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Becky - Less Than Three (Radio Mix)

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Topic Starter
fufe
This beatmap was submitted using in-game submission on Thursday, April 30, 2009 at 9:23:50 PM

Artist: Becky
Title: Less Than Three (Radio Mix)
BPM: 160
Filesize: 3614kb
Play Time: 02:24
Difficulties Available:
  1. Hard (4.94 stars, 253 notes)
  2. Insane (5 stars, 376 notes)
  3. Normal (4.23 stars, 163 notes)
Download: Becky - Less Than Three (Radio Mix)
Information: Scores/Beatmap Listing
---------------
I worked on this while my first map was in pending. Then i deleted hardest difficulty on accident ._.

Back to Pending:
Insane:Complete... ... maybe tooo complete ._.
-toned it down a bit
-new offset ala Starrodkirby
-alignment update + insane ending adjustment
-self mod
-minyeob adjustments.
-doomsstuff
-yesSir
-nexy'd
-animask
-big self mod o.o + shin
-Rolled'd

Download: Getter Jaani - Rockfeller Street (Nightcore Mix) (osuplayer111) [Pururum pum pum].osu
al2e10
This map has been deleted on the request of its creator. It is no longer available.
Gens
[Overall]
Nice beatmap. :)
Next Time try to change the slider velocity on all difficulties...

[Timing]
Meh, offset sounds late. You can try 24,450, though i'm not that pro in Offsets.
And whyyyyyyyyyy there's a .001 more on the BPM D: KILL IT WITH FIRE

[Normal]
02:24:45 (1) - Finish?
Everything else is fine. :D

[Hard]
Not a problem at all, except the same as normal. -.- (which is not really a problem, just a suggestion)

[Insane]
You might want to make the Overall Difficulty higher...?
00:29:34 (2) - Not correctly stacked
01:01:97 (1) - 1 Grid right (I use lvl3)
01:02:90 (7) - 1 Grid up
01:10:31 (6) - 1 Grid down
01:10:40 (7) - 1 Grid right and down
01:45:47 (1,2,3,4,5,6,7,8,9) - some sliders of this section are not snapped to the Grid
02:24:47 (1,1) - There's a new rule about these spinners... They should get at least 2000 Bonus or else isn't rankable. :<

And hell, why not give this map a star?
Topic Starter
fufe
al2e10: I dont understand the problem. I will look for more places to whistle. I dont like whistle much though =)

Gens:Fixed the placements and BPM. Im gunna go through my universal Offset again. although your map's offset was spot on for me when i checked it. The new offset you gave me on this map is Terrrrribad for me ; ;

Thanks guys
Starrodkirby86
'Sup fufe bro. >:3

[Normal]:
00:58:97 (1,1) - Are any of these new comboes here for a good reason? Just wondering.
01:30:47 (1) - Move 1 to the left on Grid Level 3.
01:36:47 (1,2) - Move 1 down on Grid Level 3.
02:13:22 (2) - Hm...Move 1 to the right on Grid Level 3?
02:24:47 (1) - End with a Finish?

[Hard]:
01:07:22 (3,4) - Would this be cooler if it was flipped horizontally?
02:24:47 (1) - Finish?

[Insane]:
00:27:09 (6,7) - Move to put under the other (6) and (7) that is fading.
00:33:09 (5,6,1) - Move 1 to the left on Grid Level 3. (It's for some stacking similar to the thing above)
01:32:53 (4) - Move 1 down on Grid Level 3.

Not that many errors! Great! I remember on [Normal] there was a REALLY short moment of a 1osugrid image. It's probably in the other difficulties. I believe you should remove this unless you're storyboarding this map...and better than using just that or something. o_o

I think the offset should be 24430. Give or take a few miloseconds if you want. I think it sounds right though.

Star! :3
Topic Starter
fufe
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
When playing and looking at the Design tab, I found this.

