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P*Light - TRIGGER*HAPPY [Taiko|Osu|CatchTheBeat]

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Entreal
Hello! ^^ Please be lenient.

wkdwlsejr's NOVICE
00:47:903 Maybe add a circle finish for some flavor :P
01:28:768 ^ no finish though
01:46:930 shorten slider to 01:47:579
01:47:903 if following ^ add a circle finish to end :3


Advanced!
00:09:795 Maybe add a circle here
00:12:389 Add a circle here for a 3 or 4 beat
00:13:524 ^
00:14:984 Add a circle here for a 3 beat
00:17:579 ^
00:18:714 ^ except make it a 4 beat
00:22:606 CIRCLE I think its better to have a midbeat between vocals IMO.
00:23:903 ^
00:25:200 ^
00:26:660 ^ (hehe)
00:44:741 Move this to 00:44:822 and remove circle
00:52:606 CIRCLE!


Exhaust!
01:11:092 Add a circle here!!
01:11:903 ^
00:12:389 Add a circle here for a 3 or 4 beat
00:13:524 ^

Still working on it... just letting you know about this..
Hsiao-Chai
so busy thses days as well as melt, sry for late coming ;w;

SPOILER
[general]
transform BG from .png to .jpg make whole file smallerfor those BG delete guys won't cause porb

[wkdwlsejr's NOVICE]
00:14:497 (1,2) - as easist diff, overlap make no sense other than confusion for newbie players
00:32:660 (1) - end it 00:34:930
01:02:497 (2,1) - try a better cover
01:21:957 (1,3) - ^

[ADVANCED]
only 3 different SV could be used in a diff
00:15:146 (4,5) - try a better cover
01:41:741 (2,3,4) - ummmh..pretty bad flow
00:58:606 (1,1) - either a long spinner or a long-lasting kick slider will be better (volumn change could a technique


[EXHAUST]
nice diff~
only 3 different SV could be used in a diff
try add a break somewhere
01:21:957 (1,2,3,1,2,3,1,2,3,1,2) - try bigger scale of arranging
00:32:335 (6,1,2,3,4,5) - not a meaningful siting
00:50:173 (5,6,7) - non-sense jumping www
00:58:606 (1,1) - either a long spinner or a long-lasting kick slider will be better (volumn change could a technique
Good luck~
Topic Starter
MineC24
Update~

Thank you Entreal, Hsiao-Chai :D
---Assault[K]---
[wkdwlsejr's NOVICE]
00:58:632 (3) Add note combo here 3 after slider.
01:29:102 (4) New combo?

[ADVANCED]
01:49:611 (1) Add clap sound
01:49:779 (2) Add note combo 2 here after combo 1 + Clap sound

[EXHAUST]
01:49:611 (1) Add clap sound
01:49:779 (2) Add note combo 2 here after combo 1 + Clap sound
Dark_Ai
Hey

Mod from my Queues ~



Must be fix
It's only what I think

General

  1. I think you should make a Hard diff for this mapset, because the jump from Easy (?) to ADVANCED (Insane ?) diff is to much. I would say this mapset is not rankable.
  2. Offset: 1510 I think it's better imo

[wkdwlsejr's NOVICE]

  1. 00:05:416 (2) - spacing
  2. 00:15:795 (2) - I wouldn't overlap this slider with the slider before and also the spacing is totally wrong too :P
  3. 00:22:281 (1) - spacing
  4. 01:02:497 (2,1) - try to snap these sliderend better together
  5. 01:06:389 (1,2,1) - 2 grid up to snap 01:05:092 (2,2) together
  6. 01:15:470 (4) - I would snap this slider with 01:12:876 (2)
  7. 01:30:389 (2) - I would this pattern like this
  8. 01:32:335 (1,2,3,4) - I think these pattern is a bit to confuse for a beginner. I would change it.
  9. 01:35:903 (2) - add a Note here instead of this slider. (rememer this is a Beginner diff and I think it's hard to play for them :P)
  10. 01:45:957 (2,1) - I would change this part like this
    SPOILER

    it also follow the rhythm and it is easier to play for a Beginner.
  11. 01:47:903 (-) - maybe add a spinner here? end: 01:50:497

That's all what I have to say here.
Please contact me in-game if you see me online 8-)
So good luck with ranking~
HabiHolic
안녕하세요 M4M입니다~^^

[wkdwlsejr's NOVICE]
00:15:795 (2) - 디스턴스가 안맞는거 같습니다
00:45:633 (1) - 뉴콤 제거?
01:12:876 (2) - 이걸 01:11:579 (1) - 이거랑 비슷하게 하는건 어떨가요?
01:24:552 (1) - 스피너 01:25:844 - 여기로 끝내기
01:46:930 (1) - 반복한번줄이고 01:47:903 - 여기에 서클추가하는게 나을거같아요

[ADVANCED]

00:12:308 (3) - 노트 2랑 겹칠것
00:13:606 (3) - ^
00:14:903 (3) - ^
00:17:416 (2) - 반복 추가하는게 좋을거 같네요
00:18:876 - 서클 추가
01:37:849 - 노트 추가
01:43:038 - ^

[EXHAUST]

00:03:309 (2,3,4,5) - 점프 어색
00:38:173 (2,3,4) - 일자로 할것

딱히 이난이도에선 지적할게 없는거 같아요

스타 받으시고 다시 모딩 필요하시면 말씀 부탁드립니다^^
K i A i
From Modding Queues!

앜하앜하 제가 좋아한느 PLight 랑께요 ㅠㅠㅠㅠ



[노비스]
00:01:525 (1) - 디스턴스를 지키면서 조금만 더 옆으로 옮겨보세요!
00:14:497 (1,2) - do not use 'AntiJump' in Normal, Easy diff

[어드벤스드]
00:06:065 (3) - 두 칸 옆으로 이동해주세요~
00:12:470 이 부분 비워두지 말고 노트 놓는게 박자감이 더 좋아요 ㅋㅋ
+ 만약 추가시킬 경우에는, 00:13:200 (1) - 노트랑은 안 겹치게 넣고 점프로 놓아도 크게 문제되진 않을겁니다 ㅋㅋ
00:13:768 이 부분도 비우지 말고 노트 넣어주세요~
00:15:065 ^
00:17:660 ^
00:18:957 ^
00:39:795 (4,5,6) - 디스턴스 조금만 더 줄여보시는건 어떤가요?
00:44:984 (3) - 이 노트보다는 00:44:660 (2) - 이 슬라이더를 한 번 리버스 시켜보세요~
01:01:200 이 부분도 사운드가 확실하니까, 비워두기 보다는 서클 노트 하나 추가해보세요~
+ 노멀 피니시 사운드 추가
01:36:876 (3) - how about NC?
01:45:957 (3) - ^

[이그죠스트]
00:33:146 (3) - 해당 노트를 00:32:335 (6) - 노트와 겹치게 하기 보다는 00:32:984 (2) - 노트와 겹치게 만든 뒤, 00:33:470 (4,5) - 이 두 노트에 Ctrl + G는 어떤가요?
-> http://puu.sh/2ae0L
01:26:497 (3) - 해당 노트를 01:26:335 (2) - 노트와 겹치게 만든 뒤, 01:26:822 (4) - 를 01:26:497 (3) - 노트가 위치하던 자리로 옮겨보는건 어떤가요?
-> http://puu.sh/2ae3o



NICE~! :)
굿럭 + 1
Topic Starter
MineC24
Update~~

Thank you Assault[K], Dark_Ai, HabiHolic, K i A i :)

K i A i wrote:

From Modding Queues!

앜하앜하 제가 좋아한느 PLight 랑께요 ㅠㅠㅠㅠ - 저도 좋아해요 하아하아
Joon
hi

Joon's Hit sound modding

[wkdwlsejr's NOVICE]
00:11:903 (1) - start notes add finish
00:32:660 (1) - add finish
00:42:714 (3) - add clap
00:48:227 (1) - start notes add finish
01:01:200 (1) - ^
01:38:822 (2) - End notes add clap
01:43:687 (2) - add clap

[ADVANCED]
00:11:903 (1) - start notes add finish
00:17:092 (1) - ^
00:19:849 (2) - remove clap
00:20:011 (3) - add clap
00:20:335 (5) - End notes add clap
00:20:660 (6) - add clap
00:35:254 (1) - start notes add finish
00:37:849 (1) - ^
01:11:579 (1) - add finish
01:27:146 (1) - start notes add finish


[EXHAUST]

00:06:715 (1) - add finish
00:11:903 (1) - ^
00:37:849 (1) - start notes add finish
01:01:200 (1) - ^


별다른 문제는 없어보입니다.
좋은결과 있으시길.
Topic Starter
MineC24

Joon wrote:

hi

Joon's Hit sound modding

[wkdwlsejr's NOVICE]
00:11:903 (1) - start notes add finish
00:32:660 (1) - add finish
00:42:714 (3) - add clap
00:48:227 (1) - start notes add finish
01:01:200 (1) - ^
01:38:822 (2) - End notes add clap
01:43:687 (2) - add clap

[ADVANCED]
00:11:903 (1) - start notes add finish
00:17:092 (1) - ^
00:19:849 (2) - remove clap
00:20:011 (3) - add clap
00:20:335 (5) - End notes add clap
00:20:660 (6) - add clap
00:35:254 (1) - start notes add finish
00:37:849 (1) - ^
01:11:579 (1) - add finish
01:27:146 (1) - start notes add finish


[EXHAUST]

00:06:715 (1) - add finish
00:11:903 (1) - ^
00:37:849 (1) - start notes add finish
01:01:200 (1) - ^


별다른 문제는 없어보입니다.
좋은결과 있으시길.
고맙습니다 :D 몇몇개 빼고 다 수정했습니다.
Melt
Hi
Here is my mod :3

[General]
  1. i find the creator are still jaehn215,but i dont know if there are some method to solve this problem =P
[wkdwlsejr's NOVICE]
  1. 00:11:579(3)add a finish?
  2. 00:23:579(2)one gird left to make this slider under 00:21:633(4)
  3. 00:42:714(3,2)one gird up
  4. 00:53:416(1)something like this may better to me
  5. 01:02:497(2,1)slider tail not perfect stack
  6. 01:28:768(x)i think you really need a note here to follow the music,or just for consistence
  7. 01:41:416(4)why not put it right above the 01:38:822(2)
[ADVANCED]
  1. AR-1 OD-1 since your easier diff are just AR2 OD2
  2. 00:06:065(3)x:180 y:180?
  3. 00:12:714(4)a little change for this slider may looks better
  4. 00:24:227(4)^
  5. 00:52:768(7)nc here because slow slider always mislead player =P
  6. 00:58:606(1)this spin could end in 00:59:903 imo
  7. 01:49:606(1)try this?
[EXHAUST]
  1. same HP Drain with ADVANCED diff? maybe HP+1
  2. 00:11:254(3)nc for changed the slider velocity
  3. 00:36:876(2,3)circle2 x:116 y:88 circle3 x:260 y:52 for square
  4. 00:39:389(4)its better to me if you put this circle at this point
  5. btw i think its too difficult when you use green line to change the slider velocity to 2.0 at 00:43:038
That's all from me
Good luck :3
RikiH_
M4M \:D/

wkewkewekw's NOVICE

^ Sorry for didn't write the nick right!

00:05:416 (2) - Finish on slider's tail since there is a finish also in the song
00:10:606 (2) - make an unique slider, it's a bit difficult for newbies to read something like this
00:11:579 (3) - Add a finish
00:22:281 (1) - ^
00:26:173 (2) - Something like this? (You can make it better than mine lol)
00:32:335 - I'd add a note with clap here
00:40:443 (1,2,3) - Like this, please. If you fix, stack the following note (3) under (1)'s end
00:53:416 (1,2) - You can make a nice blanket with these sliders
00:58:606 (3) - I'd add a note with finish here
01:02:497 (2,1) - Stack them properly
01:24:552 (1) - I think you should finish this 1/4 later because if you use 25% playback you can hear the music finish 1/4 later D:
01:28:768 - You should add a note with clap here to not to break the rhythm
01:36:876 (4) - Move 2 grid up
01:41:416 (4) - Clap here and here 01:42:065
01:42:714 (1,3) - Clap on these slider's tails
01:47:903 (2) - It's noisy, I suggest you to put 5% volume here

ADVANCED

00:01:525 (1) - Finish?
And here 00:02:822 (1) And here 00:04:119 (1) And here 00:05:416 (1)
00:07:038 - Clap
00:07:687 - ^
00:12:714 (4,1) - Blanket these properly
00:13:524 (2) - Clap
00:14:822 (2) - ^
00:15:470 (6) - Clap on slider's head
00:16:119 (2) - ^
And so on, clap on every 2nd white tick until 00:19:687
00:22:281 (1) - Finish
Also, you have to place claps here! I suggest you to place claps on every 2nd and 4th white tick, from here 00:22:281 to here 00:32:335
00:24:065 (3,4) - Blanket please
00:24:876 (1,2) - ^
00:30:065 (1) - Move to 84|292 to avoid overlap
00:36:552 - Claps on 2nd and 4th tick until 00:42:714
00:39:795 (2,3,4) - Move the whole pattern 1 grid down
00:41:092 (3) - 1 grid up
00:46:606 (3,4) - I'd unstack these, they are difficul to read, a player can think it's 1/4...
01:19:687 (2) - Ctrl+g?
01:26:335 (2,3) - Move three grid down
01:47:254 (3) - This speed up is a bit nazi for an hard imo...

EXHAUST

Well, you have to add claps in the parts of the map that I mentioned in Advanced!

00:35:903 (3) - Replace this with 1/4 circles?
00:45:633 (1,2) - Stack slider's ends properly!
00:47:903 (6) - I'd prefer this to be stacked under (4) and not under (5)
01:11:903 - Add a note?
01:43:038 (2) - Ctrl+g?
01:45:308 (1) - This should be stacked under 01:44:660 (6) 's tail
01:47:254 (3) - Ctrl+h on this. Actually it plays bad...

______________________________________________

Really nice, take a star :3
Kurai
[General]
  1. There is a huge difficulty gap between the NOVICE dif and the ADVANCED diff. You should consider mapping another diff. The song is short, don't be lazy ~
  2. I don't like that grey combo colour, it doesn't suit that "happy" environment the song gives, and doesn't suit neither of the background image and other combo colours. Consider changing it to a light green colour instead ?
[wkdwlsejr's NOVICE]
  1. You should avoid putting notes under other notes in easier difficulties, that's really bad, in both termof readability and design.
    What do I mean when I say notes under other notes ? I mean this knd of pattern : 01:11:579 (1,2,3,4). They are everywhere in the map, I won't point them all out, I let you find them out by yourself so that you don't reiterate this error in your future maps.
  2. You are using several Slider Velocity multipliers, that's in general a very bad idea in easier difficulties since begginers aren't actually used to the game yet, therefore it might be confusing for them.
  3. 01:14:173 (3) - According on what you've done in the rest of the map, this object should have a new combo.
  4. 01:19:362 (3) - Same as above.
  5. 01:40:119 (3) - Same as above.
[ADVANCED]
  1. 01:00:552 (1,2,3) - Please do not put them at the centre of the screen. It is confusing because they are hidden by the hitburst of the slider. :(
  2. 01:47:254 (3) - Don't change the slider velocity like this all in a sudden, that is really unexpected and will surprise the player who is probably going to break his combo. :(
    2x is way too much, maybe use a slower one like 1.40x
[EXHAUST]
  1. 01:00:552 (1,2) - Same as in ADVANCED.
  2. 01:47:254 (3) - Same as in ADVANCED here too, the 2x is not justified here.
popner
Just saying, since you changed your user name, you'd better to change creator to MineC24 manually.
kelvinli
Hi from queue
[General]

[EXHAUST]
Adding some whistles on high pitched beats might get better!
00:03:309 (2,3) - well this jump is pretty unexpectable. You might want to change it to normal spacing!
00:05:903 (2,3) - ^
00:13:849 (4) - You might want to move it down so the cursor has a more natural movement: http://puu.sh/2rb7h
00:16:768 (7) - add clap?
00:21:957 (6) - whistle @ head?
00:23:254 (6) - clap @head
00:24:227 (6) - clap @ the 1st and 2nd repeat
and so on if I followed you rhythm!
00:32:335 (6) - finish?
00:32:660 (1,2,3,4,5) - whistle?
00:33:795 (5) - finish?
00:39:146 (1,2,3,4,5) - I think you can make a more natural curve than this: http://puu.sh/2rbec
00:49:524 (1,3,5,7) - Whistle? to make difference with the precious dimmed part
00:52:119 (1,3) - ^
01:01:200 - 01:08:984 - I think you can add a whistle on every white line. Idk it is up to you.
01:03:389 (6) - why not put it linear with (5) and (7)?
01:03:470 (7,8,1) - ^
01:05:092 (1,3) - minor overlap here. Space out (3)
01:32:011 (7) - clap?
01:37:200 (6) - whistle @ head?
01:37:524 (1) - you could apply similar hitsound structure start from here

This diff was nicely done, but what makes it troublesome are mostly hitsound problems. Fix it and this diff will certainly get better.

[ADVANCED]
The hitsound structure feels imcomplete.Please add them so it is clear.
00:12:714 (4,1) - an imperfect blanket. If you want it: http://puu.sh/2rcHm
00:15:470 (6) - clap missing @ head
01:00:876 (2,3) - convert it to a slider to reduce difficulty?
01:20:011 (3,1) - minor overlap here.That is not pretty
01:37:200 (2) - whistle @head

[wkdwlsejr's NOVICE]
00:09:308 (1) - 4 repeats can be very confusing IMO
00:41:741 (2,3) - not a perfect blanket: http://puu.sh/2rcRW
Just copy paste (2) to become (1) afterwards
01:11:579 (1,3) - It can be confusing. You might want to put (3) somewhere else
01:24:552 (1) - end at 01:25:849?
01:27:795 (2) - clap @ head
01:37:200 (5) - whistle?


Good Luck :)
Topic Starter
MineC24
Sorry. I check modding now...
(So busy week...)
Topic Starter
MineC24
Update :D :D :D

Sorry.. I'm Veeeeery late check...

And re-download plz
MMzz
From my M4M queue.

[EXHAUST]
I recommend OD8, OD7 for the hardest diff is really easy. This is just my opinion though.
Also when applying this mod run the AIMod Tool in editor, there is a nice handful of unsnapped notes you need to fix!

00:13:037 (7) - I would put the new combo here instead of 00:13:361 (1) - . The next part of the melody starts here and it's on the downbeat, so it's the perfect spot to start a combo.
00:15:633 - add a note here? There is a beat you can map too, this feels really empty when playing. Example: http://puu.sh/2sIqt
00:43:037 (1,2) - I think you messed up the sliders here! xD http://puu.sh/2sIwO. Make sure 1 gets snapped to it's proper length.
00:48:226 (1) - This slider needs to be snapped to it's proper length too, same length as 00:48:551 (2) - .
00:53:415 (1) - ^ Another slider issue.

[ADVANCED]
00:52:768 (7) - Please place a combo on this note for more recognition. It will help the players know this note is special and possibly slowing down or speeding up.

[wkdwlsejr's NOVICE]
00:30:065 (1) - unsnapped slider.
01:15:470 (4) - ^
This easy is well done but you used a lot of sliders. I recommend you take some sliders and turn them into notes for a bit of variation, or the newer players might get bored and lose interest. Also all these sliders just make it way to easy! xD

Nice mapset, I enjoyed it, awesome song too! I'm really worried about the difficulty gap between NOVICE and ADVANCED though. You should make some sort of normal difficulty so the jump in difficulty isn't so high.
Topic Starter
MineC24

MMzz wrote:

From my M4M queue.

[EXHAUST]
I recommend OD8, OD7 for the hardest diff is really easy. This is just my opinion though. - I like OD 7..
Also when applying this mod run the AIMod Tool in editor, there is a nice handful of unsnapped notes you need to fix! - Thank you :D
(Editor error...)

00:13:037 (7) - I would put the new combo here instead of 00:13:361 (1) - . The next part of the melody starts here and it's on the downbeat, so it's the perfect spot to start a combo. - fixed
00:15:633 - add a note here? There is a beat you can map too, this feels really empty when playing. Example: http://puu.sh/2sIqt - fixed
00:43:037 (1,2) - I think you messed up the sliders here! xD http://puu.sh/2sIwO. Make sure 1 gets snapped to it's proper length. - fixed
00:48:226 (1) - This slider needs to be snapped to it's proper length too, same length as 00:48:551 (2) - . - fixed
00:53:415 (1) - ^ Another slider issue. - fixed

Oh.. So many Editor errors... :(

[ADVANCED]
00:52:768 (7) - Please place a combo on this note for more recognition. It will help the players know this note is special and possibly slowing down or speeding up. - fixed

Nice mapset, I enjoyed it, awesome song too! I'm really worried about the difficulty gap between NOVICE and ADVANCED though. You should make some sort of normal difficulty so the jump in difficulty isn't so high. - Thx :) I'll add NORMAL diff
Thx :) :)
Verlaren
Yo. From My queue.

General:
deselect Letterbox druring breaks, because you haven't a storyboard


wkdwlsejr's EASY:
CS -1?
too many unsnapped patterns. Use distance snap tool please on this diff.
00:24:876(1) - this slider is unrankable. Please remake him.
00:56:173(1,2,3) - too hard for Easy diff
01:28:443(3) - new combo. Do not make on easy diff more than 4 or 5 combo on color. Otherwise it will be difficult for beginners to restore the level of HP


NOVICE:
about distance...same as Easy
too many NC..
00:10:606(1) - remove NC
00:15:795(1) - ^
00:23:579(1) - ^
00:26:173(1) - ^
00:39:146(1) - ^
00:41:741(1) - slider is unrankable. Please remake him, and remove NC
00:53:416(1,1,1,1) - spam of NC.
01:01:200(1) - remove NC
01:18:065(1) - ^
01:23:254(1) - ^
01:28:443(1) - ^
01:31:038(1) - ^
01:38:822(1) - ^
01:41:416(1) - ^
01:44:011(1) - ^


ADVANCED:
spam of NC.
All the patterns are not arranged very nice. Think about a permutation patterns


EXHAUST:
CS -1
DR +2
AR -1

Good luck.
Topic Starter
MineC24

Verlaren wrote:

Yo. From My queue.

General:
deselect Letterbox druring breaks, because you haven't a storyboard - fixed


wkdwlsejr's EASY:
CS -1? - fixed
too many unsnapped patterns. Use distance snap tool please on this diff. - check :D
00:24:876(1) - this slider is unrankable. Please remake him. - fixed
00:56:173(1,2,3) - too hard for Easy diff - I Don't Think so...
01:28:443(3) - new combo. Do not make on easy diff more than 4 or 5 combo on color. Otherwise it will be difficult for beginners to restore the level of HP
- ^

NOVICE:
about distance...same as Easy
too many NC..
00:10:606(1) - remove NC
00:15:795(1) - ^
00:23:579(1) - ^
00:26:173(1) - ^
00:39:146(1) - ^
00:41:741(1) - slider is unrankable. Please remake him, and remove NC - fixed
00:53:416(1,1,1,1) - spam of NC.
01:01:200(1) - remove NC
01:18:065(1) - ^
01:23:254(1) - ^
01:28:443(1) - ^
01:31:038(1) - ^
01:38:822(1) - ^
01:41:416(1) - ^
01:44:011(1) - ^


ADVANCED:
spam of NC.
All the patterns are not arranged very nice. Think about a permutation patterns


EXHAUST:
CS -1
DR +2 - + 1
AR -1

Good luck.
I passed NC mods.. (I don't think so...)

