forum

Super Junior - Sexy, Free & Single

posted
Total Posts
170
Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Monday, April 20, 2015 at 5:22:24 PM

Artist: Super Junior
Title: Sexy, Free & Single
Tags: sj suju sment kpop
BPM: 115
Filesize: 24024kb
Play Time: 03:42
Difficulties Available:
  1. Easy (1.43 stars, 190 notes)
  2. Hard (2.8 stars, 395 notes)
  3. Insane (3.53 stars, 532 notes)
  4. Normal (1.71 stars, 240 notes)
Download: Super Junior - Sexy, Free & Single
Download: Super Junior - Sexy, Free & Single (no video)
Information: Scores/Beatmap Listing
---------------
1st submitted map, 3rd ranked map.

  • Easy: READY!
    Normal: READY!
    Hard: READY!
    Insane: READY!

Redownload when you've downloaded this beatmap before April 8. It is, also, strongly recommended to download this beatmap with the video.




Modders
AlpacaCokelat
HabiHolic
- Miomio Chii -
neonat
Alarido
Katty Pie
LuxoDeh
scanter
-APXH
Saten
TaMul
Cobra
smallboat
Wolf
HelloSCV
Hinsvar
(CSGA)Ar3sgice
rezoons
Simple_Star
Helios_Zul
sheela901
CDFA
zorefire
VeeLaHee104
- G I D Z -
Irreversible
BounceBabe
10crystalmask01
Mood Breaker
Gamu
Flask
Sieg
Kenezz ()
VeeLaHee104 (Recheck, IRC mod)
sheela901 (Recheck)
neonat (Recheck)
Sakura
Rakuen
ByBy_ChAn (IRC mod, )
Lally (, Recheck, )
HabiHolic (, )
Krfawy ()
Irreversible ()
ByBy_ChAn ()
Krfawy ()
Elmostache
Really Pleasant :lol: I love it :D
Aeonian Sonder
Accepting guest?
jyu
eeeeeeeeee this need to be ranked >3< can i mod this?
jyu
ee please don't give kudosu over my comment. they're not mods. it's better for you to give kudosu to mod post, not comments
and i will mod your map ^^ just please wait for a few days
Topic Starter
Cerulean Veyron

AlpacaCokelat wrote:

ee please don't give kudosu over my comment. they're not mods. it's better for you to give kudosu to mod post, not comments
My apologize -.-

AlpacaCokelat wrote:

and i will mod your map ^^ just please wait for a few days
Agreed, thanks :)
jyu
A friendly information that i'm still an inexperienced modder, so most of my mods are suggestions (and useless =w=)
Don't give this post kudosu, because you've already given me two ^^


Easy


00:35:069 (1) - remove nc (optional)
00:43:416 (1) - slider overlap. you can change the position
00:50:199 (5) - separate this circle a bit from this circle 00:49:156 (4) - because they are one beat away
01:01:677 - ee? why do you give kiai time to break time? idk if this is allowed or not, but i suggest you not to
01:22:547 (1) - i suggest you to relocate this slider a bit so it won't get too close with this circle 01:22:025 (4) - because beginner will have trouble seeing them
01:26:721 (1) - ^. don't put it too close with this circle 01:26:199 (4) -
01:31:416 (2,3) - these two circles are covered by previous slider 01:29:851 (4) - beginner will have trouble seeing them. Consider relocating them
01:50:199 (1) - remove nc (optional)
01:54:373 (1) - remove nc
01:56:982 (2) - add nc
02:54:895 (2) - this circle is a bit covered by previous slider. Consider relocating it
03:07:938 (1) - overlap. Please change the slider's position
03:39:503 (1,2) - don't hide these circles, unless it's hard/normal diff

optional :
HP Drain Rate +1 (a little bit difficulties won't hurt)
Approach Rate +1 ^
Overall Difficulty +1 ^
Enable countdown


Heart Jolter

00:31:416 (4) - separate this a bit, because it's one beat away with previous circle
00:47:590 (1,2) - make it more neat
00:51:503 (3) - i suggest you to change this beat's position in timeline into this 00:51:634 - (i use 1/4 Beat Snap Divisor)
01:45:503 (3,4) - make it more neat, just like the above image
01:58:286 (3) - a bit too early, move it to 01:58:416 -
02:06:634 (3) - also a bit too early, move it to 02:06:764 (3) -
02:07:156 (4,5) - make these a bit closer because they're only half a beat away
02:14:721 (3) - move this slider a little bit far from the previous circle because they're a beat away


Party Time!!

00:32:199 (1) - i suggest you to relocate this slider closer to previous slider 00:31:156 (8) - because they're not one beat away
01:01:677 - kiai at break time. i suggest you not to
01:25:156 (8,9,10) - (optional) separate them a bit
01:38:982 (1,2,3) - relocate them a bit. Don't make them too close with this slider 01:38:199 (9) -
01:41:069 (7) - overlap. Relocate it (optional)
01:51:764 (4,1) - separate them a bit. don't make them too close
01:55:938 (9) - add nc
02:07:156 (5,6) - put them closer a bit


Ready too, Bingo?

00:21:503 (7,8) - separate them a bit because they are one beat away (optional)
00:29:416 (6) - a bit too early. move it to 00:29:460 (6) -
00:51:569 (2) - a bit too early, move it to 00:51:634 (2) -
00:59:938 (2) - a bit too early, move it to 00:59:982 (2) -
02:02:547 (1) - a bit too early, move it to 02:02:590 (1) -
02:06:721 (2) - a bit too early, move it to 02:06:764 (2) -
02:21:329 (4) - a bit too early, move it to 02:21:373 (4) -


I guess that's all i can do to mod this amazing map ^^ This map has the potential to get ranked, so i suggest you to be active in the mod request forums and ask for mod to other people. Because i'm not that good when it comes to modding hard diff, i think it's better for another experienced modder to mod them :)

And lastly, good luck~!
Topic Starter
Cerulean Veyron

AlpacaCokelat wrote:

A friendly information that i'm still an inexperienced modder, so most of my mods are suggestions (and useless =w=)
Don't give this post kudosu, because you've already given me two ^^


Easy


00:35:069 (1) - remove nc (optional)
00:43:416 (1) - slider overlap. you can change the position
00:50:199 (5) - separate this circle a bit from this circle 00:49:156 (4) - because they are one beat away
01:01:677 - ee? why do you give kiai time to break time? idk if this is allowed or not, but i suggest you not to
01:22:547 (1) - i suggest you to relocate this slider a bit so it won't get too close with this circle 01:22:025 (4) - because beginner will have trouble seeing them
01:26:721 (1) - ^. don't put it too close with this circle 01:26:199 (4) -
01:31:416 (2,3) - these two circles are covered by previous slider 01:29:851 (4) - beginner will have trouble seeing them. Consider relocating them
01:50:199 (1) - remove nc (optional)
01:54:373 (1) - remove nc
01:56:982 (2) - add nc
02:54:895 (2) - this circle is a bit covered by previous slider. Consider relocating it
03:07:938 (1) - overlap. Please change the slider's position
03:39:503 (1,2) - don't hide these circles, unless it's hard/normal diff

optional :
HP Drain Rate +1 (a little bit difficulties won't hurt)
Approach Rate +1 ^
Overall Difficulty +1 ^
Enable countdown


Heart Jolter

00:31:416 (4) - separate this a bit, because it's one beat away with previous circle
00:47:590 (1,2) - make it more neat
00:51:503 (3) - i suggest you to change this beat's position in timeline into this 00:51:634 - (i use 1/4 Beat Snap Divisor)
01:45:503 (3,4) - make it more neat, just like the above image
01:58:286 (3) - a bit too early, move it to 01:58:416 -
02:06:634 (3) - also a bit too early, move it to 02:06:764 (3) -
02:07:156 (4,5) - make these a bit closer because they're only half a beat away
02:14:721 (3) - move this slider a little bit far from the previous circle because they're a beat away


Party Time!!

