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soundTeMP - CheongChoon [Osu|Taiko]

posted
Total Posts
69
Topic Starter
Kite
This beatmap was submitted using in-game submission on Montag, 1. April 2013 at 16:38:17

Artist: soundTeMP
Title: CheongChoon
Source: Ragnarok Online
Tags: lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee taiko
BPM: 126
Filesize: 4780kb
Play Time: 02:38
Difficulties Available:
  1. Easy (1,25 stars, 116 notes)
  2. Hard (4,95 stars, 439 notes)
  3. Haruka's Oni (4,89 stars, 748 notes)
  4. Loctav's Muzukashii (4,73 stars, 549 notes)
  5. Normal (3,42 stars, 226 notes)
Download: soundTeMP - CheongChoon
Information: Scores/Beatmap Listing
---------------
BGM of Lighthalzen and Hugel fields from Ragnarok Online

http://vgmdb.net/album/14011 Track 1 Disc 4

Thanks ampzz for the Normal difficulty!
Thanks Haruka and Loctav for their Taiko difficulties!

Hope you enjoy !

ampzz
Here's the guest Normal difficulty: http://puu.sh/1sEv4

And I noticed that there was an unused green audio line in your easy located at: 01:22:138 - remove it.
Topic Starter
Kite
Thanks, fixed quite a bunch of unused green sections on the Easy
Jenny
I get the feel of doing a Beta-taiko for this; that means, somewhat Rokodo-style, additive mapping + hard patterns.
Haruka_old
Here it is!
I realized one of the spinners was in the wrong place after I sent it to you, so this is the actual diff. xD

I'll throw in the link to the taiko bg when it's done.

Edit: And here is the taiko bg, courtesy of Makar, as usual~
I changed the background in the .osu already, so just save the image as "taikobg" and add it to the song folder.

Also please add "sweet_serenitee" to the tags of all diffs. >< my username is too generic OTL
Loctav
'sup


Diff
osu file format v10

[General]
AudioFilename: CheongChoon.mp3
AudioLeadIn: 1500
PreviewTime: 61272
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 353,15591,30829,46067,61305,76543,84162,99400,114638,129876,145114,160352,167019
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:CheongChoon
TitleUnicode:CheongChoon
Artist:soundTeMP
ArtistUnicode:soundTeMP
Creator:Kite
Version:Loctav's Muzukashii
Source:Ragnarok Online
Tags:lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikobg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
353,476.190476190476,4,1,0,70,1,0
44162,-100,4,1,0,70,0,1
46067,-100,4,1,0,70,0,0
127972,-100,4,1,0,70,0,1
129876,-100,4,1,0,70,0,0
145114,-100,4,1,0,70,0,1
160352,-100,4,1,0,70,0,0


[Colours]
Combo1 : 71,183,250
Combo2 : 244,45,34
Combo3 : 71,183,250
Combo4 : 244,45,34

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256,192,121900,1,0,0:0:0
256,192,122019,1,0,0:0:0
256,192,122257,1,0,0:0:0
256,192,122495,1,0,0:0:0
256,192,122733,5,8,0:0:0
256,192,122971,1,8,0:0:0
256,192,123209,5,0,0:0:0
256,192,123447,1,0,0:0:0
256,192,123685,5,8,0:0:0
256,192,123923,1,8,0:0:0
256,192,124161,5,0,0:0:0
256,192,124638,5,8,0:0:0
256,192,125114,5,0,0:0:0
256,192,125352,5,8,0:0:0
256,192,125590,5,0,0:0:0
256,192,125828,5,8,0:0:0
256,192,126066,5,0,0:0:0
256,192,126542,5,8,0:0:0
256,192,127019,5,0,0:0:0
256,192,127257,1,0,0:0:0
256,192,127495,5,8,0:0:0
256,192,127733,1,8,0:0:0
256,192,127971,5,12,0:0:0
256,192,128447,1,0,0:0:0
256,192,128923,5,8,0:0:0
256,192,129161,1,8,0:0:0
256,192,129400,1,8,0:0:0
256,192,129638,1,8,0:0:0
256,192,129757,1,8,0:0:0
256,192,129876,1,8,0:0:0
256,192,130114,5,0,0:0:0
256,192,130352,5,8,0:0:0
256,192,130828,5,0,0:0:0
256,192,131066,1,0,0:0:0
256,192,131304,5,8,0:0:0
256,192,131542,1,8,0:0:0
256,192,131781,5,0,0:0:0
256,192,132257,5,8,0:0:0
256,192,132733,5,0,0:0:0
256,192,133209,5,8,0:0:0
256,192,133685,5,0,0:0:0
256,192,133923,1,0,0:0:0
256,192,134161,5,8,0:0:0
256,192,134400,1,8,0:0:0
256,192,134638,5,0,0:0:0
256,192,134876,5,8,0:0:0
256,192,135114,5,0,0:0:0
256,192,135352,5,8,0:0:0
256,192,135590,5,0,0:0:0
256,192,136066,5,8,0:0:0
256,192,136304,1,8,0:0:0
256,192,136542,5,0,0:0:0
256,192,137019,5,8,0:0:0
256,192,137495,5,0,0:0:0
256,192,137733,1,0,0:0:0
256,192,137852,1,0,0:0:0
256,192,137971,5,8,0:0:0
256,192,138209,5,0,0:0:0
256,192,138447,5,8,0:0:0
256,192,138685,5,0,0:0:0
256,192,138923,5,8,0:0:0
256,192,139161,1,8,0:0:0
256,192,139400,5,0,0:0:0
256,192,139876,5,8,0:0:0
256,192,140114,5,0,0:0:0
256,192,140352,5,8,0:0:0
256,192,141066,5,0,0:0:0
256,192,141304,5,8,0:0:0
256,192,141542,1,8,0:0:0
256,192,141781,5,0,0:0:0
256,192,142019,1,0,0:0:0
256,192,142257,5,8,0:0:0
256,192,142495,5,0,0:0:0
256,192,142733,5,8,0:0:0
256,192,142971,5,0,0:0:0
256,192,143209,5,8,0:0:0
256,192,143685,5,0,0:0:0
256,192,144161,12,8,144876,0:0:0
256,192,145114,5,12,0:0:0
256,192,145828,5,0,0:0:0
256,192,146066,5,8,0:0:0
256,192,146304,1,8,0:0:0
256,192,146542,5,0,0:0:0
256,192,146781,5,8,0:0:0
256,192,147019,1,8,0:0:0
256,192,147257,1,8,0:0:0
256,192,147495,5,0,0:0:0
256,192,147971,1,0,0:0:0
256,192,148685,5,8,0:0:0
256,192,148923,5,0,0:0:0
256,192,149161,1,0,0:0:0
256,192,149400,5,8,0:0:0
256,192,149638,1,8,0:0:0
256,192,149876,5,0,0:0:0
256,192,150114,5,8,0:0:0
256,192,150352,1,8,0:0:0
256,192,150590,5,0,0:0:0
256,192,150828,5,12,0:0:0
256,192,151304,5,4,0:0:0
256,192,151781,5,12,0:0:0
256,192,152495,5,0,0:0:0
256,192,152614,1,0,0:0:0
256,192,152733,5,8,0:0:0
256,192,152971,5,0,0:0:0
256,192,153209,5,8,0:0:0
256,192,153447,5,0,0:0:0
256,192,153685,5,8,0:0:0
256,192,153923,1,8,0:0:0
256,192,154161,5,0,0:0:0
256,192,154400,1,0,0:0:0
256,192,154638,5,8,0:0:0
256,192,155114,5,0,0:0:0
256,192,155590,5,8,0:0:0
256,192,156066,1,8,0:0:0
256,192,156304,5,0,0:0:0
256,192,156542,5,8,0:0:0
256,192,156781,1,8,0:0:0
256,192,157019,5,0,0:0:0
256,192,157495,5,8,0:0:0
256,192,157971,5,0,0:0:0
256,192,158447,1,0,0:0:0
256,192,158685,1,0,0:0:0
256,192,158923,5,8,0:0:0
256,192,159161,1,8,0:0:0
256,192,159400,5,0,0:0:0
256,192,159876,5,8,0:0:0
256,192,160114,5,0,0:0:0
256,192,160233,1,0,0:0:0
256,192,160352,1,0,0:0:0
256,192,160828,5,8,0:0:0
256,192,161304,5,0,0:0:0
256,192,161542,1,0,0:0:0
256,192,161781,5,8,0:0:0
256,192,162257,5,0,0:0:0
256,192,162733,5,8,0:0:0
256,192,163209,5,0,0:0:0
256,192,163447,1,0,0:0:0
256,192,163685,5,8,0:0:0
256,192,164161,5,0,0:0:0
256,192,164638,5,8,0:0:0
256,192,165114,5,0,0:0:0
256,192,165352,1,0,0:0:0
256,192,165590,5,8,0:0:0
256,192,166067,12,0,167019,0:0:0

