2015-03-16 21:16 smallboat: 是沒錯..
2015-03-16 21:16 nold_1702: 是根據1,3重音跟2,4鋼板音放
2015-03-16 21:16 smallboat: 恩
2015-03-16 21:17 smallboat: 02:13:321 (1,2,3,4) - 現在normal很少看到連4個note 看能不能改改
2015-03-16 21:17 nold_1702: 好.
2015-03-16 21:18 smallboat: 02:44:178 (3) - same
2015-03-16 21:21 smallboat: ok nm大致上都能看
2015-03-16 21:23 smallboat: Hard:
2015-03-16 21:23 smallboat: 00:31:835 (3) - 碰到分數版了
2015-03-16 21:24 nold_1702: ok
2015-03-16 21:25 smallboat: 01:07:149 (3) - 這個區塊也是
2015-03-16 21:26 smallboat: 01:54:121 (1,2) - same
2015-03-16 21:27 smallboat: 02:33:721 (3) -
2015-03-16 21:36 smallboat: 剛斷
2015-03-16 21:41 nold_1702: 重開..很lag
2015-03-16 21:41 smallboat: 晚上都好頓啊啊.
2015-03-16 21:44 nold_1702: 我開有sb的圖的editor就會變很卡..
2015-03-16 21:45 smallboat: 恩
2015-03-16 21:53 smallboat: ins真神 都沒問題
2015-03-16 21:53 smallboat: 爷爷
2015-03-16 21:56 smallboat: ACTION is editing [http://osu.ppy.sh/b/571620 DJ S3RL - T-T-Techno (feat. Jesskah) [fanzhen's X-Tra]]
2015-03-16 21:56 smallboat: 01:26:178 (2) - 往下
2015-03-16 21:57 nold_1702: .這個我認為不切
2015-03-16 21:58 nold_1702: 必
2015-03-16 21:58 nold_1702: 這Y軸高度在很多INSANe難度都會出現
2015-03-16 21:58 smallboat: 好
2015-03-16 21:58 nold_1702: 另外,只是很接近hp bar,而沒有撞到
2015-03-16 21:58 smallboat: ok
2015-03-16 21:58 nold_1702: 不必*
2015-03-16 22:04 smallboat: 反震ok
2015-03-16 22:04 smallboat: 好...最後一個...
2015-03-16 22:04 nold_1702: ok.
2015-03-16 22:08 smallboat: 00:20:750 (1) - 這個跟反震放一樣比較好 我覺得反震放的正確
2015-03-16 22:08 nold_1702: 我再重開..
2015-03-16 22:08 smallboat: 好
2015-03-16 22:08 nold_1702: .
2015-03-16 22:08 nold_1702: 再說一次
2015-03-16 22:08 smallboat: 00:20:750 (1) - 這個跟反震放一樣比較好 我覺得反震放的正確
2015-03-16 22:09 nold_1702: ??
2015-03-16 22:09 nold_1702: 不明白
2015-03-16 22:10 smallboat: 00:20:750 (1) - 這個改到
2015-03-16 22:10 nold_1702: 什麼??
2015-03-16 22:10 smallboat: 00:20:693
2015-03-16 22:10 smallboat: 跟反震的diff一樣
2015-03-16 22:10 nold_1702: ...hm,不知道如何解釋
2015-03-16 22:10 nold_1702: 我的感覺是
2015-03-16 22:11 smallboat: 覺得ok?
2015-03-16 22:11 nold_1702: 1/3 在這邊打起來比較'奇幻'的感覺
2015-03-16 22:11 nold_1702: 而1/2 打起來是'實在'的感覺
2015-03-16 22:11 smallboat: 恩
2015-03-16 22:11 smallboat: 這樣啊 那就keep
2015-03-16 22:11 nold_1702: 如果換成1/2,這邊的感覺就完全不一樣了
2015-03-16 22:11 nold_1702: 好.
2015-03-16 22:14 smallboat: OD8.3也keep?
2015-03-16 22:14 nold_1702: 是.
2015-03-16 22:14 nold_1702: 你認為什麼od比較好?
2015-03-16 22:15 smallboat: 可能來個8.5 因為這bpm稍高和圈圈速度..
2015-03-16 22:16 smallboat: 不過8.3也可以
2015-03-16 22:16 nold_1702: 這bpm不高吧= =
2015-03-16 22:16 smallboat: pp多寡會看od的增加而定
2015-03-16 22:16 smallboat: 可能各人感覺
2015-03-16 22:16 smallboat: 個人
2015-03-16 22:16 nold_1702: 我看到od加到8.5沒有star rating
2015-03-16 22:17 smallboat: 是哦
2015-03-16 22:17 smallboat: 那也keep
2015-03-16 22:20 smallboat: 02:36:293 (1,1,1,2,3) - 這個求求往上一點 , 02:36:978 (1) - 這個擦到我感覺又有人有意見
2015-03-16 22:22 nold_1702: ok
2015-03-16 22:25 smallboat: 好,沒問題
2015-03-16 22:25 nold_1702: 好/

