nold你放心 我绝对会在你打死我之前做完sb的 估计现在进度可能会比以前快了
妈的我的sb呢[Mahua] wrote:
nold你放心 我绝对会在你打死我之前做完sb的 估计现在进度可能会比以前快了
草拟吗我什么时候答应过你做sbChloe wrote:
妈的我的sb呢[Mahua] wrote:
nold你放心 我绝对会在你打死我之前做完sb的 估计现在进度可能会比以前快了
Applied all , thank you :333Nardoxyribonucleic wrote:
Hi, here comes a taiko mod as requested. Sorry for being a bit late.
[General]
There exist unsnapped objects in both taiko difficulties. Please resnap them.
Also, please uncheck widescreen support for taiko mode.
- [Muzukashii]
Consider OD -1 to make a better spread with Oni ?
- 00:29:435 (7) - consider moving this note to 00:29:778 - for a 2/1 break ? This could follow the vocal since it stops at 00:29:092 (6) -
- 00:33:207 (1) - you may remove finish here as there is no cymbal sound like 00:30:464 (1) - for emphasis.
- 00:35:950 (1) - ^
- 00:38:693 (1) - ^
- 00:45:550 (1) - ^
- 00:48:293 (1) - ^
- 00:49:150 - consider adding d here so that it would be more coherent to 00:51:893 (5) - ?
- 00:51:035 (1) - same as 00:33:207 (1) -
- 00:56:521 (1) - ^
- 00:59:264 (1) - ^
- 01:00:121 - same as 00:49:150 -
- 01:02:006 (1) - same as 00:33:207 (1) -
- 01:04:578 (6) - Similar to ^ , the finish here could be removed as the music is not strong. Also, changing 01:04:407 (5,6) - to K d would maintain a better pattern consistency as the previous 00:41:093 (5,6) -
- 01:05:607 (10,11,12) - k d k would follow the pitch of the music in a way better.
- 01:08:350 (23,24,25) - same as ^
- 01:15:379 (5) - removing this note would probably sound better as the current pattern is repetitive. Moreover, it would be fun to have a greater variety of patterns.
- 01:20:693 (4,5) - these notes could be deleted to give a 2/1 break since the previous patterns are quite consecutive.
- From 01:26:693 to 01:31:493 (25) - consider making this part easier by following the pitch of the music like this ?
(cursor at 01:29:093 - , only 01:26:693 (7) - is big note)
- 01:54:807 (1) - , 01:56:179 (1) - , 01:57:550 (1) and 01:58:922 (1) - similar to 00:33:207 (1) - , these finishes could be removed to make the part progressively having more big notes from 01:54:121 to 02:04:750 -
- 02:04:578 (4,5) - same as 01:20:693 (4,5) -
- 02:34:749 (13) - maybe k here for pattern consistency as 02:29:263 (5) and 02:32:006 (5) - ?
- 02:37:492 (4) - move to 02:37:321 - and change it and 02:37:150 (3) - to K for "T-T-Techno" ?
- 02:43:151 (5) - same as 01:15:379 (5) -
- 02:48:636 (5) - ^
- 02:49:664 (1) - , 02:51:036 (1) - 02:52:407 (1) and 02:53:779 (1) - same as the part starting at 01:54:807 (1) -
- 02:58:065 (2,3,4) - kdd is generally not recommended in Muzukashii. Consider changing it to kkk for simplicity ?
In general, more breaks could be used in this diff to make it easier than Oni further.
- [Oni]
That's all and good luck~
- 00:33:207 (38,51,64) - same as Muzukashii
- 00:40:064 (1) - D would be better since the vocal pitch is not high.
- 00:42:978 (2,3) - delete, add d at 00:43:321 - and change 00:43:493 (6) - to k ? This would result in a smoother flow imo.
- 00:44:178 (1) - similar to Muzukashii, d would be enough.
- 00:46:921 (18,19,20,21) - kkd k could fit the vocal in a way better.
- 00:47:778 (24) - d would result in a better emphasis of the next k at 00:47:950 (25) -
- 00:48:464 (2,3,4,5,6) - same as 00:42:978 -
- 00:49:664 (1) - same as 00:44:178 (1) -
- 00:53:264 (24) - same as 00:47:778 (24) -
- 00:53:949 (2,3,4,5,6) - same as 00:42:978 -
- 00:55:149 (1) - same as 00:44:178 (1) -
- 00:57:892 (18,19,20,21) - same as 00:46:921 (18,19,20,21) -
- 00:58:750 (24) - same as 00:47:778 (24) -
- 00:59:435 (2,3,4,5,6) - same as same as 00:42:978 -
- 01:00:635 (1) - 00:44:178 (1) -
- 01:04:578 (6,1) - same as Muzukashii, small notes would be enough.
- 01:11:093 (5) - as the music pitch here is higher than 01:12:465 (6) - , k would work well imo. In addition, k could be added at 01:11:178 - for both complexity and flow.
- 01:12:978 (1) - consider removing finish here ? A bit overemphasized imo.
- 01:13:836 (5,6) - same suggestion as 01:11:093 (5) -
- 01:16:579 (5,6) - ^
- 01:18:464 (1) - same as 01:12:978 (1) -
- 01:19:322 (5,6) - same suggestion as 01:11:093 (5) -
- 01:20:865 (7) - maybe K for the noticeable cymbal sound there ?
- 01:22:578 (1) - same as 01:12:978 (1) -
- 01:23:350 - adding d here could ensure pattern consistency as the previous part.
- 01:24:636 (4,5,6,7) - same as 01:11:093 (5) - , d kkd would be better.
- 01:25:321 (1) - same as 01:12:978 (1) -
- 01:26:178 (5) - maybe k here and delete 01:26:350 (6) - for a break ?
- 01:27:550 (6) - k as you did at 01:28:921 (6) and 01:30:293 (6) - for consistency ?
- 01:34:921 (1) - D as you did in Muzukashii ?
- 01:49:664 (6) - k would be better for pattern consistency as 01:44:178 (6) -
- 01:51:035 (6) - similar to ^ , d would be better.
- 01:52:407 (7) - same as 01:49:664 (6) -
- 02:01:835 - Again, it would be better to add d here as you did at 01:56:350 (24) -
- 02:17:778 (17,18,19,20,21) - k k d k d could fit the vocal nicely imo.
- 02:21:378 (35,36,37,38,39) - similar to ^ , d k k k d would be better.