Oh yes, please add the BG manually.
LunarSakuya
hai

General
is noice

Easy
01:47:019 (1,2) - use same shape
02:05:591 (4) - pull to the left for a nicer blanket http://osu.ppy.sh/ss/533051

Normal -a
00:04:162 (2) - NC here instead of (1)
00:07:972 (2) - ^, ik it's to indicate pattern change but maybe following the music tone change is better?
00:17:972 (1,2,3,4) - Center this using y-axis i guess
00:27:019 (1) - Clap at end instead of whistle
00:33:686 (5) - Move to the left a little to make a nicer blanket http://osu.ppy.sh/ss/533236
00:42:257 (5) - NC?
00:45:114 (3) - Finish sounds nice at end imo
01:55:591 (3,4) - Kinda weird how these are the only stacked notes

Hard
00:15:829 (2) - NC on this instead of (1)
00:17:733 (2,3) - Make a triple stack like this to follow rhythm here http://osu.ppy.sh/ss/533240
00:22:138 - Add note here, like 00:01:186 (2) -
00:23:924 (2) - Move forward by 1/4 tick
00:36:067 (4) - Maybe move this down a bit so it looks neater with 00:37:019 (4) - http://osu.ppy.sh/ss/533244
00:39:400 (1) - i think this rhythm is more consistent http://osu.ppy.sh/ss/533248
00:42:733 - add something? music is emphasized here
00:47:972 (1,2,3) - Make spacing more equal between these
00:55:591 (1) - Clap at end instead of whistle
01:00:591 (7) - NC here or something to indicate sudden distance vs. rhythm change
01:47:019 (1) - Whistle at beginning?

Awesome map :D GL
Topic Starter
Kite
Finally fixed :P thanks for the mod, sorry that I had to ignore some of the suggestions
Nyquill
[Normal]
01:56:543 (4) - This is most likely going to be a readability nightmare. It wouldn't hurt to distance snap and unstack this.

[Hard]
01:44:876 (1) - Spinners like these would probably do well with a note leading into them.
01:52:376 (1) - Yeah, especially since you're spinning on a held note that comes 1/4 after when the spinner actually starts. Its not correct.
02:17:495 (6) - This is quite the sharp snapback. Certainly could do more smoothly. This note might do better somewhere here:
http://puu.sh/1SEtE . The move up to the triple stack actually fits the music fairly well as well.
01:09:400 (4,5,6,7,8,9) - Just a suggestion here: the stacks while not being much of a problem, can be a more elaborate pattern. Something like http://puu.sh/1SEyD would make it a lot better fitting for the strings and possibly play better.

[Loctav's]
The only diff that does not have the taiko in the tags... is this even necessary?

I don't touch taikos anymore. Sorry.
All diffs otherwise check out for rankability
Kokatsu
Ching Chang Chong. :3

Request Taken from Koka's Modding Queue!

General


Current Lead-In + time b4 first note adds up to ~1800MS. Add ~+200 on Lead-In to get to 2000. (1647 Lead-In would sum up to exactly 2000)
Offset sounds a bit early for me. I get somewhat close to 357 (+4 from current). Check over that again.
(Loctav's diff misses "Taiko" in the tags, but prev. mod already mentioned it, so I have no idea why I mention it again.)
00:44:162 - 00:46:067 - Why is Kiai here? It seems unfitting to me, either remove the "flash" or use 00:45:591 as ending. You should also remove this flash from Taikodiffs.
02:07:972 - Same as above.
02:25:114 - This part comes up more often in the map, but only this one uses Kiai and White/Grey CColour? Seems weird to me.
Urghh at BG-dimensions. The Letterboxes it creates are too small for my taste. If you want to keep it, resize it to 1024x616.
You may want to add a silent soft-sliderslide.wav, the slidingsound doesn't fit the song IMO.
You might want to add "Taiko" to the Taikodiff-Names.

Easy


I'd not recommend SV-changes in Easy-Diffs, especially the one in Kiai. x1,5 is quiet a lot for an Easy diff.

Maybe AR -1?

00:38:448 (1,2) - Why not copy (1) and flip/space it?
00:47:972 (3) - I know that it follows your Hitsoundpattern, but the Whistle on Sliderend doesn't fit to the music, since it's the same note as 1/1 beat b4, where you didn't use Whistle. Remove it?
00:57:495 (1) - Remove Whistle?
01:07:019 (3,4) - Same as above.
01:35:591 (1) - Remove whistle?
01:47:019 (1,2) - (2)'s curve is much smaller than the one from (1), which looks a bit weird, increase the shaping of (2)?
02:04:162 (3,4) - Blanketing (4) would look better.
02:30:829 (3,4) - Same as above.

Normal


Is there any sense in your NC'ing? It looks like you put them only according to how long the combos get.

AR -1 would fit the map better, however, there would be some overlaps which should be avoided. If you change AR, go over the map and search for them.

You could use additional hitsounds on those 1/2 repeat sliders: Add a whistle on reverse.

00:14:638 (4) - The reversed hitsounding here doesn't fit.
01:01:305 (1,2,3,4,5) - I would expect a symmetrypattern here with (1,4) being same shaped. If you change it, adapt the shapde of (5) aswell.
01:08:924 (1,2) - This looks a bit boring. Maybe change the direction of the sliders to increase the level of funkiness?
01:30:352 (1,3) - The upward curve doesn't fit to the flow IMO, I would expect somewhat down-going. (In other words: Move the red sliderpoint 4~5 grids lower). If you do so, adapt the shape of (3) aswell.
01:32:733 (4,5) - Either use two curved or two harsh slider, don't mix them up.
01:43:210 (1,2,3) - Move (2) up to match the direction of (1). Reposition (3) to match the snap.
01:52:257 (2) - This would be better as half the duration with reverse and whistle on reverse.
01:55:591 (3,4) - Please do not stack notes on Sliderendings on Easy~Normal diffs.
02:05:114 (1,2,3) - Reshape (3) to match the direction of (1,2).
02:21:305 (6) - You've missed the Whistle on Sliderstart here.

Hard


OD +1; It's the hardest Diff in the mapset and you can instant-SS it.

This SV-changes, lol. At least try to keep then consistent with your Easy-Diff. E.g. why is there that x1,5 section in Easy but not in Hard?

00:06:543 (3) - Reduce length by 1/4, add note at current Sliderend.
00:21:305 (1) - ^
00:28:686 - add note with whistle?
00:32:495 (6,3) - Stack them properly, they currently are at 0,2 snap.
00:39:400 (1,2,3,4,5) - According to the musik it should be xxx x x.
00:41:305 (4,5,6,7) - ^
00:47:972 (1,2,3) - A wider spacing would fit better here.
01:42:257 (6) - Reduce length by 1/4, add note at current Sliderend.
02:11:900 (2,3) - Remove (3), add repeat to (2)?
02:27:138 (2,3) - ^
02:40:114 (1,2,3) - Spacing this notes seems to fit better for me.