00:32:199 (1) - i suggest you to relocate this slider closer to previous slider 00:31:156 (8) - because they're not one beat away
01:01:677 - kiai at break time. i suggest you not to
01:25:156 (8,9,10) - (optional) separate them a bit
01:38:982 (1,2,3) - relocate them a bit. Don't make them too close with this slider 01:38:199 (9) -
01:41:069 (7) - overlap. Relocate it (optional)
01:51:764 (4,1) - separate them a bit. don't make them too close
01:55:938 (9) - add nc
02:07:156 (5,6) - put them closer a bit


Ready too, Bingo?

00:21:503 (7,8) - separate them a bit because they are one beat away (optional)
00:29:416 (6) - a bit too early. move it to 00:29:460 (6) -
00:51:569 (2) - a bit too early, move it to 00:51:634 (2) -
00:59:938 (2) - a bit too early, move it to 00:59:982 (2) -
02:02:547 (1) - a bit too early, move it to 02:02:590 (1) -
02:06:721 (2) - a bit too early, move it to 02:06:764 (2) -
02:21:329 (4) - a bit too early, move it to 02:21:373 (4) -


I guess that's all i can do to mod this amazing map ^^ This map has the potential to get ranked, so i suggest you to be active in the mod request forums and ask for mod to other people. Because i'm not that good when it comes to modding hard diff, i think it's better for another experienced modder to mod them :)

And lastly, good luck~!
Thanks for the mod :)
Vitax506
I want it can make online score
xiceyx
Awesome map! hope it gets ranked soon!
Paulette_old
¡Approve this song! I love and is cool^^
HabiHolic
Hello~ From My Queues~
I'm sorry I'm late;



[General]

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Easy Single]
00:43:416 (1) - Remove NC
00:47:590 (1) - ^
00:51:243 (1) - ^
01:17:850 (1) - ^
01:32:982 (1) - Spinner 01:34:547 - Here
01:37:156 (4) - Distance Cheak
01:41:851 (1) - Remove Nc
01:50:199 (1) - ^
02:38:721 (1) - Distance Cheak
03:19:416 (1) - ^
03:21:503 (1) - No Spinner!!! Notes or slider filled with!
03:37:156 (1) - Remove Nc
03:39:503 (1) - ^

[Heart Jolter]
00:27:243 - Add a note
00:27:764 - ^
00:33:503 (1) - Remove Nc?
00:34:547 (1) - ^
00:35:069 (1) - ^
00:41:851 (1) - ^
00:42:895 (1) - ^
00:43:416 (1) - ^
00:50:721 (1) - ^
00:54:112 (2) - Distance Cheak
00:58:547 (1) - Remove Nc?
01:12:112 (1) - Look bad by overlapping notes with
01:36:112 (2) - Distance Cheak
01:37:156 (4) - ^
02:35:590 (3) - ^
02:36:373 (6) - ^
02:41:329 (1) - Remove Nc and add Finish hitsound
03:04:808 (1) - Repeated once removed
03:18:373 (1) - Remove Nc
03:21:503 (1) - Notes or slider filled with!

[Party Time!!]

NICE!
NONE!

[Ready too, Bingo?]
None

Good Luck~
Topic Starter
Cerulean Veyron

HabiHolic wrote:

Hello~ From My Queues~
I'm sorry I'm late;



[General]

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Easy Single]
00:43:416 (1) - Remove NC
00:47:590 (1) - ^
00:51:243 (1) - ^
01:17:850 (1) - ^
01:32:982 (1) - Spinner 01:34:547 - Here
01:37:156 (4) - Distance Cheak
01:41:851 (1) - Remove Nc
01:50:199 (1) - ^
02:38:721 (1) - Distance Cheak
03:19:416 (1) - ^
03:21:503 (1) - No Spinner!!! Notes or slider filled with!
03:37:156 (1) - Remove Nc
03:39:503 (1) - ^

[Heart Jolter]
00:27:243 - Add a note
00:27:764 - ^
00:33:503 (1) - Remove Nc?
00:34:547 (1) - ^
00:35:069 (1) - ^
00:41:851 (1) - ^
00:42:895 (1) - ^
00:43:416 (1) - ^
00:50:721 (1) - ^
00:54:112 (2) - Distance Cheak
00:58:547 (1) - Remove Nc?
01:12:112 (1) - Look bad by overlapping notes with
01:36:112 (2) - Distance Cheak
01:37:156 (4) - ^
02:35:590 (3) - ^
02:36:373 (6) - ^
02:41:329 (1) - Remove Nc and add Finish hitsound
03:04:808 (1) - Repeated once removed
03:18:373 (1) - Remove Nc
03:21:503 (1) - Notes or slider filled with!

[Party Time!!]

NICE!
NONE!

[Ready too, Bingo?]
None

Good Luck~
Thank you for modding :D
- Miomio Chii -
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?

-Easy Single-
03:37:156 (7) - eh.. i think pull's dot is transit the slider's edge.



-finish-
-Party Time!!-
Slider :
01:13:677 (4) - um..pull's dot is transit the slider's edge.


01:38:199 (9) - ^


01:46:547 (7) - ^


01:55:416 (8) - ^
01:56:199 (10) - ^
02:01:156 (4) - ^
02:26:199 (5,6,7) - ^
02:31:416 (5,6) - ^
02:35:590 (9) - ^
02:37:156 (4) - ^
02:39:764 (5) - ^
02:47:590 (7) - ^
02:52:286 (5,6) - ^
03:18:373 (1) - ^
03:26:721 (1) - ^
03:29:590 (4,5) - ^
03:35:851 (4) - ^

Audio :
02:57:503 (7) - add finish

-finish-
-Ready too, Bingo?-
um, is it " Ready to Bingo? " :P

Slider :
Some pull's dot is transit the slider's edge.
now i'm lazy to find this, please find yourself. :P

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Topic Starter
Cerulean Veyron

- Miomio Chii - wrote:

Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?

-Easy Single-
03:37:156 (7) - eh.. i think pull's dot is transit the slider's edge.



-finish-
-Party Time!!-
Slider :
01:13:677 (4) - um..pull's dot is transit the slider's edge.


01:38:199 (9) - ^


01:46:547 (7) - ^


01:55:416 (8) - ^
01:56:199 (10) - ^
02:01:156 (4) - ^
02:26:199 (5,6,7) - ^
02:31:416 (5,6) - ^
02:35:590 (9) - ^
02:37:156 (4) - ^
02:39:764 (5) - ^
02:47:590 (7) - ^
02:52:286 (5,6) - ^
03:18:373 (1) - ^
03:26:721 (1) - ^
03:29:590 (4,5) - ^
03:35:851 (4) - ^

Audio :
02:57:503 (7) - add finish

-finish-
-Ready too, Bingo?-
um, is it " Ready to Bingo? " :P

Slider :
Some pull's dot is transit the slider's edge.
now i'm lazy to find this, please find yourself. :P

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Thanks for the mod ^^
neonat
From my queue
I only went into detail in 1 difficulty

General
6JIB shouldn't be the source, it doesn't come from a movie, game or any of that source. If you want to put which album it is in, put it in the tags. Source should be left empty
Inconsistent Preview Times:
Easy Single: 61677
Heart Jolter: 61408
Party Time!!: 61497
Ready Too, Bingo: 61325
Choose 1 preview time for all


Ready Too, Bingo

HP Drain + 1
AR +2
OD +2
00:30:243 - add a note
01:37:808 - ^
01:40:677 - ^
01:44:329 - ^
01:44:590 - ^
01:58:547 (4) - shift to 01:58:416 and slider ends at 01:58:677 - then add a note at 01:58:808


1/4 streams like 03:21:503 - 03:23:460 aren't really necessary, it's like you're overmapping
Too many circles, you should replace quite a few of them with sliders
Rework the positions of the circles and sliders, some are too close/far

Party Time!!