- 02:23:264 (42,43,44,45,46) - same as 02:17:778 (17,18,19,20,21) -
- 02:36:635 (1) - same as 00:40:064 (1) -
- 02:38:865 (5,6) - same suggestion as 01:11:093 (5) -
- 02:40:750 (1) - same as 01:12:978 (1) -
- 02:41:608 (5,6) - same suggestion as 01:11:093 (5) -
- 02:44:351 (5,6) - ^
- 02:46:235 (1) - same as 01:12:978 (1) -
- 02:47:093 (5,6) - same suggestion as 01:11:093 (5) -
- 02:56:693 - same as 02:01:835 -
All fixedqoot8123 wrote:
[Muzukashii]
- 00:29:778 (7,8,9,10,11,1) - 1/2+1/4的pattern在muzu盡量避免,建議把00:30:035 (9) - 刪掉
- 00:41:435 (7,8,9,10,11) - 這裡感覺有點放太多大圓了,建議把00:41:264 (6,8,10) - 刪掉
- 02:58:921 (7,9) - ^
- 01:04:578 (6) -這個note其實有一點多餘,刪掉的話節奏會比較清楚
- 02:37:835 (6) - ^
- 01:06:807 (15,16,17,18,19,20) - 我覺得這裡用跟01:05:435 (9,10,11,12,13) - 一樣的pattern就夠了,沒必要用其他的pattern
- 01:34:921 - ~ 01:40:407 - 這一段要簡化一下,note的密度有點高
- 01:53:950 (8) - 這個note可以刪掉,然後01:53:778 (7) - 改成k跟01:56:178 (1,2,3) - 作對比
- 01:54:121 - ~ 02:04:407 - 這一段的1/2pattern盡量縮短,因為已經沒有break了,note在長下去會變得很難
- 02:19:835 - ~02:27:035 - 這裡的note密度有點高,要簡化一下
- 02:32:950 (3) - 這個note可以刪掉,前面的橋段也沒有出現過
- 02:57:207 (1,2,3,4,1,2,3,4,5,6) - 這裡也要簡化一下
oni沒問題,不過muzu感覺蠻危險的,有些橋段的note放得有點多,break也很少,1/2的pattern盡量不會放太長,這首很有潛力,加油!
Stefan wrote:
qoot brought me here to check the Muzukashii:
Difficulty-wise it seems okay, though the Doubles are quite suspect. But you need more breaks. I will make it short: every time I tell you to remove that note is because to have some breaks here. Unless I write more.
00:23:607 - 00:24:978 - http://puu.sh/fHThb/5b0779d2e0.jpg
00:30:293 (10) - remove to have it consistent with the pattern above.
00:33:550 (2) or 00:34:921 (2) - remove one of them
00:39:035 (2) - remove
00:41:093 - 00:42:464 - http://puu.sh/fHTV5/b89b124e6a.jpg the note on 00:41:264 is really unnecessary for the music flow. As well 00:42:293 is. And on 00:41:778 should be removed to have a short break. The note on 00:41:435 should be changed into K because of the cymbal sound.
00:42:978 (2) - it makes 00:42:807 (1) less stronger due the 1/2 follow which feels like keep continious tapping to the song, remove this note here.
00:47:264 (9) - remove
00:53:950 (2) - ^
00:58:064 (9,10) - ^
01:05:093 (7,13,19) - ^
01:16:064 (2) - ^
01:27:035 (8) - ^
01:35:264 (2) - ^
01:54:464 (2) - ^
01:59:950 (2) - ^
02:03:379 (4,5,6,7) - I'd perfer to have a simple dkd here instead of dk kd.
02:05:093 - 02:08:864 - I've got a cool idea here: http://puu.sh/fI1kB/5b299b69b9.jpg The Doubles here aren't really.. good to be honest. I think they aren't that strong like the previous parts.
And.. the rest is the same like the first half. So follow the suggestions above for the rest.
Apllied unless repliedHanjamon wrote:
Well i see this map need some mod and ming requested me to mod too
I'll mod only the Oni and the Inner because i see the muzukashii it was modded recently by two BNs xD
[General][Oni]
- Nice SB! but please, enable ''widescreen support'' in Muzukashii and Oni, looks lot better ^^
Nardoxyribonucleic said no lol.
Maybe add a second kiai that starts in 02:48:978 - and ends in 02:58:578 - ?no as it is not really an outstanding part to do so.
01:09:293 (14,16) - well, is the only long stream in the whole map, so i recommend delete these notes, you have already a Inner and i think deleting these notes will improve the spread a bit, if you applied this, change 01:09:035 (11,13) - to k and delete 01:09:721 (17) - ? ddkdk sounds good and kk kd sounds better than kkkkd imo
01:26:693 - these kd sound a bit empty for me, i suggest to move 01:27:207 (4) - to 01:27:035 - and change to k (k d kdk)
01:28:578 (4) - same here, move this note to 01:28:407 - and change to k?
01:29:950 (4) - same here, move this note to 01:29:778 - and change to k?
Well, the widescreen support only needs to be unchecked if the map doesn't have a SB :cHanjamon wrote:
[General]
[list]Nice SB! but please, enable ''widescreen support'' in Muzukashii and Oni, looks lot better ^^Nardoxyribonucleic said no lol.
Thank you for modding gezo !_Gezo_ wrote:
do i master 86940980560123 sv changes yet
[Muzukashii]
Modding only this diff as requested by qoot.SPOILER00:31:064 (3,4) - You really have a lot of these patterns, I think you can also make it simpler on that whole part with only the first d. The part itself isn't too intense, so you can definitely make them this way.
00:41:093 (5,6,7) - Delete 6, it will put some more emphasis on the crash afterwards.
Kiai needs a bit more notes, since it's the most intense part of the song imo. Right now it feels a bit empty.
00:46:064 - Add a d?
00:46:921 (8,9,10,11,12) - , 00:57:893 (8,9,10,11) - I think you can add few more notes. I think the best way would be to have at least a pretty large 1/2 pattern.
00:49:835 - Add a d ?
{} You can also add notes to make ddd, instead.
- 00:48:893 (3) - Move that to 00:48:807 - as it doesn't play well
00:50:264 (3) - Move that to 00:50:178 - as it doesn't play well, too.
