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P*Light - TRIGGER*HAPPY [Taiko|Osu|CatchTheBeat]

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Topic Starter
MineC24

Verlaren wrote:

Yo. From My queue.

General:
deselect Letterbox druring breaks, because you haven't a storyboard - fixed


wkdwlsejr's EASY:
CS -1? - fixed
too many unsnapped patterns. Use distance snap tool please on this diff. - check :D
00:24:876(1) - this slider is unrankable. Please remake him. - fixed
00:56:173(1,2,3) - too hard for Easy diff - I Don't Think so...
01:28:443(3) - new combo. Do not make on easy diff more than 4 or 5 combo on color. Otherwise it will be difficult for beginners to restore the level of HP
- ^

NOVICE:
about distance...same as Easy
too many NC..
00:10:606(1) - remove NC
00:15:795(1) - ^
00:23:579(1) - ^
00:26:173(1) - ^
00:39:146(1) - ^
00:41:741(1) - slider is unrankable. Please remake him, and remove NC - fixed
00:53:416(1,1,1,1) - spam of NC.
01:01:200(1) - remove NC
01:18:065(1) - ^
01:23:254(1) - ^
01:28:443(1) - ^
01:31:038(1) - ^
01:38:822(1) - ^
01:41:416(1) - ^
01:44:011(1) - ^


ADVANCED:
spam of NC.
All the patterns are not arranged very nice. Think about a permutation patterns


EXHAUST:
CS -1
DR +2 - + 1
AR -1

Good luck.
I passed NC mods.. (I don't think so...)

Thx :) and Update
Topic Starter
MineC24
I change diff name (VLaD's STANDARD)

re-download plz :)
AnreFM
I'll try to mod this, hope this helps :)
I mainly mod for note placement, so feel free to object :D

  • [EASY]
  1. 00:01:525 (1) - move it to x:212 y:108
  2. 00:52:119 (2) - make it like thishttp://up.ppy.sh/files/screenshot1180.jpg more linear with the (1) slider
  3. 00:54:714 (2) - make it from http://up.ppy.sh/files/screenshot1181.jpg to http://up.ppy.sh/files/screenshot1182.jpg looks better :D
  4. 00:58:606 (3) - move it to x:216 y:188
  • [Novice]
  1. 00:11:903 (1) - make it more symmetrical by moving it to x:148 y:84
  2. 00:26:173 (1) - more linear with x:164 y:328
  • STANDART
  1. 00:44:011 (2) - more linear with x:168 y:56
  2. 01:34:606 (3) - more symmetrical with x:312 y:304
  • ADVANCED
  1. 01:45:957 (1) - not too sure with this stream, too hard? :o
  • EXHAUST
  1. can't find anything to mod, nice diff. :)
Okay i hope that helps, good luck :)
Topic Starter
MineC24

AnreFM wrote:

I'll try to mod this, hope this helps :)
I mainly mod for note placement, so feel free to object :D

  • [EASY]
  1. 00:01:525 (1) - move it to x:212 y:108 - No (because keep DS x1.0)
  2. 00:52:119 (2) - make it like thishttp://up.ppy.sh/files/screenshot1180.jpg more linear with the (1) slider - fixed
  3. 00:54:714 (2) - make it from http://up.ppy.sh/files/screenshot1181.jpg to http://up.ppy.sh/files/screenshot1182.jpg looks better :D
    - fixed..?
  4. 00:58:606 (3) - move it to x:216 y:188 - I change this part
  • [Novice]
  1. 00:11:903 (1) - make it more symmetrical by moving it to x:148 y:84 - fixed
  2. 00:26:173 (1) - more linear with x:164 y:328 - ??
  • STANDART
  1. 00:44:011 (2) - more linear with x:168 y:56
  2. 01:34:606 (3) - more symmetrical with x:312 y:304
  • ADVANCED
  1. 01:45:957 (1) - not too sure with this stream, too hard? :o - fixed :D
  • EXHAUST
  1. can't find anything to mod, nice diff. :) - Thx :)
Okay i hope that helps, good luck :)
Thank you! :)
Arrival
M4M o/
Nice music, nice map :)

[dzhuifhzeuighfueirhgierphgeruigheriughei's Easy]
00:19:687 (1) - Whistle at the end of the slider ?
01:11:579 (1,2,3) - What about something like that : http://puu.sh/2L29n.jpg + http://puu.sh/2L2aJ.jpg ?
01:24:552 (1) - This spinner should stop at 01:25:849 - !

[NOVICE]
00:39:146 (1) - remove NC i think
00:58:606 (1) - Put this spinner to 01:00:552 -
01:36:551 (2,3,4) - Finish on these three ? Except the end of the slider (4)
01:41:416 (1) - Why NC here ?

[Vladimir Putin's Standard]
I find the tick rate too high imo, i should have down this to 2
00:55:038 (5,6,7) - What about put this like it : http://puu.sh/2L2ML.jpg
01:11:579 (1,2,3,4,5,6) - Spacing error
01:12:876 (1,2,3,4,5,6) - ^ I don't think standard is hard enough to make antijumps
01:19:687 (5) - What about something like this : http://puu.sh/2L2UB.jpg
01:26:011 (5) - NC ?
01:31:038 (1,2,3,4,5) - Try to do something with the spacing
01:41:092 (5,6,7,8,9) - Between these circles too
01:43:362 (2) - This stack doesn't make sense
01:44:984 (5,6,7,8,9,10) - Again, spacing problem

[ADVANCED]
00:56:173 (1) - Finish ?
00:56:173 (1,2,3,4,5,1,2,3,4,5) - Why not but i think you can make another pattern here....
01:20:011 (3) - Finish ?
01:20:335 (3) - ^
01:27:470 (2) - Clap
01:30:065 (2) - ^ + 01:32:660 (2) - + 01:33:958 (2) -

[EXHAUST]
00:08:335 (2) - Clap here + 00:08:984 (5) - here, or delete claps in 00:07:039 (3) - and 00:07:688 (7) - (but I recommand add claps 00:08:335 (2) and 00:08:984 (5))
00:11:254 (3) - NC so people can see the acceleration
00:43:038 (1,2,3,1,2,3,4,1,2,3) - SO NICE TO PLAY :D
01:08:903 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well i find this kind of overmapped, try to respect the music before making it hard.
01:27:470 (3) - Claps here, like i said on the previous difficulty.


