We have a very broken PP system now. Admit it you baka!
So going on, I have thought of a simple but effective concept that should (or would) be much more accurate in terms of skill level.
So here is the concept:
All maps hypothetically give the same amount of PP but the amount of PP gained will scale down as the maps median accuracy and score goes up.
This ensures that easy maps don't give out the same amounts of PP as harder maps since the median accuracy AND score is higher than those of harder maps. (Btw score is counted so you don't get the same skill level from HT/EZ players)
Now a map such as http://osu.ppy.sh/b/200437&m=0 (Childrens Domain) on easy difficulty, which most people get 100% on would weigh almost nothing, unless you're a new player.
The median for this difficulty would be something like:
99.5% Median Accuracy
226 000 Median Score.
Now I do something interesting here. I times 99.5 by 10 which gives me 995. I divide 226 000 by 1000 which gives me 226. I add these two together and I get 1221. This here is the median "performance" of the map itself. Of course all maps are different, some being marathons, some being 30 second maps.
Example 2:
Now a map like http://osu.ppy.sh/b/35015&m=0 (Tag4) would give quite a lot of PP in this system if you got 90%+ because it seems like the average accuracy is way below 80% and the average score is probably 1 000 000. The averages of these (75% times 10 AND 1 000 000 divided by 1000) would come to a median "performance" of 1750.
Now lets say thelewa get's 1800 "performance" on this map. He is considered above average and probably on the top 500 (or even top 50) of the score board. He would get some PP.
Now Lily-Kun gets 2100 "performance" on this map and comes first by a staggering amount. Lily-Kun would get a LOT of PP for a) coming first, b) beating everyone by a lot, c) for playing a map with a low median "performance" from the players.
Rule of the thumb: Times accuracy by 10, divide score by 1000 and plus them together to get a "performance" for a map.
Other rules for this concept:
-First place will give 30% more PP than 2nd place.
-The average global ranking on the song will also impact your PP. If you get 1st on easy difficulty and the average global rank of players for that map is around 120 000, then you won't get much PP, even if you come first.
-PP is only given effectively when there are more than 100 ranks on the song.
This concept would fix:
-Hard/normal farmers.
-Reward people for playing hard maps that don't give PP under "peppys" hidden formulae.
-More stable. I got 200 pp for playing some easy insane from 2009. Not fair but meh.
-People's confusion on how to get PP.
Please also note that this concept would also give similar amounts of PP given now. As you rank higher, PP gain on high median "performance" maps are lowered. If you're a rank 300 global playing on a map with a player global rank of 70 000, you won't get much PP.
Also note that median "performance" varies from map to map. Marathon maps would yield "performance" numbers of up to 20 000, while 1 minute maps would yield 400 or so. Depends on the total score.
Please comment and share this thread so opinions may go wilde~
So going on, I have thought of a simple but effective concept that should (or would) be much more accurate in terms of skill level.
So here is the concept:
All maps hypothetically give the same amount of PP but the amount of PP gained will scale down as the maps median accuracy and score goes up.
This ensures that easy maps don't give out the same amounts of PP as harder maps since the median accuracy AND score is higher than those of harder maps. (Btw score is counted so you don't get the same skill level from HT/EZ players)
Now a map such as http://osu.ppy.sh/b/200437&m=0 (Childrens Domain) on easy difficulty, which most people get 100% on would weigh almost nothing, unless you're a new player.
The median for this difficulty would be something like:
99.5% Median Accuracy
226 000 Median Score.
Now I do something interesting here. I times 99.5 by 10 which gives me 995. I divide 226 000 by 1000 which gives me 226. I add these two together and I get 1221. This here is the median "performance" of the map itself. Of course all maps are different, some being marathons, some being 30 second maps.
Example 2:
Now a map like http://osu.ppy.sh/b/35015&m=0 (Tag4) would give quite a lot of PP in this system if you got 90%+ because it seems like the average accuracy is way below 80% and the average score is probably 1 000 000. The averages of these (75% times 10 AND 1 000 000 divided by 1000) would come to a median "performance" of 1750.
Now lets say thelewa get's 1800 "performance" on this map. He is considered above average and probably on the top 500 (or even top 50) of the score board. He would get some PP.
Now Lily-Kun gets 2100 "performance" on this map and comes first by a staggering amount. Lily-Kun would get a LOT of PP for a) coming first, b) beating everyone by a lot, c) for playing a map with a low median "performance" from the players.
Rule of the thumb: Times accuracy by 10, divide score by 1000 and plus them together to get a "performance" for a map.
Other rules for this concept:
-First place will give 30% more PP than 2nd place.
-The average global ranking on the song will also impact your PP. If you get 1st on easy difficulty and the average global rank of players for that map is around 120 000, then you won't get much PP, even if you come first.
-PP is only given effectively when there are more than 100 ranks on the song.
This concept would fix:
-Hard/normal farmers.
-Reward people for playing hard maps that don't give PP under "peppys" hidden formulae.
-More stable. I got 200 pp for playing some easy insane from 2009. Not fair but meh.
-People's confusion on how to get PP.
Please also note that this concept would also give similar amounts of PP given now. As you rank higher, PP gain on high median "performance" maps are lowered. If you're a rank 300 global playing on a map with a player global rank of 70 000, you won't get much PP.
Also note that median "performance" varies from map to map. Marathon maps would yield "performance" numbers of up to 20 000, while 1 minute maps would yield 400 or so. Depends on the total score.
Please comment and share this thread so opinions may go wilde~