Hi, iam just trying to copy my osu folder from an old quite slow hdd to a new one.
since its 40 gb and about 160k files it takes considerably longer then copying a single file.
You all know the problem, nothing can be done here.
but we can tackle the problem from a different side.
why not create a texture map of all the files when uploading a beatmap ?
implement a new section in the editor ? medialibary, where all the files can be dragged, specify a filename. internally generate a texturemap and only upload the texture map to the server. voila no more orgy of hundreds of thousands of jpg files.
this would also increase access times for osu.
i dont see a problem to make a backwards compatible converter for allready downloaded files, since all filenames and dimensions are fixed ? arent they?
since its 40 gb and about 160k files it takes considerably longer then copying a single file.
You all know the problem, nothing can be done here.
but we can tackle the problem from a different side.
why not create a texture map of all the files when uploading a beatmap ?
implement a new section in the editor ? medialibary, where all the files can be dragged, specify a filename. internally generate a texturemap and only upload the texture map to the server. voila no more orgy of hundreds of thousands of jpg files.
this would also increase access times for osu.
i dont see a problem to make a backwards compatible converter for allready downloaded files, since all filenames and dimensions are fixed ? arent they?