00:51:635 (3) - 00:51:550 - ^
00:53:007 (3) - 00:52:921 - ^
00:59:864 (3) - 00:59:778 - ^
01:01:235 (3) - 01:01:150 - ^
01:02:607 (3) - 01:02:521 - ^
01:16:064 - Add a don here, you can compensate the intensity with the breaks after the whole part, at 01:20:521 (3,1,2) - . By the way, the whole part could have some variety so the player doesn't get too bored. @1
01:22:235 (4,1) - add a k between these two notes, it's like 01:23:264 (3,4,5,6,1) - .
01:28:407 (12,17) - Perhaps delete them, so you have a longer rest time part and make the decrescendo more emphasized.
{} 01:48:635 (1) - to 01:53:778 (7) - should be no different.
- 01:43:150 (1,2,3,4,1,2,3,4) - Add more 1/2 here
01:45:893 (1,2,3,4,5) - Do that instead. http://i.chiyozel.com/OBY9OaCS
01:47:264 (1) - Move that to 01:47:093 -
01:47:778 - Add don here.
01:54:464 - Missing note
01:56:864 (1,2,3,4,5) - Structure is not really different from 01:45:893 (1,2,3,4,5) - so try this as well http://i.chiyozel.com/OBY9OaCS
02:02:350 (1,2,3) - ^
02:07:835 - Add a don here ? It would make a nicer repetition imo.
02:10:578 (1,2,3,4,5,6,7,1) - d kd dk d is more than sufficient in that case.
02:12:978 (5,6,1,2,3,4) - I recommend keeping only 5, 1 and 4. Koishi!
02:14:693 (1) - It will be better off as a big don here!
{}02:21:550 (1) - ~ 02:27:035 (1) - is the exact same thing so apply them as well.
- 02:18:978 (2) - Move to 02:18:635 - and make it as a don,
02:19:835 (2) - 02:20:521 (4) - Delete to have a nice break (appears to be a good point)
02:21:035 (6) - d here, kat isn't fitting much imo.
02:38:350 (2) - ~ 02:59:950 - See suggestion marked as @1. This part needs some more changes here; the part is pretty simple and a bit repetitive but yet you can make variety.
02:59:950 - D here? It sounds dumb but you totally missed it. Other diffs do have it, be it from the Taiko diffs or the osu!standard ones.
About SB, however, I recommend you not to have it included in the Taiko diffs. It's a personal suggestion here but since some elements aren't visible at all and others don't give the same experience as in standard it's kind of a shame the SB is barely visible.
toara_fict wrote:
Mod request from m1ng. No kd :3
[Oni]
- - - - - - - - - - - - - - - - - - - - - - - - -
- ~ 00:42:807 (1) - There is a degree of difficulty than the Inner. is better to change a little easier.
- 01:31:835 (13) - change spinner ? 35 hits very hard _(:3JL
changed
- 01:35:178 (2) - Delete or 01:35:178 (2) - Delete & 01:35:264 (3) - change k ( 01:35:178 - Here in the Notes do not need. Hard to take timing. )
I know tose notes are not necessary but the bringing out rhythms sound better/
- 01:36:550 (2,3) - ^
- 01:37:921 (2,3) - ^
Balance of difficulty of this map is not good.
I felt like this : Muzu <<<<<<<< Oni <<< m1ng's Inner.
I think is best the Reduce the Notes of Oni. Or increase Notes of Inner.
Good Luck :3
>>oh..yes. Thank youmingmichael wrote:
@nold : you missed a finish and whistle on 02:52:064 (2) - at your Technonationalism diff
I think so too.Nitrousdragon wrote:
This map definitely needs a ranked status.
沒回應的都是修了qoot8123 wrote:
Recheck
[Muzukashii]
Notes[
- 00:19:493 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - 這裡其實頗安靜的,可是簡化成這樣
- 00:24:978 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - 同上^
- 00:31:064 (3) - 和00:32:435 (3) - 對muzu來說都有難度,建議刪掉會比較好
本身oni跟muzu的難度差都很大了,所以可以不照做嗎QAQ
- 00:33:807 (2,3,4) - 這裡的節奏有點奇怪,把00:33:807 (2) - 移到00:33:893 - 然後00:33:550 - 加個k,聽起來會比較順暢
加了k,沒移動,因為33807 有一個很明顯的重音, omit了的話很奇怪
- 00:34:921 (2,3) - 這兩個可以刪掉做2/1的break
- 00:35:950 - ~ 00:41:435 - 跟我上面講得差不多
- 00:46:064 (4) - 這個note可以刪掉,1/2+1/4的pattern對Muzu來說還是頗難的
- 00:47:264 (10) - 建議刪掉,後面的段落你有在這裡做2/1的break,我想說一致一點會比較好
- 00:48:635 (2,3,4,5,6,1,2,3,4,5,6,7) - 這裡我覺得note放得有點多,其實可以簡化讓節奏更鮮明,可以試試看這個或這個
- 00:59:607 (2,3,4,5,6,1,2,3,4,5,6,7) - 同上^
- 00:52:921 (3) - 這個note也是可以刪掉的
- 01:43:150 - ~ 01:54:121 -這一段感覺有點差強人意,我覺得可以再改善,舉例來說01:43:150 - ~ 01:48:635 - 可以試試看這樣,比較有層次感,而且節奏也比較鮮明,01:48:635 - ~01:54:121 - 這裡也一樣
- 01:54:121 - ~02:03:721 - 我覺得這段就不需要break了,現在的pattern跟前面那段也有點不搭,試試看這個(01:54:121 - ~ 01:59:607 - ) 第二段(01:59:607 - ~02:03:721 - )
我修了一下,但是沒修掉3/4那個,那個是GEZO提出的,我覺得不錯QAQ
- 02:26:007 (1) - 這個可以刪掉
- 02:27:035 - ~ 02:38:007 - 跟前面差不多
- 02:38:350 (2) - 這個note可以刪掉,跟後面那段比起來這一段比較安靜一點
- 01:34:921 - ~ 01:40:407 - 考慮試著把這裡改簡單一點,因為這一段跟inner oni 幾乎一模一樣,或者你跟ming協調叫他把這段改難一
Oni]
Notes
- 01:09:635 (16,17) - 感覺這個二連出現的有點刻意,刪掉節奏會比較清楚
大致上就這些了,已經沒甚麼太大的問題,到時候再叫我recheck
可以斟酌一下給個kd /run:d
osu file format v14
[General]
AudioFilename: T-T-Techno.mp3
AudioLeadIn: 0