Topic Starter
fufe
oops. i was trying to make a guideline for lining up diagonal beats. I could never get the resolution correct tho lol
Takuma
Normal:
  1. 00:43:18 (2) - 1 level 3 grid left.
  2. 00:49:55 (4,5,6) - Make these congruent? In other words, fix the spacing between those beats and make them even like the previous pattern, 00:48:43 (1,2,3)
Hard:
  1. 00:33:05 (4) - Stack with fading (4)?
  2. 01:21:05 (1) - 1 level 3 grid down.
  3. 01:36:43 (1,2,3,4,5,6,7) - Highlight these notes. Move so that the (1) is stacked with the note (2).
  4. 01:34:74 (4) - Align with (3).
  5. 02:13:93 (1,2,3) - Align with 02:13:18 (4,5,6)
Insane:
  1. 00:50:49 (1) - 1 level 3 grid up.
  2. 00:48:24 (1) - Align with (2).
  3. 01:19:93 (1,2,3,4,5,6,7,8,9) - Check the spacing between these triplet things. Compare the spacing between (1,2,3) and (4,5,6) with (4,5,6) and (7,8,9)
  4. 02:17:68 (7) - Align with (6)
  5. 02:27:055 - The spinner ends later than the Normal and Hard spinners. Hard and Normal ends at 02:25:930 while Insane ends at 02:27:055.
[edit] Thanks for giving me my 100th post. :D
Topic Starter
fufe
ahhhhh alignment fixes are so tedious x_x

I shifted a bunch of stuff to fit the changes.

00:50:49 (1) - 1 level 3 grid up.
are you sure?

01:19:93 (1,2,3,4,5,6,7,8,9)
mini jumps added

02:27:055 - The spinner
This was a triple spinner before but a previous modder said it was unrankable =x shortened.

Thanks a lot for looking at it for me =D grats on post 100 and kudo 50!
minyeob
Hi......

Offset: 24,440

[Normal]
Good.

[Hard]
50:867(1)-> Finish or clap
53:867(1)-> Finish or clap

[Insane]
33:805(2)-> Extend 1/4 beat?
50:867(1)-> Finish or clap
53:867(1)-> Finish or clap
53:492(8)-> Move farther from (7).
2:16:836(1,2)-> Spacing nazi. Line up with (3)


Topic Starter
fufe
33:805(2)-> Extend 1/4 beat?
I didnt change this. It started as a mistake but I have kept it because it sounds great as is.

Offset 24,440 was my ORIGINAL offset. people had a problem with it so im going to keep the new one for now. I think the new one is better... then again.. UO is a bitch.....

oh yea, Thanks! =D
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Harr
00:47:680 (1) i altered the patern of the hits after this to match the angles of these two sliders. semi drastic change. I think it looks nicer now.
00:57:430 (2, 5) I thought it looked alright but... couldn't hurt. ok

Ins
00:34:180... nah.. i emphasized it with some extra hitsounds tho. i really like how it sounds.

Thanks!
Sir Minelli
Hello,


[Normal]

00:28:93 (1) - slider ain't straight compared to 00:27:43 (1) -
00:43:93 (1) - undo new combo
00:55:18 (3) - allign start with its end
00:58:93 (2) - allign with previous slider's end
01:01:93 (3) - make slider's end allign with following (1)
01:06:61 (2) - straighten this slider


[Hard]

00:25:18 (3) - this slider is not straight
00:26:68 (3) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:56:49 (9) - uh spacing
00:57:80 (2,3) - reput this sliders on top of their previous ones.
01:06:61 (2) - im guessing this and the next slider are the same so please straight this one
01:41:86 (7) - new combo
01:44:86 (7) - same
01:45:80 (2,3,5) - straighten this sliders
01:55:93 (7) - new combo


[Insane]