Qualified ~ !
Skystar
1

congratulations
Topic Starter
Ulysses

Amamiya Yuko wrote:

1

congratulations
點解你可以仲快過我知道我張圖rank
Charlotte
gratz :)
Gamu
congrats~ :3

amazing map!!
Gaia
wa so awesome
Nwolf
so good tacos :3

congrats~
Pierrem
Very amazing
Leader
01:31:921 (1,1) - Shouldn't there be a 1/2 break between spinner and note? (In Technonationalism diff)
Topic Starter
Ulysses

Leader wrote:

01:31:921 (1,1) - Shouldn't there be a 1/2 break between spinner and note? (In Technonationalism diff)
This restriction does not apply on extra difficulty but only the rest.

E: at least 4 beats after spinner
N: at least 2 beats after spinner
H: at least a beat after spinner
I: at least 1/2 beat after spinner
X: no restriction.
Leader

nold_1702 wrote:

Leader wrote:

01:31:921 (1,1) - Shouldn't there be a 1/2 break between spinner and note? (In Technonationalism diff)
This restriction does not apply on extra difficulty but only the rest.

E: at least 4 beats after spinner
N: at least 2 beats after spinner
H: at least a beat after spinner
I: at least 1/2 beat after spinner
E: no restriction.
Alright, thanks for clarifying!
Abe Nana


?_?
meii18

-Chata- wrote:



?_?
Maybe is a bug
Aurele
woot, not regretting the 4 kudos I've sent.
Ciyus Miapah
CSLM

ByBy_ChAn wrote:

-Chata- wrote:



?_?
Maybe is a bug
is a bug, i'm making a sb and the aimod say what they are missing files too
Starfy
恭喜nold又rank一神圖
我好興奮 我好興奮
ffstar
終於 qualified
恭喜!!!!!
Aldwych
Also not sure if this will get disqualified, but sometimes, SB load is too high and goes to red on me :

00:19:407 : 16.70x
01:43:193 5.22x
02:16:150 5.01x etc..

Also sometimes it seems you're moving / rotating objects and there's no needs which possible increase the sb load for nothing.
Anyway interesting SB and it's rare to see hardwork SB too.
Lally
ò-ò WAW
mingmichael

finallyyyy

congrats for us!!! \w/
Topic Starter
Ulysses
thank you all!
Flask
工細膩牙
Setz
hmm, those 16+ SB load spots that were pointed out might cause DQ :\
Kibbleru

Aldwych wrote:

Also not sure if this will get disqualified, but sometimes, SB load is too high and goes to red on me :

00:19:407 : 16.70x
01:43:193 5.22x
02:16:150 5.01x etc..

Also sometimes it seems you're moving / rotating objects and there's no needs which possible increase the sb load for nothing.
Anyway interesting SB and it's rare to see hardwork SB too.
its a guideline that should be strictly followed, but for complicated SBs like this one, you cant do much about it

also this map is fucking amazing. gj
Yales
Congratz !!
lolcubes
Pretty good taiko maps.

But the background, dat aspect ratio, nooooooooooooooooooooooo ;_;.