Thx :) and Update
Topic Starter
MineC24
I change diff name (VLaD's STANDARD)

re-download plz :)
AnreFM
I'll try to mod this, hope this helps :)
I mainly mod for note placement, so feel free to object :D

  • [EASY]
  1. 00:01:525 (1) - move it to x:212 y:108
  2. 00:52:119 (2) - make it like thishttp://up.ppy.sh/files/screenshot1180.jpg more linear with the (1) slider
  3. 00:54:714 (2) - make it from http://up.ppy.sh/files/screenshot1181.jpg to http://up.ppy.sh/files/screenshot1182.jpg looks better :D
  4. 00:58:606 (3) - move it to x:216 y:188
  • [Novice]
  1. 00:11:903 (1) - make it more symmetrical by moving it to x:148 y:84
  2. 00:26:173 (1) - more linear with x:164 y:328
  • STANDART
  1. 00:44:011 (2) - more linear with x:168 y:56
  2. 01:34:606 (3) - more symmetrical with x:312 y:304
  • ADVANCED
  1. 01:45:957 (1) - not too sure with this stream, too hard? :o
  • EXHAUST
  1. can't find anything to mod, nice diff. :)
Okay i hope that helps, good luck :)
Topic Starter
MineC24

AnreFM wrote:

I'll try to mod this, hope this helps :)
I mainly mod for note placement, so feel free to object :D

  • [EASY]
  1. 00:01:525 (1) - move it to x:212 y:108 - No (because keep DS x1.0)
  2. 00:52:119 (2) - make it like thishttp://up.ppy.sh/files/screenshot1180.jpg more linear with the (1) slider - fixed
  3. 00:54:714 (2) - make it from http://up.ppy.sh/files/screenshot1181.jpg to http://up.ppy.sh/files/screenshot1182.jpg looks better :D
    - fixed..?
  4. 00:58:606 (3) - move it to x:216 y:188 - I change this part
  • [Novice]
  1. 00:11:903 (1) - make it more symmetrical by moving it to x:148 y:84 - fixed
  2. 00:26:173 (1) - more linear with x:164 y:328 - ??
  • STANDART
  1. 00:44:011 (2) - more linear with x:168 y:56
  2. 01:34:606 (3) - more symmetrical with x:312 y:304
  • ADVANCED
  1. 01:45:957 (1) - not too sure with this stream, too hard? :o - fixed :D
  • EXHAUST
  1. can't find anything to mod, nice diff. :) - Thx :)
Okay i hope that helps, good luck :)
Thank you! :)
Arrival
M4M o/
Nice music, nice map :)

[dzhuifhzeuighfueirhgierphgeruigheriughei's Easy]
00:19:687 (1) - Whistle at the end of the slider ?
01:11:579 (1,2,3) - What about something like that : http://puu.sh/2L29n.jpg + http://puu.sh/2L2aJ.jpg ?
01:24:552 (1) - This spinner should stop at 01:25:849 - !

[NOVICE]
00:39:146 (1) - remove NC i think
00:58:606 (1) - Put this spinner to 01:00:552 -
01:36:551 (2,3,4) - Finish on these three ? Except the end of the slider (4)
01:41:416 (1) - Why NC here ?

[Vladimir Putin's Standard]
I find the tick rate too high imo, i should have down this to 2
00:55:038 (5,6,7) - What about put this like it : http://puu.sh/2L2ML.jpg
01:11:579 (1,2,3,4,5,6) - Spacing error
01:12:876 (1,2,3,4,5,6) - ^ I don't think standard is hard enough to make antijumps
01:19:687 (5) - What about something like this : http://puu.sh/2L2UB.jpg
01:26:011 (5) - NC ?
01:31:038 (1,2,3,4,5) - Try to do something with the spacing
01:41:092 (5,6,7,8,9) - Between these circles too
01:43:362 (2) - This stack doesn't make sense
01:44:984 (5,6,7,8,9,10) - Again, spacing problem

[ADVANCED]
00:56:173 (1) - Finish ?
00:56:173 (1,2,3,4,5,1,2,3,4,5) - Why not but i think you can make another pattern here....
01:20:011 (3) - Finish ?
01:20:335 (3) - ^
01:27:470 (2) - Clap
01:30:065 (2) - ^ + 01:32:660 (2) - + 01:33:958 (2) -

[EXHAUST]
00:08:335 (2) - Clap here + 00:08:984 (5) - here, or delete claps in 00:07:039 (3) - and 00:07:688 (7) - (but I recommand add claps 00:08:335 (2) and 00:08:984 (5))
00:11:254 (3) - NC so people can see the acceleration
00:43:038 (1,2,3,1,2,3,4,1,2,3) - SO NICE TO PLAY :D
01:08:903 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well i find this kind of overmapped, try to respect the music before making it hard.
01:27:470 (3) - Claps here, like i said on the previous difficulty.


Nice mapset, really fun music and map, really want this to get ranked, good luck !
_VLaD__old
Vladimir Putin's Standard - loool :'DDDD
I'm not Vladimir... VLaDislav*
Topic Starter
MineC24

Arrival wrote:

M4M o/
Nice music, nice map :)

[dzhuifhzeuighfueirhgierphgeruigheriughei's Easy] <- lol
00:19:687 (1) - Whistle at the end of the slider ? - fixed
01:11:579 (1,2,3) - What about something like that : http://puu.sh/2L29n.jpg + http://puu.sh/2L2aJ.jpg ? - I don't think so...
01:24:552 (1) - This spinner should stop at 01:25:849 - ! - fixed

[NOVICE]
00:39:146 (1) - remove NC i think - I don't think so...
00:58:606 (1) - Put this spinner to 01:00:552 - fixed
01:36:551 (2,3,4) - Finish on these three ? Except the end of the slider (4) - fixed (and (1) added finish)
01:41:416 (1) - Why NC here ? - because follow Beat snap :D

[Vladimir Putin's Standard] <- loool
I find the tick rate too high imo, i should have down this to 2
00:55:038 (5,6,7) - What about put this like it : http://puu.sh/2L2ML.jpg
01:11:579 (1,2,3,4,5,6) - Spacing error
01:12:876 (1,2,3,4,5,6) - ^ I don't think standard is hard enough to make antijumps
01:19:687 (5) - What about something like this : http://puu.sh/2L2UB.jpg
01:26:011 (5) - NC ?
01:31:038 (1,2,3,4,5) - Try to do something with the spacing
01:41:092 (5,6,7,8,9) - Between these circles too
01:43:362 (2) - This stack doesn't make sense
01:44:984 (5,6,7,8,9,10) - Again, spacing problem

[ADVANCED]
00:56:173 (1) - Finish ? - I don't think so...
00:56:173 (1,2,3,4,5,1,2,3,4,5) - Why not but i think you can make another pattern here....
- http://osu.ppy.sh/ss/735507 hehehe :D
01:20:011 (3) - Finish ? - fixed
01:20:335 (3) - ^ - fixed
01:27:470 (2) - Clap - - fixed
01:30:065 (2) - ^ + 01:32:660 (2) - + 01:33:958 (2) - - fixed~

[EXHAUST]
00:08:335 (2) - Clap here + 00:08:984 (5) - here, or delete claps in 00:07:039 (3) - and 00:07:688 (7) - (but I recommand add claps 00:08:335 (2) and 00:08:984 (5)) - fixed
00:11:254 (3) - NC so people can see the acceleration - fixed
00:43:038 (1,2,3,1,2,3,4,1,2,3) - SO NICE TO PLAY :D - Thank you! :)
01:08:903 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well i find this kind of overmapped, try to respect the music before making it hard.
- Umm... Just listen to that. A little heard 1/4 Beat...
01:27:470 (3) - Claps here, like i said on the previous difficulty.


Nice mapset, really fun music and map, really want this to get ranked, good luck !
Thank you! :) :)

And Update~ :D :D
Topic Starter
MineC24
I'll add Taiko Diffs~ :D
mingmichael
MineC24 :) my GD has done :D
this~ http://puu.sh/2PhFM.osu
>,<
Topic Starter
MineC24

mingmichael wrote:

MineC24 :) my GD has done :D
this~ http://puu.sh/2PhFM.osu
>,<
Thank you! :D :D
I'll add this diff :) :)

Edit : removed green timing points (but, no remove kiai timing set)
DeletedUser_1574070
go

EASY
00:09:308 (1) - 리듬 표현 자체에는 문제가 없는데 이 패턴은 노비스에 들어가기엔 좀 힘들 것 같아요
00:17:092 (1) - 스페이싱 1.07
00:21:633 (4) - 1.09
00:22:281 (1) - 1.17
00:22:281 (1,2,1) - 같은 음이 반복되는 구간인데 마지막 슬라이더도 모양을 같게 해주는건 어떨까요
00:28:768 (2) - 1.08. -> 1.0x를 쓰실건지 1.1x를 쓰실건지 확실히 해주시는게 이지 노말난이도에서는 좋아요
00:30:065 (1) - 리듬제안 http://osu.ppy.sh/ss/759976
00:56:173 (1,2) - 이것도 맨처음 것처럼 패턴 자체가 초보분들한테 힘들어요 그런데 딱히 소리를 표현할 길이 안보이네요;; 파란틱에 소리가 강조되서...
그래도 슬라이더 몇개로 나누는게 나을것 같이 보여요 2 3으로

-> 여러군데에 스페이싱 이슈가 보이는데 이부분은 1.0이나 1.1로 맞춰주세요. 1.0이 더 많은걸 보니 1.1을 1.0으로 줄여주시는게 더 편할것같고 난이도 자체에도 더 좋을것 같이 보여요
01:15:470 (4) - 이것도. 근데 이부분은 잘 모르겟어요. 템포를 유지하고싶으시면 스크린샷처럼 서클을 붙이시고 다른노트들을 옮겨주셔야될거에요. 서클이 없어도 되고요 http://osu.ppy.sh/ss/759984

01:29:741 (1,2) - 이 슬라이더 두개를 복붙으로 같게 해주는게 더 좋을 것 같아요

굳굳이셈~~
IRC

NOVICE

00:08:660 (3) - 1.18
00:26:173 (1) - 리핏은 한번하고 서클로 바스켓 <- 이지랑 같은이유에서에요
01:09:633 - 여기 녹색선들 5개있는데 스피너가 있다가 사라진것같아요. 원상복귀시키던가 이 녹샌선들을 빼주세요
01:20:011 (1,1) - 이 스피너들은 다음노트와의 간격이 너무 짧긴 한데 아마 문제가 되는거라면 다른모더들도 지적을 해주실거에요 숙지만 해놔주세요
01:46:930 (1) - 이거 모양을 조금만 아주 조금만 더 좌우대칭이 되게 해주세요 저기있는 중간틱을 y축에 맞춰주시면 될거같아요. 슬라모양 바꾸기가 힘들거같이 보이는 슬라이던데 그냥 그리드 이동만 해주셔도 될것같아요


STANDARD
혹시 한국인 아니시면 나중에 PM 달라고 해주세요 영어로 직접 설명해드릴게요
뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요?

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.


00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요
01:25:524 - 서클 하나 넣는건 어떨까요
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
01:45:795 (6,7,8) - ^
01:47:579 - 서클

ADVANCED

00:09:957 (4) - 리턴슬라이더의 화살표를 서클2에 닿지 않도록 돌려주시는건 어떨까요
00:21:957 (6) - (극히 개인적인 생각이지만)드럼소리가 이 음에 맞지 않는것같아요
00:48:552 - 서클 추가 (혹시 하실거라면 다음패턴도)
01:20:011 (3) - 서클 1에 닿지않도록 돌려주시는건 어떨까요

EXHAUST

와 지존신나네요
00:16:930 - 드럼! 서클!

힛사모딩은 아직 짬이안되서 ㅜㅜ 힛사모딩까지 됬으면 좋았을텐데 저도 개인적으로 아쉽네요

굳맵이셈!! 별박고가요 :)
Topic Starter
MineC24

Kloyd wrote:

go

ADVANCED

00:21:957 (6) - (극히 개인적인 생각이지만)드럼소리가 이 음에 맞지 않는것같아요
00:48:552 - 서클 추가 (혹시 하실거라면 다음패턴도)

EXHAUST

와 지존신나네요
00:16:930 - 드럼! 서클!

힛사모딩은 아직 짬이안되서 ㅜㅜ 힛사모딩까지 됬으면 좋았을텐데 저도 개인적으로 아쉽네요

굳맵이셈!! 별박고가요 :)
감사합니다!
저 위에 남겨져있는 제안빼고는 다 수정했습니다~ :D
HelloSCV
Melt꺼 모딩에 쿠도스 안주신듯 ( 아니면 안고치신건가? )

General

  1. 태그에 SDVX 추가해주세요

EXHAUST

00:09:308 (1,3,5,6) - 피니시 추가해주세요
00:17:092 (1) - ^ ( 00:11:903 (1) - 여기도 하셧으니 추가하시는거 추천 )
00:19:687 (1,6) - ^
00:21:957 (6) - 최고 난이도인만큼 이 슬라이더 리핏을 좀 늘이시는걸로 추천해요 위치는 다음 슬라이더하고 겹치시거나 약간만 떨어지게
00:24:227 (6) - 2번 리핏보다 슬라 2개가 낫지 않을까요?
00:43:038 (1,2) - 이렇게 꼬아놓은 슬라이더하고 배속은 좀 비추천 드려요 플레이 할때 놓치기가 너무나 쉬워서.. ( 콤보 브레이크의 주요원인 ㅋㅋㅋㅋㅋㅋㅋ )
00:45:633 (1,2) - ^
00:58:606 (1) - 이전 빨간틱으로?
01:11:903 - 드럼음?이 좀 강한데 비어있으니 좀 어색한거 같아요 여기 노트 추가하시고 다음 노트하고 점프 주시는것도 좋을듯
01:14:497 (2) - ^ ( 이하 생략할께요 )
01:37:200 (6) - 전과 같아요
01:47:579 - 여기에서 키아이 끝맺어 주심이?

귀찮아서 1 난이도 모딩 헤헷 굿럭!
Topic Starter
MineC24

HelloSCV wrote:

Melt꺼 모딩에 쿠도스 안주신듯 ( 아니면 안고치신건가? ) - 엌ㅋㅋ 깜박ㅋㅋㅋㅋㅋㅋ

General

  1. 태그에 SDVX 추가해주세요
- 추가완료

EXHAUST

00:09:308 (1,3,5,6) - 피니시 추가해주세요 - 추가완료
00:17:092 (1) - ^ ( 00:11:903 (1) - 여기도 하셧으니 추가하시는거 추천 ) - 추가완료
00:19:687 (1,6) - ^ - 추가완료
00:21:957 (6) - 최고 난이도인만큼 이 슬라이더 리핏을 좀 늘이시는걸로 추천해요 위치는 다음 슬라이더하고 겹치시거나 약간만 떨어지게 - 이 노래와 매우 비슷한 동 작곡가의 팝핀샤워랑 비슷한 형태로 지은거라... (일종의 오마쥬)
00:24:227 (6) - 2번 리핏보다 슬라 2개가 낫지 않을까요? - 수정완료
00:43:038 (1,2) - 이렇게 꼬아놓은 슬라이더하고 배속은 좀 비추천 드려요 플레이 할때 놓치기가 너무나 쉬워서.. ( 콤보 브레이크의 주요원인 ㅋㅋㅋㅋㅋㅋㅋ ) - 이건 상당히 심혈을 기울여 지은 파트라...
00:45:633 (1,2) - ^ - ^
00:58:606 (1) - 이전 빨간틱으로? - 그 사이인 작은 하얀틱으로..
01:11:903 - 드럼음?이 좀 강한데 비어있으니 좀 어색한거 같아요 여기 노트 추가하시고 다음 노트하고 점프 주시는것도 좋을듯 - 추가완료
01:14:497 (2) - ^ ( 이하 생략할께요 ) - ^
01:37:200 (6) - 전과 같아요 - 앞에서 말한 의견과 같은...
01:47:579 - 여기에서 키아이 끝맺어 주심이? - 수정완료

귀찮아서 1 난이도 모딩 헤헷 굿럭!
감사합니다! :D :) ~~
DeletedUser_1574070
TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
_VLaD__old

Kloyd wrote:

TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
Thx Kloyd.
all fix*
Topic Starter
MineC24

_VLaD_ wrote:

Kloyd wrote:

TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
Thx Kloyd.
all fix*
Thx! :D
Update~~ :)
HelloSCV
M4M

General

  1. check tag plz

wkdwlsejr's Easy

  1. 몇몇부분이 좀 오버맵된거 같지만 그래도 괜찮아 보이네요

01:46:606 - 키아이 시작점이나 끝지점은 노트나 슬라이더가 있어야해요 수정해주세요

Normal

  1. 노말이나 이지에서는 2번째 긴 흰색틱마다 뉴콤보 넣으시는거 추천드려요 ( 특히 01:01:200 (1) - 이런 것들은 정말 불필요하다 생각해요 )
  • 키아이 키아이 키아이 키아이 키아이
00:16:443 (2) - 방금전 슬라처럼 1/2로 두시는게 박자감있고 좋아보여요
00:32:660 (1,1) - 스핀-슬라 간 거리가 너무 짧지 않나요?
00:53:416 (1) - HP바 닿아요
01:24:552 (1,1) - 아까와 같아요
01:31:686 (2) - 여기도 아시겠죠?

VLaD's STANDARD

00:13:849 (1) - delete NC 00:14:497 (3) - add it here
01:12:876 (1) - delete NC
01:31:038 (1,2,3,4,5) - aren't these too hard?
01:41:579 (6,7,8,9) - ^
01:45:470 (5,6,7,8) - ^
01:46:930 (9) - NC
01:50:497 - please end kiai time here or 01:47:903 - here ( Kiai end should not be placed during spinner )

ADVANCED

  1. 키아이 키아이 키아이 키아이 키아이
00:08:822 (3) - 여기에 노트 추가하심이? 좀 비는 느낌이네요
00:08:984 (6) - 1/4 보다는 1/2가 낫지 않을까요? ( 물론 리핏은 빼고 )
00:18:714 (2,3) - 방금 처럼 1/4슬라이더? ( 단순 일관성 때문이에요 )
01:10:281 (3) - NC 넣으시고 1/2 슬라이더 2개로?
01:18:065 (3) - NC
01:40:443 (2) - 노트? 여기만 비어두니좀 이상하고 키아이니까 넣으면 좀더 신나지 않을까요

굿렄
Topic Starter
MineC24

HelloSCV wrote:

M4M

General

  1. check tag plz

wkdwlsejr's Easy

  1. 몇몇부분이 좀 오버맵된거 같지만 그래도 괜찮아 보이네요

01:46:606 - 키아이 시작점이나 끝지점은 노트나 슬라이더가 있어야해요 수정해주세요

Normal

  1. 노말이나 이지에서는 2번째 긴 흰색틱마다 뉴콤보 넣으시는거 추천드려요 ( 특히 01:01:200 (1) - 이런 것들은 정말 불필요하다 생각해요 )
  • 키아이 키아이 키아이 키아이 키아이
00:16:443 (2) - 방금전 슬라처럼 1/2로 두시는게 박자감있고 좋아보여요 - 이건 난이도상으로 봐도 그렇고 뭔가 조금 애매해서 그냥 공백으로...
00:32:660 (1,1) - 스핀-슬라 간 거리가 너무 짧지 않나요? - 수정완료
00:53:416 (1) - HP바 닿아요 - 수정완료
01:24:552 (1,1) - 아까와 같아요 - 수정완료
01:31:686 (2) - 여기도 아시겠죠? - ??

VLaD's STANDARD

00:13:849 (1) - delete NC 00:14:497 (3) - add it here
01:12:876 (1) - delete NC
01:31:038 (1,2,3,4,5) - aren't these too hard?
01:41:579 (6,7,8,9) - ^
01:45:470 (5,6,7,8) - ^
01:46:930 (9) - NC
01:50:497 - please end kiai time here or 01:47:903 - here ( Kiai end should not be placed during spinner )

ADVANCED

  1. 키아이 키아이 키아이 키아이 키아이
00:08:822 (3) - 여기에 노트 추가하심이? 좀 비는 느낌이네요
00:08:984 (6) - 1/4 보다는 1/2가 낫지 않을까요? ( 물론 리핏은 빼고 )
00:18:714 (2,3) - 방금 처럼 1/4슬라이더? ( 단순 일관성 때문이에요 )
01:10:281 (3) - NC 넣으시고 1/2 슬라이더 2개로?
01:18:065 (3) - NC
01:40:443 (2) - 노트? 여기만 비어두니좀 이상하고 키아이니까 넣으면 좀더 신나지 않을까요

전부 수정!!

굿렄
감사여~

그런데 이러면 쿠도스 더 줘야하나요?
HelloSCV
당연히 더줘야죠

주면 안돼요 ㅋㅋ
P A N
m4m from your queue

[NOVICE]
00:53:416 (1,1) - what about this pattern?
01:06:389 (1,2) - I think this looks better :/
01:11:579 - try this pattern. looks better
SPOILER
112,192,71579,6,0,B|84:148|84:148|72:48,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
205,156,72876,2,0,P|205:236|153:288,2,150
305,156,74173,6,0,P|305:236|350:284,2,150
400,192,75470,2,0,B|428:148|428:148|440:48,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
351,285,76768,5,4,0:0:0:0:
01:38:173 (2) - make this blanket?

[VLaD's STANDARD]
00:15:146 (2) - is this distance spacing error on your purpose? if yes, move 00:15:795 (4) right 2 grid
00:28:443 (3,4,5) - 136|36 , 272|36 , 408|36 for balance distance and move (5)'s tail stack (1). maybe move (6) follow to flow too
00:33:470 (3,4) - I think this distance is confuse. maybe move them a bit far from (2)? or maybe u can add slider at 00:32:984 end at 00:33"146 instead (2)
00:35:416 - u can add note here
00:48:227 - u can add note here and add finish also
00:58:606 - ^
01:07:038 (2) - i dont get the spacing here 0.0
01:07:362 (3) - move down 1 grid OR move (4) up 1 grid
01:29:092 (5) - spacing error
01:41:092 (5,6,7,8,9) - weird spacing here =w=
01:44:984 until end - ^
01:47:579 - add note and add finish also?

[wkdwods's EASY]
00:02:822 (2) - move to 100|312
00:08:011 (2) - move to 244|272
00:56:173 (1,2) - this confuse beginner. imo
01:48:876 (2) ^

[ADVANCE]
00:24:552 (4) - add clap at 00:24:552 and maybe add one more repeat?
look good diff 0.0

[EXHAUST]
omg good diff..

