This is working excellent. Thank you!
Assuming you're talking about the non-fatal error out of ffmpeg that pretty much flashes past during the process, that's either because GLC isn't gracefully closed (recording is stopped with a sigkill because I'm crazy ), or it's just a bug in glc-play. Either way it has no effect on anything.Jin_Back7 wrote:
Worked very fine, but what is a "unexpected EOF" error?
No that applies to everyone. My community's gameservers take priority over osurecord (both literally, and in terms of cpu priority). Hence allowing osu!record to be used when they are significantly active would result in lag for people playing on the TF2 etc. servers, as well as a jerky video from osu!record.Lightyear8684 wrote:
For two days I've been getting this message when trying to upload the video D:SPOILERGame servers are too active (osu!record makes them lag like fuck), please try again later when there is < 15 players/server.
Is it just me?
I've seen that in a few recordings, nothing that can be done really, it's a server and CPU spikes are to be expected. Unfortunately raising osu's cpu or io priority any higher is not feasibleFenek Alfa wrote:
Erm...
At 2:37 something goes wrong for a few seconds
I remember seeing something like "failcheck" in the recordning console
I would love this.Darkimmortal wrote:
.osk support is in the pipeline
Well, nope but I agree, that is a nice concept but for weird reasons it doesn't works anymore for me. D:Kin wrote:
wow nice concept ~
it's work with unsubmitted map ?
Same here, I tried two different replays, buuuuut...-Kamui- wrote:
Well, nope but I agree, that is a nice concept but for weird reasons it doesn't works anymore for me. D:Kin wrote:
wow nice concept ~
it's work with unsubmitted map ?
They aren't on the server.Ca Calne wrote:
i have a problem... i cant record unsubmitted and unrankable maps ;A;
Then that map can't be recorded, probably because the server copy is out of date (assuming yours isn't). There's no way I can check for that or do anything about it.villAni wrote:
" osu!record has detected that osu! is stuck at the main menu screen. Recording h
as been aborted to save resources. This is 99% likely to be a problem on your en
d, not a bug in osu!record. In most cases the map has been updated since the rep
lay was recorded, so the replay is no longer playable. If, after updating the ma
p to the latest version, you can playback the replay on your own osu!, then this
can be reported as a bug.
sh-4.2# "
The replay works just fine on my end.
Yeah, like he always says, his gameservers are on a much higher priority.Zarerion wrote:
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
the gpu isn't physically capable of running it at any higher settings or resolution, presumably because of the directx-opengl wrapper overhead since osu!'s native opengl mode is broken on wine.Zarerion wrote:
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
System.NullReferenceException: Object reference not set to an instance of an object.
at #gk.#hk.#LZ(Boolean )
at #gk.#hk.#KZ()
at #gk.#hk.#iq()
at #Tc.#Zc.#iq()
at #Gn.#In.#iq()
at #Tc.#Zc.#gs()
at #Gn.#aJb.#Ljb(String )
Zarerion wrote:
Wouldn't disabling Video's or SB's reduce graphical requirements instead of raising them?
Talking about the map-specific Visual settings that appear when playing a map.
I'm not sure about this. Visual Setting have the requirement of a previous play to change settings, not really sure how it works on replays.Zarerion wrote:
Wouldn't disabling Video's or SB's reduce graphical requirements instead of raising them?
Talking about the map-specific Visual settings that appear when playing a map.
The actual error just above that (NoLinkedYoutubeAccount) means you have not registered your google account to upload videos to youtubeKin wrote:
I don't know why, My replay success for upload, but for upload it on my youtube account, that say : "Fatal error"
There is a problem with my youtube account ?
Edit : I've got something like this
Oh okayDarkimmortal wrote:
The actual error just above that (NoLinkedYoutubeAccount) means you have not registered your google account to upload videos to youtube
I believe you need to go here: https://www.youtube.com/create_channel