PreviewTime: 42635
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.9
[Metadata]
Title:T-T-Techno (feat. Jesskah)
TitleUnicode:T-T-Techno (feat. Jesskah)
Artist:DJ S3RL
ArtistUnicode:DJ S3RL
Creator:nold_1702
Version:m1ng's Inner Oni
Source:
Tags:nold Kawaiwkyik Chloe wkyik fanzhen0019 mingmichael [Mahua] mahua qq944364487
BeatmapID:635009
BeatmapSetID:83560
[Difficulty]
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CircleSize:3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
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320,96,170093,1,0,0:0:0:0:
192,96,170178,5,8,0:0:0:0:
320,96,170264,1,8,0:0:0:0:
192,96,170350,1,0,0:0:0:0:
192,96,170521,1,0,0:0:0:0:
192,96,170693,5,8,0:0:0:0:
192,96,170864,5,0,0:0:0:0:
320,96,170950,1,0,0:0:0:0:
192,96,171035,1,0,0:0:0:0:
192,96,171207,5,8,0:0:0:0:
192,96,171378,5,0,0:0:0:0:
192,96,171550,5,8,0:0:0:0:
320,96,171635,1,8,0:0:0:0:
192,96,171721,5,0,0:0:0:0:
320,96,171807,1,0,0:0:0:0:
192,96,171893,1,0,0:0:0:0:
192,96,172064,5,8,0:0:0:0:
192,96,172235,5,0,0:0:0:0:
320,96,172321,5,8,0:0:0:0:
192,96,172407,5,0,0:0:0:0:
192,96,172578,5,8,0:0:0:0:
192,96,172750,5,0,0:0:0:0:
320,96,172835,5,8,0:0:0:0:
192,96,172921,1,8,0:0:0:0:
320,96,173007,1,8,0:0:0:0:
192,96,173093,5,0,0:0:0:0:
192,96,173264,1,0,0:0:0:0:
192,96,173435,5,8,0:0:0:0:
192,96,173607,5,0,0:0:0:0:
320,96,173693,1,0,0:0:0:0:
192,96,173778,1,0,0:0:0:0:
192,96,173950,5,8,0:0:0:0:
192,96,174121,5,0,0:0:0:0:
192,96,174293,5,8,0:0:0:0:
320,96,174378,1,8,0:0:0:0:
192,96,174464,5,0,0:0:0:0:
192,96,174635,1,0,0:0:0:0:
192,96,174807,5,8,0:0:0:0:
192,96,174978,5,0,0:0:0:0:
320,96,175064,1,0,0:0:0:0:
192,96,175150,5,8,0:0:0:0:
192,96,175321,1,8,0:0:0:0:
192,96,175493,5,0,0:0:0:0:
320,96,175578,1,0,0:0:0:0:
192,96,175664,5,8,0:0:0:0:
320,96,175750,5,0,0:0:0:0:
192,96,175835,5,8,0:0:0:0:
192,96,176007,5,0,0:0:0:0:
192,96,176178,5,8,0:0:0:0:
192,96,176350,5,0,0:0:0:0:
320,96,176435,5,8,0:0:0:0:
192,96,176521,1,8,0:0:0:0:
192,96,176693,1,8,0:0:0:0:
192,96,176864,5,0,0:0:0:0:
320,96,176950,1,0,0:0:0:0:
192,96,177035,5,8,0:0:0:0:
320,96,177121,1,8,0:0:0:0:
192,96,177207,5,0,0:0:0:0:
192,96,177378,1,0,0:0:0:0:
192,96,177550,5,8,0:0:0:0:
192,96,177721,5,0,0:0:0:0:
320,96,177807,5,8,0:0:0:0:
192,96,177893,5,0,0:0:0:0:
192,96,178064,1,0,0:0:0:0:
192,96,178235,5,8,0:0:0:0:
192,96,178407,1,8,0:0:0:0:
320,96,178493,1,8,0:0:0:0:
192,96,178578,5,0,0:0:0:0:
192,96,178921,1,0,0:0:0:0:
192,96,179264,1,0,0:0:0:0:
192,96,179435,1,0,0:0:0:0:
192,96,179607,5,8,0:0:0:0:
192,96,179778,5,0,0:0:0:0:
192,96,179950,1,4,0:0:0:0:
fixedReimoe wrote:
[Technonationalism]
00:19:835 (2) - 00:21:207 (3) - 00:23:607 (2) - 00:25:321 (2) - 关掉音乐听中间的slider钢琴音感觉被硬砍掉一大截
alright check soon!nold_1702 wrote:
Finished Storyboarding, ready now!
Damnae wrote:
posting here since you went offline:
- 00:19:407 - sb load is way too high there, you can merge all the cll images together to fix it
it is just 0.01 second of overloading, i think it is fine.
- 01:45:207 - fade in the dot.png particles or scale them up from 0? they just pop in right now. You could also make them additive.
done
- HH.png has pixelated borders
I do not know how to solve this.
- BUTTON.jpg doesn't need to be 1366x768, you can crop the black parts around the symbol
done
some missing files. the cl ones are missing the .png extension in the osb, the others are just wrong?
done
- spotlight.png isn't used. there might be more, haven't checked them all.
deleted
Thanks in advance.HabiHolic wrote:
IRC Moddinglog18:49 nold_1702: hi
18:50 HabiHolic: Hi nold!
18:50 nold_1702:DD Can we have a IRC mod now?
18:50 nold_1702: after this, I will find another one to rank
18:50 HabiHolic: sure~
18:50 nold_1702: thank you
18:50 nold_1702: letme uplaod
18:50 HabiHolic: smaill wait you can?
18:50 nold_1702: how long
18:51 HabiHolic: 3 min
18:51 nold_1702: sure!
18:51 HabiHolic: ok!
18:52 nold_1702: okay, uploaded, please redownload before moding
18:53 HabiHolic: ok@
18:53 nold_1702: https://osu.ppy.sh/s/83560 here is the link
18:53 nold_1702: tell me when you are ready !
18:59 HabiHolic: redownroad now!
18:59 nold_1702: ok!
19:02 HabiHolic: start!
19:03 nold_1702: ok!
19:03 HabiHolic: nice SB and hitsound!
19:03 nold_1702: haha I just finished sbing today
19:04 HabiHolic: good~
19:04 nold_1702: thank you
19:05 HabiHolic: tour check Aimod?
19:05 HabiHolic: your*
19:06 nold_1702: yes, aimod is wrong
19:06 nold_1702: damnae agrees with me too
19:06 nold_1702: All the missing files are what I have in my folder
19:06 HabiHolic: yea..