OD +2
AR +2

Heart Jolter

OD +1

Easy Single

OD +1
Alarido
From my Queue (: Let's go!

[Easy Single]

01:54:373 (1) - Move 2nd dot (foot) to x:40 y:152 --- it'll look better
01:56:721 (2) - Move 2nd dot to x:200 y:148 --- same reason
01:58:025 (3) - Move it 2 grid right and 1 grid down to keep spacing
02:05:329 (6) - Move to x:244 y:360 -- spacing
02:06:373 (1) - Move to x:404 y:360 -- looks better

Comments: some patterns as 03:13:156 (1,1) can be tricky, since not all beginners can do it, but it's fine (I could say don't change unless a MAT/BAT suggest it).

[Heart Jolter]

02:06:373 (2,3,4,5) - a bit jump from (4) to (5)? it seems unrankable -- at least for a non-Insane diff
03:11:069 (4,5) - move them 1 grid right

[Ready too, Bingo]

00:23:851 (8,1) - Move together to x:216 y:76, keeping the stack.

------------------------------------------------------------

That's it ^^

That's a Perfect map (:

Good luck for Ranling ^^

Att.
Topic Starter
Cerulean Veyron

neonat wrote:

From my queue
I only went into detail in 1 difficulty

General
6JIB shouldn't be the source, it doesn't come from a movie, game or any of that source. If you want to put which album it is in, put it in the tags. Source should be left empty
Inconsistent Preview Times:
Easy Single: 61677
Heart Jolter: 61408
Party Time!!: 61497
Ready Too, Bingo: 61325
Choose 1 preview time for all


Ready Too, Bingo

HP Drain + 1
AR +2
OD +2
00:30:243 - add a note
01:37:808 - ^
01:40:677 - ^
01:44:329 - ^
01:44:590 - ^
01:58:547 (4) - shift to 01:58:416 and slider ends at 01:58:677 - then add a note at 01:58:808


1/4 streams like 03:21:503 - 03:23:460 aren't really necessary, it's like you're overmapping
Too many circles, you should replace quite a few of them with sliders
Rework the positions of the circles and sliders, some are too close/far

Party Time!!

OD +2
AR +2

Heart Jolter

OD +1

Easy Single

OD +1
Thank you for modding~~ ^^
Topic Starter
Cerulean Veyron

cFiszpan wrote:

From my Queue (: Let's go!

[Easy Single]

01:54:373 (1) - Move 2nd dot (foot) to x:40 y:152 --- it'll look better
01:56:721 (2) - Move 2nd dot to x:200 y:148 --- same reason
01:58:025 (3) - Move it 2 grid right and 1 grid down to keep spacing
02:05:329 (6) - Move to x:244 y:360 -- spacing
02:06:373 (1) - Move to x:404 y:360 -- looks better

Comments: some patterns as 03:13:156 (1,1) can be tricky, since not all beginners can do it, but it's fine (I could say don't change unless a MAT/BAT suggest it).

[Heart Jolter]

02:06:373 (2,3,4,5) - a bit jump from (4) to (5)? it seems unrankable -- at least for a non-Insane diff
03:11:069 (4,5) - move them 1 grid right

[Ready too, Bingo]

00:23:851 (8,1) - Move together to x:216 y:76, keeping the stack.

------------------------------------------------------------

That's it ^^

That's a Perfect map (:

Good luck for Ranling ^^

Att.
Thanks for the mod :)
Poggo
Hi from Moe Moe Russian Modding Room

[General]

Video should have format AVI, now it's not work~

Plz make combo colors identical on all diffs~

Kiai times and countdowns should be identical on all diffs >.<

Plz make resnap notes on all diffs, it's unsnaped now.

• I very recoment make identical break times on all diffs~

• Honestly need remap all diffs, I give you some suggestion for improvement map~

[Ready too, Bingo?]

• Plz check all spacing. If you use stream make identical distance between notes 00:27:373 - http://puu.sh/2lkP8 e.t.c on all diff~ use distance snap for this~
• NC. Better put nc on every downbeat, It will be looks consistency and better follow for music.
• Slidervelocity 2.5 will be muck better for this bpm and rhythm of the song.
• I very recomment don't use sliders with more 2 repeats~ It's very very comfused and player can miss in this place. It's not good, plz change it on all diff/
• 00:31:547 - this momment unrankable bcz this note not visible and it's impossible for play~

[Party Time!!]

• Slidervelocity 2.0
• The same with spasing. Very different on all map and it's very hard to read.
• The same with NC, put on every downbeat
• All sliders with 2 and more repeats better replace on 2 sliders or notes, It will be more readable and pleasant to play.
• OD, HP, AR +1
• Plz try not make overlaps, it looks very ugly and can confused players.

[Heart Jolter]

• Slidervelocity 1.5
• The same with NC
• The same with spacing.
• The same with sliders with 2 and more repeats.
• And again ugly overlaps >.<

[Easy Single]

• Here better put NC on every second downbeat.
• Plz remake all overlaps as this 00:36:634 and etc. It cal will be confused beginners.
• And in some place you have different spacing check it on all diff plz. On easy all spasing should be identical.

In general hitsounds looks normaly~ It's only general things what you should fix, here need moreee work. Good luck~
Topic Starter
Cerulean Veyron

Katty Pie wrote:

Hi from Moe Moe Russian Modding Room

[General]

Video should have format AVI, now it's not work~

Plz make combo colors identical on all diffs~

Kiai times and countdowns should be identical on all diffs >.<

Plz make resnap notes on all diffs, it's unsnaped now.

• I very recoment make identical break times on all diffs~

• Honestly need remap all diffs, I give you some suggestion for improvement map~

[Ready too, Bingo?]

• Plz check all spacing. If you use stream make identical distance between notes 00:27:373 - http://puu.sh/2lkP8 e.t.c on all diff~ use distance snap for this~
• NC. Better put nc on every downbeat, It will be looks consistency and better follow for music.
• Slidervelocity 2.5 will be muck better for this bpm and rhythm of the song.
• I very recomment don't use sliders with more 2 repeats~ It's very very comfused and player can miss in this place. It's not good, plz change it on all diff/
• 00:31:547 - this momment unrankable bcz this note not visible and it's impossible for play~

[Party Time!!]

• Slidervelocity 2.0
• The same with spasing. Very different on all map and it's very hard to read.
• The same with NC, put on every downbeat
• All sliders with 2 and more repeats better replace on 2 sliders or notes, It will be more readable and pleasant to play.
• OD, HP, AR +1
• Plz try not make overlaps, it looks very ugly and can confused players.

[Heart Jolter]

• Slidervelocity 1.5
• The same with NC
• The same with spacing.
• The same with sliders with 2 and more repeats.
• And again ugly overlaps >.<

[Easy Single]

• Here better put NC on every second downbeat.
• Plz remake all overlaps as this 00:36:634 and etc. It cal will be confused beginners.
• And in some place you have different spacing check it on all diff plz. On easy all spasing should be identical.