Taiko Muzukashii


00:15:591 (1) - Use a big note here?
00:18:448 (1,1,2,1,1,1) - You swap the d k placement here, so you end up following the opposit pattern as you did b4. Use dkkkd here to avoid that. The following (1) should be kat then.
00:22:257 (1,2,1) - Following your pattern, kdk would fit better here.
00:30:829 (4) - This note should be big.
00:37:972 (1,2,3,4,1,2,1,2,1,2,1,1,1,1,1,1,1) - Rearrange this to the following pattern:

00:43:210 (1) - A Slider would fit better here.
00:53:924 (2,3,1) - kkk or ddd to keep it Muzukashii-like. kkk would fit better. (however, BPM are so low that you might keep it, it's up to you)
01:08:686 (1,2,1) - ^
01:21:305 (2,3,1,2) - kkk D, because you need the third kat for consistency's sake. The big don would be a nice addition to lead to the new part.
01:26:067 (2,1,2,3,1) - IMO, kddkk fits better here.
01:35:352 (2) - Make this kat to keep the pattern repetitive.
01:39:400 (1) - Big don sounds better to me. Moreover, you avoid the K kkk situation. If you change it, change the previous (1) to kat.
01:45:114 (1,2,1,1,1) - ddkkd to keep consistency.
01:50:829 (1,1,1,1,2,1,1,1,1,1) - What about dkdkddkkd k? Easier and sounds better.
01:54:638 (6) - Big don.
01:55:114 (1) - Kat.
02:17:733 (2,3,1) - As above.
02:24:162 (1) - A Slider would fit better here.
02:32:495 (1,2,1) - As above.
02:40:828 (1,1,2,1,1,1,1,2,1,1,1,1,2,1,1) - You might want to cut this out, to keep it consistent with the Standarddiffs.

Taiko Oni


OD +1

SV of 1,6 feels better because of low BPM.

00:33:448 (2,1,2,1) - Doubles don't fit here, IMO, maybe use dkkkd?
00:54:876 (1,2,3) - ddk maybe?
00:56:305 (2,3,1,1,2) - kkddk fits better here.
01:00:352 (2,3,1,2,1) - Maybe ddkdd?
01:11:543 (1,1,2,1) - Same as above. You could also use dkdkd here.
01:13:924 (1,2,3) - ddk?
01:23:686 (1) - Use dk instead (on 1/4).
02:18:686 (1,2,3) - Again, ddk maybe? :D
02:20:115 (2,3,1,1,2) - kkddk fits better here.
02:35:353 (1,1,2,1) - dkdkd again?
02:37:734 (1,2,3) - Same as above.
02:40:829 (1,2,1,1,2,1,2,1,2,1) - You might want to cut this out, to keep it consistent with the Standarddiffs.

Okay, that's it! Good luck with rank. :)
ampzz

Nyquill wrote:

[Normal]
01:56:543 (4) - This is most likely going to be a readability nightmare. It wouldn't hurt to distance snap and unstack this. - Corrected and repositioned combo area to account for this.
Thanks, Nyquill.

Kokatsu wrote:

Normal

Is there any sense in your NC'ing? It looks like you put them only according to how long the combos get. - Did this a while ago and completely forgot that some weird thing happened with my combonation work.

AR -1 would fit the map better, however, there would be some overlaps which should be avoided. If you change AR, go over the map and search for them. - Personally I find the AR for this to be fine as is, unless a few more suggestions to change it happen, I'll keep it at 5.

You could use additional hitsounds on those 1/2 repeat sliders: Add a whistle on reverse. - Actually bothered to go through and re-do most of the hit-sounding.

00:14:638 (4) - The reversed hitsounding here doesn't fit. - Confer to above.
01:01:305 (1,2,3,4,5) - I would expect a symmetrypattern here with (1,4) being same shaped. If you change it, adapt the shapde of (5) aswell. - Done, and looks nicer too, thanks.
01:08:924 (1,2) - This looks a bit boring. Maybe change the direction of the sliders to increase the level of funkiness? Rearranged here a bit including 'funkiness' for the repeat sliders.
01:30:352 (1,3) - The upward curve doesn't fit to the flow IMO, I would expect somewhat down-going. (In other words: Move the red sliderpoint 4~5 grids lower). If you do so, adapt the shape of (3) aswell. - Changed the positioning and slider shapes for this combo area to emphasise the song a bit more.
01:32:733 (4,5) - Either use two curved or two harsh slider, don't mix them up. - ??? All of these bar the initial slider in this combo were gradual curvy sliders.
01:43:210 (1,2,3) - Move (2) up to match the direction of (1). Reposition (3) to match the snap. - Swapped the slider shaping to work around this instead otherwise it would be a terrible reading issue if only the (2) were to have been moved.
01:52:257 (2) - This would be better as half the duration with reverse and whistle on reverse. - I prefer the slider as it is currently as the 'snap' with its direction is meant to act as the change in pitch.
01:55:591 (3,4) - Please do not stack notes on Sliderendings on Easy~Normal diffs. - Pointed out in another mod which I never got to.
02:05:114 (1,2,3) - Reshape (3) to match the direction of (1,2). - This makes no sense, so no.
02:21:305 (6) - You've missed the Whistle on Sliderstart here. - Refer to hitsound note above.
Thanks for the mod, Kokatsu.

Applied mods and here you go Kite:

Normal-a - 28/1
osu file format v11

[General]
AudioFilename: CheongChoon.mp3
AudioLeadIn: 1500
PreviewTime: 61272
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 30829,76543,84162,107019,160352
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:CheongChoon
TitleUnicode:CheongChoon
Artist:soundTeMP
ArtistUnicode:soundTeMP
Creator:Kite
Version:Normal -a
Source:Ragnarok Online
Tags:lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee taiko
BeatmapID:193560
BeatmapSetID:66033

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"randgris.jpg"
//Break Periods
2,76743,82962
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
353,476.190476190476,4,2,1,40,1,0
23210,-100,4,2,1,30,0,0
23448,-100,4,2,1,40,0,0
25114,-100,4,2,1,20,0,0
25352,-100,4,2,1,40,0,0
30829,-100,4,2,1,50,0,0
44162,-100,4,2,1,50,0,1
46067,-100,4,2,1,50,0,0
84162,-100,4,2,1,40,0,0
105114,-100,4,2,1,5,0,0
107019,-100,4,2,1,15,0,0
107495,-100,4,2,1,40,0,0
114638,-100,4,2,1,50,0,0
127972,-100,4,2,1,50,0,1
129876,-100,4,2,1,50,0,0
145114,-100,4,2,1,50,0,1
160352,-100,4,2,1,50,0,0


[Colours]
Combo1 : 170,170,170
Combo2 : 133,224,243
Combo3 : 120,120,252
Combo4 : 240,5,5
Combo5 : 191,48,211
Combo6 : 240,240,240