Nice mapset, really fun music and map, really want this to get ranked, good luck !
_VLaD__old
Vladimir Putin's Standard - loool :'DDDD
I'm not Vladimir... VLaDislav*
Topic Starter
MineC24

Arrival wrote:

M4M o/
Nice music, nice map :)

[dzhuifhzeuighfueirhgierphgeruigheriughei's Easy] <- lol
00:19:687 (1) - Whistle at the end of the slider ? - fixed
01:11:579 (1,2,3) - What about something like that : http://puu.sh/2L29n.jpg + http://puu.sh/2L2aJ.jpg ? - I don't think so...
01:24:552 (1) - This spinner should stop at 01:25:849 - ! - fixed

[NOVICE]
00:39:146 (1) - remove NC i think - I don't think so...
00:58:606 (1) - Put this spinner to 01:00:552 - fixed
01:36:551 (2,3,4) - Finish on these three ? Except the end of the slider (4) - fixed (and (1) added finish)
01:41:416 (1) - Why NC here ? - because follow Beat snap :D

[Vladimir Putin's Standard] <- loool
I find the tick rate too high imo, i should have down this to 2
00:55:038 (5,6,7) - What about put this like it : http://puu.sh/2L2ML.jpg
01:11:579 (1,2,3,4,5,6) - Spacing error
01:12:876 (1,2,3,4,5,6) - ^ I don't think standard is hard enough to make antijumps
01:19:687 (5) - What about something like this : http://puu.sh/2L2UB.jpg
01:26:011 (5) - NC ?
01:31:038 (1,2,3,4,5) - Try to do something with the spacing
01:41:092 (5,6,7,8,9) - Between these circles too
01:43:362 (2) - This stack doesn't make sense
01:44:984 (5,6,7,8,9,10) - Again, spacing problem

[ADVANCED]
00:56:173 (1) - Finish ? - I don't think so...
00:56:173 (1,2,3,4,5,1,2,3,4,5) - Why not but i think you can make another pattern here....
- http://osu.ppy.sh/ss/735507 hehehe :D
01:20:011 (3) - Finish ? - fixed
01:20:335 (3) - ^ - fixed
01:27:470 (2) - Clap - - fixed
01:30:065 (2) - ^ + 01:32:660 (2) - + 01:33:958 (2) - - fixed~

[EXHAUST]
00:08:335 (2) - Clap here + 00:08:984 (5) - here, or delete claps in 00:07:039 (3) - and 00:07:688 (7) - (but I recommand add claps 00:08:335 (2) and 00:08:984 (5)) - fixed
00:11:254 (3) - NC so people can see the acceleration - fixed
00:43:038 (1,2,3,1,2,3,4,1,2,3) - SO NICE TO PLAY :D - Thank you! :)
01:08:903 (7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Well i find this kind of overmapped, try to respect the music before making it hard.
- Umm... Just listen to that. A little heard 1/4 Beat...
01:27:470 (3) - Claps here, like i said on the previous difficulty.


Nice mapset, really fun music and map, really want this to get ranked, good luck !
Thank you! :) :)

And Update~ :D :D
Topic Starter
MineC24
I'll add Taiko Diffs~ :D
mingmichael
MineC24 :) my GD has done :D
this~ http://puu.sh/2PhFM.osu
>,<
Topic Starter
MineC24

mingmichael wrote:

MineC24 :) my GD has done :D
this~ http://puu.sh/2PhFM.osu
>,<
Thank you! :D :D
I'll add this diff :) :)

Edit : removed green timing points (but, no remove kiai timing set)
DeletedUser_1574070
go

EASY
00:09:308 (1) - 리듬 표현 자체에는 문제가 없는데 이 패턴은 노비스에 들어가기엔 좀 힘들 것 같아요
00:17:092 (1) - 스페이싱 1.07
00:21:633 (4) - 1.09
00:22:281 (1) - 1.17
00:22:281 (1,2,1) - 같은 음이 반복되는 구간인데 마지막 슬라이더도 모양을 같게 해주는건 어떨까요
00:28:768 (2) - 1.08. -> 1.0x를 쓰실건지 1.1x를 쓰실건지 확실히 해주시는게 이지 노말난이도에서는 좋아요
00:30:065 (1) - 리듬제안 http://osu.ppy.sh/ss/759976
00:56:173 (1,2) - 이것도 맨처음 것처럼 패턴 자체가 초보분들한테 힘들어요 그런데 딱히 소리를 표현할 길이 안보이네요;; 파란틱에 소리가 강조되서...
그래도 슬라이더 몇개로 나누는게 나을것 같이 보여요 2 3으로

-> 여러군데에 스페이싱 이슈가 보이는데 이부분은 1.0이나 1.1로 맞춰주세요. 1.0이 더 많은걸 보니 1.1을 1.0으로 줄여주시는게 더 편할것같고 난이도 자체에도 더 좋을것 같이 보여요
01:15:470 (4) - 이것도. 근데 이부분은 잘 모르겟어요. 템포를 유지하고싶으시면 스크린샷처럼 서클을 붙이시고 다른노트들을 옮겨주셔야될거에요. 서클이 없어도 되고요 http://osu.ppy.sh/ss/759984

01:29:741 (1,2) - 이 슬라이더 두개를 복붙으로 같게 해주는게 더 좋을 것 같아요

굳굳이셈~~
IRC

NOVICE

00:08:660 (3) - 1.18
00:26:173 (1) - 리핏은 한번하고 서클로 바스켓 <- 이지랑 같은이유에서에요
01:09:633 - 여기 녹색선들 5개있는데 스피너가 있다가 사라진것같아요. 원상복귀시키던가 이 녹샌선들을 빼주세요
01:20:011 (1,1) - 이 스피너들은 다음노트와의 간격이 너무 짧긴 한데 아마 문제가 되는거라면 다른모더들도 지적을 해주실거에요 숙지만 해놔주세요
01:46:930 (1) - 이거 모양을 조금만 아주 조금만 더 좌우대칭이 되게 해주세요 저기있는 중간틱을 y축에 맞춰주시면 될거같아요. 슬라모양 바꾸기가 힘들거같이 보이는 슬라이던데 그냥 그리드 이동만 해주셔도 될것같아요


STANDARD
혹시 한국인 아니시면 나중에 PM 달라고 해주세요 영어로 직접 설명해드릴게요
뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요?

