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soundTeMP - CheongChoon [Osu|Taiko]

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Total Posts
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Xakyrie
Loctav, you might want to fix that unrankable stuff before I mod it!
Loctav
Get specific. (What's that for a pointless post of you? o_o)
Lundlerol
[Loctav's Muzukashii]
00:40:352 (1) -  This D is a unranked element. Remove Finish.

Taiko Mapping Rules and Guidelines

Rules - You may not break these ever

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may allowed under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX


Official Ranking Submission Rules and Guidelines
Haruka_old

0gre wrote:

[Loctav's Muzukashii]
MOD information
[*]Please take off all Ddd
may use D d or ddd instead

Loctav wrote:

Why so?
Loctav, Ddd is unrankable... :?
Xakyrie

Loctav wrote:

Get specific. (What's that for a pointless post of you? o_o)

0gre wrote:

Please take off all Ddd
may use D d or ddd instead Why so?
It is too hard and guideline has written that no finishes at the beggining or in the middle
Loctav
Oh, lol. I didnt even know that this is existing. Must've been an accident when applying lolcubes' mod.
Well. Yeh. Lol. \:DDDDD/

lel
osu file format v12

[General]
AudioFilename: CheongChoon.mp3
AudioLeadIn: 1500
PreviewTime: 61272
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 353,15591,30829,46067,61305,76543,84162,99400,114638,129876,145114,160352,167019
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:CheongChoon
TitleUnicode:CheongChoon
Artist:soundTeMP
ArtistUnicode:soundTeMP
Creator:Kite
Version:Loctav's Muzukashii
Source:Ragnarok Online
Tags:lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee taiko
BeatmapID:197272
BeatmapSetID:66033

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"randgris.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
353,476.190476190476,4,1,0,70,1,0
44162,-100,4,1,0,70,0,1
46067,-100,4,1,0,70,0,0
127972,-100,4,1,0,70,0,1
129876,-100,4,1,0,70,0,0
145114,-100,4,1,0,70,0,1
160352,-100,4,1,0,70,0,0


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Combo2 : 244,45,34
Combo3 : 71,183,250
Combo4 : 244,45,34