19:09 HabiHolic: http://puu.sh/gCwSg/58af8ec9c1.PNG
19:09 HabiHolic: why.
19:09 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:09 nold_1702: I have all the files
19:09 nold_1702: I don know why
19:09 HabiHolic: orz i redownload now..
19:10 HabiHolic: this is new ver map
19:10 nold_1702: no, i have the same problem
19:10 nold_1702: it's aimod's bug
19:10 HabiHolic: ah..
19:10 HabiHolic: ok
19:10 HabiHolic: http://puu.sh/gCwT7/fd633191d9.PNG
19:10 HabiHolic: Fixed this?
19:10 nold_1702: letterbox conflicting with taikos doesnt need fixed
19:10 HabiHolic: k
19:10 nold_1702: as taiko are not supposed to have letterbox
19:11 HabiHolic: hmm.. ok
19:11 nold_1702: and the mapset has one diff which is below 2 stars
19:11 nold_1702: so it is okay
19:11 HabiHolic: nest
19:11 nold_1702: and the filesize is rankable
19:11 HabiHolic: next*
19:11 HabiHolic: Technonationalism diff
19:11 nold_1702: ok
19:12 HabiHolic: all good
19:12 HabiHolic: i naze mod here
19:12 HabiHolic: 01:27:035 (2) -
19:12 nold_1702: lol
19:12 HabiHolic: i think this patten batter imo
19:12 HabiHolic: http://osu.ppy.sh/ss/2895420
19:13 nold_1702: I want to keep this as i want same direction between 1 and 2 like what I do on 01:29:435 (1,2) - 01:28:064 (1,2) -
19:14 HabiHolic: oh..
19:14 HabiHolic: ok~
19:15 HabiHolic: 02:59:607 (2,3) -
19:16 HabiHolic: https://osu.ppy.sh/ss/2895431
19:16 nold_1702: you mean, remove combo colour?
19:17 HabiHolic: no >_>
19:17 HabiHolic: wait
19:17 HabiHolic: http://osu.ppy.sh/ss/2895436
19:17 HabiHolic: understand?
19:18 nold_1702: smoother slider?
19:18 HabiHolic: yea~
19:19 nold_1702: OK
19:19 nold_1702: done!
19:26 HabiHolic: sorry late!
19:26 nold_1702: haha no problem
19:26 nold_1702: you are helping me !
19:27 HabiHolic: 02:46:578 (3,4) - here is my suggust
19:27 HabiHolic: Ctrl+G?
19:27 HabiHolic: maybe change flow Best.
19:27 HabiHolic: https://osu.ppy.sh/ss/2895453
19:28 HabiHolic: 02:47:950 (3,4) - same~
19:28 HabiHolic: 02:48:978 (1) -
19:29 HabiHolic: http://osu.ppy.sh/ss/2895456
19:30 nold_1702: awww..sorry to say no again
19:30 HabiHolic: ok Easy diff
19:30 HabiHolic: 00:18:121 (1) - i think don't need note
19:30 HabiHolic: so delete note here
19:30 HabiHolic: 00:28:750 - why no note
19:31 nold_1702: 00:18:121 (1) - this note is the starting point of every difficulties on this mapset
19:31 nold_1702: due to consistency, I put note there
19:31 HabiHolic: hmm ok
19:32 nold_1702: okay, added object there
19:32 HabiHolic: 00:48:978 (3) -
19:32 HabiHolic: http://osu.ppy.sh/ss/2895464
19:33 HabiHolic: 00:51:035 (1) -
19:33 HabiHolic: https://osu.ppy.sh/ss/2895465
19:34 HabiHolic: 00:56:521 (1) - blanket missing
19:34 nold_1702: fixed the blanket
19:34 HabiHolic: ok~
19:35 nold_1702: 48978 and 51035 no due to the outlook are the same orx
19:36 HabiHolic: 02:45:893 - note?
19:37 nold_1702: ok\
19:37 HabiHolic: :3
19:38 HabiHolic: Normal
19:38 HabiHolic: 00:30:464 (3) -
19:38 HabiHolic: this patten not sure imo
19:38 HabiHolic: https://osu.ppy.sh/ss/2895476
19:38 HabiHolic: this one?
19:40 nold_1702: wait
19:40 nold_1702: letme consider
19:40 HabiHolic: sure
19:41 HabiHolic: 01:21:207 (1) - Best Normal diff slider 2015
19:41 nold_1702: http://osu.ppy.sh/ss/2895482 I fixed in this way
19:41 nold_1702: as I want [3] to be the 00:31:493 (2,3,3) -
19:42 HabiHolic: ok!
19:42 HabiHolic: nice patten!
19:42 nold_1702: lol are you ironic or really praising me
19:42 HabiHolic: 01:44:521 (5,1) - swap NC?
19:42 HabiHolic: 01:47:264 (5,1) - same
19:42 HabiHolic: 01:50:007 (6,1) - same
19:43 HabiHolic: 02:04:578 - this use green line?
19:44 nold_1702: what green line?
19:44 HabiHolic: 02:04:578 -
19:44 HabiHolic: this
19:44 HabiHolic: http://osu.ppy.sh/ss/2895487
19:44 nold_1702: do you mean that this is a useless greenline?
19:45 HabiHolic: yes
19:45 HabiHolic: your this useful?
19:46 nold_1702: this is not useful
19:46 HabiHolic: delete here
19:47 nold_1702: ok
19:47 HabiHolic: 02:59:264 (3,4) - patten suggust
19:47 HabiHolic: https://osu.ppy.sh/ss/2895490
19:48 HabiHolic: that all!
19:49 nold_1702: no, I want players to click the last heavy beat at 02:59:950
19:49 nold_1702: a holding slider doenst bring out the same feeling
19:49 HabiHolic: ok
19:49 HabiHolic: that all!
19:49 nold_1702: that's all?
19:49 nold_1702: no mod on hard and insane?
19:49 HabiHolic: yes your diff
19:49 HabiHolic: oh GD is IRC modding?
19:49 nold_1702: yea
19:50 nold_1702: I applys mod for them lol
19:50 nold_1702: I got their permission
19:50 HabiHolic: ok!
19:50 HabiHolic: Hard
19:50 nold_1702: ok
19:51 nold_1702: some ppl tell me the hard is bad
19:51 nold_1702: what do you think?
19:51 HabiHolic: ppl?
19:51 nold_1702: I think the hard is repeative though however aesthetic
19:51 nold_1702: ?