[HitObjects]
48,80,353,2,0,P|100:48|156:52,1,120,2|8,0:0|0:0,0:0:0
124,168,1305,1,2,0:0:0
156,284,1781,2,0,P|212:288|264:256,1,120,2|2,0:0|0:0,0:0:0
332,156,2733,1,8,0:0:0
440,208,3210,2,0,P|456:152|436:96,1,120,2|2,0:0|0:0,0:0:0
332,156,4162,5,2,0:0:0
224,204,4638,2,0,P|208:148|228:92,1,120,8|2,0:0|0:0,0:0:0
332,156,5591,2,0,P|348:212|328:268,2,120,2|2|8,0:0|0:0|0:0,0:0:0
228,92,7019,2,0,P|172:68|172:68|116:92,1,120,2|2,0:0|0:0,0:0:0
36,176,7972,22,0,P|12:232|12:232|36:288,1,120,2|8,0:0|0:0,0:0:0
140,228,8924,1,2,0:0:0
244,288,9400,2,0,P|244:348,2,60,0|2|2,0:0|0:0|0:0,0:0:0
348,228,10352,1,8,0:0:0
308,116,10829,1,2,0:0:0
188,116,11305,1,2,0:0:0
140,228,11781,6,0,P|104:276|48:296,2,120,2|8|2,0:0|0:0|0:0,0:0:0
68,132,13210,1,0,0:0:0
188,116,13686,2,0,P|248:112|308:116,1,120,2|8,0:0|0:0,0:0:0
248,220,14638,2,0,P|308:224|368:220,1,120,2|8,0:0|0:0,0:0:0
484,192,15591,5,4,0:0:0
456,76,16067,2,0,P|340:48,1,120,8|2,0:0|0:0,0:0:0
220,48,17019,2,0,P|104:76,1,120,8|2,0:0|0:0,0:0:0
184,168,17972,2,0,P|124:272,2,120,8|2|8,0:0|0:0|0:0,0:0:0
304,168,19400,6,0,P|364:272,2,120,2|8|2,0:0|0:0|0:0,0:0:0
244,272,20829,1,8,0:0:0
248,152,21305,2,0,P|248:32,1,120,2|8,0:0|0:0,0:0:0
344,100,22257,2,0,P|404:84|460:100,1,120,2|8,0:0|0:0,0:0:0
404,204,23210,6,0,P|396:264|396:264|404:324,1,120,4|8,0:0|0:0,0:0:0
312,244,24162,2,0,P|256:224|200:244,1,120,2|8,0:0|0:0,0:0:0
104,316,25114,22,0,P|111:257|111:257|104:196,1,120,4|8,0:0|0:0,0:0:0
48,92,26067,2,0,P|104:72|160:92,1,120,2|8,0:0|0:0,0:0:0
236,184,27019,2,2,P|392:188|312:84,1,360,2|2,0:0|0:0,0:0:0
256,192,28924,12,2,30352,0:0:0
172,120,30829,5,4,0:0:0
224,228,31305,1,8,0:0:0
124,292,31781,2,0,P|84:248|72:188,1,120,2|8,0:0|0:0,0:0:0
172,120,32733,2,0,P|152:64,2,60,2|2|8,0:0|0:0|0:0,0:0:0
224,228,33686,2,0,P|280:248|336:228,1,120,2|8,0:0|0:0,0:0:0
272,120,34638,5,2,0:0:0
372,52,35114,1,8,0:0:0
468,124,35591,1,2,0:0:0
424,236,36067,1,8,0:0:0
304,240,36543,2,0,P|276:255|256:276,2,60,2|2|8,0:0|0:0|0:0,0:0:0
368,340,37495,1,2,0:0:0
252,368,37972,1,8,0:0:0
136,340,38448,6,0,P|92:304|92:244,1,120,2|8,0:0|0:0,0:0:0
212,236,39400,2,0,P|256:200|256:140,1,120,6|8,0:0|0:0,0:0:0
172,56,40352,2,0,P|128:92|128:152,1,120,2|8,0:0|0:0,0:0:0
212,236,41305,2,0,P|268:264|268:264|328:264,1,120,6|8,0:0|0:0,0:0:0
420,192,42257,2,0,P|480:192,2,60,2|2|8,0:0|0:0|0:0,0:0:0
360,88,43210,1,2,0:0:0
256,144,43686,1,8,0:0:0
152,84,44162,21,10,0:0:0
84,184,44638,1,8,0:0:0
188,244,45114,2,0,P|212:292|200:356,2,120,2|8|6,0:0|0:0|0:0,0:0:0
256,144,46543,5,8,0:0:0
328,48,47019,2,0,P|388:36|444:48,1,120,2|8,0:0|0:0,0:0:0
488,160,47972,1,2,0:0:0
444,272,48448,1,8,0:0:0
348,344,48924,2,0,P|288:356|232:344,1,120,2|8,0:0|0:0,0:0:0
256,228,49876,6,0,P|276:172|276:172|256:112,1,120,2|8,0:0|0:0,0:0:0
152,56,50829,2,0,P|152:176,1,120,2|8,0:0|0:0,0:0:0
44,228,51781,2,0,P|24:172|24:172|44:112,1,120,6|8,0:0|0:0,0:0:0
152,56,52733,2,0,P|208:40|268:56,2,120,6|8|2,0:0|0:0|0:0,0:0:0
140,176,54162,5,8,0:0:0
256,212,54638,1,2,0:0:0
372,176,55114,1,8,0:0:0
360,56,55591,2,0,P|304:40|244:56,1,120,6|8,0:0|0:0,0:0:0
304,160,56543,2,0,P|348:272,1,120,6|8,0:0|0:0,0:0:0
256,348,57495,5,2,0:0:0
164,272,57972,1,8,0:0:0
208,160,58448,1,2,0:0:0
156,52,58924,2,0,P|48:64|60:172,1,240,8|8,0:0|0:0,0:0:0
20,284,60352,2,0,P|60:324|120:324,1,120,2|8,0:0|0:0,0:0:0
208,240,61305,6,0,P|140:140,1,120,6|8,0:0|0:0,0:0:0
196,36,62257,1,2,0:0:0
316,36,62733,1,8,0:0:0
376,140,63210,2,0,P|308:240,1,120,2|8,0:0|0:0,0:0:0
400,316,64162,2,0,P|468:216,1,120,2|8,0:0|0:0,0:0:0
376,140,65114,21,2,0:0:0
288,224,65591,1,8,0:0:0
256,108,66067,2,0,P|256:48,2,60,2|0|8,0:0|0:0|0:0,0:0:0
224,224,67019,1,2,0:0:0
136,140,67496,1,8,0:0:0
44,220,67972,2,0,P|28:280|48:332,1,120,6|8,0:0|0:0,0:0:0
164,360,68924,6,0,P|224:368,2,60,2|2|8,0:0|0:0|0:0,0:0:0
244,272,69876,2,0,P|264:216,2,60,2|2|8,0:0|0:0|0:0,0:0:0
128,248,70829,2,0,P|108:164|148:84,1,180,6|0,0:0|0:0,0:0:0
208,76,71781,2,0,P|264:104|320:112,1,120,6|8,0:0|0:0,0:0:0
440,132,72733,5,2,0:0:0
420,252,73210,1,8,0:0:0
300,232,73686,1,2,0:0:0
320,112,74162,1,8,0:0:0
256,192,74638,12,4,76543,0:0:0
360,100,84162,6,0,P|344:148|376:172|360:220,1,120,4|8,0:0|0:0,0:0:0
304,324,85114,1,2,0:0:0
184,332,85591,1,8,0:0:0
76,276,86067,2,0,P|32:180|132:136,2,240,2|2|2,0:0|0:0|0:0,0:0:0
192,240,88448,5,8,0:0:0
252,136,88924,1,2,0:0:0
192,32,89400,1,8,0:0:0
132,136,89876,1,2,0:0:0
236,80,90352,2,0,P|296:80|296:80|352:100,1,120,8|2,0:0|0:0,0:0:0
436,184,91305,1,2,0:0:0
372,284,91781,22,0,P|312:284|256:264,1,120,2|8,0:0|0:0,0:0:0
152,328,92733,2,0,P|116:276|112:220,1,120,2|8,0:0|0:0,0:0:0
28,136,93686,2,0,P|72:100|132:88,1,120,2|8,0:0|0:0,0:0:0
208,184,94638,2,0,P|264:200|320:180,1,120,2|8,0:0|0:0,0:0:0
264,72,95591,6,0,P|432:100|416:256,1,360,2|8,0:0|0:0,0:0:0
296,252,97495,2,0,P|284:280|296:308,2,60,2|0|2,0:0|0:0|0:0,0:0:0
312,196,98210,2,0,P|264:156|212:172,1,120,2|0,0:0|0:0,0:0:0
172,212,98924,1,2,0:0:0
196,328,99400,6,0,P|244:356|244:356|308:356,1,120,4|8,0:0|0:0,0:0:0
412,292,100352,1,2,0:0:0
432,172,100829,1,8,0:0:0
312,196,101305,2,0,P|252:196|252:196|200:168,1,120,2|8,0:0|0:0,0:0:0
96,104,102257,2,0,P|44:76,2,60,2|2|8,0:0|0:0|0:0,0:0:0
92,224,103210,6,0,P|40:252,2,60,2|2|8,0:0|0:0|0:0,0:0:0
200,168,104162,1,2,0:0:0
256,64,104638,1,8,0:0:0
256,192,105114,12,6,107019,0:0:0
144,72,107495,6,0,P|80:56,2,60,8|2|2,0:0|0:0|0:0,0:0:0
256,120,108448,1,8,0:0:0
368,76,108924,2,0,P|388:132|388:132|388:192,1,120,2|8,0:0|0:0,0:0:0
388,312,109876,1,2,0:0:0
288,248,110352,1,8,0:0:0
232,232,110591,1,2,0:0:0
176,248,110829,22,0,P|92:188|176:132,1,240,2|2,0:0|0:0,0:0:0
296,136,112257,2,0,P|388:136|388:136|376:48|296:36,1,240,8|8,0:0|0:0,0:0:0
176,32,113686,2,2,P|116:32,2,60,2|0|10,0:0|0:0|0:0,0:0:0
160,152,114638,5,4,0:0:0
256,224,115114,1,8,0:0:0
200,328,115591,2,0,P|260:340|316:328,1,120,2|8,0:0|0:0,0:0:0
436,324,116543,2,0,P|448:264|436:208,1,120,2|8,0:0|0:0,0:0:0
360,116,117495,1,2,0:0:0
256,176,117972,2,0,P|256:56,1,120,8|2,0:0|0:0,0:0:0
136,56,118924,5,8,0:0:0
124,176,119400,2,0,P|80:216,2,60,2|2|8,0:0|0:0|0:0,0:0:0
192,276,120352,2,0,P|192:336,2,60,2|2|8,0:0|0:0|0:0,0:0:0
256,176,121305,1,2,0:0:0
324,276,121781,1,8,0:0:0
432,332,122257,6,0,P|452:276|432:220,1,120,2|8,0:0|0:0,0:0:0
324,168,123210,1,2,0:0:0
204,168,123686,1,8,0:0:0
104,104,124162,2,0,P|84:158|104:214,1,120,2|8,0:0|0:0,0:0:0
204,284,125114,1,2,0:0:0
260,176,125591,1,8,0:0:0
316,284,126067,2,0,P|356:240,2,60,2|2|8,0:0|0:0|0:0,0:0:0
180,84,127019,2,0,P|140:40,2,60,2|2|8,0:0|0:0|0:0,0:0:0
258,181,127972,22,0,P|284:208|284:208|280:252|332:268,1,120,2|8,0:0|0:0,0:0:0
420,188,128924,2,0,P|404:137|360:141|360:141|333:115,1,120,2|8,0:0|0:0,0:0:0
228,60,129876,5,4,0:0:0
168,52,130114,1,2,0:0:0
112,72,130352,1,8,0:0:0
180,172,130829,1,2,0:0:0
116,272,131305,2,0,P|180:292|232:284,2,120,8|2|8,0:0|0:0|0:0,0:0:0
60,168,132733,2,0,P|180:172,1,120,2|8,0:0|0:0,0:0:0
228,60,133686,6,0,P|344:100,1,120,2|8,0:0|0:0,0:0:0
448,48,134638,1,2,0:0:0
484,164,135114,1,8,0:0:0
480,224,135352,1,2,0:0:0
456,280,135591,2,0,P|420:328|364:344,1,120,6|8,0:0|0:0,0:0:0
344,224,136543,2,0,P|252:148|188:220,1,240,6|2,0:0|0:0,0:0:0
184,340,137972,5,8,0:0:0
68,372,138448,1,2,0:0:0
4,272,138924,1,8,0:0:0
84,184,139400,2,0,P|100:132|84:68,1,120,6|8,0:0|0:0,0:0:0
180,144,140352,2,0,P|232:160|296:144,1,120,6|8,0:0|0:0,0:0:0
392,40,141305,2,0,P|329:24|277:40,2,120,2|8|2,0:0|0:0|0:0,0:0:0
256,192,142733,12,2,144638,0:0:0
256,192,145114,37,4,0:0:0
172,104,145591,1,8,0:0:0
56,132,146067,1,2,0:0:0
28,248,146543,1,8,0:0:0
144,224,147019,2,0,P|160:276|216:304,1,120,2|8,0:0|0:0,0:0:0
256,192,147972,2,0,P|308:208|336:264,1,120,2|8,0:0|0:0,0:0:0
416,356,148924,5,2,0:0:0
484,256,149400,1,8,0:0:0
444,144,149876,1,2,0:0:0
408,96,150114,1,2,0:0:0
360,60,150352,2,0,P|308:32|248:32,2,120,8|2|8,0:0|0:0|0:0,0:0:0
272,144,151781,2,0,P|220:172|160:172,1,120,6|8,0:0|0:0,0:0:0
48,132,152733,5,2,0:0:0
140,52,153210,1,8,0:0:0
160,172,153686,1,2,0:0:0
140,292,154162,1,8,0:0:0
252,248,154638,2,0,P|308:232|368:248,1,120,6|8,0:0|0:0,0:0:0
396,132,155591,2,0,P|446:160|478:214,1,120,6|8,0:0|0:0,0:0:0
448,328,156543,5,2,0:0:0
328,348,157019,1,8,0:0:0
208,348,157495,1,2,0:0:0
88,328,157972,1,8,0:0:0
44,216,158448,2,0,P|16:100,1,120,2|8,0:0|0:0,0:0:0
120,164,159400,2,0,P|148:48,1,120,6|8,0:0|0:0,0:0:0
256,104,160352,37,4,0:0:0
Kokatsu