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256,192,107019,5,0,0:0:0:0:
256,192,107257,1,0,0:0:0:0:
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256,192,107733,1,8,0:0:0:0:
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256,192,109162,1,0,0:0:0:0:
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256,192,110352,5,8,0:0:0:0:
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256,192,112019,1,0,0:0:0:0:
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256,192,112495,1,8,0:0:0:0:
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256,192,113686,1,8,0:0:0:0:
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256,192,114400,1,8,0:0:0:0:
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256,192,120352,5,8,0:0:0:0:
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256,192,122019,5,8,0:0:0:0:
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256,192,124281,1,0,0:0:0:0:
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256,192,124876,1,8,0:0:0:0:
256,192,125114,5,0,0:0:0:0:
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256,192,125590,1,8,0:0:0:0:
256,192,125828,1,8,0:0:0:0:
256,192,126066,5,0,0:0:0:0:
256,192,126542,5,8,0:0:0:0:
256,192,127019,2,0,L|480:192,1,210
256,192,127971,1,12,0:0:0:0:
256,192,128447,1,12,0:0:0:0:
256,192,128923,1,8,0:0:0:0:
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256,192,129638,1,8,0:0:0:0:
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256,192,135471,1,8,0:0:0:0:
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256,192,136066,5,0,0:0:0:0:
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256,192,136423,1,8,0:0:0:0:
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256,192,137019,5,0,0:0:0:0:
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256,192,137852,1,0,0:0:0:0:
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256,192,139161,1,8,0:0:0:0:
256,192,139400,5,0,0:0:0:0:
256,192,139876,5,8,0:0:0:0:
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256,192,140352,5,8,0:0:0:0:
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256,192,143209,5,8,0:0:0:0:
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256,192,154400,5,8,0:0:0:0:
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256,192,155114,5,8,0:0:0:0:
256,192,155352,5,0,0:0:0:0:
256,192,155590,5,8,0:0:0:0:
256,192,156304,5,0,0:0:0:0:
256,192,156542,5,8,0:0:0:0:
256,192,156781,1,8,0:0:0:0:
256,192,156900,1,8,0:0:0:0:
256,192,157019,1,8,0:0:0:0:
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256,192,163209,5,0,0:0:0:0:
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256,192,164161,5,0,0:0:0:0:
256,192,164638,5,8,0:0:0:0:
256,192,165114,5,0,0:0:0:0:
256,192,165352,1,0,0:0:0:0:
256,192,165590,5,8,0:0:0:0:
256,192,166067,12,0,167019,0:0:0:0:
Xakyrie
[Loctav's Muzukashii]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. No suggestions.
Unrankable/Issues
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)
  1. 02:04:162 (1,2,3) - Still finding this; as you know Ooo is a completely unrankable pattern. You probably just derped and forgot this one xD
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
  1. 00:07:257 (1) - Definitely make this a don. Before you start to add variety here and there and everywhere, it's best to establish a sense of rhythm and consistency for the player. This way, further into the map, the variation will be easier to pick up on and not as difficult to distinguish. It's probably important to only accent the very obvious kats to start.
  2. 00:12:733 (2) - Consistency breaker. Not really seeing a need for some extreme change in patterning yet. I'd say revert this back into a don, since the kat before it suggests you are not following the repeating melody here.
  3. 00:15:352 (3) - Not really effective. I think this is better suited as a don and would fit for a nice lead in to the finisher. In fact it's actually better since the dominant melody here (not sure what that to make of that sound or what to call it) seems to be followed, and the two kats before this note would suggest this.
  4. 00:17:972 (1,2,1,2,1,2,1) - Very great place to follow the melody. I'd suggest something like swapping 00:18:210 (2) - in for a don to signal the melody, and removing 00:18:448 (1) - to give the melody more focus.
  5. 00:22:019 (1) - Remove this for better structure (easier to understand with the timing and rhythm of o o o)
  6. 00:23:210 (3) - Please change this to a don. It completely ruins the upcoming pattern(s), and it follows the music much better. If you can hear how the tone in the music drops; the don would do a much better job of supporting the music and especially your structure.
  7. 00:25:352 (2) - Thus far, all the measures have been introduced with o o, and it would be greatly appreciated if you continued to support your map's structure. Just basic things like this to keep in mind will help create a more enjoyable diff that's not so hard to assume and guess with what's supposed to come next.
  8. 00:30:829 (3) - In these next measures, you heavily rely on the melody. The key to making a successful and completely playable map is to make sure that underlying it all is a base structure and some basic consistency. Please make this a O to adhere to your rhythmic patterns. 00:31:781 (2) - This is also the same pitch, so please follow through with this suggestion.
  9. 00:31:305 (1) - We like structure. Kat please.
  10. 00:33:924 (3) - Remove this.There's a far greater way to accent the melody nicely without this boring and very unfitting ooo. Remember, this melodic phrase is probably the most exciting part of the map, so make sure it is clean and rhythmic.
  11. 00:34:162 (1) - Feel free to follow the melody here; a simple ooo would do wonders. However, make sure to change 00:34:638 (2) - into a don for structural reasons. It also supports the right accents with the use of kats in this pattern at the beginning of this bar.
  12. 00:39:638 (2) - To make the next bar much easier to follow, remove this and we'll make the next pattern more true to the violins like you were intending (I think): [OPTIONAL] add a 00:40:114 don here, but change 00:42:019 (3) - into a don so that the focus of the melody is on the kats only (the highest pitch in this measure is represented better this way).
  13. 00:42:257 (2) - A suggestion if you want: try making this a kat, add a don at 00:42:495, remove 00:42:733 (1) - and add a don at 00:42:972 (2) - to keep in tune with the melody.
  14. 00:45:114 (5,6,7) - Either a ooo or o o follows the background music more. These options suits the the song better so that it's not mixing with the melody (ooo used sparingly in non-melodic situations).
  15. 00:45:829 (3) - Don to support the melody.
  16. 00:46:305 (3) - Weee consistency. Remove this so that there's recovery from the previous pattern and to regain your structure. Probably important to have a don at 00:46:781 to serve as a lead in to your pattern here. You drop the first part of the melody, so picking this up would be quite difficult to catch.
  17. 00:49:400 (1) - Optional removal if you want to keep this bar strictly to the violins (the finishes alone create a powerful statement, so you can drop this note if you want). However, I think it's important to continue focusing on the consistency of your map so that it's not confusing. Try making 00:49:876 (1) - a ooo lead in by starting at 00:49:638.