Good luck :3
wa_
Hi :3 Nice song!
Some suggestions from my side.
[EASY]
  1. Change AR to 3 or 4?
  2. 00:52:119 (2) - delete white point in center?
  3. 00:56:173 (1,2,3) - really confusing part. Maybe replace it with spinner?
  4. 01:02:497 (2,1) - make it symmetrical. Try to move slidertails to x=256
  5. 01:24:227 (4) - move to (468,208) to make better flow?
  6. 01:44:011 (3) - replace it with rotated 01:42:714 (1)?
  7. 01:45:876 (2) - please move it to 01:45:957. You can make something like this:
[NOVICE]
  1. 00:05:416 (2) - Try to make better blanket with 00:04:119 (1). Remember to keep 1.00 spacing.
  2. 00:09:308 (1) - What about to move (208,244) point to (212,244)? Then You'll have slider tick between these points.
  3. 00:23:579 (1) - Make better blanket with (2).
  4. 00:41:741 (1) - Improve the shape. Like this:
  5. 00:45:633 (1) - I suggest You to make red points in white ticks to follow the rhythm, like this:
  6. 01:00:876 (1) - Remove it? It can be a bit confusing.
  7. 01:19:362 (1) - Rotate it a bit to make slider paralel with previous circles. Example:
  8. 01:21:957 (1,1) - Make better symmetry?
  9. 01:38:822 (1) - same as 00:23:579.
  10. 01:47:903 (1,1) - make same as in STANDARD diff? This diff should be easier than STANDARD.
[STANDARD]
  1. What about to change hitsounds to soft in part 01:01:200 - 01:11:579 as in EXHAUST diff.
  2. 00:32:660 (1,2,3,4) - Try this?
  3. 01:26:011 (1,2) - It's confusing. Replace it with slider or make something other.
  4. 01:41:416 - Add note to make it more clear?
[ADVANCED]
  1. 00:39:795 (4) - move it to ~(280,271) to make better spacing and straight line.
  2. 01:00:552 (1,2) - unstack? It's a bit strange imo.
  3. 01:25:524 (7) - Ctrl+G and move up to make more readable with next circles pattern.
  4. 01:27:470 (2) - add reverse
  5. 01:28:768 (2) - ^
  6. 01:30:389 (4,5,6,7) - Unstack, it's confusing (similar pattern to 01:30:065 (2,3) but not 1/4).
[EXHAUST]
  1. 01:08:984 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why so weird stream shape? :O
    Really good diff :D
Catch star~! ;)
_VLaD__old
star! ~ ;)
Topic Starter
MineC24
Update map~

and

_VLaD_ wrote:

star! ~ ;)
Thx :D :D
Andrea
~General~
  1. It would be nicer to use the same kiai time on all the difficulties if possible.
~wkdwlsejr's EASY~
  1. 00:58:606 (1) - This spinner feels too short for the easiest difficulty of the mapset, try making it longer.
  2. 01:20:660 (4) - New combo due to the new stanza and music change.
  3. 01:24:552 (1) - Make this spinner end with soft-hitnormal, not normal-hitnormal, sounds too loud.
  4. 01:45:957 (2) - This slider has too many repeats and it might be confusing for beginners.
~NOVICE~
  1. 00:10:606 (1) - Remove this new combo from here, it's not necessary.
  2. 00:26:173 (1) - This slider has too many repeats and it might be confusing for beginners.
  3. 00:35:254 (1) - Probably a bit too soon after spinner, try to center it a bit more at least.
  4. 00:54:714 (1) - Remove this new combo from here, it's not necessary.
  5. 00:57:470 (1) - Same as above.
  6. 01:00:876 (1,1) - I'm not sure but these two notes after spinner might be confusing to see for beginners.
  7. 01:41:416 (1) - This slider has too many repeats and it might be confusing for beginners.
~VLaD's STANDARD~
  1. Reduce OD by 1 tick, it's too high right now.
  1. 00:04:119 (5) - New combo due to the new stanza and music change.
  2. 00:09:308 (6) - Same as above.
  3. 00:11:254 (10,1) - Wrong spacing here, check it carefully.
  4. 00:18:389 (1) - Remove this new combo from here, it's not necessary.
  5. 00:19:362 (4,1,2,3) - Wrong spacing once again, please make it consistent.
  6. 00:29:741 (6) - New combo due to the new stanza and music change.
  7. 00:29:741 (6,7,8) - Again, inconsistent spacing.
  8. 00:34:930 (5) - New combo due to the new stanza and music change.
  9. 00:50:822 (1,2,3,4,5,6) - The spacing of this pattern is completely inconsistent and feels random, rearrange it.
  10. 00:55:038 (5,6,7) - Again, spacing is wrong.
  11. 01:41:092 (5,6,7,8,9,10) - Same as above.
  12. 01:45:308 (5) - New combo due to the new stanza and music change.
  13. 01:46:930 (10,1) - New combo should start on 10 and not on 1, music actually changes there.
~ADVANCED~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:58:606 (1) - End this spinner 1/2 back so it's easier to play.
~EXHAUST~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:45:633 (1,2) - These two sliders could be stacked better together.
  2. 01:12:065 (3) - New combo due to the jump and new pattern.
  3. 01:12:876 (8) - Same as above.
Nice map but _VLaD_'s difficulty needs much work.
Topic Starter
MineC24

Andrea wrote:

~General~

~EXHAUST~
[*]01:12:065 (3) - New combo due to the jump and new pattern. - I don't think so...
[*]01:12:876 (8) - Same as above. - I don't think so...
Thx :D

Update :)
Kiiwa
from #modreqs

[EXHAUST]
  1. 00:11:416 - Make it a soft hitsound timing point instead. You can still hear it when it's on normal 10%.
  2. 00:12:227 (3) - Add a clap.
  3. 00:21:957 (6) - This should end at 00:22:241 - Also, maybe try adding normal whistle?
  4. 00:22:281 - Add a finish.
  5. 00:22:281 - 00:32:335 - Why is there no claps between here?
  6. 00:57:146 (5,1) - Distance should probably be bigger here.
  7. 00:58:606 - Again, I suggest you to make it soft hitsound timing point.
  8. 01:21:957 (1,2,3,1,2,3,1,2,3,1) - Could be arranged better... Even a bigger spacing would help I think.
  9. 01:37:200 (6) - Same as 00:21:957
  10. 01:37:524 - 01:47:579 - No claps yet again?

Not so sure about the use of sudden X2.0 SV use here...

rest seems ok :3
Topic Starter
MineC24

Kiiwa wrote:

from #modreqs

[EXHAUST]
  1. 00:11:416 - Make it a soft hitsound timing point instead. You can still hear it when it's on normal 10%. - fixed
  2. 00:12:227 (3) - Add a clap. - fixed Thx~
  3. 00:21:957 (6) - This should end at 00:22:241 - Also, maybe try adding normal whistle?
    - this slider hommage by https://osu.ppy.sh/s/42527 (This song analogous by this :D
    but added whistle
  4. 00:22:281 - Add a finish. - fixed
  5. 00:22:281 - 00:32:335 - Why is there no claps between here? - because this pattern is different to 00:11:903 ~ 00:22:281
  6. 00:57:146 (5,1) - Distance should probably be bigger here. - fixed
  7. 00:58:606 - Again, I suggest you to make it soft hitsound timing point. - fixed. Thx~
  8. 01:21:957 (1,2,3,1,2,3,1,2,3,1) - Could be arranged better... Even a bigger spacing would help I think. - I don't think so...
  9. 01:37:200 (6) - Same as 00:21:957 - same reason
  10. 01:37:524 - 01:47:579 - No claps yet again? - same reason..

Not so sure about the use of sudden X2.0 SV use here...

rest seems ok :3
Thanks~ :) :)

and update~
Konpaku Sariel
m1ng's Taiko Oni
00:01:525 (1) - 큰 캇
00:02:011 (1) - 큰 캇
00:02:497 (1) - 작은 동
00:02:660 (1) - 작은 동
00:02:822 (1) - 큰 캇
00:03:308 (1) - 작은 동
00:03:470 (2) - 큰 캇
00:03:633 (3,1) - 작은 동
00:04:119 (2,1) - 큰 캇
00:05:254 (2) - 작은 동
00:05:416 (1,1) - 큰 캇
00:07:849 (1,2) - 작은 동
00:08:011 (3) - 작은 캇
00:08:741 (2) - 작은 동
00:08:903 (1) - 작은 캇
00:09:308 (2,2) - 작은 캇
00:10:200 (1) - 작은 캇
00:10:281 (2) - 작은 동
00:10:606 (1) - 작은 캇
Konpaku Sariel
m1ng's Taiko Oni
00:11:903 (1) - 큰 캇
00:13:200 (2) - 작은 캇
00:13:687 (3) - 작은 동
00:14:092 (2,4) - 작은 동 추가
00:14:497 (2) - 작은 캇
00:16:281 (4) - 작은 캇
00:16:362 (1) - 작은 동
00:17:092 (1) - 큰 캇
00:17:903 (1) - 작은 동
00:18:389 (2) - 작은 캇
00:19:038 (1) - 를 00:18:957 (1) - 로 이동
00:19:281 (1,2) - 작은 동
00:19:443 (3) - 작은 캇 추가
00:19:524 (1) - 작은 캇
00:19:687 (2,1,2,1) - 동캇 서로 바꾸기
00:20:335 (2) - 작은 캇
00:21:633 (1) - 큰 캇
Konpaku Sariel
m1ng's Taiko Oni
00:22:281 (1) - 큰 캇
00:23:579 (2) - 작은 캇
00:24:065 (3) - 작은 동
00:24:227 (1) - 작은 캇
00:24:308 (2,1) - 작은 동
00:24:876 (2) - 작은 캇
00:27:470 (1) - 큰 캇
00:28:606 (4) - 작은 동
00:28:768 (1) - 작은 캇
00:11:903 ~ 00:32:660 까지 키아이 타임추가
00:32:984 (1) - 큰 캇
00:33:146 (1) - 큰 동
00:39:795 (1) - 작은 캇
00:43:038 (1) - 큰 캇
00:43:849 (2) - 작은 동
00:44:741 (3) - 작은 동 추가
00:44:822 (4) - 작은 캇
00:45:227 (3) - 작은 동
00:46:930 (1,2,3,1) - 큰 캇
Konpaku Sariel
m1ng's Taiko Oni
00:49:200 (2) - 작은 캇
00:49:281 (1,2,3) - 작은 동
00:49:524 (4) - 작은 캇
00:49:687 (1) - 작은 동
00:50:011 (1) - 작은 캇
00:50:822 (2) - 작은 캇
00:51:308 (2) - 작은 캇
00:51:957 (4,1) - 작은 동
00:52:119 (2) - 작은 캇
00:52:281 (3) - 작은 동
00:52:606 (1) - 작은 캇
00:54:876 (2) - 작은 동 추가
00:57:146 (1) - 큰 동
00:57:227 (2) - 제거
00:57:470 (1,1) - 큰 캇
01:02:173 (9) - 작은 동
01:02:335 (10) - 작은 캇
01:03:795 (22) - 작은 캇
01:04:768 (30) - 작은 동
01:05:173 (33) - 작은 동
01:05:254 (34) - 작은 캇
01:05:497 (36) - 작은 동
01:05:579 (37) - 작은 캇
01:06:227 (42) - 작은 동
Konpaku Sariel
m1ng's Taiko Oni
01:06:714 (46) - 작은 캇
01:06:876 (47) - 작은 동
01:07:281 (50) - 작은 동
01:08:903 (64) - 작은 동
01:08:984 (65) - 작은 캇
01:09:308 (67) - 작은 캇
01:09:633 (70) - 작은 동
01:10:281 (75,76) - 작은 캇
01:10:768 (80) - 작은 동
01:11:173 (84) - 작은 동 추가
01:13:524 (102,103) - 작은 캇
01:14:011 (107) - 작은 동
01:15:470 (118) - 작은 캇
01:15:714 (120) - 작은 동
01:16:119 (124) - 작은 동
01:17:903 (135) - 작은 동
01:18:065 (136) - 큰 캇
01:18:714 (141) - 큰 캇
01:19:362 (144,146) - 작은 동
01:19:524 (145,147) - 작은 캇
01:20:660 (156) - 작은 캇
01:21:957 (162) - 큰 캇
01:22:443 (166) - 를 01:22:524 (166) - 로 이동
01:23:011 (170) - 작은 캇
01:23:092 (171) - 작은동으로 바꾼뒤 01:23:173 (171) - 로 이동
01:23:254 (172) - 작은 캇
01:23:741 (176) - 작은 동으로 바꾼뒤 01:23:822 (176) - 로 이동
01:24:389 (181) - 를 01:24:470 (181) - 로 이동
Konpaku Sariel
m1ng's Taiko Oni
01:27:146 (1) - 큰 캇
01:28:443 (2) - 작은 캇
01:28:930 (3) - 작은 동
01:29:335 (2,4,2) - 작은 동 추가
01:29:740 (3) - 작은 캇
01:32:335 (1) - 큰 캇
01:33:632 (2) - 작은 캇
01:34:119 (3) - 작은 동
01:34:605 (2) - 작은 동
01:34:687 (3) - 작은 캇 추가
01:34:930 (2) - 큰 캇
01:35:092 (1) - 작은 동
01:35:254 (2) - 큰 캇
01:35:416 (1) - 작은 동
01:35:578 (2) - 큰 캇
01:37:524 (1) - 큰 캇
01:38:822 (2) - 작은 캇
01:39:308 (3) - 작은 동
01:39:470 (1) - 작은 캇
01:39:551 (2,1) - 작은 동
01:40:119 (2) - 작은 캇
01:42:713 (1) - 큰 캇
01:43:849 (4) - 작은 동
01:44:011 (1) - 작은 캇
01:44:659 (2) - 큰 캇
aabc271
I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ m1ng's Taiko Oni]

No technical issues found. Click the below box for patterns and hitsounds suggestions.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
As some of my suggestions have long explanation. Feel free to find me in game if you need more help.

00:16:768 ( 3 ) - Red note ? ( If you listen carefully, you can notice in the last 5 notes of the stream sound like kddkd. As 00:16:687 ( 2 ) has a higher pitch than ( 3 ), I'd suggest using d here )
01:32:011 ( 3 ) - ^ ( Same reason )

00:32:660 ( 1,1,1,2,3 ) - O OO O O ? ( All finish ) ( All these notes are emphasized by the music and therefore finishes fit better imo. Also as 1,1,2,3 have a falling pitch, it's better to use sth like kkkd to show it's pitch difference. What I suggested can fit the falling pitch of music better imo )

00:42:714 ~ 00:44:173 - Use this ( Highlighted 1~12 ) instead ? ( The big K for emphasizing the background heavy beats are the highlights of this section. So I'd like to see them not only in 00:44:335 & 00:45:633 so as to keep the style consistent. What I suggested is basically very similar to 00:45:633 for the sake of consistency. I believe using the suggested patterns can improve the overall consistent feeling a lot. The suggested (1) is to avoid monotonous 3 Ks in a row. )

Overall a very nicely-made diff :)
The intense feeling is brought by the streams. Patterns and hitsounds also fit each other well.
Great job :3

-----------------------

[ Taiko Muzukashii]

I wonder who mapped this? Maybe you should add mapper's name into the diff name , or at least in the description page ?

This diff looks like a simple oni rather than muzu imo. The use of even-number endings, eg 00:12:227 ( 49~52 ), 01:21:957 ( 50~66 ), and frequent uses of finishes make this diff less friendly to muzu players. I'd suggest deleting some 3-plets 1/4 and some unnecessary finishes to simply this diff. PM me if you need further help.

01:47:254 ( 201, 1 ) - I'd suggest replacing the slider with this. Remember to move the starting point of the spinner, but it's ending point unchanged. ( This is to allow the spinner to start at the correct position, and fit the oni diff )


Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:984 ( 105~109 ) - O O O O O ? ( I think it's better to fit the pitch here as the 5 hits are very significant in the music )
01:36:227 ( 137~141 ) - ^ ( Same reason )

00:21:957 ( 110 ) - Add finish ? ( To fit oni diff, which you have added finish )
01:37:200 ( 142 ) - ^ ( Same reason )

00:32:660 ( 163~168 ) - O OO O O ? ( All finish ) ( Look at oni's box for reasons. I'm not repeating here. )

00:46:930 ( 63~68 ) - OOOOOO ? ( 63~67 have a higher pitch than 68, so this will fit the music better )

00:50:173 ( 79~81 ) - o o o ? ( 79 has a higher pitch than 78 while 79~81 have the same level. So kkk fits better imo )

01:03:389 ( 14 ) - Blue note ? ( 14 has the same level of pitch as 13, and so both k fit the music better. This change also fits 01:08:497 ( 42,43 ) )

01:15:957 ( 23~28 ) - o o o o o O ? ( All d sound too monotonous for me as the music does have variations )

01:20:335 ( 45~47 ) - ooo ? ( You can hear the rising music from 42~47. To make a contrast with 42~44, kkk will be the best choice )

01:25:362 ( 73, 74 ) - Replace the slider with ooo, and change 74 into blue note ? ( It's odd to have a slider here because notes do fit well here. 74k is to fit kkk in front of it )

01:26:335 ( 76 ) - Add finish ? ( The beat is heavy enough to justify the use of finish, as it's similar with 77. Also this is for consistency with oni. )

Overall ok. Just thinking this might be too difficult for a muzu.

-----------------------

The map should be ready to go after fixing.
Again, oni is nicely-made :3

Star and good luck ~ ;)
mingmichael

aabc271 wrote:

I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ m1ng's Taiko Oni]

No technical issues found. Click the below box for patterns and hitsounds suggestions.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
As some of my suggestions have long explanation. Feel free to find me in game if you need more help.

00:16:768 ( 3 ) - Red note ? ( If you listen carefully, you can notice in the last 5 notes of the stream sound like kddkd. [color=#FF00FF] As 00:16:687 ( 2 ) has a higher pitch than ( 3 ), I'd suggest using d here )nice check>.>! changed
01:32:011 ( 3 ) - ^ ( Same reason ) changed

00:32:660 ( 1,1,1,2,3 ) - O OO O O ? ( All finish ) ( All these notes are emphasized by the music and therefore finishes fit better imo. Also as 1,1,2,3 have a falling pitch, it's better to use sth like kkkd to show it's pitch difference. What I suggested can fit the falling pitch of music better imo ) hmmm, okay that's right explanation. okay, i changed it K KK K D

00:42:714 ~ 00:44:173 - Use this ( Highlighted 1~12 ) instead ? ( The big K for emphasizing the background heavy beats are the highlights of this section. So I'd like to see them not only in 00:44:335 & 00:45:633 so as to keep the style consistent. What I suggested is basically very similar to 00:45:633 for the sake of consistency. I believe using the suggested patterns can improve the overall consistent feeling a lot. The suggested (1) is to avoid monotonous 3 Ks in a row. ) great! XD i changed and fixed it

Overall a very nicely-made diff :)
The intense feeling is brought by the streams. Patterns and hitsounds also fit each other well.
Great job :3



The map should be ready to go after fixing.
Again, oni is nicely-made :3 >w< thanks there~

Star and good luck ~ ;)
waghhhh thankyou so muchhh aabc for the mods! >o<
all fixed and added ;)

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
mingmichael
wutt?! i haven't put any stars?? OAO
here i go~
Topic Starter
MineC24

aabc271 wrote:

I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

[ Taiko Muzukashii]

I wonder who mapped this? Maybe you should add mapper's name into the diff name , or at least in the description page ?
- mapper by me :D
This diff looks like a simple oni rather than muzu imo. The use of even-number endings, eg 00:12:227 ( 49~52 ), 01:21:957 ( 50~66 ), and frequent uses of finishes make this diff less friendly to muzu players. I'd suggest deleting some 3-plets 1/4 and some unnecessary finishes to simply this diff. PM me if you need further help. - some fixed, But I keep 'muzukashii' diff name :D

01:47:254 ( 201, 1 ) - I'd suggest replacing the slider with this. Remember to move the starting point of the spinner, but it's ending point unchanged. ( This is to allow the spinner to start at the correct position, and fit the oni diff ) - change slider. but no change spin


[box=Suggested patterns]Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:21:957 ( 110 ) - Add finish ? ( To fit oni diff, which you have added finish ) - nope..
01:37:200 ( 142 ) - ^ ( Same reason ) - nope.. I keep muzukashii

00:32:660 ( 163~168 ) - O OO O O ? ( All finish ) ( Look at oni's box for reasons. I'm not repeating here. ) - nope..

Overall ok. Just thinking this might be too difficult for a muzu.

removed witten mods -> fixed

-----------------------

The map should be ready to go after fixing.
Again, oni is nicely-made :3

Star and good luck ~ ;)
Thank you! :D (I wanted taiko mod :D )
Topic Starter
MineC24

mingmichael wrote:

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
Mice..? orz :(

And Update~~ :D
mingmichael

MineC24 wrote:

mingmichael wrote:

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
Mice..? orz :(

And Update~~ :D
OHGOD sorry for the wrong writing QAQ
thanks there miNe XD
CLSW
지금 ctb맵 만들어봐도 될까요..?
Topic Starter
MineC24

CLSW wrote:

지금 ctb맵 만들어봐도 될까요..?
음... 좀 애매한데.....

만들은 ctb 맵을 따로 추가다운 하도록 하면 안될까요..?

ctb 모더가 너무 없어서 랭크목적으로 ctb맵을 넣는기 부담이 너무 큰... :(
CLSW

MineC24 wrote:

CLSW wrote:

지금 ctb맵 만들어봐도 될까요..?
음... 좀 애매한데.....

만들은 ctb 맵을 따로 추가다운 하도록 하면 안될까요..?

ctb 모더가 너무 없어서 랭크목적으로 ctb맵을 넣는기 부담이 너무 큰... :(
정 힘드시다면 어쩔 수 없고요.

일단 제작은 완료했습니다. 사실 CtB 모더들도 개인적으로 아는 인맥들 싸그리 모으면 제법 있긴 하지만..

CRYSTAL'S CTB INFINITE
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX wkdwlsejr8 _VLaD_ mingmichael
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,58806,59952
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 128,128,128
Combo2 : 255,136,17
Combo3 : 0,128,255

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Leorda
Yow


[NOVICE]
00:56:173 (1,2) - Using too much repeating slider can confuse beginners because they don't know when it's end. Consider to decrease the number of repeating slider
01:07:687 (2) - Having placement like this can makes a linear flow, it can be break the flow. The previous slider is a curve slider and this must place beside the previous slider to create a circular flow pattern. Try to move this to X:360 and Y:224, and you should end up like this https://osu.ppy.sh/ss/833498


[VLaD's STANDARD]
* During testing this diff, I feel this diff have a random spacing between them. Is this intentional or not? If not, use distance snap

00:40:443 (6) - New combo for following your combo pattern
01:03:795 (4) - ^
01:08:984 (5) - ^
01:19:687 (5) - ^
01:34:930 (4) - ^
01:41:416 (6) - ^


[ADVANCED]
00:50:173 (6,7,8) - Spacing error or it's intentional?
00:51:470 (3,4,5) - Due this pattern, it can be break the flow, because it using a linear flow pattern. Why not using a spiral flow pattern? Like this http://osu.ppy.sh/ss/833553


Good luck
Topic Starter
MineC24

Leorda wrote:

Yow


[NOVICE]
00:56:173 (1,2) - Using too much repeating slider can confuse beginners because they don't know when it's end. Consider to decrease the number of repeating slider - fixed
01:07:687 (2) - Having placement like this can makes a linear flow, it can be break the flow. The previous slider is a curve slider and this must place beside the previous slider to create a circular flow pattern. Try to move this to X:360 and Y:224, and you should end up like this https://osu.ppy.sh/ss/833498
- fixed. but some change place :D

[ADVANCED]
00:50:173 (6,7,8) - Spacing error or it's intentional? - no. it's my self
00:51:470 (3,4,5) - Due this pattern, it can be break the flow, because it using a linear flow pattern. Why not using a spiral flow pattern? Like this http://osu.ppy.sh/ss/833553 - 50% = fixed, 50% = change some pattern :D


Good luck
Thank you :D
CLSW
몇몇 유저들에게 시켜봤는데

역시 이 패턴은 좀 아니다 싶어서 몇 가지 고쳐서 다시 올립니다.