In general hitsounds looks normaly~ It's only general things what you should fix, here need moreee work. Good luck~
Thanks for the... advice... I'll remap them all o.o
luxoDeh
Hi! from my modding queue! :)

EASY SINGLE

00:32:460 (1) - fix spacing, in easy diff is very important
01:01:677 (1) - try not to make this touch the previous slider
01:13:677 (1,2,3) - ^
01:32:982 (1) - make this spinner finish at 01:35:069 -
01:46:025 (5) - make this whit the same curve as the next slider
03:30:895 (3,4,5) - try to avoid this, because in the rest of the map you never did this, so delete the second note
I suggest also to recheck all the spacing in this map, I found hard to undertand what spacing did you used. recheck it also in other diffs, just to be sure :)

HEART JOLTER

00:28:808 (1) - ry to avoid this, in normal diff a slider with lots of reverse can be confusing.
00:35:069 (4) - ^ try to delete the last reverse and add a note at 00:36:634 -
01:47:590 (1,2,3,4) - these notes are confusing, because some of them end in a blue thick, so, try to replace it with a slider, so, it would be more easy to read.
02:23:069 - why don't make a spinner here?

PARTY TIME!!

01:40:286 (5,6) - move them one grid down
01:57:503 - why don't add a note here? I feel empty

that's all. the map is not bad, with some good correction it could also be veery good. anyway, good luck! ;)
Topic Starter
Cerulean Veyron

luxoDeh wrote:

Hi! from my modding queue! :)

EASY SINGLE

00:32:460 (1) - fix spacing, in easy diff is very important
01:01:677 (1) - try not to make this touch the previous slider
01:13:677 (1,2,3) - ^
01:32:982 (1) - make this spinner finish at 01:35:069 -
01:46:025 (5) - make this whit the same curve as the next slider
03:30:895 (3,4,5) - try to avoid this, because in the rest of the map you never did this, so delete the second note
I suggest also to recheck all the spacing in this map, I found hard to undertand what spacing did you used. recheck it also in other diffs, just to be sure :)

HEART JOLTER

00:28:808 (1) - ry to avoid this, in normal diff a slider with lots of reverse can be confusing.
00:35:069 (4) - ^ try to delete the last reverse and add a note at 00:36:634 -
01:47:590 (1,2,3,4) - these notes are confusing, because some of them end in a blue thick, so, try to replace it with a slider, so, it would be more easy to read.
02:23:069 - why don't make a spinner here?

PARTY TIME!!

01:40:286 (5,6) - move them one grid down
01:57:503 - why don't add a note here? I feel empty

that's all. the map is not bad, with some good correction it could also be veery good. anyway, good luck! ;)
Looks useful to me... :D Thanks~ ^^
scanter
Hi ~ request my modding queue sorry my poor mod quality & English :(

[General]
change new mp3. I recommend 192kbps.
same as all about colors.
Should change new video. this has advertise.
Timing unsnap has many. should same all about timing point.

[Easy Single]
Should same about all notes distance. like x1.0
CS -1
00:43:416 (4) - This is unrankable factor. slider arrow hiding from number 2. should move to different place.
01:18:373 (1,2) - Change orders. it doesn't good fit. because, 01:18:373 (1) this is overlapped by 01:15:242 (1)
01:41:851 (4) - Clear at slider's passing whistle.
02:50:199 (1,2,3,4) - plz perfect stack on every slider's end.
03:31:938 (1,2,3) - This shape is not good. how about this? http://osu.ppy.sh/ss/670536
This is code.
SPOILER
316,88,211938,6,8,L|424:112,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
476,188,212982,2,8,L|420:272,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
480,352,214025,2,0,P|420:308|288:320,1,200

[Heart Jolter]
00:32:460 (1,2,3) - How about this rhythm? If you're follow vocals, looks good to me. http://puu.sh/2nd4M
00:50:199 (3) - Following vocals. makes slider one. http://osu.ppy.sh/ss/670561 sorry this angry BG lol
00:51:634 (6) - In normal diff, circle on the blue tick is not good. how about change slider? like this. check it out number 5 http://puu.sh/2nd9D
01:18:112 - this drain break time a little strange. I recommend delete it.
01:39:242 (1,2,3) - Same as 00:32:460 (1,2,3)
01:58:025 (1,2,3) - same as 00:51:634 (6)
02:12:634 (1) - Clear at slider's passing whistle.
02:41:851 - Same as 01:18:112
03:04:808 (6) - How about this rhythm? http://osu.ppy.sh/ss/670567
This is code.
SPOILER
216,60,184808,2,0,L|300:72,1,75
284,132,185329,2,0,L|209:121,1,75
156,148,185851,2,0,P|184:240|236:256,1,150

[Party Time!!]
00:25:677 (6) - I recommend perfect stack on number 4. move to x:188, y:128
00:42:634 (3) - Ctrl + G
01:11:329 (6,7,8) - Suddenly jump. you should fix distance at x0.8
01:43:416 - Add 1 circle.
02:08:460 - It doesn't fit drain break time. arrange more notes. like this http://osu.ppy.sh/ss/670580
02:59:329 - same reason.

[Ready too, Bingo?]
Argh. you should remapping this diff.
00:30:503 (1) - This circle is overmapping. should delete it. I don't hear any sound.
00:32:199 (1,2,3,4,1,2,3,4) - I recommend this rhythm. http://puu.sh/2ne71
00:35:069 (1,2,3,4,5,6,7,8) - just overmapping. I recommend this rhythm. http://puu.sh/2nefD I think, slider jump looks well. http://osu.ppy.sh/ss/670612
00:37:416 (1,2,3,4,5,6,7,8) - Try this rhythm. http://puu.sh/2neyZ
00:40:156 (4) - Should delete. I don't hear any sound.
00:40:547 (1,2,3,4,1,2,3,4) - similarly case in 00:32:199 (1,2,3,4,1,2,3,4)
00:42:634 (1,2,3) - change slider one.
00:43:416 (1,2,3,4,5,6,7,8,9) - Overmapping. same as 00:35:069 (1,2,3,4,5,6,7,8)
00:45:243 (1,2,3,4) - change 1/2 slider. 1/4 wasn't fit well.
00:49:416 (1,2,3,4,5,6,7) - Overmapping. similar as 00:35:069 (1,2,3,4,5,6,7,8)
00:52:286 (12,13,14,15,16,17) - ^
00:53:851 (2,3,4,5,6) - Change 1/2 arrow slider. like this. http://osu.ppy.sh/ss/670617
00:55:808 (2) - Clear this circle. I don't hear any sound.
00:56:851 (6) - ^
00:57:243 (1,2,3,4,5,6,7) - Same as 00:45:243 (1,2,3,4)
01:02:721 (1,2,3,4,5,6,7,8,1,2,3) - Every on blue tick slider or circle must delete or change.

Since this, maybe you know what I'm saying. btw good luck ! and sorry my poor English and mod quality :(
Topic Starter
Cerulean Veyron

scanter wrote:

Hi ~ request my modding queue sorry my poor mod quality & English :(

[General]
change new mp3. I recommend 192kbps. o_o
same as all about colors. o_o
Should change new video. this has advertise. o_o
Timing unsnap has many. should same all about timing point.