  18. 00:56:424 - Add a don to accent the violins. Don't be scared to use ooo if they fit; a muzukashii player will need to understand this simple pattern since it's almost always used in any kind of Oni diff.
  19. 00:57:019 - Kat for consistency purposes. This will help flow into the next pattern better.
  20. 00:59:400 (1,1) - Reverse these; they don't support your rhythm as much in its current state. Also turn 00:59:400 (2) - into a ooo to follow the melody more.
  21. 01:00:352 (1) - Hmm, if you want to keep the spinner I don't think it's much of a problem, but I think to be a bit more diverse and challenging, ooooo o O would seem fitting and add variety instead of the plain old spinner. Test it out and tell me what you think.
  22. 01:02:614 - Kat here to follow the melody? The following 3rd note could stay as a don, buuuut you haven't really used this pattern (nor do I think you will), so I would suggest sticking with your melodic accent of ooo. 01:02:972 (1) - Converting this to a don will help suggest the melody to the player still. Don't drop your structure, else you lose the intensity of the melody in this phrase. Take your previous parts (with suggestions) as a guide to fixing your rhythm in this section.
  23. 01:04:043 - A kat here might make your patterns more interesting. Just a little switch up for variation and smoothness (following the rhythm quite nicely).
  24. 01:04:980 - Missing a kat? Why are you suddenly forgetting the accents on the parts you had them on before in the previous measures? This applies to 01:06:424 as well.
  25. 01:09:638 (1,1) - Reverse to stay true to the melody (you are strictly following it here). 01:11:305 (1) - You can remove this since in the second phrase you've been keeping a consistency within the melody only. I would suggest a ooo at 01:11:543 (1) to follow the melody as well. Might as well keep following the melody if that's what you intend to do.
  26. 01:13:448 - Forgetting a don? Don't forget it, it's so blatantly obvious here and 01:13:924 ;w;
  27. 01:14:400 - A kat would support your current structure.
  28. 01:21:543 (3) - Three kats in a row here sounds kind of bad and it doesn't really fit anything, especially since the last two bars had dons here. Only suggestion would be to convert this into a don; the variety of the kat before it is fine since it signifies the end of this measure (variety at the end is always welcomed).
  29. 01:23:210 (2,3,1) - This is a bit loud. If you want to follow that soft drum sound in the background, lower the volume. I'd suggest you remove the first two notes though, so the focus is on the kat. The temporary suspension is nice to have.
  30. 01:24:162 (2) - to 01:50:829 (1) - Not really sure how to go about modding this, lol...
  31. 01:39:638 (1,2,3) - Random ooo? Not sure how this is justified in the music. This applies to 01:43:448 (1,2,3) - , 01:49:043 (2) - .
  32. 01:53:686 (2) - Would be better off as a don.
  33. 01:53:924 (1,2,3) - If you're going to keep this, it more or less fits the background music that you can barely hear as a ooo, especially since you want to accent the last note very much (it's evident in the music more than the previous two ticks). I would like to see you remove (2) though (previously explained).
  34. 01:58:447 (2,1,1,1) - Remove the dons here to reflect the previous bar's pattern. Keeping it adds unnecessary density that really doesn't fit the music. I'd just stick to the consistent pattern you have at parts like 01:54:638 (1,1,1) - every two bars (1,3) since bars (2,4) usually indicate or induce a change or variety when following with the melody like you do. Also please change 01:58:447 (2) - into a don. Sometimes the kats fit on the downbeat, however not in this case (you will probably notice I left a few back before since they complimented the melody a lot and very effectively).
  35. 02:00:709 (3) - I get where you're coming from with this, but really, following a different part of the music (e.g: the background noises) as opposed to the melody when you have been (especially in the same pattern) can be rather confusing. Remove this to follow the melody more clearly.
  36. 02:01:900 - Obvious dooooonnnn~ oh, and remove 02:02:376 (2) - as I'm sure you can see why it's necessary now.
  37. 02:03:924 - ooo ending on the downbeat (downbeat will be kat to fully emphasize the melody here).
  38. 02:05:352 (1) - A don promotes consistency with the melody in this particular pattern (see how the whole pattern is like o o o o with variety around the downbeat that pertains to the music?). Think about removing 02:05:828 (2) - as well since it technically doesn't follow the melody (it also gives for a small break and saves this consistent pattern from getting too boring).
  39. 02:06:305 - Don; goes with 02:06:781 - in having a kat.
  40. 02:07:019 (2) - Very anti-climatic. The drumroll doesn't seem to fit here, it seems. S: It doesn't even represent the same sort of reasoning as the same section previously (before the short kiai at the beginning). Maybe mapping it out would be a better option? (Something like o o o o to spice it up?
  41. 02:08:923 (4,5,6,7,8) - Same pattern as suggested for the previous section like this; (4,5) and (7) are dons.
  42. 02:10:114 (3) - Okay, this definitely is a kat, you can hear it in the music x_x It would also help with the variety; I believe this is the only o o o that actually follows the music as of now.
  43. 02:13:448 - Same suggestion as before (make this a ooo from here onto the downbeat). Promoting consistency, yay!
  44. 02:19:876 (1,1,1) - Again as before (though the first kat can stay since density is slightly increasing); don at 02:20:233. Could possibly add a note of any kind here to increase it (and be consistent with the earlier segment).
  45. 02:23:209 (1) - Like before, a ooo would suit the melody. Same goes with 02:23:686 (1) - and making this a kat.
  46. 02:24:161 (1) - See 01:00:352.
  47. 02:26:424 - A kat would follow the melody here.
  48. 02:27:019 (2,3,4) - Nope. Please don't use ooo when it's not called for in the music. A oo would compliment the melody more.
  49. 02:27:852 - Repetition of the beginning of this bar to follow the melody: oo.
  50. 02:35:472 - Would probably help in being consistent and making this a ooo (Though the music suggests ooo, so I'm not going to enforce this seeing as it's the only time it's used. I can be allowed though since it's near the end and diffs usually increase a bit in difficulty).
  51. 02:37:019 (4) - Making this a don follows the melody better. You're also missing dons at 02:37:257 and 02:37:733. Don't make this section less dense...this is the end of the map, so make it epic!
  52. 02:37:971 (2) - Kat in melody; add a kat on the red tick after that as well to be consistent with your rhythm.
  53. 02:40:114 (1,2,1) - Again, a ooo is fairly evident in the music and I would support this (if you decide to change the previous suggestion like this).
  54. Oddly enough, the muzu is actually more dense at the end than the Oni. I would suggest you use Haruka's idea for the ending (and it would be nice and consistent): 02:40:829 (1) - would be a kat, remove 02:41:304 (2,3) - , 02:43:209 (1,2) - .
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. No suggestions.
Organization
(Based on the mapper's setup of notes and patterns.)
  1. Maybe next time to avoid those finisher problems, distinguish them into stacks separate from the regular middle stack?