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.


00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요
01:25:524 - 서클 하나 넣는건 어떨까요
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
01:45:795 (6,7,8) - ^
01:47:579 - 서클

ADVANCED

00:09:957 (4) - 리턴슬라이더의 화살표를 서클2에 닿지 않도록 돌려주시는건 어떨까요
00:21:957 (6) - (극히 개인적인 생각이지만)드럼소리가 이 음에 맞지 않는것같아요
00:48:552 - 서클 추가 (혹시 하실거라면 다음패턴도)
01:20:011 (3) - 서클 1에 닿지않도록 돌려주시는건 어떨까요

EXHAUST

와 지존신나네요
00:16:930 - 드럼! 서클!

힛사모딩은 아직 짬이안되서 ㅜㅜ 힛사모딩까지 됬으면 좋았을텐데 저도 개인적으로 아쉽네요

굳맵이셈!! 별박고가요 :)
Topic Starter
MineC24

Kloyd wrote:

go

ADVANCED

00:21:957 (6) - (극히 개인적인 생각이지만)드럼소리가 이 음에 맞지 않는것같아요
00:48:552 - 서클 추가 (혹시 하실거라면 다음패턴도)

EXHAUST

와 지존신나네요
00:16:930 - 드럼! 서클!

힛사모딩은 아직 짬이안되서 ㅜㅜ 힛사모딩까지 됬으면 좋았을텐데 저도 개인적으로 아쉽네요

굳맵이셈!! 별박고가요 :)
감사합니다!
저 위에 남겨져있는 제안빼고는 다 수정했습니다~ :D
HelloSCV
Melt꺼 모딩에 쿠도스 안주신듯 ( 아니면 안고치신건가? )

General

  1. 태그에 SDVX 추가해주세요

EXHAUST

00:09:308 (1,3,5,6) - 피니시 추가해주세요
00:17:092 (1) - ^ ( 00:11:903 (1) - 여기도 하셧으니 추가하시는거 추천 )
00:19:687 (1,6) - ^
00:21:957 (6) - 최고 난이도인만큼 이 슬라이더 리핏을 좀 늘이시는걸로 추천해요 위치는 다음 슬라이더하고 겹치시거나 약간만 떨어지게
00:24:227 (6) - 2번 리핏보다 슬라 2개가 낫지 않을까요?
00:43:038 (1,2) - 이렇게 꼬아놓은 슬라이더하고 배속은 좀 비추천 드려요 플레이 할때 놓치기가 너무나 쉬워서.. ( 콤보 브레이크의 주요원인 ㅋㅋㅋㅋㅋㅋㅋ )
00:45:633 (1,2) - ^
00:58:606 (1) - 이전 빨간틱으로?
01:11:903 - 드럼음?이 좀 강한데 비어있으니 좀 어색한거 같아요 여기 노트 추가하시고 다음 노트하고 점프 주시는것도 좋을듯
01:14:497 (2) - ^ ( 이하 생략할께요 )
01:37:200 (6) - 전과 같아요
01:47:579 - 여기에서 키아이 끝맺어 주심이?

귀찮아서 1 난이도 모딩 헤헷 굿럭!
Topic Starter
MineC24

HelloSCV wrote:

Melt꺼 모딩에 쿠도스 안주신듯 ( 아니면 안고치신건가? ) - 엌ㅋㅋ 깜박ㅋㅋㅋㅋㅋㅋ

General

  1. 태그에 SDVX 추가해주세요
- 추가완료

EXHAUST

00:09:308 (1,3,5,6) - 피니시 추가해주세요 - 추가완료
00:17:092 (1) - ^ ( 00:11:903 (1) - 여기도 하셧으니 추가하시는거 추천 ) - 추가완료
00:19:687 (1,6) - ^ - 추가완료
00:21:957 (6) - 최고 난이도인만큼 이 슬라이더 리핏을 좀 늘이시는걸로 추천해요 위치는 다음 슬라이더하고 겹치시거나 약간만 떨어지게 - 이 노래와 매우 비슷한 동 작곡가의 팝핀샤워랑 비슷한 형태로 지은거라... (일종의 오마쥬)
00:24:227 (6) - 2번 리핏보다 슬라 2개가 낫지 않을까요? - 수정완료
00:43:038 (1,2) - 이렇게 꼬아놓은 슬라이더하고 배속은 좀 비추천 드려요 플레이 할때 놓치기가 너무나 쉬워서.. ( 콤보 브레이크의 주요원인 ㅋㅋㅋㅋㅋㅋㅋ ) - 이건 상당히 심혈을 기울여 지은 파트라...
00:45:633 (1,2) - ^ - ^
00:58:606 (1) - 이전 빨간틱으로? - 그 사이인 작은 하얀틱으로..
01:11:903 - 드럼음?이 좀 강한데 비어있으니 좀 어색한거 같아요 여기 노트 추가하시고 다음 노트하고 점프 주시는것도 좋을듯 - 추가완료
01:14:497 (2) - ^ ( 이하 생략할께요 ) - ^
01:37:200 (6) - 전과 같아요 - 앞에서 말한 의견과 같은...
01:47:579 - 여기에서 키아이 끝맺어 주심이? - 수정완료

귀찮아서 1 난이도 모딩 헤헷 굿럭!
감사합니다! :D :) ~~
DeletedUser_1574070
TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
_VLaD__old

Kloyd wrote:

TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
Thx Kloyd.
all fix*
Topic Starter
MineC24

_VLaD_ wrote:

Kloyd wrote:

TRANSLATION REQUEST

NO KDS

뭔가 너무 빠른데? 싶었는데 ar이 높았네요 5정도면 괜찮지 않을까요? Isn't it too fast to put AR that high? I recommend 5

00:07:687 (3) - 00:09:308 (6) - 스탠다드(노말) 유저는 아직 이런 노트들은 처리를 못해요. 조금 더 상급 유저들한테는 더 플레이어블 한 요소로 작용할 수도 있는 ctrl +G겠지만 노말유저들한테는 무리가 있을 것 같아요. Actually people who play Normal diffs cannot read those patterns. It can be more playable if these kind of notes, patterns are on Higher difficulty.