[Easy Single]
Should same about all notes distance. like x1.0 o_o
CS -1
00:43:416 (4) - This is unrankable factor. slider arrow hiding from number 2. should move to different place.
01:18:373 (1,2) - Change orders. it doesn't good fit. because, 01:18:373 (1) this is overlapped by 01:15:242 (1)
01:41:851 (4) - Clear at slider's passing whistle.
02:50:199 (1,2,3,4) - plz perfect stack on every slider's end.
03:31:938 (1,2,3) - This shape is not good. how about this? http://osu.ppy.sh/ss/670536
This is code.
SPOILER
316,88,211938,6,8,L|424:112,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
476,188,212982,2,8,L|420:272,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
480,352,214025,2,0,P|420:308|288:320,1,200


[Heart Jolter]
00:32:460 (1,2,3) - How about this rhythm? If you're follow vocals, looks good to me. http://puu.sh/2nd4M
00:50:199 (3) - Following vocals. makes slider one. http://osu.ppy.sh/ss/670561 sorry this angry BG lol ✔ XD
00:51:634 (6) - In normal diff, circle on the blue tick is not good. how about change slider? like this. check it out number 5 http://puu.sh/2nd9D
01:18:112 - this drain break time a little strange. I recommend delete it.
01:39:242 (1,2,3) - Same as 00:32:460 (1,2,3)
01:58:025 (1,2,3) - same as 00:51:634 (6)
02:12:634 (1) - Clear at slider's passing whistle. o_o
02:41:851 - Same as 01:18:112
03:04:808 (6) - How about this rhythm? http://osu.ppy.sh/ss/670567
This is code.
SPOILER
216,60,184808,2,0,L|300:72,1,75
284,132,185329,2,0,L|209:121,1,75
156,148,185851,2,0,P|184:240|236:256,1,150


[Party Time!!]
00:25:677 (6) - I recommend perfect stack on number 4. move to x:188, y:128
00:42:634 (3) - Ctrl + G
01:11:329 (6,7,8) - Suddenly jump. you should fix distance at x0.8
01:43:416 - Add 1 circle.
02:08:460 - It doesn't fit drain break time. arrange more notes. like this http://osu.ppy.sh/ss/670580
02:59:329 - same reason.

[Ready too, Bingo?]
Argh. you should remapping this diff. T^T
00:30:503 (1) - This circle is overmapping. should delete it. I don't hear any sound.
00:32:199 (1,2,3,4,1,2,3,4) - I recommend this rhythm. http://puu.sh/2ne71
00:35:069 (1,2,3,4,5,6,7,8) - just overmapping. I recommend this rhythm. http://puu.sh/2nefD I think, slider jump looks well. http://osu.ppy.sh/ss/670612
00:37:416 (1,2,3,4,5,6,7,8) - Try this rhythm. http://puu.sh/2neyZ
00:40:156 (4) - Should delete. I don't hear any sound.
00:40:547 (1,2,3,4,1,2,3,4) - similarly case in 00:32:199 (1,2,3,4,1,2,3,4)
00:42:634 (1,2,3) - change slider one.
00:43:416 (1,2,3,4,5,6,7,8,9) - Overmapping. same as 00:35:069 (1,2,3,4,5,6,7,8)
00:45:243 (1,2,3,4) - change 1/2 slider. 1/4 wasn't fit well. o_o
00:49:416 (1,2,3,4,5,6,7) - Overmapping. similar as 00:35:069 (1,2,3,4,5,6,7,8)
00:52:286 (12,13,14,15,16,17) - ^
00:53:851 (2,3,4,5,6) - Change 1/2 arrow slider. like this. http://osu.ppy.sh/ss/670617
00:55:808 (2) - Clear this circle. I don't hear any sound.
00:56:851 (6) - ^
00:57:243 (1,2,3,4,5,6,7) - Same as 00:45:243 (1,2,3,4) o_o
01:02:721 (1,2,3,4,5,6,7,8,1,2,3) - Every on blue tick slider or circle must delete or change.

Since this, maybe you know what I'm saying. btw good luck ! and sorry my poor English and mod quality :(
Thanks for the mod ^^ It's okay, i can understand it well :)
Aeonian Sonder
[Gerenal]
THIS IS THE FIRST PRIORITY: CHANGE THE MP3, this version is the wrong
Not everyone has the same hitsounds as the default skin. Remember to put in sounds into the song file, change sounds to custom 1&2 (I don't know about you) Oh yeah, this sounds good for the soft hitsounds. Replace the soft clap, whistle, finish with the normal clap, whistle, and finish.

[Ready to, Bingo?]
01:02:721 to 01:04:547 - Fix the triangle formations, tilt your head sideways
01:24:895 - same as above
01:18:373 to 01:19:677 - same as above
01:20:721 to 01:21:243 - same as above
01:24:895 to 01:25:416 - same as above
01:32:982 - replace all 15 combos with 1/6 sliders, half to beat per slider
02:06:373 to 02:07:677 - Fix Trangle formations, tilt head
02:14:721 to 02:16:286 - Fix Hexagon Formation
02:23:069 to 02:24:112 - Fix Triangle Formation
02:56:460 - I don't really recommend doing this, and it's the same issue as the one 4 above this comment. I don't know how val0108 got pas this one
03:18:764 - It's flying men. HALLEUJAH!!
03:21:503 - Same issue as one above this comment
03:43:677 - This is just extra sounds of the music, don't recommend considering this part "Music"

[Easy Single]
&
[Heart Jolter]
&
[Party Time!!]
Nothing much to say about this. Just remember to use distance snap for non-insane difficulties.

May I guest in this?
Topic Starter
Cerulean Veyron

-APXH wrote:

[Gerenal]
THIS IS THE FIRST PRIORITY: CHANGE THE MP3, this version is the wrong Okay.. T^T
Not everyone has the same hitsounds as the default skin. Remember to put in sounds into the song file, change sounds to custom 1&2 (I don't know about you) Oh yeah, this sounds good for the soft hitsounds. Replace the soft clap, whistle, finish with the normal clap, whistle, and finish. o_o

[Ready to, Bingo?]
01:02:721 to 01:04:547 - Fix the triangle formations, tilt your head sideways
01:24:895 - same as above o_o
01:18:373 to 01:19:677 - same as above o_o
01:20:721 to 01:21:243 - same as above o_o
01:24:895 to 01:25:416 - same as above o_o
01:32:982 - replace all 15 combos with 1/6 sliders, half to beat per slider o_o
02:06:373 to 02:07:677 - Fix Triangle formations, tilt head o_o
02:14:721 to 02:16:286 - Fix Hexagon Formation o_o
02:23:069 to 02:24:112 - Fix Triangle Formation
02:56:460 - I don't really recommend doing this, and it's the same issue as the one 4 above this comment. I don't know how val0108 got pas this one o_o
03:18:764 - It's flying men. HALLEUJAH!! O_O
03:21:503 - Same issue as one above this comment o_o
03:43:677 - This is just extra sounds of the music, don't recommend considering this part "Music" ;~;

[Easy Single]
&
[Heart Jolter]
&
[Party Time!!]
Nothing much to say about this. Just remember to use distance snap for non-insane difficulties.
Thanks.. o.o

-APXH wrote:

May I guest in this?
I really want to say sorry for ignoring your post ... T.T but you can make a guest diff on this map :3
Aeonian Sonder

GrayKaiser82 wrote:

I really want to say sorry for ignoring your post ... T.T but you can make a guest diff on this map :3
Yeah first, do you need help find the correct version?
Topic Starter
Cerulean Veyron

-APXH wrote:

Yeah first, do you need help find the correct version?
Yes(please?) >_<
Saten
hi~!