Sorry I started to get a bit lazy in my responses near the end, though most of it is just repeated suggestions that pertain to the same part in the music (that's consistency for you). I have a copy if you want to take a look at it. Saved all the changes (as far as I can remember), so have it. Only major problem was the lack of consistency (there was obvious structure), though I think through the gaps of stuff you may have decided to forget or ease up on what was perhaps just on accord of forgetfulness. These are just suggestions to help improve your already evident structure and intention (I think we've seen enough mishaps, so I hope you understand). You have a wonderful base idea for a song that really offers nothing to follow.

The only suggestion I have for Haruka's Oni is 01:23:686 (1) - No. No, no, no no no. This spinner needs to go. It's two ticks long (lol 2 hits to complete) and is very unexpected. A drumroll would probably fit better.
Actually also this: 01:15:591 (1,2,3,4,5) - Is this some sort of pattern you're questioning since it's off to the side? (4) is a don in the editor but is coloured as a kat. Please fix that (also my opinion on this pattern is that it fits perfectly well, so do keep it if you were intending on changing it).
Haruka_old

Xakyrie wrote:

The only suggestion I have for Haruka's Oni is 01:23:686 (1) - No. No, no, no no no. This spinner needs to go. It's two ticks long (lol 2 hits to complete) and is very unexpected. A drumroll would probably fit better. I have a taiko ranked with a spinner this exact same length; I also asked a few players to play this map on DT and they cleared the spinner and didn't miss the following notes.
Actually also this: 01:15:591 (1,2,3,4,5) - Is this some sort of pattern you're questioning since it's off to the side? (4) is a don in the editor but is coloured as a kat. Please fix that (also my opinion on this pattern is that it fits perfectly well, so do keep it if you were intending on changing it). yeah actually that wasn't suppose to be there x.x it was a pattern suggested from Lundlerol that I was testing out and I guess I forgot to remove it afterwards. Thanks for catching that!
another update :o sorry Kite!
Xakyrie
"This map is good!...but that spinner x_x"

It's your choice I guess.
Loctav

Xakyrie wrote:

01:00:352 (1) - Hmm, if you want to keep the spinner I don't think it's much of a problem, but I think to be a bit more diverse and challenging, ooooo o O would seem fitting and add variety instead of the plain old spinner. Test it out and tell me what you think. Due to difficulty, I want to let this stay as a spinner. A long don-stream doesnt fit into a muzukashii by any means
01:04:043 - A kat here might make your patterns more interesting. Just a little switch up for variation and smoothness (following the rhythm quite nicely). It seems like you are unaware of the difficulty a muzukashii should have. And what kind of patterns are actually difficult. Doubles ARE difficult. So no
This applies to 01:06:424 as well. Simplification is the keyword here.
02:20:233. Could possibly add a note of any kind here to increase it (and be consistent with the earlier segment). There is a note already?
02:27:019 (2,3,4) - Nope. Please don't use ooo when it's not called for in the music. A oo would compliment the melody more. No doubles, made a simple kat
02:27:852 - Repetition of the beginning of this bar to follow the melody: oo. ^
02:37:971 (2) - Kat in melody; add a kat on the red tick after that as well to be consistent with your rhythm. What
Oddly enough, the muzu is actually more dense at the end than the Oni. I would suggest you use Haruka's idea for the ending (and it would be nice and consistent): 02:40:829 (1) - would be a kat, remove 02:41:304 (2,3) - , 02:43:209 (1,2) - . Blame Haruka then :P
Fixed everything but the stuff above.
Also manually unsnapped a slider/drumroll by 1ms to fix slider-tick bug (this is rankable)
You almost made an Oni out of my diff. Screw you.
Also your issues could've been explained less tech-brabblish. It just makes you look like a smartass, that pretends to know what's good what's wrong. You lack of the "this is a suggestion" tone in your mod. Just pointing that out for the future.