00:33:146 - 노말에서는 약간의 1/2서클이 허용이 되요. 리듬 강조를 위해서 이곳에 서클하나 두는건 어떨까요 to put emphasis onto the rhythm, I recommend putting a circle.

00:35:579 (7) - 리듬 표현은 좋은데 노말유저들에게 있어서 플레이어블 한지는 잘 모르겠어요 이전에 있던 리턴슬라이더도 그렇고요
중간중간에 스페이싱을 확바꾼 노트들이 많이보이는데 이 맵 난이도를 혹시 하드로 생각하시면서 찍은건 아닐지 하는 우려가 생기네요. 혹시 그렇다면 난이도명을 standard으로는 하지 않는게 좋을것같아요.
Nice expression considering rhythm. but I think it is not playable on Normal difficulty. There are some drastically-spaced notes, so I guess you thought you're making Hard diff. If I'm right, I think this diff should not be 'Standard'

00:49:402 - 이 브렉타임부분은 뭔가 채워놓는게 좋을것 같아요. 곡은 확실하게 계속되고있으니까 이건 브렉타임이 아니에요.
The song is still ongoing. Putting breaktime here is not a good idea IMO
01:11:903 (2,2) - 음.. 리듬제안입니다 http://osu.ppy.sh/ss/760009 Why don't you put rhythm like this?
01:14:497 (2) - 혹시 이 제안을 받아들이실거라면 위의 패턴대로 이 노트도 바꿔주시는게 더 나을것 같아요 If you accept my suggestion above, this rhythm should be changed too.
01:25:524 - 서클 하나 넣는건 어떨까요 put a circle
01:31:038 (1,2,4,5) - 모양은 괜찮은데 노말유저들이 갑자기 놀랄만한 패턴이에요(스페이싱때문에) 스택시켜주는게 더 나아보여요
It has good shape, but due to the spacing, It can make players confused. I think stacking is better choice
01:41:579 (6,7,8,9) - 이런 패턴이 딱히 문제가 되는건 아니에요 리듬적으로는. 근데 이런 패턴은 철저히 스페이싱을 시켜주는게 좋을 것 같아요.
The pattern has no problem, but you should keep spacing here if you want to put this.
01:45:795 (6,7,8) - ^
01:47:579 - 서클 add a circle here
Thx Kloyd.
all fix*
Thx! :D
Update~~ :)
HelloSCV
M4M

General

  1. check tag plz

wkdwlsejr's Easy

  1. 몇몇부분이 좀 오버맵된거 같지만 그래도 괜찮아 보이네요

01:46:606 - 키아이 시작점이나 끝지점은 노트나 슬라이더가 있어야해요 수정해주세요

Normal

  1. 노말이나 이지에서는 2번째 긴 흰색틱마다 뉴콤보 넣으시는거 추천드려요 ( 특히 01:01:200 (1) - 이런 것들은 정말 불필요하다 생각해요 )
  • 키아이 키아이 키아이 키아이 키아이
00:16:443 (2) - 방금전 슬라처럼 1/2로 두시는게 박자감있고 좋아보여요
00:32:660 (1,1) - 스핀-슬라 간 거리가 너무 짧지 않나요?
00:53:416 (1) - HP바 닿아요
01:24:552 (1,1) - 아까와 같아요
01:31:686 (2) - 여기도 아시겠죠?

VLaD's STANDARD

00:13:849 (1) - delete NC 00:14:497 (3) - add it here
01:12:876 (1) - delete NC
01:31:038 (1,2,3,4,5) - aren't these too hard?
01:41:579 (6,7,8,9) - ^
01:45:470 (5,6,7,8) - ^
01:46:930 (9) - NC
01:50:497 - please end kiai time here or 01:47:903 - here ( Kiai end should not be placed during spinner )

ADVANCED

  1. 키아이 키아이 키아이 키아이 키아이
00:08:822 (3) - 여기에 노트 추가하심이? 좀 비는 느낌이네요
00:08:984 (6) - 1/4 보다는 1/2가 낫지 않을까요? ( 물론 리핏은 빼고 )
00:18:714 (2,3) - 방금 처럼 1/4슬라이더? ( 단순 일관성 때문이에요 )
01:10:281 (3) - NC 넣으시고 1/2 슬라이더 2개로?
01:18:065 (3) - NC
01:40:443 (2) - 노트? 여기만 비어두니좀 이상하고 키아이니까 넣으면 좀더 신나지 않을까요

굿렄
Topic Starter
MineC24

HelloSCV wrote:

M4M

General

  1. check tag plz

wkdwlsejr's Easy

  1. 몇몇부분이 좀 오버맵된거 같지만 그래도 괜찮아 보이네요

01:46:606 - 키아이 시작점이나 끝지점은 노트나 슬라이더가 있어야해요 수정해주세요

Normal

  1. 노말이나 이지에서는 2번째 긴 흰색틱마다 뉴콤보 넣으시는거 추천드려요 ( 특히 01:01:200 (1) - 이런 것들은 정말 불필요하다 생각해요 )
  • 키아이 키아이 키아이 키아이 키아이
00:16:443 (2) - 방금전 슬라처럼 1/2로 두시는게 박자감있고 좋아보여요 - 이건 난이도상으로 봐도 그렇고 뭔가 조금 애매해서 그냥 공백으로...
00:32:660 (1,1) - 스핀-슬라 간 거리가 너무 짧지 않나요? - 수정완료
00:53:416 (1) - HP바 닿아요 - 수정완료
01:24:552 (1,1) - 아까와 같아요 - 수정완료
01:31:686 (2) - 여기도 아시겠죠? - ??