ampzz wrote:

01:32:733 (4,5) - Either use two curved or two harsh slider, don't mix them up. - ??? All of these bar the initial slider in this combo were gradual curvy sliders. What I mean is that you mix up different slidershapes. The first slider is normally curved, the second uses a red sliderpoint and the last being curved again. This looks weird to my eyes, so consider using a regular-curved slider for (4).
02:05:114 (1,2,3) - Reshape (3) to match the direction of (1,2). - This makes no sense, so no. Where does this not make sense? Lining up the third note if the two b4 are already lined up makes sense to me.

This won't hurt your style aswell as looking more organized, lol.
Low
Note to everyone in this mapset: Some of the things I mention may already be changed by the time you get to reading this mod.

[General]
  1. Loctav's Muzukashii is missing "taiko" from the tags.
[Easy]
  1. 00:07:972 (1) - Curve this slider a bit more drastically. It looks neater compared to a long slider that's nearly straight.
  2. 00:19:400 (1,2) - Either make both of these sliders straight or make them have the same angle of curve. I don't know what you were trying to do here, but it seems rather odd to have one slider curved at a barely noticeable angle and have the next one curved a little more, but still barely noticeable.
  3. 02:05:591 (4) - Center this circle toward the middle of the previous slider so that (3) blankets (4). You've been making blankets a lot previously in this difficulty, so it seems silly not to do it here.
Well mapped. My only conern is that it has a lot of spinners, and I'm sure you could delete some and map them out. It can get boring to play due to having 8 spinners in this difficulty.