Hi
osu file format v12

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Title:CheongChoon
TitleUnicode:CheongChoon
Artist:soundTeMP
ArtistUnicode:soundTeMP
Creator:Kite
Version:Loctav's Muzukashii
Source:Ragnarok Online
Tags:lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee taiko
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256,192,93686,5,0,0:0:0:0:
256,192,93924,1,0,0:0:0:0:
256,192,94162,5,8,0:0:0:0:
256,192,94400,1,8,0:0:0:0:
256,192,94638,5,0,0:0:0:0:
256,192,95114,5,8,0:0:0:0:
256,192,95591,5,0,0:0:0:0:
256,192,96067,5,8,0:0:0:0:
256,192,96543,5,0,0:0:0:0:
256,192,96781,1,0,0:0:0:0:
256,192,97019,5,8,0:0:0:0:
256,192,97495,5,0,0:0:0:0:
256,192,97733,5,8,0:0:0:0:
256,192,98210,1,8,0:0:0:0:
256,192,98448,5,0,0:0:0:0:
256,192,98686,1,0,0:0:0:0:
256,192,98924,5,8,0:0:0:0:
256,192,99162,5,0,0:0:0:0:
256,192,99400,1,4,0:0:0:0:
256,192,99638,5,8,0:0:0:0:
256,192,99876,1,8,0:0:0:0:
256,192,100114,5,0,0:0:0:0:
256,192,100352,5,8,0:0:0:0:
256,192,100591,1,8,0:0:0:0:
256,192,100829,5,0,0:0:0:0:
256,192,101067,5,8,0:0:0:0:
256,192,101543,1,8,0:0:0:0:
256,192,101781,5,0,0:0:0:0:
256,192,102257,1,0,0:0:0:0:
256,192,102733,5,8,0:0:0:0:
256,192,103210,5,0,0:0:0:0:
256,192,103448,5,8,0:0:0:0:
256,192,103686,1,8,0:0:0:0:
256,192,103924,1,8,0:0:0:0:
256,192,104162,5,0,0:0:0:0:
256,192,104638,5,8,0:0:0:0:
256,192,105114,5,0,0:0:0:0:
256,192,105352,1,0,0:0:0:0:
256,192,105591,5,8,0:0:0:0:
256,192,105829,1,8,0:0:0:0:
256,192,106067,5,0,0:0:0:0:
256,192,106543,5,8,0:0:0:0:
256,192,107019,5,0,0:0:0:0:
256,192,107257,1,0,0:0:0:0:
256,192,107495,5,8,0:0:0:0:
256,192,107733,1,8,0:0:0:0:
256,192,107972,5,0,0:0:0:0:
256,192,108448,5,8,0:0:0:0:
256,192,108924,5,0,0:0:0:0:
256,192,109162,1,0,0:0:0:0:
256,192,109400,5,8,0:0:0:0:
256,192,109876,5,0,0:0:0:0:
256,192,110352,5,8,0:0:0:0:
256,192,110829,5,0,0:0:0:0:
256,192,111067,1,0,0:0:0:0:
256,192,111305,5,8,0:0:0:0:
256,192,111543,1,8,0:0:0:0:
256,192,111781,5,0,0:0:0:0:
256,192,112019,1,0,0:0:0:0:
256,192,112257,5,8,0:0:0:0:
256,192,112495,1,8,0:0:0:0:
256,192,112733,5,0,0:0:0:0:
256,192,113210,5,8,0:0:0:0:
256,192,113686,5,0,0:0:0:0:
256,192,113924,1,0,0:0:0:0:
256,192,114162,5,8,0:0:0:0:
256,192,114400,1,8,0:0:0:0:
256,192,114638,5,4,0:0:0:0:
256,192,115114,5,8,0:0:0:0:
256,192,115590,5,0,0:0:0:0:
256,192,115828,5,8,0:0:0:0:
256,192,115947,1,8,0:0:0:0:
256,192,116066,1,8,0:0:0:0:
256,192,116304,1,8,0:0:0:0:
256,192,116542,5,0,0:0:0:0:
256,192,116781,5,8,0:0:0:0:
256,192,117019,5,0,0:0:0:0:
256,192,117495,1,0,0:0:0:0:
256,192,117733,1,0,0:0:0:0:
256,192,117971,5,8,0:0:0:0:
256,192,118447,5,0,0:0:0:0:
256,192,118924,5,8,0:0:0:0:
256,192,119400,1,8,0:0:0:0:
256,192,119638,1,8,0:0:0:0:
256,192,119876,5,0,0:0:0:0:
256,192,120114,1,0,0:0:0:0:
256,192,120352,5,8,0:0:0:0:
256,192,120590,1,8,0:0:0:0:
256,192,120828,5,0,0:0:0:0:
256,192,121304,5,8,0:0:0:0:
256,192,121781,5,0,0:0:0:0:
256,192,121900,1,0,0:0:0:0:
256,192,122019,5,8,0:0:0:0:
256,192,122257,5,0,0:0:0:0:
256,192,122495,1,0,0:0:0:0:
256,192,122733,5,8,0:0:0:0:
256,192,122971,1,8,0:0:0:0:
256,192,123209,5,0,0:0:0:0:
256,192,123447,1,0,0:0:0:0:
256,192,123685,5,8,0:0:0:0:
256,192,123924,5,0,0:0:0:0:
256,192,124043,1,0,0:0:0:0:
256,192,124161,5,8,0:0:0:0:
256,192,124400,5,0,0:0:0:0:
256,192,124638,5,8,0:0:0:0:
256,192,124876,1,8,0:0:0:0:
256,192,125114,5,0,0:0:0:0:
256,192,125352,1,0,0:0:0:0:
256,192,125590,5,8,0:0:0:0:
256,192,126066,5,0,0:0:0:0:
256,192,126305,1,0,0:0:0:0:
256,192,126542,5,8,0:0:0:0:
256,192,126781,1,8,0:0:0:0:
256,192,127019,5,0,0:0:0:0:
256,192,127257,5,8,0:0:0:0:
256,192,127495,5,0,0:0:0:0:
256,192,127733,5,8,0:0:0:0:
256,192,127971,1,12,0:0:0:0:
256,192,128447,1,12,0:0:0:0:
256,192,128923,5,0,0:0:0:0:
256,192,129042,1,0,0:0:0:0:
256,192,129161,5,8,0:0:0:0:
256,192,129400,5,0,0:0:0:0:
256,192,129638,5,8,0:0:0:0:
256,192,129876,5,4,0:0:0:0:
256,192,130114,5,8,0:0:0:0:
256,192,130352,1,0,0:0:0:0:
256,192,130828,5,0,0:0:0:0:
256,192,131066,1,0,0:0:0:0:
256,192,131304,5,8,0:0:0:0:
256,192,131542,1,8,0:0:0:0:
256,192,131781,5,4,0:0:0:0:
256,192,132257,5,12,0:0:0:0:
256,192,132733,5,4,0:0:0:0:
256,192,133209,5,8,0:0:0:0:
256,192,133448,5,0,0:0:0:0:
256,192,133567,1,0,0:0:0:0:
256,192,133685,1,0,0:0:0:0:
256,192,133923,1,0,0:0:0:0:
256,192,134161,5,8,0:0:0:0:
256,192,134400,1,8,0:0:0:0:
256,192,134638,5,0,0:0:0:0:
256,192,134876,5,8,0:0:0:0:
256,192,135114,5,0,0:0:0:0:
256,192,135352,5,8,0:0:0:0:
256,192,135471,1,8,0:0:0:0:
256,192,135590,1,8,0:0:0:0:
256,192,136066,5,0,0:0:0:0:
256,192,136304,5,8,0:0:0:0:
256,192,136423,1,8,0:0:0:0:
256,192,136542,1,8,0:0:0:0:
256,192,137019,5,0,0:0:0:0:
256,192,137495,1,0,0:0:0:0:
256,192,137733,1,0,0:0:0:0:
256,192,137852,1,0,0:0:0:0:
256,192,137971,5,8,0:0:0:0:
256,192,138209,5,0,0:0:0:0:
256,192,138447,5,8,0:0:0:0:
256,192,138685,5,0,0:0:0:0:
256,192,138923,5,8,0:0:0:0:
256,192,139161,1,8,0:0:0:0:
256,192,139400,5,0,0:0:0:0:
256,192,139876,5,8,0:0:0:0:
256,192,140114,5,0,0:0:0:0:
256,192,140233,1,0,0:0:0:0:
256,192,140352,5,8,0:0:0:0:
256,192,141066,5,0,0:0:0:0:
256,192,141304,5,8,0:0:0:0:
256,192,141542,1,8,0:0:0:0:
256,192,141781,5,0,0:0:0:0:
256,192,142019,1,0,0:0:0:0:
256,192,142257,5,8,0:0:0:0:
256,192,142495,5,0,0:0:0:0:
256,192,142733,5,8,0:0:0:0:
256,192,142971,5,0,0:0:0:0:
256,192,143209,1,0,0:0:0:0:
256,192,143329,1,0,0:0:0:0:
256,192,143448,1,0,0:0:0:0:
256,192,143685,5,8,0:0:0:0:
256,192,144161,12,8,144876,0:0:0:0:
256,192,145114,5,12,0:0:0:0:
256,192,145828,1,0,0:0:0:0:
256,192,146066,5,8,0:0:0:0:
256,192,146304,1,8,0:0:0:0:
256,192,146424,1,8,0:0:0:0:
256,192,146542,5,0,0:0:0:0:
256,192,146781,5,8,0:0:0:0:
256,192,147019,1,8,0:0:0:0:
256,192,147495,5,0,0:0:0:0:
256,192,147971,1,0,0:0:0:0:
256,192,148685,5,8,0:0:0:0:
256,192,148923,5,0,0:0:0:0:
256,192,149161,1,0,0:0:0:0:
256,192,149400,5,8,0:0:0:0:
256,192,149638,1,8,0:0:0:0:
256,192,149876,5,0,0:0:0:0:
256,192,150114,5,8,0:0:0:0:
256,192,150233,1,8,0:0:0:0:
256,192,150352,1,8,0:0:0:0:
256,192,150590,5,0,0:0:0:0:
256,192,150828,5,12,0:0:0:0:
256,192,151304,5,4,0:0:0:0:
256,192,151781,5,12,0:0:0:0:
256,192,152495,5,0,0:0:0:0:
256,192,152614,1,0,0:0:0:0:
256,192,152733,5,8,0:0:0:0:
256,192,152971,5,0,0:0:0:0:
256,192,153209,5,8,0:0:0:0:
256,192,153447,5,0,0:0:0:0:
256,192,153685,5,8,0:0:0:0:
256,192,153923,1,8,0:0:0:0:
256,192,154161,5,0,0:0:0:0:
256,192,154400,5,8,0:0:0:0:
256,192,154638,5,0,0:0:0:0:
256,192,155114,5,8,0:0:0:0:
256,192,155352,5,0,0:0:0:0:
256,192,155472,1,0,0:0:0:0:
256,192,155590,5,8,0:0:0:0:
256,192,156304,5,0,0:0:0:0:
256,192,156542,5,8,0:0:0:0:
256,192,156781,1,8,0:0:0:0:
256,192,156900,1,8,0:0:0:0:
256,192,157019,5,0,0:0:0:0:
256,192,157257,1,0,0:0:0:0:
256,192,157495,5,8,0:0:0:0:
256,192,157733,1,8,0:0:0:0:
256,192,157971,5,0,0:0:0:0:
256,192,158210,5,8,0:0:0:0:
256,192,158447,5,0,0:0:0:0:
256,192,158685,1,0,0:0:0:0:
256,192,158923,5,8,0:0:0:0:
256,192,159161,1,8,0:0:0:0:
256,192,159400,5,0,0:0:0:0:
256,192,159876,5,8,0:0:0:0:
256,192,160114,5,0,0:0:0:0:
256,192,160233,1,0,0:0:0:0:
256,192,160352,5,8,0:0:0:0:
256,192,161304,5,0,0:0:0:0:
256,192,161543,5,8,0:0:0:0:
256,192,161781,5,0,0:0:0:0:
256,192,162257,1,0,0:0:0:0:
256,192,163210,1,0,0:0:0:0:
256,192,163448,5,8,0:0:0:0:
256,192,163686,5,0,0:0:0:0:
256,192,164161,1,0,0:0:0:0:
256,192,165114,5,0,0:0:0:0:
256,192,165590,5,8,0:0:0:0:
256,192,166067,12,0,167019,0:0:0:0:
Kokatsu
'duh, where is da bubble? q.q
Andrea
~Easy~