VLaD's STANDARD

00:13:849 (1) - delete NC 00:14:497 (3) - add it here
01:12:876 (1) - delete NC
01:31:038 (1,2,3,4,5) - aren't these too hard?
01:41:579 (6,7,8,9) - ^
01:45:470 (5,6,7,8) - ^
01:46:930 (9) - NC
01:50:497 - please end kiai time here or 01:47:903 - here ( Kiai end should not be placed during spinner )

ADVANCED

  1. 키아이 키아이 키아이 키아이 키아이
00:08:822 (3) - 여기에 노트 추가하심이? 좀 비는 느낌이네요
00:08:984 (6) - 1/4 보다는 1/2가 낫지 않을까요? ( 물론 리핏은 빼고 )
00:18:714 (2,3) - 방금 처럼 1/4슬라이더? ( 단순 일관성 때문이에요 )
01:10:281 (3) - NC 넣으시고 1/2 슬라이더 2개로?
01:18:065 (3) - NC
01:40:443 (2) - 노트? 여기만 비어두니좀 이상하고 키아이니까 넣으면 좀더 신나지 않을까요

전부 수정!!

굿렄
감사여~

그런데 이러면 쿠도스 더 줘야하나요?
HelloSCV
당연히 더줘야죠

주면 안돼요 ㅋㅋ
P A N
m4m from your queue

[NOVICE]
00:53:416 (1,1) - what about this pattern?
01:06:389 (1,2) - I think this looks better :/
01:11:579 - try this pattern. looks better
SPOILER
112,192,71579,6,0,B|84:148|84:148|72:48,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
205,156,72876,2,0,P|205:236|153:288,2,150
305,156,74173,6,0,P|305:236|350:284,2,150
400,192,75470,2,0,B|428:148|428:148|440:48,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
351,285,76768,5,4,0:0:0:0:
01:38:173 (2) - make this blanket?

[VLaD's STANDARD]
00:15:146 (2) - is this distance spacing error on your purpose? if yes, move 00:15:795 (4) right 2 grid
00:28:443 (3,4,5) - 136|36 , 272|36 , 408|36 for balance distance and move (5)'s tail stack (1). maybe move (6) follow to flow too
00:33:470 (3,4) - I think this distance is confuse. maybe move them a bit far from (2)? or maybe u can add slider at 00:32:984 end at 00:33"146 instead (2)
00:35:416 - u can add note here
00:48:227 - u can add note here and add finish also
00:58:606 - ^
01:07:038 (2) - i dont get the spacing here 0.0
01:07:362 (3) - move down 1 grid OR move (4) up 1 grid
01:29:092 (5) - spacing error
01:41:092 (5,6,7,8,9) - weird spacing here =w=
01:44:984 until end - ^
01:47:579 - add note and add finish also?

[wkdwods's EASY]
00:02:822 (2) - move to 100|312
00:08:011 (2) - move to 244|272
00:56:173 (1,2) - this confuse beginner. imo
01:48:876 (2) ^

[ADVANCE]
00:24:552 (4) - add clap at 00:24:552 and maybe add one more repeat?
look good diff 0.0

[EXHAUST]
omg good diff..

Good luck :3
wa_
Hi :3 Nice song!
Some suggestions from my side.
[EASY]
  1. Change AR to 3 or 4?
  2. 00:52:119 (2) - delete white point in center?
  3. 00:56:173 (1,2,3) - really confusing part. Maybe replace it with spinner?
  4. 01:02:497 (2,1) - make it symmetrical. Try to move slidertails to x=256
  5. 01:24:227 (4) - move to (468,208) to make better flow?
  6. 01:44:011 (3) - replace it with rotated 01:42:714 (1)?
  7. 01:45:876 (2) - please move it to 01:45:957. You can make something like this:
[NOVICE]
  1. 00:05:416 (2) - Try to make better blanket with 00:04:119 (1). Remember to keep 1.00 spacing.
  2. 00:09:308 (1) - What about to move (208,244) point to (212,244)? Then You'll have slider tick between these points.
  3. 00:23:579 (1) - Make better blanket with (2).
  4. 00:41:741 (1) - Improve the shape. Like this:
  5. 00:45:633 (1) - I suggest You to make red points in white ticks to follow the rhythm, like this:
  6. 01:00:876 (1) - Remove it? It can be a bit confusing.
  7. 01:19:362 (1) - Rotate it a bit to make slider paralel with previous circles. Example:
  8. 01:21:957 (1,1) - Make better symmetry?
  9. 01:38:822 (1) - same as 00:23:579.
  10. 01:47:903 (1,1) - make same as in STANDARD diff? This diff should be easier than STANDARD.
[STANDARD]
  1. What about to change hitsounds to soft in part 01:01:200 - 01:11:579 as in EXHAUST diff.
  2. 00:32:660 (1,2,3,4) - Try this?
  3. 01:26:011 (1,2) - It's confusing. Replace it with slider or make something other.
  4. 01:41:416 - Add note to make it more clear?
[ADVANCED]
  1. 00:39:795 (4) - move it to ~(280,271) to make better spacing and straight line.
  2. 01:00:552 (1,2) - unstack? It's a bit strange imo.
  3. 01:25:524 (7) - Ctrl+G and move up to make more readable with next circles pattern.
  4. 01:27:470 (2) - add reverse
  5. 01:28:768 (2) - ^
  6. 01:30:389 (4,5,6,7) - Unstack, it's confusing (similar pattern to 01:30:065 (2,3) but not 1/4).
[EXHAUST]
  1. 01:08:984 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why so weird stream shape? :O
    Really good diff :D
Catch star~! ;)
_VLaD__old
star! ~ ;)
Topic Starter
MineC24
Update map~

and

_VLaD_ wrote:

star! ~ ;)
Thx :D :D
Andrea
~General~
  1. It would be nicer to use the same kiai time on all the difficulties if possible.
~wkdwlsejr's EASY~
  1. 00:58:606 (1) - This spinner feels too short for the easiest difficulty of the mapset, try making it longer.
  2. 01:20:660 (4) - New combo due to the new stanza and music change.
  3. 01:24:552 (1) - Make this spinner end with soft-hitnormal, not normal-hitnormal, sounds too loud.
  4. 01:45:957 (2) - This slider has too many repeats and it might be confusing for beginners.
~NOVICE~
  1. 00:10:606 (1) - Remove this new combo from here, it's not necessary.
  2. 00:26:173 (1) - This slider has too many repeats and it might be confusing for beginners.
  3. 00:35:254 (1) - Probably a bit too soon after spinner, try to center it a bit more at least.
  4. 00:54:714 (1) - Remove this new combo from here, it's not necessary.
  5. 00:57:470 (1) - Same as above.
  6. 01:00:876 (1,1) - I'm not sure but these two notes after spinner might be confusing to see for beginners.
  7. 01:41:416 (1) - This slider has too many repeats and it might be confusing for beginners.
~VLaD's STANDARD~
  1. Reduce OD by 1 tick, it's too high right now.
  1. 00:04:119 (5) - New combo due to the new stanza and music change.
  2. 00:09:308 (6) - Same as above.
  3. 00:11:254 (10,1) - Wrong spacing here, check it carefully.
  4. 00:18:389 (1) - Remove this new combo from here, it's not necessary.
  5. 00:19:362 (4,1,2,3) - Wrong spacing once again, please make it consistent.
  6. 00:29:741 (6) - New combo due to the new stanza and music change.
  7. 00:29:741 (6,7,8) - Again, inconsistent spacing.
  8. 00:34:930 (5) - New combo due to the new stanza and music change.
  9. 00:50:822 (1,2,3,4,5,6) - The spacing of this pattern is completely inconsistent and feels random, rearrange it.
  10. 00:55:038 (5,6,7) - Again, spacing is wrong.
  11. 01:41:092 (5,6,7,8,9,10) - Same as above.
  12. 01:45:308 (5) - New combo due to the new stanza and music change.
  13. 01:46:930 (10,1) - New combo should start on 10 and not on 1, music actually changes there.
~ADVANCED~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:58:606 (1) - End this spinner 1/2 back so it's easier to play.
~EXHAUST~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:45:633 (1,2) - These two sliders could be stacked better together.
  2. 01:12:065 (3) - New combo due to the jump and new pattern.
  3. 01:12:876 (8) - Same as above.
Nice map but _VLaD_'s difficulty needs much work.
Topic Starter
MineC24

Andrea wrote:

~General~

~EXHAUST~
[*]01:12:065 (3) - New combo due to the jump and new pattern. - I don't think so...
[*]01:12:876 (8) - Same as above. - I don't think so...
Thx :D

Update :)
Kiiwa
from #modreqs

[EXHAUST]
  1. 00:11:416 - Make it a soft hitsound timing point instead. You can still hear it when it's on normal 10%.
  2. 00:12:227 (3) - Add a clap.
  3. 00:21:957 (6) - This should end at 00:22:241 - Also, maybe try adding normal whistle?
  4. 00:22:281 - Add a finish.
  5. 00:22:281 - 00:32:335 - Why is there no claps between here?
  6. 00:57:146 (5,1) - Distance should probably be bigger here.
  7. 00:58:606 - Again, I suggest you to make it soft hitsound timing point.
  8. 01:21:957 (1,2,3,1,2,3,1,2,3,1) - Could be arranged better... Even a bigger spacing would help I think.
  9. 01:37:200 (6) - Same as 00:21:957
  10. 01:37:524 - 01:47:579 - No claps yet again?

Not so sure about the use of sudden X2.0 SV use here...

rest seems ok :3
Topic Starter
MineC24

Kiiwa wrote:

from #modreqs

[EXHAUST]
  1. 00:11:416 - Make it a soft hitsound timing point instead. You can still hear it when it's on normal 10%. - fixed
  2. 00:12:227 (3) - Add a clap. - fixed Thx~
  3. 00:21:957 (6) - This should end at 00:22:241 - Also, maybe try adding normal whistle?
    - this slider hommage by https://osu.ppy.sh/s/42527 (This song analogous by this :D
    but added whistle
  4. 00:22:281 - Add a finish. - fixed
  5. 00:22:281 - 00:32:335 - Why is there no claps between here? - because this pattern is different to 00:11:903 ~ 00:22:281
  6. 00:57:146 (5,1) - Distance should probably be bigger here. - fixed
  7. 00:58:606 - Again, I suggest you to make it soft hitsound timing point. - fixed. Thx~
  8. 01:21:957 (1,2,3,1,2,3,1,2,3,1) - Could be arranged better... Even a bigger spacing would help I think. - I don't think so...
  9. 01:37:200 (6) - Same as 00:21:957 - same reason
  10. 01:37:524 - 01:47:579 - No claps yet again? - same reason..

Not so sure about the use of sudden X2.0 SV use here...

rest seems ok :3
Thanks~ :) :)