Yours:
vs
How it actually should be:
Myxo

Reasons for Disqualification


  1. In the section from 02:16:064 to 02:26:693 the hitsounding doesn't give proper feedback. Especially in the higher diffs, it's difficult to keep tapping to the beat due to the hitsounding. While Piano Hitsounds are a good idea here, you need to add a quiet (but still hearbale) Hitnormal.
  2. The section from 02:54:464 to 02:58:578 in Technonationalism uses exaggerated, nonsensical SV, rhythm and hitsounding.
  3. Using a higher SV for this section is acceptable since it is the end of the map. A change of 0.5x is too much though, as the music doesn't change a lot from the section before.
02:54:464 (1,2) - The kickslider on the white tick makes no sense at all. Triplet rhythms starting on white ticks are not as intuitive and only work when there is something related in the music. This one is blatant overmapping though and must be avoided. Please use a rhythm similar to what you did in the previous section, for example http://puu.sh/gI6eL/9f37823bdf.jpg Same applies for 02:55:835 (1,2) and 02:57:207 (1,2) 02:54:893 (4,5,6,1) - The music doesn't call for a stream here, so the blue tick notes should be removed. Same applies for 02:56:264 (3,4,5,1) and 02:57:635 (3,4,5,1) - The Whistle in this section sounds like it is part of the song. Probably that's the reason why most of the modders didn't point out the additive mapping in this section. If you are going to change the rhythms as described above, you need to redo the Whistle usage anyways, but please avoid covering up wrong rhythms with hitsounding in the future.___________________________________________________________________________________________________________________

Additional Modding


[General]
  1. There are more notes with Piano Hitsounds that could use the quiet Hitnormal suggested in the Disqualification reason. Please go through all difficulties (with 0% Music Volume) and change it if you find clickable objects that only have a Piano Hitsound. Examples would be 00:22:064 (1) - , 00:22:407 - and so on in Technonationalism.
  2. The hitsound used at 01:10:407 (2) and many other places merges a lot with the music, so it doesn't give a lot of feedback to the players either. Please try to avoid using hitsounds that sound exactly like the sound they are following (without a hitnormal), it is no big difference to having no hitsound at all.
  3. Please also consider what lolcubes and other people wrote in the previous posts, about SB Load and Background.
[ Technonationalism]
  1. 00:31:321 (4,1) - The movement between these slider was unintuitive for me. Since 00:30:807 (2,3,4) alternate directions, you would expect 00:31:493 (1) to go from left to right. It's also hard to read since the sliders are all overlapping, so most players (that can still pass and play the map well enough, like me) will have problems here. I'd recommend you to create a more intuitive movement here.
  2. 00:46:921 (1,1,1,1,1,1,1,1) - Heavy NC spam like this pushes the HP very high and it makes the pattern harder to read. What about NCing in pairs, like this? http://puu.sh/gI82T/ad83d7edd8.jpg I know you did that later in the map and it would improve readability for this pattern too. Don't forget to fix the color haxing if you change it.
  3. 01:05:435 (1,2,3,4,1) - These jumps are bigger than the 1/2-jumps in your previous section, although the music tones down. Please reduce these a bit. Same applies for 01:06:807 (1,2,3,4) - of course.
  4. 01:22:064 (1,2,3,1,2,1,2,1) - The jumps are from white to red ticks here instead of from red to white ticks, which is inconsistent to other similar patterns like 01:23:950 (1,2,1,2) for example. It makes much more sense to stress the white ticks by using jumps from red to white.
  5. 01:49:321 (1,2,3,4,5,6,7,8) - Here it's exactly the opposite.. You got the jumps from white to red at 01:43:835 (1,2,3,4,5) and 01:46:064 (2,3,4,5,6,7) which makes sense with the background instrument, but it should be done consistently.
  6. 02:52:064 (2,3,4) - The triplet starting at the white tick is unintuitive and random, since you didn't use it before. It would be better to get rid of the blue tick note.
  7. 02:54:293 (2,1) - Even though this section should be rearranged / remapped due to the disqualify reason, I should mention that the spacing between these objects is oddly low. (1) is a strong note that should have a higher spacing, and it would also play a lot better since you got bigger spacings directly before: 02:53:778 (1,2,1,2) -
  8. 02:58:578 (1,1,1,1) - The music calms down very much here, so the huge spacings between these sliders feel out of place. They should be smaller, more similar to 02:59:092 (1,1,1) those spacings.
[ fanzhen's Extra]
  1. 00:36:293 (2,3) - ♥
  2. 01:09:550 (1,2,3,4) - It's hard to pretend that these sliders use 2.0x SV. They also seem exaggerated, since there are just equal drum sounds in the music that call or a stream rather than fast kick sliders.
[ wkyik's Insane]
  1. Good job, I'm just wondering why 01:07:835 (2,3) - are spaced like 1/2? You didn't do that for 01:06:464 (2,3) or 01:05:093 (2,3) so I would try something similar to that.
[ Chloe's Hard]
  1. Could use a higher AR though to make complex patterns and spacings better readable. What about simply using AR 8 ?
[ Normal]
  1. Well done, but the difficulty should be renamed to Advanced. There are so many reasons that make this much more difficult than a common Normal diff.. 01:54:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - Huge number of circles in a row combined with 1/2 and 3/2-gaps, small jumps / distance spacing changes, more or less drastical SV-changes, complicated movements, stacks under slidertails etc. It fits the spread well, since Chloe's Hard is also really difficult, but it is not suitable for a Normal difficulty.
[ Easy]
  1. In relation to the above, this should then be renamed to Normal. It's on the simple side, but it doesn't really matter.
  2. 01:08:864 (1,2,1) - Stacking those sliders' tails can easily cause misreads and it's not suitable for the lowest diff.
  3. 02:10:578 (1,2,3) - Again, confusing stacking, combined with a really sharp movement. Please find a more straigt-forward solution for both patterns, avoiding stacks and sharp movements.
Good luck!
Topic Starter
Ulysses
thank you so much
Kotori-Chan
That DQ... ;-;