19:51 HabiHolic: ?
19:52 nold_1702: what do you mean
19:52 HabiHolic: wwwwwwww your asking me "some ppl" < this don't understand.
19:52 HabiHolic: bad English
19:52 HabiHolic: orz
19:52 nold_1702: ppl means people
19:52 nold_1702: haha
19:52 nold_1702: no problem
19:52 HabiHolic: ah
19:52 HabiHolic: okok
19:52 HabiHolic: wait
19:52 HabiHolic: I Hard diff checking
19:52 nold_1702: yea,sure
19:54 HabiHolic: 02:04:635 (1) -
19:55 HabiHolic: why
19:55 HabiHolic: what's this rhythm???
19:55 nold_1702: sorry, i have to restart osu
19:55 nold_1702: wait for a second
19:55 HabiHolic: lol
19:55 nold_1702: osu crashes
19:55 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: what's this rhythm
19:56 nold_1702: sorry
19:56 nold_1702: I am back
19:56 HabiHolic: >_>
19:56 HabiHolic: 02:04:635 (1) -
19:56 HabiHolic: again
19:56 nold_1702: listen carefully with 25 slowdown
19:56 nold_1702: and you will find the rhythm
19:56 nold_1702: the gulitar sound is on 1/6
19:57 nold_1702: at*
19:57 nold_1702: so putting 1/6 here is rhythmically correct
19:57 HabiHolic: ah.. understand..
19:57 HabiHolic: sure
19:57 nold_1702: just like what i did on my technonationalism diff
19:57 nold_1702: I put 1/6 there as well
19:57 HabiHolic: ah really???
19:58 HabiHolic: omg forgot >_>
19:58 nold_1702: haha
19:58 HabiHolic: ok
19:58 HabiHolic: imo
19:58 HabiHolic: Hard diff fine
19:59 HabiHolic: cuz your diff Harder (Very)
19:59 HabiHolic: so Hard diff is not gap (?)
19:59 HabiHolic: good job
20:00 nold_1702: ok
20:01 HabiHolic: 01:09:550 (5) - start stream here NC
20:02 nold_1702: hard?
20:02 HabiHolic: Insane
20:02 nold_1702: ok
20:02 HabiHolic: wkyik's Insane
20:04 HabiHolic: ok last
20:04 HabiHolic: 02:59:778 -
20:04 HabiHolic: add note!
20:05 nold_1702: there is no any sound
20:05 HabiHolic: ok
20:05 HabiHolic: update plz
20:06 HabiHolic: :3
20:06 nold_1702: how about fanzhen's extra?
20:06 HabiHolic: >_> sorry..
20:06 HabiHolic: forgot..
20:07 HabiHolic: >_>
20:07 nold_1702: haha
20:07 nold_1702: no problem
20:07 nold_1702: this is a massive mapset
20:07 nold_1702: you are helpful!
20:11 HabiHolic: OMG
20:11 HabiHolic: No pick
20:11 HabiHolic: ;w;
20:12 nold_1702: never mindD
20:12 nold_1702: haha
20:12 nold_1702: let me recheck the combo colours
20:12 nold_1702: wait
20:12 nold_1702: then I will upload
20:16 HabiHolic: ok:#
20:23 nold_1702: uploading
20:23 HabiHolic: ok!
20:24 nold_1702: ok
20:24 nold_1702: done
20:24 nold_1702: you can update now
20:24 HabiHolic: ok!
Nice hitsounding nold :3
Bubbled
2015-03-16 20:39 smallboat: E N T的diff都你的吧 kiai統一下吧
2015-03-16 20:39 smallboat: 我看T多了一條
2015-03-16 20:40 nold_1702: 哪
2015-03-16 20:40 nold_1702: .
2015-03-16 20:40 nold_1702: 你是說kiai?
2015-03-16 20:40 nold_1702: 我看到了
2015-03-16 20:40 smallboat: 是
2015-03-16 20:40 nold_1702: 現在氛
2015-03-16 20:40 nold_1702: 修
2015-03-16 20:41 smallboat: 原來是habi泡的.
2015-03-16 20:41 nold_1702: 是喔
2015-03-16 20:41 nold_1702: 你認識他?
2015-03-16 20:41 smallboat: 對 以前認識
2015-03-16 20:41 smallboat: 有mu 不常聊
2015-03-16 20:45 smallboat: 額
2015-03-16 20:45 nold_1702: ??
2015-03-16 20:46 smallboat: 你忘記E和N轉盤後note的距離?
2015-03-16 20:46 smallboat: 間隔拍數
2015-03-16 20:46 nold_1702: 有這rc的嗎.
2015-03-16 20:46 smallboat: 有 加文規定
2015-03-16 20:46 nold_1702: .
2015-03-16 20:46 smallboat: 真的~
2015-03-16 20:47 nold_1702: 給我時間點
2015-03-16 20:47 smallboat: E 4拍 N 2拍 H 1拍
2015-03-16 20:47 smallboat: I 1/2
2015-03-16 20:47 smallboat: E以上不限
2015-03-16 20:47 smallboat: E:01:32:007 (1,1) -
2015-03-16 20:48 nold_1702: 好.
2015-03-16 20:49 smallboat: N: 01:32:007 (1,1) -
2015-03-16 20:50 smallboat: HARD : 01:32:007 (1,1) -
2015-03-16 20:51 nold_1702: http://osu.ppy.sh/ss/2895742
2015-03-16 20:51 nold_1702: normal 轉成這樣行嗎
2015-03-16 20:53 smallboat: 行
2015-03-16 20:53 nold_1702: ok
2015-03-16 20:53 nold_1702: fixed all
2015-03-16 20:53 smallboat: 應該是沒重複綠線(?
2015-03-16 20:53 nold_1702: 我看到t沒
2015-03-16 20:53 nold_1702: 其他難度都是copy t的
2015-03-16 20:54 nold_1702: T: 01:22:064 (1) - 我看不順眼這pattern 我可以轉一下嗎
2015-03-16 20:55 smallboat: 好
2015-03-16 21:02 smallboat: Easy的01:45:207 (4,1) - 感覺用hd會誤
2015-03-16 21:02 smallboat: 按
2015-03-16 21:02 smallboat: 看看照間距能否可行
2015-03-16 21:03 nold_1702: 我重上線一下,osu 很lag
2015-03-16 21:03 smallboat: 好
2015-03-16 21:03 smallboat: 可能是SB吧
2015-03-16 21:03 nold_1702: 好了
2015-03-16 21:04 smallboat: Easy的01:45:207 (4,1) - 感覺用hd會誤按 看看能不能照間距
2015-03-16 21:04 nold_1702: 好.