[General]
Ready too, Bingo's tags is not consistent with the rest of the difficulties. You can compare them~

[Ready too, Bingo?]
00:26:982 (4,8) - try avoid putting 2-repeat sliders on offbeats (red/blue ticks)
00:36:634 - I strongly recommend that you add a beat here
00:37:416 - ^same here
01:34:199 (15) - place repeat sliders like this on more solid beats like 01:34:025 - and then add those extra repeats so you fill out the empty space
01:36:112 - there's a beat here, yet you choose to make a double here
01:37:156 - ^Same as above
01:40:025 (4) - I think this fits better as an 1/2 non-repeat slider. The beat here is actually 1/6 if you listen closely.
01:44:982 (10) - I wouldn't recommend using this many repeats here. if they start on red/blue ticks, they are better off as one-repeat sliders.
02:12:373 (1,6) - sliders with repeats doesn't fit in this song when they are placed on offbeats. They play much better if they are on up/downbeats (white ticks)
02:13:416 (6,1) - a rather confusing anti-jump after a slider with 3 repeats (if you fixed previous thing, this might not be relevant then)
02:22:156 (7) - this slider should start at 02:22:025 - and only use 1 repeat. Anything more would be too confusing imo. Something like this would be pretty neat 02:45:373 (4) - move this this 1/4 forward and remove a repeat. There will be an empty space here 02:45:373 - so you better add something here~
02:49:547 (4) - ^same as I mentioned above
02:57:677 (15) - same as 01:34:199 (15) -
03:18:764 (4) - same as 02:49:547 (4) -
03:20:329 (6) - ^as above
03:21:243 - add something here, emptiness doesn't fit here
03:22:721 (15) - same as 02:57:677 (15) -

[Party Time!!]
00:35:851 (2) - I think it's better if you flip this slider so it heads for the other direction which make it much easier to read 00:38:721 (8,9) - It's actually easier to read if you know where the next object is placed. Now it's placed in the middle and makes it harder to judge that it's a 2-repeat slider
00:44:199 (2) - flip this slider as well. And why that extra repeat? I recommend that you remove it and add a hitcircle instead 01:47:982 (2,4) - the stacks you placed here are not so easy to read, mostly because it's not on a solid beat. This would be much better if it wasn't stacked at all.
03:40:286 (2) - imo, this has too many repeats

[Heart Jolter]
00:35:069 (4) - too many 1/2 repeats. For Normal difficulties, only one repeat would be recommended when using 1/2 (2 might work in few cases though)
00:43:416 (4) - ^same as above
00:52:286 (6) - reduce the repeats somehow
01:18:047 - move the break to 01:18:373 -
01:41:851 (1) - less repeats
01:43:416 - important beat skipped
01:47:590 (1,2) - even if this is intended, it still plays somewhat awkward because a downbeat was skipped.
01:50:199 (4) - reduce the repeats please
02:07:156 (3,1) - the spacing might be correct, but how you places it is also important. How about arranging it like this instead 02:12:634 (1) - really confusing, please reduce the repeats
02:25:938 (4,5) - this spacing makes no sense to me. If it were only on the sliders, it would've made more sense 02:34:547 (2,3) - higher spacing
02:41:525 - move break to 02:41:851 -
03:04:808 (6) - add a New Combo here
03:21:503 (5,6,7,8,9) - try to make a better arranging here. The stacks here just looks confusing D:
03:25:677 (3,1) - huh!? why do you have this jump? it's not really suitable for a Normal difficulty
03:31:938 (1,2,3,4,5,6) - double stacking is not very friendly imo
03:33:503 (1,2) - these slider should start on the downbeat instead (03:34:025 - ) so you'll have to remove 03:35:590 (3) -
03:39:503 (1,2) - a really uncomfortable anti-jump. try to use more spacing here 03:42:895 (2,3) - ^same as above

[Easy Single]
01:32:982 (1,1) - for the easiest difficulty, you should leave a bit more space than this
02:54:373 (1,2) - move these 3 grids left
02:55:416 (3,4) - move these 3 grids right and 1 up (if you did the above) to make the spacing more obvious and perfect symmetry.
03:13:156 (7,1) - not sure if you should do this, but at least stack it properly so it becomes much easier to read (You just have to move 03:15:243 (1) - 1 grid up)
03:04:808 (5) - Make this slider smoother. There are plenty of ways, but here's an example 03:21:503 (5) - This would fit better if it was a single slider without any repeats. and it would be less confusing too


The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
Anyway, good luck with this! hope this was helpful to you
GugUCorn
m4m~

[Easy Single]

  1. 01:15:242 (1) - strange~ change curve
  2. 02:38:721 (1) - remove NC
  3. 03:13:156 (7,1) - seem to be hard for newbie player
  4. ~03:44:721 - song over~ add note until 03:44:721
[Heart Jolter]
AR-1

  1. 00:36:634 (5) - NC
  2. 00:37:156 (1) - remove NC
  3. 00:44:982 (5,1) - same, NC and remove NC
  4. 00:47:590 (1) - remove NC
  5. 00:49:938 (3) - NC
  6. 00:51:243 (5) - parallel to 00:49:938 (3)
  7. 00:52:286 (6) - finish on 00:53:329
  8. 01:10:025 (1,2,3,4) - stacking in normal diff is hard to normal player
  9. 01:17:851 (3) - finish
  10. 01:55:416 (5) - overlap on 01:53:329 (2)
  11. 02:29:329 (2) - no repeat and over here 02:29:851
  12. 02:38:199 (4) - so much of repeatation..
  13. ~03:44:721 - song over~ add note until 03:44:721
[Party Time!]

  1. 00:25:677 (6) - overlap on 00:24:895 (4)
  2. 00:35:069 (1) - remove whistle on 00:35:329
  3. 00:35:851 (2) - ^ on 00:36:373
  4. 00:38:721 (8) - finish on 00:39:243
  5. 00:42:634 (3) - finish on tail
  6. 00:44:199 (2) - repeat only 1 plz..maybe hard to hard player~
  7. 00:43:416 (1) - remove whistle 00:43:677, 00:44:721
  8. 00:47:069 (6) - perfectly overlap plz~ (294,287)
  9. 00:49:938 (3) - Ctrl+G?
  10. 01:17:851 (7) - finish
  11. 01:41:851 (1,2) - same above
  12. 01:42:634 (2) - perfectly parrallel (2nd point 1grid down)
  13. 01:55:938 (9) - NC
  14. 01:56:721 (1) - remove NC
  15. 02:08:460 (1) - finish
  16. 02:41:329 (7) - ^
  17. 03:34:025 (7) - NC
  18. 03:35:069 (1) - remove NC
  19. 03:40:286 (2) - little boring~
[Ready too, Bingo?]
i recommend make a lot of jump
excepted this,all ok in this diff!

  1. 00:49:156 (8) - overlap on 00:47:590 (1)
  2. 00:53:329 (10) - finish
hmm...not bad~ but you need to more checking!
Topic Starter
Cerulean Veyron
Saten's mod

Saten wrote:

hi~!

[General]
Ready too, Bingo's tags is not consistent with the rest of the difficulties. You can compare them~

[Ready too, Bingo?]
00:26:982 (4,8) - try avoid putting 2-repeat sliders on offbeats (red/blue ticks)
00:36:634 - I strongly recommend that you add a beat here
00:37:416 - ^same here
01:34:199 (15) - place repeat sliders like this on more solid beats like 01:34:025 - and then add those extra repeats so you fill out the empty space
01:36:112 - there's a beat here, yet you choose to make a double here
01:37:156 - ^Same as above
01:40:025 (4) - I think this fits better as an 1/2 non-repeat slider. The beat here is actually 1/6 if you listen closely.
01:44:982 (10) - I wouldn't recommend using this many repeats here. if they start on red/blue ticks, they are better off as one-repeat sliders.
02:12:373 (1,6) - sliders with repeats doesn't fit in this song when they are placed on offbeats. They play much better if they are on up/downbeats (white ticks)
02:13:416 (6,1) - a rather confusing anti-jump after a slider with 3 repeats (if you fixed previous thing, this might not be relevant then) o_o
02:22:156 (7) - this slider should start at 02:22:025 - and only use 1 repeat. Anything more would be too confusing imo. Something like this would be pretty neat ✔ :3 02:45:373 (4) - move this this 1/4 forward and remove a repeat. There will be an empty space here 02:45:373 - so you better add something here~
02:49:547 (4) - ^same as I mentioned above
02:57:677 (15) - same as 01:34:199 (15) -
03:18:764 (4) - same as 02:49:547 (4) -
03:20:329 (6) - ^as above
03:21:243 - add something here, emptiness doesn't fit here
03:22:721 (15) - same as 02:57:677 (15) -