[Normal -a]
  1. I'm not too fond of the way you implemented your username (or part of it) into difficulty name, but if you feel strongly about keeping it like this, then so be it.
  2. 00:00:353 (1) - A finish would go nicely here to match the background music.
  3. 00:08:924 (3) - Place this lower down so that it's under (2)'s end. It flows better compared to having it near the middle of (2). There's most likely no need to re-arrange (1) after this either since it still flows well after doing this.
  4. 00:14:638 (4) - I'm pretty sure the whistle on this slider should be at the start of it, not the end.
  5. 00:23:210 (1,2,3) - I like how you made this pattern here. :oops:
  6. 00:27:019 (1) - According to the previous hitsound pattern, rather than having a whistle at the end of this slider, there should be a clap.
  7. 00:45:114 (3) - Finish at the end of this slider to match the music.
  8. 01:31:305 (2) - Is the whistle on this circle intentional due to the music here? If it's not, replace it with a clap. If it is, put a whistle at the end of 01:34:638 (1) for consistency.
  9. 01:53:686 (3) - Even though it seems like a small thing, please remove the whistle from the body of the slider only. Soft slider-whistle sounds pretty ugly in my opinion.
  10. 01:55:591 (3,4) - The way you mapped this is un-characteristic to the way you've been mapping this difficulty. I would unstack these sliders.
  11. 02:21:305 (6) - You're missing a whistle at the beginning of this slider.
  12. 02:22:733 (1) - This spinner starts too soon. I would replace where the spinner starts with a circle and then start the spinner a bit later at 02:23:210 in order to map more accurately to the music.
[Hard]
  1. 00:32:138 (4,5) - Why are these stacked? It looks really odd. Space them out rather than doing this.
  2. 00:40:352 (1) - This slider looks pretty weird. I would just remove the node.
  3. 01:55:948 (2,3) - Space these out, once again.
  4. 02:26:424 (4,5) - ^
  5. 02:36:900 (3,4) - ^
  6. In this difficulty, there are a few sliders that are borderline burai sliders. Just to be safe and due to the fact that maps have gotten unranked for this, I would fix these. On top of these sliders perhaps being semi-unrankable, I see no reason to have these as I would only put them when there's a sharp vocal/music change during a slider.
Very fun to play difficulty in my opinion. :oops:

[Both Taiko Difficulties]
  1. I'm not an expert at modding Taiko difficulties, but according to the ranking criteria, there shouldn't be any short kiai flashes in a taiko map. The two small kiai times in both difficulties are closer to flashes than full chorus kiai times in my opinion, and should be removed to be on the safe side.
Good luck with this!
Topic Starter
Kite
Oh my, will look through the mods soon!
Thank you all
Haruka_old

Kokatsu wrote:

Taiko Oni


OD +1 I'm usually uncomfortable using anything besides OD 5 but I'll change it because of the low bpm. :|

SV of 1,6 feels better because of low BPM. Low bpm = 1.4 SV; 1.6 SV on low bpm almost always looks ugly (as it does here).

00:33:448 (2,1,2,1) - Doubles don't fit here, IMO, maybe use dkkkd? I think that the doubles are the most suitable for this part (nothing else fits better OTL).
00:54:876 (1,2,3) - ddk maybe? no ty. :<
00:56:305 (2,3,1,1,2) - kkddk fits better here. Good suggestion! I knew this pattern sounded kinda off. :lol:
01:00:352 (2,3,1,2,1) - Maybe ddkdd? ddkkd still sounds better. D:
01:11:543 (1,1,2,1) - Same as above. You could also use dkdkd here. Unlike the first suggestion, I'm absolutely sure the doubles fit well here.
01:13:924 (1,2,3) - ddk? :/
01:23:686 (1) - Use dk instead (on 1/4). I like my spinner. ;_;
02:18:686 (1,2,3) - Again, ddk maybe? :D Same answer for same suggestion earlier in the song.
02:20:115 (2,3,1,1,2) - kkddk fits better here. Changed to be consistent with the same, earlier suggestion.
02:35:353 (1,1,2,1) - dkdkd again? same.
02:37:734 (1,2,3) - Same as above. same same again.
02:40:829 (1,2,1,1,2,1,2,1,2,1) - You might want to cut this out, to keep it consistent with the Standarddiffs. Taiko doesn't have to start/end the same as standard diffs do, and I think completely mapping what you are following is essential to completing a taiko diff.

Okay, that's it! Good luck with rank. :) Thanks for modding, Kokatsu! :oops:

Jacob wrote:

[Both Taiko Difficulties]
  1. I'm not an expert at modding Taiko difficulties, but according to the ranking criteria, there shouldn't be any short kiai flashes in a taiko map. The two small kiai times in both difficulties are closer to flashes than full chorus kiai times in my opinion, and should be removed to be on the safe side. I asked around for opinions and basically we agree that flashes = kiai burst; moreover, if a MAT or BAT comfortable with the current taiko ranking criteria deems this unrankable, you know what I'll do.
Kite~
Topic Starter
Kite
everything updated, thanks for mods
Loctav
Hi
osu file format v11

[General]
AudioFilename: CheongChoon.mp3
AudioLeadIn: 1500
PreviewTime: 61272
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 353,15591,30829,46067,61305,76543,84162,99400,114638,129876,145114,160352,167019
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:CheongChoon
TitleUnicode:CheongChoon
Artist:soundTeMP
ArtistUnicode:soundTeMP
Creator:Kite
Version:Loctav's Muzukashii
Source:Ragnarok Online
Tags:lighthalzen hugel bgm ost field ampzz haruka loctav sweet_serenitee
BeatmapID:197272
BeatmapSetID:66033

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"randgris.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,137733,1,0,0:0:0
256,192,137852,1,0,0:0:0
256,192,137971,5,8,0:0:0
256,192,138209,5,0,0:0:0
256,192,138447,5,8,0:0:0
256,192,138685,5,0,0:0:0
256,192,138923,5,8,0:0:0
256,192,139161,1,8,0:0:0
256,192,139400,5,0,0:0:0
256,192,139876,5,8,0:0:0
256,192,140114,5,0,0:0:0
256,192,140352,5,8,0:0:0
256,192,141066,5,0,0:0:0
256,192,141304,5,8,0:0:0
256,192,141542,1,8,0:0:0
256,192,141781,5,0,0:0:0
256,192,142019,1,0,0:0:0
256,192,142257,5,8,0:0:0
256,192,142495,5,0,0:0:0
256,192,142733,5,8,0:0:0
256,192,142971,5,0,0:0:0
256,192,143209,5,8,0:0:0
256,192,143685,5,0,0:0:0
256,192,144162,2,0,P|480:192,1,210
256,192,145114,5,12,0:0:0
256,192,145828,5,0,0:0:0
256,192,146066,5,8,0:0:0
256,192,146304,1,8,0:0:0
256,192,146542,5,0,0:0:0
256,192,146781,5,8,0:0:0
256,192,147019,1,8,0:0:0
256,192,147257,1,8,0:0:0
256,192,147495,5,0,0:0:0
256,192,147971,1,0,0:0:0
256,192,148685,5,8,0:0:0
256,192,148923,5,0,0:0:0
256,192,149161,1,0,0:0:0
256,192,149400,5,8,0:0:0
256,192,149638,1,8,0:0:0
256,192,149876,5,0,0:0:0
256,192,150114,5,8,0:0:0
256,192,150352,1,8,0:0:0
256,192,150590,5,0,0:0:0
256,192,150828,5,12,0:0:0
256,192,151304,5,4,0:0:0
256,192,151781,5,12,0:0:0
256,192,152495,5,0,0:0:0
256,192,152614,1,0,0:0:0
256,192,152733,5,8,0:0:0
256,192,152971,5,0,0:0:0
256,192,153209,5,8,0:0:0
256,192,153447,5,0,0:0:0
256,192,153685,5,8,0:0:0
256,192,153923,1,8,0:0:0
256,192,154161,5,0,0:0:0
256,192,154400,1,0,0:0:0
256,192,154638,5,8,0:0:0
256,192,155114,5,0,0:0:0
256,192,155590,5,8,0:0:0
256,192,156066,1,8,0:0:0
256,192,156304,5,0,0:0:0
256,192,156542,5,8,0:0:0
256,192,156781,1,8,0:0:0
256,192,157019,5,0,0:0:0
256,192,157495,5,8,0:0:0
256,192,157971,5,0,0:0:0
256,192,158447,1,0,0:0:0
256,192,158685,1,0,0:0:0
256,192,158923,5,8,0:0:0
256,192,159161,1,8,0:0:0
256,192,159400,5,0,0:0:0
256,192,159876,5,8,0:0:0
256,192,160114,5,0,0:0:0
256,192,160233,1,0,0:0:0
256,192,160352,1,0,0:0:0
256,192,160828,5,8,0:0:0
256,192,161304,5,0,0:0:0
256,192,161542,1,0,0:0:0
256,192,161781,5,8,0:0:0
256,192,162257,5,0,0:0:0
256,192,162733,5,8,0:0:0
256,192,163209,5,0,0:0:0
256,192,163447,1,0,0:0:0
256,192,163685,5,8,0:0:0
256,192,164161,5,0,0:0:0
256,192,164638,5,8,0:0:0
256,192,165114,5,0,0:0:0
256,192,165352,1,0,0:0:0
256,192,165590,5,8,0:0:0
256,192,166067,12,0,167019,0:0:0