SPOILER
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:267080
BeatmapSetID:74671

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3
SliderTickRate:2

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224,352,19362,1,0,0:0:0:0:
368,352,19524,1,2,0:0:0:0:
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320,176,20579,1,0,0:0:0:0:
400,176,20660,1,2,0:0:0:0:
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240,176,20822,1,2,0:0:0:0:
160,176,20903,1,2,0:0:0:0:
80,176,20984,5,2,0:0:0:0:
256,96,21308,1,0,0:0:0:0:
432,208,21633,1,0,0:0:0:0:
256,96,21957,2,0,L|256:160,5,37.5
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352,144,23416,1,0,0:0:0:0:
464,80,23579,6,0,L|288:80,1,150,8|0,0:0|0:0,0:0:0:0:
192,80,23903,2,0,L|16:80,1,150,0|8,0:0|0:0,0:0:0:0:
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400,192,24552,1,2,0:0:0:0:
256,192,24714,1,0,0:0:0:0:
112,192,24876,6,0,L|288:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
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352,96,26011,1,0,0:0:0:0:
352,96,26092,1,0,0:0:0:0:
352,96,26173,6,0,L|496:192,1,150,2|0,0:0|0:0,0:0:0:0:
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336,192,26822,2,8,L|160:192,2,150
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336,192,27308,1,8,0:0:0:0:
336,192,27389,1,0,0:0:0:0:
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256,192,28606,1,0,0:0:0:0:
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368,192,29254,1,0,0:0:0:0:
368,192,29335,1,0,0:0:0:0:
368,192,29416,2,0,L|176:192,1,150,8|0,0:0|0:0,0:0:0:0:
480,144,29741,1,2,0:0:0:0:
336,144,29903,1,0,0:0:0:0:
192,144,30065,5,8,0:0:0:0:
368,96,30227,1,0,0:0:0:0:
112,96,30389,1,8,0:0:0:0:
448,48,30552,1,0,0:0:0:0:
304,48,30714,2,0,L|224:48,1,75,8|0,0:0|0:0,0:0:0:0:
368,48,30876,2,0,L|448:48,1,75,8|0,0:0|0:0,0:0:0:0:
304,48,31038,2,0,L|224:48,1,75,8|0,0:0|0:0,0:0:0:0:
368,48,31200,2,0,L|448:48,1,75,8|0,0:0|0:0,0:0:0:0:
304,128,31362,6,0,B|144:128|144:128|432:128|432:128|208:128|208:128|496:128,1,900,0|6,0:0|0:0,0:0:0:0:
48,32,32660,6,0,L|48:336,1,300
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256,128,33795,1,0,0:0:0:0:
256,192,33957,12,0,34930,0:0:0:0:
80,144,35254,5,0,0:0:0:0:
80,144,35416,1,0,0:0:0:0:
256,128,35579,2,0,L|256:208,2,75
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256,128,36065,1,0,0:0:0:0:
80,144,36227,1,0,0:0:0:0:
432,144,36552,5,0,0:0:0:0:
80,144,36876,1,0,0:0:0:0:
480,96,37200,5,0,0:0:0:0:
32,96,37524,1,2,0:0:0:0:
384,128,37849,6,0,L|208:128,1,150
96,192,38173,2,0,L|0:192,2,75
128,128,38497,2,0,L|304:128,1,150
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384,256,39146,6,0,L|224:256,1,150
384,192,39470,2,0,L|304:192,2,75
224,192,39795,2,0,L|400:192,1,150
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224,96,40606,1,0,0:0:0:0:
144,64,40768,2,0,L|144:176,2,75
304,64,41092,1,0,0:0:0:0:
144,64,41254,1,0,0:0:0:0:
192,64,41335,1,0,0:0:0:0:
240,64,41416,1,0,0:0:0:0:
80,64,41579,1,0,0:0:0:0:
448,64,41741,5,0,0:0:0:0:
416,96,41822,1,0,0:0:0:0:
384,128,41903,1,0,0:0:0:0:
352,160,41984,1,0,0:0:0:0:
400,160,42065,1,0,0:0:0:0:
368,192,42146,1,0,0:0:0:0:
336,224,42227,1,0,0:0:0:0:
304,256,42308,1,0,0:0:0:0:
272,288,42389,2,0,L|64:288,1,150
256,320,42714,2,0,L|432:320,1,150
480,128,43038,6,0,L|240:336,1,300,4|0,0:0|0:0,0:0:0:0:
32,128,43524,2,0,L|272:336,1,300,4|0,0:0|0:0,0:0:0:0:
176,192,44011,1,2,0:0:0:0:
336,192,44173,1,0,0:0:0:0:
32,64,44335,5,4,0:0:0:0:
144,64,44497,2,0,L|384:272,1,300,4|0,0:0|0:0,0:0:0:0:
480,80,44984,1,0,0:0:0:0:
32,96,45308,1,2,0:0:0:0:
480,128,45633,6,0,L|240:336,1,300,4|0,0:0|0:0,0:0:0:0:
32,128,46119,2,0,L|272:336,1,300,4|0,0:0|0:0,0:0:0:0:
336,160,46606,1,2,0:0:0:0:
176,160,46768,1,0,0:0:0:0:
480,80,46930,6,0,L|480:160,1,75
368,80,47092,2,0,L|368:176,1,75
464,128,47254,2,0,L|464:224,1,75
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112,96,48227,6,0,L|432:96,1,300,0|0,0:0|0:0,0:0:0:0:
416,176,48714,2,0,L|80:176,1,300,0|0,0:0|0:0,0:0:0:0:
272,128,49200,1,0,0:0:0:0:
144,128,49362,1,0,0:0:0:0:
448,48,49524,5,8,0:0:0:0:
320,48,49687,1,8,0:0:0:0:
192,48,49849,1,8,0:0:0:0:
64,48,50011,1,8,0:0:0:0:
448,96,50173,1,8,0:0:0:0:
448,96,50254,1,0,0:0:0:0:
448,96,50335,1,0,0:0:0:0:
448,96,50416,1,0,0:0:0:0:
448,96,50497,2,0,L|448:176,2,75
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224,96,51795,1,0,0:0:0:0:
384,96,51957,1,0,0:0:0:0:
272,48,52119,6,8,L|64:48,1,150
272,80,52443,2,8,L|464:80,1,150
320,144,52768,1,8,0:0:0:0:
208,192,52930,1,8,0:0:0:0:
368,192,53092,1,2,0:0:0:0:
192,240,53254,1,0,0:0:0:0:
352,288,53416,6,0,L|48:288,1,300
48,192,53903,2,0,L|400:192,1,300
480,128,54389,1,0,0:0:0:0:
320,128,54552,1,0,0:0:0:0:
480,48,54714,6,0,L|160:48,1,300
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480,176,55687,1,0,0:0:0:0:
320,176,55849,1,0,0:0:0:0:
128,208,56173,5,0,0:0:0:0:
256,272,56416,1,0,0:0:0:0:
384,208,56660,1,0,0:0:0:0:
128,208,56903,1,0,0:0:0:0:
384,208,57146,1,0,0:0:0:0:
432,128,57470,5,0,0:0:0:0:
256,192,57714,1,0,0:0:0:0:
80,128,57957,1,0,0:0:0:0:
432,80,58200,1,0,0:0:0:0:
80,80,58443,1,0,0:0:0:0:
432,80,58606,1,4,0:0:0:0:
416,48,60552,5,2,0:0:0:0:
256,48,60633,1,2,0:0:0:0:
96,48,60714,1,2,0:0:0:0:
208,128,60876,1,8,0:0:0:0:
400,192,61200,6,0,L|416:352,1,150
240,192,61524,2,0,L|224:352,1,150
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240,240,62092,1,0,0:0:0:0:
400,240,62254,1,0,0:0:0:0:
400,224,62335,1,0,0:0:0:0:
240,336,62497,5,0,0:0:0:0:
400,336,62660,1,0,0:0:0:0:
240,336,62741,1,0,0:0:0:0:
80,336,62822,1,0,0:0:0:0:
80,208,62984,1,0,0:0:0:0:
240,160,63146,1,0,0:0:0:0:
80,144,63308,1,0,0:0:0:0:
240,112,63389,1,0,0:0:0:0:
400,112,63470,1,0,0:0:0:0:
400,64,63633,1,0,0:0:0:0:
240,64,63795,6,0,L|256:224,1,150
80,64,64119,2,0,L|64:224,1,150
176,208,64443,1,0,0:0:0:0:
368,208,64606,1,0,0:0:0:0:
368,208,64687,1,0,0:0:0:0:
176,144,64849,1,0,0:0:0:0:
176,144,64930,1,0,0:0:0:0:
432,64,65092,5,0,0:0:0:0:
272,64,65254,1,0,0:0:0:0:
272,64,65335,1,0,0:0:0:0:
272,64,65416,1,0,0:0:0:0:
112,64,65579,1,0,0:0:0:0:
272,96,65741,2,0,L|336:272,1,150
432,320,65984,2,0,L|352:112,1,150
272,144,66227,1,0,0:0:0:0:
336,240,66389,6,0,L|512:240,4,150
432,176,67200,1,0,0:0:0:0:
432,176,67281,1,0,0:0:0:0:
80,176,67443,1,0,0:0:0:0:
80,176,67524,1,0,0:0:0:0:
240,176,67687,1,0,0:0:0:0:
80,96,67849,5,0,0:0:0:0:
160,96,67930,1,0,0:0:0:0:
240,96,68011,1,0,0:0:0:0:
80,48,68173,1,0,0:0:0:0:
240,48,68335,1,0,0:0:0:0:
80,48,68497,2,0,L|80:144,2,75
432,48,68822,1,0,0:0:0:0:
304,96,68984,6,0,L|464:96,1,150
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192,224,69633,1,0,0:0:0:0:
352,224,69795,2,0,L|352:320,2,75
192,304,70119,1,0,0:0:0:0:
352,304,70281,6,0,L|256:160,1,150,8|0,0:0|0:0,0:0:0:0:
448,176,70606,2,0,L|352:32,1,150,8|0,0:0|0:0,0:0:0:0:
64,64,70930,2,0,L|368:64,1,300,0|6,0:0|0:0,0:0:0:0:
64,160,71579,6,0,L|384:160,1,300,2|0,0:0|0:0,0:0:0:0:
448,224,72065,2,0,L|144:224,1,300,2|0,0:0|0:0,0:0:0:0:
304,176,72552,1,2,0:0:0:0:
208,176,72714,1,2,0:0:0:0:
368,128,72876,6,0,L|64:128,1,300,2|0,0:0|0:0,0:0:0:0:
224,128,73362,1,2,0:0:0:0:
384,128,73524,1,2,0:0:0:0:
224,128,73687,1,0,0:0:0:0:
64,128,73849,1,2,0:0:0:0:
224,128,74011,1,0,0:0:0:0:
64,128,74173,6,0,L|384:128,1,300,2|0,0:0|0:0,0:0:0:0:
448,192,74659,2,0,L|144:192,1,300,2|0,0:0|0:0,0:0:0:0:
320,192,75146,1,2,0:0:0:0:
160,240,75308,1,2,0:0:0:0:
256,288,75470,6,0,L|160:160,1,150,2|0,0:0|0:0,0:0:0:0:
352,160,75795,2,0,L|256:32,1,150,2|0,0:0|0:0,0:0:0:0:
432,48,76119,1,2,0:0:0:0:
432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
160,48,76768,6,0,L|336:48,1,150,2|0,0:0|0:0,0:0:0:0:
240,96,77092,2,0,L|416:96,1,150,4|0,0:0|0:0,0:0:0:0:
464,144,77416,2,0,L|288:144,1,150,2|0,0:0|0:0,0:0:0:0:
384,192,77741,2,0,L|208:192,1,150,4|0,0:0|0:0,0:0:0:0:
80,256,78065,6,0,L|240:256,1,150,2|0,0:0|0:0,0:0:0:0:
480,256,78389,1,4,0:0:0:0:
240,304,78552,1,0,0:0:0:0:
96,192,78714,2,0,L|96:32,1,150,2|0,0:0|0:0,0:0:0:0:
416,192,79038,2,0,L|416:32,1,150,4|0,0:0|0:0,0:0:0:0:
336,80,79362,5,2,0:0:0:0:
176,80,79524,1,0,0:0:0:0:
352,128,79687,1,2,0:0:0:0:
112,128,79849,1,0,0:0:0:0:
416,128,80011,2,0,L|416:208,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
432,176,80335,2,0,L|432:272,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,80660,12,6,81633,0:0:0:0:
320,128,81957,5,0,0:0:0:0:
192,128,82119,1,0,0:0:0:0:
320,176,82281,2,0,L|416:176,1,75
272,176,82524,2,0,L|160:176,1,75
320,224,82768,1,0,0:0:0:0:
192,224,82930,2,0,L|112:224,1,75
256,272,83173,2,0,L|336:272,1,75
160,272,83416,5,0,0:0:0:0:
336,320,83579,2,0,L|416:320,1,75
240,320,83822,2,0,L|144:320,1,75
336,352,84065,1,0,0:0:0:0:
160,352,84227,2,0,L|80:352,1,75
256,352,84470,2,0,L|352:352,1,75
416,352,84633,5,0,0:0:0:0:
496,352,84714,1,0,0:0:0:0:
416,352,84795,1,0,0:0:0:0:
160,272,84876,1,0,0:0:0:0:
80,272,84957,1,0,0:0:0:0:
0,272,85038,1,0,0:0:0:0:
80,272,85119,1,0,0:0:0:0:
160,272,85200,1,0,0:0:0:0:
480,272,85362,6,0,L|480:208,5,37.5
256,208,85687,6,0,L|256:144,4,37.5
144,128,86011,5,0,0:0:0:0:
400,64,86335,1,0,0:0:0:0:
96,64,86497,1,0,0:0:0:0:
432,96,86822,1,4,0:0:0:0:
192,128,87146,5,4,0:0:0:0:
352,176,87308,1,0,0:0:0:0:
176,192,87470,2,0,L|64:192,1,75
272,240,87713,2,0,L|384:240,1,75
480,240,87957,1,0,0:0:0:0:
176,240,88119,1,2,0:0:0:0:
320,272,88281,1,0,0:0:0:0:
176,176,88443,5,4,0:0:0:0:
176,176,88605,1,0,0:0:0:0:
352,128,88767,2,0,L|448:128,1,75
176,128,89011,2,0,L|48:128,1,75
448,192,89254,1,2,0:0:0:0:
64,192,89416,1,0,0:0:0:0:
208,192,89578,1,2,0:0:0:0:
32,144,89740,5,4,0:0:0:0:
256,112,89903,1,0,0:0:0:0:
480,144,90065,2,0,L|480:64,1,75
304,80,90308,2,0,L|400:80,1,75
256,208,90551,1,0,0:0:0:0:
32,208,90713,1,2,0:0:0:0:
256,208,90876,1,0,0:0:0:0:
384,208,91038,5,0,0:0:0:0:
64,208,91200,1,2,0:0:0:0:
384,208,91362,1,0,0:0:0:0:
64,208,91524,1,2,0:0:0:0:
304,208,91686,2,0,L|400:208,1,75
192,240,91849,2,0,L|96:240,1,75,2|0,0:0|0:0,0:0:0:0:
48,240,92011,1,2,0:0:0:0:
160,160,92173,1,0,0:0:0:0:
80,96,92335,6,0,L|256:96,1,150,2|0,0:0|0:0,0:0:0:0:
368,96,92659,1,0,0:0:0:0:
368,96,92740,1,0,0:0:0:0:
192,96,92903,1,0,0:0:0:0:
192,96,92984,1,0,0:0:0:0:
368,96,93146,1,0,0:0:0:0:
48,96,93308,1,2,0:0:0:0:
192,208,93470,1,0,0:0:0:0:
368,208,93632,6,0,L|192:208,1,150,2|0,0:0|0:0,0:0:0:0:
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sheela
Hi! From my queue!

[General]

Maybe it's unrankable if you stop at 01:36:227 and restart at 01:37:524

[UniCiTy's EASY]

00:45:633 (1) - Not the same as 00:43:038 (1)

[VLaD's STANDARD]

00:43:038 (1) - Not the same 00:44:335 (3)

01:01:200 (1) - Try this?



[ADVANCED]

01:24:552 (1) - Not well stack

Good Luck and Star!
HabiHolic
언제 랭크되나여;;ㅠㅠ 스타쏘고가요

추후에 모딩할지도 모르니 기다려보셈 ㅋㅋㅋ
ZHSteven
Something about CTB diff.
I think the main Slider Velocity is too extreme. It push all the jump inside the slider nearly extreme. Although I am OK with it, but I am not sure other people will still fine with it. So highly suggest you to lower down the SV a bit, to make it "looks" more reasonable.

and then for the last pattern, 01:47:903 (1,1,2) - not good, just not good, highly suggest changing to something other.

No kds since it is not a mod. Will do a mod soon.
CLSW

업데이트 빨리 해주세요 ㅜ 아직도 구버전이네요..

ZHSteven wrote:

01:47:903 (1,1,2) - not good, just not good, highly suggest changing to something other.

hmm, actually I was inspirated by this original sdvx pattern..

but yeah, if it really sucks, I'll take it.
Topic Starter
MineC24
Update now~

Thanks :D :)
Deif
Hey ho!

[CRYSTAL'S CTB INFINITE]

Agreed with Steven that the SV is relatively high, and it's fully used putting most of the sliders completely horizontal. Nevertheless, players would take the difficulty as a Dash-Stop-Dash challenge. I'm okay with this, but please reduce the SV for future maps.

  1. 00:13:200 (1,2,3,4) - I really wouldn't HDash both sliders, as it seems pretty extreme atm. Try to move (2) and (4) altogether to the left, to make the jump more handable and to de-stack (1,2) as well. That's only to make sth similar to the previous pattern, cos the notes of the melody are just the same.
  2. 00:14:497 (1,2,3,4) - And here, honestly, a vertical slider after some complete horizontal ones don't fit at all. If you're out of space, move (2) more to the right, and (3) as well. Then, you can make that slider horizontal as well. Take care of the new spacing (3,4) that it's enough wide. It doesn't really matter if the HDashes (1,2) and (2,3) dissapear, since they're not really necessary.
  3. 00:21:957 (4) - It's not a problem at all to add 2 repetitions more to this slider.
  4. 01:37:200 (4) - ^ This is the same slider as before. If you applied the previous suggestion, you must do the same here.
  5. 00:28:687 - Is it possible for you to add another note here? The melody suggest to have a triplet in this point.
  6. 01:38:741 - ^ Same point of the melody, but in the 2nd chorus.
  7. 00:30:714 (5,6,7,8,1) - Why do these sliders have to be HDashed? Wouldn't it be better to move (6) and (8) to the left to avoid a conditioned movement of the ryuuta? You can move (6) 2 grids left and (8) 2, or even just one left too.
  8. 00:35:254 (1,2,3,4,5,6) - There are not 1, but 2 triplets according to the music here, but with the current formation you have, it's quite difficult to make sth that looks good. Try out something like THIS.
  9. 00:42:389 (9,10) - C'MON MAN!! (8) Even the singer suggests to make sth more interesting here wwwww. Let's see if you like THIS, creating a proper HDash for the occasion.
  10. 00:50:497 (9) - Same as a previous slider, 1 repetition more is still possible to add. I don't think the Dash with the next slider would be so difficult to manage.
  11. 00:52:119 (1,2) - They fit better to be vertical sliders, with HDash between them. Just hear the music! There's a difference of rhythm on those notes.
  12. 00:58:606 (6) - It cannot be in that position. The strenght of the HDash (5,6) is doubled compared to (4,5). Though there's not a real strong note there, I'd rather let that circle in the middle of the screen.
  13. 00:58:768 - Maybe a spinner here? It's a short break and it can be used to make more differences in the final score.
  14. 01:00:552 (1,2,3,4) - Too, too extreme. Place the notes (1,2,3) with a normal Dash if you want, but not with a HDash that doesn't fit at all to those low notes. A HDash (3,4) is much recommendable though.
  15. 01:02:011 (6,7) - 01:02:254 (8,9) - 01:02:660 (2,3,4) - and so on... Not a good idea in my opinion. But let's see what other people think about them...
  16. 01:08:903 - Add a note there. You can hear that a 3plet is needed.
  17. 01:09:795 (4,5) - And here, instead of a 3plet+note, I can here 2 2plets.
  18. 01:13:524 (3,4,5,6) - Here would fit 2 inclined sliders instead of those notes. Something similar to what you have a bit later, at 01:15:470 (1,2).
  19. 01:20:660 - The spinner is too close to the notes. Add a circle here and start the spinner at least 1/2 later (01:20:822).
  20. 01:21:957 (1,2,3,4,5,6,7) - Take care here, since there's the normal melody as before and a lower volumed one quite close. I mean, there's a clear difference in the melody, but not at all in the map! Make the distance between the notes in the calm part MUCH lower than normal, putting the notes more close to each other and making those sliders not so horizontal.
  21. 01:23:416 (1,2,3,4,5,6) - This is the same here =(
  22. 01:25:362 (1) - Does this slider end in a blue tick? Ew, no... Remove one repetition of it, please.
  23. 01:25:362 (1,1,1) - It's probably better to make those 3 elements at the same distance.
  24. The 2nd chorus (kiai time) is almost a copy of the 1st one. You can apply most of the suggestions mentioned before.
  25. There are other points where more notes could've been added, but I guess the mapper didn't plan to "overmap" the diff too much. Some examples are 01:15:389 - , 01:17:984 - , 01:18:633 - ,...
  26. 01:46:930 (1,1,1,2) - Hm... it looks really strange. Maybe it can be replaced by a spinner or so.
Needs a bit more of work. Get some more people to take a look!
CLSW
owait, you modded old version of my map :(

I fixed myself at several days ago but still no updated..

Fixed some patterns and will upload soon.

And I love to set SV with jumpy distance(but not hyperdash-able) at every maps..