and update~
Konpaku Sariel
m1ng's Taiko Oni
00:01:525 (1) - 큰 캇
00:02:011 (1) - 큰 캇
00:02:497 (1) - 작은 동
00:02:660 (1) - 작은 동
00:02:822 (1) - 큰 캇
00:03:308 (1) - 작은 동
00:03:470 (2) - 큰 캇
00:03:633 (3,1) - 작은 동
00:04:119 (2,1) - 큰 캇
00:05:254 (2) - 작은 동
00:05:416 (1,1) - 큰 캇
00:07:849 (1,2) - 작은 동
00:08:011 (3) - 작은 캇
00:08:741 (2) - 작은 동
00:08:903 (1) - 작은 캇
00:09:308 (2,2) - 작은 캇
00:10:200 (1) - 작은 캇
00:10:281 (2) - 작은 동
00:10:606 (1) - 작은 캇
Konpaku Sariel
m1ng's Taiko Oni
00:11:903 (1) - 큰 캇
00:13:200 (2) - 작은 캇
00:13:687 (3) - 작은 동
00:14:092 (2,4) - 작은 동 추가
00:14:497 (2) - 작은 캇
00:16:281 (4) - 작은 캇
00:16:362 (1) - 작은 동
00:17:092 (1) - 큰 캇
00:17:903 (1) - 작은 동
00:18:389 (2) - 작은 캇
00:19:038 (1) - 를 00:18:957 (1) - 로 이동
00:19:281 (1,2) - 작은 동
00:19:443 (3) - 작은 캇 추가
00:19:524 (1) - 작은 캇
00:19:687 (2,1,2,1) - 동캇 서로 바꾸기
00:20:335 (2) - 작은 캇
00:21:633 (1) - 큰 캇
Konpaku Sariel
m1ng's Taiko Oni
00:22:281 (1) - 큰 캇
00:23:579 (2) - 작은 캇
00:24:065 (3) - 작은 동
00:24:227 (1) - 작은 캇
00:24:308 (2,1) - 작은 동
00:24:876 (2) - 작은 캇
00:27:470 (1) - 큰 캇
00:28:606 (4) - 작은 동
00:28:768 (1) - 작은 캇
00:11:903 ~ 00:32:660 까지 키아이 타임추가
00:32:984 (1) - 큰 캇
00:33:146 (1) - 큰 동
00:39:795 (1) - 작은 캇
00:43:038 (1) - 큰 캇
00:43:849 (2) - 작은 동
00:44:741 (3) - 작은 동 추가
00:44:822 (4) - 작은 캇
00:45:227 (3) - 작은 동
00:46:930 (1,2,3,1) - 큰 캇
Konpaku Sariel
m1ng's Taiko Oni
00:49:200 (2) - 작은 캇
00:49:281 (1,2,3) - 작은 동
00:49:524 (4) - 작은 캇
00:49:687 (1) - 작은 동
00:50:011 (1) - 작은 캇
00:50:822 (2) - 작은 캇
00:51:308 (2) - 작은 캇
00:51:957 (4,1) - 작은 동
00:52:119 (2) - 작은 캇
00:52:281 (3) - 작은 동
00:52:606 (1) - 작은 캇
00:54:876 (2) - 작은 동 추가
00:57:146 (1) - 큰 동
00:57:227 (2) - 제거
00:57:470 (1,1) - 큰 캇
01:02:173 (9) - 작은 동
01:02:335 (10) - 작은 캇
01:03:795 (22) - 작은 캇
01:04:768 (30) - 작은 동
01:05:173 (33) - 작은 동
01:05:254 (34) - 작은 캇
01:05:497 (36) - 작은 동
01:05:579 (37) - 작은 캇
01:06:227 (42) - 작은 동
Konpaku Sariel
m1ng's Taiko Oni
01:06:714 (46) - 작은 캇
01:06:876 (47) - 작은 동
01:07:281 (50) - 작은 동
01:08:903 (64) - 작은 동
01:08:984 (65) - 작은 캇
01:09:308 (67) - 작은 캇
01:09:633 (70) - 작은 동
01:10:281 (75,76) - 작은 캇
01:10:768 (80) - 작은 동
01:11:173 (84) - 작은 동 추가
01:13:524 (102,103) - 작은 캇
01:14:011 (107) - 작은 동
01:15:470 (118) - 작은 캇
01:15:714 (120) - 작은 동
01:16:119 (124) - 작은 동
01:17:903 (135) - 작은 동
01:18:065 (136) - 큰 캇
01:18:714 (141) - 큰 캇
01:19:362 (144,146) - 작은 동
01:19:524 (145,147) - 작은 캇
01:20:660 (156) - 작은 캇
01:21:957 (162) - 큰 캇
01:22:443 (166) - 를 01:22:524 (166) - 로 이동
01:23:011 (170) - 작은 캇
01:23:092 (171) - 작은동으로 바꾼뒤 01:23:173 (171) - 로 이동
01:23:254 (172) - 작은 캇
01:23:741 (176) - 작은 동으로 바꾼뒤 01:23:822 (176) - 로 이동
01:24:389 (181) - 를 01:24:470 (181) - 로 이동
Konpaku Sariel
m1ng's Taiko Oni
01:27:146 (1) - 큰 캇
01:28:443 (2) - 작은 캇
01:28:930 (3) - 작은 동
01:29:335 (2,4,2) - 작은 동 추가
01:29:740 (3) - 작은 캇
01:32:335 (1) - 큰 캇
01:33:632 (2) - 작은 캇
01:34:119 (3) - 작은 동
01:34:605 (2) - 작은 동
01:34:687 (3) - 작은 캇 추가
01:34:930 (2) - 큰 캇
01:35:092 (1) - 작은 동
01:35:254 (2) - 큰 캇
01:35:416 (1) - 작은 동
01:35:578 (2) - 큰 캇
01:37:524 (1) - 큰 캇
01:38:822 (2) - 작은 캇
01:39:308 (3) - 작은 동
01:39:470 (1) - 작은 캇
01:39:551 (2,1) - 작은 동
01:40:119 (2) - 작은 캇
01:42:713 (1) - 큰 캇
01:43:849 (4) - 작은 동
01:44:011 (1) - 작은 캇
01:44:659 (2) - 큰 캇
aabc271
I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ m1ng's Taiko Oni]

No technical issues found. Click the below box for patterns and hitsounds suggestions.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
As some of my suggestions have long explanation. Feel free to find me in game if you need more help.

00:16:768 ( 3 ) - Red note ? ( If you listen carefully, you can notice in the last 5 notes of the stream sound like kddkd. As 00:16:687 ( 2 ) has a higher pitch than ( 3 ), I'd suggest using d here )
01:32:011 ( 3 ) - ^ ( Same reason )

00:32:660 ( 1,1,1,2,3 ) - O OO O O ? ( All finish ) ( All these notes are emphasized by the music and therefore finishes fit better imo. Also as 1,1,2,3 have a falling pitch, it's better to use sth like kkkd to show it's pitch difference. What I suggested can fit the falling pitch of music better imo )

00:42:714 ~ 00:44:173 - Use this ( Highlighted 1~12 ) instead ? ( The big K for emphasizing the background heavy beats are the highlights of this section. So I'd like to see them not only in 00:44:335 & 00:45:633 so as to keep the style consistent. What I suggested is basically very similar to 00:45:633 for the sake of consistency. I believe using the suggested patterns can improve the overall consistent feeling a lot. The suggested (1) is to avoid monotonous 3 Ks in a row. )

Overall a very nicely-made diff :)
The intense feeling is brought by the streams. Patterns and hitsounds also fit each other well.
Great job :3

-----------------------

[ Taiko Muzukashii]

I wonder who mapped this? Maybe you should add mapper's name into the diff name , or at least in the description page ?