00:25:18 (5) - this slider is not straight
00:26:68 (5) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:35:68 (7,8,9) - allign with 1-2-3
00:51:43 (1) - make slider's end, point (2)
00:53:49 (8) - reput on top of slider
01:11:86 - add here somthing like this: 01:05:86 (1,2) -
01:40:83 (8) - new combo
01:44:11 (5) - new combo
01:46:93 (9) - new combo
01:47:49 (1) - undo new combo
01:45:80 (3,5,6,9) - non of these sliders are perfectly straight. Straight them
01:46:83 (8,9) - new combo, 01:47:49 (1) - undo new combo.
01:55:93 (12) - new combo
01:56:77 (16,17,18) - ugly, to improve this, add a beat here 01:56:68 for 3 stacking, and take away this 01:57:14 (18) -
Take this as an example of how it should go --> 02:14:11 (3,4,5,6,7,8) -
02:16:36 (5) - how about alligning this to the slider? after doing so, allign every other beat;
You can also grab these 02:16:36 (5,6,7,1,2,3,4,5,6,7) - and allign them all at once
Topic Starter
fufe

Box of "no"
---------------------
00:25:18 (3) - this slider is not straight (see insane)
00:26:68 (3) - same
00:27:80 (2) - same compared to 00:27:43 (1)
00:57:80 (2,3) - reput this sliders on top of their previous ones. (barely, if at all, noticable in play)
01:45:80 (2,3,5) - straighten this sliders ( ^ )
---------------------

[Insane]


01:55:93 (12) - new combo (11* )
02:16:36 (5) - how about alligning this to the slider? after doing so, allign every other beat;
You can also grab these 02:16:36 (5,6,7,1,2,3,4,5,6,7) - and allign them all at once (slider 2 was realigned instead. There is spacing inconsistency here on with the triples and such. but to use true distance snapping here would create a really messy looking pattern [and it was so before] So they have all been moved down to make a static pattern. By this point in the song a player should know what is going on. if not, its insane mode- deal with it o.o)

Box of "no"
------------------------------------
00:25:18 (5) - this slider is not straight ( how osu stacks them in play mode is its own fault not mine >.> )
00:26:68 (5) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:53:49 (8) - reput on top of slider (this is as stacked as it gets)
01:11:86 - add here somthing like this: 01:05:86 (1,2) (its a break, screw it)
01:44:11 (5) - new combo
01:46:93 (9) - new combo
01:46:83 (8,9) - new combo, 01:47:49 (1) - undo new combo.
01:47:49 (1) - undo new combo
01:56:77 (16,17,18) - ugly, to improve this, add a beat here 01:56:68 for 3 stacking, and take away this 01:57:14 (18) -
-----------------------------------


K so I did a pick and choose runthrough from this. Changed that odd spacing error that i swear wasnt there before and did some of the new combos. I did also opt to ignore a lot of stuff. Im over finding angles and using imaginary levelers to see if my sliders are straight. I'm quite satisfied with how they are now and the ones I think could be better are at the mercy of osu stacking, which is fine imo. If this was as big a mapping priority as more than half my mod replies say it is then we need a dam ruler/directional snap.http://osu.ppy.sh/forum/viewtopic.php?f=30&t=10604 I'm almost want to declare that im done with alignment until a BAT says its necessary cause it really has almost no effect on gameplay.

Anyways, Thanks for your time and the star!
Sleep Powder
[Hard]
00:43:74 (6) - Align slider direction with (4,5)
01:09:80 (3) - Align with 1
01:45:43 (1,2,3,4) - End these all 1 1/4 divisor earlier

[Normal]
01:01:18 (2) - Align with 1
02:21:05 (8) - You probably left that one note out for a reason...but I think you should add it back in

[Insane]
00:53:58 (8) - Move back to red tick to the left

I think I like Insane the most...the extra notes fit in pretty good
Topic Starter
fufe
hard
01:45:43 (1,2,3,4) - End these all 1 1/4 divisor earlier

I didnt switch this. Its the "hard" mode version and appears teh same way earlier in the song.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
seems to be timed just like all the rest. ill keep it here for now and see if anyone else has problems with it.
Shinxyn
Since this has been modded a fair amount, time to NAZI!!