00:13:200 (1,2,3,4) - I really wouldn't HDash both sliders, as it seems pretty extreme atm. Try to move (2) and (4) altogether to the left, to make the jump more handable and to de-stack (1,2) as well. That's only to make sth similar to the previous pattern, cos the notes of the melody are just the same. fixed
00:14:497 (1,2,3,4) - And here, honestly, a vertical slider after some complete horizontal ones don't fit at all. If you're out of space, move (2) more to the right, and (3) as well. Then, you can make that slider horizontal as well. Take care of the new spacing (3,4) that it's enough wide. It doesn't really matter if the HDashes (1,2) and (2,3) dissapear, since they're not really necessary. fixed
00:21:957 (4) - It's not a problem at all to add 2 repetitions more to this slider.
01:37:200 (4) - ^ This is the same slider as before. If you applied the previous suggestion, you must do the same here.
00:28:687 - Is it possible for you to add another note here? The melody suggest to have a triplet in this point. added
01:38:741 - ^ Same point of the melody, but in the 2nd chorus. added
00:30:714 (5,6,7,8,1) - Why do these sliders have to be HDashed? Wouldn't it be better to move (6) and (8) to the left to avoid a conditioned movement of the ryuuta? You can move (6) 2 grids left and (8) 2, or even just one left too. fixed
00:35:254 (1,2,3,4,5,6) - There are not 1, but 2 triplets according to the music here, but with the current formation you have, it's quite difficult to make sth that looks good. Try out something like THIS. fixed
00:42:389 (9,10) - C'MON MAN!! (8) Even the singer suggests to make sth more interesting here wwwww. Let's see if you like THIS, creating a proper HDash for the occasion. fixed
00:50:497 (9) - Same as a previous slider, 1 repetition more is still possible to add. I don't think the Dash with the next slider would be so difficult to manage. remapped
00:52:119 (1,2) - They fit better to be vertical sliders, with HDash between them. Just hear the music! There's a difference of rhythm on those notes. fixed
00:58:606 (6) - It cannot be in that position. The strenght of the HDash (5,6) is doubled compared to (4,5). Though there's not a real strong note there, I'd rather let that circle in the middle of the screen. fixed
00:58:768 - Maybe a spinner here? It's a short break and it can be used to make more differences in the final score.
01:00:552 (1,2,3,4) - Too, too extreme. Place the notes (1,2,3) with a normal Dash if you want, but not with a HDash that doesn't fit at all to those low notes. A HDash (3,4) is much recommendable though. already fixed but keep hyperdash with lower distance
01:02:011 (6,7) - 01:02:254 (8,9) - 01:02:660 (2,3,4) - and so on... Not a good idea in my opinion. But let's see what other people think about them... already fixed and remapped
01:08:903 - Add a note there. You can hear that a 3plet is needed. added
01:09:795 (4,5) - And here, instead of a 3plet+note, I can here 2 2plets. remapped
01:13:524 (3,4,5,6) - Here would fit 2 inclined sliders instead of those notes. Something similar to what you have a bit later, at 01:15:470 (1,2). fixed
01:20:660 - The spinner is too close to the notes. Add a circle here and start the spinner at least 1/2 later (01:20:822). fixed
01:21:957 (1,2,3,4,5,6,7) - Take care here, since there's the normal melody as before and a lower volumed one quite close. I mean, there's a clear difference in the melody, but not at all in the map! Make the distance between the notes in the calm part MUCH lower than normal, putting the notes more close to each other and making those sliders not so horizontal. fixed
01:23:416 (1,2,3,4,5,6) - This is the same here =(
01:25:362 (1) - Does this slider end in a blue tick? Ew, no... Remove one repetition of it, please. oops, bad mistake :( fixed
01:25:362 (1,1,1) - It's probably better to make those 3 elements at the same distance. fixed
The 2nd chorus (kiai time) is almost a copy of the 1st one. You can apply most of the suggestions mentioned before.
There are other points where more notes could've been added, but I guess the mapper didn't plan to "overmap" the diff too much. Some examples are 01:15:389 - , 01:17:984 - , 01:18:633 - ,...
01:46:930 (1,1,1,2) - Hm... it looks really strange. Maybe it can be replaced by a spinner or so. fixed, but kept last 2 objects.
Thank you so much!

SPOILER
osu file format v12

[General]
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AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 0.7
BeatDivisor: 4
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[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:267080
BeatmapSetID:74671

[Difficulty]
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256,96,21308,1,0,0:0:0:0:
432,208,21633,1,0,0:0:0:0:
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256,192,24714,1,0,0:0:0:0:
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336,192,27389,1,0,0:0:0:0:
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384,192,29335,1,0,0:0:0:0:
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256,112,30065,5,8,0:0:0:0:
416,112,30227,1,0,0:0:0:0:
208,80,30389,1,8,0:0:0:0:
464,96,30552,1,0,0:0:0:0:
304,96,30714,2,0,L|224:96,1,75,8|0,0:0|0:0,0:0:0:0:
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304,48,31038,2,0,L|224:48,1,75,8|0,0:0|0:0,0:0:0:0:
336,48,31200,2,0,L|416:48,1,75,8|0,0:0|0:0,0:0:0:0:
304,128,31362,6,0,B|144:128|144:128|432:128|432:128|208:128|208:128|496:128,1,900,0|6,0:0|0:0,0:0:0:0:
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80,144,35254,5,0,0:0:0:0:
80,144,35416,1,0,0:0:0:0:
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432,144,35984,1,0,0:0:0:0:
432,144,36065,1,0,0:0:0:0:
256,128,36227,1,0,0:0:0:0:
432,144,36552,5,0,0:0:0:0:
80,144,36876,1,0,0:0:0:0:
480,96,37200,5,0,0:0:0:0:
32,96,37524,1,2,0:0:0:0:
384,128,37849,6,0,L|208:128,1,150
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128,128,38497,2,0,L|304:128,1,150
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224,192,39795,2,0,L|400:192,1,150
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224,96,40606,1,0,0:0:0:0:
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144,64,41254,1,0,0:0:0:0:
192,64,41335,1,0,0:0:0:0:
240,64,41416,1,0,0:0:0:0:
80,64,41579,1,0,0:0:0:0:
448,64,41741,5,0,0:0:0:0:
416,96,41822,1,0,0:0:0:0:
384,128,41903,1,0,0:0:0:0:
352,160,41984,1,0,0:0:0:0:
400,160,42065,1,0,0:0:0:0:
368,192,42146,1,0,0:0:0:0:
336,224,42227,1,0,0:0:0:0:
304,256,42308,1,0,0:0:0:0:
336,256,42389,2,0,L|448:144,1,150
176,256,42714,2,0,L|64:144,1,150
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32,128,43524,2,0,L|272:336,1,300,4|0,0:0|0:0,0:0:0:0:
176,192,44011,1,2,0:0:0:0:
336,192,44173,1,0,0:0:0:0:
32,64,44335,5,4,0:0:0:0:
144,64,44497,2,0,L|384:272,1,300,4|0,0:0|0:0,0:0:0:0:
480,80,44984,1,0,0:0:0:0:
32,96,45308,1,2,0:0:0:0:
480,128,45633,6,0,L|240:336,1,300,4|0,0:0|0:0,0:0:0:0:
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336,160,46606,1,2,0:0:0:0:
176,160,46768,1,0,0:0:0:0:
480,80,46930,6,0,L|480:160,1,75
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112,96,48227,6,0,L|432:96,1,300,0|0,0:0|0:0,0:0:0:0:
416,176,48714,2,0,L|80:176,1,300,0|0,0:0|0:0,0:0:0:0:
256,128,49200,1,0,0:0:0:0:
352,80,49362,1,0,0:0:0:0:
256,80,49524,5,8,0:0:0:0:
96,96,49687,1,8,0:0:0:0:
256,80,49849,1,8,0:0:0:0:
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256,80,50173,1,8,0:0:0:0:
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256,80,50579,1,0,0:0:0:0:
256,80,50660,1,0,0:0:0:0:
400,208,50822,6,0,L|96:208,1,300
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384,96,51957,1,0,0:0:0:0:
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208,192,52930,1,8,0:0:0:0:
352,192,53092,1,2,0:0:0:0:
176,240,53254,1,0,0:0:0:0:
352,288,53416,6,0,L|48:288,1,300
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480,128,54389,1,0,0:0:0:0:
320,128,54552,1,0,0:0:0:0:
480,48,54714,6,0,L|160:48,1,300
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128,208,56173,5,0,0:0:0:0:
256,272,56416,1,0,0:0:0:0:
384,208,56660,1,0,0:0:0:0:
128,208,56903,1,0,0:0:0:0:
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256,48,60633,1,2,0:0:0:0:
96,48,60714,1,2,0:0:0:0:
208,128,60876,1,8,0:0:0:0:
400,192,61200,6,0,L|416:352,1,150
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240,240,62092,1,0,0:0:0:0:
400,240,62254,1,0,0:0:0:0:
400,224,62335,1,0,0:0:0:0:
240,336,62497,5,0,0:0:0:0:
80,336,62660,1,0,0:0:0:0:
160,336,62741,1,0,0:0:0:0:
240,336,62822,1,0,0:0:0:0:
400,208,62984,1,0,0:0:0:0:
240,160,63146,1,0,0:0:0:0:
400,144,63308,1,0,0:0:0:0:
320,144,63389,1,0,0:0:0:0:
240,144,63470,1,0,0:0:0:0:
400,64,63633,1,0,0:0:0:0:
240,64,63795,6,0,L|256:224,1,150
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368,208,64606,1,0,0:0:0:0:
368,208,64687,1,0,0:0:0:0:
176,144,64849,1,0,0:0:0:0:
176,144,64930,1,0,0:0:0:0:
432,64,65092,5,0,0:0:0:0:
272,64,65254,1,0,0:0:0:0:
272,64,65335,1,0,0:0:0:0:
272,64,65416,1,0,0:0:0:0:
112,64,65579,1,0,0:0:0:0:
272,96,65741,2,0,L|336:272,1,150
432,320,65984,2,0,L|352:112,1,150
272,144,66227,1,0,0:0:0:0:
336,240,66389,6,0,L|512:240,4,150
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432,176,67281,1,0,0:0:0:0:
80,176,67443,1,0,0:0:0:0:
80,176,67524,1,0,0:0:0:0:
240,176,67687,1,0,0:0:0:0:
80,96,67849,5,0,0:0:0:0:
160,96,67930,1,0,0:0:0:0:
240,96,68011,1,0,0:0:0:0:
80,48,68173,1,0,0:0:0:0:
240,48,68335,1,0,0:0:0:0:
80,48,68497,2,0,L|80:144,2,75
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432,48,68903,1,0,0:0:0:0:
432,96,68984,6,0,L|272:96,1,150
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288,224,69633,2,0,L|400:352,1,150
288,224,69876,2,0,L|176:352,1,150
288,336,70119,1,0,0:0:0:0:
144,304,70281,6,0,L|240:160,1,150,8|0,0:0|0:0,0:0:0:0:
48,176,70606,2,0,L|144:32,1,150,8|0,0:0|0:0,0:0:0:0:
448,64,70930,2,0,L|144:64,1,300,0|6,0:0|0:0,0:0:0:0:
64,160,71579,6,0,L|384:160,1,300,2|0,0:0|0:0,0:0:0:0:
448,224,72065,2,0,L|144:224,1,300,2|0,0:0|0:0,0:0:0:0:
304,176,72552,1,2,0:0:0:0:
208,176,72714,1,2,0:0:0:0:
368,128,72876,6,0,L|64:128,1,300,2|0,0:0|0:0,0:0:0:0:
224,128,73362,1,2,0:0:0:0:
384,304,73524,2,0,L|272:160,1,150,2|0,0:0|0:0,0:0:0:0:
464,176,73849,2,0,L|352:32,1,150,2|0,0:0|0:0,0:0:0:0:
64,128,74173,6,0,L|384:128,1,300,2|0,0:0|0:0,0:0:0:0:
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320,192,75146,1,2,0:0:0:0:
160,240,75308,1,2,0:0:0:0:
256,288,75470,6,0,L|160:160,1,150,2|0,0:0|0:0,0:0:0:0:
352,160,75795,2,0,L|256:32,1,150,2|0,0:0|0:0,0:0:0:0:
432,48,76119,1,2,0:0:0:0:
432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
160,48,76768,6,0,L|336:48,1,150,2|0,0:0|0:0,0:0:0:0:
240,96,77092,2,0,L|416:96,1,150,4|0,0:0|0:0,0:0:0:0:
464,144,77416,2,0,L|288:144,1,150,2|0,0:0|0:0,0:0:0:0:
384,192,77741,2,0,L|208:192,1,150,4|0,0:0|0:0,0:0:0:0:
80,256,78065,6,0,L|240:256,1,150,2|0,0:0|0:0,0:0:0:0:
480,256,78389,1,4,0:0:0:0:
224,304,78552,1,0,0:0:0:0:
480,192,78714,2,0,L|480:32,1,150,2|0,0:0|0:0,0:0:0:0:
32,192,79038,2,0,L|32:32,1,150,4|0,0:0|0:0,0:0:0:0:
176,80,79362,5,2,0:0:0:0:
336,80,79524,1,0,0:0:0:0:
160,128,79687,1,2,0:0:0:0:
352,128,79849,1,0,0:0:0:0:
96,128,80011,2,0,L|96:208,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,176,80335,2,0,L|80:272,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
64,288,80660,1,0,0:0:0:0:
256,192,80822,12,6,81633,0:0:0:0:
112,192,81957,5,0,0:0:0:0:
288,240,82119,1,0,0:0:0:0:
112,240,82281,2,0,L|32:240,1,75
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320,144,83011,1,0,0:0:0:0:
208,96,83173,1,0,0:0:0:0:
176,96,83254,1,0,0:0:0:0:
352,48,83416,5,0,0:0:0:0:
176,48,83578,2,0,L|96:48,1,75
272,48,83821,2,0,L|368:48,1,75
224,128,84065,5,0,0:0:0:0:
352,128,84227,1,0,0:0:0:0:
384,128,84308,1,0,0:0:0:0:
256,192,84470,1,0,0:0:0:0:
176,192,84552,5,0,0:0:0:0:
96,192,84633,1,0,0:0:0:0:
16,192,84714,1,0,0:0:0:0:
96,192,84795,1,0,0:0:0:0:
336,192,84876,1,0,0:0:0:0:
416,192,84957,1,0,0:0:0:0:
496,192,85038,1,0,0:0:0:0:
416,192,85119,1,0,0:0:0:0:
336,192,85200,1,0,0:0:0:0:
480,272,85362,6,0,L|480:208,4,37.5
320,208,85687,6,0,L|320:144,4,37.5
160,128,86011,5,0,0:0:0:0:
400,64,86335,1,0,0:0:0:0:
96,64,86497,1,0,0:0:0:0:
432,96,86822,1,4,0:0:0:0:
192,128,87146,5,4,0:0:0:0:
352,176,87308,1,0,0:0:0:0:
176,192,87470,2,0,L|64:192,1,75
272,240,87713,2,0,L|384:240,1,75
480,240,87957,1,0,0:0:0:0:
176,240,88119,1,2,0:0:0:0:
320,272,88281,1,0,0:0:0:0:
176,176,88443,5,4,0:0:0:0:
176,176,88605,1,0,0:0:0:0:
352,128,88767,2,0,L|448:128,1,75
256,64,89011,2,0,L|128:64,1,75
352,160,89254,1,2,0:0:0:0:
64,192,89416,1,0,0:0:0:0:
352,208,89578,1,2,0:0:0:0:
192,208,89740,5,4,0:0:0:0:
80,112,89903,1,0,0:0:0:0:
256,160,90065,2,0,L|256:80,1,75
432,80,90308,2,0,L|432:176,1,75
256,208,90551,1,0,0:0:0:0:
32,208,90713,1,2,0:0:0:0:
256,208,90876,1,0,0:0:0:0:
384,208,91038,5,0,0:0:0:0:
64,208,91200,1,2,0:0:0:0:
384,208,91362,1,0,0:0:0:0:
64,208,91524,1,2,0:0:0:0:
304,208,91686,2,0,L|400:208,1,75
192,240,91849,2,0,L|96:240,1,75,2|0,0:0|0:0,0:0:0:0:
48,240,92011,1,2,0:0:0:0:
160,160,92173,1,0,0:0:0:0:
80,96,92335,6,0,L|256:96,1,150,2|0,0:0|0:0,0:0:0:0:
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Kurokami
CtB mod requested through pm. (Damn that mod from Deif, it discouraged me. x_x)

[CRYSTAL'S CTB INFINITE]

HP7? I think 8 is better, maybe a bit harsh but it looks better with AR/OD9. And fit better to the maps difficulty.

00:32:660 (1) - Place a bit closer to 00:31:362 (1) - since its luck based to catch due because you are moving with dash to the other direction at the previous slider. And to suddenly change your way of moving, I dunno I think its pretty hard. And as I played several times, I don't really want to be there. So I think if you place it closer it would fit the music better.
01:26:011 (1,2,3,4) - In this combo, place (4) a bit closer because with the current dash system its too luck based to catch this kind of jump. I placed at x416 y:96 and I catched it every time after.

Even thou I can't play this kind of diffs very well, I think this is a pretty good diff. Good work. Be lucky and get it ranked.
CLSW
[CRYSTAL'S CTB INFINITE]

HP7? I think 8 is better, maybe a bit harsh but it looks better with AR/OD9. And fit better to the maps difficulty. It will be insane if I change drain to 8+...

00:32:660 (1) - Place a bit closer to 00:31:362 (1) - since its luck based to catch due because you are moving with dash to the other direction at the previous slider. And to suddenly change your way of moving, I dunno I think its pretty hard. And as I played several times, I don't really want to be there. So I think if you place it closer it would fit the music better. Fixed direction of slider
01:26:011 (1,2,3,4) - In this combo, place (4) a bit closer because with the current dash system its too luck based to catch this kind of jump. I placed at x416 y:96 and I catched it every time after. fixed

Even thou I can't play this kind of diffs very well, I think this is a pretty good diff. Good work. Be lucky and get it ranked.
Thank you!

SPOILER
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:267080
BeatmapSetID:74671

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3
SliderTickRate:2

[Events]
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432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
160,48,76768,6,0,L|336:48,1,150,2|0,0:0|0:0,0:0:0:0:
240,96,77092,2,0,L|416:96,1,150,4|0,0:0|0:0,0:0:0:0:
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384,192,77741,2,0,L|208:192,1,150,4|0,0:0|0:0,0:0:0:0:
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480,256,78389,1,4,0:0:0:0:
224,304,78552,1,0,0:0:0:0:
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416,192,85119,1,0,0:0:0:0:
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416,64,86822,1,4,0:0:0:0:
192,128,87146,5,4,0:0:0:0:
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352,208,89578,1,2,0:0:0:0:
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80,112,89903,1,0,0:0:0:0:
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256,208,90551,1,0,0:0:0:0:
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384,208,91038,5,0,0:0:0:0:
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192,272,94200,2,0,L|192:352,1,75,2|0,0:0|0:0,0:0:0:0:
32,352,94443,1,0,0:0:0:0:
416,352,94606,1,2,0:0:0:0:
144,352,94767,1,0,0:0:0:0:
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432,80,95254,2,0,L|432:240,1,150,2|2,0:0|0:0,0:0:0:0:
80,176,95578,1,2,0:0:0:0:
80,144,95659,1,0,0:0:0:0:
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432,112,96065,1,2,0:0:0:0:
432,80,96146,1,0,0:0:0:0:
432,176,96227,5,0,0:0:0:0:
256,96,96551,1,0,0:0:0:0:
80,208,96876,1,0,0:0:0:0:
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352,144,98497,1,2,0:0:0:0:
160,144,98659,1,0,0:0:0:0:
96,112,98741,1,0,0:0:0:0:
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304,80,99146,2,0,L|480:80,1,150,0|8,0:0|0:0,0:0:0:0:
304,112,99470,1,2,0:0:0:0:
384,176,99632,1,0,0:0:0:0:
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256,192,103849,1,0,0:0:0:0:
432,192,104011,6,0,L|272:192,1,150,8|0,0:0|0:0,0:0:0:0:
144,192,104335,1,2,0:0:0:0:
144,192,104497,1,0,0:0:0:0:
144,192,104578,1,0,0:0:0:0:
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32,144,104984,5,2,0:0:0:0:
176,144,105146,1,0,0:0:0:0:
480,144,105308,5,8,0:0:0:0:
208,144,105470,1,0,0:0:0:0:
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256,176,106930,6,0,B|416:176|416:176|112:176|112:176|288:176,1,600,0|2,0:0|0:0,0:0:0:0:
256,192,107903,12,0,109362,0:0:0:0:
208,224,109606,5,0,0:0:0:0:
32,176,109768,2,0,B|128:64|128:64|240:176|240:176|320:96|320:96|496:288,1,675
Topic Starter
MineC24
Thank you Kurokami :) :)

Update~ :D
ZHSteven
Finally got time to look at it~~

First I want to state this pattern: 00:37:849 (1,2) -
When you want to use a reverse short slider, always make sure your spacing can make the top and bottom note of the slider stack a little from each other. This is too prevent too high sv makes the short slider plays not fun. Suggestion:
remember this kind of slider can be treat as a "triangle triplet pattern", and this kind of spacing is not suitable for a triangle.



Then I want to say something about your sv.
SPOILER
Yes, it will be fun when use it wisely, and it is challenge for pro player, but it requires a very very high technique of mapping. Your spacing of a jump is almost the same as your spacing inside a slider, makes your map exceed of jump. So you must have an excellent flow to connect each jump, otherwise it will gives players an impression of" jumping everywhere, cannot loose shift button" and finally makes a lot of player cannot enjoy the map. These kind of map is easily fall into the trick of put jump only for jump.
So if you insist to use high SV to map, these is what I suggest:
1. always think twice when you put slider, and test play frequently to make sure the slider is suitable for your flow.
2. Slider+jump should not be used frequently. Because your slider is already a big jump, this is too prevent an exceed of jump in map.
3. jump MUST have a good flow. A bad flow is still ok for a normal sv map, just not comfortable to play; but here, if you cannot make it well, it will makes the map unplayable.

00:06:714 (1,2,3,4,1,1,1,2,3,4,5,6,7,8,9) - this is what I mean by"an exceed of jump". might be better if you decrease the spacing for some of the sliders or the spacing between the sliders. there is also a lot in the rest of the map but I am not going to point out. All I want to say here is, think twice.

00:12:227 (3,4) - I would suggest you to reduce the spacing for 1 slider.(also for the following 4 pattern)
00:14:497 (1,2,3) - dont like the Hyperdash, but I dont have any ideas from now on. (not able to handle the spacing..)
00:19:200 (4,5) - remove hyperdash. And please check whether your hyperdash can be removed at previous pattern, I am afraid of these series of pattern got HD spam, and please control your spacing not to make jump everywhere, let player have a rest.

00:26:173 (1,2) - I cannot see any reason that this should be hyperdashed.
00:28:768 (1,2,3,4,5,6,7) - change to something else? not good to have a reverse triangle here. (half repeat pattern)
00:42:308 (8,9) - please follow the spacing as 00:41:984 (4,5) - (x0.64)
00:43:038 (1,2) - remove hyperdash.
00:45:633 (1,2) - ^
00:46:768 (4,1) - remove hyperdash if possible.
00:48:227 (1,2) - make a short movement between these 2.
00:50:822 (1,2) - ^
00:52:119 (1,2) - half the spacing for each slider. you will get better flow.
00:53:416 (1,2) - create a movement
00:57:470 (1,2,3,4,5,6) - suggestion:

01:06:389 (1) - half the spacing for this slider, and delete the last reverse. try this.
01:08:984 (1,2,3) - short movement between sliders.
01:10:606 (2) - full spacing for this slider.
01:18:065 (1,2,3) - remove hyperdash.
01:18:714 (4,5) - remove hyperdash if possible.
01:20:011 (5) - better make this stream from left to right.
01:24:552 (1,2,3,4,5,6,7,8,9) - think twice before you put this. Really not suitable to put full spacing hyperdashed “く” pattern here.
01:49:606 (1,2) - this trick is awful... consider reduce the spacing


This mod is a little be out of my hand, so this mod maybe not helpful.
Again, find other player test play this map, not only the pro player, but also some normal standard player, and collect the suggestion. I am sure that will improve it a lot.


That's all.
CLSW

ZHSteven wrote:

Finally got time to look at it~~

First I want to state this pattern: 00:37:849 (1,2) -
When you want to use a reverse short slider, always make sure your spacing can make the top and bottom note of the slider stack a little from each other. This is too prevent too high sv makes the short slider plays not fun. Suggestion:
remember this kind of slider can be treat as a "triangle triplet pattern", and this kind of spacing is not suitable for a triangle.