2015-03-16 21:05 smallboat: 02:30:121 (2) - 這中間在跟哪裡.. 還是換成1/2好了?
2015-03-16 21:07 nold_1702: done
2015-03-16 21:08 smallboat: 恩..easy看好了
2015-03-16 21:08 nold_1702: ok
2015-03-16 21:15 smallboat: normal你這個部分是根據什麼放的..01:54:121 (1,2) - 後面等等
2015-03-16 21:15 nold_1702: 紅線都有鋼板似的電音
2015-03-16 21:16 smallboat: 是沒錯..
2015-03-16 21:16 nold_1702: 是根據1,3重音跟2,4鋼板音放
2015-03-16 21:16 smallboat: 恩
2015-03-16 21:17 smallboat: 02:13:321 (1,2,3,4) - 現在normal很少看到連4個note 看能不能改改
2015-03-16 21:17 nold_1702: 好.
2015-03-16 21:18 smallboat: 02:44:178 (3) - same
2015-03-16 21:21 smallboat: ok nm大致上都能看
2015-03-16 21:23 smallboat: Hard:
2015-03-16 21:23 smallboat: 00:31:835 (3) - 碰到分數版了
2015-03-16 21:24 nold_1702: ok
2015-03-16 21:25 smallboat: 01:07:149 (3) - 這個區塊也是
2015-03-16 21:26 smallboat: 01:54:121 (1,2) - same
2015-03-16 21:27 smallboat: 02:33:721 (3) -
2015-03-16 21:36 smallboat: 剛斷
2015-03-16 21:41 nold_1702: 重開..很lag
2015-03-16 21:41 smallboat: 晚上都好頓啊啊.
2015-03-16 21:44 nold_1702: 我開有sb的圖的editor就會變很卡..
2015-03-16 21:45 smallboat: 恩
2015-03-16 21:53 smallboat: ins真神 都沒問題
2015-03-16 21:53 smallboat: 爷爷
2015-03-16 21:56 smallboat: ACTION is editing [http://osu.ppy.sh/b/571620 DJ S3RL - T-T-Techno (feat. Jesskah) [fanzhen's X-Tra]]
2015-03-16 21:56 smallboat: 01:26:178 (2) - 往下
2015-03-16 21:57 nold_1702: .這個我認為不切
2015-03-16 21:58 nold_1702: 必
2015-03-16 21:58 nold_1702: 這Y軸高度在很多INSANe難度都會出現
2015-03-16 21:58 smallboat: 好
2015-03-16 21:58 nold_1702: 另外,只是很接近hp bar,而沒有撞到
2015-03-16 21:58 smallboat: ok
2015-03-16 21:58 nold_1702: 不必*
2015-03-16 22:04 smallboat: 反震ok
2015-03-16 22:04 smallboat: 好...最後一個...
2015-03-16 22:04 nold_1702: ok.
2015-03-16 22:08 smallboat: 00:20:750 (1) - 這個跟反震放一樣比較好 我覺得反震放的正確
2015-03-16 22:08 nold_1702: 我再重開..
2015-03-16 22:08 smallboat: 好
2015-03-16 22:08 nold_1702: .
2015-03-16 22:08 nold_1702: 再說一次
2015-03-16 22:08 smallboat: 00:20:750 (1) - 這個跟反震放一樣比較好 我覺得反震放的正確
2015-03-16 22:09 nold_1702: ??
2015-03-16 22:09 nold_1702: 不明白
2015-03-16 22:10 smallboat: 00:20:750 (1) - 這個改到
2015-03-16 22:10 nold_1702: 什麼??
2015-03-16 22:10 smallboat: 00:20:693
2015-03-16 22:10 smallboat: 跟反震的diff一樣
2015-03-16 22:10 nold_1702: ...hm,不知道如何解釋
2015-03-16 22:10 nold_1702: 我的感覺是
2015-03-16 22:11 smallboat: 覺得ok?
2015-03-16 22:11 nold_1702: 1/3 在這邊打起來比較'奇幻'的感覺
2015-03-16 22:11 nold_1702: 而1/2 打起來是'實在'的感覺
2015-03-16 22:11 smallboat: 恩
2015-03-16 22:11 smallboat: 這樣啊 那就keep
2015-03-16 22:11 nold_1702: 如果換成1/2,這邊的感覺就完全不一樣了
2015-03-16 22:11 nold_1702: 好.
2015-03-16 22:14 smallboat: OD8.3也keep?
2015-03-16 22:14 nold_1702: 是.
2015-03-16 22:14 nold_1702: 你認為什麼od比較好?
2015-03-16 22:15 smallboat: 可能來個8.5 因為這bpm稍高和圈圈速度..
2015-03-16 22:16 smallboat: 不過8.3也可以
2015-03-16 22:16 nold_1702: 這bpm不高吧= =
2015-03-16 22:16 smallboat: pp多寡會看od的增加而定
2015-03-16 22:16 smallboat: 可能各人感覺
2015-03-16 22:16 smallboat: 個人
2015-03-16 22:16 nold_1702: 我看到od加到8.5沒有star rating
2015-03-16 22:17 smallboat: 是哦
2015-03-16 22:17 smallboat: 那也keep
2015-03-16 22:20 smallboat: 02:36:293 (1,1,1,2,3) - 這個求求往上一點 , 02:36:978 (1) - 這個擦到我感覺又有人有意見
2015-03-16 22:22 nold_1702: ok
2015-03-16 22:25 smallboat: 好,沒問題
2015-03-16 22:25 nold_1702: 好/
點解你可以仲快過我知道我張圖rankAmamiya Yuko wrote:
1
congratulations
This restriction does not apply on extra difficulty but only the rest.Leader wrote:
01:31:921 (1,1) - Shouldn't there be a 1/2 break between spinner and note? (In Technonationalism diff)
Alright, thanks for clarifying!nold_1702 wrote:
This restriction does not apply on extra difficulty but only the rest.Leader wrote:
01:31:921 (1,1) - Shouldn't there be a 1/2 break between spinner and note? (In Technonationalism diff)
E: at least 4 beats after spinner
N: at least 2 beats after spinner
H: at least a beat after spinner
I: at least 1/2 beat after spinner
E: no restriction.