This diff looks like a simple oni rather than muzu imo. The use of even-number endings, eg 00:12:227 ( 49~52 ), 01:21:957 ( 50~66 ), and frequent uses of finishes make this diff less friendly to muzu players. I'd suggest deleting some 3-plets 1/4 and some unnecessary finishes to simply this diff. PM me if you need further help.

01:47:254 ( 201, 1 ) - I'd suggest replacing the slider with this. Remember to move the starting point of the spinner, but it's ending point unchanged. ( This is to allow the spinner to start at the correct position, and fit the oni diff )


Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:20:984 ( 105~109 ) - O O O O O ? ( I think it's better to fit the pitch here as the 5 hits are very significant in the music )
01:36:227 ( 137~141 ) - ^ ( Same reason )

00:21:957 ( 110 ) - Add finish ? ( To fit oni diff, which you have added finish )
01:37:200 ( 142 ) - ^ ( Same reason )

00:32:660 ( 163~168 ) - O OO O O ? ( All finish ) ( Look at oni's box for reasons. I'm not repeating here. )

00:46:930 ( 63~68 ) - OOOOOO ? ( 63~67 have a higher pitch than 68, so this will fit the music better )

00:50:173 ( 79~81 ) - o o o ? ( 79 has a higher pitch than 78 while 79~81 have the same level. So kkk fits better imo )

01:03:389 ( 14 ) - Blue note ? ( 14 has the same level of pitch as 13, and so both k fit the music better. This change also fits 01:08:497 ( 42,43 ) )

01:15:957 ( 23~28 ) - o o o o o O ? ( All d sound too monotonous for me as the music does have variations )

01:20:335 ( 45~47 ) - ooo ? ( You can hear the rising music from 42~47. To make a contrast with 42~44, kkk will be the best choice )

01:25:362 ( 73, 74 ) - Replace the slider with ooo, and change 74 into blue note ? ( It's odd to have a slider here because notes do fit well here. 74k is to fit kkk in front of it )

01:26:335 ( 76 ) - Add finish ? ( The beat is heavy enough to justify the use of finish, as it's similar with 77. Also this is for consistency with oni. )

Overall ok. Just thinking this might be too difficult for a muzu.

-----------------------

The map should be ready to go after fixing.
Again, oni is nicely-made :3

Star and good luck ~ ;)
mingmichael

aabc271 wrote:

I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ m1ng's Taiko Oni]

No technical issues found. Click the below box for patterns and hitsounds suggestions.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
As some of my suggestions have long explanation. Feel free to find me in game if you need more help.

00:16:768 ( 3 ) - Red note ? ( If you listen carefully, you can notice in the last 5 notes of the stream sound like kddkd. [color=#FF00FF] As 00:16:687 ( 2 ) has a higher pitch than ( 3 ), I'd suggest using d here )nice check>.>! changed
01:32:011 ( 3 ) - ^ ( Same reason ) changed

00:32:660 ( 1,1,1,2,3 ) - O OO O O ? ( All finish ) ( All these notes are emphasized by the music and therefore finishes fit better imo. Also as 1,1,2,3 have a falling pitch, it's better to use sth like kkkd to show it's pitch difference. What I suggested can fit the falling pitch of music better imo ) hmmm, okay that's right explanation. okay, i changed it K KK K D

00:42:714 ~ 00:44:173 - Use this ( Highlighted 1~12 ) instead ? ( The big K for emphasizing the background heavy beats are the highlights of this section. So I'd like to see them not only in 00:44:335 & 00:45:633 so as to keep the style consistent. What I suggested is basically very similar to 00:45:633 for the sake of consistency. I believe using the suggested patterns can improve the overall consistent feeling a lot. The suggested (1) is to avoid monotonous 3 Ks in a row. ) great! XD i changed and fixed it

Overall a very nicely-made diff :)
The intense feeling is brought by the streams. Patterns and hitsounds also fit each other well.
Great job :3



The map should be ready to go after fixing.
Again, oni is nicely-made :3 >w< thanks there~

Star and good luck ~ ;)
waghhhh thankyou so muchhh aabc for the mods! >o<
all fixed and added ;)

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
mingmichael
wutt?! i haven't put any stars?? OAO
here i go~
Topic Starter
MineC24

aabc271 wrote:

I was browsing the pending map thread and saw this mapset which has too few taiko mods.
So I'm coming for a Taiko mod and hopefully more taiko mods will come ~
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

[ Taiko Muzukashii]

I wonder who mapped this? Maybe you should add mapper's name into the diff name , or at least in the description page ?
- mapper by me :D
This diff looks like a simple oni rather than muzu imo. The use of even-number endings, eg 00:12:227 ( 49~52 ), 01:21:957 ( 50~66 ), and frequent uses of finishes make this diff less friendly to muzu players. I'd suggest deleting some 3-plets 1/4 and some unnecessary finishes to simply this diff. PM me if you need further help. - some fixed, But I keep 'muzukashii' diff name :D

01:47:254 ( 201, 1 ) - I'd suggest replacing the slider with this. Remember to move the starting point of the spinner, but it's ending point unchanged. ( This is to allow the spinner to start at the correct position, and fit the oni diff ) - change slider. but no change spin


[box=Suggested patterns]Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:21:957 ( 110 ) - Add finish ? ( To fit oni diff, which you have added finish ) - nope..
01:37:200 ( 142 ) - ^ ( Same reason ) - nope.. I keep muzukashii

00:32:660 ( 163~168 ) - O OO O O ? ( All finish ) ( Look at oni's box for reasons. I'm not repeating here. ) - nope..

Overall ok. Just thinking this might be too difficult for a muzu.

removed witten mods -> fixed

-----------------------

The map should be ready to go after fixing.
Again, oni is nicely-made :3

Star and good luck ~ ;)
Thank you! :D (I wanted taiko mod :D )
Topic Starter
MineC24

mingmichael wrote:

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
Mice..? orz :(

And Update~~ :D
mingmichael

MineC24 wrote:

mingmichael wrote:

ohyah~! here Mice~
http://puu.sh/3gGuJ.osu
Mice..? orz :(

And Update~~ :D
OHGOD sorry for the wrong writing QAQ
thanks there miNe XD
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