gogogogo for re-ranked :33

Map is so good masterpiece~ that storyboard,hitsounds,, and all,,, SO GOOD

This needs to be ranked ! <3
Shoko84
How can this be unranked T_T
Moooo_old_1
Really unranked? wew... for that reason I hate the new map rank system >:(
kouzuki_karen
rip

good song and map, hope it gets requalified
yf_bmp

nold_1702 wrote:

thank you so much
Yales
In technonationalism.
02:58:578 (1,1,1,1,1,1,1,1) - This is amazing nold, don't change it :c

On the other hand, I don't know if its just me, but i can't make sense of this 02:56:264 (3,4,5) - and 02:57:635 (3,4,5,1,2,3,4,5) - and 02:52:064 (2,3,4) - Feels a bit wrong and too sudden. I agree that this might need a fix.

After that, I kinda disagree with the mod about Technonationalism. As example

anyways, but please avoid covering up wrong rhythms with hitsounding in the future.
Well...It this situation it's awesome so... Please keep doing it :c

01:22:064 (1,2,3,1,2,1,2,1) - The jumps are from white to red ticks here instead of from red to white ticks, which is inconsistent to other similar patterns like 01:23:950 (1,2,1,2) for example. It makes much more sense to stress the white ticks by using jumps from red to white.
I didnt notice it while playing (and I played it more than once), wtf. who cares? Oo

etc.
Aldwych
Sad this DQ affects Taiko too, hope getting this requalified as soon as possible.

Gl! ;)
PatZar
ha me pls :(
i just want to FC tenchoblah
ztrot
Hello, I'm going to just make this statement once, while the hit sounds might be a issue for some. I really didn't feel much of a change adjusting these as suggested. I did feel that making these adjustments while not changing much did cause my fingers to get off beat it felt artificial and unnatural. So that reason is a bit on the subjective side and that is fine, as most should know by now QAT can pull something back if it is subjective. What we can do as modders is try to give reasoning and proof that it works as is.

[Diff names]
I strongly suggest you keep your diff names as is the new star rating from what I can tell isn't even set in stone changing the diff names to reflect this gains nothing and ends up more of a band aid fix to a larger problem, and if you really think that simplistic easy is a normal the standards for what is easy needs to be cleared up further, this is a issue spanning across a large section of new maps and even more older maps suffer from clashing standards that have yet to be made as the official standard.

this is just my 2 cents on this set thanks for taking the time to read this.
Topic Starter
Ulysses
Beginning with replying the two disqualifying reasons. I agreed with the latter one since some other players such as Jordan and various of players reflected their opinions through reddit and disqus telling me that the last part seemed hard to understand so I realized covering a new track by hitsounding here is confusing to players and really wanted to change even before your disqualification. However, I disagree with your opinion on that part:
but please avoid covering up wrong rhythms with hitsounding in the future.
I am really sorry that you do not know how to create a new track by hitsounding, sometimes it is good and sometimes it is bad and I am sure I did quite good on parts 00:19:493 - 00:28:750 , 00:30:464 - 00:39:721 but not on 02:54:464 - 02:58:406. Thus, do not conclude creating new track is WRONG just because you do not know how to do nor can you understand what the new tracks stand for and then just blame they are WRONG. Many users liked my hitsound tracks, please I beg you do not use your only own standard to judge others thank you.
Additionally, I really beg to differ your first major disqualifying reason, explanation in ztrot's post expresses clearer so may you refer his post?

