As requested by
Ono, I'm coming for a Taiko mod ~
After a rather long break, I think I should come back and mod more w
Anyway, let's go :3
Blue~ Critical issues. You must fix thisPurple~ It's better to fix thisPink~ Suggestions only. Change only if you want toGrey~ Explanations of my suggestions-----------------------
[Inner Oni]
• 01:14:690 ( 2,1,2,3,1 ) - As talked in pm, it depends whether if you really want to stack the notes in slowdown. I personally think not stacking them is a better option :3
Suggested patternsHere are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:27:890 ( 1~9) - Maybe it's me, but I think not using all d could be better. Maybe you can use ooooo o ooo ? ( Consider that this section is the only one with d only and the drum is not that significant imo )
01:02:990 ( 1 ) - Blue note ? ( Since (1,1,2) have the same level of high pitch, using k for all fit better imo )
I like how you use the hitsounds. They fit really well, esp in the 1st half
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[Oni]
• OD +1 ? Currently it's OD4, which is a bit low for oni
• 01:02:390 ( 1 ) - imo it's better to shorten / delete this slider to accommodate the significant 4 hits from 01:02:990 to 01:03:590. I believe mapping those hits will fit the music much better
( Refer to what you did in inner oni )• Kiai - Just wondering if you'd add a x0.75 for this section.
( Inner oni has that but oni hasn't )Suggested patternsHere are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:08:990 ( 3,4,5 ) - o o o ? ( To avoid too many d in a row, and to fit 00:05:990 ( 1,2,1,2,3 ) )
00:12:890 ( x ) - Add a blue note ? ( Optional. imo current break is a bit empty because the beat brought by the music is heard clearly )
00:46:790 ( 1,2,3,1 ) - o o o o ? ( This fits the pitch of music better. Also this creates d d d k x2 -> d d k k x2 pattern )
01:43:190 ( 1 ) - Blue note ? ( So that the last 3 notes become k k D, which fit the pitch of music better )
Diff is also nice. Seems ono is now quite skilled at mapping easier oni xD
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[Muzukashii]
• OD +1 ?
• As mentioned in pm, I'm really concerned about the diff spread between muzu and oni. You know, the current combo is like this :
- Futsuu : 268
Muzu : 297 (+10.8%)
Oni : 516 (+73.7%)
I think muzu should be harder ( To ~ 400 combo ) so as to have a better diff spread ?
• 00:10:190 - Add the missing 2 finishes ? imo they're quite significant and should be included in muzu diff
• 00:25:190 ~ 00:32:390 - This section has a much lower note density as compared with previous parts. This could be a good part to add more combos to balance the diff spread :3
• 00:44:390 ~ 00:53:990 - ^, maybe you can use patterns like
this to keep the style
( Add dd dd for 1st & 3rd break, and kk kk for 2nd & 4th )• 00:53:990 ~ 00:58:790 - ^, try sth like
this to increase the note density and keep the style at the same time ?
• 01:05:990 ~ 01:14:390 - imo this section's note arrangement doesn't really fit the music well. I'd suggest changing the arrangements of 1/2s.
( PM me if you need help on this )• Kiai - Seems the kiai is quite simple and makes the combo low. Maybe you can consider adding a little bit 1/3s on 2nd and 3rd loop of kiai ? Example
#1,
#2I hope the above suggestions can help balance the diff spread :3
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[Futsuu]
• OD +1 ?
Suggested patternsHere are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:28:190 ( x ) - Add a red note ? ( To fit 00:25:190 ( 1,2,3 ) )
00:32:090 ( x ) - Add a blue note ? ( To fit 00:30:890 ( 1,1 ) )
01:38:090 ( 1, 1 ) - o o ? ( Fitting your style of parallel hitsounds. This is to make this section become kkddkdk, the opposite of 01:34:790 )
Overall fine, just a bit harder than what I expect in futsuu ( eg 01:01:190 ~ 01:13:190 )
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[Kantan]
• 01:05:990 ~ 01:14:990 - Might be a good idea to reduce the finishes a bit ?
Well, I'll say it's overall ok. Can't really make a mod for this because it seems my suggestions simply make the diff harder and probably not that friendly to new players lol
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Anyway, all diffs are technically fine.
When the diff spread issue has been fixed, this should be ready to go :3
Star and good luck ~