Fixed. No triangle triplets here.



Then I want to say something about your sv.
SPOILER
Yes, it will be fun when use it wisely, and it is challenge for pro player, but it requires a very very high technique of mapping. Your spacing of a jump is almost the same as your spacing inside a slider, makes your map exceed of jump. So you must have an excellent flow to connect each jump, otherwise it will gives players an impression of" jumping everywhere, cannot loose shift button" and finally makes a lot of player cannot enjoy the map. These kind of map is easily fall into the trick of put jump only for jump.
So if you insist to use high SV to map, these is what I suggest:
1. always think twice when you put slider, and test play frequently to make sure the slider is suitable for your flow.
2. Slider+jump should not be used frequently. Because your slider is already a big jump, this is too prevent an exceed of jump in map.
3. jump MUST have a good flow. A bad flow is still ok for a normal sv map, just not comfortable to play; but here, if you cannot make it well, it will makes the map unplayable.

00:06:714 (1,2,3,4,1,1,1,2,3,4,5,6,7,8,9) - this is what I mean by"an exceed of jump". might be better if you decrease the spacing for some of the sliders or the spacing between the sliders. there is also a lot in the rest of the map but I am not going to point out. All I want to say here is, think twice.

This was inspirated pattern from DaxMasterix's DECO*27 feat. marina - Aimai Elegy [Red Light ~CtB~] and I don't want to fix this or decrease SV.

00:12:227 (3,4) - I would suggest you to reduce the spacing for 1 slider.(also for the following 4 pattern) fixed
00:14:497 (1,2,3) - dont like the Hyperdash, but I dont have any ideas from now on. (not able to handle the spacing..)
00:19:200 (4,5) - remove hyperdash. And please check whether your hyperdash can be removed at previous pattern, I am afraid of these series of pattern got HD spam, and please control your spacing not to make jump everywhere, let player have a rest. This CtB diff is Overdose difficulty. I think players who can play Overdoses have enough skills to catch these patterns..

00:26:173 (1,2) - I cannot see any reason that this should be hyperdashed.
00:28:768 (1,2,3,4,5,6,7) - change to something else? not good to have a reverse triangle here. (half repeat pattern) eh, I think these are necessary.
00:42:308 (8,9) - please follow the spacing as 00:41:984 (4,5) - (x0.64) fixed
00:43:038 (1,2) - remove hyperdash.
00:45:633 (1,2) - ^ remapped, but keep hyperdashes.
00:46:768 (4,1) - remove hyperdash if possible. fixed
00:48:227 (1,2) - make a short movement between these 2.
00:50:822 (1,2) - ^ Aimai Elegy. No comments.
00:52:119 (1,2) - half the spacing for each slider. you will get better flow.
00:53:416 (1,2) - create a movement fixed
00:57:470 (1,2,3,4,5,6) - suggestion:
uh, not really.
01:06:389 (1) - half the spacing for this slider, and delete the last reverse. try this.
fixed with lower spacing, but I don't want to delete the reverse cuz I hate to put 8+ grid(actually 8+ grid jumps at 185 bpm require exact and perfect timings, I don't like these.)jumps.
01:08:984 (1,2,3) - short movement between sliders. fixed
01:10:606 (2) - full spacing for this slider.
01:18:065 (1,2,3) - remove hyperdash. fixed, but I remapped this one, you won't like it.
01:18:714 (4,5) - remove hyperdash if possible. ^
01:20:011 (5) - better make this stream from left to right. [color=#FF0000e8]fixed[/color]
01:24:552 (1,2,3,4,5,6,7,8,9) - think twice before you put this. Really not suitable to put full spacing hyperdashed “く” pattern here. fixed. \ (1/4 jump) /
01:49:606 (1,2) - this trick is awful... consider reduce the spacing fixed


This mod is a little be out of my hand, so this mod maybe not helpful.
Again, find other player test play this map, not only the pro player, but also some normal standard player, and collect the suggestion. I am sure that will improve it a lot.


That's all.
Thx for modding!

SPOILER
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:267080
BeatmapSetID:74671

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3
SliderTickRate:2

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112,96,48227,6,0,L|432:96,1,300,0|0,0:0|0:0,0:0:0:0:
416,176,48714,2,0,L|80:176,1,300,0|0,0:0|0:0,0:0:0:0:
256,128,49200,1,0,0:0:0:0:
352,80,49362,1,0,0:0:0:0:
256,80,49524,5,8,0:0:0:0:
96,96,49687,1,8,0:0:0:0:
256,80,49849,1,8,0:0:0:0:
416,96,50011,1,8,0:0:0:0:
256,80,50173,1,8,0:0:0:0:
256,80,50254,1,0,0:0:0:0:
256,80,50335,1,0,0:0:0:0:
256,80,50416,1,0,0:0:0:0:
256,80,50497,1,0,0:0:0:0:
256,80,50579,1,0,0:0:0:0:
256,80,50660,1,0,0:0:0:0:
400,208,50822,6,0,L|96:208,1,300
80,144,51308,2,0,L|384:144,1,300
224,96,51795,1,0,0:0:0:0:
384,96,51957,1,0,0:0:0:0:
208,80,52119,6,8,L|0:80,1,150
304,80,52443,2,8,L|496:80,1,150
320,144,52768,1,8,0:0:0:0:
208,192,52930,1,8,0:0:0:0:
352,192,53092,1,2,0:0:0:0:
176,240,53254,1,0,0:0:0:0:
368,288,53416,6,0,L|64:288,1,300
160,192,53903,2,0,L|512:192,1,300
384,128,54389,1,0,0:0:0:0:
304,48,54552,1,0,0:0:0:0:
480,48,54714,6,0,L|160:48,1,300
80,96,55200,2,0,L|400:96,1,300
480,176,55687,1,0,0:0:0:0:
320,176,55849,1,0,0:0:0:0:
128,208,56173,5,0,0:0:0:0:
256,272,56416,1,0,0:0:0:0:
384,208,56660,1,0,0:0:0:0:
128,208,56903,1,0,0:0:0:0:
384,208,57146,1,0,0:0:0:0:
432,128,57470,5,0,0:0:0:0:
256,192,57714,1,0,0:0:0:0:
80,128,57957,1,0,0:0:0:0:
432,80,58200,1,0,0:0:0:0:
80,80,58443,1,0,0:0:0:0:
256,80,58606,1,4,0:0:0:0:
416,48,60552,5,2,0:0:0:0:
256,48,60633,1,2,0:0:0:0:
96,48,60714,1,2,0:0:0:0:
208,128,60876,1,8,0:0:0:0:
400,192,61200,6,0,L|416:352,1,150
240,192,61524,2,0,L|224:352,1,150
400,160,61849,1,0,0:0:0:0:
240,224,62011,1,0,0:0:0:0:
240,240,62092,1,0,0:0:0:0:
400,240,62254,1,0,0:0:0:0:
400,224,62335,1,0,0:0:0:0:
240,336,62497,5,0,0:0:0:0:
80,336,62660,1,0,0:0:0:0:
160,336,62741,1,0,0:0:0:0:
240,336,62822,1,0,0:0:0:0:
400,208,62984,1,0,0:0:0:0:
240,160,63146,1,0,0:0:0:0:
400,144,63308,1,0,0:0:0:0:
320,144,63389,1,0,0:0:0:0:
240,144,63470,1,0,0:0:0:0:
400,64,63633,1,0,0:0:0:0:
240,64,63795,6,0,L|256:224,1,150
80,64,64119,2,0,L|64:224,1,150
176,208,64443,1,0,0:0:0:0:
368,208,64606,1,0,0:0:0:0:
368,208,64687,1,0,0:0:0:0:
176,144,64849,1,0,0:0:0:0:
176,144,64930,1,0,0:0:0:0:
432,64,65092,5,0,0:0:0:0:
272,64,65254,1,0,0:0:0:0:
272,64,65335,1,0,0:0:0:0:
272,64,65416,1,0,0:0:0:0:
112,64,65579,1,0,0:0:0:0:
272,96,65741,2,0,L|336:272,1,150
432,320,65984,2,0,L|352:112,1,150
272,144,66227,1,0,0:0:0:0:
320,240,66389,6,0,L|464:112,4,150
432,176,67200,1,0,0:0:0:0:
432,176,67281,1,0,0:0:0:0:
80,176,67443,1,0,0:0:0:0:
80,176,67524,1,0,0:0:0:0:
240,176,67687,1,0,0:0:0:0:
80,96,67849,5,0,0:0:0:0:
160,96,67930,1,0,0:0:0:0:
240,96,68011,1,0,0:0:0:0:
80,48,68173,1,0,0:0:0:0:
240,48,68335,1,0,0:0:0:0:
80,48,68497,2,0,L|80:144,2,75
432,48,68822,1,0,0:0:0:0:
432,48,68903,1,0,0:0:0:0:
432,96,68984,6,0,L|272:96,1,150
128,160,69308,2,0,L|304:160,1,150
288,224,69633,2,0,L|400:352,1,150
288,224,69876,2,0,L|176:352,1,150
288,336,70119,1,0,0:0:0:0:
144,304,70281,6,0,L|240:160,1,150,8|0,0:0|0:0,0:0:0:0:
48,176,70606,2,0,L|144:32,1,150,8|0,0:0|0:0,0:0:0:0:
448,64,70930,2,0,L|144:64,1,300,0|6,0:0|0:0,0:0:0:0:
64,160,71579,6,0,L|384:160,1,300,2|0,0:0|0:0,0:0:0:0:
448,224,72065,2,0,L|144:224,1,300,2|0,0:0|0:0,0:0:0:0:
304,176,72552,1,2,0:0:0:0:
208,176,72714,1,2,0:0:0:0:
368,128,72876,6,0,L|64:128,1,300,2|0,0:0|0:0,0:0:0:0:
224,128,73362,1,2,0:0:0:0:
384,304,73524,2,0,L|272:160,1,150,2|0,0:0|0:0,0:0:0:0:
464,176,73849,2,0,L|352:32,1,150,2|0,0:0|0:0,0:0:0:0:
64,128,74173,6,0,L|384:128,1,300,2|0,0:0|0:0,0:0:0:0:
448,192,74659,2,0,L|144:192,1,300,2|0,0:0|0:0,0:0:0:0:
320,192,75146,1,2,0:0:0:0:
160,240,75308,1,2,0:0:0:0:
256,288,75470,6,0,L|160:160,1,150,2|0,0:0|0:0,0:0:0:0:
352,160,75795,2,0,L|256:32,1,150,2|0,0:0|0:0,0:0:0:0:
432,48,76119,1,2,0:0:0:0:
432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
160,48,76768,6,0,L|336:48,1,150,2|0,0:0|0:0,0:0:0:0:
240,96,77092,2,0,L|416:96,1,150,4|0,0:0|0:0,0:0:0:0:
464,144,77416,2,0,L|288:144,1,150,2|0,0:0|0:0,0:0:0:0:
384,192,77741,2,0,L|208:192,1,150,4|0,0:0|0:0,0:0:0:0:
80,256,78065,6,0,L|240:256,1,150,2|0,0:0|0:0,0:0:0:0:
80,208,78389,1,4,0:0:0:0:
80,208,78552,1,0,0:0:0:0:
432,256,78714,2,0,L|272:256,1,150,2|0,0:0|0:0,0:0:0:0:
432,208,79038,1,4,0:0:0:0:
432,208,79201,1,0,0:0:0:0:
176,80,79362,5,2,0:0:0:0:
336,80,79524,1,0,0:0:0:0:
160,128,79687,1,2,0:0:0:0:
352,128,79849,1,0,0:0:0:0:
96,176,80011,2,0,L|32:240,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,224,80335,2,0,L|144:288,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
64,288,80660,1,0,0:0:0:0:
256,192,80822,12,6,81633,0:0:0:0:
112,192,81957,5,0,0:0:0:0:
288,240,82119,1,0,0:0:0:0:
112,240,82281,2,0,L|32:240,1,75
208,240,82524,2,0,L|304:240,1,75
160,192,82768,5,0,0:0:0:0:
288,144,82930,1,0,0:0:0:0:
320,144,83011,1,0,0:0:0:0:
208,96,83173,1,0,0:0:0:0:
176,96,83254,1,0,0:0:0:0:
352,48,83416,5,0,0:0:0:0:
176,48,83578,2,0,L|96:48,1,75
272,48,83821,2,0,L|368:48,1,75
224,128,84065,5,0,0:0:0:0:
352,128,84227,1,0,0:0:0:0:
384,128,84308,1,0,0:0:0:0:
256,128,84470,1,0,0:0:0:0:
240,176,84552,5,0,0:0:0:0:
224,224,84633,1,0,0:0:0:0:
208,272,84714,1,0,0:0:0:0:
192,320,84795,1,0,0:0:0:0:
368,160,84876,1,0,0:0:0:0:
384,128,84957,1,0,0:0:0:0:
400,96,85038,1,0,0:0:0:0:
416,64,85119,1,0,0:0:0:0:
432,32,85200,1,0,0:0:0:0:
480,272,85362,6,0,L|480:208,4,37.5
320,208,85687,6,0,L|320:144,4,37.5
160,64,86011,5,0,0:0:0:0:
400,64,86335,1,0,0:0:0:0:
96,64,86497,1,0,0:0:0:0:
416,64,86822,1,4,0:0:0:0:
192,128,87146,5,4,0:0:0:0:
352,176,87308,1,0,0:0:0:0:
192,192,87470,2,0,L|112:144,1,75
288,208,87713,2,0,L|368:256,1,75
192,288,87957,1,0,0:0:0:0:
480,272,88119,1,2,0:0:0:0:
192,288,88281,1,0,0:0:0:0:
352,256,88443,5,4,0:0:0:0:
256,192,88605,1,0,0:0:0:0:
416,128,88768,2,0,L|496:80,1,75
320,96,89011,2,0,L|240:144,1,75
352,160,89254,1,2,0:0:0:0:
64,160,89416,1,0,0:0:0:0:
352,208,89578,1,2,0:0:0:0:
192,208,89740,5,4,0:0:0:0:
304,176,89903,1,0,0:0:0:0:
144,160,90065,2,0,L|144:80,1,75
432,80,90308,2,0,L|432:176,1,75
256,208,90551,1,0,0:0:0:0:
480,208,90713,1,2,0:0:0:0:
256,208,90876,1,0,0:0:0:0:
384,208,91038,5,0,0:0:0:0:
64,208,91200,1,2,0:0:0:0:
384,208,91362,1,0,0:0:0:0:
64,208,91524,1,2,0:0:0:0:
384,208,91687,2,0,L|464:160,1,75
256,240,91849,2,0,L|176:288,1,75
128,240,92011,1,2,0:0:0:0:
256,160,92173,1,0,0:0:0:0:
80,96,92335,6,0,L|256:96,1,150,2|0,0:0|0:0,0:0:0:0:
368,96,92659,1,0,0:0:0:0:
368,96,92740,1,0,0:0:0:0:
192,96,92903,1,0,0:0:0:0:
192,96,92984,1,0,0:0:0:0:
368,96,93146,1,0,0:0:0:0:
48,96,93308,1,2,0:0:0:0:
192,208,93470,1,0,0:0:0:0:
368,208,93632,6,0,L|192:208,1,150,2|0,0:0|0:0,0:0:0:0:
368,256,93957,2,2,L|368:336,1,75,2|0,0:0|0:0,0:0:0:0:
192,272,94200,2,0,L|192:352,1,75,2|0,0:0|0:0,0:0:0:0:
32,352,94443,1,0,0:0:0:0:
416,352,94606,1,2,0:0:0:0:
144,352,94767,1,0,0:0:0:0:
256,320,94930,6,0,L|256:160,1,150,2|0,0:0|0:0,0:0:0:0:
432,80,95254,2,0,L|432:240,1,150,2|2,0:0|0:0,0:0:0:0:
80,176,95578,1,2,0:0:0:0:
80,144,95659,1,0,0:0:0:0:
80,112,95740,1,2,0:0:0:0:
80,80,95822,1,0,0:0:0:0:
432,176,95903,1,2,0:0:0:0:
432,144,95984,1,0,0:0:0:0:
432,112,96065,1,2,0:0:0:0:
432,80,96146,1,0,0:0:0:0:
432,176,96227,5,0,0:0:0:0:
256,96,96551,1,0,0:0:0:0:
80,208,96876,1,0,0:0:0:0:
256,96,97200,2,0,L|256:160,5,37.5
256,240,97524,6,0,L|80:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,240,98011,2,0,L|432:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,144,98497,1,2,0:0:0:0:
160,144,98659,1,0,0:0:0:0:
96,112,98741,1,0,0:0:0:0:
32,80,98822,6,0,L|208:80,1,150,8|0,0:0|0:0,0:0:0:0:
304,80,99146,2,0,L|480:80,1,150,0|8,0:0|0:0,0:0:0:0:
304,112,99470,1,2,0:0:0:0:
384,176,99632,1,0,0:0:0:0:
96,192,99795,1,2,0:0:0:0:
256,256,99957,1,0,0:0:0:0:
400,192,100119,6,0,L|224:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
112,192,100605,2,0,L|288:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,96,101092,1,2,0:0:0:0:
160,96,101254,1,0,0:0:0:0:
160,96,101335,1,0,0:0:0:0:
160,96,101416,6,0,L|16:192,1,150,2|0,0:0|0:0,0:0:0:0:
352,96,101740,2,0,L|496:192,1,150,2|0,0:0|0:0,0:0:0:0:
176,192,102065,2,8,L|352:192,2,150
176,192,102470,1,0,0:0:0:0:
176,192,102551,1,8,0:0:0:0:
176,192,102632,1,0,0:0:0:0:
176,192,102713,6,0,L|16:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,192,103200,2,0,L|496:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,103686,1,2,0:0:0:0:
256,192,103849,1,0,0:0:0:0:
432,192,104011,6,0,L|272:192,1,150,8|0,0:0|0:0,0:0:0:0:
432,192,104335,1,2,0:0:0:0:
144,192,104497,1,0,0:0:0:0:
144,192,104578,1,0,0:0:0:0:
144,192,104659,2,0,L|336:192,1,150,8|0,0:0|0:0,0:0:0:0:
144,144,104984,5,2,0:0:0:0:
304,144,105146,1,0,0:0:0:0:
464,144,105308,5,8,0:0:0:0:
208,144,105470,1,0,0:0:0:0:
464,96,105632,1,8,0:0:0:0:
64,48,105795,1,0,0:0:0:0:
208,48,105957,2,0,L|288:48,1,75,8|0,0:0|0:0,0:0:0:0:
368,48,106119,2,0,L|448:48,1,75,8|0,0:0|0:0,0:0:0:0:
288,64,106281,2,0,L|208:64,1,75,8|0,0:0|0:0,0:0:0:0:
144,48,106443,2,0,L|64:48,1,75,8|0,0:0|0:0,0:0:0:0:
256,176,106930,6,0,B|416:176|416:176|112:176|112:176|288:176,1,600,0|2,0:0|0:0,0:0:0:0:
256,192,107903,12,0,109606,0:0:0:0:
32,176,109768,2,0,B|128:64|128:64|240:176|240:176|320:96|320:96|496:288,1,675
Hanabi
Hi~ from my queue

Please tell me what did you fix and did not fix. It can help my mod quality improved


음냐 한국어로 할게용

Advanced
  1. 00:20:660 (6) - 뭔가 허전한 느낌이 듭니다. ->
  2. 00:27:957 (2,3) - 일직선으로 하는게 더 보기 좋네요

  3. 00:30:552 - 노트 안빼셔도 될것같아요.
  4. 00:39:795 (4,5,6,1) - 디스턴스가 헷갈려요. 확실하게 띄워주세요

  5. 00:46:606 (3,4) - 슬라이더로 바꾸는게 노래와 잘 맞아보입니다

  6. 01:31:038 (1) - 노래 멜로디를 봤을때 1/4짜리 슬라이더 2개로 하는게 더 나은듯 ->
    [box=]
    [/box]


Exhaust
  1. 00:44:011 (3) - 플레이하면서 느낀건데 ctrl + g


허허 sp91 맵을 잡다니ㅋㅋ 굳럭 ;)
Topic Starter
MineC24

[ Sana ] wrote:

Hi~ from my queue

Please tell me what did you fix and did not fix. It can help my mod quality improved


음냐 한국어로 할게용

Advanced
  1. 00:27:957 (2,3) - 일직선으로 하는게 더 보기 좋네요 - 음... 저는 이런 슬라 패턴이 더 좋을 것 같다는 느낌이 들어서...
  2. 00:46:606 (3,4) - 슬라이더로 바꾸는게 노래와 잘 맞아보입니다 - 익저스트 난이도와 같은 노트비트로...