I will reply your 'Additional Modding' below , as they are only 'Additional Modding' please do not jump and scream when you see I rejected applying your suggestions.
The hitsound used at 01:10:407 (2) and many other places mergesa lot with the music, so it doesn't give a lot of feedback to the players either. Please try to avoid using hitsounds that sound exactly like the sound they are following (without a hitnormal), it is no big difference to having no hitsound at all.
Hello, I do not dare to bet you did not check the hitsound carefully but this mod is illegitimate. You claimed that there is no hitnormal at '01:10:407 (2) and many other places' but let us see, what is this:

Isn't it a non-silence hitnormal? And most importantly, there are two hitsounds at 01:10:407 and 'many other places' separately, and the music at those timings do only play two tracks which are bass and a similar but not exact sound to my hitwhitle, thus the hitsounds quite stand out and are not even 'no big difference to having no hitsounding at all'.

Please also consider about SB Load
I know you are not familiar to SBing but at least please may you read Kibbleru's post before posting? Overloading for only 0.3 seconds is never a problem and this is NOT avoidable.

00:31:321 (4,1) - The movement between these slider was unintuitive for me. Since 00:30:807 (2,3,4) alternate directions, you would expect 00:31:493 (1) to go from left to right. It's also hard to read since the sliders are all overlapping, so most players (that can still pass and play the map well enough, like me) will have problems here. I'd recommend you to create a more intuitive movement here.
I did not follow your view but remapped the whole part ,start from 00:30:464 to 00:39:550. Sorry.

01:05:435 (1,2,3,4,1) - These jumps are bigger than the 1/2-jumps in your previous section, although the music tones down. Please reduce these a bit. Same applies for 01:06:807 (1,2,3,4) - of course.
Your logic of mapping is only to follow the volume to space objects but never premeditate other factors, right? Other than the volume, the sound on 01:05:435 (1,2,3,4) are brisker and the jumps are not that hard as you imagine.

01:22:064 (1,2,3,1,2,1,2,1) - The jumps are from white to red ticks here instead of from red to white ticks, which is inconsistent to other similar patterns like 01:23:950 (1,2,1,2) for example. It makes much more sense to stress the white ticks by using jumps from red to white.
The jumps are from red ticks to white ticks here instead of from white to red ticks. Radically, it is all about the feeling to a song but no common standard to judge whether the jump should begin at white tick nor should the jump begin at red tick. My view, is to begin the jump at red tick, so as your contrary view, please do not use your own view to destroy one's creation.

01:49:321 (1,2,3,4,5,6,7,8) - Here it's exactly the opposite.. You got the jumps from white to red at 01:43:835 (1,2,3,4,5) and 01:46:064 (2,3,4,5,6,7) which makes sense with the background instrument, but it should be done consistently.
Same as what I wrote on above.

02:52:064 (2,3,4) - The triplet starting at the white tick is unintuitive and random, since you didn't use it before. It would be better to get rid of the blue tick note.
How can I get rid of blue tick notes while placing triplets? Is a triplet a triplet without 3/4 blue tick note? Besides, there is no rule district mapper to use a consistent rhythm from the beginning to the end of a song, why using different rhythm to delight players is a sin?

02:58:578 (1,1,1,1) - The music calms down very much here, so the huge spacings between these sliders feel out of place. They should be smaller, more similar to 02:59:092 (1,1,1) those spacings.
You do not understand this logic perfectly. The piano sounds there sound 'random' so I placed random jumps , that is all. Piano=/= no jump.

Chloe, fanzhen and wkyik permitted me to apply mods on their difficulties, so I do now.

[fanzhen's X-Tra]
00:36:293 (2,3) - ♥
Eventually you understand how to appreciate other's creation, thank god.