First thing to point out, hit notes too loud >_<~! Lower hit volume please.
I'll complain about offset, too~~! >_>

Try 24,442 offset
AND... (you might want to try....) changing bpm by -.01 (lol), I think it helps near the end by a few milliseconds (BPM 159.99)

Normal-
00:27:43 (1) - place under fading 1
00:31:55 (3) - right a tick
00:50:49 (7) - left a tick
00:52:93 (3,4,5) - up a tick
01:01:18 (2,3) - down a tick
01:27:99 (2) - left a tick
01:36:43 (1) - left a tick
01:54:61 (2,4) - tilt sliders a tiny bit to look like its leading to next note
02:15:43 (1) - right a tick (including rest of combo and next combo)
02:19:18 (4,5,6) - down 2 tick, right 1 tick

Hard-
00:28:36 (4,5) - up a tick
00:35:30 (3) - right a tick
00:35:86 (6) - left a tick
00:48:81 (2,3,4) - right a tick
00:52:75 (4,5,6) - down a tick
01:02:69 (4) - right a tick
01:09:80 (3) - left a tick
01:18:43 to 01:24:24 - definiately needs to lower volume on this part
01:21:43 (1,2,3,1) - down a tick
01:39:43 (1,3) - right a tick
01:40:93 (5,6) - left a tick
01:59:68 (5) - left a tick
02:23:30 (3) - remove this finish please

Insane-

00:25:93 (1,2,3,4,5) - right a tick
00:59:86 (1,2) - hitsounds please
01:02:86 (7) - right a tick?
01:05:86 (1,2) - hitsounds please
01:07:18 (4,5) - up a tick?
01:18:43 to 01:24:24 - same as hard concerning volume
01:20:49 (6) - right a tick?
01:29:77 (x) - Surprisingly blank compared to rest of map
01:32:21 (2) - evenly between? (disable grid snap to do so)
01:56:68 (6,7,8) - back 1/4
Hmm, lots of own beats.

redo ALL breaks
Personally, I think the L-o-l-o-l parts should have whistles~ (and no claps)
Less Finish hitsounds, they stand out too much imo.
Don't rely too much on distance snap, its not perfect (nor is my modding).
Here, a border line star... just barely though.
mosluv
Love this map :) ! Nazi mod which are all suggestions. It's fine if you don't follow any of it. :3

Normal: (Used grid level 2 here)
00:27:43 (1) - Align this with the fading 1.
00:31:55 (3) - Nudge right aligning it with the end of 2's slider.
00:43:55 (3) - Nudge left.
00:44:68 (5) - Nudge down to center of playing field.
00:59:49 (3) - Nudge left.
01:01:18 (2) - Nudge down.
01:03:43 (1) - Nudge right, too far from the previous 3.
01:04:93 (4) - Remove clap, replace with whistle. Don't click the whole slider when you put the whistle; the start of the of the slider and for every repeat. Put a finish for the end.
01:10:93 (1) - ^
01:12:055 - Start the break here.
01:27:99 (2) - Nudge left.
01:58:93 (2) - Remove clap and replace with whistle.
01:59:30 (3) - ^
02:00:055 - Start the break here.
02:23:30 (2) - Move left to the middle and adjust 3 as well. Remove clap and replace with whistle.

Hard:
01:02:68 (4) - Be nice if you could align this with the fading 5.
01:05:30 (3) - Remove clap and replace with whistle.
01:04:93 (1) - Align this horizontally with 01:03:80 (2).
01:11:30 (3) - Remove clap and replace with whistle.
01:12:055 - Start the break here.
01:55:55 (6) - Too far from 5.
01:59:30 (3) - Remove clap and replace with whistle.
02:00:055 - Start the break here.
02:17:30 (3) - Remove clap and replace with whistle.
02:23:30 (3) - ^

Insane:
00:29:68 (3) - Nudge left.
00:43:74 (8) - New combo.
00:54:80 (2) - Align this with the end of the fading slider.
01:05:30 (3) - Remove clap and replace with whistle.
01:11:30 (3) - ^
01:12:055 - Start the break here.
01:23:68 (7) - New combo.
01:59:30 (3) - Remove clap and replace with whistle.
02:00:055 - Start the break here.
02:17:30 (4) - Remove clap and replace with whistle.
02:23:30 (3) - ^