허허 sp91 맵을 잡다니ㅋㅋ 굳럭 ;)
^ 위에 없는 모딩글을 다 수정한거에요~

감사합니다 :)

Update~ :)
Sey
[CRYSTAL'S CTB INFINITE]

  1. The Slider Velocity of this difficulty is very high. By using all the time completely straight sliders the whole mapset gets extremely picky. Maybe that was your idea behind that and it's okay but please try to avoid that in further mapsets. I also highly suggest you to play more with slider shapes in your next map. In CtB not everything has to be straightened and you might play a bit with sliders to make special parts more interesting. I also must say that I cannot mod much here since this is not really my mapping style and I am not relative with this this super hard style. Anyway, let's see what I can find.
  2. 00:08:011 (1,1) - Those sliders are too sharp. Please try to make this part just a bit softer by making those sliders a bit more sloping. same counts for parts where you used similar patterns. You should not abuse of those spiky sliders even though you think it's fitting in an overdose.
  3. 00:19:200 (4,5) - The hyperdash on this place is not making any sense. If we listen clear to the rhythm here a jump is better fitting on 00:19:362 (5,6) - . However, I do not see a reason to put a hyperdash here since a normal but also challenging dash is quite enough here already.
  4. 00:28:768 (1,2,3) - The problem on this hyperdash is that your catcher doesn't get cushioned by the fruits in the opposite direction. I suppose you tried to keep a symmetry here with the previous triplet but if do such a sharp movement to the right it is better if the slider is softly absorbed. If you do not understand what I mean try this here, that plays more comfortable because your Ryuuta doesn't have to stop so abruptly after the hyperdash. However, it is still challenging and only gives this part a better flow: http://osu.ppy.sh/ss/871793
  5. 00:30:714 (5,6,7,8) - Those fruits still can be closer. This part is very challenging and can lead to extremely frustrating moments.
  6. 00:46:930 (1,2,3,4,5) - Make them more lopsided to the inner side. That gives the part a much better flow. Here a suggestion: http://puu.sh/3F79X.jpg
  7. 00:58:200 (4,5) - To make this part even a bit more challenging you can think of making these circles a bit more outwardly than 00:57:470 (1) - and 00:57:957 (3) - . That also fits to the rhythm and it is FC'able. This is a good place where 2 HDashes in a row make sense because the Ryuuta softly goes back to the middle of the screen again.
  8. 01:24:795 (4,5) - A HDash is too much here, there's nothing that really fits with it. You can make a Dash here but I suggest you to reduce the spacing here a bit.
  9. 01:46:119 (6,7) - This jump is just ugly. Just go on with a normal stream here. The map was already hard enough. There doesn't need to be an unreadable HDash in the middle of a stream. And the rhythm is not even quite special here, so that a HDash doesn't make any sense at all.
  10. 01:47:903 (1) - You cannot put the spinner like this in your difficulty. If we look on the Ranking Criterias 1/2 distance is acceptable but there's a factor that affects it: "depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together." You have a song with a pretty high BPM, so I suggest you not to use only a 1/2 distance here. After a spinner it's better to leave a bit more of distance. I highly suggest you the following time section: http://puu.sh/3F83k.jpg
I wish you good luck with your map. Try to get more mods and get inspirations by other people. That overdose still needs improvement. Work on it and it has potential to get ranked sooner or later.
CLSW

Sey wrote:

[CRYSTAL'S CTB INFINITE]

  1. The Slider Velocity of this difficulty is very high. By using all the time completely straight sliders the whole mapset gets extremely picky. Maybe that was your idea behind that and it's okay but please try to avoid that in further mapsets. I also highly suggest you to play more with slider shapes in your next map. In CtB not everything has to be straightened and you might play a bit with sliders to make special parts more interesting. I also must say that I cannot mod much here since this is not really my mapping style and I am not relative with this this super hard style. Anyway, let's see what I can find.
  2. 00:08:011 (1,1) - Those sliders are too sharp. Please try to make this part just a bit softer by making those sliders a bit more sloping. same counts for parts where you used similar patterns. You should not abuse of those spiky sliders even though you think it's fitting in an overdose. decreased 1 grid
  3. 00:19:200 (4,5) - The hyperdash on this place is not making any sense. If we listen clear to the rhythm here a jump is better fitting on 00:19:362 (5,6) - . However, I do not see a reason to put a hyperdash here since a normal but also challenging dash is quite enough here already.
    I added hyperdashes at every sampling sounds 'HO!', and I remapped this parts.
  4. 00:28:768 (1,2,3) - The problem on this hyperdash is that your catcher doesn't get cushioned by the fruits in the opposite direction. I suppose you tried to keep a symmetry here with the previous triplet but if do such a sharp movement to the right it is better if the slider is softly absorbed. If you do not understand what I mean try this here, that plays more comfortable because your Ryuuta doesn't have to stop so abruptly after the hyperdash. However, it is still challenging and only gives this part a better flow: http://osu.ppy.sh/ss/871793 fixed with your suggestion
  5. 00:30:714 (5,6,7,8) - Those fruits still can be closer. This part is very challenging and can lead to extremely frustrating moments. decreased 1 grid
  6. 00:46:930 (1,2,3,4,5) - Make them more lopsided to the inner side. That gives the part a much better flow. Here a suggestion: http://puu.sh/3F79X.jpg fixed, but I added hyperdash myself on the fore part of this pattern, so I fixed that with reverse way.
  7. 00:58:200 (4,5) - To make this part even a bit more challenging you can think of making these circles a bit more outwardly than 00:57:470 (1) - and 00:57:957 (3) - . That also fits to the rhythm and it is FC'able. This is a good place where 2 HDashes in a row make sense because the Ryuuta softly goes back to the middle of the screen again. fixed with my style. good :P
  8. 01:24:795 (4,5) - A HDash is too much here, there's nothing that really fits with it. You can make a Dash here but I suggest you to reduce the spacing here a bit. I think dashes don't fit at this point, therefore I added stream slider and deleted hyperdash.
  9. 01:46:119 (6,7) - This jump is just ugly. Just go on with a normal stream here. The map was already hard enough. There doesn't need to be an unreadable HDash in the middle of a stream. And the rhythm is not even quite special here, so that a HDash doesn't make any sense at all. fixed
  10. 01:47:903 (1) - You cannot put the spinner like this in your difficulty. If we look on the Ranking Charts 1/2 distance is acceptable but there's a factor that affects it: "depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together." You have a song with a pretty high BPM, so I suggest you not to use only a 1/2 distance here. After a spinner it's better to leave a bit more of distance. I highly suggest you the following time section: http://puu.sh/3F83k.jpg
fixed

I wish you good luck with your map. Try to get more mods and get inspirations by other people. That overdose still needs improvement. Work on it and it has potential to get ranked sooner or later.
Thx very much!

SPOILER
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

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Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:CRYSTAL'S CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
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256,80,50335,1,0,0:0:0:0:
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256,80,50497,1,0,0:0:0:0:
256,80,50579,1,0,0:0:0:0:
256,80,50660,1,0,0:0:0:0:
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224,128,73362,1,2,0:0:0:0:
384,304,73524,2,0,L|272:160,1,150,2|0,0:0|0:0,0:0:0:0:
464,176,73849,2,0,L|352:32,1,150,2|0,0:0|0:0,0:0:0:0:
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448,192,74659,2,0,L|144:192,1,300,2|0,0:0|0:0,0:0:0:0:
320,192,75146,1,2,0:0:0:0:
160,240,75308,1,2,0:0:0:0:
256,288,75470,6,0,L|160:160,1,150,2|0,0:0|0:0,0:0:0:0:
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432,48,76119,1,2,0:0:0:0:
432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
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352,96,101092,1,2,0:0:0:0:
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160,96,101335,1,0,0:0:0:0:
160,96,101416,6,0,L|16:192,1,150,2|0,0:0|0:0,0:0:0:0:
352,96,101740,2,0,L|496:192,1,150,2|0,0:0|0:0,0:0:0:0:
176,192,102065,2,8,L|352:192,2,150
176,192,102470,1,0,0:0:0:0:
176,192,102551,1,8,0:0:0:0:
176,192,102632,1,0,0:0:0:0:
176,192,102713,6,0,L|16:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,192,103200,2,0,L|496:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,103686,1,2,0:0:0:0:
256,192,103849,1,0,0:0:0:0:
432,192,104011,6,0,L|272:192,1,150,8|0,0:0|0:0,0:0:0:0:
432,192,104335,1,2,0:0:0:0:
144,192,104497,1,0,0:0:0:0:
96,192,104578,1,0,0:0:0:0:
144,192,104659,2,0,L|336:192,1,150,8|0,0:0|0:0,0:0:0:0:
144,144,104984,5,2,0:0:0:0:
304,144,105146,1,0,0:0:0:0:
464,144,105308,5,8,0:0:0:0:
208,144,105470,1,0,0:0:0:0:
464,96,105632,1,8,0:0:0:0:
64,48,105795,1,0,0:0:0:0:
464,64,105957,2,0,L|464:144,8,75,8|0|8|0|8|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,176,106930,6,0,B|416:176|416:176|112:176|112:176|288:176,1,600,0|2,0:0|0:0,0:0:0:0:
256,192,107903,12,0,109200,0:0:0:0:
256,192,109606,5,0,0:0:0:0:
32,176,109768,2,0,B|128:64|128:64|240:176|240:176|320:96|320:96|496:288,1,675
Topic Starter
MineC24
Update~ :D :D
Koihik
Hello.from #modreq.
:roll: so much stars !
so I'm not sure my mod is useful.
if you think my mod is useless.plz don`t give kds.

EXHAUST
  1. 00:03:309 (2,3) - a liitle strange without NC.
  2. 00:08:335 (2,3,4) - maybe you can copy from 00:07:688 (7,8,1)
  3. 00:39:795 (6,7) - I perfer this kind of rythem:
  4. 00:41:011 (8) - add note?
  5. 00:44:335 (1,2) - I perfer this kind of rythem:
    cause all silder is start with "cra" , isn`t it?
  6. 00:48:470 (2) - add note?
  7. 01:12:876 (8) - NC?
  8. 01:49:606 (1) - perfer remove this note and let spinner end at here.
ADVANCED

  1. perfer AR8 , cause BPM is 185 and used some 1/4 rythem and overlap
  2. 00:15:065 (4) - remove this note and let next slider start from here?cause the rythem of font and after is that.
  3. 00:21:957 (6) - you can consider to use 1/8 slider here.
  4. 00:27:795 - add note? empty beat here is so strange.
  5. 01:08:984 (1,2) - I think the voice of hitsound is too low here.
  6. 01:37:200 (2) - same as 00:21:957 (6)
  7. 01:49:606 (1) - same as EXHAUST
not good at mod easy and normal.
and i dont play taiko and ctb.
so that is all.
Good Luck. :D
Topic Starter
MineC24

Koihik wrote:

Hello.from #modreq.
:roll: so much stars !
so I'm not sure my mod is useful.
if you think my mod is useless.plz don`t give kds.

EXHAUST
  1. 00:03:309 (2,3) - a liitle strange without NC. - fixed
  2. 00:08:335 (2,3,4) - maybe you can copy from 00:07:688 (7,8,1) - nope. Sorry..
  3. 00:39:795 (6,7) - I perfer this kind of rythem: - fixed. thx :D
  4. 00:41:011 (8) - add note? - nope.
  5. 00:44:335 (1,2) - I perfer this kind of rythem: - nope. because I follow voice beat
    cause all silder is start with "cra" , isn`t it?
  6. 00:48:470 (2) - add note? - fixed
  7. 01:12:876 (8) - NC? - nope. Sorry..
  8. 01:49:606 (1) - perfer remove this note and let spinner end at here. - nope. Sorry...
ADVANCED

  1. perfer AR8 , cause BPM is 185 and used some 1/4 rythem and overlap - AR set 8
  2. 00:15:065 (4) - remove this note and let next slider start from here?cause the rythem of font and after is that. - fixed
  3. 00:21:957 (6) - you can consider to use 1/8 slider here. - fixed
  4. 00:27:795 - add note? empty beat here is so strange. - nope.
  5. 01:08:984 (1,2) - I think the voice of hitsound is too low here. - fixed
  6. 01:37:200 (2) - same as 00:21:957 (6) - fixed
  7. 01:49:606 (1) - same as EXHAUST - nope.
not good at mod easy and normal.
and i dont play taiko and ctb.
so that is all.
Good Luck. :D
Thank you! :) :)

And Update~
CLSW
fixed the map with several users' advises.

actually it's better mapped than before :3

Plus, changed the diff name : CRYSTAL'S CTB INFINITE -> Crystal's CTB INFINITE

SPOILER
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:Crystal's CTB INFINITE
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:267080
BeatmapSetID:74671

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,58806,59952
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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48,176,70606,2,0,L|144:32,1,150,8|0,0:0|0:0,0:0:0:0:
448,64,70930,2,0,L|144:64,1,300,0|6,0:0|0:0,0:0:0:0:
64,160,71579,6,0,L|384:160,1,300,2|0,0:0|0:0,0:0:0:0:
448,224,72065,2,0,L|144:224,1,300,2|0,0:0|0:0,0:0:0:0:
304,176,72552,1,2,0:0:0:0:
208,176,72714,1,2,0:0:0:0:
368,128,72876,6,0,L|64:128,1,300,2|0,0:0|0:0,0:0:0:0:
224,128,73362,1,2,0:0:0:0:
384,304,73524,2,0,L|272:160,1,150,2|0,0:0|0:0,0:0:0:0:
464,176,73849,2,0,L|352:32,1,150,2|0,0:0|0:0,0:0:0:0:
64,128,74173,6,0,L|384:128,1,300,2|0,0:0|0:0,0:0:0:0:
448,192,74659,2,0,L|144:192,1,300,2|0,0:0|0:0,0:0:0:0:
320,192,75146,1,2,0:0:0:0:
160,240,75308,1,2,0:0:0:0:
256,288,75470,6,0,L|160:160,1,150,2|0,0:0|0:0,0:0:0:0:
352,160,75795,2,0,L|256:32,1,150,2|0,0:0|0:0,0:0:0:0:
432,48,76119,1,2,0:0:0:0:
432,48,76281,1,2,0:0:0:0:
32,48,76443,1,2,0:0:0:0:
32,48,76606,1,2,0:0:0:0:
160,48,76768,6,0,L|336:48,1,150,2|0,0:0|0:0,0:0:0:0:
240,96,77092,2,0,L|416:96,1,150,4|0,0:0|0:0,0:0:0:0:
464,144,77416,2,0,L|288:144,1,150,2|0,0:0|0:0,0:0:0:0:
384,192,77741,2,0,L|208:192,1,150,4|0,0:0|0:0,0:0:0:0:
80,256,78065,6,0,L|240:256,1,150,2|0,0:0|0:0,0:0:0:0:
80,208,78389,1,4,0:0:0:0:
80,208,78552,1,0,0:0:0:0:
432,256,78714,2,0,L|272:256,1,150,2|0,0:0|0:0,0:0:0:0:
432,208,79038,1,4,0:0:0:0:
432,208,79201,1,0,0:0:0:0:
176,80,79362,5,2,0:0:0:0:
336,80,79524,1,0,0:0:0:0:
160,128,79687,1,2,0:0:0:0:
352,128,79849,1,0,0:0:0:0:
96,176,80011,2,0,L|32:240,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
80,224,80335,2,0,L|144:288,3,75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
64,288,80660,1,0,0:0:0:0:
256,192,80822,12,6,81633,0:0:0:0:
112,192,81957,5,0,0:0:0:0:
288,240,82119,1,0,0:0:0:0:
112,240,82281,2,0,L|32:240,1,75
208,240,82524,2,0,L|304:240,1,75
160,192,82768,5,0,0:0:0:0:
288,144,82930,1,0,0:0:0:0:
320,144,83011,1,0,0:0:0:0:
208,96,83173,1,0,0:0:0:0:
176,96,83254,1,0,0:0:0:0:
352,48,83416,5,0,0:0:0:0:
176,48,83578,2,0,L|96:48,1,75
272,48,83821,2,0,L|368:48,1,75
224,128,84065,5,0,0:0:0:0:
352,128,84227,1,0,0:0:0:0:
384,128,84308,1,0,0:0:0:0:
256,128,84470,1,0,0:0:0:0:
144,176,84552,6,0,L|96:240,3,75
208,224,84876,2,0,L|256:288,3,75
368,272,85200,1,0,0:0:0:0:
480,272,85362,6,0,L|480:208,4,37.5
320,208,85687,6,0,L|320:144,4,37.5
160,64,86011,5,0,0:0:0:0:
400,64,86335,1,0,0:0:0:0:
96,64,86497,1,0,0:0:0:0:
416,64,86822,1,4,0:0:0:0:
176,128,87146,5,4,0:0:0:0:
336,176,87308,1,0,0:0:0:0:
176,192,87470,2,0,L|96:144,1,75
272,208,87713,2,0,L|352:256,1,75
176,240,87957,1,0,0:0:0:0:
432,240,88119,1,2,0:0:0:0:
288,240,88281,1,0,0:0:0:0:
448,176,88443,5,4,0:0:0:0:
448,176,88605,1,0,0:0:0:0:
288,80,88767,2,0,L|368:32,1,75
192,96,89010,2,0,L|112:144,1,75
448,192,89254,1,2,0:0:0:0:
176,192,89416,1,0,0:0:0:0:
448,144,89578,1,2,0:0:0:0:
288,144,89740,5,4,0:0:0:0:
384,192,89903,1,0,0:0:0:0:
224,192,90065,2,0,L|224:112,1,75
384,144,90308,2,0,L|384:48,1,75
224,256,90551,1,0,0:0:0:0:
464,256,90713,1,2,0:0:0:0:
224,208,90876,1,0,0:0:0:0:
80,128,91038,5,0,0:0:0:0:
304,128,91200,1,2,0:0:0:0:
192,128,91362,1,0,0:0:0:0:
416,128,91524,1,2,0:0:0:0:
256,176,91686,2,0,L|176:176,1,75
256,224,91849,2,2,L|352:224,1,75
256,272,92011,1,2,0:0:0:0:
256,128,92173,1,0,0:0:0:0:
400,80,92335,6,0,L|256:128,1,150,2|0,0:0|0:0,0:0:0:0:
96,80,92659,1,0,0:0:0:0:
96,80,92740,1,0,0:0:0:0:
256,64,92903,1,0,0:0:0:0:
256,64,92984,1,0,0:0:0:0:
416,64,93146,1,0,0:0:0:0:
192,64,93308,1,2,0:0:0:0:
352,64,93470,1,0,0:0:0:0:
256,112,93632,6,0,L|400:160,1,150,2|0,0:0|0:0,0:0:0:0:
96,128,93957,2,0,L|96:208,1,75,2|0,0:0|0:0,0:0:0:0:
416,128,94200,2,0,L|416:208,1,75,2|0,0:0|0:0,0:0:0:0:
256,192,94443,1,2,0:0:0:0:
416,192,94605,1,2,0:0:0:0:
496,208,94687,1,0,0:0:0:0:
416,192,94768,1,2,0:0:0:0:
336,208,94849,1,0,0:0:0:0:
416,288,94930,6,0,L|256:288,3,150,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
416,176,95578,1,2,0:0:0:0:
416,176,95659,1,0,0:0:0:0:
416,176,95740,1,2,0:0:0:0:
416,176,95822,1,0,0:0:0:0:
112,176,95903,1,2,0:0:0:0:
112,176,95984,1,0,0:0:0:0:
112,176,96065,1,2,0:0:0:0:
112,176,96146,1,2,0:0:0:0:
112,176,96227,5,2,0:0:0:0:
256,96,96551,1,0,0:0:0:0:
400,224,96876,1,0,0:0:0:0:
256,96,97200,6,0,L|256:160,5,37.5
256,240,97524,6,0,L|80:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,240,98011,2,0,L|432:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,144,98497,1,2,0:0:0:0:
160,144,98659,1,0,0:0:0:0:
96,112,98741,1,0,0:0:0:0:
32,80,98822,6,0,L|208:80,1,150,8|0,0:0|0:0,0:0:0:0:
304,80,99146,2,0,L|480:80,1,150,0|8,0:0|0:0,0:0:0:0:
304,112,99470,1,2,0:0:0:0:
384,176,99632,1,0,0:0:0:0:
112,192,99795,1,2,0:0:0:0:
256,256,99957,1,0,0:0:0:0:
400,192,100119,6,0,L|224:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
112,192,100605,2,0,L|288:240,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,112,101092,1,2,0:0:0:0:
176,112,101254,1,0,0:0:0:0:
176,112,101335,1,0,0:0:0:0:
176,96,101416,6,0,L|32:192,1,150,2|0,0:0|0:0,0:0:0:0:
336,96,101740,2,0,L|480:192,1,150,2|0,0:0|0:0,0:0:0:0:
176,192,102065,2,8,L|352:192,2,150
176,192,102470,1,0,0:0:0:0:
176,192,102551,1,8,0:0:0:0:
176,192,102632,1,0,0:0:0:0:
176,192,102713,6,0,L|16:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,192,103200,2,0,L|496:192,2,150,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,103686,1,2,0:0:0:0:
432,240,103849,1,0,0:0:0:0:
480,224,103930,1,0,0:0:0:0:
432,192,104011,6,0,L|272:192,1,150,8|0,0:0|0:0,0:0:0:0:
432,192,104335,1,2,0:0:0:0:
144,192,104497,1,0,0:0:0:0:
96,192,104578,1,0,0:0:0:0:
144,192,104659,2,0,L|336:192,1,150,8|0,0:0|0:0,0:0:0:0:
144,144,104984,5,2,0:0:0:0:
304,144,105146,1,0,0:0:0:0:
464,144,105308,5,8,0:0:0:0:
208,144,105470,1,0,0:0:0:0:
464,96,105632,1,8,0:0:0:0:
64,48,105795,1,0,0:0:0:0:
464,64,105957,2,0,L|464:144,8,75,8|0|8|0|8|0|8|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,176,106930,6,0,B|416:176|416:176|112:176|112:176|288:176,1,600,0|2,0:0|0:0,0:0:0:0:
256,192,107903,12,0,109200,0:0:0:0:
256,192,109606,5,0,0:0:0:0:
32,176,109768,2,0,B|128:64|128:64|240:176|240:176|320:96|320:96|496:288,1,675
Topic Starter
MineC24
Update~~~

Re-Download plz :D

:) :)
_VLaD__old
star~
Current Priority: +100 :3
Broccoly
sp 100갴ㅋㅋㅋ
Topic Starter
MineC24

_VLaD_ wrote:

star~
Current Priority: +100 :3

Broccoly wrote:

sp 100갴ㅋㅋㅋ
SP 100 !!!!



...



:( :( :( :( :( :( :( :( :( :(
[ Zzz ]
Hi~ MineC24

my mod ( Modding ) Queue

당신의 sp 100개는 제가 무너트리겟습니다!!

[wkdwlsejr's EASY]

00:14:497 (1) - This

So .. More Good

00:16:768 (3) - Add to Circle

00:28:768 (2) - Delete

00:28:768 (2) - Start slider 00:29:416 (3) - The end of the slider here

More Good

01:45:957 (2) - Delete 01:45:308 (1) - the beat like this More Good

01:46:930 (1) - More Good

[NOVICE]

00:10:281 (2) - 서클 추가

00:16:768 (3) - ^

00:19:038 (2) - clap 제거

00:20:660 (3) - 서클 추가

00:21:957 (4) - 제거

00:31:038 (3) - ^

00:40:119 (2) - ^

00:45:308 (3) - ^

00:57:470 (1) - 이것과 00:57:957 (2) - 이것의 박자를 바꾸어 보는건 어떨까요? 3박자 2박자 > 2박자 3박자로요

는 이렇게요!!

01:32:011 (3) - 서클 추가

01:34:281 (2) - clap 제거

01:35:903 (3) - 서클 추가

01:37:200 (4) - 제거

[VLaD's STANDARD]

00:17:092 (1) - x416 y240

01:47:579 (2) - nc Delete

음.. 제가보기엔 위 두난이도를 봣을떄 둘중 하나만 있으면 될꺼같네요 .. 난이도가 비슷비슷한거같아서 .. 지금 NOVICE 이 난이도를 보기엔 먼가 허전하고 ..해서 .. 말이죠 .. 두 난이도중 하나의 난이도를 지우고 나머지 하나만 있으면 될꺼라고 생각되요 .. 하지만 지금에 와서 지우는건 좀 그래보이니.. 일단은 말만 해놓을꺠요!!

[ADVANCED]

00:07:849 (4) - 서클 추가

00:08:173 (2) - ^

00:26:011 (6) - ^

00:27:795 (2) - ^

00:38:984 (5) - ^

00:41:579 (5) - ^

00:41:741 (1,2) - 여기

이렇게 하는게 더 좋아보여요!!

00:55:849 (4) - 서클 추가

01:08:984 (1,2) - 이렇게 하는것보다는 박자를 맟춰서 넣어주시는게 더 좋지않을까요??...

01:12:714 (4) - 서클 추가

01:13:362 (7) - ^

01:13:687 (9) - ^

01:14:497 (2) - ^

01:15:308 (5) - ^

01:15:957 (8) - ^

01:50:497 (2) - 뉴콤해제

[EXHAUST]

저는 인세인 모딩을 잘 못하지만..

개인적인 의견으로 ..

00:43:038 (1) - 이렇게 심하게 모양을 넣는 슬라이더를 줄여주시면 안될까요.. 는 치기가 조금 힘드네요 .. 단지 개인적인 의견이에요 .. 이건

00:46:606 (3) - 여기까지..

는 그리고 마지막 노트에 뉴콤해제 .. 는 하드에서 안하셧다면 여기서도 안하시겟지만요!! 는 모딩끝났어요!!

스타..드리나요 ?

그런데 이정도면 제 모딩을 구하는것보다 뱃구하는게 더 도움되지않을까요?..