01:09:550 (1,2,3,4) - It's hard to pretend that these sliders use 2.0x SV. They also seem exaggerated, since there are just equal drum sounds in the music that call or a stream rather than fast kick sliders.
It would be harder to pretend if fanzhen map streams here as this difficulty does not include any other stream and more importantly, 2.0x SV is not hard to recognize , maybe it is just due to your lack of experience on playing, other players can recognize this clearly on their first play, please ask rrtyui if you doubt.

[wkyik's Insane]
I'm just wondering why 01:07:835 (2,3) - are spaced like 1/2? You didn't do that for 01:06:464 (2,3) or 01:05:093 (2,3) so I would try something similar to that.
It is an insane and is already clear enough to let players determine whether this is a 1/1 spacing or a 1/2 spacing.

[Normal]
Well done :arrow: WOW//, but the difficulty should be renamed to Advanced. There are so many reasons that make this much more difficult than a common Normal diff.. 01:54:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - Huge number of circles in a row combined with 1/2 and 3/2-gaps, small jumps / distance spacing changes, more or less drastical SV-changes, complicated movements, stacks under slidertails etc. It fits the spread well, since Chloe's Hard is also really difficult, but it is not suitable for a Normal difficulty.
See ztrot's post, thanks in advance.

[Easy]
In relation to the above, this should then be renamed to Normal. It's on the simple side, but it doesn't really matter. 01:08:864 (1,2,1) - Stacking those sliders' tails can easily cause misreads and it's not suitable for the lowest diff.
02:10:578 (1,2,3) - Again, confusing stacking, combined with a really sharp movement. Please find a more straigt-forward solution for both patterns, avoiding stacks and sharp movements.
See ztrot's post;
stacking is allowed in easy difficulty, especially this kind of stacking is really easy to read.

Good Luck!
You as well.
Loctav
I find it fun that you assume that this DQ results of the incapability of understanding this beatmap of one single individual, whereas every disqualification is a decision by three or more members of the team. Your conclusive talking is disturbing. You are free to disagree with certain things, but any assumption that the person posting here are "unfamiliar" or blatant incapable to understand this beatmap is rude and wrong. You have no right to say that, as you judge upon assumptions.

Oh snap, I said "wrong".
Topic Starter
Ulysses
In advance, I am not trying to create any drama here, so please hopefully stop after this clarification.
Greetings Loctav, I apologize if I offended your team. That 'Additional Modding' part is written by an only person who is Desperate-kun, and the DQ result and its reason are determined by various of QAT members, I think I am not wrong? My statement was, the 'Additional Modding' part is full of misunderstanding and 'unfamiliar' to some concepts. As you can see Desperate-kun even believe I did not use a proper hitnormal at 01:10:407 (2) , which that note has two different hitsounds and a proper hitnormal, it proves Desperate-kun was really mess while modding this map.
Additionally, I disagree the former DQ reason, comparing to only maximum of 4 QAT members, I have been finding over 30 testers who are #3 - #30000 to play the map and I do not find they have difficulties on playing that part due to 'unproper feedback of hitsounding'. Maps are for players, not for QAT, hence why QAT can unrank a map due to unproper of hitsounding feedback in a part which has proper feedback of hitsounding to players? My view in this DQ reason can simplified as below:
  1. 02:16:064: This part has really enough hitsounding feedback to players, as I wrote above.
  2. The keysounds are already single sounds at every single clicking separate objects, thus they are rankable. Silenced hitnormal with a 90% whistle / finish hitsound has no problem, what if I change the whistle/ finish to hitnormal? They sound the same.
  3. A non-silence hitnormal would definitely destroy aesthetic feeling of that part, since if I want the keysound/ piano sounds play a volume of 90%, the hitnormal would sound 90% loud as well.
I do not know how QAT determine whether an object has enough hitsounding feedback or no enough, but views by players are ' This is enoguh.' A single softhitnormal with only 20% volume appears nearly every maps nowadays and QATs find them normal and see them as objects which have 'enough hitsounding feedback' , so why not keysound with much higher volume?
Topic Starter
Ulysses
Thank you so much for helping with my map.
Lust
That should conclude the discussion then. Poke me when you want to move this set forward, nold.