[Party Time!!]
00:35:851 (2) - I think it's better if you flip this slider so it heads for the other direction which make it much easier to read ✔ :3 00:38:721 (8,9) - It's actually easier to read if you know where the next object is placed. Now it's placed in the middle and makes it harder to judge that it's a 2-repeat slider
00:44:199 (2) - flip this slider as well. And why that extra repeat? I recommend that you remove it and add a hitcircle instead ✔ :3 01:47:982 (2,4) - the stacks you placed here are not so easy to read, mostly because it's not on a solid beat. This would be much better if it wasn't stacked at all.
03:40:286 (2) - imo, this has too many repeats o_o

[Heart Jolter]
00:35:069 (4) - too many 1/2 repeats. For Normal difficulties, only one repeat would be recommended when using 1/2 (2 might work in few cases though)
00:43:416 (4) - ^same as above
00:52:286 (6) - reduce the repeats somehow
01:18:047 - move the break to 01:18:373 -
01:41:851 (1) - less repeats
01:43:416 - important beat skipped o_o
01:47:590 (1,2) - even if this is intended, it still plays somewhat awkward because a downbeat was skipped.
01:50:199 (4) - reduce the repeats please
02:07:156 (3,1) - the spacing might be correct, but how you places it is also important. How about arranging it like this instead ✔ :3 02:12:634 (1) - really confusing, please reduce the repeats
02:25:938 (4,5) - this spacing makes no sense to me. If it were only on the sliders, it would've made more sense ✔ :3 02:34:547 (2,3) - higher spacing
02:41:525 - move break to 02:41:851 -
03:04:808 (6) - add a New Combo here
03:21:503 (5,6,7,8,9) - try to make a better arranging here. The stacks here just looks confusing D:
03:25:677 (3,1) - huh!? why do you have this jump? it's not really suitable for a Normal difficulty o_o
03:31:938 (1,2,3,4,5,6) - double stacking is not very friendly imo o_o
03:33:503 (1,2) - these slider should start on the downbeat instead (03:34:025 - ) so you'll have to remove 03:35:590 (3) - :'(
03:39:503 (1,2) - a really uncomfortable anti-jump. try to use more spacing here ✔ :3 03:42:895 (2,3) - ^same as above

[Easy Single]
01:32:982 (1,1) - for the easiest difficulty, you should leave a bit more space than this
02:54:373 (1,2) - move these 3 grids left
02:55:416 (3,4) - move these 3 grids right and 1 up (if you did the above) to make the spacing more obvious and perfect symmetry.
03:13:156 (7,1) - not sure if you should do this, but at least stack it properly so it becomes much easier to read (You just have to move 03:15:243 (1) - 1 grid up)
03:04:808 (5) - Make this slider smoother. There are plenty of ways, but here's an example O.O 03:21:503 (5) - This would fit better if it was a single slider without any repeats. and it would be less confusing too


The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
Anyway, good luck with this! hope this was helpful to you
Most of them are useful~ ^^ and few are useless e.e anyways.. Thanks :D


Pisces' mod

[Pisces] wrote:

m4m~

[Easy Single]

  1. 01:15:242 (1) - strange~ change curve o_o
  2. 02:38:721 (1) - remove NC
  3. 03:13:156 (7,1) - seem to be hard for newbie player o_o
  4. ~03:44:721 - song over~ add note until 03:44:721 ._.
[Heart Jolter]
AR-1

  1. 00:36:634 (5) - NC
  2. 00:37:156 (1) - remove NC
  3. 00:44:982 (5,1) - same, NC and remove NC
  4. 00:47:590 (1) - remove NC
  5. 00:49:938 (3) - NC
  6. 00:51:243 (5) - parallel to 00:49:938 (3) o_o
  7. 00:52:286 (6) - finish on 00:53:329 o_o
  8. 01:10:025 (1,2,3,4) - stacking in normal diff is hard to normal player o_o
  9. 01:17:851 (3) - finish
  10. 01:55:416 (5) - overlap on 01:53:329 (2) o_o
  11. 02:29:329 (2) - no repeat and over here 02:29:851 o_o
  12. 02:38:199 (4) - so much of repeatation.. o_o
  13. ~03:44:721 - song over~ add note until 03:44:721 o_o
[Party Time!]

  1. 00:25:677 (6) - overlap on 00:24:895 (4) o_o
  2. 00:35:069 (1) - remove whistle on 00:35:329 :'(
  3. 00:35:851 (2) - ^ on 00:36:373 :'(
  4. 00:38:721 (8) - finish on 00:39:243
  5. 00:42:634 (3) - finish on tail
  6. 00:44:199 (2) - repeat only 1 plz..maybe hard to hard player~ o_o
  7. 00:43:416 (1) - remove whistle 00:43:677, 00:44:721 :'(
  8. 00:47:069 (6) - perfectly overlap plz~ (294,287)
  9. 00:49:938 (3) - Ctrl+G?
  10. 01:17:851 (7) - finish
  11. 01:41:851 (1,2) - same above
  12. 01:42:634 (2) - perfectly parrallel (2nd point 1grid down)
  13. 01:55:938 (9) - NC
  14. 01:56:721 (1) - remove NC
  15. 02:08:460 (1) - finish
  16. 02:41:329 (7) - ^
  17. 03:34:025 (7) - NC
  18. 03:35:069 (1) - remove NC
  19. 03:40:286 (2) - little boring~ X3
[Ready too, Bingo?]
i recommend make a lot of jump But... I love DS :'(
excepted this,all ok in this diff!

  1. 00:49:156 (8) - overlap on 00:47:590 (1) o_o
  2. 00:53:329 (10) - finish
hmm...not bad~ but you need to more checking!
Thank you for modding (^_^)
Cobra
Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess.

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!)

3. Do you really need your name on the BG? xD

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5.

5. I recommend changing the diff names, they seem silly to me .____.

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties.

Well, that's my general mod. Nice map! Good luck!
Topic Starter
Cerulean Veyron

Cobra wrote:

Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess. Ohh.. How about Silver and light Yellow? will it work? :3

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!) 192kbps is so big... i'll do 128kbps for good ;_;

3. Do you really need your name on the BG? xD oh, Please... T^T

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5. Okay o_o

5. I recommend changing the diff names, they seem silly to me .____. I want to keep them ;^;

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties. But... my hard work ;________________;

Well, that's my general mod. Nice map! Good luck!
Anyways, thanks for the General mod :3
Aeonian Sonder

GrayKaiser82 wrote:

-APXH wrote:

Yeah first, do you need help find the correct version?
Yes(please?) >_<
Yeah don't need to be so shy. I'll get you the file by PM once I get backfrom vacation in France.
scanter
GL ;) don't abandon your map !
Topic Starter
Cerulean Veyron

-APXH wrote:

Yeah don't need to be so shy. I'll get you the file by PM once I get back from vacation in France.
Will do~ ^^

scanter wrote:

GL ;) don't abandon your map !
Okay... I'll try to :/
Aeonian Sonder
Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Topic Starter
Cerulean Veyron

-APXH wrote:

Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Good! try not to be lazy and give me the file. I'm Impatient
Aeonian Sonder
How many times are you planning to change the colours of the beatmap!?!?
Aeonian Sonder
Current Progress: 50%!!
I'm halfway there!!
smallboat
Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound
00:33:910 (4) - ^

00:41:214 (2) - ^
00:42:258 (4) - ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note
00:58:954 (4) - ^
01:17:214 (7) - ^
02:04:693 (5) - ^
02:40:693 (7) - ^
03:39:128 (9) - ^


Ready too -- Advise add 1 spinner?
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle
Topic Starter
Cerulean Veyron

smallboat wrote:

Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound I'll add note only
00:33:910 (4) - ^ ^

00:41:214 (2) - ^ Following vocals ;^;
00:42:258 (4) - ^ ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note following vocals... ;_;
00:58:954 (4) - ^
01:17:214 (7) - ^ I won't do that o.o
02:04:693 (5) - ^
02:40:693 (7) - ^ I won't do that too 0_0
03:39:128 (9) - ^ O_O


Ready too -- Advise add 1 spinner? No, sorry ;~;
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle No change
Thank you for modding~ ^^
787B
Hi.
From my Modding Queue.