Kokatsu wrote:

Taiko Muzukashii


00:15:591 (1) - Use a big note here?
00:18:448 (1,1,2,1,1,1) - You swap the d k placement here, so you end up following the opposit pattern as you did b4. Use dkkkd here to avoid that. The following (1) should be kat then.
00:22:257 (1,2,1) - Following your pattern, kdk would fit better here.
00:30:829 (4) - This note should be big.
00:37:972 (1,2,3,4,1,2,1,2,1,2,1,1,1,1,1,1,1) - Rearrange this to the following pattern:

00:43:210 (1) - A Slider would fit better here.
00:53:924 (2,3,1) - kkk or ddd to keep it Muzukashii-like. kkk would fit better. (however, BPM are so low that you might keep it, it's up to you)
01:08:686 (1,2,1) - ^
01:21:305 (2,3,1,2) - kkk D, because you need the third kat for consistency's sake. The big don would be a nice addition to lead to the new part.
01:26:067 (2,1,2,3,1) - IMO, kddkk fits better here.
01:35:352 (2) - Make this kat to keep the pattern repetitive.
01:39:400 (1) - Big don sounds better to me. Moreover, you avoid the K kkk situation. If you change it, change the previous (1) to kat.
01:45:114 (1,2,1,1,1) - ddkkd to keep consistency.
01:50:829 (1,1,1,1,2,1,1,1,1,1) - What about dkdkddkkd k? Easier and sounds better.
01:54:638 (6) - Big don.
01:55:114 (1) - Kat.
02:17:733 (2,3,1) - As above.
02:24:162 (1) - A Slider would fit better here.
02:32:495 (1,2,1) - As above.
02:40:828 (1,1,2,1,1,1,1,2,1,1,1,1,2,1,1) - You might want to cut this out, to keep it consistent with the Standarddiffs.
Fixed everything but the ddk stuff. Thank you a lot!
lolcubes
le mod

[General]
  1. Make diff names consistent, Normal should be renamed to ampzz's Normal in that case.
[Hard]
  1. 00:07:495 (5,6) - Don't like these as stacks. The piano changes pitch drastically, I'd rather have a small jump here on 5-6-1.
  2. 00:52:733 (4) - Can you make this one a bit shorter so the lower end is longer? It looks really odd like this.
  3. 00:59:638 (3,4) - This spacing should be smaller, more like 7-8, however the note 4 should be more to the left and up.
  4. 01:14:162 (6) - Move this so it makes a triangle with the other sliders? Looks kinda shabby as it is now.
  5. 01:15:591 (1) - I would suggest to map something else. The melody is still very interesting here and like this you miss a very important note at 01:16:305. There is also a rhythm hit at 01:16:067 so you might want to map a slider and 2 circles, or slider and a circle if you decide to omit that rhythm hit over there. Since it's an end of a part, this shouldn't be hard to do at all.
  6. 01:48:686 (6) - Add a whistle to the start as well? Makes an interesting rhythm and is a melody highlight.
  7. 02:17:495 (6,1,2,3) - This jump is way too big and is very hard to read.
  8. 02:29:400 (5,6) - Melody would suggest that this spacing should be bigger than 4-5, instead of stacking. I dunno how can you do this so I played around with all of these objects 02:28:686 (1,2,3,4,5,6,7,8,9,10,1,2,3) - for them to keep a similar structure, so I came up with this: http://osu.ppy.sh/ss/606524
    Up to you if you want to take this one or not, it's just a suggestion, but I would love to see the spacing increments incorporated into this though.
  9. 02:37:972 (8,9) - If you reverse these, they fit the melody better.
  10. 02:40:114 (1,2,3) - Would suggest bigger spacing for these, like 0.8x for each note.
[Haruka's Oni]
  1. Omg 1,6 SV. ;_; 1.4 please.
  2. 01:56:781 (1) - Shouldn't this kat be on 01:57:019? I can see you're trying to incorporate the string melody into the rhythm but I think this one doesn't really work that well.
  3. 02:12:614 (1,1) - I don't like this. I am aware that this is where you wanted to map the melody, however there is still a rhythm hit at 02:12:495 which I think you should map as a kat. It feels much more natural to have kkd there as well since the biggest tension in music around here is between 02:11:900 (1,1) which was already expressed enough, if you have an empty space here that tension loses it's meaning slightly and I feel like the gameplay flow breaks a little.
  4. 02:27:733 - Refer to the above comment.
[Loctav's Muzukashii]
  1. What I don't like: Excessive amount of kats on the downbeats which make me feel like the structure of this map doesn't have a lot of thought put behind it so it looks kinda random, weird swaps from rhythm to melody highlights (in the same measure), lack of proper kkk for the melody highlights which go along with the rhythm. I will explain as I go.
  2. 00:07:019 (1,1,1,1,1) - This is one of the things which I would categorize into weird swaps from rhythm to melody. The map doesn't really need so much variety at this point just yet, if you ask me. Sticking to the rhythm while throwing in an occasional kat would look better. This means that 00:07:495 (1) should probably be a k. Basically the whole pattern should be identical to 00:03:210 (1,2,1,2,1) and that is because the melody's highlight is just before the downbeat as well.
  3. 00:09:638 (2,1) - This is a good opportunity for a change. If you already want variety and stuff you can map a kkk here instead because the melody suggests that. Since you still have a kat that is coming afterwards, the rhythm stays good as well.
  4. 00:12:733 (2,1,1,2,1) - k d k k d is better here because of a small improvised rhythm near the first note, and to keep the rhythm consistency.
  5. 00:18:448 (1,1,2,1,1) - This pattern is super boring here, because the music continues from the red tick just before it. Look here: http://puu.sh/20m7V/87a059f6e7 , this is how I believe this pattern should look like, also eliminates that pesky lonely k on the downbeat. Should also place a kat on 00:19:876 then and remove a kat from 00:20:352.
  6. 00:21:543 (2) - I believe this note doesn't really fit the rhythm profile here, however if you move it to 00:22:019 it sounds better if you ask me.
  7. 00:23:210 (2) - I am actually ok with this kat more or less, but I would suggest to remove 00:23:448 (1) then, because the rhythm here sounds weird with it. I would still prefer if it was a don though, much better.
  8. 00:25:114 (2) - This should probably be a don, even more if you accept the above suggestion. It feels and sounds much more natural that way especially since you are getting k d d x d x d d k then which is a somewhat nice standard pattern. Another reason is that the pattern 00:26:067 (1,2,1,2,1) sort of blends better because it's actually a d d k with just additional k d at the end.
  9. 00:27:972 (2,1,1,1,1) - Don't like this at all, there is not much in the music that would warrant such a pattern and this kinda makes me feel bad. I would remove 00:28:686 (1) and turn 00:27:972 (2) into a don, it's simple and it sounds the best.
  10. 00:28:924 (2) - Despite the flute, I believe don is better here cause the rhythm sounds weird otherwise.
  11. 00:30:829 - This is basically the "chorus", just that there is kiai missing, I guess Kite wanted the kiai for more special moments. However this means you can probably map it more intense where appropriate, currently the structure looks like a broken futsuu at the start here.
  12. 00:30:829 (3,1,1,2,1,1,1) - So yeah, because of the above this should probably get changed completely. I can see you're trying to follow the melody with the kats more, however when you hit the 5 note pattern I have no idea what's going on. This is because there should be a kat between 00:32:019 (2,1) and the final note of the triple should probably also be a kat. To illustrate better, this is how I believe the timeline would sound the best for the 2 measures this section starts on: http://puu.sh/20lFs/670b1771c0
  13. 00:34:638 (2,1,1,1,1,2,1,2,1,2,1) - I wouldn't recommend to focus so much on the melody here because you didn't map it fully and the pattern itself is a bit weird. I would rather focus more on the rhythm here and then add a kat here and there just to have it more interesting. tldr: http://puu.sh/20m0n/79739cd7cd just be sure to change 00:37:495 (1) to a don afterwards.
  14. 00:37:972 (2,3) - To enrich the rhythm, these 2 could be kats, the first one actually should be a kat because of the rhythm anyway.
  15. 00:38:448 (1) - Instead of a finish, I would suggest a ddd triple. Sounds better as that's how the music goes.
  16. 00:40:352 (1) - Map a ddd here as well then.
  17. 00:41:305 (1,1,2,3,1) - This is much better as d k k k d because otherwise it's very inconsistent to the measure before and it breaks the rhythm. Here's a picture that shows both of these measures: http://puu.sh/20lXY/1a5b22dda4 <- notice how I removed 00:39:162 and that is because I would want to consider using it in the next "chorus" for the variety and progressive difficulty.
  18. 00:44:162 (1,2) - Consider having K K finishers here, melody is intense and without a good stream you can't express it that well, so K K would be best imo.
  19. 00:45:114 (2,3,4,5,6,7) - Don't like this because I feel the triple is misplaced, mostly because the repeat of the chorus starts with a kat. If you listen to the rhythm closely, there is another good spot to map a triple. http://puu.sh/20m4x/c97a209f53 <- the first note is actually a K, but the spinner messes the combo color. This rhythm is much more true to the music.
  20. I will stop here because stuff pretty much repeats everywhere. I will give you a my edit of this diff with pretty much everything above included and see if you like it better: http://puu.sh/20mbM/4d2a3b1f7a
[Normal]
  1. What I didn't like: Too many whistles at the start which remove the possibilities for variety later on. Having an occasional whistle is better than a full rhythm at the start. Also, the whole diff is basically 1/1 spam with an occasional 1/2 repeater, I guess it's not that bad since it does fit the music but eh, just try to make it more interesting next time hehe.
  2. 00:25:114 (1) - You don't really need this new combo.
  3. 00:42:257 (5) - This one should be a new combo because the music changes.
  4. 01:47:019 - This finish is very difficult to hear.
  5. 02:06:067 (7) - New combo please.
  6. 02:22:733 (1) - This spinner is just wrong if you ask me, the most interesting part of the melody is here and you just spin. Also to make it worse, after this spinner the notes are VERY hard to notice not only because they are in dead center but they are red too. This makes this spinner too hard for a normal diff.
  7. 02:31:781 (6) - Not sure if the finish here is the right way to do it. Try 02:32:733 (1) instead if you want one, but I wouldn't use it.
  8. 02:35:591 (6) - ^, just remove imo.
[Easy]
  1. What I didn't like: The static rhythms made with whistles at the beginning and in the other verse. Pretty much that's it lol. I would maybe recommend OD +1 since the rhythm is so simple even OD3 makes it too easy to SS with mods.
Haruka_old