그나저나 모딩 엄청많이했네요 .. 뭐 대부분은 무시당하겟지만요 하하... 어서 뱃잡으셔서 랭크되시길..
Topic Starter
MineC24

[ Zzz ] wrote:

Hi~ MineC24

my mod ( Modding ) Queue

당신의 sp 100개는 제가 무너트리겟습니다!!

[wkdwlsejr's EASY]

00:14:497 (1) - This

So .. More Good - fixed

00:16:768 (3) - Add to Circle - nope. sorry

00:28:768 (2) - Delete - nope

00:28:768 (2) - Start slider 00:29:416 (3) - The end of the slider here - nope

More Good

01:45:957 (2) - Delete 01:45:308 (1) - the beat like this More Good - nope

01:46:930 (1) - More Good - nope. sorry

[NOVICE]

00:10:281 (2) - 서클 추가 - 수정완료

00:16:768 (3) - ^ - ㄴㄴ

00:19:038 (2) - clap 제거 - ㄴㄴ (Ho Ho 하는 샘플링 사운드에 맞춰서 clap을 넣은거라...)

00:20:660 (3) - 서클 추가 - 수정완료

00:21:957 (4) - 제거 - ㄴㄴ

00:31:038 (3) - ^ - 서클추가 ㄴㄴ

00:40:119 (2) - ^ - 서클추가 완료

00:45:308 (3) - ^ - 서클추가 완료

00:57:470 (1) - 이것과 00:57:957 (2) - 이것의 박자를 바꾸어 보는건 어떨까요? 3박자 2박자 > 2박자 3박자로요 - 수정완료

는 이렇게요!!

01:32:011 (3) - 서클 추가 - ㄴㄴ

01:34:281 (2) - clap 제거 - ㄴㄴ

01:35:903 (3) - 서클 추가 - 수정완료

01:37:200 (4) - 제거 - ㄴㄴ

[ADVANCED]

00:07:849 (4) - 서클 추가 - 수정완료

00:08:173 (2) - ^ - 완료

00:26:011 (6) - ^ - 완료

00:27:795 (2) - ^ - ㄴㄴ

00:38:984 (5) - ^ - 완료

00:41:579 (5) - ^ - 완료

00:41:741 (1,2) - 여기 - ㄴㄴ

이렇게 하는게 더 좋아보여요!!

00:55:849 (4) - 서클 추가 - ㄴㄴ (앞에 나오는 패턴을 대칭한거다보니...)

01:08:984 (1,2) - 이렇게 하는것보다는 박자를 맟춰서 넣어주시는게 더 좋지않을까요??... - 음... 개인차이겠지만, 1/4 비트가 약간 들려서 그걸 표현한...

01:12:714 (4) - 서클 추가 - ㄴㄴ (보이스 샘플링이 아니라 작게 들리는 드럼 사운드에 맞춘 비트여서...)

01:13:362 (7) - ^ - ㄴㄴ

01:13:687 (9) - ^ - ㄴㄴ

01:14:497 (2) - ^ - ㄴㄴ

01:15:308 (5) - ^ - ㄴㄴ

01:15:957 (8) - ^ - ㄴㄴ

01:50:497 (2) - 뉴콤해제 - ㄴㄴ (이건 저의 개인적인.. ㅋㅋ)

[EXHAUST]

저는 인세인 모딩을 잘 못하지만..

개인적인 의견으로 ..

00:43:038 (1) - 이렇게 심하게 모양을 넣는 슬라이더를 줄여주시면 안될까요.. 는 치기가 조금 힘드네요 .. 단지 개인적인 의견이에요 .. 이건

00:46:606 (3) - 여기까지..

- 위의 두개는 그냥 슬라이더의 시작과 사이의 틱과 슬라의 끝구간을 따라가면 쉬운... (이 구간은 몇번 테스트도 해보았고요..)

는 그리고 마지막 노트에 뉴콤해제 .. 는 하드에서 안하셧다면 여기서도 안하시겟지만요!! 는 모딩끝났어요!!

스타..드리나요 ?

그런데 이정도면 제 모딩을 구하는것보다 뱃구하는게 더 도움되지않을까요?..

그나저나 모딩 엄청많이했네요 .. 뭐 대부분은 무시당하겟지만요 하하... 어서 뱃잡으셔서 랭크되시길..
감사합니다 :) :)
NavyYa
마인님 랭크 언제되나요
sp가 100 넘다니 .!!핰

sp1등드시려는거면 빨리포기를
https://osu.ppy.sh/forum/t/34441/start=105

빨리 랭크좀 평점 많이드릴게요(친구아이디총동원ㅋㅋ
Topic Starter
MineC24

[Navy] wrote:

마인님 랭크 언제되나요
sp가 100 넘다니 .!!핰

sp1등드시려는거면 빨리포기를
https://osu.ppy.sh/forum/t/34441/start=105

빨리 랭크좀 평점 많이드릴게요(친구아이디총동원ㅋㅋ
랭크 잡고싶은데 BAT을 못잡음 ㅠ
GugUCorn
m4m~

[General]

  1. You did'nt Story Board. Delete .osb File on your Song Folder. 맵을 보니까 스토리보드는 하나도 안 쓰였더군요. .osb파일을 지워주세요.
[EASY]

  1. 00:40:443 (1) - 빨간색 슬라이더 포인트 1그리드 왼쪽,아래로
  2. 00:41:741 (2) - 이건 오른쪽,위로
  3. 00:43:038 (1) - 마지막 슬라이더에 휘슬
  4. 00:44:335 (2) - 애로우에 휘슬
  5. 01:10:281 (2) - 마지막 클랩
  6. 01:11:254 (3) - N:C2 클랩하고, 피니쉬하고 같이?
  7. 01:19:362 (3) - 클랩이 안 어울리는 것 같은데
  8. 01:16:768 (1,2) - 마지막 슬라이더에 클랩이 어울릴 것 같아요
  9. 01:21:957 (1,3) - 시작,끝 슬라이더에 피니쉬
  10. 01:27:146 (1) - 피니쉬 추가
  11. 01:28:443 (3) - 뉴콤보
  12. 01:32:335 (1,3) - 첫 슬라이드에 피니쉬
  13. 01:34:930 (1) - 첫,끝 부분 피니쉬
  14. 01:36:227 (3) - 첫 부분 피니쉬
  15. 01:37:200 (5) - 휘슬
  16. 01:41:416 (4) - 뉴콤보?
[NOVICE]

  1. 00:05:416 (2) - Finish on End of slider. is more better
  2. 00:09:308 (1) - Finish on Arrow of slider and End of slider.
  3. 00:10:606 (3) - NC? and Finish on End of slider
  4. 00:12:876 (3) - whistle on 'hoh'
  5. 00:13:849 (2,3) - ^
  6. 00:19:687 (1) - Finish on First of slider.
  7. 00:20:335 (2) - Finish
  8. 00:21:957 (4) - Whistle
  9. 00:25:200 (2) - Curve for consistency
  10. 00:32:335 (2) - N:C2 Clap is more better
  11. 00:35:903 (2) - In First of slider, remove finish and add clap
  12. 00:37:849 (1) - Finish on first of slider
  13. 00:43:038 (1) - Whistle on First and Arrow
  14. 00:56:173 (1,1) - Finish on First of slider
  15. 01:00:552 - change to N:C2 for 01:00:876 (1)'s clap hitsound. or inherited point move to 01:00:876
  16. 01:23:254 (1) - remove NC?
  17. 01:24:552 (1) - N:C2 clap
  18. 01:46:930 (1) - ^

[Standard]

  1. 00:05:416 (2) - N:C2 clap
  2. 00:31:687 (3) - ^
  3. 00:38:822 (3) - make it more triangle. like (152,48)
  4. 00:42:714 (4) - N:C2 clap
  5. 00:45:633 (1) - red point move to slidertick like this.
  6. 00:47:903 (4) - Finish
  7. 00:58:606 (3) - How about this map's Drum-hitfinish? http://osu.ppy.sh/s/108614
  8. 01:00:552 (1) - N:C2 Clap on End of slider
  9. 01:01:200 (2) - NC?
  10. 01:11:254 (4) - N:C2 Clap
  11. 01:21:633 (5) - Finish
  12. 01:26:822 (3) - ^
  13. 01:46:930 (1) - Whistle?
  14. 01:49:606 - Don't need to KIAI time. End KIAI time on here 01:47:903
  15. 01:47:903 (1) - Finish like another diff
[advanced]

  1. 00:21:957 (6) - repeat to 00:22:200
  2. 00:32:011 (5) - N:C2 Clap is more better
  3. 00:35:254 (1) - why you add finish on middle slider? Finish on first of slider.
  4. 00:35:903 (3) - Clap on First of slider
  5. 00:37:524 (4) - N:C2 clap
  6. 00:49:524 (5) - NC
  7. 01:10:930 (3) - Finish on end of slider
  8. 01:12:876 (4) - NC
  9. 01:15:470 (4) - ^
  10. 01:47:254 (3) - N:C2 clap on end of slider
[Exhaust]

  1. 00:37:524 (4) - N:C2 Clap
  2. 00:47:903 (6) - ^
  3. 00:56:173 (1) - FInish
  4. 01:26:822 (4) - finish and N:C2 clap
  5. 01:42:065 (3) - NC?
It's all. GL~
_VLaD__old
TaMul mod

TaMul wrote:

m4m~

[General]

  1. You did'nt Story Board. Delete .osb File on your Song Folder. 맵을 보니까 스토리보드는 하나도 안 쓰였더군요. .osb파일을 지워주세요.
[Standard]

  1. 00:05:416 (2) - N:C2 clap - add*
  2. 00:31:687 (3) - ^ - ^
  3. 00:38:822 (3) - make it more triangle. like (152,48) - moved
  4. 00:42:714 (4) - N:C2 clap - add*
  5. 00:45:633 (1) - red point move to slidertick like this. - ok
  6. 00:47:903 (4) - Finish - add*
  7. 00:58:606 (3) - How about this map's Drum-hitfinish? http://osu.ppy.sh/s/108614 - add drum
  8. 01:00:552 (1) - N:C2 Clap on End of slider - add*
  9. 01:01:200 (2) - NC? - add*
  10. 01:11:254 (4) - N:C2 Clap - add*
  11. 01:21:633 (5) - Finish - add*
  12. 01:26:822 (3) - ^ - ^
  13. 01:46:930 (1) - Whistle? - yea :D
  14. 01:49:606 - Don't need to KIAI time. End KIAI time on here 01:47:903 - fix*
  15. 01:47:903 (1) - Finish like another diff
It's all. GL~

Standard diff.
osu file format v12

[General]
AudioFilename: TRIGGERHAPPY.mp3
AudioLeadIn: 1000
PreviewTime: 86822
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1525,6714,11903,17092,22281,27470,32660,37849,43038,48227,53416,58606,61200,66389,71579,76768,81957,87146,92335,97524,102714,109524
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:TRIGGER*HAPPY
TitleUnicode:TRIGGER*HAPPY
Artist:P*Light
ArtistUnicode:P*Light
Creator:MineC24
Version:VLaD's STANDARD
Source:SOUND VOLTEX BOOTH
Tags:SDVX REFLEC BEAT colette [ UniCiTy ] wkdwlsejr8 _VLaD_ mingmichael CLSW
BeatmapID:241866
BeatmapSetID:74671

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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107903,-100,4,1,1,10,0,0
109606,-100,4,1,1,40,0,0
110497,-100,4,1,1,30,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 255,136,17
Combo3 : 0,128,255

[HitObjects]
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184,216,81308,1,0,0:0:0:0:
120,144,81633,1,12,0:0:0:0:
216,120,81957,5,4,0:0:0:0:
312,152,82281,1,0,0:0:0:0:
376,224,82606,2,0,L|476:224,1,100,0|0,0:0|0:0,0:0:0:0:
456,320,83254,5,4,0:0:0:0:
360,352,83579,1,0,0:0:0:0:
264,320,83903,2,0,L|164:320,1,100,0|0,0:0|0:0,0:0:0:0:
64,320,84552,2,0,L|39:320,8,25
136,248,85524,1,0,0:0:0:0:
256,336,86011,6,0,P|272:256|280:224,1,100
288,192,86497,1,0,0:0:0:0:
192,176,86822,1,4,0:0:0:0:
112,112,87146,6,0,P|176:80|224:72,1,100,4|8,0:0|0:0,0:0:0:0:
304,56,87795,1,0,0:0:0:0:
392,96,88119,1,8,0:0:0:0:
312,152,88443,2,0,P|304:224|320:264,1,100,0|8,0:0|0:0,0:0:0:0:
400,304,89092,1,0,0:0:0:0:
304,344,89416,6,0,L|192:344,1,100,8|0,0:0|0:0,0:0:0:0:
120,296,90065,1,8,0:0:0:0:
72,208,90389,1,0,0:0:0:0:
120,120,90714,1,8,0:0:0:0:
184,200,91038,5,0,0:0:0:0:
208,160,91200,1,0,0:0:0:0:
272,80,91524,1,0,0:0:0:0:
328,168,91849,1,0,0:0:0:0:
352,216,92011,1,0,0:0:0:0:
312,304,92335,6,0,P|384:312|424:288,1,100,0|8,0:0|0:0,0:0:0:0:
352,216,92984,1,0,0:0:0:0:
256,184,93308,1,8,0:0:0:0:
152,184,93633,6,0,L|152:304,1,100,4|8,0:0|0:0,0:0:0:0:
248,320,94281,1,0,0:0:0:0:
336,248,94606,1,8,0:0:0:0:
256,184,94930,5,4,0:0:0:0:
328,112,95254,1,8,0:0:0:0:
256,40,95579,1,4,0:0:0:0:
184,112,95903,1,8,0:0:0:0:
120,184,96227,1,4,0:0:0:0:
216,216,96552,2,0,L|328:216,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
144,152,97524,6,0,B|120:176|120:176|120:256,1,100,4|8,0:0|0:0,0:0:0:0:
216,272,98173,1,0,0:0:0:0:
312,240,98497,2,0,B|312:173|312:173|288:149,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
408,272,99470,5,0,0:0:0:0:
336,344,99795,1,8,0:0:0:0:
240,312,100119,1,0,0:0:0:0:
208,216,100443,2,0,P|160:232|136:272,1,100,8|0,0:0|0:0,0:0:0:0:
56,336,101092,1,8,0:0:0:0:
24,240,101416,5,0,0:0:0:0:
56,200,101579,1,0,0:0:0:0:
88,104,101903,1,0,0:0:0:0:
184,80,102227,1,0,0:0:0:0:
232,80,102389,1,0,0:0:0:0:
320,128,102714,6,0,P|376:76|416:68,2,100,4|0|0,0:0|0:0|0:0,0:0:0:0:
384,208,103687,1,0,0:0:0:0:
296,256,104011,2,0,L|216:192,2,100
392,288,104984,1,0,0:0:0:0:
432,200,105308,5,0,0:0:0:0:
432,152,105470,1,0,0:0:0:0:
352,88,105795,1,0,0:0:0:0:
272,152,106119,1,0,0:0:0:0:
240,192,106281,1,0,0:0:0:0:
72,296,106930,5,6,0:0:0:0:
72,96,107579,1,8,0:0:0:0:
256,192,107903,12,0,110497,0:0:0:0:

Thx* ;)
Topic Starter
MineC24

TaMul wrote:

m4m~

[General]

  1. You did'nt Story Board. Delete .osb File on your Song Folder. 맵을 보니까 스토리보드는 하나도 안 쓰였더군요. .osb파일을 지워주세요.
[EASY]

  1. 00:40:443 (1) - 빨간색 슬라이더 포인트 1그리드 왼쪽,아래로 - 완료
  2. 00:41:741 (2) - 이건 오른쪽,위로 - 완료
  3. 00:43:038 (1) - 마지막 슬라이더에 휘슬 - ㄴㄴ.. 이거는 다른 난이도랑 다 마찬가지
  4. 00:44:335 (2) - 애로우에 휘슬 - 이것도 마찬가지
  5. 01:10:281 (2) - 마지막 클랩 - 클랩 넣기에는 클랩사운드가 잘 안들리는...
  6. 01:11:254 (3) - N:C2 클랩하고, 피니쉬하고 같이? - N:C1 으로하고 피니시추가~
  7. 01:19:362 (3) - 클랩이 안 어울리는 것 같은데 - 휘슬로 대체
  8. 01:16:768 (1,2) - 마지막 슬라이더에 클랩이 어울릴 것 같아요 - 아ㅏㅏㅏㅍ에 나온 말과 같은 이유로 수정 안함..
  9. 01:21:957 (1,3) - 시작,끝 슬라이더에 피니쉬 - 완료
  10. 01:27:146 (1) - 피니쉬 추가 - 완료
  11. 01:28:443 (3) - 뉴콤보 - ㄴㄴ.. 저는 박자대로 뉴콤을 해서...
  12. 01:32:335 (1,3) - 첫 슬라이드에 피니쉬 - 완료~
  13. 01:34:930 (1) - 첫,끝 부분 피니쉬 - 완료~
  14. 01:36:227 (3) - 첫 부분 피니쉬 - 이거는 다른 난이도랑 같게 하기위해서 ㄴㄴ...
  15. 01:37:200 (5) - 휘슬 - 완료
  16. 01:41:416 (4) - 뉴콤보? - 01:40:119 (1) - 에다가 뉴콤
[NOVICE]

으아니 제가 노비스를 만든건데 왜 영어로... ㅠ

  1. 00:05:416 (2) - Finish on End of slider. is more better - 완료
  2. 00:09:308 (1) - Finish on Arrow of slider and End of slider. - 완료
  3. 00:10:606 (3) - NC? and Finish on End of slider - 완료
  4. 00:12:876 (3) - whistle on 'hoh' - 저는 '호!' 하는 샘플링에 clap 형태로만 넣어서... (개인적으로 휘슬 사운드를 싫어하는 이유도 있고...)
  5. 00:13:849 (2,3) - ^ - ^
  6. 00:19:687 (1) - Finish on First of slider. - ㄴㄴ
  7. 00:20:335 (2) - Finish - ^
  8. 00:21:957 (4) - Whistle - 완료
  9. 00:25:200 (2) - Curve for consistency - 완료
  10. 00:32:335 (2) - N:C2 Clap is more better - 완료
  11. 00:35:903 (2) - In First of slider, remove finish and add clap - 제 생각에는 그닥...
  12. 00:37:849 (1) - Finish on first of slider - 피니시음이 안들려서 패스...
  13. 00:43:038 (1) - Whistle on First and Arrow - ㄴㄴ 여기는 S:C1 피니시가 더 어울려서...
  14. 00:56:173 (1,1) - Finish on First of slider - 후에 나오는 패턴과 대비되는 소리여서 피니시를 일부러 안 넣은...
  15. 01:00:552 - change to N:C2 for 01:00:876 (1)'s clap hitsound. or inherited point move to 01:00:876 - 전자를 선택
  16. 01:23:254 (1) - remove NC? - 완료
  17. 01:24:552 (1) - N:C2 clap - 완료
  18. 01:46:930 (1) - ^ - 완료
[advanced]

  1. 00:21:957 (6) - repeat to 00:22:200 - 난이도가 인세인 난이도 밑의 하위호환 난이도니 조금 부적절할 듯한...
  2. 00:32:011 (5) - N:C2 Clap is more better - 완료
  3. 00:35:254 (1) - why you add finish on middle slider? Finish on first of slider. - 완료
  4. 00:35:903 (3) - Clap on First of slider - 저번과 같은이유로 패스..
  5. 00:37:524 (4) - N:C2 clap - 완료
  6. 00:49:524 (5) - NC - 완료
  7. 01:10:930 (3) - Finish on end of slider - 완료
  8. 01:12:876 (4) - NC - 그닥...
  9. 01:15:470 (4) - ^ - ^
  10. 01:47:254 (3) - N:C2 clap on end of slider - 완료
[Exhaust]

  1. 00:37:524 (4) - N:C2 Clap - 완료
  2. 00:47:903 (6) - ^ - 완료
  3. 00:56:173 (1) - FInish - 앞에 나온것과 같은 이유로 패스...
  4. 01:26:822 (4) - finish and N:C2 clap -
  5. 01:42:065 (3) - NC?
It's all. GL~
감사합니다~~
Update~~ :D
[ UniCiTy ]
맵 제작해놓고 오랜만에 보네요. ㄷㄷ... 그동안 시간이 많이 없었던듯 하네요 ㄷㄷ 몃번 상황은 보긴했지만..
처음보다 상당수 변형됬네요;;; 모딩을 상당히 많이 받긴 했나보네요.
다름이 아니라 EASY단계 수정요청좀 하러왔습니다. 얼마안되고 미세하지만...

00:48:227 (1)- 중간좌표(중간점) x252 y264 -> x280 y264

00:50:822 (1) - 중간좌표 x252 y148 -> x252 y128
중간좌표가 한쪽으로 치우쳐서인지 좀 이동시켜봤는데 괜찮게 나오더라고요.

01:47:497 타이밍 100% -> 85% 음향 하향
100%는 너무 커서 좀 이상해서 85정도로 맞추는게 좋아보이네요. 비록 제가했지만 후에 생각해보니.... ㄷㄷ

(하이퍼링크하는 방법을....;;;ㅜ/근데 자동으로 되네요 ;)

무튼 수고가 많으시네요; ㅎㅎ
Topic Starter
MineC24

[ UniCiTy ] wrote:

맵 제작해놓고 오랜만에 보네요. ㄷㄷ... 그동안 시간이 많이 없었던듯 하네요 ㄷㄷ 몃번 상황은 보긴했지만..
처음보다 상당수 변형됬네요;;; 모딩을 상당히 많이 받긴 했나보네요.
다름이 아니라 EASY단계 수정요청좀 하러왔습니다. 얼마안되고 미세하지만...

00:48:227 (1)- 중간좌표(중간점) x252 y264 -> x280 y264 - 완료

00:50:822 (1) - 중간좌표 x252 y148 -> x252 y128
중간좌표가 한쪽으로 치우쳐서인지 좀 이동시켜봤는데 괜찮게 나오더라고요. - 완료~

01:47:497 타이밍 100% -> 85% 음향 하향
100%는 너무 커서 좀 이상해서 85정도로 맞추는게 좋아보이네요. 비록 제가했지만 후에 생각해보니.... ㄷㄷ - 완료

(하이퍼링크하는 방법을....;;;ㅜ/근데 자동으로 되네요 ;)

무튼 수고가 많으시네요; ㅎㅎ
감사영 ㅋㅋ :) :)

Update~
eldnl
[General]

- Kiai time on EXHAUST difficulty should end at 01:47:903 like the other difficulties.

[CLSW]

I suggest to remove "CTB" from the difficulty name, it is not necessary anymore.
Pretty fun difficulty, it has really nice jumps, but it is overjumped in my opinion, I get tired too fast!! It is fine anyways, it fits with the song, but try to not overjump in the future!

00:16:443 - This part seems really weird in-game, I suggest to have every note at the same x distance.
00:31:362 - I suggest to make this slider a little calmer, it doesn't fit with the song when you have to move that much.
01:20:011 - I think this stream doesn't fit in this way, it is right after an hyperdash and it could be really hard to catch.
01:38:741 (5) - This note is not following anything in the music, I suggest to remove.

The hitsounds seems a bit weird, specially when you use the claps to follow rhythms like this 00:22:281 or this 00:49:524.
Remember that the clap follows this rhythm on songs like this, and to follow other rhythm you should use whistles, because the hitsounds sounds pretty inconsistent right now.

Everything else seems fine in my opinion, call me back when you're done:3
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