General


  • Everything seems in order.

Easy Single

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added.
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!!

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here?
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here.

Ready too, Bingo

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Topic Starter
Cerulean Veyron

Wolf wrote:

Hi.
From my Modding Queue.

General


  • Everything seems in order.

Easy Single

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added. ;^;
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!!

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here? Q_Q
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here. :/

Ready too, Bingo

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Thank you for modding, and thank you again for the star~ :D
HelloSCV
hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here )

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds
01:12:780 (1,2,3,4) - ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern
01:12:780 (1,2,3,4,5,6,7,8) - ^
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here
02:57:388 (13) - NC
03:14:606 - not used green line
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/
03:34:693 (1,2,3,4,5,6,7,8) - ^
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Topic Starter
Cerulean Veyron

HelloSCV wrote:

hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here ) ohh.. okay

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC no change ;^;

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds Don't know what to do with it.. but I'll change it anyways :/
01:12:780 (1,2,3,4) - ^ ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too o_o

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern okay
01:12:780 (1,2,3,4,5,6,7,8) - ^ no change ;_;
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here No change, but i have something on my head -.-
02:57:388 (13) - NC
03:14:606 - not used green line Huurrr...
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/ same as 02:25:041 (1,2,3,4) -
03:34:693 (1,2,3,4,5,6,7,8) - ^ No change ;_;
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Thank you for modding~ ^^
Aeonian Sonder
Current Progess: 57.2%
Yeah, around this time of the year in America, school REALLY like to pressure their children...
Hinsvar
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video download link isn't available on the beatmap's listing...
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially).
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal.
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent.
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me.
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen).
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?).
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606...
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x...
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here.
  6. 00:49:041 (1,2,3) - ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon?
  8. 00:55:823 (5,1) - Spacing inconsistency.
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)?
  10. 01:15:128 (1) - Clap? Goes well with the song.
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)?
  12. 01:52:693 (2,4) - Clap?
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza.
  14. 02:52:171 (3) - Clap?
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)?
  16. 03:03:127 (2,4) - Clap?
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.)
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.)
  2. 00:28:171 (6,1) - Swap NC.
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part?
  4. 00:44:084 (7,8) - ^
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why...
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed.
  7. 00:52:171 (4,5,1) - Spacing.
  8. 00:53:214 (5,1) - Swap NC.
  9. 00:55:301 (5,6) - Spacing.
  10. 00:58:954 (4,5) - ^
  11. 01:01:041 (7,1) - ^
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.)
  13. 01:04:693 (1,3) - Swap NC.
  14. 01:10:954 (3,4,5) - Spacing.
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.)
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO...
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x.
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO.
  19. 02:34:432 (2,3,4,5,6,1) - ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used.
  21. 03:07:823 (1,2,3,4,5) - ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess?
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please.
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent.
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way.
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)?
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this...
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long.
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here.
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better.
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there.
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7).
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here.
  3. 00:26:505 (2) - ^
  4. 00:29:214 - Add a circle to follow the instrument?
  5. 00:36:649 - Add a circle to follow the vocal?
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern?
  7. 01:21:544 (2) - Remove this because there's nothing on the song here?
  8. 01:21:780 - There isn't anything here on the song...
  9. 01:22:041 - ^
  10. 01:25:693 (2) - Remove? I think you know why...
  11. 01:25:954 - Uhm, there's nothing here.
  12. 01:26:214 - ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this...
  14. 02:03:258 - Yep, there's no sound too.
  15. 02:13:041 - Add a circle to follow the instrument?
  16. 02:13:171 (4,5) - Combine them into a slider?
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2.
  18. 02:31:693 (7) - There's nothing on the song here... Remove?
  19. 03:19:432 - ^
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here.
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.)
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
Topic Starter
Cerulean Veyron

Hinsvar wrote:

Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video download link isn't available on the beatmap's listing... Don't know how to do that since i'm a newbie :/
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially). Okay
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal. Okay ;___;
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent. Gonna restart all my hard work again... :/
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me. Well... song starts on my offset :o
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen). Hmmm... no
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?). OFC in harder diffs... anyways, no change
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606... If i remove it, i would not know what should i add :/
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x... Okay, I'll change it
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here. Afghgjhafd
  6. 00:49:041 (1,2,3) - ^ ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon? Penta. symmetry... okay!
  8. 00:55:823 (5,1) - Spacing inconsistency. o.o
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)? okay
  10. 01:15:128 (1) - Clap? Goes well with the song. Gahh.. forgot to do that, thanks for reminding me X3
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)? The nanana part, no change
  12. 01:52:693 (2,4) - Clap? sorry, no change ;_;
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza. NOO!! Good time sen. D:
  14. 02:52:171 (3) - Clap? nah... sorry
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)? Okay
  16. 03:03:127 (2,4) - Clap? no change, sounds horrible to me:/
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.) No change, but I'll change it on other diffs.
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.) Don't really know if this is useful or useless... I'll not change it anyways :/
  2. 00:28:171 (6,1) - Swap NC. Okay
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part? Well, i don't know about me O_O
  4. 00:44:084 (7,8) - ^ Don't know if i'm gonna overlap these D: but i'll change it anyways
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why... okay
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed. o_o
  7. 00:52:171 (4,5,1) - Spacing. okay
  8. 00:53:214 (5,1) - Swap NC. no change
  9. 00:55:301 (5,6) - Spacing. okay
  10. 00:58:954 (4,5) - ^ looks fine to me o.o
  11. 01:01:041 (7,1) - ^ useless, if another modder mods this, I'll change it
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.) Well, okay... :/
  13. 01:04:693 (1,3) - Swap NC. uhhmm... no
  14. 01:10:954 (3,4,5) - Spacing. okay
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.) okay, I'll try
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO... o_o
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x. Can somebody help me? o_o
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO. ^
  19. 02:34:432 (2,3,4,5,6,1) - ^ ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used. ;^;
  21. 03:07:823 (1,2,3,4,5) - ^ ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess? okay
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please. Q_Q
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent. looks fine to me o.o
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way. DS broke (what is this about? :O)
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)? okay
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this... okay
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long. no change
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here. o_o
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better. following vocals o.o
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there. no change
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7). no change
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here. okay ;^;
  3. 00:26:505 (2) - ^ omg, nooo
  4. 00:29:214 - Add a circle to follow the instrument? Don't know if i would overmap this, but okay
  5. 00:36:649 - Add a circle to follow the vocal? Going to be a bit insane than insane, no change
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern? okay
  7. 01:21:544 (2) - Remove this because there's nothing on the song here? okay :/
  8. 01:21:780 - There isn't anything here on the song... ^
  9. 01:22:041 - ^ ^
  10. 01:25:693 (2) - Remove? I think you know why... ^
  11. 01:25:954 - Uhm, there's nothing here. o_o
  12. 01:26:214 - ^ ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this... okay
  14. 02:03:258 - Yep, there's no sound too. o_o
  15. 02:13:041 - Add a circle to follow the instrument? okay
  16. 02:13:171 (4,5) - Combine them into a slider? nahh
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2. :/
  18. 02:31:693 (7) - There's nothing on the song here... Remove? no change '^'
  19. 03:19:432 - ^ okay
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here. i don't wanna use 1/8 ;_; nevermind, no change
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.) okay
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
So many works to do right now... but thank you for the mod :D
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