lolcubes wrote:

[Haruka's Oni]
  1. Omg 1,6 SV. ;_; 1.4 please. what D: I never use 1.6 SV OTL I think I might have accidentally changed it when trying Kokatsu's suggestion in his mod but forgot to change it back ;_; thanks for catching that!
  2. 01:56:781 (1) - Shouldn't this kat be on 01:57:019? I can see you're trying to incorporate the string melody into the rhythm but I think this one doesn't really work that well. ah, yes you're right. now that I listen to it, I definitely understand what you mean. since the base pattern was copy/pasted from the same part at the beginning, I'll go ahead and change it there too for consistency.
  3. 02:12:614 (1,1) - I don't like this. I am aware that this is where you wanted to map the melody, however there is still a rhythm hit at 02:12:495 which I think you should map as a kat. It feels much more natural to have kkd there as well since the biggest tension in music around here is between 02:11:900 (1,1) which was already expressed enough, if you have an empty space here that tension loses it's meaning slightly and I feel like the gameplay flow breaks a little. yes you have a good point, so it's changed.
  4. 02:27:733 - Refer to the above comment. ^
thanks for the mod! :D
Topic Starter
Kite

lolcubes wrote:

le mod

[General]
  1. Make diff names consistent, Normal should be renamed to ampzz's Normal in that case. I leave that for ampzz to decide
[Hard]
  1. 00:07:495 (5,6) - Don't like these as stacks. The piano changes pitch drastically, I'd rather have a small jump here on 5-6-1. Stacked 4 with 5 instead
  2. 00:52:733 (4) - Can you make this one a bit shorter so the lower end is longer? It looks really odd like this.Well.. fixed
  3. 00:59:638 (3,4) - This spacing should be smaller, more like 7-8, however the note 4 should be more to the left and up.Reduced spacing a tiny bit by moving up / left
  4. 01:14:162 (6) - Move this so it makes a triangle with the other sliders? Looks kinda shabby as it is now. Moved 5 instead
  5. 01:15:591 (1) - I would suggest to map something else. The melody is still very interesting here and like this you miss a very important note at 01:16:305. There is also a rhythm hit at 01:16:067 so you might want to map a slider and 2 circles, or slider and a circle if you decide to omit that rhythm hit over there. Since it's an end of a part, this shouldn't be hard to do at all. Should be better now
  6. 01:48:686 (6) - Add a whistle to the start as well? Makes an interesting rhythm and is a melody highlight. Added
  7. 02:17:495 (6,1,2,3) - This jump is way too big and is very hard to read. Reduced spacing a bit
  8. 02:29:400 (5,6) - Melody would suggest that this spacing should be bigger than 4-5, instead of stacking. I dunno how can you do this so I played around with all of these objects 02:28:686 (1,2,3,4,5,6,7,8,9,10,1,2,3) - for them to keep a similar structure, so I came up with this: http://osu.ppy.sh/ss/606524
    Up to you if you want to take this one or not, it's just a suggestion, but I would love to see the spacing increments incorporated into this though.
    It feels better for me to keep them stacked, so I didn't change it
  9. 02:37:972 (8,9) - If you reverse these, they fit the melody better. It's fine as it is IMO
  10. 02:40:114 (1,2,3) - Would suggest bigger spacing for these, like 0.8x for each note.Don't really like it with bigger spacing ><
[Easy]
  1. What I didn't like: The static rhythms made with whistles at the beginning and in the other verse. Pretty much that's it lol. I would maybe recommend OD +1 since the rhythm is so simple even OD3 makes it too easy to SS with mods.
Increased OD, not sure about the whistle rhythm
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