+Star since I love this! :D
Topic Starter
fufe
Thanks! I see whistles, im scared of whistles. they scare my ears. Ill see what happnes ahhh.

edit- Im done lookin through. i couldnt do the whistles, I just wasnt feeling them =x. Im not sure what you mean about the breaks? Does the posistion even matter? and is it even possible to move them? I did a bunch of nudging where spacing or alignment correction was needed. More interestingly, i accidently started editing the wrong difficulty and found some self modding action. Also thought one or two of the new combos looked too wierd. This was very helpfull tho. Thanks for stopping by!
mosluv

fufe wrote:

Im not sure what you mean about the breaks? Does the posistion even matter? and is it even possible to move them?
They start too late and it could end up making someone lose because the hp drain is still going down even after you hit the last note before the break. You can't move the breaks, but you can remove them and add it again. Right click the break to remove it.

Also, I think you missed Shinxyn's post above mine. :)
Topic Starter
fufe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Oh crap i totally missed your post shinxyn! This map went over a minor rehaul in parts but this mod still helped a ton. I lowered the hitsounds to 80% volume or so and made those crazy parts even lower. Im using your offset and i think i like it a lot better. Tried the new bpm doesnt seem to hurt. dunno. Heres my replycomments

Insane-[/b]
01:29:77 (x) - Surprisingly blank compared to rest of map [semi intentional- i left it as an informal break]
01:56:68 (6,7,8) - back 1/4 [beat added instead to preserve flow,i think i had taken it out earlier to adjust the difficulty curve]

As i said earlier i really cant stand the whistles on L-o-l-o-l its just too overpowering for me =(

Thanks a lot this one helped a lot.



edit.. oops doublepost...lol
mosluv

fufe wrote:

thats what i thought. but some of the copy paste marks seemed to appear later than the break itself =p
o.O Weird. Anyways, looks like you fixed them. :D
Metroid
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Normal - I think the slider tick rate should be 2. k
00:56:63 (7) - I don't think this needs to be a new combo. hmm..keeping for map consistency
01:44:88 (7) - unlike other sliders at the guy's voice, this doesn't have caps. I think this should have claps. k
02:19:94 (7) - Make it 1 repeat less and add a beat to where that last repeat was. k, its borderline hard now. o well its finalle anyway

Hard - Slider tick at 2. adds a little spice to the beginning sliders, kinda cool i guess
00:46:75 (1) - No need for a new combo. k
00:59:50 (1) - No need for a new combo.keeping- style/consistency, shouldnt hurt
01:18:81 (1,1) - Why are these new combos if the patterns like this aren't? k
01:47:50 (1) - No need for a new combo.keepingstyle/consistency

Insane Slider tick at 2.k. actually the later parts of the map make me have second thoughts about this, ill leave it in and see if anyone agrees/disagrees
00:50:50 (1) - No need for a new combo.keeping- style/consistency
I don't know if the spacing is constant (not including jumps) or not...spacing is derived from two different distance snaps, one for closer together beat combos (rapid hits) and other for a jumpy mapping style. The current spacing is irregular due to requests to stack and align almost everything. These irregularities should be +/- 1 grid lvl 3 and not much of an issue.

Thanks!
XepherX3
not finding anything i didn't like...

nothing missplaced for me

* from me
Rolled
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Changed. Updated

01:58:67 (8) was a last minute addition for the sake of trying to conserve sound consistency (clap -> hit). Took it back out, i agree its kinda bad.
Rolled
This map has been deleted on the request of its creator. It is no longer available.
Zerostarry
Could use less claps, but whatever.

ranked.
Skya
I don't know if it's because of the song but I'm addicted to your Hard beatmap, it's awesome! ^^
The normal beatmap is very poor in my opinion though... :o
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