EDIT: Unlocked on the mapper's request. That was a quick turn around eh? Good luck with requalification!
ToifAmri
gg :)
lightr
I lost my mind with these hitsound.
It's awesome and intoxicating.
quiz-chan_DELETED
honestly, no changes were necessary. why can i (as a 1000pp player) say that nothing was really misleading or unbelievably hard?

the map was better the way it was before
of course, #opinions
Ciyus Miapah
:/
Timorisu
The hitsounds ARE a problem though. They don't give enough feedback to stay in tact and could thus result in random 100s. I only played the Insane diff though, but it has the same problem in the triple section. I don't get the problem about adding a slightly more responsive hitnormal...
Yales
..
Topic Starter
Ulysses
As some of the QATs wish, I added soft-hitnormal10,11,12,13,14,16 which are audible but also not the horribly noisy one provided by some QATs, instead I found a lower pitch but still audible clock-tic tock sound, and Desperate-kun, who disqualified this map, permitted with this hitnormal usage, this map is therefore ready to be qualified again.
I changed does not mean I agree with your former DQ reason, however rather than throwing all my effort on this map away is stupider than changing this, plus I already found the rightest solution that do not affect the aesthetic feeling that much comparing to your solution, thus I decided to change. @Timorisu, you get random 100s in Insane does not imply the hitsounding feedback causes problem nor is the feedback not enough to players, it is just because <input stupid and totally weightless "you just suck at this game, because if you can not play this or understand this, you obviously suck" argument here>

To sum up, all the issues were 'fixed', everyone please sit down and wait for the re-qualification, as long as BNs are still wiling to help.
AruOtta
I checked everything and that seems rankable to me

So bubble :3
AruOtta
Rebubble (since it have been breaked because of a diff name update)
Kibbleru

Yales wrote:

Yep. GG BN and thank you.
don't u mean qat? /me runs
Yales

Kibbleru wrote:

don't u mean qat? /me runs
Ha, fixed. xD Whatever, le't just sit down and wait the requalifquation. The message was clear enough anyway.
quiz-chan_DELETED
disappointing..

but at least you keep at it. go for it!

EDIT: seems like my version was outdated.. good luck!

PS: the log you requested
SPOILER
17:30 nold_1702: hi
17:30 nold_1702: why disappointing?
17:30 nold_1702: I can still change
17:30 Lizzy: i liked technonat. more like it was before
17:31 nold_1702: hello :D
17:31 Lizzy: yo!
17:31 Lizzy: felt much more engaging
17:31 nold_1702: but
17:31 nold_1702: I didn't change much
17:31 nold_1702: except the last part
17:31 nold_1702: you can update :o
17:31 nold_1702: :p
17:31 Lizzy: 00:30:464 - are you sure??
17:32 Lizzy: 00:31:321 (4) - hitnormal on end on purpose?
17:32 nold_1702: I am sure
17:32 nold_1702: I changed them back
17:32 nold_1702: 00:30:464
17:32 nold_1702: I didnt change hitsound of (4)
17:32 nold_1702: but moved its coordinate
17:33 Lizzy: just to make sure, redownloading
17:45 Lizzy: i've had a disconnect..
17:47 Lizzy: yes you're right
17:47 Lizzy: had a disconnect, sorry for that..
17:47 nold_1702: :D
17:47 nold_1702: no problem!
17:47 Lizzy: anyway
17:56 Lizzy: ok back
17:56 Lizzy: so
17:56 Lizzy: still feels a little odd, the intro parts
17:56 Lizzy: 00:30:978 - i swear something was different around here
17:57 nold_1702: 00:31:321 (4) - this object was moved
17:58 nold_1702: you really looked at this diff for many times I guess
17:58 nold_1702: how come you can recognize!
17:58 Lizzy: I've played it a hundred thousand times
17:58 Lizzy: not like it's hard heh
17:58 Lizzy: well, it's challenging and engaging
17:59 Lizzy: normally i delete things like this, but i decided to keep it just for what it is!
17:59 Lizzy: also
17:59 Lizzy: your efforts on hitsound and SB, they're astronomical
17:59 nold_1702: I am trying to find out the old verison before I changed
17:59 Lizzy: and not only that, look at those frigging inherited sections!
17:59 nold_1702: and I will then change it back
18:00 Lizzy: eye2.png - honestly, i don't get this little hoe
18:00 Lizzy: it's so out of place
18:00 nold_1702: haha
18:01 Lizzy: 02:54:550 - the additive hitsounds here are kinda loud
18:01 Lizzy: they hardly even blend in at first
18:04 nold_1702: please save this as log and post on thread

===

hey, you down there! over here!