00:21:305 (3) - This slider touches the HP Bar, move it down a bit.

~Normal~

00:19:400 (1,3) - Try to avoid the overlap between these sliders if possible.
00:27:019 (5) - New combo should go there.
01:47:495 (1) - This is a bit too hard to hit after spinner, consider centering it a bit more.
01:53:686 (3) - I'd remove the whistle from this slider body.
02:38:448 (5) - New combo due to the new stanza.
02:40:352 (1) - Remove this useless new combo.

~Haruka's Oni~

01:23:686 (1) - I'd remove this spinner and add a slider instead.

~Hard~

00:13:924 (2) - This slider is touching the HP Bar, move it down a bit.
00:23:210 (1) - Ugly slider, try a better shape.
00:25:114 (1) - ^ Same for this one.
00:27:972 (3) - I'd make this slider straight and not curved a bit like you did.
00:52:733 (4) - Again, ugly slider imo.
00:56:543 (4) - ^ You know what I'm going to say.
01:00:829 (8) - New combo due to the jumpy pattern, perhaps? It seems good.
01:11:781 (4) - Same ugly slider again, though curved in this way doesn't look that bad.
01:54:638 (5) - ^ Why did you use so many of them? D:
01:58:448 (5) - ^ You know.
02:08:686 (4) - Make this circle spaced equally between the circle before and after.
02:24:638 (8) - New combo due to the jumpy pattern, again.
02:40:114 (1) - I don't think this new combo is needed.

Good luck, Kite.
Topic Starter
Kite

Andrea wrote:

~Easy~

00:21:305 (3) - This slider touches the HP Bar, move it down a bit. Fixed

~Hard~

00:13:924 (2) - This slider is touching the HP Bar, move it down a bit. Fixed
00:23:210 (1) - Ugly slider, try a better shape. Fixed
00:25:114 (1) - ^ Same for this one.Fixed
00:27:972 (3) - I'd make this slider straight and not curved a bit like you did.Removed 1 point and made it less curvy, I don't like totally straight sliders
00:52:733 (4) - Again, ugly slider imo. Fixed
00:56:543 (4) - ^ You know what I'm going to say. Keeping this one
01:00:829 (8) - New combo due to the jumpy pattern, perhaps? It seems good. Fixed
01:11:781 (4) - Same ugly slider again, though curved in this way doesn't look that bad.Kept it the way it is, imo it's not THAT bad
01:54:638 (5) - ^ Why did you use so many of them? D: ^
01:58:448 (5) - ^ You know. ^
02:08:686 (4) - Make this circle spaced equally between the circle before and after. Even spacing doesn't seem to fit here for me, it feels better with bigger spacing towards the next triplet/slider
02:24:638 (8) - New combo due to the jumpy pattern, again.Fixed
02:40:114 (1) - I don't think this new combo is needed. I like it nonetheless
Thanks!
OnosakiHito
Requested mod by Kite - Why not guest diff? <.< Ragnarok... :!:

Though, Xakyrie did already a decent mod there so I have not much to point out anymore.

[Loctav's Muzukashii]
General:
These short kiais are in my opinion not really needed because they don't fit so well with the song at this time. Just my though.
02:09:876 - Here you could rather start the kiai. The song is 2:47 minutes long, having just 15 sec as kiai is pretty less.

Hitnotes:
01:38:210 - The whole 'stream' comes out of a sudden which makes it sound a bit strange, because previous patterns were much shorter. You could simply delete these notes 01:39:162 (1) - , 01:39:638 (1,2) - and it would work well.


Map is overall fine. But I think it would been better if you followed more the beat, which forground music you could map to it. Right now there is no real connection from pattern to pattern since they change suddenly in some parts. E.g.: 00:15:591~00:23:210 - 00:21:781 (1,1,1,2) - Instead of having this pattern, it would have been nicer to use a connection to 00:17:972 by using 1/2 notes as well. Problem was the forground sounds.

[Haruka's Oni]
General:
These short kiais are in my opinion not really needed because they don't fit so well with the song at this time. Just my though.
02:09:876 - Here you could rather start the kiai. The song is 2:47 minutes long, having just 15 sec as kiai is pretty less.

Hitnotes:
01:23:686 (1) - This Spinner is way too short and should be deleted.

Taiko Ranking Criteria wrote:

Spinner
Leave at least a 1/2 beat between a note and a spinner. Using them on streams may be okay. Short spinners are not recommended.
Well that's all. Oni is mapped well. Has a mix of the forground music and the beats.