Maybe is a bug-Chata- wrote:
?_?
is a bug, i'm making a sb and the aimod say what they are missing files tooByBy_ChAn wrote:
Maybe is a bug-Chata- wrote:
?_?
its a guideline that should be strictly followed, but for complicated SBs like this one, you cant do much about itAldwych wrote:
Also not sure if this will get disqualified, but sometimes, SB load is too high and goes to red on me :
00:19:407 : 16.70x
01:43:193 5.22x
02:16:150 5.01x etc..
Also sometimes it seems you're moving / rotating objects and there's no needs which possible increase the sb load for nothing.
Anyway interesting SB and it's rare to see hardwork SB too.
nold_1702 wrote:
thank you so much
anyways, but please avoid covering up wrong rhythms with hitsounding in the future.Well...It this situation it's awesome so... Please keep doing it :c
01:22:064 (1,2,3,1,2,1,2,1) - The jumps are from white to red ticks here instead of from red to white ticks, which is inconsistent to other similar patterns like 01:23:950 (1,2,1,2) for example. It makes much more sense to stress the white ticks by using jumps from red to white.I didnt notice it while playing (and I played it more than once), wtf. who cares? Oo
but please avoid covering up wrong rhythms with hitsounding in the future.I am really sorry that you do not know how to create a new track by hitsounding, sometimes it is good and sometimes it is bad and I am sure I did quite good on parts 00:19:493 - 00:28:750 , 00:30:464 - 00:39:721 but not on 02:54:464 - 02:58:406. Thus, do not conclude creating new track is WRONG just because you do not know how to do nor can you understand what the new tracks stand for and then just blame they are WRONG. Many users liked my hitsound tracks, please I beg you do not use your only own standard to judge others thank you.
The hitsound used at 01:10:407 (2) and many other places mergesa lot with the music, so it doesn't give a lot of feedback to the players either. Please try to avoid using hitsounds that sound exactly like the sound they are following (without a hitnormal), it is no big difference to having no hitsound at all.Hello, I do not dare to bet you did not check the hitsound carefully but this mod is illegitimate. You claimed that there is no hitnormal at '01:10:407 (2) and many other places' but let us see, what is this:
Please also consider about SB LoadI know you are not familiar to SBing but at least please may you read Kibbleru's post before posting? Overloading for only 0.3 seconds is never a problem and this is NOT avoidable.
00:31:321 (4,1) - The movement between these slider was unintuitive for me. Since 00:30:807 (2,3,4) alternate directions, you would expect 00:31:493 (1) to go from left to right. It's also hard to read since the sliders are all overlapping, so most players (that can still pass and play the map well enough, like me) will have problems here. I'd recommend you to create a more intuitive movement here.I did not follow your view but remapped the whole part ,start from 00:30:464 to 00:39:550. Sorry.
01:05:435 (1,2,3,4,1) - These jumps are bigger than the 1/2-jumps in your previous section, although the music tones down. Please reduce these a bit. Same applies for 01:06:807 (1,2,3,4) - of course.Your logic of mapping is only to follow the volume to space objects but never premeditate other factors, right? Other than the volume, the sound on 01:05:435 (1,2,3,4) are brisker and the jumps are not that hard as you imagine.
01:22:064 (1,2,3,1,2,1,2,1) - The jumps are from white to red ticks here instead of from red to white ticks, which is inconsistent to other similar patterns like 01:23:950 (1,2,1,2) for example. It makes much more sense to stress the white ticks by using jumps from red to white.The jumps are from red ticks to white ticks here instead of from white to red ticks. Radically, it is all about the feeling to a song but no common standard to judge whether the jump should begin at white tick nor should the jump begin at red tick. My view, is to begin the jump at red tick, so as your contrary view, please do not use your own view to destroy one's creation.
01:49:321 (1,2,3,4,5,6,7,8) - Here it's exactly the opposite.. You got the jumps from white to red at 01:43:835 (1,2,3,4,5) and 01:46:064 (2,3,4,5,6,7) which makes sense with the background instrument, but it should be done consistently.Same as what I wrote on above.
02:52:064 (2,3,4) - The triplet starting at the white tick is unintuitive and random, since you didn't use it before. It would be better to get rid of the blue tick note.How can I get rid of blue tick notes while placing triplets? Is a triplet a triplet without 3/4 blue tick note? Besides, there is no rule district mapper to use a consistent rhythm from the beginning to the end of a song, why using different rhythm to delight players is a sin?
02:58:578 (1,1,1,1) - The music calms down very much here, so the huge spacings between these sliders feel out of place. They should be smaller, more similar to 02:59:092 (1,1,1) those spacings.You do not understand this logic perfectly. The piano sounds there sound 'random' so I placed random jumps , that is all. Piano=/= no jump.
00:36:293 (2,3) - ♥Eventually you understand how to appreciate other's creation, thank god.
01:09:550 (1,2,3,4) - It's hard to pretend that these sliders use 2.0x SV. They also seem exaggerated, since there are just equal drum sounds in the music that call or a stream rather than fast kick sliders.It would be harder to pretend if fanzhen map streams here as this difficulty does not include any other stream and more importantly, 2.0x SV is not hard to recognize , maybe it is just due to your lack of experience on playing, other players can recognize this clearly on their first play, please ask rrtyui if you doubt.
I'm just wondering why 01:07:835 (2,3) - are spaced like 1/2? You didn't do that for 01:06:464 (2,3) or 01:05:093 (2,3) so I would try something similar to that.It is an insane and is already clear enough to let players determine whether this is a 1/1 spacing or a 1/2 spacing.
Well doneSee ztrot's post, thanks in advance.WOW//, but the difficulty should be renamed to Advanced. There are so many reasons that make this much more difficult than a common Normal diff.. 01:54:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1) - Huge number of circles in a row combined with 1/2 and 3/2-gaps, small jumps / distance spacing changes, more or less drastical SV-changes, complicated movements, stacks under slidertails etc. It fits the spread well, since Chloe's Hard is also really difficult, but it is not suitable for a Normal difficulty.
In relation to the above, this should then be renamed to Normal. It's on the simple side, but it doesn't really matter. 01:08:864 (1,2,1) - Stacking those sliders' tails can easily cause misreads and it's not suitable for the lowest diff.See ztrot's post;
02:10:578 (1,2,3) - Again, confusing stacking, combined with a really sharp movement. Please find a more straigt-forward solution for both patterns, avoiding stacks and sharp movements.
Good Luck!You as well.