Topic Starter
Ulysses

Lizzy wrote:

disappointing..

but at least you keep at it. go for it!
I do not disappoint anyone who was used to fond/ used to fond of this map. Many players reflected to me that the remapped parts (not the last part) are worse than before thus I changed back, no worries.

EDIT:
-eye2 is interesting to me. It splits from eye.jpg , and I tried to sb it as a creature, but do not know if it really looks like.
-lower the volume on the first pattern
Hollow Wings
qualified.
meii18

Hollow Wings wrote:

requalified.
Myxo
Congratulations!
Kyubey

Desperate-kun wrote:

reCongratulations!
PatZar

Kyubey wrote:

Desperate-kun wrote:

reCongratulations!
BeatofIke
Congratulations for the re-qualification nold_1702.
Nyukai

Kyubey wrote:

Desperate-kun wrote:

reCongratulations!
Topic Starter
Ulysses
thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Kyubey

nold_1702 wrote:

thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Qualified section refreshes now once per hour.
PatZar
ninja^
xxdeathx

Kyubey wrote:

nold_1702 wrote:

thank you all, but why i cannot view this map in the qualified map list?
http://osu.ppy.sh/p/beatmaplist?m=-1&r=11&g=0&la=0
Qualified section refreshes now once per hour.
wendao
and random non-BN / QAT come here, and says:

"re-Congrats"
Xinely
Recongrats nold

Love this map so much <3
Taskmaster
Congrats :D
Koiyuki
well
CSLM
re-gratz~
caren_sk
ReGRTZ !
Yales
ReGratz!
Chaoslitz
\:D/
Sgord1
congratz! Nice Sb
theramdans
SB is so techno~
Nakano Itsuki
Regratz!
Horo
I don't understand how no one has pointed out that with your custom histoudns disabled, there are several notes all over the map that are practically silent. I literally refuse to play this otherwise great map (fanzhen's extra) unless that gets fixed.

I'm not going to try and play seriously on fanzhen's diff or rank on it since I can't even hear what I'm doing.

Examples: 00:33:035 (3) - this is inaudible practically even WITH custom hitsounds enabled.

I understand it adds "aural aesthetics" to make silent things like this but every single high ranking player I've talked to, even without asking them, says "yeah I can't play it the hitsounds are inaudible"

I feel like this should be very seriously looked at and considered to be fixed. Please consider that I guarantee you 70% of players will play with hitsounds disabled, and even if they didn't it's still way too quiet.

Consider why there's only one score with Hidden on the difficulty even with the old scores before the DQ. There's nothing to see OR hear!


TL;DR: I don't care what kind of DJ Fanzhen stuff you do, I think it's cool and it's a novelty to play with, but impossible to time with for a ranked map. With hitsounds disabled, you either need a significantly higher hitsound Volume and/or you need to add back normal hitsounds on top of yours. The toggle is there for a reason and in this diff its practically unplayable.



EDIT: Ok so I looked a bit more into it and it seems even with hitsounds disabled, the note above and any other note referencing normal-hitnormal98.wav still plays that hitsound instead of your skins hitsound. This sound you used is NOT a valid hitsound for that note, you need to add back a normal sound on top of it. The sound is like a 1.5 sec delayed whoosh, not playable.
Bearizm
from this part 01:34:921 (1) - it's 100% overmap. I can't hear anything that supports these objects in the map. Why didn't anyone point this out either?

I wish Jenny's ver is included in here :'( it's such a good map for its time.
LKs
People's luck to have osu! in their lives,

osu!'s LUCK to have MAP CREATORS in its community.
DeletedUser_4041880
Sexy storyboard
meii18
This song.....reminds me when I was a little child :D
Kodora

LKs wrote:

People's luck to have osu! in their lives,

osu!'s LUCK to have MAP CREATORS in its community.
kudosu to these wise words
Deppyforce
Nice Song, I Like It!
ConGratz This Mapset Ranked XD
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