Have a star.
Good luck!
Haruka_old

Andrea wrote:

~Haruka's Oni~

01:23:686 (1) - I'd remove this spinner and add a slider instead. Replacing the spinner with a slider doesn't fix this "issue" and short sliders are equally as bad as short spinners.

OnosakiHito wrote:

[Haruka's Oni]
General:
These short kiais are in my opinion not really needed because they don't fit so well with the song at this time. Just my though.
02:09:876 - Here you could rather start the kiai. The song is 2:47 minutes long, having just 15 sec as kiai is pretty less. I guess the short kiais are pretty pointless so I deleted them and added a new kiai at 01:01:305 to 01:16:543.

Hitnotes:
01:23:686 (1) - This Spinner is way too short and should be deleted. Fair enough. I changed the short spinner to a K instead.

Taiko Ranking Criteria wrote:

Spinner
Leave at least a 1/2 beat between a note and a spinner. Using them on streams may be okay. Short spinners are not recommended.


Well that's all. Oni is mapped well. Has a mix of the forground music and the beats. Thanks for the mod! :oops:
Hopefully this should be the final update.
UnderminE
[General]
A suggestion: How about using Normal whistle on some of slider-slides? Just throwing a random example: 01:07:972 - (whistle's volume must be lower than 50% though) Using normal whistles would sound great imo. Now it sounds like something is missing with the hitsounds.

[Normal]
00:20:829 (3,5) - stack properly
01:45:114 (1) - This spinner* is a bit short for a Normal diff. Maybe you can end it here 01:47:019 - ?
02:35:591 - same whistle finish here

[Hard]
00:01:305 - whistle
00:03:210 - whistle
00:51:781 (1,4) - same normal slider-slide suggestions
01:55:591 (1,2,3) - looks kind of ugly

Couldn't find anything more, it's calm already. Good luck~
Topic Starter
Kite
Thanks, fixed most things
Loctav

OnosakiHito wrote:

Requested mod by Kite - Why not guest diff? <.< Ragnarok... :!: We were quicker : D

Though, Xakyrie did already a decent mod there so I have not much to point out anymore.

[Loctav's Muzukashii]
General:
These short kiais are in my opinion not really needed because they don't fit so well with the song at this time. Just my though.
02:09:876 - Here you could rather start the kiai. The song is 2:47 minutes long, having just 15 sec as kiai is pretty less. did the same than Haruka

Hitnotes:
01:38:210 - The whole 'stream' comes out of a sudden which makes it sound a bit strange, because previous patterns were much shorter. You could simply delete these notes 01:39:162 (1) - , 01:39:638 (1,2) - and it would work well. k


Map is overall fine. But I think it would been better if you followed more the beat, which forground music you could map to it. Right now there is no real connection from pattern to pattern since they change suddenly in some parts. E.g.: 00:15:591~00:23:210 - 00:21:781 (1,1,1,2) - Instead of having this pattern, it would have been nicer to use a connection to 00:17:972 by using 1/2 notes as well. Problem was the forground sounds. adjusted the example, but for the rest, this might be a matter of taste/style/however you want to call it. I think it's fine as it is.
Makar
Really delayed mod req in-game ;3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder and stuff all good~

[Easy]
  1. Nice easy :3

[Normal]
  1. 01:34:638 (4) - Whistle at the end so it's consistent with 01:31:305 (6)?
  2. 01:47:495 - unnecessary timing point, delete (nazi zzz)
  3. 01:52:257 (2) - It would fit much better imo if you had a circle here, and the slider started at 01:52:495 like this http://puu.sh/2rCRh
  4. Gooooood~

[Hard]
  1. 00:45:114 (3) - This speed change really caught me off guard when sight-reading. Thanks to the direction of the slider though players should be able to play this and not combo break or get a 100 even, but I still suggest removing the speed up or at least toning it down (to 1.5 to be consistent with the other one at 02:08:210) since imo it doesn't really fit much.
  2. GOOD STUFF

[Loctav's Muzukashii]
  1. <3

[Haruka's Oni]
  1. <3

Very small suggestions~
Nice map :3 look over the small stuff and PM me for recheck/bubble
Topic Starter
Kite
Fixes were applied to Normal but not gonna change the speedup on my Hard diff, sorry D:
Thanks for the mod!
Makar
Have my first bubble~
Kawayi Rika
Hi ~ Kite ~ :)

No kds pls ~

[General]


  1. Please change AudioLeadIn to 2000(1500 a bit short).

That's all ~ Nice map and BGM >.<

Call me back ~
;)
Topic Starter
Kite
2000 seems better, fixed
Thanks for the check :3
lolcubes
Rika so fast.

:<
Kawayi Rika
OK ~ Good Job ~

Here you go <3


Makar
grats!
Andrea
Great map <3

I love this.
lolcubes

lolcubes wrote:

Rika so fast.

:<
Also grats!
Loctav
Wohoo
Xakyrie
Oh nice! Congrats you guys!
UnderminE
yohhoo
ampzz
Yum, grats Kite!
Haruka_old
Yay, grats Kite! :D
meiikyuu
hi gj \o/
GamerX4life
Congratz!
LunarSakuya
hi gj \o/
Dark_Ai
Gratulation zum ranked c:
Topic Starter
Kite
Thanks everyone !
eveless
Congrats(late
Kokatsu
Finally. ~

Congratz. :3
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